











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
| Addons | Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.6.0Donators/Buyers bonus! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.6.6Donators/Buyers bonus! Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Store Restocker 1.5.5Showing Items Tier in Inventory 1.6.0This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Better Sounds Mod 1.6.0Description Added Mods: + The infamous Wilhelm scream mod + Somebody shut that dog up! Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Мод заменяет стандартные звуки в ТоМе, такие как монетки (покупка и подбор), выстрел из лука и пращи, Таланты, основанные на молнии, скрипы дверей и др. - Убран звук бешеного павлина в стартовой локации Yeek'ов. Используются следующие моды: + The infamous Wilhelm scream mod + Somebody shut that dog up! Установка: Удаление: или в игре: Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.6.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: EquipDoll - Clean Item Names 1.6.0Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
| Campaign | Orcs |
| Mode | Insane Exploration |
| Sex | Female |
| Race | Orc |
| Class | Archmage |
| Level / Exp | 22 / 44% |
| Size | medium |
| Lifes / Deaths | Killed by High Guard Talosis at level 7 on the 19th Retaking 124th year of Ascendancy at 16:53 / 53Killed by Yeti Patriarch at level 11 on the 27th Retaking 124th year of Ascendancy at 00:14 Killed by sunwall guard at level 13 on the 30th Retaking 124th year of Ascendancy at 22:01 Killed by sun-mage at level 13 on the 31st Retaking 124th year of Ascendancy at 00:26 Killed by sun-mage at level 13 on the 31st Retaking 124th year of Ascendancy at 01:59 Killed by Outpost Leader John at level 13 on the 32nd Retaking 124th year of Ascendancy at 05:22 Killed by Outpost Leader John at level 13 on the 32nd Retaking 124th year of Ascendancy at 06:38 Killed by Polevena the sewer alligator at level 15 on the 45th Retaking 124th year of Ascendancy at 09:32 Killed by Polevena the sewer alligator at level 15 on the 45th Retaking 124th year of Ascendancy at 11:08 Killed by Polevena the sewer alligator at level 15 on the 45th Retaking 124th year of Ascendancy at 12:11 Killed by Polevena the sewer alligator at level 15 on the 45th Retaking 124th year of Ascendancy at 13:17 Killed by Polevena the sewer alligator at level 15 on the 45th Retaking 124th year of Ascendancy at 14:22 Killed by Polevena the sewer alligator at level 15 on the 45th Retaking 124th year of Ascendancy at 15:55 Killed by Belinna at level 15 on the 45th Retaking 124th year of Ascendancy at 20:31 Killed by Belinna at level 15 on the 45th Retaking 124th year of Ascendancy at 21:38 Killed by Elatta the sewer alligator at level 15 on the 45th Retaking 124th year of Ascendancy at 22:47 Killed by Elatta the sewer alligator at level 15 on the 45th Retaking 124th year of Ascendancy at 23:50 Killed by Silumith the sewer alligator at level 16 on the 46th Retaking 124th year of Ascendancy at 17:20 Killed by Silumith the sewer alligator at level 16 on the 46th Retaking 124th year of Ascendancy at 18:54 Killed by Silumith the sewer alligator at level 16 on the 46th Retaking 124th year of Ascendancy at 20:02 Killed by naga myrmidon at level 16 on the 47th Retaking 124th year of Ascendancy at 07:29 Killed by naga myrmidon at level 16 on the 47th Retaking 124th year of Ascendancy at 09:42 Killed by naga myrmidon at level 16 on the 47th Retaking 124th year of Ascendancy at 11:03 Killed by naga myrmidon at level 17 on the 47th Retaking 124th year of Ascendancy at 15:56 Killed by naga myrmidon at level 17 on the 47th Retaking 124th year of Ascendancy at 18:08 Killed by naga myrmidon at level 17 on the 47th Retaking 124th year of Ascendancy at 23:56 Killed by Emath the sewer alligator at level 17 on the 48th Retaking 124th year of Ascendancy