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| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
| Addons | Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.6.0Donators/Buyers bonus! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Examine Floor Stack 1.3.0Adds an action to the right-click map menu to examine a stack of objects on the floor. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possessor Bonus Class 1.6.6Donators/Buyers bonus! Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
EquipDoll - Clean Item Names 1.6.0Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. ZOmnibus Addon Pack 1.6.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Showing Items Tier in Inventory 1.6.0This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Orcs |
| Mode | Nightmare Exploration |
| Sex | Female |
| Race | Orc |
| Class | Sawbutcher |
| Level / Exp | 50 / 2719% |
| Size | big |
| Lifes / Deaths | Killed by Rrerear the human at level 13 on the 45th Retaking 124th year of Ascendancy at 03:06 / 24Killed by Inon the human at level 13 on the 45th Retaking 124th year of Ascendancy at 04:34 Killed by Caseanasp the shalore at level 14 on the 10th Revenge 124th year of Ascendancy at 01:34 Killed by Caseanasp the shalore at level 14 on the 10th Revenge 124th year of Ascendancy at 03:00 Killed by glyph of repulsion at level 14 on the 15th Revenge 124th year of Ascendancy at 23:43 Killed by Thidi the shalore at level 14 on the 16th Revenge 124th year of Ascendancy at 01:35 Killed by Thidi the shalore at level 14 on the 16th Revenge 124th year of Ascendancy at 02:43 Killed by Rnndu the shalore at level 14 on the 16th Revenge 124th year of Ascendancy at 19:17 Killed by Sharenber the shalore at level 14 on the 16th Revenge 124th year of Ascendancy at 20:10 Killed by bloated horror at level 14 on the 35th Revenge 124th year of Ascendancy at 22:00 Killed by Dadas the shalore at level 14 on the 44th Revenge 124th year of Ascendancy at 16:55 Killed by Edzimron the shalore at level 14 on the 44th Revenge 124th year of Ascendancy at 17:39 Killed by Edzimron the shalore at level 14 on the 44th Revenge 124th year of Ascendancy at 18:19 Killed by Irias the shalore at level 15 on the 45th Revenge 124th year of Ascendancy at 11:26 Killed by war hound at level 18 on the 52nd Revenge 124th year of Ascendancy at 08:07 Killed by minotaur at level 39 on the 37th Dearth 124th year of Ascendancy at 15:25 Killed by Ahdur the shalore at level 39 on the 39th Dearth 124th year of Ascendancy at 02:49 Killed by Glorobeth's temporal clone at level 47 on the 6th Destruction 124th year of Ascendancy at 00:23 Killed by Arorewyn the corrupted acidic digestor at level 50 on the 30th Destruction 124th year of Ascendancy at 14:57 Killed by Glorobeth's Inner Demon at level 50 on the 41st Destruction 124th year of Ascendancy at 00:00 Killed by Glorobeth's Inner Demon at level 50 on the 44th Destruction 124th year of Ascendancy at 14:56 Killed by Glorobeth's Inner Demon at level 50 on the 44th Destruction 124th year of Ascendancy at 16:19 Killed by forge-giant at level 50 on the 47th Destruction 124th year of Ascendancy at 00:43 Killed by searing horror at level 50 on the 47th Destruction 124th year of Ascendancy at 11:22 |
Primary Stats
| Strength | 142 (base 60) |
| Dexterity | 68 (base 29) |
| Constitution | 101 (base 60) |
| Magic | 24 (base 10) |
| Willpower | 14 (base 10) |
| Cunning | 87 (base 60) |
Resources
| Life | 1674/1674 |
| Steam | 80/80 |
| Healing Factor | 1.7916900369004 |
| Regeneration | 24.2774 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +252.93564380641% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 11 |
| Infravision | 5 |
| See Stealth | 35 |
| See Invisible | 24 |
| ESP Range | 10 |
| ESP Kinds | demon/minor, demon/major |
Offense: Mainhand
| Damage | 184 |
| Accuracy | 61 |
| Crit Chance | 47% |
| APR | 49 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 85 |
| Accuracy | 61 |
| Crit Chance | 46% |
| APR | 43 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 24 |
| Crit Chance | 31% |
| Speed | 1 |
Offense: Mind
| Mindpower | 34 |
| Crit Chance | 35% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +25% |
| Acid | +25% |
| Light | +26% |
| Nature | +12% |
| Blight | +25% |
| Arcane | +9% |
| Fire | +30% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +18% |
| Fire | +36% |
| Nature | +17% |
| Blight | +17% |
| Physical | +48% |
| Mind | +31% |
| All | +7% |
Defense: Base
| Armour (hardiness) | 96.08934837382 (81.030927835052%) |
| Defense | 54 |
| Ranged Defense | 57 |
| Fatigue | 0 |
| Physical Save | 65 |
| Spell Save | 58 |
| Mental Save | 55 |
Defense: Resistances
| Blight | + 32%( 70%) |
| Arcane | + 32%( 70%) |
| Cold | + 45%( 70%) |
| All | + 25%( 70%) |
| Lightning | + 48%( 70%) |
| Temporal | + 32%( 70%) |
| Physical | + 39%( 70%) |
| Darkness | + 32%( 70%) |
| Fire | + 68%( 70%) |
| Nature | + 60%( 70%) |
Defense: Immunities
| Stun Resistance | 55% |
| Confusion Resistance | 76% |
| Poison Resistance | 88% |
| Blind Resistance | 50% |
| Silence Resistance | 0% |
| Bleed Resistance | 70% |
| Disarm Resistance | 77% |
| Instadeath Resistance | 100% |
| Pinning Resistance | 86% |
Inscriptions (4/4)
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 13.4 steam per turn. Can be activated for an instant burst of 67 steam. Its effects scale with your Constitution stat. |
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 19.8 steam per turn. Can be activated for an instant burst of 99 steam. Its effects scale with your Cunning stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 168% efficiency and cooldown mod of 51%. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 815 life over 5 turns. Its effects scale with your Strength stat. |
Class Talents
| Steamtech / Battlefield management | 1.30 |
| 1/5 |
| 2/5 |
| 5/5 |
| 5/5 |
| Steamtech / Sawmaiming | 1.30 |
| 4/5 |
| 2/5 |
| 4/5 |
| 2/5 |
| Steamtech / Butchery | 1.30 |
| 5/5 |
| 2/5 |
| 5/5 |
| 0/5 |
| Steamtech / Furnace | 1.30 |
| 5/5 |
| 5/5 |
| 4/5 |
| 4/5 |
| Steamtech / Battle machinery | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Automated butchery | 1.30 |
| 5/5 |
| 2/5 |
| 5/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Steamtech / Physics | 1.20 |
| 4/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Steamtech / Chemistry | 1.20 |
| 3/5 |
| 3/5 |
| 2/5 |
| 0/5 |
| Race / Orc | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Steamtech / Blacksmith | 1.20 |
| 1/5 |
| 2/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Furnace |
| talent | Tempest of Metal |
| talent | Grinding Shield |
| talent | Overheat Saws |
| talent | Goresplosion |
| talent | Mow Down |
| talent | Melting Point |
| talent | Saw Wheels |
Quests
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. A Ritch PartyTo do that we will prepare a special surprise to help our final attack. Go to the Ritch Hive in the mountains north of the Erúan desert and collect a big pile of ritch eggs. About 30 viable eggs should be sufficient. When you have enough, find a tunnel leading north and use the special sand shredder gloves tinker to open a path under the Gates of Morning. Finally, place the eggs in a protected spot to hatch. With luck, they will provide a distraction while you later assault the city. * You have collected enough eggs. * You have tunnelled close enough to the Gates of Morning. * You have placed the little surprise. | done |
All the few remaining orcs of the mainland have been captured by Sunwall and their western allies. Children of Garkul, Unite!To ensure a future, any future, for our race they must be freed. The internment camp is located somewhere to the north. The orcs are subdued into obedience by a powerful psionic, Mindwall, and guarded by elite Sunwall troops. Mindwall must be taken care of and the prides set free. But BEFORE that you should go and destroy the Sunwall Observatory to the east, as our spies have found a way to resist Mindwall's psionic powers which requries ingredients from there. * You have destroyed Mindwall body but he managed to split his mind into many pieces and taken direct control of the subdued orcs. Destroy the pillars in each level four other levels. * You have freed all the Vor Pride orcs. * You have freed all the Rak'Shor Pride orcs. * You have freed all the Gorbat Pride orcs. * You have freed all the Grushnak Pride orcs. * The Pride is once again free and united. | done |
Metash has asked you to investigate the Krimbul Clan, south of the peninsula. Clan of the UnicornA whitehoof turned mad with power is trying to lead them in a war against Kruk Pride. * You have stopped the pitiful Nektosh, ensuring one less threat for the Pride and a future for the Whitehooves. | done |
The giants have breached the mountain-side of Kruk pride! HomelandThey are invading the town just when most of our forces are outside. Only you and few others are left to close the breach by collapsing the tunnel from the inside. * You have collapsed the tunnel, saving the Pride. For now. | done |
The Steam Quarry is a strategic zone for the Atmos tribe, it provides them with much of their energy needs. Hunter, QuarryIf you are to assault the Palace of Fumes you need to cut that supply off. Destroy the three giant steam valves to make the Palace vulnerable. * The first valve has been destroyed. * The second valve has been destroyed. * The third valve has been destroyed. | done |
As you left the Gates of Morning in ruins you noticed a strange powerful tremor that seems to come from nearby. Mole Down, Two To GoInvestigating you have found a huge mechanical mole of obvious steam giant origin. * You have crushed both the horrors and the giants, making sure no precious information will come back to the Palace of Fumes. | done |
You have found a bit of preserved yeti muscle, probably somebody somewhere will be interested. Mystery of the YetisFor each yeti muscle you return to the psy-machines in the ruins of a lost city you will gain a great reward. | active |
The time for revenge is at hand! The Tribe stands crippled under your assaults. No Fumes Without FireEnter the Palace of Fumes and crush their leaders once and for all! For Kruk! For the Prides! For the Garkul! * Council Member Nashal is dead. * Council Member Tormak is dead. * Council Member Pendor is dead. * Council Member Palaquie is dead. * Council Member Tantalos is dead. * You have destroyed the Council and shattered the Tribe. | done |
