Archie the level 7 Cornac Archer by wombat

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceCornac
ClassArcher
Level / Exp7 / 18%
Sizemedium
Lifes / Deaths

Primary Stats

Strength18 (base 18)
Dexterity30 (base 30)
Constitution10 (base 10)
Magic10 (base 10)
Willpower10 (base 10)
Cunning12 (base 12)

Resources

Life182/182
Stamina88/88
Healing Factor1.1
Regeneration0.275

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5
Infravision5
See Stealth15.703251193202
See Invisible15.703251193202

Offense: Mainhand

Damage39
Accuracy39
Crit Chance1%
APR5
Speed1.00

Offense: Spell

Spellpower10
Crit Chance1%
Speed1

Offense: Mind

Mindpower11
Crit Chance1%
Speed1

Offense: Damage Bonus

Light+10%

Defense: Base

Armour (hardiness)2 (49.007671158813%)
Defense31
Ranged Defense31
Fatigue0
Physical Save9
Spell Save7
Mental Save7

Defense: Resistances

Light+ 30%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Archery prowess1.30
2/5
0/5
0/5
0/5
Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Technique / Combat veteran1.00
1/5
0/5
0/5
0/5
Technique / Archery training1.30
2/5
1/5
0/5
0/5
Technique / Reflexes1.30
1/5
2/5
0/5
0/5
Technique / Marksmanship1.30
3/5
1/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
2/5
2/5
0/5
0/5
Technique / Mobility1.00
2/5
1/5
0/5
0/5

Effects

talent

Quests

done
done
active

Equipment

Quiver
Light source
Main armor
In main hand

Inventory

Achievements

Log

Archie picks up (o.): citrine.
Archie picks up (f.):
agate.
Archie picks up (p.):
citrine.
There is a way to the previous level here (press '' or right click to use).
Ran for 22 turns (stop reason: at exit).


Archie deactivates
Intuitive Shots.
Archie activates
Intuitive Shots.
Space around you starts to dissolve...


Resting starts...

Talent Evasion is ready to use.
Rested for 30 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 10 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

Archie wears (replacing
brass lantern): Summertide Phial.

You gain 1.09 gold from the transmogrification of
pouch of iron shots of erosion (15/15, 13-15 power, 1 apr).
You gain 0.40 gold from the transmogrification of
pouch of iron shots of accuracy (16/16, 15-18 power, 1 apr).
You gain 3.28 gold from the transmogrification of
bright brass lantern of health.
You gain 1.71 gold from the transmogrification of
impenetrable iron mail armour of lightning resistance (2 def, 9 armour).
You gain 0.05 gold from the transmogrification of
rough leather belt.
You gain 1.62 gold from the transmogrification of
hateful iron waraxe (10-14 power, 2 apr).
You gain 1.59 gold from the transmogrification of
horrifying mossy mindstar of balance (2-2 power, 12 apr, nature damage).
You gain 1.96 gold from the transmogrification of
iron mace of paradox (11-16 power, 2 apr).
There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.