Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
| Addons | ZOmnibus Addon Pack 1.0.6Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! Items Vault 1.1.2Donators/Buyers bonus! Enhanced Object Compare 1.1.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Thalore |
| Class | Doomed |
| Level / Exp | 33 / 73% |
| Size | medium |
| Lifes / Deaths | Killed by Betiba the telugoroth at level 19 on the 58th Regrowth 123rd year of Ascendancy at 15:30 0 / 7Killed by Grand Corruptor at level 25 on the 39th Dusk 123rd year of Ascendancy at 05:33 Killed by Belinn the banshee at level 25 on the 40th Dusk 123rd year of Ascendancy at 10:06 Killed by Grand Corruptor at level 26 on the 1st Haze 123rd year of Ascendancy at 13:10 Killed by dread at level 29 on the 10th Haze 123rd year of Ascendancy at 04:33 Killed by overpowered greater multi-hued wyrm at level 33 on the 67th Haze 123rd year of Ascendancy at 21:49 Killed by overpowered greater multi-hued wyrm at level 33 on the 67th Haze 123rd year of Ascendancy at 23:36 |
| Antimagic | Follower |
Primary Stats
| Strength | 20 (base 10) |
| Dexterity | 33 (base 10) |
| Constitution | 86 (base 60) |
| Magic | 11 (base 10) |
| Willpower | 77 (base 38) |
| Cunning | 73 (base 43) |
Resources
| Life | -11/935 |
| Hate | 47/108 |
| Equilibrium | 85 |
| Healing Factor | 0.85680399153931 |
| Regeneration | 76.420657806541 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 6 |
| See Invisible | 12 |
Offense: Mainhand
| Damage | 40 |
| Accuracy | 52 |
| Crit Chance | 31% |
| APR | 26 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 35 |
| Accuracy | 52 |
| Crit Chance | 30% |
| APR | 25 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 11 |
| Crit Chance | 19% |
| Speed | 1 |
Offense: Mind
| Mindpower | 72.025 |
| Crit Chance | 49% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +15% |
| Light | +15% |
| Arcane | +15% |
| Darkness | +15% |
| Physical | +10% |
| Mind | +52% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +10% |
| Temporal | +10% |
| Physical | +10% |
| Mind | +40% |
| Acid | +10% |
Defense: Base
| Armour (hardiness) | 20 (30%) |
| Defense | 27.925 |
| Ranged Defense | 29.925 |
| Fatigue | 0 |
| Physical Save | 41.191666666667 |
| Spell Save | 25.1375 |
| Mental Save | 60.49375 |
Defense: Resistances
| Acid | + 33%( 70%) |
| Blight | + 29%( 70%) |
| Physical | + 40%( 72%) |
| Cold | + 29%( 70%) |
| All | + 22%( 70%) |
| Darkness | + 53%( 82%) |
| Light | + 24%( 70%) |
| Mind | + 51%( 70%) |
| Fire | + 40%( 70%) |
| Nature | + 22%( 70%) |
Defense: Immunities
| Stun Resistance | 50% |
| Confusion Resistance | 48% |
| Fear Resistance | 50% |
| Knockback Resistance | 50% |
| Instadeath Resistance | 100% |
| Blind Resistance | 0% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental, physical effects and reduce all damage taken by 20% for 6 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 361 life over 5 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 352 life over 5 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 870% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 4 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
Class Talents
| Cursed / Darkness | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cursed / Shadows | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Cursed / Punishments | 1.30 |
| 1/5 |
| 2/5 |
| 2/5 |
| 5/5 |
| Cursed / One with shadows | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Force of will | 1.30 |
| 5/5 |
| 3/5 |
| 2/5 |
| 5/5 |
Generic Talents
| Cursed / Cursed aura | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Gestures | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Dark sustenance | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Mental Tyranny |
| talent | Gesture of Pain |
| talent | Deflection |
| talent | Call Shadows |
| talent | Antimagic Shield |
| beneficial effect | You feel your grip on reality slipping. Curse of Madness (power 3.0)Penalty : Fractured Sanity: -9% Mind Resistance, -12% Confusion Immunity Power 1+: Unleashed: +9% critical damage, +14% off-hand weapon damage Power 2+: -1 Luck, +5 Dexterity Power 3+: Conspirator: When you are confused, any foe that hits you or that you hit in melee becomes confused. Power 4+: Mania: Any time you lose more than 18.7% of your life over a single turn, the remaining cooldown of one of your talents is reduced by 1. |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+3 cooldowns). Infusion Saturation |
| beneficial effect | Horrible visions fill your mind. Curse of Nightmares (power 2.0)Penalty : Plagued by Visions: Your mental save has a 20% chance to be reduced by 14% when tested. Power 1+: Removed from Reality: +3 Physical Resistance, +2 Maximum Physical Resistance Power 2+: -1 Luck, +3 Willpower Power 3+: Suffocate: Your touch instills a horror that suffocates any weak, non-elite foe that hits you or that you hit in melee. At 3 levels below yours they lose 11 air and an additional 5 air for each level below that. Power 4+: Nightmare: Each time you are damaged by a foe there is a chance (currently 0%) of triggering a radius 5 nightmare (slow effects, hateful whispers, and summoned Terrors) for 8 turns. This chance grows each time you are struck but fades over time. |
| beneficial effect | You gain 17% resistance against fire. Resolve |
| detrimental effect | The target is blinded, unable to see anything. Blinded |
| beneficial effect | A flow of life spins around the target, regenerating 72.28 life per turn. Regeneration |
| beneficial effect | The target is recovering 9 life each turn and its healing modifier has been increased by 20%. Recovery |
| detrimental effect | The target is on fire, taking 55.60 fire damage per turn. Burning |
| beneficial effect | A shroud of darkness seems to fall across your path. Curse of Shrouds (power 5.0)Penalty : Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 14%) for 4 turns. Power 1+: Nightwalker: +20 Darkness Resistance, +12% Max Darkness Resistance, +12 See Invisible Power 2+: -1 Luck, +9 Constitution Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 20% for 1 turn after movement. Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 20% for 3 turns. |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
Enter the caverns of Ardhungol and look for Sun Paladin Rashim. Eight legs of wonderBut be careful; those are not small spiders... | active |
You failed to protect the lost anorithil from death by elder vampire. Escort: lost anorithil (level 1 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 1 of Daikara. Escort: lost warrior (level 1 of Daikara)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 7 of Dreadfell. Escort: lost warrior (level 7 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Daikara. Escort: repented thief (level 2 of Daikara)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You failed to protect the repented thief from death by stone troll. Escort: repented thief (level 2 of Trollmire) | failed |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 4 of Dreadfell. Escort: repented thief (level 4 of Dreadfell)As a reward you improved talent Charm Mastery (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Dreaming One. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girl | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 302. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Agrimley the hermit. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Stire of Derth has completed an elixir of avoidance without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of precision. You have aided Marus of Elvala in creating an elixir of mysticism. Marus of Elvala has completed an elixir of the savior without your aid. Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Isluvea the pair of hardened leather boots (4 def, 3 armour) (Nightmares) Isluvea the pair of hardened leather boots (4 def, 3 armour) (Nightmares)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Defense: +4 Ranged Defense: +4 Fatigue: -2% Changes resistances: +9% cold / +7% fire Maximum encumbrance: +22 Physical save: +5 Hate when firing a critical mind attack: +2.00 Hate per kill: +3.00 Maximum hate: +8.00 Maximum psi: +20.00 Curse of Nightmares A pair of boots made of leather. |
| Light source | Umbraphage UmbraphageRequires: - Level 15 Infused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% darkness / +15% light Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 Mindpower: +10 Light radius: +5 Absorbs all darkness in its light radius. It can be used to release the absorbed darkness, costing 9 power out of 8/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. This item has been sent to the Item's Vault. |