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You have assaulted the Vaporous Emporium, crushing the morale of the Atmos tribe. * You have explored the yeti cave and vanquished the Yeti Patriarch. | done |
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. StargazersOur scouts have noticed the Gates of Morning is being reinforced with sun and moon orbs. Go to the Sunwall Observatory and destroy everything there to reduce their supplies. * You have destroyed the Observatory, the Gates of Morning defenses will be weakened. | done |
Deep within Eyal you found a huge cavern containing some of the remains of the great dead god Amakthel... The Dead God AwaitsAlong with what appears to be a living Sher'tul that seems to be trying to resurrect him. It must be stopped at all cost, the Prides only just got their freedom back, you can not allow anything to take it away again! The Sher'tul Priest has been taken care of, Amakthel will keep on sleeping forever now. The Prides and the world are safe. You have won the game!. | done |
The people of the sunwall have lingered on this land for too long and now they are spreading their control to all the mainland. This must not be allowed! The Deconstruction of Falling StarsWith the help of their newfound allies in the west they keep a permanent guard over the farportal. The portal must be permanently destroyed to prevent reinforcements. The leader of the Sunwall, High Sun Paladin Aeryn must be punished for her crimes against the Prides. * You have killed Aeryn, making sure no more troops will come from the west. | done |
Kaltor's shop seems to be nearby in the mountain. Maybe it could be interesting to pay him a visit? The Grumpy ShopownerHe does sound well armed, though, so be prepared as it is likely very dangerous. So maybe take some time to plan the raid. * You have disposed of Kaltor, the loot is yours! | done |
A group of trolls from the Kar'Haïb Dominion is trying to take foot on the mainland. This is our land!With the Sunwall at full force we can not have the luxury of having to fight on both fronts, the Dominion port of the south must be destroyed. A potent bomb was given to you, you must place it at a weak spot of the tower where it will detonate and destroy the port. It would be a good idea for you to not be there anymore when the bomb explodes however. * You have destroyed the Dominion port, the trolls will not be a problem in the near future. | done |
In the Palace of Fumes you found a geothermal vent that digs deep into the planet's core. Voyage to the Center of EyalStrange mutated giants came out. You must find the source of those titans! * Travelling deep within Eyal you found the source of all corruptions: the dead god Amakthel. | done |
The Atmos tribe is not our sole problem. The Sunwall as grown in strength since the Scourge from the West came and murdered the other Prides leaders. You Shall Pass!Our brothers on the mainland lay enslaved, but before we free them you must secure a way to the mainland. Go to the sunwall outpost. Show them the wrath of Garkul, show no mercy for they have none for us. * You have destroyed the sunwall outpost, and secured a way to the mainland. | done |
Equipment
| On feet | Steam Powered Boots (8 def, 15 armour) 3.0 T5 feet armor [Unique] Steamtech The more steam the better! While equipped: Stats +8 Str +10 Dex dps ---------- Dmg.mod +10% fire ----- def ----- Armour +15 Defense +8 (+3 eff.) Fatigue +8% Stealth +0 Pinning- +50% ---------- misc Talents +5 Rocket Boots Generate 3 steam each time you walk. Boots. But with steam power! This item has been sent to the Item's Vault. |
| Light source | Duskpanic of the Blightspawn 1.0 T5 lite [Random Unique] Nature/Psionic While equipped: Stats +3 Wil dps ---------- Dmg.mod +20% light Res.pen +10% blight +15% mind On Melee Ret: * 31% chance to reduce strength, dexterity, and constitution by 14 * 23% chance to reduce damage dealt by 19% ----- def ----- Defense +12 (+4 eff.) Phys.save +31 (+7 eff.) Spell.save +18 (+5 eff.) Mind.save +29 (+8 eff.) Heal.mod +24% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Mana/turn +0.04 Light +9 See.Stealth +35 See.Invis +18 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Steam Powered Helm (3 def, 12 armour) 3.0 T5 head armor [Unique] Steamtech The more steam the better! While equipped: Stats +5 Str +10 Cun +5 Con ----- def ----- Armour +12 Defense +3 (+1 eff.) Fatigue +10% Resists +10% all Mind.save +15 (+5 eff.) Blind- +50% A Helmet. But with steam power! This item has been sent to the Item's Vault. |
| On hands | Steam Powered Gauntlets (0 def, 12 armour) 1.5 T5 hands armor [Unique] Steamtech The more steam the better! While equipped: Stats +6 Str +6 Dex dps ---------- Phys.crit +10.0% Steam.crit +10% Crit.mult +30.00% Dmg.mod +8% all ----- def ----- Armour +12 Disarm- +50% ---------- misc Talents +5 Spring Grapple Unarmed combat: Power 36.0 - 50.4 Physical Uses 40% Dex, 40% Str, 40% Cun Acc+ +0.2% base dam (max 20%) Apr +10 Crit +10.0% Atk.spd 83% Gauntlets. But with steam power! This item has been sent to the Item's Vault. |
| Tool | dwarven-steel pickaxe 'Prismpiercer' (dig speed 28 turns)3.0 T3 digger tool [Rare] Nature While equipped: Stats +2 Str dps ---------- Dmg.mod +7% nature +12% light ----- def ----- Resists +27% nature +5% arcane Spell.save +30 (+8 eff.) While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Duathelgrit of the Blightspawn0.1 T3 ring jewelry [Random Unique] Nature/Master While equipped: Stats +3 Con dps ---------- Dmg.mod +12% fire On Melee Ret: * 30% chance to reduce strength, dexterity, and constitution by 14 * 25% chance to reduce damage dealt by 19% ----- def ----- Armour +2 Resists +3% temporal +10% blight +27% fire +11% nature +3% cold Spell.save +42 (+11 eff.) Poison- +18% Disease- +21% ---------- misc Max.stam +19.00 Rings can have magical properties. |
| On fingers | Wheel of Fate0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +7 Str +7 Dex +5 Cun +7 Con dps ---------- Phys.pwr +10 (+2 eff.) Melee+ 22 physical Ranged+ 23 physical Dmg.mod +6% light Res.pen +10% nature Acc +14 (+3 eff.) Melee Ret 4 darkness On Hit (Melee): * 15% chance to reduce all saves and defense by 23 On Hit (Ranged): * 15% chance to reduce all saves and defense by 23 ----- def ----- Resists +9% nature +9% darkness ---------- misc Hate/m.crit +3.00 Max.hate +11.00 Light +3 Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Puts all charms on 1 cooldown "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| Around neck | Nerunne the stralite amulet0.1 T4 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +7 Dex +10 Mag +3 Cun +6 Con dps ---------- Spell.crit +5% Spell.pwr +4 (+2 eff.) Mov.spd +10% Dmg.mod +11% acid +4% fire +6% cold +5% lightning Melee Ret 12 temporal On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Fatigue -7% Resists +6% temporal HP.reg +0.90 ---------- misc Stam/turn +0.70 Amulets can have magical properties. |
| In main hand | warbringer's voratun steamsaw of torment (40-60 power, 25 apr) 3.0 T5 steamsaw 1H weapon [Ego++] Master/Psionic/Steamtech Power 40.0 - 60.0 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.3% crit chance (max 25%) Apr +25 Crit +5.0% Atk.spd 100% Block +106 On Hit: * 20% chance to torment the target * splashes acid on your target dealing 57 damage and reducing their armor Uses 1.0 Steam While equipped: Stats +5 Con dps ---------- Phys.pwr +12 (+3 eff.) Res.pen +12% physical +9% mind +11% darkness ----- def ----- Armour +6 Defense +10 (+3 eff.) Fatigue +12% Disarm- +27% ---------- misc Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
| Around waist | hardened leather belt 'Thunderransom' |
| In off hand | Woepall (31.5-47.25 power, 19 apr) 3.0 T4 steamsaw 1H weapon [Rare] Nature/Steamtech Power 31.5 - 47.3 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.3% crit chance (max 25%) Apr +19 Crit +4.0% Atk.spd 100% Block +67 Melee+ +50 insidious poison On Crit.r2 +8 temporal On Hit: * injects a simple virus dealing 85 blight damage on hit and lowering the victims highest stat Uses 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Dmg.mod +9% arcane On Hit (Melee): * 40% chance to gain 10% of a turn (3/turn limit) * 30% chance to reduce damage dealt by 19% ----- def ----- Armour +5 Defense +8 (+3 eff.) Fatigue +10% Resists +5% arcane ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
| Cloak | Issidudin (11 def, 13 armour) 2.0 T3 cloak armor [Random Unique] Nature/Master While equipped: Stats +3 Con ----- def ----- Armour +13 Defense +11 (+4 eff.) Rng.Def +9 (+3 eff.) Resists +30% lightning +1% physical +23% cold Phys.save +7 (+1 eff.) Mind.save +7 (+2 eff.) Die.at -50.00 life Stun/Frz- +50% ---------- misc See.Invis +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Revenant (8 def, 20 armour) 17.0 T3 massive armor [Unique] Arcane/Master While equipped: Stats +5 Mag +5 Con ----- def ----- Armour +20 Defense +8 (+3 eff.) Fatigue +12% Phys.save +12 (+3 eff.) Spell.save +12 (+4 eff.) Mind.save +12 (+4 eff.) HP.reg +10.00 Poison- +70% Disease- +70% Cut- +70% Silence- -1% Confus- +76% Pinning- +0% Stun/Frz- +5% Status resistances shift over time to match the statuses you are being hit by. The joints of this armor creak ominously, the frame bends and heaves, almost as if breathing. The scratch and crack of metal mutters of suffering, of loss, perseverance and revenge. |
Inventory
medical injector implant of the titan (efficiency 202% / cooldown 89%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 202% efficiency and cooldown mod of 89%. Its effects scale with your Constitution stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
