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| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.3 |
| Addons | Forbidden Cults 1.7.3Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Embers of Rage 1.7.3Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.3Donators/Buyers bonus! Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Ashes of Urh'Rok 1.7.3Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Store Restocker 1.5.5Better Sounds Mod 1.6.0Description Added Mods: + The infamous Wilhelm scream mod + Somebody shut that dog up! Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Мод заменяет стандартные звуки в ТоМе, такие как монетки (покупка и подбор), выстрел из лука и пращи, Таланты, основанные на молнии, скрипы дверей и др. - Убран звук бешеного павлина в стартовой локации Yeek'ов. Используются следующие моды: + The infamous Wilhelm scream mod + Somebody shut that dog up! Установка: Удаление: или в игре: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Thalore |
| Class | Gunslinger |
| Level / Exp | 50 / 5454% |
| Size | medium |
| Lifes / Deaths | Killed by Amiel the shalore at level 18 on the 3rd Haze 122nd year of Ascendancy at 13:18 2 / 5Killed by Poressra the hornet swarm at level 19 on the 8th Haze 122nd year of Ascendancy at 15:16 Killed by Emawe the venom drake hatchling at level 25 on the 34th Haze 122nd year of Ascendancy at 13:23 Killed by Aerabeth the elven elite warrior at level 26 on the 42nd Haze 122nd year of Ascendancy at 13:07 Killed by shadow at level 30 on the 8th Allure 123rd year of Ascendancy at 02:59 |
| Antimagic | Follower |
Primary Stats
| Strength | 126 (base 29) |
| Dexterity | 212 (base 60) |
| Constitution | 130 (base 60) |
| Magic | 64 (base 10) |
| Willpower | 107 (base 13) |
| Cunning | 245 (base 60) |
Resources
| Life | 1688/1688 |
| Equilibrium | 41 |
| Steam | 106/106 |
| Healing Factor | 1.8120000000001 |
| Regeneration | 80.362200000004 |
Speed
| Mental | +10% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 16 |
| Infravision | 5 |
| See Stealth | 25 |
| See Invisible | 34 |
Offense: Mainhand
| Damage | 155 |
| Accuracy | 102 |
| Crit Chance | 122% |
| APR | 89 |
| Speed | 0.91 |
Offense: Offhand
| Damage | 155 |
| Accuracy | 102 |
| Crit Chance | 122% |
| APR | 89 |
| Speed | 0.91 |
Offense: Spell
| Spellpower | 48 |
| Crit Chance | 77% |
| Speed | 1 |
Offense: Mind
| Mindpower | 83 |
| Crit Chance | 87% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +51% |
| Blight | +27% |
| Physical | +59% |
| Cold | +43% |
| All | +21% |
| Lightning | +41% |
| Temporal | +48% |
| Mind | +48% |
| Fire | +30% |
| Nature | +33% |
Offense: Damage Penetration
| Darkness | +73% |
| Physical | +92% |
| All | +53% |
Defense: Base
| Armour (hardiness) | 34 (49.007671158813%) |
| Defense | 122 |
| Ranged Defense | 122 |
| Fatigue | 0 |
| Physical Save | 75 |
| Spell Save | 50 |
| Mental Save | 81 |
Defense: Resistances
| Acid | + 54%( 70%) |
| Blight | + 57%( 70%) |
| Physical | + 43%( 70%) |
| Cold | + 70%( 70%) |
| All | + 39%( 70%) |
| Lightning | + 70%( 70%) |
| Light | + 44%( 70%) |
| Temporal | + 54%( 70%) |
| Darkness | + 70%( 70%) |
| Fire | + 57%( 70%) |
| Mind | + 59%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 34% |
| Poison Resistance | 93% |
| Blind Resistance | 100% |
| Silence Resistance | 20% |
| Bleed Resistance | 70% |
| Teleport Resistance | 20% |
| Disarm Resistance | 100% |
| Instadeath Resistance | 100% |
| Pinning Resistance | 36% |
Inscriptions (4/4)
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 26.1 steam per turn. Can be activated for an instant burst of 130 steam. Its effects scale with your Cunning stat. |
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 29.5 steam per turn. Can be activated for an instant burst of 148 steam. Its effects scale with your Cunning stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 327% efficiency and cooldown mod of 54%. Its effects scale with your Dexterity stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 238% efficiency and cooldown mod of 60%. Its effects scale with your Strength stat. |
Class Talents
| Steamtech / Gunslinging | 1.50 |
| 3/5 |
| 5/5 |
| 5/5 |
| 4/5 |
| Steamtech / Elusiveness | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Steamtech / Avoidance | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
| Steamtech / Bullets mastery | 1.50 |
| 1/5 |
| 5/5 |
| 4/5 |
| 5/5 |
| Steamtech / Gunner training | 1.30 |
| 5/5 |
| 4/5 |
| 3/5 |
| 4/5 |
Generic Talents
| Steamtech / Engineering | 1.20 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Steamtech / Physics | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Steamtech / Chemistry | 1.20 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Steamtech / Blacksmith | 1.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Cunning / Scoundrel | 1.00 |
