Dremage the level 9 Drem Archmage by LanceYosh

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceDrem
ClassArchmage
Level / Exp9 / 13%
Sizemedium
Lifes / Deaths

Primary Stats

Strength13 (base 10)
Dexterity11 (base 10)
Constitution23 (base 22)
Magic29 (base 27)
Willpower15 (base 16)
Cunning13 (base 11)

Resources

Life210/221
Mana47/215
Healing Factor1.1099022211821
Regeneration0.27747555529553

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5
Infravision5
See Stealth22.54677130326
See Invisible22.54677130326

Offense: Mainhand

Damage12
Accuracy5
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower26
Crit Chance6%
Speed1

Offense: Mind

Mindpower15
Crit Chance2%
Speed1

Offense: Damage Bonus

Fire+21%

Defense: Base

Armour (hardiness)0 (30%)
Defense1
Ranged Defense1
Fatigue0
Physical Save18
Spell Save20
Mental Save23

Defense: Resistances

Fire+ 22%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Meta1.30
1/5
1/5
0/5
0/5
Spell / Phantasm1.30
2/5
0/5
0/5
0/5
Spell / Earth1.70
3/5
0/5
0/5
0/5
Spell / Fire1.70
3/5
1/5
1/5
0/5
Spell / Temporal1.30
1/5
1/5
0/5
0/5

Generic Talents

Spell / Aegis1.70
1/5
3/5
0/5
0/5
Race / Drem1.00
4/5
1/5
0/5
0/5
Spell / Conveyance1.30
2/5
1/5
0/5
0/5

Effects

Quests

done
done
failed
done

Equipment

Main armor
Light source
On head
In main hand

Inventory

Achievements

The Arena Unlocked Arena mode.
By Dremage the Drem Archmage level 9
25th Voratun 122nd year of Ascendancy at 11:50
see stats

Log


Ran for 2 turns (stop reason: taken damage).

Dremage receives 12 healing from Temporal Restoration Field.
Burning from Arcane blade hits
Dremage for 6 fire damage.

Dremage picks up (c.):
Surefire.
You pickup 0.65 gold pieces.

You pickup 0.50 gold pieces.

Lore found:
Surefire
You can read all your collected lore in the game menu, by pressing Escape.

Dremage stops burning.

Dremage receives 12 healing from Temporal Restoration Field.

You pickup 0.70 gold pieces.

Talent Shielding is ready to use.
Dremage receives 12 healing from Temporal Restoration Field.

Dremage receives 12 healing from Temporal Restoration Field.
Dremage receives 12 healing from Temporal Restoration Field.
The fabric of time around Dremage returns to normal.

Talent Fireflash is ready to use.
Talent Phase Door is ready to use.
Talent Rune: Shielding is ready to use.

There is an exit to Derth here (press '' or right click to use).
Talent Temporal Shield is ready to use.
Ran for 5 turns (stop reason: interesting terrain).


You gain 2.75 gold from the transmogrification of
Surefire.
There is an exit to the worldmap here (press '' or right click to use).