heroism infusion of the titan (die at -740; dur 9; cd 27)0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 27 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 9 turns. While Heroism is active, you will only die when reaching -740 life. The duration and life will increase by 1% for every 1% life you have lost (currently 740 life, 9 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the warrior (die at -1054; dur 10; cd 29)0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 29 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 10 turns. While Heroism is active, you will only die when reaching -1054 life. The duration and life will increase by 1% for every 1% life you have lost (currently 1054 life, 10 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the warrior (die at -1107; dur 11; cd 30)0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 30 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 11 turns. While Heroism is active, you will only die when reaching -1107 life. The duration and life will increase by 1% for every 1% life you have lost (currently 1107 life, 11 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the warrior (die at -854; dur 10; cd 25)0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 25 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 10 turns. While Heroism is active, you will only die when reaching -854 life. The duration and life will increase by 1% for every 1% life you have lost (currently 854 life, 10 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
schematic: Fatal Attractor0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Steamsaw0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Falinik0.1 T3 amulet jewelry [Random Unique] Arcane/Nature While equipped: Stats +6 Cun dps ---------- Crit.mult +16.00% Spell.pwr +11 (+5 eff.) Dmg.mod +11% blight +11% fire +6% temporal ----- def ----- Resists +9% cold +6% nature +12% fire Blind- +28% Disease- +15% Knockbk- +10% ---------- misc Infravis +7 Sight +2 See.Invis +11 Amulets can have magical properties. |
Frost Lord's Chain0.1 T5 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +12 (+6 eff.) Dmg.mod +12% cold Melee Ret 10 cold ----- def ----- Resists +25% cold Ice.pen +20% Stun/Frz- +30% ---------- misc Talents +2 Shivgoroth Form Gives all your cold damage a 20% chance to freeze the target. This impossibly cold chain of frost-coated metal radiates a strange and imposing aura. |
Gardanion, the Light of God0.1 T5 amulet jewelry [Unique] Unknown While equipped: dps ---------- Phys.pwr +40 (+8 eff.) Steampwr +40 (+12 eff.) Spell.pwr +40 (+18 eff.) Mind.pwr +40 (+15 eff.) May understand old Sher'Tul language. When worn, gives you an additional prodigy point. "When Amakthel arrived, he created the Sun and brought life to this world. You carry a piece of His Sun with you now. Do not forget who gave it to you, lest you become like those wretched fools who would forsake Him." |
Silinn the voratun amulet0.1 T5 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +9% arcane +15% blight Res.pen +10% blight +28% arcane Melee Ret 16 arcane 22 blight ----- def ----- Resists +6% blight +30% temporal Pinning- +50% Knockbk- +40% Amulets can have magical properties. |
starseer's voratun amulet of perfection (0.38 Steamtech / Automated butchery,0.38 Steamtech / Engineering)0.1 T5 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +1 Mag dps ---------- Spell.crit +5% Spell.pwr +5 (+2 eff.) Dmg.mod +6% darkness +7% temporal +7% light +6% physical ---------- misc Masteries +0.38 Steamtech/Automated butchery +0.38 Steamtech/Engineering Amulets can have magical properties. |
warmaker's voratun amulet of manastreaming0.1 T5 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +10 Str +10 Dex +5 Mag +10 Wil dps ---------- S.pwr/crit +6 ---------- misc Mana/turn +0.44 Max.mana +57.00 Amulets can have magical properties. |
warmaker's voratun amulet of vision0.1 T5 amulet jewelry [Ego++] Nature/Master While equipped: Stats +9 Str +9 Dex +10 Wil ----- def ----- Blind- +40% ---------- misc Infravis +10 Sight +2 See.Invis +15 Amulets can have magical properties. |
Xamira the steel ring0.1 T2 ring jewelry [Rare] Psionic While equipped: Stats +8 Str dps ---------- Phys.crit +4.0% ----- def ----- Armour +4 Resists +5% arcane Crit.dmg- 10.00% Mind.save +15 (+5 eff.) Confus- +32% Rings can have magical properties. |
Blasttooth0.1 T3 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +30% lightning Res.pen +20% lightning Melee Ret 16 lightning On Hit (Melee): * 30% chance to reduce armor by 24% ----- def ----- Resists +12% acid +15% lightning Max.HP +38.00 Disarm- +28% Pinning- +34% Knockbk- +33% Rings can have magical properties. |
Ring of Lost Love0.1 T4 ring jewelry [Unique] Arcane/Psionic While equipped: Stats +6 Str +6 Dex +6 Wil +6 Cun -10 Lck dps ---------- Dmg.mod +10% all ----- def ----- Resists +25% mind +10% all ---------- misc Telepathy Humanoid Giant Telpty rng +10 You feel something is very wrong with this ring. This crimson ring has a palpable bittersweet feel to it. Inside it is engraved the phrase "To Aeryn, my love, my life. Yours forever. John" |
Writhing Ring of the Hunter0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con ----- def ----- Phys.save -30 (-9 eff.) Spell.save -30 (-10 eff.) Mind.save -30 (-10 eff.) ---------- misc Talents +1 Subcutaneous Metallisation You have set the ring to grant you Subcutaneous Metallisation! A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
Deepspierce of the Blightspawn0.1 T5 ring jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +21 Str -11 Wil +9 Con dps ---------- Spell.crit +3% Phys.pwr +15 (+3 eff.) Dmg.mod +15% light Res.pen +15% arcane +15% temporal Phasing +10% ----- def ----- Resists +30% light Spell.save +29 (+8 eff.) Max.HP +86.00 HP.reg +2.00 Heal.mod +27% ---------- misc Max.vim +40.00 Rings can have magical properties. |
sneakthief's voratun ring of life0.1 T5 ring jewelry [Ego++] Nature/Master While equipped: Stats +9 Cun +8 Dex dps ---------- Acc +6 (+1 eff.) ----- def ----- Max.HP +82.00 HP.reg +13.00 Heal.mod +14% Rings can have magical properties. |
Demoncast of the Blightspawn (30-36 power, 6 apr, arcane element)5.0 T5 staff 2H weapon Reqs Mag 48 [Random Unique] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +6 Crit +5.0% Atk.spd 100% Phasing +20% On Hit: 20% Netherblast 5 While equipped: dps ---------- Spell.crit +5% Crit.mult +40.00% Phys.pwr +6 (+2 eff.) Spell.pwr +31 (+15 eff.) S.pwr/crit +20 Melee+ 32 fire Dmg.mod +30% arcane ----- def ----- Defense +9 (+3 eff.) Rng.Def +9 (+3 eff.) Die.at -80.00 life ---------- misc See.Invis +16 Talents +1 Command Staff On Spell Hit: 20% Netherblast 5 Conjure elemental energy in a radius 10 cone, dealing 42.61 to 51.13 arcane damage Puts all charms on 8 cooldown Staves designed for wielders of magic, by the greats of the art. |
Gloomstrike of the Blightspawn (30-36 power, 6 apr, cold element)5.0 T5 staff 1H weapon Reqs Mag 48 [Random Unique] Arcane/Master Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.3% proc dam (max 250%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +12 fire On Crit.r2 +8 fire On Hit: 20% Netherblast 5 While equipped: dps ---------- Phys.crit +9.0% Spell.crit +9% Crit.mult +12.00% Phys.pwr +14 (+3 eff.) Spell.pwr +25 (+12 eff.) Dmg.mod +30% cold Acc +13 (+3 eff.) ----- def ----- Armour +7 Defense +7 (+2 eff.) Resists +15% fire +5% arcane +15% cold ---------- misc Wards +2 cold Talents +2 Ward +1 Command Staff On Spell Hit: 20% Netherblast 5 Staves designed for wielders of magic, by the greats of the art. |
Porethra the Gloombrand (30-36 power, 6 apr, physical element)5.0 T5 staff 2H weapon Reqs Mag 48 [Random Unique] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +2 Cun +2 Mag dps ---------- Spell.crit +31% Crit.mult +5.00% Spell.pwr +23 (+11 eff.) S.pwr/crit +6 Dmg.mod +30% physical Melee Ret 12 darkness ----- def ----- Resists +15% darkness +21% temporal Phys.save +15 (+3 eff.) Spell.save +15 (+4 eff.) Mind.save +15 (+5 eff.) Anom.red +20 Def/telep +30 Res/telep +25% Dur/telep +45% ---------- misc Max.mana +40.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Rod of Sarrilon (30-36 power, 4 apr, temporal element)5.0 T5 staff 2H weapon Reqs Mag 48 [Unique] Unknown Power 30.0 - 36.0 Physical Uses 150% Mag Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +4 Atk.spd 100% While equipped: Stats +7 Wil +8 Mag dps ---------- Spell.crit +15% Spell.pwr +40 (+18 eff.) Dmg.mod +40% temporal Res.pen +30% temporal ----- def ----- Anom.red +25 Teleport- +100% ---------- misc Cooldown Attenuate -1 Stop -2 Time Shield -3 Temporal Shield -3 Masteries +0.10 Chronomancy/Stasis +0.10 Chronomancy/Flux +0.10 Spell/Temporal A plain looking ceremonial rod. It has connections with Time that even chronomancers do not yet understand. |
Blighted Maul (96-144 power, 22 apr)12.0 T5 greatmaul 2H weapon [Unique] Arcane Power 96.0 - 144.0 Physical Uses 140% Str Acc+ +0.2% base dam (max 20%) Apr +22 Crit +10.0% Atk.spd 83% Dmg.conv 20% blight On Hit: * 50% chance to reduce strength, dexterity, and constitution by 14 * Blasts creatures in a radius 1 shockwave around your target for 265.00 to 795.00 physical damage (based on Strength). While equipped: dps ---------- Crit.mult +40.00% Dmg.mod +12% physical ----- def ----- Knockbk- +30% Knock away other craatures within radius 4), dealing 688.75 to 1377.50 physical damage (based on Strength) to each. Uses 50 power out of 50/50 The massive stone limb of the Rotting Titan, a mass of stone and rotting flesh. You think you can lift it, but it is very heavy. |
Darkshear of the Blightspawn (70-105 power, 4 apr)5.0 T5 greatmaul 2H weapon [Random Unique] Nature/Disrupt/Master Power 70.0 - 105.0 Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% Melee+ +4 mind On Hit.r1 +4 darkness On Hit: * 49% chance to reduce armor by 24% * 24% chance to slow global speed by 49% * leeches stamina from the target On Crit: * cripple the target While equipped: Stats -14 Mag +14 Wil dps ---------- Phys.crit +19.0% Res.pen +13% acid Melee Ret 23 nature slow On Hit (Melee): * 30% chance to reduce damage dealt by 19% ----- def ----- Resists +9% mind HP.reg +3.00 Massive two-handed mauls. |
Warmaster Gnarg's Murderblade (60-96 power, 19 apr)3.0 T4 greatsword 2H weapon [Unique] Master Power 60.0 - 96.0 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +19 Crit +10.0% Atk.spd 100% Against +20% Living On Hit: * 10% chance to send the wielder into a killing frenzy While equipped: Stats +15 Str +5 Dex +15 Con ----- def ----- D.Red.from +20% Living ---------- misc Masteries +0.30 Technique/Berserker's strength +0.20 Technique/Two-handed weapons +0.20 Technique/Two-handed maiming +0.20 Technique/Two-handed assault A blood-etched greatsword, it has seen many foes. From the inside. |