| 1/5 |
| 4/5 |
| 1/5 |
| 2/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Agile Gunner |
| talent | Automated Cloak Tessellation |
| talent | Embedded Restoration Systems |
| talent | Evasive Shots |
| talent | Antimagic Shield |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. | active |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. * You have killed the necromancers but not in time to save any of the captive Krogs. | failed |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lone alchemist (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Dreadfell. Escort: lone alchemist (level 3 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Dreadfell. Escort: lone alchemist (level 4 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Old Forest. Escort: lost defiler (level 1 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Daikara. Escort: lost sun paladin (level 1 of Daikara)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 7 of Dreadfell. Escort: lost warrior (level 7 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Norgos Lair. Escort: repented thief (level 2 of Norgos Lair)As a reward you gained talent category Cunning / Scoundrel (at mastery 1.00). | done |
You successfully escorted the repented thief to the recall portal on level 8 of Dreadfell. Escort: repented thief (level 8 of Dreadfell)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Daikara. Escort: temporal explorer (level 2 of Daikara)As a reward you improved Cunning by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 3974. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed electric eel tail. * You've found the needed giant spider spinneret. * You've found the needed sandworm tooth. Marus of Elvala has completed an elixir of the savior without your aid. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. Ungrol of Last Hope needs your help making an elixir of stoneskin. He has given you some notes on the ingredients: * You've found the needed faerlhing fang. * You've found the needed minotaur nose. * You've found the needed hummerhorn wing. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of voratun boots 'Sleetglean' (0 def, 6 armour) 3.0 T5 feet armor Reqs Heavy armour training [Random Unique] Master/Psionic While equipped: Stats +11 Wil +12 Cun +12 Con dps ---------- Mind.pwr +8 (+2 eff.) Dmg.mod +6% blight +6% cold Res.pen +9% physical ----- def ----- Armour +6 Fatigue +4% Resists +9% blight +21% cold Phys.save +40 (+9 eff.) Spell.save +12 (+4 eff.) Mind.save +38 (+8 eff.) Stealth +10 ---------- misc Talents +5 Moss Tread Blindside: Puts all charms on 25 cooldown Level 3.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 49% (at 0 Hate) to 163% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 35 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | Muckspawner (21/21, 62-74 power, 6 apr) =slow + dmg red + halfheal=3.0 T5 shot ammo [Rare] Master Power 62.0 - 74.4 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +6 Crit +22.0% Capacity 21 Ranged+ +16 mind +16 fire +24 nature On Hit.r1 +24 mind On Crit.r2 +24 darkness +24 fire On Hit: * 24% chance to slow global speed by 73% * 24% chance to reduce damage dealt by 35% On Crit: * Wound the target dealing 272 physical damage across 5 turns and reducing healing by 50% While equipped: ---------- misc Talents +5 Explosive Shell Shots are used with slings to pummel your foes to death. This item has been sent to the Item's Vault. |
| Light source | Layinor the Flashmalice1.0 T5 lite [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +3% nature Res.pen +28% all Apr +30 Melee Ret 4 lightning On Hit (Melee): * 24 arcane resource burn ----- def ----- Resists +3% blight +6% temporal +9% light Spell.save +15 (+5 eff.) Max.HP +80.00 Blind- +50% Confus- +24% ---------- misc Light +14 See.Stealth +25 See.Invis +25 Track: Puts all charms on 40 cooldown Level 3.6 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 42 for 6 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Eastern Wood Hat (18 def, 0 armour) 2.0 T5 head armor [Unique] Master While equipped: Stats +27 Cun +22 Dex dps ---------- Phys.crit +10.0% Steam.crit +15% Dmg.mod +10% physical Res.pen +15% physical Acc +40 (+6 eff.) Apr +15 ----- def ----- Defense +18 (+3 eff.) Mind.save +18 (+4 eff.) Blind- +100% ---------- misc Masteries +0.20 Steamtech/Gunslinging +0.20 Steamtech/Bullets mastery Blind-Fight: No penalty when attacking invisible/stealthed This hat was made from materials from a forest whose name is long since lost, far in the east. It is said to have belonged to one of the first gunslingers. |
