Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
Addons | OldRPG Revival Tileset - Factions, NPC, Shaders 1.4.9 Nekarcos's Quality of Life 01: Effect Display 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
OldRPG Revival Tileset - Player Sprites 1 of 5 1.4.9 OldRPG Revival Tileset - Embers Player Sprites 1 of 4 1.4.9 OldRPG Revival Tileset - Terrain 2 of 2 1.4.9 OldRPG Revival Tileset - Player Sprites 3 of 5 1.4.9 Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Nekarcos's Quality of Life 05: Various (Fatal) Warnings 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
OldRPG Revival - Particles 2 of 2 1.4.9 OldRPG Revival - Achievements 2 of 2 1.4.9 OldRPG Revival Tileset - Player Sprites 5 of 5 1.4.9 Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log OldRPG Revival Tileset - Objects, Store, Stars 1.4.9 OldRPG Revival Tileset - Misc (Trap, Tactical, Lore, etc) 1.4.9 ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
OldRPG Revival Tileset - Embers Terrain 3 of 3 1.4.9 OldRPG Revival Tileset - Embers Player Sprites 3 of 4 1.4.9 OldRPG Revival Tileset - Embers NPCs&Such 1.4.9 OldRPG Revival - Particles 1 of 2 1.4.9 Items Vault 1.5.0Donators/Buyers bonus! OldRPG Revival Tileset - Embers Terrain 1 of 3 1.4.9 OldRPG Revival Tileset - Terrain 1 of 2 1.4.9 OldRPG Revival Tileset - Player Sprites 2 of 5 1.4.9 OldRPG Revival Tileset - Embers Misc 1.4.9 OldRPG Revival - Achievements 1 of 2 1.4.9 OldRPG Revival Tileset - Embers Terrain 2 of 3 1.4.9 Possessor Bonus Class 1.5.4Donators/Buyers bonus! OldRPG Revival Tileset - Embers Player Sprites 2 of 4 1.4.9 OldRPG Revival Tileset - Player Sprites 4 of 5 1.4.9 OldRPG Revival Tileset - Embers Player Sprites 4 of 4 1.4.9 Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game OldRPG Revival - UI 1.4.9oldRPG Tileset. Contains UI Elements. OldRPG Revival - Talents 1.4.9oldRPG Tileset. Contains talents. |
Campaign | Infinite |
Mode | Normal Roguelike |
Sex | Male |
Race | Ogre |
Class | Sawbutcher |
Level / Exp | 18 / 26% |
Size | big |
Lifes / Deaths | Killed by saw horror at level 18 on the 13rd Dusk 122nd year of Ascendancy at 10:44 / 1 |
Primary Stats
Strength | 51 (base 46) |
Dexterity | 16 (base 10) |
Constitution | 24 (base 17) |
Magic | 32 (base 10) |
Willpower | 17 (base 10) |
Cunning | 47 (base 36) |
Resources
Life | -323/576 |
Steam | 58/100 |
Healing Factor | 1.1082474226804 |
Regeneration | 0.2770618556701 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +294.0527753634% |
Spell | 0% |
Global | +84.246450351121% |
Vision
Sight | 10 |
Lite | 12 |
See Invisible | 6 |
Offense: Mainhand
Damage | 68 |
Accuracy | 29 |
Crit Chance | 32% |
APR | 8 |
Speed | 1.00 |
Offense: Offhand
Damage | 35 |
Accuracy | 29 |
Crit Chance | 32% |
APR | 8 |
Speed | 1.00 |
Offense: Spell
Spellpower | 26 |
Crit Chance | 27% |
Speed | 1 |
Offense: Mind
Mindpower | 33 |
Crit Chance | 27% |
Speed | 1 |
Offense: Damage Bonus
Acid | +19% |
Temporal | +13% |
Physical | +13% |
Fire | +19% |
All | +10% |
Offense: Damage Penetration
Darkness | +5% |
Defense: Base
Armour (hardiness) | 60.08934837382 (86.030927835052%) |
Defense | 25 |
Ranged Defense | 25 |
Fatigue | 29 |
Physical Save | 36 |
Spell Save | 24 |
Mental Save | 31 |
Defense: Resistances
Darkness | + 7%( 70%) |
Temporal | + 10%( 70%) |
Nature | + 7%( 70%) |
Lightning | + 18%( 70%) |
Cold | + 10%( 70%) |
All | + 4%( 70%) |
Defense: Immunities
Pinning Resistance | 30% |
Confusion Resistance | 10% |
Teleport Resistance | 100% |
Stun Resistance | 50% |
Instadeath Resistance | 100% |
Knockback Resistance | 10% |
Inscriptions (4/4)
Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 5.0 steam per turn. Can be activated for an instant burst of 25 steam. |
Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 118% efficiency and cooldown mod of 63%. Its effects scale with your Cunning stat. |
Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 111% efficiency and cooldown mod of 77%. Its effects scale with your Magic stat. |
Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 10.1 steam per turn. Can be activated for an instant burst of 51 steam. Its effects scale with your Cunning stat. |
Class Talents
Steamtech / Battlefield management | 1.30 |
| 3/5 |
| 4/5 |
| 2/5 |
| 5/5 |
Steamtech / Sawmaiming | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Steamtech / Butchery | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Steamtech / Battle machinery | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Steamtech / Physics | 1.20 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Steamtech / Blacksmith | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Ogre | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Steamtech / Chemistry | 1.20 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Effects
talent | Saw Wheels |
talent | Tempest of Metal |
talent | Overheat Saws |
talent | Grinding Shield |
detrimental effect | Huge cut that bleeds, doing 46.07 physical damage per turn. Bleeding |
detrimental effect | Reduces global action speed by 19%. Slow |
beneficial effect | Do not try to resist it! Ogric Wrath |
beneficial effect | Infinite Dungeon Challenge: Exterminator (Level 15) Challenge |
beneficial effect | Increases crit chance by 15% and critical power by 60%. 3 charge(s). Ogre Fury |
detrimental effect | Zone-wide effect: +20 magic, +2 mana regen, -20 accuracy, -20 stealth power. Sorcerous Aura |
Quests
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 15)Foes left: 50 | active |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 3)You completed the challenge and received: +3 Stat Points | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 14)You completed the challenge and received: +3 Stat Points | done |
Leave the level in less than 63 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (63) (Level 12)Turns left: 31 You completed the challenge and received: Random Artifact: Belutir (85% power, 3 apr) | done |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
On feet | pair of iron boots 'Flashbait' (0 def, 3 armour) pair of iron boots 'Flashbait' (0 def, 3 armour) 3.0 T1 feet armor [Rare] Nature While equipped: dps ---------- Dmg.mod +3% temporal On Hit (Melee): * 30% chance to daze at end of turn * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +3 Fatigue +2% Resists +6% lightning +6% temporal Phys.save +6 (+3 eff.) Pinning- +10% Knockbk- +10% Teleport- +100% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | bright brass lantern of health bright brass lantern of health2.0 T1 lite [Ego] Nature/Master While equipped: ----- def ----- Max.HP +40.00 ---------- misc Light +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Quasit's Skull (0 def, 12 armour) Quasit's Skull (0 def, 12 armour) 3.0 T2 head armor [Unique] Master While equipped: Stats +3 Con dps ---------- Acc +9 (+4 eff.) ----- def ----- Armour +12 Hardiness +5% Fatigue +5% Phys.save +12 (+5 eff.) Stun/Frz- +30% ---------- misc Light +5 Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