| On head | Crown of Command (3 def, 6 armour) (Shrouds) Crown of Command (3 def, 6 armour) (Shrouds)Requires: - Cunning 25 - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +6 Defense: +3 Fatigue: +4% Changes stats: +10 Wil / +3 Con Changes resistances: +8% physical Talent masteries: +0.20 Technique / Superiority +0.20 Technique / Field control Mindpower: +5 Curse of Shrouds It can be used to activate talent Indomitable (costing 54 power out of 18/60) : Effective talent level: 1.0 Power cost: 54 out of 18/60. Range: melee/personal Travel Speed: instantaneous Description: Halflings have one of the most powerful military forces in the known world and they have been at war with most other races for thousand of years. Removes 2 stun, daze, or pin effects, and makes you immune to stuns, dazes and pins for 2 turns. This talent takes no time to use. This crown was worn by the Halfling king Roupar, who ruled over the Nargol lands in the Age of Dusk. Those were dark times, and the king enforced order and discipline under the harshest of terms. Any who deviated were punished, any who disagreed were repressed, and many disappeared without a trace into his numerous prisons. All must be loyal to the crown or suffer dearly. When he died without heir the crown was lost and his kingdom fell into chaos. This item has been sent to the Item's Vault. |
| On hands | voratun gauntlets 'Nerokira' (0 def, 3 armour) (Shrouds) voratun gauntlets 'Nerokira' (0 def, 3 armour) (Shrouds)Requires: - Talent Armour Training Infused by nature Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +25 Physical power: +15 Armour: +3 Changes stats: +8 Str / +5 Dex / +3 Mag Damage when the wearer hits(melee): 40 mind / 40 darkness Changes resistances: +3% light Mental save: -5 Life regen: +6.00 Stamina each turn: +1.30 Psi each turn: +0.60 Mindpower: +16 Curse of Shrouds It can be used to activate talent Ruined Earth, placing all other charms into a 18 cooldown : Effective talent level: 3.0 Power cost: 18 out of 20/20. Range: 5.0 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Metal gloves protecting the hands up to the middle of the lower arm. This item has been sent to the Item's Vault. |
| Tool | Eye of the Dreaming One Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 Sleep immunity: +100% Mindpower: +5 It can be used to activate talent Sleep (costing 18 power out of 25/25) : Effective talent level: 3.0 Power cost: 18 out of 25/25. Range: 7.0 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 17 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 21% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
| On fingers | solipsist's gold ring of the mind (+12%) solipsist's gold ring of the mind (+12%)Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +6 Cun / +5 Wil Changes resistances: +12% mind Changes damage: +12% mind Mindpower: +5 Rings can have magical properties. |
| On fingers | titan's steel ring of the mind (+10%) titan's steel ring of the mind (+10%)Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +3 Con Changes resistances: +10% mind Changes damage: +10% mind Physical save: +6 Rings can have magical properties. |
| Around neck | stralite amulet 'Vorumira' stralite amulet 'Vorumira'Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Fatigue: -8% Changes stats: +6 Dex / +7 Cun / +7 Con Damage when the wearer is hit: 12 temporal Changes resistances penetration: +10% temporal Changes damage: +15% arcane Life regen: +1.20 Stamina each turn: +1.30 Movement speed: +10% Amulets can have magical properties. |
| In main hand | Amethyst of Sanctuary (15-16.5 power, 26 apr, mind damage) (Madness) Amethyst of Sanctuary (15-16.5 power, 26 apr, mind damage) (Madness)Requires: - Willpower 28 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 Base power: 15.0 - 16.5 Uses stats: 45% Wil, 22% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +26 Physical crit. chance: +6.0% Attack speed: 100% When wielded/worn: Changes stats: +8 Wil Changes resistances: +15% mind Talent masteries: +0.10 Psionic / Focus +0.20 Psionic / Absorption Mental save: +25 Maximum psi: +20.00 Mindpower: +15 Mental crit. chance: +8% Curse of Madness It can be used to activate talent Resonance Field (costing 23 power out of 19/25) : Effective talent level: 3.0 Power cost: 23 out of 19/25. Range: melee/personal Travel Speed: instantaneous Is: a mind power Description: Activate to create a resonance field that will absorb 50% of all damage you take (369 max absorption). The field will not interfere with Feedback gain. The max absorption value will scale with your Mindpower, and the effect lasts up to ten turns. This bright violet gem exudes a calming, focusing force. Holding it, you feel protected against outside forces. This item has been sent to the Item's Vault. |
| Around waist | balancing hardened leather belt of the vagrant (Madness) balancing hardened leather belt of the vagrant (Madness)Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +7.0% Changes stats: +4 Dex / +4 Cun / +3 Con Mental save: +9 Mindpower: +5 Mental crit. chance: +10% Curse of Madness A belt that goes around your waist. |
| In off hand | Psionic Fury (12-13.2 power, 25 apr, mind damage) (Nightmares) Psionic Fury (12-13.2 power, 25 apr, mind damage) (Nightmares)Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 3 Base power: 12.0 - 13.2 Uses stats: 40% Wil, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +25 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +4 Cun / +5 Wil Changes resistances: +10% mind Changes damage: +15% mind / +5% physical Mindpower: +10 Mental crit. chance: +8% Curse of Nightmares It can be used to release a wave of psionic power, costing 36 power out of 10/40. This mindstar constantly shakes and vibrates, as if a powerful force is desperately trying to escape. |
| Cloak | Destala's Scales (10 def, 0 armour) (Madness) Destala's Scales (10 def, 0 armour) (Madness)Requires: - Level 15 Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +10 Changes stats: +6 Cun Changes resistances penetration: +10% acid Changes damage: +15% acid Talent mastery: +0.20 Wild-gift / Venom drake aspect Mindpower: +6 Talent on hit(nature): Acidic Spray (10% chance level 2). Curse of Madness It can be used to activate talent Dissolve (costing 18 power out of 20/20) : Effective talent level: 2.4 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You strike the enemy with a rain of fast, acidic blows. You strike four times for pure acid damage. Every blow does 45% damage. Every two talent levels, one of your strikes becomes blinding acid instead of normal acid, blinding the target 25% of the time if it hits. Each point in acid drake talents also increases your acid resistance by 1%. This cloak is made from the scales of an infamous Venom Drake that terrorized the country side towards the end of the Age of Dusk. It was slain by a party led by Kestin Highfin, who had this cloak fashioned personally. This item has been sent to the Item's Vault. |
| Main armor | Robe of Force (12 def, 8 armour) (Shrouds) Robe of Force (12 def, 8 armour) (Shrouds)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Armour: +8 Defense: +12 Changes stats: +3 Cun / +4 Wil Changes resistances: +12% physical / +15% acid Changes resistances penetration: +10% mind / +10% physical Changes damage: +5% mind / +5% physical Physical save: +10 Mindpower: +8 Mental crit. chance: +4% Curse of Shrouds It can be used to send out a beam of kinetic energy, costing 9 power out of 10/10. This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
Inventory
Elixir of Mysticism Elixir of MysticismInfused by nature 0.00 Encumbrance. [Plot Item] Type: potion / potion It can be used to permanently increase your magic and willpower by three. A vial of glowing cyan fluid. |
Elixir of the Fox Elixir of the FoxInfused by nature 0.00 Encumbrance. [Plot Item] Type: potion / potion It can be used to permanently increase your dexterity and cunning by three. A vial of pink, airy fluid. |