at 14:55 Killed by ritch flamespitter at level 18 on the 49th Retaking 124th year of Ascendancy at 02:59 Killed by Velariakira the giant alligator at level 18 on the 49th Retaking 124th year of Ascendancy at 16:38 Killed by Velariakira the giant alligator at level 18 on the 49th Retaking 124th year of Ascendancy at 17:45 Killed by Velariakira the giant alligator at level 18 on the 49th Retaking 124th year of Ascendancy at 19:13 Killed by troll pirate at level 18 on the 49th Retaking 124th year of Ascendancy at 22:47 Killed by fire imp at level 19 on the 50th Retaking 124th year of Ascendancy at 21:04 Killed by Zubimira the anaconda at level 19 on the 52nd Retaking 124th year of Ascendancy at 11:27 Killed by Admiral Korbek at level 20 on the 1st Revenge 124th year of Ascendancy at 02:37 Killed by Anafeas the shalore at level 20 on the 12nd Revenge 124th year of Ascendancy at 10:28 Killed by Dorathia the shalore at level 20 on the 12nd Revenge 124th year of Ascendancy at 11:31 Killed by Dorathia the shalore at level 20 on the 12nd Revenge 124th year of Ascendancy at 12:40 Killed by Belinna at level 21 on the 12nd Revenge 124th year of Ascendancy at 13:46 Killed by Dorathia the shalore at level 21 on the 12nd Revenge 124th year of Ascendancy at 14:51 Killed by Dorathia the shalore at level 21 on the 12nd Revenge 124th year of Ascendancy at 16:50 Killed by Risthrinth the shalore at level 21 on the 14th Revenge 124th year of Ascendancy at 13:54 Killed by Risthrinth the shalore at level 21 on the 14th Revenge 124th year of Ascendancy at 15:06 Killed by Xanzz the shalore at level 21 on the 14th Revenge 124th year of Ascendancy at 16:20 Killed by Risthrinth the shalore at level 21 on the 14th Revenge 124th year of Ascendancy at 17:25 Killed by Xanzz the shalore at level 21 on the 14th Revenge 124th year of Ascendancy at 18:33 Killed by ritch flamespitter at level 21 on the 14th Revenge 124th year of Ascendancy at 19:43 Killed by Xanzz the shalore at level 21 on the 14th Revenge 124th year of Ascendancy at 20:53 Killed by Xanzz the shalore at level 21 on the 14th Revenge 124th year of Ascendancy at 22:03 Killed by Xanzz the shalore at level 21 on the 14th Revenge 124th year of Ascendancy at 23:13 Killed by Betath the snow cat at level 21 on the 26th Revenge 124th year of Ascendancy at 06:14 Killed by Glatira the wolf at level 21 on the 26th Revenge 124th year of Ascendancy at 08:44 Killed by Xanedhebeth the black bear at level 21 on the 26th Revenge 124th year of Ascendancy at 10:57 |
Primary Stats
| Strength | 20 (base 10) |
| Dexterity | 22 (base 10) |
| Constitution | 48 (base 29) |
| Magic | 69 (base 43) |
| Willpower | 25 (base 16) |
| Cunning | 47 (base 27) |
Resources
| Life | 543/543 |
| Mana | 117/117 |
| Steam | 100/100 |
| Healing Factor | 1.3614678899083 |
| Regeneration | 1.157247706422 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +14% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 5 |
| See Invisible | 15 |
Offense: Mainhand
| Damage | 34 |
| Accuracy | 25 |
| Crit Chance | 16% |
| APR | 5 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 53 |
| Crit Chance | 24% |
| Speed | 1 |
Offense: Mind
| Mindpower | 30 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +6% |
| Light | +12% |
| Temporal | +6% |
| Cold | -5% |
| Lightning | +3% |
| Fire | +58% |
| All | 0% |
Offense: Damage Penetration
| Acid | +15% |
| Light | +5% |
| Temporal | +5% |
| Physical | +5% |
| Fire | +46% |
Defense: Base
| Armour (hardiness) | 40.814777575479 (30%) |
| Defense | 39 |
| Ranged Defense | 42 |
| Fatigue | 5 |
| Physical Save | 43 |
| Spell Save | 26 |
| Mental Save | 35 |
Defense: Resistances
| Nature | + 27%( 70%) |
| Acid | + 26%( 70%) |
| Light | + 49%( 70%) |
| Lightning | + 47%( 70%) |
| Cold | + 1%( 70%) |
| Arcane | + 24%( 70%) |
| Fire | + 70%( 70%) |
| All | + 20%( 70%) |
Defense: Immunities