On hands | Chargesage the dwarven-steel gauntlets (0 def, 7 armour) Chargesage the dwarven-steel gauntlets (0 def, 7 armour)1.5 T3 hands armor [Rare] Nature While equipped: Stats +3 Dex dps ---------- Melee+ 6 physical Dmg.mod +3% physical ----- def ----- Armour +7 Resists +9% lightning ---------- misc Light +3 Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | Eremygrim [power 18] (15 cooldown) Eremygrim [power 18] (15 cooldown)2.0 T1 wand charm [Rare] Arcane While equipped: Stats +2 Con dps ---------- Phys.crit +4.0% Phys.pwr +4 (+1 eff.) ----- def ----- Phys.save +9 (+4 eff.) Disarm traps (18 bonus disarm power, based on Magic) along a range 3 line Puts all charms on 15 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | Shadowbutcher the steel ring Shadowbutcher the steel ring0.1 T2 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +6 (+3 eff.) Melee+ 23 light Ranged+ 23 light Res.pen +5% darkness Melee Ret 4 blight On Hit (Melee): * 20% chance to disease * 11% chance to blind On Hit (Ranged): * 11% chance to blind ----- def ----- Fatigue -4% Resists +3% darkness ---------- misc Max.enc +24 Rings can have magical properties. |
On fingers | Aerochak Aerochak0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +3 Wil dps ---------- Dmg.mod +9% acid Melee Ret 16 acid On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Mind.save +6 (+3 eff.) Rings can have magical properties. |
Around neck | Chydosahek Chydosahek0.1 T2 amulet jewelry [Random Unique] Nature/Psionic While equipped: Stats +4 Dex +2 Wil +5 Cun dps ---------- Mind.pwr +6 (+3 eff.) ----- def ----- Resists +3% nature +6% cold Mind.save +8 (+4 eff.) Confus- +10% ---------- misc See.Invis +6 Amulets can have magical properties. |
In main hand | Alutogamas the steel steamsaw (111% power, 8 apr) Alutogamas the steel steamsaw (111% power, 8 apr) 3.0 T2 steamsaw 1H weapon [Random Unique] Nature/Master/Psionic/Steamtech Power 111% Range: 1.5x Uses 100% Str Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +8 Crit +2.0% Atk.spd 100% Block +24 On Hit.r1 +36 20% chance of physical repulsion On Hit: * Projects up to 1 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) Uses 1.0 Steam While equipped: dps ---------- Mind.pwr +4 (+2 eff.) Melee+ 5 acid Melee Ret 12 acid ----- def ----- Armour +3 Defense +11 (+5 eff.) Fatigue +6% Proj.evade +7% ---------- misc Max.psi +50.00 Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Around waist | blurring rough leather belt of carrying blurring rough leather belt of carrying 1.0 T1 belt armor [Ego] Arcane/Master While equipped: ----- def ----- Defense +8 (+4 eff.) Fatigue -9% Stealth +6 ---------- misc Max.enc +31 A belt that goes around your waist. |
In off hand | Heatnigh the steel steamsaw (112% power, 8 apr) Heatnigh the steel steamsaw (112% power, 8 apr) 3.0 T2 steamsaw 1H weapon [Random Unique] Arcane/Steamtech Power 112% Range: 1.5x Uses 100% Str Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +8 Crit +2.0% Atk.spd 100% Block +23 Melee+ +7 lightning +8 fire +6 light Against +9% Undead On Hit.r1 +6 fire +36 20% chance of physical repulsion On Hit: * 25% chance for lightning to arc to a second target Uses 1.0 Steam While equipped: dps ---------- Dmg.mod +9% fire ----- def ----- Armour +3 Defense +4 (+2 eff.) Fatigue +6% ---------- misc Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Cloak | linen cloak of protection (1 def, 0 armour) linen cloak of protection (1 def, 0 armour)2.0 T1 cloak armor [Ego] Arcane While equipped: ----- def ----- Defense +1 (+0 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | spiked steel plate armour of resilience (4 def, 21 armour) spiked steel plate armour of resilience (4 def, 21 armour) 17.0 T2 massive armor [Ego] Nature/Master While equipped: dps ---------- Melee Ret 40 physical ----- def ----- Armour +21 Defense +4 (+2 eff.) Fatigue +23% Max.HP +26.00 A suit of armour made of metal plates. |
Inventory
Antimagic Wyrm Bile Extract Antimagic Wyrm Bile Extract0.4 potion [Unique] Master Quaff the elixir. This potent elixir extracted from a powerful wyrm can grant the power to repel arcane forces. |