enhanced stralite greatsword of evisceration (48-76.8 power, 3 apr)3.0 T4 greatsword 2H weapon [Ego++] Nature/Master Power 48.0 - 76.8 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% On Crit: * Wound the target dealing 290 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +16 Str +10 Dex +14 Mag +13 Wil +10 Cun +14 Con dps ---------- Phys.crit +13.0% Phys.pwr +17 (+4 eff.) Massive two-handed swords. |
Sawrd (30-48 power, 19 apr)3.0 T5 greatsword 2H weapon [Unique] Steamtech Power 30.0 - 48.0 Phys.bleed Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +19 Crit +10.0% Atk.spd 100% Recurse +3 Rcrse.rdc -67% While equipped: Stats +7 Str +7 Dex +7 Cun ---------- misc Masteries +0.20 Technique/Two-handed assault A brutal weapon of countless blades. |
enhanced voratun greatsword of torment (60.5-96.8 power, 4 apr)3.0 T5 greatsword 2H weapon [Ego++] Nature/Psionic Power 60.5 - 96.8 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: Stats +17 Str +9 Dex +10 Mag +10 Wil +9 Cun +13 Con Massive two-handed swords. |
plaguebringer's voratun greatsword of ruin (61.5-98.4 power, 4 apr)3.0 T5 greatsword 2H weapon [Ego++] Arcane/Master Power 61.5 - 98.4 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% Melee+ +27 blight On Hit: 10% Epidemic 5 On Hit: * 19% chance to reduce strength, dexterity, and constitution by 14 While equipped: dps ---------- Phys.crit +19.0% Crit.mult +26.00% Apr +20 ----- def ----- Disease- +49% Massive two-handed swords. |
plaguebringer's voratun greatsword of torment (61-97.6 power, 4 apr)3.0 T5 greatsword 2H weapon [Ego++] Arcane/Psionic Power 61.0 - 97.6 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% Melee+ +13 blight On Hit: 20% Epidemic 5 On Hit: * 21% chance to reduce strength, dexterity, and constitution by 14 * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: ----- def ----- Disease- +34% Massive two-handed swords. |
The Twisted Blade (50-75 power, 24 apr)3.0 T5 steamsaw 2H weapon [Unique] Unknown/Steamtech Power 50.0 - 75.0 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.3% crit chance (max 25%) Apr +24 Crit +5.0% Atk.spd 100% Block +150 HP.leech +10% On Kill: * Fully heal yourself. (15 turn cooldown) Uses 1.0 Steam While equipped: ----- def ----- Armour +18 Defense +14 (+5 eff.) Fatigue +15% ---------- misc Talents +5 Block You see flecks of gold in this vile mass of twisted steel, implying a once great origin. Whatever glory it once had is long gone, replaced by something far more sinister... |
Anmalice (47-65.8 power, 20 apr)3.0 T4 longsword 1H weapon Reqs Wil 20 [Unique] Psionic/Unknown Power 47.0 - 65.8 Physical Uses 10% Wil, 100% Str Acc+ +0.4% crit mult (max 40%) Apr +20 Crit +7.0% Atk.spd 100% On Hit: * torments the target with many mental effects On Kill: * reduces mental save penalty While equipped: dps ---------- Mind.pwr +9 (+5 eff.) Dmg.mod +8% mind ----- def ----- Mind.save -30 (-10 eff.) The eye on the hilt of this blade seems to glare at you, piercing your soul and mind. Tentacles surround the hilt, latching onto your hand. |
Blade of Distorted Time (40-56 power, 10 apr)3.0 T4 longsword 1H weapon [Unique] Arcane Power 40.0 - 56.0 Physical Uses 20% Mag, 90% Str Acc+ +0.4% crit mult (max 40%) Apr +10 Crit +8.0% Atk.spd 100% Dmg.conv 20% temporal On Hit: * inflicts bonus temporal damage and slows target While equipped: dps ---------- Dmg.mod +12% temporal +10% physical Rethread: Level 2.0 Pwr.cost 8 out of 8/8. Range 10 Travel.spd instantaneous Is a spell Description: Rethread the timeline, dealing 47.64 temporal damage to the target before moving on to a second target. Rethread can hit up to 3 targets up to 10 grids apart, and will never hit the same one twice; nor will it hit the caster. The damage will increase with your Spellpower. The remnants of a damaged timeline, this blade shifts and fades at random. |
Twilight's Edge (47-65.8 power, 7 apr)3.0 T4 longsword 1H weapon [Unique] Arcane Power 47.0 - 65.8 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +7 Crit +12.0% Atk.spd 100% On Crit: * release a burst of light and dark damage (scales with Magic) While equipped: Stats +4 Str +4 Mag +4 Cun dps ---------- Spell.crit +4% Spell.pwr +12 (+6 eff.) Dmg.mod +18% darkness +18% light ---------- misc Light +1 The blade of this sword seems to have been forged of a mixture of voratun and stralite, resulting in a blend of swirling light and darkness. |
Dawn's Blade (50-70 power, 7 apr)3.0 T5 longsword 1H weapon [Unique] Arcane If the sun doesn't set, dawn's power lasts forever. Power 50.0 - 70.0 Physical Uses 25% Mag, 80% Str Acc+ +0.4% crit mult (max 40%) Apr +7 Crit +5.0% Atk.spd 100% Dmg.conv 30% light Against +25% Undead +25% Demon While equipped: dps ---------- Spell.crit +4% Spell.pwr +10 (+5 eff.) Dmg.mod +18% light Res.pen +25% light ---------- misc Light +2 Cooldown Healing Light -2 Suncloak -3 Providence -4 Barrier -2 Masteries +0.20 Celestial/Sun +0.20 Celestial/Combat +0.20 Celestial/Light Invoke dawn, inflicting 154.98 light damage in radius 5 (based on Magic) and lighting the area within radius 10. Uses 35 power out of 35/35 Said to have been forged in the earliest days of the Sunwall, this longsword shines with the light of daybreak, capable of banishing all shadows. |
The Black Spike (48-67.2 power, 20 apr)3.0 T5 longsword 1H weapon [Unique] Arcane Power 48.0 - 67.2 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +20 Crit +5.0% Atk.spd 100% Dmg.conv 50% darkness While equipped: Stats +10 Str +8 Mag dps ---------- Dmg.mod +25% darkness Res.pen +5% all ----- def ----- Resists +18% darkness +12% blight ---------- misc ShadowPwr +5 Increases all damage penetration by 1% for each point of your Shadow Power. "All the better to pierce the heart of the world." |
enhanced stralite mace of crippling (36.5-51.1 power, 5 apr)3.0 T4 mace 1H weapon [Ego++] Nature/Master Power 36.5 - 51.1 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +7 Str +8 Dex +7 Mag +8 Wil +7 Cun +9 Con dps ---------- Phys.crit +11.0% Blunt and deadly. |
blazebringer's voratun mace of rage (46.5-65.1 power, 6 apr)3.0 T5 mace 1H weapon [Ego++] Nature/Master Power 46.5 - 65.1 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% On Crit.r2 +16 fire While equipped: Stats +10 Str dps ---------- All.spd +7% Dmg.mod +13% physical Res.pen +22% fire Acc +6 (+1 eff.) Blunt and deadly. |
enhanced voratun mace of evisceration (45-63 power, 6 apr)3.0 T5 mace 1H weapon [Ego++] Nature/Master Power 45.0 - 63.0 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% On Crit: * Wound the target dealing 290 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +11 Str +8 Dex +11 Mag +7 Wil +11 Cun +9 Con dps ---------- Phys.crit +6.0% Phys.pwr +11 (+3 eff.) Blunt and deadly. |
enhanced voratun mace of shearing (45-63 power, 6 apr)3.0 T5 mace 1H weapon [Ego++] Nature/Master Power 45.0 - 63.0 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% While equipped: Stats +11 Str +8 Dex +9 Mag +6 Wil +9 Cun +13 Con dps ---------- Res.pen +9% all Acc +18 (+4 eff.) Apr +15 Blunt and deadly. |
plaguebringer's voratun mace (47-65.8 power, 6 apr)3.0 T5 mace 1H weapon [Ego+] Arcane Power 47.0 - 65.8 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% Melee+ +19 blight On Hit: 20% Epidemic 5 On Hit: * 10% chance to reduce strength, dexterity, and constitution by 14 While equipped: ----- def ----- Disease- +25% Blunt and deadly. |
plaguebringer's voratun mace of ruin (45-63 power, 6 apr)3.0 T5 mace 1H weapon [Ego++] Arcane/Master Power 45.0 - 63.0 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% Melee+ +14 blight On Hit: 20% Epidemic 5 On Hit: * 13% chance to reduce strength, dexterity, and constitution by 14 While equipped: dps ---------- Phys.crit +11.0% Crit.mult +23.00% Apr +12 ----- def ----- Disease- +20% Blunt and deadly. |
voratun mace 'Demonjam' (45-63 power, 6 apr)3.0 T5 mace 1H weapon [Random Unique] Arcane/Master Power 45.0 - 63.0 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% On Hit.r1 +20 fire On Hit: * 18% chance to reduce damage dealt by 19% * 20% chance to curse the target While equipped: dps ---------- Spell.crit +2% S.pwr/crit +4 Res.pen +10% darkness Acc +14 (+3 eff.) ----- def ----- Armour +6 Defense +15 (+5 eff.) Spell.save +6 (+2 eff.) Disarm- +50% Def/telep +15 Res/telep +15% Dur/telep +15% Blunt and deadly. |
caustic voratun dagger of evisceration (37-48.1 power, 9 apr)1.0 T5 dagger 1H weapon [Ego++] Nature/Master Power 37.0 - 48.1 Physical Uses 45% Str, 45% Dex Acc+ +0.3% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Crit.r2 +27 acid +15 nature On Crit: * Wound the target dealing 290 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +11.0% Phys.pwr +12 (+3 eff.) Res.pen +16% acid +5% nature Apr +9 Sharp, short and deadly. |
enhanced voratun dagger of massacre (54-70.2 power, 9 apr)1.0 T5 dagger 1H weapon [Ego+] Nature/Master Power 54.0 - 70.2 Physical Uses 45% Str, 45% Dex Acc+ +0.3% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% While equipped: Stats +10 Str +9 Dex +8 Mag +9 Wil +9 Cun +10 Con Sharp, short and deadly. |
stormbringer's voratun dagger of torment (37.5-48.75 power, 9 apr)1.0 T5 dagger 1H weapon [Ego++] Nature/Psionic Power 37.5 - 48.8 Physical Uses 45% Str, 45% Dex Acc+ +0.3% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Crit.r2 +27 lightning +12 cold On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: dps ---------- Mov.spd +35% Res.pen +16% lightning +11% cold Sharp, short and deadly. |
voratun dagger 'Dourslicer' (38-49.4 power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Arcane/Master Power 38.0 - 49.4 Physical Uses 45% Dex, 45% Str Acc+ +0.5% APR (max 50%) Apr +9 Crit +10.0% Atk.spd 100% On Hit.r1 +11 fire On Hit: * 40% chance to reduce damage dealt by 19% On Crit: * cripple the target While equipped: dps ---------- Phys.crit +8.0% Dmg.mod +12% blight Res.pen +25% darkness Acc +12 (+3 eff.) ----- def ----- Defense +8 (+3 eff.) Disarm- +26% Sharp, short and deadly. |
resonating pulsing mindstar of storms (12.5-13.75 power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon Reqs Wil 35 [Ego++] Nature/Psionic This mindstar will resonate with other psionic mindstars. This natural lightning should be returned to the wyrm. Power 12.5 - 13.8 Mind Uses 45% Wil, 25% Cun Mastery Psiblades Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: Stats +3 Str +3 Dex +3 Mag +4 Wil +4 Cun +4 Con dps ---------- Mind.crit +4% Mind.pwr +8 (+4 eff.) Dmg.mod +6% mind +16% lightning Res.pen +7% mind +17% lightning Melee Ret 10 lightning ----- def ----- Resists +7% mind +17% lightning Dmg.Resnn +21% ---------- misc Psi/ret +2.00 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