healing infusion of the sneak (heal 464) healing infusion of the sneak (heal 464)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 464 life. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. regeneration infusion (heal 174 over 5 turns)regeneration infusion (heal 174 over 5 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 174 life over 5 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. sun infusion (rad 6; power 23; turns 5; dispells darkness)sun infusion (rad 6; power 23; turns 5; dispells darkness) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 6 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 12). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 23) for 5 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the sneak (resist 31%; cure magical, physical) wild infusion of the sneak (resist 31%; cure magical, physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical, physical effects and reduce all damage taken by 31% for 5 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the psychic (+16 for 7 turns, die at -635) heroism infusion of the psychic (+16 for 7 turns, die at -635)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 16 for 7 turns. Also while Heroism is active, you will only die when reaching -635 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. heroism infusion of the warrior (+8 for 11 turns, die at -577)heroism infusion of the warrior (+8 for 11 turns, die at -577) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 8 for 11 turns. Also while Heroism is active, you will only die when reaching -577 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the warrior (751% speed; 6 turns) movement infusion of the warrior (751% speed; 6 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 751% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. teleportation rune (range 48)teleportation rune (range 48) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 48 with a minimum range of 15. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. vision rune (radius 14; dur 21; see horror)vision rune (radius 14; dur 21; see horror) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to get a vision of the area surrounding you (14 radius) and to allow you to see invisible and stealthed creatures (power 20) for 21 turns. Your mind will become more receptive for 21 turns, allowing you to sense any horror around. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. lightning rune (187 lightning damage)lightning rune (187 lightning damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6.0 Cooldown: 25 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of lightning, doing 62.33 to 187.00 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. shielding rune (absorb 288 for 3 turns)shielding rune (absorb 288 for 3 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 288 damage for 3 turns. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. controlled phase door rune (range 7)controlled phase door rune (range 7) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 7. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. controlled phase door rune (range 7)controlled phase door rune (range 7) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 7. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score |
restful gold amulet of cunning (+4) restful gold amulet of cunning (+4)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -5% Changes stats: +4 Cun Life regen: +1.40 Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. restful voratun amulet of magic (+6)restful voratun amulet of magic (+6) Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -6% Changes stats: +6 Mag Life regen: +2.30 Amulets can have magical properties. |
Ring of Growth Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 Life regen: +0.15 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. This item has been sent to the Item's Vault. |
Inertial Twine Inertial TwineCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +5 Changes stats: +4 Str / +8 Wil Changes resistances: +5% physical Changes damage: +5% physical Physical save: +12 Knockback immunity: +100% It can be used to activate talent Bind (costing 23 power out of 28/28) : Effective talent level: 2.0 Power cost: 23 out of 28/28. Range: 5.0 Travel Speed: instantaneous Is: a mind power Description: Bind the target in crushing bands of telekinetic force, immobilizing it for 6 turns. The duration will improve with your Mindpower. The use of a telekinetically-wielded gem or mindstar as a focus will improve the effects of this talent considerably. This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
gold ring 'Neruleth' gold ring 'Neruleth'Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Damage when the wearer hits(melee): 6 acid Changes resistances: +3% mind / +6% acid Changes resistances penetration: +5% mind Disarm immunity: +30% Pinning immunity: +32% Knockback immunity: +28% Maximum life: +38.00 Rings can have magical properties. |
gold ring of misery gold ring of miseryInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Cun Damage when the wearer hits(melee): 10 gloom / 22 bleed Hate when firing a critical mind attack: +1.00 Maximum hate: +6.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 18 cooldown : Effective talent level: 4.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 44%. Rings can have magical properties. |
gladiator's stralite ring of frost (+24%) gladiator's stralite ring of frost (+24%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +8 Changes stats: +4 Str / +6 Con Changes resistances: +24% cold Changes damage: +12% cold Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. wizard's stralite ring of tenacitywizard's stralite ring of tenacity Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +2 Mag Spell save: +4 Disarm immunity: +28% Pinning immunity: +25% Knockback immunity: +34% Maximum life: +30.00 Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. voratun ringvoratun ring 0.10 Encumbrance. Type: jewelry / ring ; tier 5 Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. inquisitor's stralite battleaxe of amnesia (43-64.5 power, 3 apr) (Shrouds)inquisitor's stralite battleaxe of amnesia (43-64.5 power, 3 apr) (Shrouds) Requires: - Strength 35 Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 43.0 - 64.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% Special effect when this weapon hits: 25% chance to put talents on cooldown Special effect when this weapon crits: burns latent spell energy Damage when this weapon hits: +17 manaburn arcane When wielded/worn: Damage when the wearer is hit: 12 mind Curse of Shrouds Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. voratun battleaxe of erosion (58-87 power, 4 apr) (Shrouds)voratun battleaxe of erosion (58-87 power, 4 apr) (Shrouds) Requires: - Strength 48 Infused by nature 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 58.0 - 87.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% Damage when this weapon hits: +10 nature / +8 temporal Curse of Shrouds Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. voratun dagger (38.5-50.05 power, 9 apr) (Misfortune)voratun dagger (38.5-50.05 power, 9 apr) (Misfortune) Requires: - Dexterity 48 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 5 Base power: 38.5 - 50.1 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% Curse of Misfortune Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. stralite greatmaul (54-81 power, 3 apr) (Corpses)stralite greatmaul (54-81 power, 3 apr) (Corpses) Requires: - Strength 35 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 54.0 - 81.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% Curse of Corpses Massive two-handed maul. |
This item will automatically be transmogrified when you leave the level. stralite greatmaul (58.5-87.75 power, 3 apr) (Nightmares)stralite greatmaul (58.5-87.75 power, 3 apr) (Nightmares) Requires: - Strength 35 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 58.5 - 87.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% Curse of Nightmares Massive two-handed maul. |
This item will automatically be transmogrified when you leave the level. insidious voratun greatmaul (65.5-98.25 power, 4 apr) (Nightmares)insidious voratun greatmaul (65.5-98.25 power, 4 apr) (Nightmares) Requires: - Strength 48 Infused by nature 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 65.5 - 98.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 100% Damage when this weapon hits: +32 insidious poison Curse of Nightmares Massive two-handed maul. |
This item will automatically be transmogrified when you leave the level. voratun greatmaul (67.5-101.25 power, 4 apr) (Nightmares)voratun greatmaul (67.5-101.25 power, 4 apr) (Nightmares) Requires: - Strength 48 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 67.5 - 101.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 100% Curse of Nightmares Massive two-handed maul. |
This item will automatically be transmogrified when you leave the level. blazebringer's stralite greatsword of shearing (48.5-77.6 power, 3 apr) (Corpses)blazebringer's stralite greatsword of shearing (48.5-77.6 power, 3 apr) (Corpses) Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 48.5 - 77.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% Damage conversion: 45% fire When wielded/worn: Armour penetration: +11 Changes resistances penetration: +11% physical / +9% fire Changes damage: +8% physical Global speed: +2% Curse of Corpses Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. manaburning stralite greatsword of erosion (48.5-77.6 power, 3 apr) (Corpses)manaburning stralite greatsword of erosion (48.5-77.6 power, 3 apr) (Corpses) Requires: - Strength 35 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 48.5 - 77.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% Damage when this weapon hits: +16 nature / +26 manaburn arcane / +11 temporal Curse of Corpses Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. insidious voratun greatsword of projection (65.5-104.8 power, 4 apr) (Nightmares)insidious voratun greatsword of projection (65.5-104.8 power, 4 apr) (Nightmares) Requires: - Strength 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 65.5 - 104.