| Stun Resistance | 50% |
| Pinning Resistance | 42% |
| Knockback Resistance | 20% |
| Disarm Resistance | 49% |
| Instadeath Resistance | 100% |
| Blind Resistance | 40% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 499 damage for 5 turns. Its effects scale with your Constitution stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 128% efficiency and cooldown mod of 93%. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (41 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Spell / Arcane | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 5/5 |
| 2/5 |
| 2/5 |
| 1/5 |
| Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Storm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Wildfire | 1.30 |
| 3/5 |
| 1/5 |
| 4/5 |
| 1/5 |
| Spell / Air | 1.30 |
| 4/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Spell / Temporal | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Orc | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Aegis | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Steamtech / Physics | 1.00 |
| 3/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Steamtech / Chemistry | 1.00 |
| 5/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Spell / Divination | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Stone Skin |
| talent | Burning Wake |
| talent | Feather Wind |
| talent | Shielding |
| talent | Wildfire |
| talent | Arcane Shield |
Quests
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. A Ritch PartyTo do that we will prepare a special surprise to help our final attack. Go to the Ritch Hive in the mountains north of the Erúan desert and collect a big pile of ritch eggs. About 30 viable eggs should be sufficient. When you have enough, find a tunnel leading north and use the special sand shredder gloves tinker to open a path under the Gates of Morning. Finally, place the eggs in a protected spot to hatch. With luck, they will provide a distraction while you later assault the city. | active |
All the few remaining orcs of the mainland have been captured by Sunwall and their western allies. Children of Garkul, Unite!To ensure a future, any future, for our race they must be freed. The internment camp is located somewhere to the north. The orcs are subdued into obedience by a powerful psionic, Mindwall, and guarded by elite Sunwall troops. Mindwall must be taken care of and the prides set free. But BEFORE that you should go and destroy the Sunwall Observatory to the east, as our spies have found a way to resist Mindwall's psionic powers which requries ingredients from there. * You need to have free the Vor Pride orcs. * You need to have free the Rak'Shor Pride orcs. * You need to have free the Gorbat Pride orcs. * You need to have free the Grushnak Pride orcs. | active |
Metash has asked you to investigate the Krimbul Clan, south of the peninsula. Clan of the UnicornA whitehoof turned mad with power is trying to lead them in a war against Kruk Pride. | active |
The giants have breached the mountain-side of Kruk pride! HomelandThey are invading the town just when most of our forces are outside. Only you and few others are left to close the breach by collapsing the tunnel from the inside. * You have collapsed the tunnel, saving the Pride. For now. | done |
You have found a bit of preserved yeti muscle, probably somebody somewhere will be interested. Mystery of the Yetis | active |
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You have assaulted the Vaporous Emporium, crushing the morale of the Atmos tribe. * You have explored the yeti cave and vanquished the Yeti Patriarch. | done |
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. StargazersOur scouts have noticed the Gates of Morning is being reinforced with sun and moon orbs. Go to the Sunwall Observatory and destroy everything there to reduce their supplies. | active |