steam generator implant of the sneak (steam 7) steam generator implant of the sneak (steam 7)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 28 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 7.3 steam per turn. Can be activated for an instant burst of 37 steam. Its effects scale with your Cunning stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
wild infusion of the duelist (resist 12%; cure physical) wild infusion of the duelist (resist 12%; cure physical)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 12% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the sneak (resist 16%; cure magical) wild infusion of the sneak (resist 16%; cure magical)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 16% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion (332% speed; 5 turns) movement infusion (332% speed; 5 turns)0.1 T2 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 332% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
invisibility rune (power 8 for 5 turns) invisibility rune (power 8 for 5 turns)0.1 T3 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to become invisible (power 8) for 5 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
insulating copper amulet insulating copper amulet0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +10% cold +11% fire Amulets can have magical properties. |
steel amulet of mastery (0.13 Steamtech / Battle machinery) steel amulet of mastery (0.13 Steamtech / Battle machinery)0.1 T2 amulet jewelry [Ego] Master While equipped: ---------- misc Masteries +0.13 Steamtech/Battle machinery Amulets can have magical properties. |
mule's copper ring of nature (+22%) mule's copper ring of nature (+22%)0.1 T1 ring jewelry [Ego] Nature/Master While equipped: dps ---------- Dmg.mod +11% nature ----- def ----- Fatigue -5% Resists +22% nature ---------- misc Max.enc +21 Rings can have magical properties. |
psionicist's copper ring of fire (+22%) psionicist's copper ring of fire (+22%)0.1 T1 ring jewelry [Ego] Nature/Psionic While equipped: Stats +2 Wil dps ---------- Dmg.mod +11% fire ----- def ----- Resists +22% fire Mind.save +4 (+2 eff.) Rings can have magical properties. |
titan's copper ring of lightning (+22%) titan's copper ring of lightning (+22%)0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +3 Con dps ---------- Dmg.mod +11% lightning ----- def ----- Resists +22% lightning Phys.save +6 (+3 eff.) Rings can have magical properties. |
mule's steel ring of lightning (+20%) mule's steel ring of lightning (+20%)0.1 T2 ring jewelry [Ego] Nature/Master While equipped: dps ---------- Dmg.mod +10% lightning ----- def ----- Fatigue -4% Resists +20% lightning ---------- misc Max.enc +22 Rings can have magical properties. |
rogue's steel ring of arcana(+0.11/turn) rogue's steel ring of arcana(+0.11/turn)0.1 T2 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Cun ----- def ----- Defense +6 (+3 eff.) Silence- +22% ---------- misc Mana/turn +0.11 Rings can have magical properties. |
The Black Ring The Black Ring0.1 T3 ring jewelry [Unique] Arcane While equipped: ----- def ----- Spell.save +7 (+3 eff.) ---------- misc Masteries +0.20 Corruption/Fearfire ShadowPwr +5 On Spell Hit: 10% Darkfire 3 Grants spell-crit equal to half of your Shadow Power. "An innocuous bauble. Until you look through the hole." |