hungering living mindstar of storms (17.5-19.25 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon Reqs Wil 48 [Ego++] Nature/Psionic Power 17.5 - 19.3 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +4 Str +4 Dex +6 Mag +4 Wil +6 Cun +4 Con dps ---------- Mind.crit +5% Mind.pwr +10 (+5 eff.) Melee+ 13 lightning Dmg.mod +15% lightning Res.pen +7% lightning ----- def ----- Resists +13% lightning ---------- misc Hate/kill +3.00 Psi/kill +2.00 Talents +1 Attune Mindstar Masteries +0.10 Psionic/Voracity +0.20 Cursed/Dark sustenance Inflict 79.00 mind damage (range 10), gaining psi and hate equal to 10% of the damage done Puts all charms on 20 cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
resonating living mindstar of disruption (16.5-18.15 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon Reqs Wil 48 [Ego++] Nature/Disrupt/Psionic Power 16.5 - 18.2 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% Against +25% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+5 eff.) Dmg.mod +5% mind Res.pen +6% mind ----- def ----- Resists +7% mind Dmg.Resnn +18% ---------- misc Psi/ret +1.60 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
plaguebringer's voratun steamsaw of projection (40-60 power, 25 apr)3.0 T5 steamsaw 1H weapon [Ego++] Arcane/Psionic/Steamtech Power 40.0 - 60.0 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.3% crit chance (max 25%) Apr +25 Crit +5.0% Atk.spd 100% Block +106 Melee+ +20 blight On Hit: 10% Epidemic 5 On Hit: * 17% chance to reduce strength, dexterity, and constitution by 14 * Projects up to 2 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) Uses 1.0 Steam While equipped: ----- def ----- Armour +6 Defense +10 (+3 eff.) Fatigue +12% Disease- +26% ---------- misc Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
elven-wood longbow 'Dazzleward'4.0 T4 longbow 2H weapon Reqs Shoot [Rare] Master Acc+ +0.3% crit chance (max 25%) Atk.spd 125% Range +9 On Hit: * 40% chance to blind While equipped: dps ---------- Dmg.mod +30% physical Res.pen +15% lightning +20% light ----- def ----- Resists +12% light +6% nature ---------- misc Light +2 Cooldown Fragmentation Shot -2 Pin Down -1 Longbows are used to shoot arrows at your foes. This item has been sent to the Item's Vault. |
Storm Fury4.0 T5 longbow 2H weapon Reqs Mag 30 Shoot [Unique] Arcane Acc+ +0.3% crit chance (max 25%) Atk.spd 143% Range +10 While equipped: Stats +5 Dex +7 Mag dps ---------- Spell.pwr +20 (+10 eff.) Mov.spd +10% Ranged+ 75 lightning Dmg.mod +20% lightning ----- def ----- Rng.Def +15 (+4 eff.) Resists +20% lightning ---------- misc Masteries +0.10 Spell/Storm +0.20 Spell/Air Automatically fires lightning bolts at nearby enemies, with a chance to inflict Daze. This dragonbone longbow is enhanced with bands of steel, which arc with intense lightning. Bolts travel up and down the string, ignorant of you. |
keeper's dragonbone longbow of true flight4.0 T5 longbow 2H weapon Reqs Shoot [Ego++] Arcane/Master Acc+ +0.3% crit chance (max 25%) Atk.spd 100% Range +10 While equipped: dps ---------- Phys.crit +23.0% Dmg.mod +23% physical +27% temporal Res.pen +12% physical +20% temporal Acc +17 (+4 eff.) ---------- misc Cooldown Arrow Stitching -1 Longbows are used to shoot arrows at your foes. |
swiftstrike dragonbone longbow of piercing4.0 T5 longbow 2H weapon Reqs Shoot [Ego++] Master Acc+ +0.3% crit chance (max 25%) Atk.spd 100% Range +10 Proj.spd +200% While equipped: Stats +5 Cun dps ---------- Phys.spd +10% Res.pen +12% all Acc +26 (+6 eff.) Apr +15 Longbows are used to shoot arrows at your foes. |
Nithan's Force4.0 T5 sling 1H weapon Reqs Shoot [Unique] Master Acc+ +0.2% base dam (max 20%) Atk.spd 143% Range +10 While equipped: Stats +10 Str +5 Con dps ---------- Dmg.mod +35% physical Res.pen +15% physical ----- def ----- Resists +10% physical Pinning- +30% Knockbk- +30% Bull Shot: Level 4.0 Pwr.cost 16 out of 16/16. Range melee/personal Travel.spd instantaneous Description: You rush toward your foe, readying your shot. If you reach the enemy, you release the shot, imbuing it with great power. The shot does 207% weapon damage and knocks back your target by 2. The cooldown of this talent is reduced by 1 each time you move. This requires a sling to use. This powerful sling is said to have belonged to a warrior so strong his shots could knock down a brick wall... |
enhanced drakeskin leather sling of cunning (+8)4.0 T5 sling 1H weapon Reqs Shoot [Ego+] Nature/Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 While equipped: Stats +8 Str +7 Dex +13 Mag +9 Wil +16 Cun +13 Con dps ---------- Res.pen +7% physical Slings are used to hurl stones or metal shots at your foes. |
Brilliant Auto-loading Orc Expeller4.0 T3 steamgun 1H weapon Reqs Shoot [Unique] Steamtech Acc+ +0.2% base dam (max 20%) Apr +12 Atk.spd 100% Range +6 Proj.spd +600% Uses 2.0 Steam While equipped: dps ---------- Against +15% Humanoid +15% Giant ---------- misc Reload +1 Cooldown Supercharge Bullets -3 Overheat Bullets -3 Percussive Bullets -3 Combustive Bullets -3 A finely crafted gun, designed specifically to kill orcs. And giants somehow! |
Thoughtcaster4.0 T5 steamgun 1H weapon Reqs Wil 20 Shoot [Unique] Psionic/Steamtech Acc+ +0.2% base dam (max 20%) Apr +5 Atk.spd 100% Dmg.mult 110% Range +10 Proj.spd +600% On Hit: * deal 34.00 mind damage (based on Mindpower) in a radius 1 around the target Uses 2.0 Steam While equipped: dps ---------- Steam.crit +5% Mind.crit +5% Steampwr +15 (+5 eff.) Mind.pwr +15 (+7 eff.) ---------- misc Cooldown Vacuum Shot -2 Blunt Shot -3 On hitting with a mindstar, deal physical damage equal to your steampower in radius 1 around the target. From body, mind. From mind, body. |
caustic voratun steamgun of piercing4.0 T5 steamgun 1H weapon Reqs Shoot [Ego++] Nature/Master/Steamtech Acc+ +0.2% base dam (max 20%) Apr +15 Atk.spd 100% Range +10 Proj.spd +600% On Crit.r2 +15 acid +28 nature Uses 2.0 Steam While equipped: dps ---------- Res.pen +21% acid +7% nature +8% all Acc +13 (+3 eff.) Apr +22 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Porivea the Carrionpython (20/20, 52-72.8 power, 18 apr)3.0 T5 arrow ammo [Rare] Nature Power 52.0 - 72.8 Physical Uses 70% Dex, 50% Str Acc+ +0.3% crit chance (max 25%) Apr +18 Crit +3.0% Capacity 20 Ranged+ +41 darkness +50 cold +36 nature On Hit.r1 +16 nature +8 darkness On Crit.r2 +15 cold On Hit: * 40% chance to slow global speed by 49% Arrows are used with bows to pierce your foes to death. |
elemental quiver of dragonbone arrows of warping (22/22, 53.5-74.9 power, 18 apr)3.0 T5 arrow ammo [Ego++] Arcane Power 53.5 - 74.9 Physical Uses 50% Str, 70% Dex Acc+ +0.3% crit chance (max 25%) Apr +18 Crit +3.0% Capacity 22 Ranged+ +30 temporal +30 physical On Hit: * Random elemental explosion * 10% chance to stun, blind, pin, or confuse the target Arrows are used with bows to pierce your foes to death. |
barbed pouch of voratun shots of corruption (22/22, 64.5-77.4 power, 6 apr)3.0 T5 shot ammo [Ego++] Arcane/Master Power 64.5 - 77.4 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +6 Crit +18.0% Capacity 22 On Hit: 20% Curse of Impotence 5 On Crit: * Wound the target dealing 290 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
crackling dwarven-steel shield of crushing (8 def, 2 armour, 81.5 block)7.0 T3 shield armor [Ego++] Arcane/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +2 Dex dps ---------- Phys.crit +4.0% Phys.pwr +7 (+2 eff.) On Melee Ret: * 12% chance to daze at end of turn ----- def ----- Armour +2 Defense +8 (+3 eff.) Rng.Def +8 (+3 eff.) Fatigue +12% Resists +13% lightning ---------- misc Talents +3 Block Handheld deflection devices. |
exposing voratun shield of the stars (0 def, 10 armour, 198.5 block)7.0 T5 shield armor [Ego+] Arcane/Psionic Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +7 Cun +3 Mag dps ---------- Dmg.mod +13% light +14% darkness On Hit (Melee): * 10% chance to reduce all saves and defense by 23 On Melee Ret: * 24% chance to reduce all saves and defense by 23 ----- def ----- Armour +10 Fatigue +8% Resists +14% light +14% darkness ---------- misc Talents +1 Block Handheld deflection devices. |
mindwoven Rags of the Sanctuary of Linaniil (0 def, 0 armour)2.0 T1 cloth armor [Cosmetic Item] Arcane/Psionic While equipped: dps ---------- Spell.crit +7% Mind.crit +3% Spell.pwr +16 (+8 eff.) Mind.pwr +3 (+2 eff.) ----- def ----- Resists +7% all Mind.save +17 (+5 eff.) ---------- misc Mana/turn +0.13 Max.mana +47.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
The Calm (15 def, 0 armour)2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +10 Mag +8 Wil +6 Cun dps ---------- Spell.pwr +20 (+10 eff.) Mov.spd +10% Dmg.mod +25% lightning Res.pen +15% lightning ----- def ----- Defense +15 (+5 eff.) Resists +20% lightning +13% all Proj.slow +15% Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze. This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary. |
stormwoven silk robe of life (0 def, 0 armour)2.0 T4 cloth armor [Ego++] Nature While equipped: Stats +7 Str +6 Mag +5 Wil dps ---------- Dmg.mod +19% lightning +15% physical +17% cold ----- def ----- Resists +10% lightning +7% cold +11% blight +13% all Max.HP +76.00 HP.reg +3.60 Heal.mod +19% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Hathoregorab (5 def, 6 armour)2.0 T5 cloth armor [Random Unique] Nature/Psionic While equipped: Stats +7 Str +6 Mag +6 Wil +5 Con dps ---------- Dmg.mod +15% lightning +9% physical +6% temporal +15% cold +17% mind +11% nature Res.pen +15% temporal ----- def ----- Armour +6 Defense +5 (+2 eff.) Resists +11% lightning +7% cold +17% mind Poison- +44% Disease- +40% Silence- +10% Pinning- +5% Def/telep +10 Res/telep +10% Dur/telep +10% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