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% Damage when this weapon hits: +14 mind / +44 insidious poison Curse of Nightmares It can be used to project an attack as mind damage doing 100% weapon damage, placing all other charms into a 6 cooldown. Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. Radiancethorn (32-44.8 power, 5 apr) (Nightmares)Radiancethorn (32-44.8 power, 5 apr) (Nightmares) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 32.0 - 44.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Physical power: +13 Changes stats: +5 Con Damage when the wearer hits(melee): 2 mind Changes resistances penetration: +9% physical Changes damage: +6% light Disarm immunity: +24% Mindpower: +4 Heals friendly targets nearby when you use a nature summon: +50 Curse of Nightmares Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. quick stralite longsword of ruin (34-47.6 power, 5 apr) (Madness)quick stralite longsword of ruin (34-47.6 power, 5 apr) (Madness) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 34.0 - 47.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 111% When wielded/worn: Accuracy: +9 Armour penetration: +13 Physical crit. chance: +7.0% Changes stats: +4 Dex Critical mult.: +11.00% Curse of Madness Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. voratun longsword (42.5-59.5 power, 6 apr) (Madness)voratun longsword (42.5-59.5 power, 6 apr) (Madness) Requires: - Strength 48 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 42.5 - 59.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Curse of Madness Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. stralite mace (36-50.4 power, 5 apr) (Nightmares)stralite mace (36-50.4 power, 5 apr) (Nightmares) Requires: - Strength 35 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 36.0 - 50.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% Curse of Nightmares Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. voratun mace of crippling (43.5-60.9 power, 6 apr) (Corpses)voratun mace of crippling (43.5-60.9 power, 6 apr) (Corpses) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 43.5 - 60.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 100% Special effect when this weapon crits: cripple the target When wielded/worn: Physical crit. chance: +10.0% Curse of Corpses Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. voratun mace of gravity (45-63 power, 6 apr) (Nightmares)voratun mace of gravity (45-63 power, 6 apr) (Nightmares) Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 45.0 - 63.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 100% Special effect when this weapon hits: 25% chance to crush the target Damage when this weapon hits: +9 gravity When wielded/worn: Changes damage: +10% physical Curse of Nightmares Blunt and deadly. |
harmonious pulsing mindstar of storms (14-15.4 power, 32 apr, mind damage) (Misfortune) harmonious pulsing mindstar of storms (14-15.4 power, 32 apr, mind damage) (Misfortune)Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 14.0 - 15.4 Uses stats: 45% Wil, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Damage when the wearer is hit: 8 lightning Changes resistances: +6% nature / +7% lightning Changes resistances penetration: +7% nature / +10% lightning Changes damage: +7% nature / +4% lightning Talent mastery: +0.10 Wild-gift / Harmony Equilibrium when hit: +1.20 Mindpower: +4 Mental crit. chance: +4% Curse of Misfortune It can be used to completes a nature powered mindstar set, placing all other charms into a 18 cooldown. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
horrifying pulsing mindstar of flames (12.5-13.75 power, 32 apr, mind damage) (Madness) horrifying pulsing mindstar of flames (12.5-13.75 power, 32 apr, mind damage) (Madness)Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 12.5 - 13.8 Uses stats: 45% Wil, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 4 mind / 6 darkness / 9 fire Changes resistances: +12% fire Changes resistances penetration: +4% fire Changes damage: +5% mind / +3% darkness / +15% fire Mindpower: +4 Mental crit. chance: +4% Global speed: +3% Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. nature's pulsing mindstar (13.5-14.85 power, 32 apr, mind damage) (Corpses)nature's pulsing mindstar (13.5-14.85 power, 32 apr, mind damage) (Corpses) Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.5 - 14.9 Uses stats: 45% Wil, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes resistances: +4% blight Changes damage: +5% nature Disease immunity: +13% Mindpower: +4 Mental crit. chance: +4% Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
pulsing mindstar 'Goregar' (13-14.3 power, 32 apr, mind damage) (Shrouds) pulsing mindstar 'Goregar' (13-14.3 power, 32 apr, mind damage) (Shrouds)Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.0 - 14.3 Uses stats: 45% Wil, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes stats: +2 Dex / +2 Mag / +2 Cun Changes resistances: +6% darkness Changes resistances penetration: +7% darkness Changes damage: +6% darkness / +3% acid Talent mastery: +0.10 Cursed / Darkness Blindness immunity: +16% Mindpower: +4 Mental crit. chance: +4% Infravision radius: +1 Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. pulsing mindstar of flames (13.5-14.85 power, 32 apr, mind damage) (Nightmares)pulsing mindstar of flames (13.5-14.85 power, 32 apr, mind damage) (Nightmares) Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.5 - 14.9 Uses stats: 45% Wil, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 11 fire Changes resistances: +13% fire Changes resistances penetration: +8% fire Changes damage: +9% fire Mindpower: +4 Mental crit. chance: +4% Global speed: +2% Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. pulsing mindstar of sand (13-14.3 power, 32 apr, mind damage) (Nightmares)pulsing mindstar of sand (13-14.3 power, 32 apr, mind damage) (Nightmares) Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.0 - 14.3 Uses stats: 45% Wil, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 5 physical Changes resistances: +7% physical Changes resistances penetration: +6% physical Changes damage: +6% physical Mindpower: +4 Mental crit. chance: +4% Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
radiant pulsing mindstar of nightfall (13.5-14.85 power, 32 apr, nature damage) (Madness) radiant pulsing mindstar of nightfall (13.5-14.85 power, 32 apr, nature damage) (Madness)Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.5 - 14.9 Uses stats: 45% Wil, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% Damage when this weapon hits: +5 light When wielded/worn: Changes resistances: +7% darkness Changes resistances penetration: +6% darkness Changes damage: +5% darkness Talent mastery: +0.20 Cursed / Darkness Blindness immunity: +16% Mindpower: +6 Mental crit. chance: +6% Light radius: +2 Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
resonating pulsing mindstar of balance (13.5-14.85 power, 32 apr, nature damage) (Madness) resonating pulsing mindstar of balance (13.5-14.85 power, 32 apr, nature damage) (Madness)Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. Base power: 13.5 - 14.9 Uses stats: 45% Wil, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes resistances: +6% mind Changes resistances penetration: +4% mind Changes damage: +4% mind Physical save: +6 Spell save: +4 Mental save: +5 Equilibrium when hit: +1.10 Psi when hit: +1.10 Maximum hate: +0.00 Mindpower: +4 Mental crit. chance: +4% Damage Resonance (when hit): +8% Curse of Madness It can be used to completes a psionic powered mindstar set, placing all other charms into a 18 cooldown. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. gifted living mindstar (17-18.7 power, 40 apr, mind damage) (Nightmares)gifted living mindstar (17-18.7 power, 40 apr, mind damage) (Nightmares) Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 17.0 - 18.7 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Mindpower: +11 Mental crit. chance: +5% Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. living mindstar (16.5-18.15 power, 40 apr, nature damage) (Nightmares)living mindstar (16.5-18.15 power, 40 apr, nature damage) (Nightmares) Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 16.5 - 18.2 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Mindpower: +5 Mental crit. chance: +5% Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