Kaltor's shop seems to be nearby in the mountain. Maybe it could be interesting to pay him a visit? The Grumpy ShopownerHe does sound well armed, though, so be prepared as it is likely very dangerous. So maybe take some time to plan the raid. | active |
A group of trolls from the Kar'Haïb Dominion is trying to take foot on the mainland. This is our land!With the Sunwall at full force we can not have the luxury of having to fight on both fronts, the Dominion port of the south must be destroyed. A potent bomb was given to you, you must place it at a weak spot of the tower where it will detonate and destroy the port. It would be a good idea for you to not be there anymore when the bomb explodes however. * You have destroyed the Dominion port, the trolls will not be a problem in the near future. | done |
The Atmos tribe is not our sole problem. The Sunwall as grown in strength since the Scourge from the West came and murdered the other Prides leaders. You Shall Pass!Our brothers on the mainland lay enslaved, but before we free them you must secure a way to the mainland. Go to the sunwall outpost. Show them the wrath of Garkul, show no mercy for they have none for us. * You have destroyed the sunwall outpost, and secured a way to the mainland. | done |
Equipment
| On feet | miner's pair of hardened leather boots of strife (0 def, 5 armour)2.0 T3 feet armor [Ego+] Master/Psionic While equipped: Stats +3 Con +4 Wil dps ---------- Mind.pwr +4 (+2 eff.) Res.pen +5% physical ----- def ----- Armour +5 ---------- misc Infravis +2 Blindside: Puts all charms on 25 cooldown Level 2.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 44% (at 0 Hate) to 146% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 9 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
| Light source | brass lantern of health2.0 T1 lite [Ego] Nature While equipped: ----- def ----- Max.HP +40.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Zanaziladir the Airlash (12 def, 21 armour) 2.0 T5 head armor [Random Unique] Master While equipped: Stats +3 Str +6 Cun +5 Con dps ---------- Phys.pwr +5 (+3 eff.) Dmg.mod +3% lightning +6% acid Melee Ret 2 acid On Hit (Melee): * 20% chance to reduce armor by 36% ----- def ----- Armour +21 Defense +12 (+4 eff.) Fatigue +5% Resists +3% lightning +9% all Phys.save +15 (+5 eff.) Mind.save +9 (+4 eff.) A cap made of leather. |
| Tool | innervating yew wand of shielding [power 278] (20 cooldown)2.0 T3 wand charm [Ego] Arcane Create a shield absorbing up to 375 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to reduce fatigue by 23% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | Gleamnull0.1 T2 ring jewelry [Rare] Master While equipped: Stats +2 Dex +2 Mag dps ---------- Mov.spd +14% Acc +7 (+3 eff.) ----- def ----- Defense +7 (+2 eff.) Resists +12% light ---------- misc Light +2 Infravis +3 See.Invis +6 Blinding Speed: Puts all charms on 40 cooldown Level 2.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 23% for 5 turns. Rings can have magical properties. |
| On fingers | Wheel of Fate0.1 T2 ring jewelry [Unique] Arcane While equipped: Stats +5 Str +5 Con dps ---------- Phys.pwr +6 (+3 eff.) Dmg.mod +12% light On Hit (Melee): * 20% chance to slow global speed by 46% ----- def ----- Resists +24% light +9% nature +5% arcane Max.HP +26.00 Disarm- +24% Pinning- +23% Knockbk- +20% Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| Around waist | rough leather belt of life 1.0 T1 belt armor [Ego] Nature While equipped: ----- def ----- Defense +6 (+2 eff.) Proj.slow +15% HP.reg +0.60 Heal.mod +10% A belt that goes around your waist. |
| In main hand | bloodlich's elven-wood magestaff (25-30 power, 5 apr, fire element)5.0 T4 staff 2H weapon [Ego+] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +6 Mag +4 Cun +3 Con dps ---------- Spell.crit +4% Crit.mult +10.00% Spell.pwr +12 (+4 eff.) Dmg.mod +25% fire ---------- misc N.En/turn +0.20 Vim/s.crit +4.00 Max.vim +25.00 Max.N.En +28.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