ancient elven-silk robe of alchemy (0 def, 0 armour)2.0 T5 cloth armor [Ego++] Arcane While equipped: Stats +8 Mag dps ---------- Dmg.mod +12% acid +50% physical +16% cold +15% temporal +14% fire Res.pen +10% temporal +11% physical ----- def ----- Resists +11% acid +16% physical +17% fire +15% cold +15% all Anom.red +10 ---------- misc Cooldown Refit Golem -4 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dreamer's elven-silk robe of life (0 def, 0 armour)2.0 T5 cloth armor [Ego++] Nature/Psionic While equipped: ----- def ----- Resists +13% blight +20% darkness +16% mind +15% all Phys.save +15 (+3 eff.) Spell.save +15 (+4 eff.) Mind.save +34 (+10 eff.) Max.HP +74.00 HP.reg +3.00 Heal.mod +18% The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stormwoven elven-silk robe of life (0 def, 0 armour)2.0 T5 cloth armor [Ego++] Nature While equipped: Stats +7 Str +6 Mag +6 Wil dps ---------- Dmg.mod +26% lightning +21% physical +28% cold ----- def ----- Resists +15% blight +10% cold +13% lightning +15% all Max.HP +68.00 HP.reg +3.10 Heal.mod +28% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
timebroken elven-silk robe of alchemy (0 def, 0 armour)2.0 T5 cloth armor [Ego++] Arcane While equipped: Stats +4 Mag +4 Wil dps ---------- Spell.crit +3% Spell.pwr +4 (+2 eff.) Dmg.mod +8% acid +18% physical +5% temporal +8% fire +18% arcane +17% cold ----- def ----- Resists +16% acid +20% physical +16% fire +16% cold +15% all ---------- misc Max.mana +90.00 Cooldown Refit Golem -5 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Pressure-enhanced Slashproof Combat Suit (14 def, 12 armour)9.0 T3 light armor [Unique] Master/Steamtech While equipped: Stats +8 Dex ----- def ----- Armour +12 Defense +14 (+5 eff.) Crit.chn- 7% When you take a hit of more than 10% of your total life the suit's motors activate for the next turn, displacing you before any blow could hit you. A simple leather armour of excellent facture that has been craftily enhanced with hidden miniature steam engines to enhance reflexes and provide safety features. |
Ivavena the reinforced leather armour (4 def, 7 armour)9.0 T4 light armor [Rare] Arcane While equipped: Stats +9 Str +9 Mag +9 Wil dps ---------- Phys.crit +9.0% Spell.crit +9% Mind.crit +9% Phys.pwr +22 (+5 eff.) Spell.pwr +22 (+11 eff.) Mind.pwr +22 (+9 eff.) Dmg.mod +15% blight Res.pen +25% acid +25% mind Melee Ret 16 blight On Hit (Melee): * 30% chance to reduce armor by 24% ----- def ----- Armour +7 Defense +4 (+1 eff.) Fatigue +8% Resists +18% lightning +9% acid A suit of armour made of leather. |
Death's Embrace (18 def, 18 armour)9.0 T5 light armor [Unique] Arcane While equipped: Stats +5 Dex +5 Mag +5 Cun dps ---------- Crit.mult +20.00% Spell.pwr +10 (+5 eff.) Dmg.mod +20% darkness +20% cold Melee Ret 15 darkness 15 cold ----- def ----- Armour +18 Hardiness +15% Defense +18 (+6 eff.) Resists +30% temporal +30% darkness +30% cold Stealth +10 ---------- misc Masteries +0.10 Spell/Phantasm +0.10 Spell/Shades +0.10 Cunning/Stealth Turn yourself invisible (power 28, based on Cunning and Magic) for 10 turns. Uses 50 power out of 50/50 This deep black leather armor, wrapped with thick silk, is icy cold to the touch. |
Elyseba the drakeskin leather armour (5 def, 8 armour)9.0 T5 light armor [Random Unique] Nature/Disrupt/Master While equipped: Stats +7 Str +2 Dex +2 Cun ----- def ----- Armour +8 Defense +5 (+2 eff.) Fatigue +4% Resists +16% blight +8% physical +23% darkness +17% nature Max.HP +37.00 HP.reg +9.50 Heal.mod +23% ---------- misc Light +1 Track: Puts all charms on 30 cooldown Level 2.4 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 37 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
nimble drakeskin leather armour of the hero (21 def, 8 armour)9.0 T5 light armor [Ego++] Arcane/Nature/Master While equipped: Stats +8 Str +12 Dex +9 Mag +8 Wil +7 Cun dps ---------- Mov.spd +20% ----- def ----- Armour +8 Defense +21 (+7 eff.) Rng.Def +16 (+5 eff.) Fatigue +8% Max.HP +68.00 A suit of armour made of leather. |
fortifying voratun mail armour of thunder (5 def, 10 armour)14.0 T5 heavy armor [Ego++] Arcane/Master While equipped: Stats +12 Str +7 Mag +7 Wil +4 Con dps ---------- Phys.crit +7.0% Spell.crit +4% Mind.crit +6% Phys.pwr +13 (+3 eff.) Spell.pwr +19 (+9 eff.) Mind.pwr +18 (+8 eff.) ----- def ----- Armour +10 Defense +5 (+2 eff.) Fatigue +12% Resists +16% lightning Max.HP +80.00 A suit of armour made of mail. |
The Black Plate (25 def, 35 armour)17.0 T5 massive armor [Unique] Arcane While equipped: Stats +6 Wil +4 Cun +3 Con dps ---------- Phys.pwr +10 (+2 eff.) ----- def ----- Armour +35 Defense +25 (+8 eff.) Fatigue +15% Resists +15% acid +20% darkness +15% blight +25% fire +20% cold Phys.save +15 (+3 eff.) Spell.save +25 (+7 eff.) Confus- +100% Fear- +100% ---------- misc Light -2 Infravis +3 Masteries +0.20 Corruption/Doom covenant +0.20 Corruption/Infernal combat +0.20 Corruption/Oppression +0.20 Corruption/Wrath ShadowPwr +10 Grants physical power equal to your Shadow Power. Link of Pain: (Instant) Level 3.0 Pwr.cost 15 out of 15/15. Range 7 Travel.spd instantaneous Is a spell Description: Using demonic forces you create a link of pain from a source creature to a victim for 6 turns. Each time the source creature takes damage the victim takes 70% of the damage. If the victim dies from the effect you gain a burst of energy, reducing all remaining cooldowns by 1. "Wreckage all about you. Is there anything left inside?" |
enlightening voratun plate armour of the dragon (9 def, 16 armour)17.0 T5 massive armor [Ego++] Nature/Psionic While equipped: Stats +5 Str +8 Wil +9 Cun +6 Con ----- def ----- Armour +16 Defense +9 (+3 eff.) Fatigue +26% Resists +14% acid +11% physical +14% cold +14% lightning +15% fire Mind.save +20 (+6 eff.) Disarm- +40% Stun/Frz- +35% Knockbk- +34% ---------- misc Cooldown Rush -5 A suit of armour made of metal plates. |
Jaw of Rogroth1.0 T3 belt armor [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +5 (+2 eff.) ---------- misc Vim/kill +4.00 Max.souls +3.00 Deal darkness damage equal to your 350% of your spellpower to a target, and, if it kills the target, restores 15% of max hp and all resources (except paradox and equilibrium). Uses 24 power out of 24/24 Rogroth's mouth happened to be about the same size as your waist. Interesting. |
monstrous drakeskin leather belt of burglary1.0 T5 belt armor [Ego++] Nature/Master While equipped: Stats +6 Str +6 Dex +6 Cun +6 Con +9 Lck dps ---------- Phys.pwr +14 (+3 eff.) ----- def ----- Phys.save +14 (+3 eff.) Stealth +14 ---------- misc T.Disarm +25 Infravis +6 Size +1 A belt that goes around your waist. |
Ce'Nyta (2 def, 0 armour)2.0 T3 cloak armor [Rare] Arcane While equipped: Stats +3 Dex +8 Mag +3 Wil +5 Cun dps ---------- Dmg.mod +9% blight ----- def ----- Defense +2 (+1 eff.) ---------- misc Telepathy Demon/Minor Humanoid/Orc Demon/Major A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Fearfire Mantle (14 def, 0 armour)2.0 T3 cloak armor [Unique] Arcane While equipped: dps ---------- Melee Ret 30 fire ----- def ----- Defense +14 (+5 eff.) Resists +10% fire +10% darkness +10% cold ---------- misc Masteries +0.20 Corruption/Fearfire All nearby enemies take 20 fire damage each turn and healing you for 10% of the damage dealt. Black fires born of a blackened heart. |
Serpentine Cloak (10 def, 0 armour)2.0 T3 cloak armor [Unique] Nature While equipped: Stats +6 Cun +5 Con dps ---------- Res.pen +15% nature ----- def ----- Defense +10 (+3 eff.) ---------- misc Masteries +0.10 Cunning/Stealth Phase Door: Level 2.0 Pwr.cost 30 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Teleports you randomly within a small range of up to 8 grids. At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 4). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. The range will increase with your Spellpower. Cunning and malice seem to emanate from this cloak. |
Jetpack (10 def, 0 armour)2.0 T5 cloak armor [Unique] Steamtech While equipped: Stats +6 Cun dps ---------- Phys.pwr +5 (+1 eff.) Mov.spd +10% ----- def ----- Defense +10 (+3 eff.) Phys.save +10 (+2 eff.) ---------- misc Talents +1 Rocket Dash Avoid Pressure Traps Finally. |
elven-silk cloak 'Obsidianbane' (3 def, 0 armour)2.0 T5 cloak armor [Rare] Master While equipped: Stats +2 Str +9 Dex +6 Mag +6 Cun +2 Con dps ---------- Dmg.mod +12% darkness Acc +9 (+2 eff.) Apr +9 ----- def ----- Defense +3 (+1 eff.) ---------- misc Infravis +3 See.Invis +18 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Fearfire Mantle (14 def, 0 armour)2.0 T3 cloak armor [Unique] Arcane While equipped: dps ---------- Melee Ret 30 fire ----- def ----- Defense +14 (+5 eff.) Resists +10% fire +10% darkness +10% cold ---------- misc Masteries +0.20 Corruption/Fearfire All nearby enemies take 20 fire damage each turn and healing you for 10% of the damage dealt. Black fires born of a blackened heart. This item has been sent to the Item's Vault. |
Elolaith the pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +9 Dex +7 Mag +9 Con dps ---------- Res.pen +25% blight ----- def ----- Armour +3 Fatigue +3% Resists +10% fire +10% cold A pair of boots made of leather. |
Murknoon of the Blightspawn (0 def, 14 armour)2.0 T5 feet armor [Random Unique] Master While equipped: Stats +1 Str +5 Dex +15 Lck dps ---------- Mind.pwr +6 (+3 eff.) On Hit (Melee): * 15% chance to daze at end of turn On Melee Ret: * 38% chance to reduce strength, dexterity, and constitution by 14 * 38% chance to reduce damage dealt by 19% ----- def ----- Armour +14 Fatigue -8% Resists +12% acid +13% fire +10% lightning +13% cold Crit.dmg- 15.00% Phys.save +15 (+3 eff.) Stealth +11 ---------- misc Max.enc +48 A pair of boots made of leather. |
Boots of the Hunter (2 def, 12 armour)3.0 T4 feet armor [Unique] Psionic While equipped: dps ---------- Phys.pwr +12 (+3 eff.) Apr +15 ----- def ----- Armour +12 Defense +2 (+1 eff.) Fatigue +8% Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Max.HP +80.00 Stun/Frz- +40% ---------- misc Masteries +0.20 Cunning/Trapping +0.20 Cursed/Endless hunt +0.20 Cursed/Predator Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action). Uses 32 power out of 32/32 Activation is instant. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
Unbreakable Greaves (8 def, 20 armour)3.0 T5 feet armor [Unique] Master While equipped: Stats +20 Str -6 Dex +10 Con dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +15% physical ----- def ----- Armour +20 Hardiness +20% Defense +8 (+3 eff.) Fatigue +12% Resists +15% acid +15% physical Knockbk- +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