| On hands | Brighttrail (0 def, 4 armour) =+dex +cun +acid dmg=1.5 T4 hands armor Reqs Heavy armour training [Random Unique] Master/Psionic While equipped: Stats +16 Cun +17 Dex dps ---------- Dmg.mod +21% acid Acc +16 (+2 eff.) Apr +20 Melee Ret 10 acid ----- def ----- Armour +4 Fatigue +5% Resists +9% fire HP.reg +4.00 Disarm- +100% ---------- misc Stam/turn +1.40 Max.stam +29.00 Talents +5 Iron Grip Unarmed combat: Power 28.5 - 39.9 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% base dam (max 20%) Acc +14 Apr +31 Crit +10.0% Atk.spd 83% On Hit: 10% Nightmare 5 On Hit: 30% Perfect Strike 5 Steady Shot: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range 10 Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Hanista the Swampstake [power 167] (25 cooldown)2.0 T5 torque charm [Rare] Psionic While equipped: Stats +14 Dex +5 Wil +7 Cun +4 Con dps ---------- Phys.crit +4.0% Dmg.mod +9% nature +27% temporal Melee Ret 13 nature 8 physical ----- def ----- Resists +9% temporal Setup a psionic shield, reducing all damage taken by 167 for 5 turns Puts all charms on 25 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
| On fingers | sneakthief's voratun ring of misery0.1 T5 ring jewelry [Ego++] Master/Psionic While equipped: Stats +24 Cun +12 Dex dps ---------- Melee+ 35 physical Ranged+ 35 physical Acc +15 (+2 eff.) On Hit (Melee): * 20% chance to reduce all saves and defense by 44 On Hit (Ranged): * 20% chance to reduce all saves and defense by 44 ---------- misc Hate/m.crit +3.00 Max.hate +15.00 Bleeding Edge: Puts all charms on 20 cooldown Level 2.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings can have magical properties. This item has been sent to the Item's Vault. |
| On fingers | voratun ring 'Elenadunadil'0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +20 Str +12 Dex +5 Wil +10 Cun dps ---------- Phys.pwr +13 (+3 eff.) Spell.pwr +20 (+6 eff.) Mind.pwr +17 (+3 eff.) Dmg.mod +8% all Acc +15 (+2 eff.) Melee Ret 6 mind On Hit (Melee): * 10 arcane resource burn ----- def ----- Armour +24 Resists +6% acid +12% cold Max.HP +100.00 HP.reg +18.00 Heal.mod +19% ---------- misc See.Invis +9 Rings can have magical properties. |
| Around neck | voratun amulet 'Zuragund' =res pen +15% phys=0.1 T5 amulet jewelry [Rare] Nature While equipped: Stats +6 Con dps ---------- Dmg.mod +27% mind +12% physical Res.pen +15% physical ----- def ----- Resists +6% mind +6% darkness Phys.save +32 (+7 eff.) Die.at -40.00 life Max.HP +80.00 HP.reg +11.00 Silence- +20% Teleport- +20% ---------- misc Stam/turn +3.00 Amulets can have magical properties. |
| In main hand | voratun steamgun 'Shadewell' =Main=4.0 T5 steamgun 1H weapon [Random Unique] Nature/Master/Steamtech Mastery Steamgun Mastery Acc+ +0.2% base dam (max 20%) Apr +15 Atk.spd 100% Range +10 Proj.spd +800% On Hit: * 24% chance to reduce damage dealt by 35% * injects a simple virus dealing 88 blight damage on hit and lowering the victims highest stat Uses 2.0 Steam While equipped: Stats +30 Str +27 Dex +26 Mag +30 Wil +45 Cun +28 Con dps ---------- Steampwr +15 (+3 eff.) Phys.spd +10% ----- def ----- Defense +12 (+2 eff.) Resists +9% blight +6% cold +12% darkness Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. This item has been sent to the Item's Vault. |
| Around waist | hardened leather belt 'Hellssweep' 1.0 T3 belt armor [Random Unique] Nature/Master While equipped: Stats +3 Str +6 Dex +5 Wil +8 Cun +9 Lck dps ---------- Dmg.mod +9% fire ----- def ----- Resists +17% lightning +10% temporal +7% cold +7% acid +16% fire Stealth +9 ---------- misc T.Disarm +17 Infravis +5 A belt that goes around your waist. This item has been sent to the Item's Vault. |
| In off hand | stralite steamgun 'Murkbright' 4.0 T4 steamgun 1H weapon [Rare] Nature/Steamtech Mastery Steamgun Mastery Acc+ +0.2% base dam (max 20%) Apr +12 Atk.spd 100% Range +9 Proj.spd +600% Ranged+ +23 nature On Hit: * 23% chance to reduce damage dealt by 35% * 23% chance to slow global speed by 73% * splashes acid on your target dealing 96 damage and reducing their armor Uses 2.0 Steam While equipped: Stats +14 Str +14 Dex +12 Mag +12 Wil +9 Cun +9 Con dps ---------- Res.pen +20% darkness ----- def ----- Resists +12% acid +17% mind +21% darkness Die.at -93.30 life Poison- +23% Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
| Cloak | Guise of the Hated (14 def, 0 armour) 2.0 T5 cloak armor [Unique] Psionic While equipped: Stats +4 Dex +8 Wil +6 Cun dps ---------- Phys.crit +10.0% Mind.crit +10% Mind.pwr +20 (+4 eff.) Melee+ 30 mind 30 darkness Dmg.mod +4% all Melee Ret 30 mind 30 darkness ----- def ----- Defense +14 (+2 eff.) Resists +30% lightning +10% darkness +10% mind Mind.save +10 (+2 eff.) Stealth +12 Stun/Frz- +50% ---------- misc Hate/kill +5.00 Talents +5 Dark Vision Masteries +0.30 Cursed/Gloom +0.30 Cursed/Darkness On Mind Hit: 10% Creeping Darkness 3 Forget the moons, the starry sky, The warm and greeting sheen of sun, The rays of light will never reach inside, The heart which wishes that it be unseen. |