| On hands | hardened leather gloves 'Dawnsting' (0 def, 2 armour) 1.0 T2 hands armor [Rare] Psionic While equipped: Stats +6 Dex +4 Mag dps ---------- Res.pen +5% light +15% acid Acc +7 (+3 eff.) ----- def ----- Armour +2 Phys.save +8 (+3 eff.) Mind.save +7 (+3 eff.) Disarm- +25% ---------- misc Talents +3 Project Saw Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Firewalker (15 def, 2 armour)2.0 T3 cloth armor [Unique] Arcane While equipped: Stats +6 Cun +10 Mag dps ---------- Spell.pwr +12 (+4 eff.) Dmg.mod +20% fire Res.pen +20% fire Melee Ret 18 fire ----- def ----- Armour +2 Defense +15 (+5 eff.) Resists +50% fire -10% cold +11% all Damage all enemies in range 4 for 40 fire damage and yourself for 5 fire damage every turn. This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot. |
| Cloak | elven-silk cloak 'Yvamiwen' (10 def, 0 armour) 2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +3 Dex +2 Con dps ---------- Dmg.mod +6% temporal Res.pen +5% temporal ----- def ----- Defense +10 (+3 eff.) Resists +7% acid +8% fire +31% lightning +6% cold Crit.dmg- 10.00% Phys.save +21 (+7 eff.) Mind.save +9 (+4 eff.) Die.at -50.00 life Stun/Frz- +40% ---------- misc See.Invis +9 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Fiery Choker0.1 T3 amulet jewelry [Unique] Arcane While equipped: Stats +5 Mag +4 Wil +3 Cun dps ---------- Spell.crit +8% Spell.pwr +7 (+2 eff.) Dmg.mod +10% fire -5% cold ----- def ----- Resists +20% fire -20% cold Affinity +30% fire Blind- +40% On Spell Hit: 10% Volcano 3 A choker made of pure flame, casting forever shifting patterns around the neck of its wearer. Its fire seems to not harm the wearer. |
Inventory
regeneration infusion of the warrior (heal 164; 16 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 164 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the wizard (res 29%; physical; dur 2; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 29% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
schematic: Deflection Field0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
starseer's steel amulet of manastreaming0.1 T2 amulet jewelry [Ego++] Arcane While equipped: Stats +5 Mag dps ---------- Spell.crit +3% Spell.pwr +4 (+1 eff.) S.pwr/crit +3 Dmg.mod +4% darkness +5% temporal +5% light +5% physical ---------- misc Mana/turn +0.12 Max.mana +27.00 Amulets can have magical properties. |
greater yew magestaff of power (20-24 power, 4 apr, fire element)5.0 T3 staff 2H weapon [Ego+] Arcane Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +21 (+7 eff.) Dmg.mod +20% lightning +20% cold +20% arcane +20% fire ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
storm rough leather gloves of strength (+3) (0 def, 1 armour)1.0 T1 hands armor [Ego] Nature/Master While equipped: Stats +3 Str dps ---------- Phys.pwr +6 (+3 eff.) Melee+ 7 lightning Dmg.mod +3% lightning ----- def ----- Armour +1 Resists +5% lightning Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Stralite Sand Shredder0.0 T4 steamtech tinker [Plot Item] Steamtech Attachable to hands When attached: ---------- misc Talents +1 Sand Shredder Automatically deploy a huge rotating drill when you hit a sandwall, carving out a big part of it quickly. |
potent frost salve [power 16] potent frost salve [power 16]1.0 T2 salve misc [Normal] Nature/Steamtech Using medical injector with 128% efficiency and 93% cooldown modifier. Remove 1 physical effects and grants a frost aura (16% cold, darkness and nature affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
potent healing salve [power 212] potent healing salve [power 212]1.0 T2 salve misc [Normal] Nature/Steamtech Using medical injector with 128% efficiency and 93% cooldown modifier. Heal 212 Puts Talent Medical Injector on 15 cooldown Medical salve. |