eldritch pair of voratun boots of spellbinding (0 def, 5 armour)3.0 T5 feet armor [Ego++] Arcane While equipped: Stats +6 Wil +6 Mag dps ---------- Spell.crit +3% ----- def ----- Armour +5 Fatigue +4% ---------- misc Mana/turn +0.37 Max.mana +42.00 Spell.cld 10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
stone warden's drakeskin leather gloves of archery (0 def, 16 armour)1.0 T4 hands armor [Ego++] Arcane/Master While equipped: Stats +5 Dex +5 Cun +13 Con dps ---------- Acc +8 (+2 eff.) Apr +10 ----- def ----- Armour +16 Hardiness +11% Resists +8% physical Unarmed combat: Power 27.5 - 30.3 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.3% crit chance (max 25%) Acc +8 Apr +13 Crit +5.0% Atk.spd 100% On Hit: 5% Stone Touch 5 On Hit: 15% Perfect Strike 5 Steady Shot: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
brawler's drakeskin leather gloves of dispersion (0 def, 3 armour)1.0 T5 hands armor [Ego++] Arcane/Master While equipped: Stats +4 Str +3 Dex +7 Mag +7 Wil +4 Cun dps ---------- Melee+ 13 arcane ----- def ----- Armour +3 Resists +9% arcane Phys.save +15 (+3 eff.) ---------- misc Cooldown Double Strike -1 Unarmed combat: Power 25.0 - 27.5 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.3% crit chance (max 25%) Acc +9 Apr +5 Crit +14.0% Atk.spd 100% Melee+ +16 arcane On Hit: 10% Set Up 5 On Hit: 10% Manathrust 3 Disperse Magic: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range 10 Travel.spd instantaneous Is a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
drakeskin leather gloves of the juggernaut (0 def, 3 armour)1.0 T5 hands armor [Ego+] Master While equipped: Stats +4 Con ----- def ----- Armour +3 Phys.save +21 (+5 eff.) Spell.save +10 (+3 eff.) Mind.save +4 (+1 eff.) Disarm- +44% Unarmed combat: Power 25.5 - 28.1 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.3% crit chance (max 25%) Apr +5 Crit +5.0% Atk.spd 100% Melee+ +14 physical On Hit: 10% Juggernaut 1 Juggernaut: (Instant) Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
alchemist's voratun gauntlets of sorrow (0 def, 3 armour)1.5 T4 hands armor [Ego++] Arcane/Psionic While equipped: Stats +3 Mag +5 Wil dps ---------- Mind.pwr +8 (+4 eff.) Melee+ 7 acid 26 darkness 7 lightning 6 cold 31 mind 7 fire On Hit (Melee): * 18% chance to reduce all saves and defense by 23 ----- def ----- Armour +3 Fatigue +5% Mind.save -9 (-3 eff.) Unarmed combat: Power 26.5 - 37.1 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Atk.spd 83% Melee+ +13 ice +19 fire +17 acid +19 lightning On Hit: 10% Reproach 5 Ruined Earth: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Metal gloves protecting the hands up to the middle of the lower arm. |
Cap of the Undisturbed Mind (-10 def, 0 armour)2.0 T3 head armor [Plot Item] Arcane/Psionic While equipped: Stats +4 Wil dps ---------- Phys.pwr -10 (-2 eff.) Spell.pwr -10 (-6 eff.) Mind.pwr -10 (-5 eff.) ----- def ----- Defense -10 (-3 eff.) Resists +10% cold +10% darkness +10% arcane Confus- +100% Allows you to resist the most terrible assaults on your mind. To prevent losing your mental health when gazing at the horrors of the Void there are still living brain tissues embedded into this cap. With it you can spend your time stargazing without fear. |
Coalwill of the Blightspawn (3 def, 0 armour)2.0 T5 head armor [Random Unique] Arcane While equipped: Stats +2 Dex +10 Mag +15 Con dps ---------- Phys.pwr +8 (+2 eff.) Dmg.mod +15% arcane On Hit (Melee): * 30% chance to daze at end of turn On Melee Ret: * 24% chance to reduce strength, dexterity, and constitution by 14 * 31% chance to reduce damage dealt by 19% ----- def ----- Defense +3 (+1 eff.) Resists +7% lightning +7% temporal +8% light +8% fire +7% nature +7% acid +8% blight +8% cold +7% darkness Shield.pwr +14% HP.reg +6.00 Arcane Eye: (Instant) Puts all charms on 10 cooldown Level 5.0 Pwr.cost 10 out of 10/10. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
Islubremira the Balanceidol (0 def, 5 armour)2.0 T5 head armor [Random Unique] Nature/Master/Psionic While equipped: Stats +8 Str +8 Dex +4 Wil +4 Cun dps ---------- Mind.pwr +5 (+3 eff.) Dmg.mod +3% temporal Melee Ret 8 nature ----- def ----- Armour +5 Fatigue +5% Resists +18% darkness +6% temporal +12% nature +20% light A hat made of leather. Very stylish. |
Radhayon the Dourvalor (3 def, 0 armour)2.0 T5 head armor [Random Unique] Arcane/Psionic While equipped: Stats +10 Mag +2 Wil +10 Cun +9 Con dps ---------- Dmg.mod +18% arcane +6% light Melee Ret 4 temporal ----- def ----- Defense +3 (+1 eff.) Resists +9% blight +6% temporal +6% darkness Shield.pwr +15% Mind.save +15 (+5 eff.) HP.reg +6.00 ---------- misc Max.hate +4.00 Arcane Eye: (Instant) Puts all charms on 10 cooldown Level 5.0 Pwr.cost 10 out of 10/10. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
Radiancewilter the drakeskin leather cap (0 def, 5 armour)2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +7 Str +15 Dex +0 Cun ----- def ----- Armour +5 Fatigue +5% Resists +2% physical +3% light +12% temporal +5% arcane +13% cold +3% mind +24% darkness Mind.save +0 (+0 eff.) ---------- misc Infravis +8 Breathe water A cap made of leather. |
werebeast's drakeskin leather cap of ire (0 def, 5 armour)2.0 T5 head armor [Ego++] Nature/Master While equipped: Stats +9 Str +5 Dex +5 Cun +11 Con ----- def ----- Armour +5 Fatigue +5% Resists -32% light Phys.save +14 (+3 eff.) Mind.save +15 (+5 eff.) HP.reg +7.80 Battle Cry: Puts all charms on 28 cooldown Level 2.0 Pwr.cost 28 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
Visage of Nektosh (4 def, 8 armour)3.0 T2 head armor [Unique] Arcane While equipped: Stats +4 Mag +4 Wil +4 Cun dps ---------- Melee+ 15 phys.bleed ----- def ----- Armour +8 Defense +4 (+1 eff.) Fatigue +6% Resists +10% darkness ---------- misc Masteries +0.20 Race/Whitehooves Increases your maximum stacks of Death Momentum by 1. You always thought his horns looked kind of stupid, to be honest. This item has been sent to the Item's Vault. |
aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
11 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+3 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 turquoise0.0 T4 green gem [Normal] While equipped: See.Stealth +10 See.Invis +10 Item imbue powers: See.Stealth +10 See.Invis +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
14 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
38 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
34 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
32 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
15 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
366 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Chuzilasta1.0 T5 lite [Rare] Psionic While equipped: Stats +7 Wil dps ---------- Phys.crit +4.0% Phys.pwr +6 (+2 eff.) Dmg.mod +12% temporal +15% mind +18% physical ----- def ----- Resists +5% arcane Phys.save +30 (+7 eff.) ---------- misc Light +4 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +4 Call light (58 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
strange black disk (1)0.0 disk lore [Unique] A strange black disk found in the G.E.M. You have no idea how to use it. |
strange black disk (2)0.0 disk lore [Unique] A strange black disk found in the G.E.M. You have no idea how to use it. |
strange black disk (3)0.0 disk lore [Unique] A strange black disk found in the G.E.M. You have no idea how to use it. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
good head lamp0.0 T2 steamtech tinker [Normal] Steamtech Attachable to head When attached: dps ---------- Acc +4 (+1 eff.) ---------- misc Light +4 Tinkers can be attached to normal items to improve them with steam power! |
well-made poison groove0.0 T3 steamtech tinker [Normal] Steamtech Attachable to weapon Deals stacking poison damage. Tinkers can be attached to normal items to improve them with steam power! |
Stralite Sand Shredder0.0 T4 steamtech tinker [Plot Item] Steamtech Attachable to hands When attached: ---------- misc Talents +1 Sand Shredder Automatically deploy a huge rotating drill when you hit a sandwall, carving out a big part of it quickly. |
amazing moss tread0.0 T5 steamtech tinker [Normal] Steamtech Attachable to feet When attached: ----- def ----- Stealth +10 ---------- misc Talents +5 Moss Tread Tinkers can be attached to normal items to improve them with steam power! |
perfect flash powder0.0 T5 steamtech tinker [Normal] Steamtech Attachable to hands When attached: ---------- misc Talents +5 Flash Powder Tinkers can be attached to normal items to improve them with steam power! |
perfect itching powder0.0 T5 steamtech tinker [Normal] Steamtech Attachable to hands When attached: ---------- misc Talents +5 Itching Powder Tinkers can be attached to normal items to improve them with steam power! |
perfect winterchill edge0.0 T5 steamtech tinker [Normal] Steamtech Attachable to weapon Deals cold damage and slows. Tinkers can be attached to normal items to improve them with steam power! |
voratun toxic cannister launcher0.0 T5 steamtech tinker [Normal] Steamtech Attachable to hands When attached: ---------- misc Talents +5 Toxic Cannister Launcher Tinkers can be attached to normal items to improve them with steam power! |
voratun viral needlegun0.0 T5 steamtech tinker [Normal] Steamtech Attachable to hands When attached: ---------- misc Talents +5 Viral Needlegun Tinkers can be attached to normal items to improve them with steam power! |
powerful fiery salve [power 27] powerful fiery salve [power 27]1.0 T3 salve misc [Normal] Nature/Steamtech Using medical injector with 168% efficiency and 51% cooldown modifier. Remove 2 magical effects and grants a fiery aura (27% fire, light and lightning affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
powerful frost salve [power 27] powerful frost salve [power 27]1.0 T3 salve misc [Normal] Nature/Steamtech Using medical injector with 168% efficiency and 51% cooldown modifier. Remove 2 physical effects and grants a frost aura (27% cold, darkness and nature affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
powerful healing salve [power 371] powerful healing salve [power 371]1.0 T3 salve misc [Normal] Nature/Steamtech Using medical injector with 168% efficiency and 51% cooldown modifier. Heal 371 Puts Talent Medical Injector on 15 cooldown Medical salve. |