| Main armor | Adoldathra the Tidejam (0 def, 0 armour) 2.0 T3 cloth armor [Rare] Nature While equipped: Stats +7 Str +7 Mag +7 Wil dps ---------- Dmg.mod +20% lightning +16% physical +9% acid +16% cold On Hit (Melee): * 20% chance to reduce armor by 34% ----- def ----- Resists +11% lightning +3% physical +9% darkness +26% cold +11% all Phys.save +18 (+5 eff.) HP.reg +10.00 Poison- +70% Disease- +70% Cut- +70% Pinning- +20% A cloth vestment. It offers no intrinsic protection but can be enchanted. This object's appearance was changed to Crimson Robe. |
Inventory
medical injector implant of the wizard (efficiency 168% / cooldown 50%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 168% efficiency and cooldown mod of 50%. Its effects scale with your Magic stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
steam generator implant of the psychic (steam 17)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 26 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 17.2 steam per turn. Can be activated for an instant burst of 86 steam. Its effects scale with your Willpower stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. This item has been sent to the Item's Vault. Press to compare to your current inscriptions |
steam generator implant of the titan (steam 18)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 26 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 18.3 steam per turn. Can be activated for an instant burst of 92 steam. Its effects scale with your Constitution stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
steam generator implant of the titan (steam 22)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 21.6 steam per turn. Can be activated for an instant burst of 108 steam. Its effects scale with your Constitution stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
steam generator implant of the warrior (steam 22)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 29 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 21.7 steam per turn. Can be activated for an instant burst of 108 steam. Its effects scale with your Strength stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
schematic: Acid Groove0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Mana Coil0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Poison Groove0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. This item has been sent to the Item's Vault. |
schematic: Silver Filigree0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Viral Injector0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. This item has been sent to the Item's Vault. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Tome of Uttercold0.1 tome scroll [Unique] Arcane Learn the ancient secrets. This huge book is covered in slowly shifting patterns of ice. Yet they do not harm you. |
Tuludrafast the copper amulet =+10% stun=0.1 T1 amulet jewelry [Rare] Disrupt While equipped: ----- def ----- Armour +8 Defense +5 (+1 eff.) Resists +17% nature +11% blight Die.at -20.00 life Poison- +20% Disease- +23% Cut- +10% Stun/Frz- +10% Amulets can have magical properties. |
Khelehell the Airquill =+steamtech eng/elu=0.1 T4 amulet jewelry [Rare] Master While equipped: Stats +7 Wil +14 Con dps ---------- Res.pen +20% acid ----- def ----- Resists +12% lightning Crit.dmg- 15.00% ---------- misc Masteries +0.30 Steamtech/Elusiveness +0.30 Steamtech/Engineering Amulets can have magical properties. |
Can't touch this0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +10 Dex +9 Cun +8 Con +40 Lck dps ---------- Mov.spd +10% Dmg.mod +6% fire Res.pen +10% fire Acc +38 (+6 eff.) On Hit (Melee): * 20% chance to slow global speed by 73% ----- def ----- Defense +33 (+5 eff.) Fatigue -20% Resists +6% temporal +9% fire +6% light +6% darkness Spell.save +3 (+1 eff.) Unseen.red 40% HP.reg +10.00 ---------- misc Stam/turn +1.50 Amulets can have magical properties. |
restful voratun amulet of perfection (0.40 Steamtech / Physics,0.40 Steamtech / Chemistry)0.1 T5 amulet jewelry [Ego+] Master While equipped: ----- def ----- Fatigue -10% HP.reg +5.00 ---------- misc Masteries +0.40 Steamtech/Physics +0.40 Steamtech/Chemistry Amulets can have magical properties. |
wanderer's voratun amulet of perfection (0.39 Steamtech / Gunslinging,0.39 Steamtech / Bullets mastery)0.1 T5 amulet jewelry [Ego++] Master While equipped: Stats +10 Dex +10 Cun +9 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -10% HP.reg +5.00 ---------- misc Stam/turn +1.50 Masteries +0.39 Steamtech/Gunslinging +0.39 Steamtech/Bullets mastery Amulets can have magical properties. |
