Kal the level 7 Cornac Brawler by encyclopath

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassBrawler
Level / Exp7 / 5%
Sizemedium
Lifes / Deaths

Primary Stats

Strength14 (base 14)
Dexterity26 (base 26)
Constitution20 (base 17)
Magic12 (base 10)
Willpower13 (base 10)
Cunning13 (base 13)

Resources

Life247/247
Stamina126/126
Healing Factor1.0870588855781
Regeneration4.9559768030588

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite6
Infravision5
See Stealth32.54677130326
See Invisible22.54677130326

Offense: Barehand

Damage29
Accuracy31
Crit Chance3%
APR3
Speed1.00

Offense: Spell

Spellpower22
Crit Chance2%
Speed1

Offense: Mind

Mindpower14
Crit Chance2%
Speed1

Offense: Damage Bonus

Arcane+10%
Lightning+11%

Defense: Base

Armour (hardiness)5 (53.603246372524%)
Defense31
Ranged Defense31
Fatigue0
Physical Save11
Spell Save14
Mental Save14

Defense: Resistances

Darkness+ 11%( 70%)
Lightning+ 16%( 70%)
Light+ 10%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Pugilism1.30
2/5
1/5
0/5
0/5
Technique / Combat veteran1.00
1/5
2/5
0/5
0/5
Technique / Finishing moves1.30
1/5
0/5
0/5
0/5
Cunning / Tactical1.30
1/5
0/5
0/5
0/5
Technique / Unarmed discipline1.30
1/5
2/5
0/5
0/5
Technique / Combat techniques1.30
1/5
0/5
0/5
0/5

Generic Talents

Technique / Unarmed training1.30
1/5
0/5
0/5
0/5
Cunning / Survival1.00
1/5
0/5
0/5
0/5
Technique / Mobility1.30
0/5
0/5
0/5
0/5
Technique / Conditioning1.30
2/5
1/5
0/5
0/5
Technique / Combat training1.10
0/5
1/5
3/5
1/5
0/5
0/5

Effects

talent

Quests

active
done
active

Equipment

Tool
On feet
Around neck
Main armor
Light source
On head
On hands

Inventory

Achievements

Log

Connection to online server established.
Kal deactivates
Striking Stance.
Kal activates
Striking Stance.
Space around you starts to dissolve...


Resting starts...

Rested for 7 turns (stop reason: all resources and life at maximum).


There is nowhere left to explore.

Resting starts...

Rested for 33 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

There is nowhere left to explore.

You gain 0.67 gold from the transmogrification of
iron plate armour of cold resistance (0 def, 7 armour).
You gain 0.25 gold from the transmogrification of
iron helm (0 def, 3 armour).
You gain 2.55 gold from the transmogrification of
pair of rough leather boots of tirelessness (0 def, 1 armour).
You gain 0.95 gold from the transmogrification of
acidic iron waraxe of massacre (19-27 power, 2 apr).
You gain 0.66 gold from the transmogrification of
mossy mindstar of clarity (2-2 power, 12 apr, mind damage).
You gain 1.00 gold from the transmogrification of
Serpent's Glare (7-8 power, 15 apr, nature damage).
You gain 1.77 gold from the transmogrification of
iron greatsword of daylight (18-30 power, 1 apr).
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

There is a Ruins of Kor'Pul here (press '' or right click to use).
Ran for 5 turns (stop reason: interesting terrain).


Saving done.

There is an exit to the worldmap here (press '' or right click to use).
Accepted quest ''! (Press 'j' to see the quest log)