living mindstar 'Morningclash' (17-18.7 power, 40 apr, nature damage) (Corpses) living mindstar 'Morningclash' (17-18.7 power, 40 apr, nature damage) (Corpses)Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 Base power: 17.0 - 18.7 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% Burst (radius 1) on hit: +4 physical Burst (radius 2) on crit: +4 light Damage against: +15% Insect / +10% Horror When wielded/worn: Physical crit. chance: +3.0% Changes resistances: +8% nature Changes resistances penetration: +8% nature Changes damage: +10% nature Talent mastery: +0.20 Wild-gift / Harmony Life regen: +3.40 Equilibrium when hit: +1.80 Maximum life: +99.00 Mindpower: +5 Mental crit. chance: +5% Curse of Corpses It can be used to completes a nature powered mindstar set, placing all other charms into a 18 cooldown. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. shimmering elven-wood starstaff of projection (25-30 power, 5 apr, physical damage) (Nightmares)shimmering elven-wood starstaff of projection (25-30 power, 5 apr, physical damage) (Nightmares) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 100% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +25% physical Talent granted: +1 Command Staff Mana each turn: +0.19 Maximum mana: +65.00 Spellpower: +15 Spell crit. chance: +7% Curse of Nightmares It can be used to project a bolt from the staff, placing all other charms into a 5 cooldown. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. shimmering elven-wood vilestaff of warding (25-30 power, 5 apr, fire damage) (Misfortune)shimmering elven-wood vilestaff of warding (25-30 power, 5 apr, fire damage) (Misfortune) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 100% Mag Damage type: Fire Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Armour: +5 Defense: +6 Maximum wards: +2 fire Changes damage: +25% fire Talents granted: +1 Command Staff +3 Ward Mana each turn: +0.23 Maximum mana: +82.00 Spellpower: +12 Spell crit. chance: +4% Curse of Misfortune Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. dragonbone magestaff (30-36 power, 6 apr, cold damage) (Nightmares)dragonbone magestaff (30-36 power, 6 apr, cold damage) (Nightmares) Requires: - Magic 48 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 100% Mag Damage type: Cold Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes damage: +30% cold Talent granted: +1 Command Staff Spellpower: +15 Spell crit. chance: +5% Curse of Nightmares Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. dragonbone magestaff of fate (30-36 power, 6 apr, fire damage) (Corpses)dragonbone magestaff of fate (30-36 power, 6 apr, fire damage) (Corpses) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 100% Mag Damage type: Fire Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes damage: +30% fire Talent granted: +1 Command Staff Physical save: +9 Spell save: +5 Mental save: +8 Spellpower: +15 Spell crit. chance: +10% Curse of Corpses Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. dragonbone vilestaff (30-36 power, 6 apr, fire damage) (Misfortune)dragonbone vilestaff (30-36 power, 6 apr, fire damage) (Misfortune) Requires: - Magic 48 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 100% Mag Damage type: Fire Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes damage: +30% fire Talent granted: +1 Command Staff Spellpower: +15 Spell crit. chance: +5% Curse of Misfortune Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. dragonbone vilestaff (30-36 power, 6 apr, darkness damage) (Corpses)dragonbone vilestaff (30-36 power, 6 apr, darkness damage) (Corpses) Requires: - Magic 48 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 100% Mag Damage type: Darkness Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes damage: +30% darkness Talent granted: +1 Command Staff Spellpower: +15 Spell crit. chance: +5% Curse of Corpses Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. dragonbone vilestaff (30-36 power, 6 apr, darkness damage) (Corpses)dragonbone vilestaff (30-36 power, 6 apr, darkness damage) (Corpses) Requires: - Magic 48 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 100% Mag Damage type: Darkness Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes damage: +30% darkness Talent granted: +1 Command Staff Spellpower: +15 Spell crit. chance: +5% Curse of Corpses Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. potent dragonbone vilestaff of breaching (35-42 power, 6 apr, darkness damage) (Shrouds)potent dragonbone vilestaff of breaching (35-42 power, 6 apr, darkness damage) (Shrouds) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 35.0 - 42.0 Uses stat: 100% Mag Damage type: Darkness Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances penetration: +18% darkness Changes damage: +35% darkness Talent granted: +1 Command Staff Spellpower: +18 Spell crit. chance: +5% Curse of Shrouds Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. acidic stralite waraxe (34.5-48.3 power, 5 apr) (Nightmares)acidic stralite waraxe (34.5-48.3 power, 5 apr) (Nightmares) Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 34.5 - 48.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% Special effect when this weapon crits: splashes the target with acid Damage when this weapon hits: +13 acid Curse of Nightmares One-handed war axes. |
This item will automatically be transmogrified when you leave the level. stralite waraxe of projection (32.5-45.5 power, 5 apr) (Misfortune)stralite waraxe of projection (32.5-45.5 power, 5 apr) (Misfortune) Requires: - Strength 35 Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 32.5 - 45.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% Damage when this weapon hits: +13 mind Curse of Misfortune It can be used to project an attack as mind damage doing 100% weapon damage, placing all other charms into a 6 cooldown. One-handed war axes. |
This item will automatically be transmogrified when you leave the level. voratun waraxe (40.5-56.7 power, 6 apr) (Corpses)voratun waraxe (40.5-56.7 power, 6 apr) (Corpses) Requires: - Strength 48 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 40.5 - 56.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% Curse of Corpses One-handed war axes. |
This item will automatically be transmogrified when you leave the level. voratun waraxe (41-57.4 power, 6 apr) (Shrouds)voratun waraxe (41-57.4 power, 6 apr) (Shrouds) Requires: - Strength 48 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 41.0 - 57.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% Curse of Shrouds One-handed war axes. |
This item will automatically be transmogrified when you leave the level. voratun waraxe of erosion (41.5-58.1 power, 6 apr) (Corpses)voratun waraxe of erosion (41.5-58.1 power, 6 apr) (Corpses) Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 41.5 - 58.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% Damage when this weapon hits: +11 nature / +13 temporal Curse of Corpses One-handed war axes. |
This item will automatically be transmogrified when you leave the level. elven-wood longbow (Shrouds)elven-wood longbow (Shrouds) Requires: - Dexterity 35 - Talent Shoot 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +9 Curse of Shrouds Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. dragonbone longbow (Madness)dragonbone longbow (Madness) Requires: - Dexterity 48 - Talent Shoot 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 Curse of Madness Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. dragonbone longbow of fire (Misfortune)dragonbone longbow of fire (Misfortune) Requires: - Dexterity 48 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 Damage when this weapon hits(ranged): +5 fire When wielded/worn: Changes damage: +12% fire Curse of Misfortune Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. mighty dragonbone longbow (Misfortune)mighty dragonbone longbow (Misfortune) Requires: - Dexterity 48 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 When wielded/worn: Physical power: +9 Changes stats: +3 Str Curse of Misfortune Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. drakeskin leather sling (Misfortune)drakeskin leather sling (Misfortune) Requires: - Dexterity 48 - Talent Shoot 4.00 Encumbrance. Type: weapon / sling ; tier 5 Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +10 Curse of Misfortune Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. quiver of dragonbone arrows (13/13, 55-77 power, 18 apr)quiver of dragonbone arrows (13/13, 55-77 power, 18 apr) Requires: - Dexterity 48 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 55.0 - 77.0 Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +18 Physical crit. chance: +3.0% Capacity: 13 Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. quiver of dragonbone arrows (14/14, 52.5-73.5 power, 18 apr)quiver of dragonbone arrows (14/14, 52.5-73.5 power, 18 apr) Requires: - Dexterity 48 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 52.5 - 73.5 Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +18 Physical crit. chance: +3.0% Capacity: 14 Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. acidic pouch of voratun shots of accuracy (21/21, 56-67.2 power, 6 apr)acidic pouch of voratun shots of accuracy (21/21, 56-67.2 power, 6 apr) Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 56.0 - 67.2 Uses stats: 70% Dex, 50% Cun Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Accuracy: +13 Armour Penetration: +6 Physical crit. chance: +7.0% Capacity: 21 Special effect when this weapon crits: splashes the target with acid Damage when this weapon hits(ranged): +11 acid Shots are used with slings to pummel your foes to death. |