Vargh Redemption0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 1 tidal wave that expands slowly over 7 turns, dealing 29.50 cold and 32.80 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
Writhing Ring of the Hunter0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con ---------- misc Talents +1 Pain Enhancement System You have set the ring to grant you Pain Enhancement System! A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
Falidir0.1 T5 ring jewelry [Random Unique] Master While equipped: Stats +21 Str +3 Dex +6 Con dps ---------- Phys.crit +2.0% Crit.mult +15.00% Res.pen +5% physical Acc +17 (+3 eff.) Apr +17 ----- def ----- Armour +36 Defense +15 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +19 (+6 eff.) Pinning- +10% ---------- misc Max.stam +40.00 Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
Glossra0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +10 Str +9 Dex +5 Wil +10 Cun +14 Con dps ---------- Phys.crit +2.0% Phys.pwr +15 (+4 eff.) Dmg.mod +12% mind Acc +13 (+2 eff.) ----- def ----- Resists +9% nature +6% acid Phys.save +12 (+3 eff.) Max.HP +82.00 HP.reg +20.00 Heal.mod +19% ---------- misc Psi/ret +0.16 Rings can have magical properties. |
Pitchglamour the voratun ring0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +6 Dex dps ---------- Phys.pwr +20 (+5 eff.) Spell.pwr +20 (+6 eff.) Mind.pwr +18 (+4 eff.) Dmg.mod +20% nature +8% all Res.pen +30% darkness +15% cold Acc +29 (+5 eff.) Apr +17 On Hit (Melee): * 24% chance to slow global speed by 73% * 24 arcane resource burn ----- def ----- Defense +14 (+2 eff.) Resists +40% nature +6% light Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
Xanymina the Blackoblivion0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: dps ---------- Phys.pwr +20 (+5 eff.) Spell.pwr +20 (+6 eff.) Mind.pwr +20 (+4 eff.) Dmg.mod +6% blight +18% fire +12% darkness +8% all Res.pen +5% darkness On Hit (Melee): * 21% chance to reduce strength, dexterity, and constitution by 24 ----- def ----- Resists +16% blight +36% fire +12% nature +9% darkness Poison- +30% Disease- +21% Rings can have magical properties. |
voratun ring 'Bokagen'0.1 T5 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +7 Str +6 Wil dps ---------- Phys.pwr +20 (+5 eff.) Spell.pwr +20 (+6 eff.) Mind.pwr +20 (+4 eff.) Dmg.mod +6% physical +8% all ----- def ----- Armour +14 Resists +9% blight +6% fire Phys.save +3 (+1 eff.) Spell.save +3 (+1 eff.) Mind.save +12 (+2 eff.) Max.HP +100.00 HP.reg +20.00 Heal.mod +20% Disarm- +24% Confus- +24% Rings can have magical properties. |
Awakened Staff of Absorption (60-72 power, 60 apr, lightning element)7.0 T5 staff 2H weapon [Godslayer] Unknown Power 60.0 - 72.0 Arcane Uses 130% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+15 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 200 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
enhanced stralite steamgun of dampening =+stats + resists=4.0 T4 steamgun 1H weapon [Ego+] Nature/Disrupt/Steamtech Mastery Steamgun Mastery Acc+ +0.2% base dam (max 20%) Apr +12 Atk.spd 100% Range +9 Proj.spd +600% Uses 2.0 Steam While equipped: Stats +6 Str +7 Dex +6 Mag +5 Wil +6 Cun +6 Con ----- def ----- Resists +8% acid +12% lightning +10% cold +7% fire +5% all Spell.save +7 (+2 eff.) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Dourfear (23/23, 84-118 power, 14 apr)3.0 T4 arrow ammo [Random Unique] Master/Psionic Power 84.5 - 118.3 Physical Uses 70% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +14 Crit +17.5% Capacity 23 Ranged+ +50 physical +20 darkness On Hit.r1 +20 lightning +8 darkness On Hit: * 20% chance to slow global speed by 73% * 20% chance to knock the target back 3 spaces and deal 304 physical damage On Crit: * Wound the target dealing 272 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
pouch of dwarven-steel shots 'Taintking' (19/19, 40-47 power, 3 apr) =slow + half heal=3.0 T3 shot ammo [Rare] Master Power 39.5 - 47.4 Physical Uses 70% Dex, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +3 Crit +13.0% Capacity 19 Ranged+ +20 arcane On Hit.r1 +16 nature +16 arcane On Crit.r2 +16 nature On Hit: * 20% chance to slow global speed by 73% On Crit: * Wound the target dealing 272 physical damage across 5 turns and reducing healing by 50% While equipped: Shots are used with slings to pummel your foes to death. |
Curenight the pouch of voratun shots (21/21, 53-64 power, 6 apr)3.0 T5 shot ammo [Rare] Psionic Power 53.0 - 63.6 Physical Uses 70% Dex, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +6 Crit +7.0% Capacity 21 Ranged+ +25 nature +37 physical On Hit.r1 +25 darkness +25 nature On Crit.r2 +25 acid +25 mind On Hit: * 25% chance to reduce all saves and defense by 44 * 25% chance to reduce armor by 34% * 20% chance to knock the target back 3 spaces and deal 304 physical damage Shots are used with slings to pummel your foes to death. |
