Stealth the level 21 Dwarf Adventurer by finguld

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceDwarf
ClassAdventurer
Level / Exp21 / 26%
Sizemedium
Lifes / Deaths

Primary Stats

Strength21 (base 12)
Dexterity21 (base 12)
Constitution23 (base 12)
Magic60 (base 50)
Willpower41 (base 29)
Cunning28 (base 20)

Resources

Mana151/151
Equilibrium15
Vim150/150
Life408/408
Soul8/8
Healing Factor1.1099022211822
Regeneration3.1088537622897

Speed

Mental0%
Attack0%
Movement+15%
Spell0%
Global+100%

Vision

Sight10
Lite-993
Infravision3
See Stealth7
See Invisible9
Stealth47

Offense: Mainhand

Damage25
Accuracy15
Crit Chance13%
APR6
Speed1.00

Offense: Spell

Spellpower43
Crit Chance21%
Speed1

Offense: Mind

Mindpower38
Crit Chance7%
Speed1

Offense: Damage Bonus

Lightning+15%
Fire+19%
Darkness+12%
Cold+10%
Arcane+19%
Mind+3%
All0%

Offense: Damage Penetration

Lightning+5%
Blight+5%
Cold+8%
Fire+40%
Acid+20%

Defense: Base

Armour (hardiness)22 (45%)
Defense25
Ranged Defense30
Fatigue1
Physical Save40
Spell Save38
Mental Save39

Defense: Resistances

Acid+ 16%( 70%)
Blight+ 19%( 70%)
Physical+ 17%( 70%)
Cold+ 31%( 70%)
All+ 11%( 70%)
Lightning+ 17%( 70%)
Light+ 14%( 70%)
Temporal+ 18%( 70%)
Fire+ 59%( 70%)

Defense: Immunities

Stun Resistance10%
Instadeath Resistance100%
Pinning Resistance19%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Fire alchemy1.30
1/5
1/5
1/5
4/5
Spell / Undead drake1.30
2/5
0/5
0/5
0/5
Cunning / Stealth1.30
5/5
4/5
1/5
0/5
Wild-gift / Earthen vines1.30
4/5
1/5
0/5
0/5
Spell / Air1.30
1/5
1/5
1/5
4/5

Generic Talents

Race / Dwarf1.30
1/5
1/5
1/5
0/5
Corruption / Vile life1.30
3/5
1/5
0/5
0/5
Spell / Necrosis1.30
5/5
2/5
1/5
5/5
Technique / Combat training1.30
1/5
0/5
0/5
0/5
0/5
0/5

Effects

talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
beneficial effect

Quests

done
done
done
done
active
done
done
active
done
active
active
active

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Bringer of Doom (Nightmare (Adventure) difficulty) Killed a Bringer of Doom.
By Stealth the Dwarf Adventurer level 18
39th Profit 122nd year of Ascendancy at 17:04
see stats
Exterminator (Nightmare (Adventure) difficulty) Killed 1000 creatures.
By Stealth the Dwarf Adventurer level 18
40th Profit 122nd year of Ascendancy at 17:27
see stats
Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By Stealth the Dwarf Adventurer level 10
1st Acquisition 122nd year of Ascendancy at 22:27
see stats
Level 20 (Nightmare (Adventure) difficulty) Got a character to level 20.
By Stealth the Dwarf Adventurer level 20
41st Profit 122nd year of Ascendancy at 06:29
see stats
Squadmate (Nightmare (Adventure) difficulty) Escaped from Reknor alive with your squadmate Norgan.
By Stealth the Dwarf Adventurer level 6
19th Voratun 122nd year of Ascendancy at 09:39
see stats
That was close (Nightmare (Adventure) difficulty) Killed your target while having only 1 life left.
By Stealth the Dwarf Adventurer level 6
20th Voratun 122nd year of Ascendancy at 09:43
see stats
The Restless Dead (Nightmare (Adventure) difficulty) Disturbed an old battlefield and survived the consequences.
By Stealth the Dwarf Adventurer level 17
39th Profit 122nd year of Ascendancy at 00:44
see stats
The secret city (Nightmare (Adventure) difficulty) Discovered the truth about mages.
By Stealth the Dwarf Adventurer level 15
27th Profit 122nd year of Ascendancy at 05:52
see stats
Treasure Hunter (Nightmare (Adventure) difficulty) Amassed 1000 gold pieces.
By Stealth the Dwarf Adventurer level 20
41st Profit 122nd year of Ascendancy at 14:02
see stats

Log

Rested for 0 turns (stop reason: all resources and life at maximum).
Stealth picks up (N.):
focusing cashmere robe (0 def, 0 armour).
You pickup 0.95 gold pieces.

Stealth picks up (l.):
arcing dwarven-steel dagger of paradox (18-23 power, 7 apr).
Stealth is no longer surging arcane power.

Lore found:
Spellhunter's Guide part 3: How to Kill a Magic-User
You can read all your collected lore in the game menu, by pressing Escape.

Ran for 1 turns (stop reason: learnt lore).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Stealth picks up (2.):
radiant dwarven-steel mail armour of implacability (3 def, 14 armour).
Ran for 4 turns (stop reason: interesting terrain).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a teleporting circle to the surface here (press '' or right click to use).
Ran for 19 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a previous level here (press '' or right click to use).
Ran for 29 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 10 turns (stop reason: interesting terrain).


The raging fire around Stealth calms down and disappears.
The furious lightning storm around Stealth calms down and disappears.