potent water salve [power 16] potent water salve [power 16]1.0 T2 salve misc [Normal] Nature/Steamtech Using medical injector with 128% efficiency and 93% cooldown modifier. Remove 1 mental effects and grants a water aura (16% blight, mind and acid affinity). Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
dwarven-steel pickaxe of quickening (dig speed 24 turns)3.0 T3 digger tool [Ego+] Arcane While equipped: Stats +2 Str ---------- misc Spell.cld 10% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Korbek's Spyglass2.0 T2 misc tool [Unique] Master While equipped: Stats +5 Cun dps ---------- Phys.crit +5.0% Acc +10 (+5 eff.) ---------- misc Infravis +2 Sight +1 This antique spyglass is weathered from use, but seems well maintained. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
steel torque of psionic shield [power 47] (25 cooldown)2.0 T2 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 47 for 5 turns Puts all charms on 25 cooldown Torques are made by powerful psionics to store psionic powers. |
warded ash wand of conjuration [power 150] (15 cooldown)2.0 T2 wand charm [Ego+] Arcane While equipped: ---------- misc Wards +3 lightning +3 temporal +3 darkness +4 fire Talents +1 Ward Fire a magical bolt dealing 150 acid damage Puts all charms on 15 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
yew wand of lightning storm 'Boltsaw' [power 296] (15 cooldown)2.0 T3 wand charm [Rare] Arcane While equipped: dps ---------- On Hit (Melee): * 20% chance to slow global speed by 46% * 20% chance to reduce all saves and defense by 20 ----- def ----- Resists +27% lightning +18% fire +5% arcane Create a radius 3 storm for 5 turns. Each turn, creatures within take 60 lightning damage and will be dazed for 1 turn (304 total damage) Puts all charms on 15 cooldown 100% to gain a 16% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Yeti's Muscle Tissue (Behemoth)1.0 muscle flesh [Plot Item] Nature Muscle tissue, extracted from a powerful yeti. Somewhere, somebody or something is bound to be interested! |
Yeti's Muscle Tissue (Patriarch)1.0 muscle flesh [Plot Item] Nature Muscle tissue, extracted from a powerful yeti. Somewhere, somebody or something is bound to be interested! |
Achievements
Across the Narrow Sea (Exploration mode)
Destroyed the Sunwall Outpost to secure a way to the mainland.By Belinna the Orc Archmage level 13
32nd Retaking 124th year of Ascendancy at 07:20 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Belinna the Orc Archmage level 10
24th Retaking 124th year of Ascendancy at 15:01 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Belinna the Orc Archmage level 20
52nd Retaking 124th year of Ascendancy at 21:39 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Belinna the Orc Archmage level 19
51st Retaking 124th year of Ascendancy at 04:54 see stats
Log
Belinna activates Burning Wake.
Belinna deactivates Feather Wind.
Belinna activates Feather Wind.
Belinna deactivates Wildfire.
Belinna activates Wildfire.
Belinna deactivates Shielding.
Belinna activates Shielding.
Belinna activates Arcane Shield.
--------------------------------
Belinna deactivates Stone Skin.
Belinna activates Stone Skin.
Belinna deactivates Burning Wake.
Belinna activates Burning Wake.
Belinna deactivates Feather Wind.
Belinna activates Feather Wind.
Belinna deactivates Wildfire.
Belinna activates Wildfire.
Belinna deactivates Arcane Shield.
Belinna activates Arcane Shield.
Belinna deactivates Shielding.
Belinna activates Shielding.
Belinna uses Create Tinker.
Belinna uses Create Tinker.
Belinna deactivates Shielding.
Belinna deactivates Stone Skin.
Belinna deactivates Arcane Shield.
Belinna deactivates Wildfire.
Belinna deactivates Feather Wind.
Belinna deactivates Burning Wake.



































































