barbed pouch of voratun shots of torment (21/21, 68-81 power, 6 apr) =disable + half heal=3.0 T5 shot ammo [Ego++] Master/Psionic Power 67.5 - 81.0 Physical Uses 70% Dex, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +6 Crit +21.0% Capacity 21 On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns On Crit: * Wound the target dealing 272 physical damage across 5 turns and reducing healing by 50% While equipped: Shots are used with slings to pummel your foes to death. This item has been sent to the Item's Vault. |
Barkbore1.0 T5 belt armor [Random Unique] Nature/Master While equipped: Stats +6 Str +4 Con dps ---------- Phys.crit +6.0% Crit.mult +15.00% Phys.pwr +21 (+5 eff.) Dmg.mod +12% temporal Res.pen +15% nature +15% temporal On Hit (Melee): * 25% chance to slow global speed by 73% ----- def ----- Resists +9% temporal Phys.save +11 (+3 eff.) Max.HP +65.00 Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Size +1 A belt that goes around your waist. |
Giludunarivon (0 def, 4 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +7 Dex +13 Mag +3 Wil +3 Con dps ---------- Res.pen +20% acid ----- def ----- Armour +4 ---------- misc Light +3 Infravis +2 A pair of boots made of leather. |
Brass Goggles (10 def, 0 armour)2.0 T4 head armor [Unique] Master While equipped: Stats +20 Cun dps ---------- Steam.crit +5% Steampwr +5 (+1 eff.) Acc +20 (+3 eff.) Apr +15 ----- def ----- Defense +10 (+2 eff.) Resists +20% fire Blind- +100% ---------- misc Infravis +3 Sight +1 Masteries +0.20 Steamtech/Physics +0.20 Steamtech/Chemistry No self respecting craftsman would be caught without them! |
jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
amazing air recycler0.0 T5 steamtech tinker [Normal] Steamtech Attachable to head When attached: ----- def ----- Silence- +50% Returns 5 air each turn. Tinkers can be attached to normal items to improve them with steam power! |
perfect focus lens0.0 T5 steamtech tinker [Normal] Steamtech Attachable to head When attached: ---------- misc Infravis +9 Sight +3 See.Stealth +25 See.Invis +25 Blind-Fight: No penalty when attacking invisible/stealthed Tinkers can be attached to normal items to improve them with steam power! |
amazing fiery salve [power 80] amazing fiery salve [power 80]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 327% efficiency and 54% cooldown modifier. Remove 3 magical effects and grants a fiery aura (80% fire, light and lightning affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
amazing frost salve [power 80] amazing frost salve [power 80]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 327% efficiency and 54% cooldown modifier. Remove 3 physical effects and grants a frost aura (80% cold, darkness and nature affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
amazing healing salve [power 1155] amazing healing salve [power 1155]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 327% efficiency and 54% cooldown modifier. Heal 1155 Puts Talent Medical Injector on 15 cooldown Medical salve. |
amazing water salve [power 80] amazing water salve [power 80]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 327% efficiency and 54% cooldown modifier. Remove 3 mental effects and grants a water aura (80% blight, mind and acid affinity). Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
Essence of Bearness3.0 animal misc [Unique] Nature Invoke your inner bearness. Uses 100 power out of 100/100 The very essence of bearness! |
Heart of Poosh5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 100 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Phoenixvenom (dig speed 5 turns)3.0 T5 digger tool [Random Unique] Master/Psionic While equipped: Stats +5 Cun +3 Str dps ---------- Dmg.mod +14% mind +14% fire Res.pen +10% fire +25% mind +23% physical Acc +9 (+1 eff.) On Hit (Melee): * 20% chance to slow global speed by 73% ----- def ----- Resists +3% blight +3% temporal +3% light +9% acid Mind.save +11 (+2 eff.) ---------- misc Infravis +6 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 606.48 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 25 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
It Which Writhes0.0 T3 tentacle weird [Legendary] Unknown While equipped: Stats +3 Str +3 Dex +3 Mag -3 Wil +3 Con Fully Charged! Reduce the duration of all detrimental effects. Uses 10 power out of 10/10 Activation is instant. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By Valahisa the Thalore Gunslinger level 42
61st Regrowth 123rd year of Ascendancy at 17:44 see stats
A different point of view (Insane (Adventure) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Valahisa the Thalore Gunslinger level 22
29th Haze 122nd year of Ascendancy at 01:27 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By Valahisa the Thalore Gunslinger level 37