Girdle of the Calm Waters (Madness) Girdle of the Calm Waters (Madness)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% cold / +20% nature / +20% blight Healing mod.: +30% Curse of Madness A belt rumoured to have been worn by the Conclave healers. |
Phlegmstar the rough leather belt (Shrouds) Phlegmstar the rough leather belt (Shrouds)Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Damage when the wearer is hit: 8 nature Changes resistances: +5% cold / +6% fire Changes damage: +3% nature Curse of Shrouds A belt that goes around your waist. |
Mighty Girdle (Misfortune) Mighty Girdle (Misfortune)Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. When wielded/worn: Armour: +4 Maximum encumbrance: +70 Knockback immunity: +40% Curse of Misfortune This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
monstrous hardened leather belt of the vagrant (Nightmares) monstrous hardened leather belt of the vagrant (Nightmares)Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +8 Changes stats: +4 Str / +7 Con Physical save: +7 Mental save: +7 Mindpower: +5 Size category: +1 Curse of Nightmares A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. drakeskin leather belt (Madness)drakeskin leather belt (Madness) 1.00 Encumbrance. Type: armor / belt ; tier 5 Curse of Madness A belt that goes around your waist. |
cashmere cloak of implacability (2 def, 0 armour) (Misfortune) cashmere cloak of implacability (2 def, 0 armour) (Misfortune)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 Physical save: +6 Mental save: +7 Only die when reaching: -50.00 life Curse of Misfortune A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
murderer's cashmere cloak of mindcraft (2 def, 0 armour) (Shrouds) murderer's cashmere cloak of mindcraft (2 def, 0 armour) (Shrouds)Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +5 Armour penetration: +5 Defense: +2 Changes stats: +3 Dex / +2 Wil / +4 Cun Mental crit. chance: +5% Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
shadow cashmere cloak of the hunt (2 def, 0 armour) (Nightmares) shadow cashmere cloak of the hunt (2 def, 0 armour) (Nightmares)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +21 Defense: +2 Fatigue: -5% Changes resistances: +14% darkness Changes resistances penetration: +11% darkness Changes damage: +7% darkness Stealth bonus: +14 Maximum life: +44.00 Curse of Nightmares It can be used to activate talent Blinding Speed, placing all other charms into a 41 cooldown : Effective talent level: 2.0 Power cost: 41 out of 45/45. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 23% for 5 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
thick cashmere cloak of Eldoral (2 def, 7 armour) (Shrouds) thick cashmere cloak of Eldoral (2 def, 7 armour) (Shrouds)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +7 Defense: +2 Changes stats: +1 Cun / +2 Dex Changes resistances: +12% cold Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. elven-silk cloak of Eldoral (3 def, 0 armour) (Madness)elven-silk cloak of Eldoral (3 def, 0 armour) (Madness) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 Changes stats: +2 Cun / +3 Dex Curse of Madness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Spider-Silk Robe of Spydrรซ (10 def, 15 armour) (Madness) Spider-Silk Robe of Spydrรซ (10 def, 15 armour) (Madness)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +15 Armour Hardiness: +40% Defense: +10 Changes stats: +4 Wil / +5 Con Damage when the wearer is hit: 20 poison / 20 nature slow Changes resistances: +30% nature Changes damage: +10% nature / +10% mind / +10% acid Physical save: +10 Spell save: +10 Mindpower: +10 Mental crit. chance: +5% Curse of Madness This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
cashmere robe 'Betutira' (2 def, 0 armour) (Shrouds) cashmere robe 'Betutira' (2 def, 0 armour) (Shrouds)Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Accuracy: +8 Physical crit. chance: +1.0% Defense: +2 Damage when the wearer is hit: 4 physical Changes resistances: +13% mind Changes damage: +13% mind Stamina each turn: +0.60 Curse of Shrouds A cloth vestment. It offers no intrinsic protection but can be enchanted. |
tormentor's cashmere robe of frost (+19%) (2 def, 0 armour) (Nightmares) tormentor's cashmere robe of frost (+19%) (2 def, 0 armour) (Nightmares)Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 Changes stats: +6 Cun Changes resistances: +19% cold Changes damage: +13% cold Critical mult.: +12.00% Hate when firing a critical mind attack: +3.00 Mental crit. chance: +8% Curse of Nightmares A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant cashmere robe of life (2 def, 0 armour) (Nightmares) verdant cashmere robe of life (2 def, 0 armour) (Nightmares)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 Changes stats: +5 Con Changes resistances: +5% blight Changes damage: +5% nature Life regen: +7.20 Maximum life: +46.00 Healing mod.: +10% Curse of Nightmares A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. silk robe (3 def, 0 armour) (Nightmares)silk robe (3 def, 0 armour) (Nightmares) 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 Curse of Nightmares A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. silk robe of protection (7 def, 3 armour) (Corpses)silk robe of protection (7 def, 3 armour) (Corpses) Crafted by a master 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Armour: +3 Defense: +7 Physical save: +22 Curse of Corpses A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. slimy silk robe of fire (+22%) (3 def, 0 armour) (Corpses)slimy silk robe of fire (+22%) (3 def, 0 armour) (Corpses) Infused by nature Infused by arcane disrupting forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 Damage when the wearer hits(melee): 5 nature slow Damage when the wearer is hit: 7 nature slow Changes resistances: +22% fire Changes damage: +15% fire Curse of Corpses A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Crimson Robe (12 def, 0 armour) (Corpses) Crimson Robe (12 def, 0 armour) (Corpses)Requires: - Level 35 Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Defense: +12 Changes stats: +10 Cun / +10 Wil Damage when the wearer hits(melee): 35 mind / 10 gloom Damage when the wearer is hit: 35 mind / 10 gloom Changes resistances penetration: +20% all Talent masteries: +0.20 Psionic / Focus +0.20 Cursed / Punishments +0.10 Psionic / Solipsism +0.20 Cursed / Slaughter Psi each turn: +0.20 Hate when firing a critical mind attack: +4.00 Psi when firing a critical mind attack: +4.00 Hate per kill: +2.00 Mindpower: +20 Mental crit. chance: +9% Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. Talent on hit(mindpower): Agony (8% chance level 2). Talent on hit(mindpower): Hateful Whisper (8% chance level 2). Curse of Corpses This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves-his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. This item has been sent to the Item's Vault. |
This item will automatically be transmogrified when you leave the level. elven-silk robe (5 def, 0 armour) (Corpses)elven-silk robe (5 def, 0 armour) (Corpses) 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 Curse of Corpses A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. stormlord's elven-silk robe (5 def, 0 armour) (Misfortune)stormlord's elven-silk robe (5 def, 0 armour) (Misfortune) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 Changes stats: +5 Str / +7 Mag / +6 Wil Changes resistances: +13% lightning / +5% cold Changes damage: +10% physical / +13% lightning / +8% cold Curse of Misfortune A cloth vestment. It offers no intrinsic protection but can be enchanted. |
restorative pair of hardened leather boots of invasion (0 def, 3 armour) (Corpses) restorative pair of hardened leather boots of invasion (0 def, 3 armour) (Corpses)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Physical power: +4 Armour: +3 Fatigue: +3% Changes resistances penetration: +7% physical Life regen: +3.20 Healing mod.: +19% Curse of Corpses A pair of boots made of leather. |
Unbreakable Greaves (8 def, 20 armour) (Shrouds) Unbreakable Greaves (8 def, 20 armour) (Shrouds)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical power: +10 Armour: +20 Armour Hardiness: +20% Defense: +8 Fatigue: +12% Changes stats: +20 Str / -6 Dex / +10 Con Changes resistances: +15% physical / +15% acid Changes damage: +15% physical Knockback immunity: +100% Curse of Shrouds These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
This item will automatically be transmogrified when you leave the level. pair of drakeskin leather boots (0 def, 5 armour) (Misfortune)pair of drakeskin leather boots (0 def, 5 armour) (Misfortune) 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Curse of Misfortune A pair of boots made of leather. |