powerful water salve [power 27] powerful water salve [power 27]1.0 T3 salve misc [Normal] Nature/Steamtech Using medical injector with 168% efficiency and 51% cooldown modifier. Remove 2 mental effects and grants a water aura (27% blight, mind and acid affinity). Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
amazing fiery salve [power 36] amazing fiery salve [power 36]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 168% efficiency and 51% cooldown modifier. Remove 3 magical effects and grants a fiery aura (36% fire, light and lightning affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
amazing frost salve [power 36] amazing frost salve [power 36]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 168% efficiency and 51% cooldown modifier. Remove 3 physical effects and grants a frost aura (36% cold, darkness and nature affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
amazing healing salve [power 514] amazing healing salve [power 514]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 168% efficiency and 51% cooldown modifier. Heal 514 Puts Talent Medical Injector on 15 cooldown Medical salve. |
amazing water salve [power 36] amazing water salve [power 36]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 168% efficiency and 51% cooldown modifier. Remove 3 mental effects and grants a water aura (36% blight, mind and acid affinity). Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 80 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Lightningusher the dwarven-steel pickaxe (dig speed 15 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str dps ---------- Dmg.mod +15% darkness +6% mind Res.pen +26% lightning +10% mind Melee Ret 16 lightning ----- def ----- Armour +4 Defense +7 (+2 eff.) Resists +15% mind +8% physical While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Qog's Essentials2.0 T5 injector tool [Unique] Arcane/Nature/Master/Psionic/Unknown/Steamtech While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Gain a random beneficial effect. Uses 30 power out of 30/30 A hypospray full of ...something. There is no telling what you're injecting yourself with. |
Bladed Rift2.0 T5 misc tool [Unique] Arcane/Psionic While equipped: dps ---------- Spell.pwr +10 (+5 eff.) Mind.pwr +10 (+5 eff.) Melee+ 25 phys.bleed Dmg.mod +10% temporal +5% physical Melee Ret 25 phys.bleed ----- def ----- Resists +15% temporal Animate Blade: Level 5.0 Pwr.cost 15 out of 25/25. Range 10 Travel.spd instantaneous Is a spell Description: Open a hole in space, summoning an animated blade for 10 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Voravea [power 39] (30 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: Stats +9 Cun +2 Str ----- def ----- Fatigue -8% ---------- misc Infravis +3 See.Invis +9 Telepathy Demon/Minor Demon/Major Teleport randomly (rad 39) Puts all charms on 30 cooldown 100% to regenerate 6 hate. Torques are made by powerful psionics to store psionic powers. |
Void Shard2.0 T5 wand charm [Unique] Arcane While equipped: Stats +8 Mag dps ---------- Spell.pwr +10 (+5 eff.) Dmg.mod +12% darkness +12% temporal Melee Ret 16 void ----- def ----- Resists +10% darkness +10% temporal Release a radius 2 burst of void energy at up to range 5, dealing 124.00 temporal and 124.00 darkness damage (based on Magic). Uses 20 power out of 40/40 This jagged shape looks like a hole in space, yet it is solid, though light in weight. |
Forbidden Tome: "Of Knowledge And Horrors"2.0 T4 forbidden tome [Unique] Unknown Read the book. A gross tome of lost knowledge. Even touching it makes you feel sick. |
It Which Writhes0.0 T3 tentacle weird [Legendary] Unknown While equipped: Stats +3 Str +3 Dex +3 Mag -3 Wil +3 Con Fully Charged! Reduce the duration of all detrimental effects. Uses 10 power out of 10/10 Activation is instant. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: Embers of Rage!
You have thwarted the Steam Giants' genocidal plans, and avenged those killed in the attack on Kruk Pride. Their desperate pact with the High Priest did nothing to stop you; the priest and his god lay dead at your feet, and you have ensured they will stay dead for the foreseeable future.
The humans, elves, and halflings will not be able to hurt your people again. By destroying the farportal and denying King Tolak's army its glorious battle, you have ensured the safety of your people from the Allied Kingdoms, and by storming the Gates of Morning you have eliminated the last bearers of the West's hateful aggression in Var'Eyal.
For now, peace reigns. You know that this will not last forever. You may have repelled its vanguard, but the Kar'Haïb Dominion bides its time waiting for a weakness it can exploit; the smugglers' portals from Maj'Eyal remain undiscovered, and while neither you nor King Tolak has any remaining desire to take the other's continent, the fear of invasion will linger in the backs of your minds.
Regardless... You just killed a god and gave your people the first chance to relax in thousands of years. It's been a pretty good day.
You may continue playing and enjoy the rest of the world. Your soldiers may want to speak with you outside...
Achievements
A Fistful of Gold (Exploration mode)
Buy an item from an AAA.By Glorobeth the Orc Sawbutcher level 13
33rd Retaking 124th year of Ascendancy at 10:42 see stats
Across the Narrow Sea (Exploration mode)
Destroyed the Sunwall Outpost to secure a way to the mainland.By Glorobeth the Orc Sawbutcher level 12
29th Retaking 124th year of Ascendancy at 20:19 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Glorobeth the Orc Sawbutcher level 50
51st Destruction 124th year of Ascendancy at 14:26 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Glorobeth the Orc Sawbutcher level 29
33rd Pain 124th year of Ascendancy at 02:09 see stats
Imp'ing Away (Exploration mode)
You have spared the last remnants of the Atmos Tribe, showing mercy where others gave none to the orcs.By Glorobeth the Orc Sawbutcher level 50
52nd Destruction 124th year of Ascendancy at 13:36 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Glorobeth the Orc Sawbutcher level 10
24th Retaking 124th year of Ascendancy at 12:00 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Glorobeth the Orc Sawbutcher level 20
1st Pain 124th year of Ascendancy at 03:24 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Glorobeth the Orc Sawbutcher level 30
2nd Dearth 124th year of Ascendancy at 07:57 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Glorobeth the Orc Sawbutcher level 40
45th Dearth 124th year of Ascendancy at 20:22 see stats
Level 50 (Exploration mode)
Got a character to level 50.By Glorobeth the Orc Sawbutcher level 50
26th Destruction 124th year of Ascendancy at 19:09 see stats
Once Upon A Time, In the West... (Exploration mode)
Hear the Eidolon's retelling of the Scourge from the West's journey.By Glorobeth the Orc Sawbutcher level 47
6th Destruction 124th year of Ascendancy at 10:33 see stats
One Ill Turn Deserves Another (Exploration mode)
The Palace of Fumes stands in ruins, its Council shattered. The Atmos Tribe will not bother the Prides anymore.By Glorobeth the Orc Sawbutcher level 50
40th Destruction 124th year of Ascendancy at 15:43 see stats
Reclaiming Garkul's Heritage (Exploration mode)
Freed the remnants of the Prides from the Internment Camp.By Glorobeth the Orc Sawbutcher level 37
27th Dearth 124th year of Ascendancy at 00:37 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Glorobeth the Orc Sawbutcher level 32
8th Dearth 124th year of Ascendancy at 18:52 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Glorobeth the Orc Sawbutcher level 30
2nd Dearth 124th year of Ascendancy at 21:08 see stats
Take you with me (Exploration mode)
Killed a boss while already dead.By Glorobeth the Orc Sawbutcher level 50
47th Destruction 124th year of Ascendancy at 11:22 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Glorobeth the Orc Sawbutcher level 13
45th Retaking 124th year of Ascendancy at 04:33 see stats
The Dead God Rests (Exploration mode)
You have defeated the Sher'tul Priest trying to resurrect Amakthel, saving both the Prides and the world.By Glorobeth the Orc Sawbutcher level 50
52nd Destruction 124th year of Ascendancy at 08:13 see stats
The High Lady's Destiny (Finale) (Exploration mode)
Crushed High Sun Paladin Aeryn and with her destroyed the bastion of the Sunwall.By Glorobeth the Orc Sawbutcher level 42
7th Loss 124th year of Ascendancy at 10:23 see stats
The Restless Dead (Exploration mode)
Disturbed an old battlefield and survived the consequences.By Glorobeth the Orc Sawbutcher level 36
26th Dearth 124th year of Ascendancy at 03:22 see stats
The bigger the better! (Exploration mode)
Did over 3000 damage in one attack.By Glorobeth the Orc Sawbutcher level 32
8th Dearth 124th year of Ascendancy at 18:52 see stats
This will make a big Omelette! (Exploration mode)
Collected 40 ritch eggs in the Ritch Hive.By Glorobeth the Orc Sawbutcher level 18
52nd Revenge 124th year of Ascendancy at 19:11 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Glorobeth the Orc Sawbutcher level 32
9th Dearth 124th year of Ascendancy at 02:07 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Glorobeth the Orc Sawbutcher level 25
15th Pain 124th year of Ascendancy at 04:59 see stats
Log
--------------------------------
Saving done.
Today is the 32nd Pain of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 05:25.
There is a Path to a peak leading to the Sunwall Observatory here (press '' or right click to use).
--------------------------------
There is an exit to the worldmap here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
--------------------------------
Saving done.
There is a way into a strange cave here (press '' or right click to use).
--------------------------------
There is a way up here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
--------------------------------
Saving done.
Glorobeth deactivates Melting Point.
Glorobeth deactivates Mow Down.
Glorobeth deactivates Overheat Saws.
Glorobeth deactivates Grinding Shield.
Glorobeth deactivates Furnace.
Glorobeth deactivates Goresplosion.
Glorobeth deactivates Tempest of Metal.
Glorobeth deactivates Saw Wheels.


















































































































































