31st Regrowth 123rd year of Ascendancy at 02:10 see stats
Antimagic! (Insane (Adventure) difficulty)
Completed antimagic training in the Ziguranth camp.By Valahisa the Thalore Gunslinger level 31
3rd Regrowth 123rd year of Ascendancy at 21:59 see stats
Arachnophobia (Insane (Adventure) difficulty)
Destroyed the spydric menace.By Valahisa the Thalore Gunslinger level 49
71st Pyre 123rd year of Ascendancy at 07:20 see stats
Are you out of your mind?! (Insane (Adventure) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Valahisa the Thalore Gunslinger level 50
1st Haze 123rd year of Ascendancy at 15:00 see stats
Brave new world (Insane (Adventure) difficulty)
Went to the Far East and took part in the war.By Valahisa the Thalore Gunslinger level 47
39th Pyre 123rd year of Ascendancy at 09:59 see stats
Bringer of Doom (Insane (Adventure) difficulty)
Killed a Bringer of Doom.By Valahisa the Thalore Gunslinger level 50
27th Haze 123rd year of Ascendancy at 13:36 see stats
Can you bear it? So much bearness! (Insane (Adventure) difficulty)
Killed Borius in the Bearscape.By Valahisa the Thalore Gunslinger level 50
67th Regrowth 124th year of Ascendancy at 05:29 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Valahisa the Thalore Gunslinger level 11
1st Dusk 122nd year of Ascendancy at 20:59 see stats
Demonic Invasion (Insane (Adventure) difficulty)
Stopped a demonic invasion by closing their portal.By Valahisa the Thalore Gunslinger level 50
19th Dusk 123rd year of Ascendancy at 08:59 see stats
Destroyer's bane (Insane (Adventure) difficulty)
Killed Golbug the Destroyer.By Valahisa the Thalore Gunslinger level 46
36th Pyre 123rd year of Ascendancy at 09:39 see stats
Don't Poosh it! (Insane (Adventure) difficulty)
Killed Kelad in the lost land of Poosh.By Valahisa the Thalore Gunslinger level 44
8th Pyre 123rd year of Ascendancy at 16:49 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By Valahisa the Thalore Gunslinger level 34
25th Regrowth 123rd year of Ascendancy at 22:34 see stats
Evil denied (Insane (Adventure) difficulty)
Won ToME by preventing the Void portal from opening.By Valahisa the Thalore Gunslinger level 50
33rd Haze 123rd year of Ascendancy at 23:37 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Valahisa the Thalore Gunslinger level 23
32nd Haze 122nd year of Ascendancy at 12:29 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Valahisa the Thalore Gunslinger level 33
21st Regrowth 123rd year of Ascendancy at 17:37 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By Valahisa the Thalore Gunslinger level 47
68th Pyre 123rd year of Ascendancy at 00:15 see stats
Fear of Fours (Insane (Adventure) difficulty)
Killed all four bosses of the Slime Tunnels.By Valahisa the Thalore Gunslinger level 50
15th Haze 123rd year of Ascendancy at 04:50 see stats
Gem of the Moon (Insane (Adventure) difficulty)
Completed the Master Jeweler quest with Limmir.By Valahisa the Thalore Gunslinger level 50
50th Dusk 123rd year of Ascendancy at 22:31 see stats
Guiding Hand (Insane (Adventure) difficulty)
Saved all escorted adventurers.By Valahisa the Thalore Gunslinger level 42
66th Regrowth 123rd year of Ascendancy at 02:37 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Valahisa the Thalore Gunslinger level 22
29th Haze 122nd year of Ascendancy at 00:58 see stats
I cleared the room of death and all I got was this lousy achievement! (Insane (Adventure) difficulty)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Valahisa the Thalore Gunslinger level 50
1st Haze 123rd year of Ascendancy at 15:44 see stats
Invasion from the Depths (Insane (Adventure) difficulty)
Stopped a naga invasion by closing their portal.By Valahisa the Thalore Gunslinger level 50
59th Dusk 123rd year of Ascendancy at 00:14 see stats
Is that how it feels to be an escort quest?! (Insane (Adventure) difficulty)
Got saved from death in the Godfeaster by Malyu and managed to escape.By Valahisa the Thalore Gunslinger level 31
8th Allure 123rd year of Ascendancy at 23:41 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Valahisa the Thalore Gunslinger level 10
9th Mirth 122nd year of Ascendancy at 07:21 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Valahisa the Thalore Gunslinger level 20
9th Haze 122nd year of Ascendancy at 07:22 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Valahisa the Thalore Gunslinger level 30
6th Allure 123rd year of Ascendancy at 12:32 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By Valahisa the Thalore Gunslinger level 40
44th Regrowth 123rd year of Ascendancy at 09:25 see stats
Level 50 (Insane (Adventure) difficulty)
Got a character to level 50.By Valahisa the Thalore Gunslinger level 50
17th Dusk 123rd year of Ascendancy at 10:49 see stats
Orcrist (Insane (Adventure) difficulty)