Spellhunt Remnants (4 def, 5 armour) (Corpses) Spellhunt Remnants (4 def, 5 armour) (Corpses)Requires: - Talent Armour Training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 4 When wielded/worn: Armour: +5 Defense: +4 Spell save: +10 Mindpower: +10 Mental crit. chance: +4% Curse of Corpses It can be used to destroy an arcane item (of a higher tier than the gauntlets), costing 1 power out of 150/150. These voratun gauntlets shine brightly beneath a thin layer of wear. Originally used in the spellhunt, it was often used to destroy arcane artifacts, curing the world of their influence. This item has been sent to the Item's Vault. |
Aletta's Diadem (0 def, 0 armour) (Nightmares) Aletta's Diadem (0 def, 0 armour) (Nightmares)Requires: - Willpower 24 Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Changes stats: +4 Cun / +4 Wil Damage when the wearer is hit: 12 mind Changes damage: +10% mind Mindpower: +12 Mental crit. chance: +5% Curse of Nightmares It can be used to activate talent Psychic Lobotomy (costing 8 power out of 10/10) : Effective talent level: 3.0 Power cost: 8 out of 10/10. Range: 7.0 Travel Speed: instantaneous Is: a mind power Description: Inflicts 225.27 mind damage and cripples the target's higher mental functions, reducing cunning by 17 and confusing (34% power) the target for 4 turns. The damage, cunning penalty, and confusion power will scale with your Mindpower. A filigree of silver set with many small jewels, this diadem seems radiant - ethereal almost. But its touch seems to freeze your skin and brings wild thoughts to your mind. You want to drop it, throw it away, and yet you cannot resist thinking of what powers it might bring you. Is this temptation a weak will on your part, or some domination from the artifact itself...? This item has been sent to the Item's Vault. |
Cutheruiyon (0 def, 3 armour) (Shrouds) Cutheruiyon (0 def, 3 armour) (Shrouds)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +4 Str Damage when the wearer hits(melee): 4 mind Hate per kill: +2.00 Mental crit. chance: +2% Curse of Shrouds A cap made of leather. |
This item will automatically be transmogrified when you leave the level. drakeskin leather cap (0 def, 5 armour) (Nightmares)drakeskin leather cap (0 def, 5 armour) (Nightmares) 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Curse of Nightmares A cap made of leather. |
This item will automatically be transmogrified when you leave the level. elven-silk wizard hat (3 def, 0 armour) (Misfortune)elven-silk wizard hat (3 def, 0 armour) (Misfortune) 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 Curse of Misfortune A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. mindwoven elven-silk wizard hat (3 def, 0 armour) (Madness)mindwoven elven-silk wizard hat (3 def, 0 armour) (Madness) Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 Psi each turn: +0.23 Mindpower: +3 Mental crit. chance: +3% Curse of Madness A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. mindwoven elven-silk wizard hat of decomposition (3 def, 0 armour) (Corpses)mindwoven elven-silk wizard hat of decomposition (3 def, 0 armour) (Corpses) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 Changes resistances: +5% fire / +4% cold / +5% lightning / +6% acid / +4% nature / +8% blight / +5% light / +5% darkness / +8% temporal Psi each turn: +0.19 Mindpower: +3 Mental crit. chance: +4% Curse of Corpses A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. stralite mail armour (4 def, 8 armour) (Madness)stralite mail armour (4 def, 8 armour) (Madness) Requires: - Strength 38 - Talent Armour Training 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 Fatigue: +16% Curse of Madness A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. stralite mail armour of implacability (4 def, 16 armour) (Corpses)stralite mail armour of implacability (4 def, 16 armour) (Corpses) Requires: - Strength 38 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +16 Defense: +4 Fatigue: +11% Physical save: +8 Curse of Corpses A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. stralite mail armour of spell shielding (4 def, 8 armour) (Nightmares)stralite mail armour of spell shielding (4 def, 8 armour) (Nightmares) Requires: - Strength 38 - Talent Armour Training Powered by arcane forces 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 Fatigue: +16% Changes resistances: +7% arcane Spell save: +14 Curse of Nightmares A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. reinforced leather armour of fire resistance (4 def, 7 armour) (Nightmares)reinforced leather armour of fire resistance (4 def, 7 armour) (Nightmares) Requires: - Strength 18 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 Fatigue: +8% Changes resistances: +19% fire Curse of Nightmares A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. cleansing drakeskin leather armour (5 def, 8 armour) (Shrouds)cleansing drakeskin leather armour (5 def, 8 armour) (Shrouds) Requires: - Strength 20 Infused by arcane disrupting forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 Fatigue: +8% Changes resistances: +15% nature / +16% blight Curse of Shrouds A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. drakeskin leather armour (5 def, 8 armour) (Corpses)drakeskin leather armour (5 def, 8 armour) (Corpses) Requires: - Strength 20 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 Fatigue: +8% Curse of Corpses A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. enlightening stralite plate armour of Eyal (7 def, 13 armour) (Shrouds)enlightening stralite plate armour of Eyal (7 def, 13 armour) (Shrouds) Requires: - Strength 48 - Talent Armour Training (level 3) Infused by nature Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 Fatigue: +26% Changes stats: +6 Cun / +4 Wil Mental save: +15 Life regen: +1.70 Maximum life: +52.00 Healing mod.: +16% Curse of Shrouds A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. cleansing voratun plate armour of lightning resistance (9 def, 16 armour) (Corpses)cleansing voratun plate armour of lightning resistance (9 def, 16 armour) (Corpses) Requires: - Strength 60 - Talent Armour Training (level 3) Infused by arcane disrupting forces Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 Fatigue: +26% Changes resistances: +17% lightning / +13% nature / +14% blight Curse of Corpses A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. voratun plate armour (9 def, 16 armour) (Misfortune)voratun plate armour (9 def, 16 armour) (Misfortune) Requires: - Strength 60 - Talent Armour Training (level 3) 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 Fatigue: +26% Curse of Misfortune A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. voratun plate armour (9 def, 16 armour) (Shrouds)voratun plate armour (9 def, 16 armour) (Shrouds) Requires: - Strength 60 - Talent Armour Training (level 3) 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 Fatigue: +26% Curse of Shrouds A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. reinforced stralite shield of resistance (10 def, 6 armour, 171 block) (Corpses)reinforced stralite shield of resistance (10 def, 6 armour, 171 block) (Corpses) Requires: - Strength 35 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +6 Defense: +10 Ranged Defense: +10 Fatigue: +14% Changes resistances: +7% fire / +5% cold / +8% lightning / +8% acid Talent granted: +4 Block Curse of Corpses Handheld deflection devices |
This item will automatically be transmogrified when you leave the level. voratun shield (12 def, 3 armour, 200 block) (Corpses)voratun shield (12 def, 3 armour, 200 block) (Corpses) Requires: - Strength 48 - Talent Armour Training (level 2) 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +3 Defense: +12 Ranged Defense: +12 Fatigue: +14% Talent granted: +5 Block Curse of Corpses Handheld deflection devices |
This item will automatically be transmogrified when you leave the level. voratun shield of fire resistance (+16%) (12 def, 3 armour, 205.5 block) (Shrouds)voratun shield of fire resistance (+16%) (12 def, 3 armour, 205.5 block) (Shrouds) Requires: - Strength 48 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +3 Defense: +12 Ranged Defense: +12 Fatigue: +14% Changes resistances: +16% fire Talent granted: +5 Block Curse of Shrouds Handheld deflection devices |
2 emerald 2 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
2 turquoise 2 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Gems can be sold for money or used in arcane rituals. |
ruby ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Gems can be sold for money or used in arcane rituals. |
bloodstone bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Gems can be sold for money or used in arcane rituals. |
diamond diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Gems can be sold for money or used in arcane rituals. |
nightwalker's brass lantern of the forge nightwalker's brass lantern of the forgeInfused by nature Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Physical crit. chance: +4.0% Physical power: +6 Changes stats: +3 Wil Damage when the wearer hits(melee): 11 dreamforge Damage when the wearer is hit: 12 dreamforge Changes resistances: +5% mind / +6% fire Critical mult.: +10.00% Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
This item will automatically be transmogrified when you leave the level. dwarven lanterndwarven lantern 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Light radius: +4 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
This item will automatically be transmogrified when you leave the level. scorching dwarven lantern of the sunscorching dwarven lantern of the sun Powered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Damage when the wearer is hit: 22 fire Changes resistances: +7% darkness / +6% fire Changes damage: +6% light Damage affinity(heal): +5% light Light radius: +5 It can be used to activate talent Sun Flare, placing all other charms into a 27 cooldown : Effective talent level: 3.0 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 11.56 light damage within radius 3. The damage done will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Blood-Runed Athame Blood-Runed Athame1.00 Encumbrance. [Plot Item] Type: misc / misc An athame, covered in blood runes. It radiates power. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
This item will automatically be transmogrified when you leave the level. dwarven voratun pickaxe (dig speed 19 turns)dwarven voratun pickaxe (dig speed 19 turns) Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Changes stats: +3 Str Physical save: +9 Spell save: +9 Mental save: +11 Maximum life: +44.00 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
This item will automatically be transmogrified when you leave the level. voratun pickaxe (dig speed 23 turns)voratun pickaxe (dig speed 23 turns) 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Changes stats: +3 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 9 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 180 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
steel torque of psychoportation [power 29] (27 cooldown) steel torque of psychoportation [power 29] (27 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to teleport randomly (rad 29), placing all other charms into a 27 cooldown. Torques are made by powerful psionics to store psionic powers. |
This item will automatically be transmogrified when you leave the level. voratun torque of kinetic psionic shield [power 141] (18 cooldown)voratun torque of kinetic psionic shield [power 141] (18 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 It can be used to setup a psionic shield, reducing all physical and acid damage by 141 for 6 turns, placing all other charms into a 18 cooldown. Torques are made by powerful psionics to store psionic powers. |
Honeywood Chalice Honeywood ChaliceInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +5 Str Changes resistances: +10% nature Changes damage: +5% physical Talent granted: +1 Battle Trance Physical save: +10 Life regen: +0.15 Healing mod.: +10% This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
This item will automatically be transmogrified when you leave the level. forceful elven-wood totem of cure illness [power 3] (18 cooldown)forceful elven-wood totem of cure illness [power 3] (18 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 It can be used to remove up to 3 diseases from the target, placing all other charms into a 18 cooldown. When used: 100% chance to regenerate 8 stamina. Natural totems are made by powerful wilders to store nature power. |
This item will automatically be transmogrified when you leave the level. striking elven-wood wand of firewall [power 229] (6 cooldown)striking elven-wood wand of firewall [power 229] (6 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 When wielded/worn: Talent granted: +3 Strike It can be used to creates a wall of flames lasting for 4 turns (dam 229 overall), placing all other charms into a 6 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By dud the Thalore Doomed level 30
21st Haze 123rd year of Ascendancy at 01:28 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By dud the Thalore Doomed level 20
2nd Pyre 123rd year of Ascendancy at 12:19 see stats
Against all odds
Killed Ukruk in the ambush.By dud the Thalore Doomed level 30
11st Haze 123rd year of Ascendancy at 21:26 see stats
Antimagic!
Completed antimagic training in the Ziguranth camp.By dud the Thalore Doomed level 16
1st Regrowth 123rd year of Ascendancy at 12:45 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By dud the Thalore Doomed level 33
67th Haze 123rd year of Ascendancy at 17:46 see stats
Brave new world
Went to the Far East and took part in the war.By dud the Thalore Doomed level 32
61st Haze 123rd year of Ascendancy at 16:21 see stats
Bringer of Doom
Killed a Bringer of Doom.By dud the Thalore Doomed level 28
7th Haze 123rd year of Ascendancy at 17:38 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By dud the Thalore Doomed level 10
5th Flare 122nd year of Ascendancy at 19:33 see stats
Destroyer's bane
Killed Golbug the Destroyer.By dud the Thalore Doomed level 31
56th Haze 123rd year of Ascendancy at 00:39 see stats
Exterminator
Killed 1000 creatures.By dud the Thalore Doomed level 16
8th Decay 122nd year of Ascendancy at 12:57 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By dud the Thalore Doomed level 20
8th Pyre 123rd year of Ascendancy at 21:53 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By dud the Thalore Doomed level 20
2nd Pyre 123rd year of Ascendancy at 11:52 see stats
Level 10
Got a character to level 10.By dud the Thalore Doomed level 10
5th Flare 122nd year of Ascendancy at 19:32 see stats
Level 20
Got a character to level 20.By dud the Thalore Doomed level 20
76th Regrowth 123rd year of Ascendancy at 05:02 see stats
Level 30
Got a character to level 30.By dud the Thalore Doomed level 30
11st Haze 123rd year of Ascendancy at 08:55 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By dud the Thalore Doomed level 12
31st Dusk 122nd year of Ascendancy at 01:50 see stats
Savior of the damsels in distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By dud the Thalore Doomed level 24
2nd Mirth 123rd year of Ascendancy at 10:32 see stats
Size matters
Did over 600 damage in one attack.By dud the Thalore Doomed level 24
77th Pyre 123rd year of Ascendancy at 14:39 see stats
Sliders
Activated a portal using the Orb of Many Ways.By dud the Thalore Doomed level 32
56th Haze 123rd year of Ascendancy at 04:13 see stats
Tales of the Spellblaze
Learned the eight chapters of the Spellblaze Chronicles.By dud the Thalore Doomed level 20
2nd Pyre 123rd year of Ascendancy at 12:19 see stats
The Arena
Unlocked Arena mode.By dud the Thalore Doomed level 8
7th Mirth 122nd year of Ascendancy at 12:53 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By dud the Thalore Doomed level 20
2nd Pyre 123rd year of Ascendancy at 12:19 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By dud the Thalore Doomed level 23
74th Pyre 123rd year of Ascendancy at 20:13 see stats
The secret city
Discovered the truth about mages.By dud the Thalore Doomed level 10
12nd Dusk 122nd year of Ascendancy at 16:19 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers compound.By dud the Thalore Doomed level 23
74th Pyre 123rd year of Ascendancy at 02:29 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By dud the Thalore Doomed level 28
8th Haze 123rd year of Ascendancy at 12:02 see stats
Treasure Hunter
Amassed 1000 gold pieces.By dud the Thalore Doomed level 21
9th Pyre 123rd year of Ascendancy at 23:47 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By dud the Thalore Doomed level 29
11st Haze 123rd year of Ascendancy at 08:55 see stats
Log
An unseen force begins to swirl around dud!
Overpowered greater multi-hued wyrm breathes ice!
You have deflected 5 incoming damage!
You fight through the pain! (+8 hate)
Dud is recovering from the damage!
Dud's mind surges with critical power!
Dud is invigorated by the attack!
Overpowered greater multi-hued wyrm hits dud for (65 antimagic), (5 deflected), 249 cold (249 total damage).
Overpowered greater multi-hued wyrm hits Shadow for 447 cold damage.
Overpowered greater multi-hued wyrm killed Shadow!
Burning from Overpowered greater multi-hued wyrm hits Overpowered greater multi-hued wyrm for 16 fire damage.
Agony from Dud hits Overpowered greater multi-hued wyrm for 31 mind, 62 mind (93 total damage).
Talent Agony is ready to use.
Dud is invigorated by the attack!
Dud stops being poisoned.
Dud's mind surges with critical power!
dud hits Overpowered greater multi-hued wyrm for 149 mind, 119 physical (268 total damage).
Burning from Overpowered greater multi-hued wyrm hits dud for (41 antimagic), 0 fire (0 total damage).
Dud uses Aura of Silence.
Overpowered greater multi-hued wyrm is silenced!
Shadow is silenced!
Overpowered greater multi-hued wyrm breathes sand!
You have deflected 6 incoming damage!
You fight through the pain! (+8 hate)
Dud loses sight!
Something hits Something for 366 physical damage.
Overpowered greater multi-hued wyrm hits dud for (6 deflected), 248 physical (248 total damage).
Your hatred grows even as your life fades! (+12 hate)
Saving game...