Killed the leaders of the Orc Pride.By Valahisa the Thalore Gunslinger level 50
78th Dusk 123rd year of Ascendancy at 20:06 see stats
Overpowered! (Insane (Adventure) difficulty)
Did over 6000 damage in one attack.By Valahisa the Thalore Gunslinger level 49
70th Pyre 123rd year of Ascendancy at 12:59 see stats
Race through fire (Insane (Adventure) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Valahisa the Thalore Gunslinger level 50
26th Dusk 123rd year of Ascendancy at 03:37 see stats
Rescuer of the lost (Insane (Adventure) difficulty)
Rescued the merchant from the assassin lord.By Valahisa the Thalore Gunslinger level 18
39th Dusk 122nd year of Ascendancy at 11:56 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By Valahisa the Thalore Gunslinger level 26
62nd Haze 122nd year of Ascendancy at 06:41 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Valahisa the Thalore Gunslinger level 26
62nd Haze 122nd year of Ascendancy at 02:29 see stats
Sliders (Insane (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By Valahisa the Thalore Gunslinger level 46
36th Pyre 123rd year of Ascendancy at 11:04 see stats
Tactical master (Insane (Adventure) difficulty)
Fought the two Sorcerers without closing any invocation portals.By Valahisa the Thalore Gunslinger level 50
33rd Haze 123rd year of Ascendancy at 23:36 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By Valahisa the Thalore Gunslinger level 25
34th Haze 122nd year of Ascendancy at 13:21 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Valahisa the Thalore Gunslinger level 11
10th Mirth 122nd year of Ascendancy at 17:38 see stats
The Legend of Garkul (Insane (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By Valahisa the Thalore Gunslinger level 22
29th Haze 122nd year of Ascendancy at 01:27 see stats
The Right thing to do (Insane (Adventure) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Valahisa the Thalore Gunslinger level 27
75th Haze 122nd year of Ascendancy at 14:43 see stats
The Sun Still Shines (Insane (Adventure) difficulty)
Aeryn survived the last battle.By Valahisa the Thalore Gunslinger level 50
33rd Haze 123rd year of Ascendancy at 23:37 see stats
The bigger the better! (Insane (Adventure) difficulty)
Did over 3000 damage in one attack.By Valahisa the Thalore Gunslinger level 33
17th Regrowth 123rd year of Ascendancy at 10:24 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Valahisa the Thalore Gunslinger level 18
1st Haze 122nd year of Ascendancy at 18:41 see stats
There and back again (Insane (Adventure) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Valahisa the Thalore Gunslinger level 50
29th Regrowth 124th year of Ascendancy at 12:46 see stats
Thralless (Insane (Adventure) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Valahisa the Thalore Gunslinger level 27
75th Haze 122nd year of Ascendancy at 04:33 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Valahisa the Thalore Gunslinger level 26
61st Haze 122nd year of Ascendancy at 00:05 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Valahisa the Thalore Gunslinger level 17
28th Dusk 122nd year of Ascendancy at 18:39 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Valahisa the Thalore Gunslinger level 36
29th Regrowth 123rd year of Ascendancy at 23:29 see stats
Log
There is an item here: Zemekkys' Broken Hourglass
There is an item here: Frost Lord's Chain
There is an item here: wanderer's voratun amulet of soulsearing
There is an item here: voratun amulet 'Glintbloom'
There is an item here: Aeraleg the Deepsoath
There is an item here: Limmir's Amulet of the Moon
There is an item here: Limmir's Amulet of the Moon
There is an item here: Limmir's Amulet of the Moon
There is an item here: Garkul's Teeth
There is an item here: vitalizing stralite amulet of mastery (0.34 Steamtech / Bullets mastery)
There is an item here: Unflinching Eye
There is an item here: cleansing stralite amulet of strength (+6)
There is an item here: gold amulet 'Bregedunadan'
There is an item here: clarifying gold amulet of healing
There is an item here: The Far-Hand
There is an item here: Brandwill
There is an item here: gold amulet 'Floewend'
There is an item here: Choker of Dread
There is an item here: Daneth's Neckguard
There is an item here: copper amulet of willpower (+3)
There is an item here: Arilrabeth the Sunsage
There is an item here: cleansing copper amulet of strength (+2)
There is an item here: wanderer's steel amulet of manastreaming
--------------------------------
You transfer Bethyrassra the voratun ring to the online item's vault.
Saving done.
Saving game...
Saving done.
Valahisa deactivates her cloak's restoration systems.















































































