Kor's Fall (100% power, 0 apr, darkness element) Kor's Fall (100% power, 0 apr, darkness element)5.0 T1 staff 2H weapon [Unique] Arcane Power 100% Range: 1.2x Uses 110% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +0 Crit +1.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +8% Spell.pwr +7 (+3 eff.) Dmg.mod +10% acid +10% fire +10% darkness +10% blight ---------- misc See.Invis +2 Talents +1 Command Staff Masteries +0.10 Corruption/Bone Bone Spear: Level 3.0 Pwr.cost 6 out of 6/6. Range 10 Travel.spd instantaneous Is a spell Description: Conjures up a spear of bones, doing 81.42 physical damage to all targets in line, and inflicting bleeding for another 40.71 damage over 5 turns. The damage will increase with your Spellpower. Made from the bones of many creatures, this staff glows with power. You can feel its evil presence even from a distance. |
iron greatsword of phasing (117% power, 10 apr) iron greatsword of phasing (117% power, 10 apr)3.0 T1 greatsword 2H weapon [Ego] Arcane Power 117% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit.pwr / acc Apr +10 Crit +2.5% Atk.spd 100% Phasing +21% Massive two-handed swords. |
Genocide (152% power, 4 apr) Genocide (152% power, 4 apr)3.0 T3 greatsword 2H weapon Reqs Wil 20 [Unique] Nature/Master Power 152% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit.pwr / acc Apr +4 Crit +18.0% Atk.spd 100% Against +25% Orc While equipped: Stats +7 Str +7 Dex +7 Con ----- def ----- D.Red.from +15% Orc HP.reg +0.50 ---------- misc Stam/turn +1.00 Telepathy Humanoid/Orc Farian was King Toknor's captain, and fought by his side in the great Battle of Last Hope. However, when he returned after the battle to find his hometown burnt in an orcish pyre, a madness overtook him. The desire for vengeance made him quit the army and strike out on his own, lightly armoured and carrying nought but his sword. Most thought him dead until the reports came back of a fell figure tearing through the orcish encampments, slaughtering all before him and mercilessly butchering the corpses after. It is said his blade drank the blood of 100 orcs each day until finally all of Maj'Eyal was cleared of their presence. When the final orc was slain and no more were to be found, Farian at the last turned the blade on himself and stuck it through his chest. Those nearby said his body shook with convulsions as he did so, though they could not tell whether he was laughing or crying. |
blazebringer's iron longsword of persecution (105% power, 2 apr) blazebringer's iron longsword of persecution (105% power, 2 apr)3.0 T1 longsword 1H weapon [Ego+] Nature/Disrupt Power 106% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit.pwr / acc Apr +2 Crit +2.5% Atk.spd 100% Against +6% Unnatural On Crit.r2 +5 fire While equipped: Stats +2 Wil dps ---------- All.spd +2% Res.pen +6% fire Sharp, long, and deadly. |
insidious iron longsword (104% power, 2 apr) insidious iron longsword (104% power, 2 apr)3.0 T1 longsword 1H weapon [Ego] Nature Power 105% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit.pwr / acc Apr +2 Crit +2.5% Atk.spd 100% Melee+ +14 insidious poison Sharp, long, and deadly. |
plaguebringer's steel longsword (108% power, 3 apr) plaguebringer's steel longsword (108% power, 3 apr)3.0 T2 longsword 1H weapon [Ego+] Arcane Power 108% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit.pwr / acc Apr +3 Crit +3.0% Atk.spd 100% Melee+ +5 blight On Hit: 10% Epidemic 2 On Hit: * 5% chance to disease While equipped: ----- def ----- Disease- +16% Sharp, long, and deadly. |
insidious steel mace of massacre (120% power, 3 apr) insidious steel mace of massacre (120% power, 3 apr)3.0 T2 mace 1H weapon [Ego] Nature/Master Power 121% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.1% dam / acc Apr +3 Crit +1.0% Atk.spd 100% Melee+ +11 insidious poison Blunt and deadly. |
Sunquill (104% power, 2 apr) Sunquill (104% power, 2 apr)3.0 T1 waraxe 1H weapon [Rare] Psionic Power 105% Range: 1.4x Uses 100% Str Dmg Light Acc+ +0.2% crit / acc Apr +2 Crit +3.5% Atk.spd 100% Melee+ +6 mind On Crit.r2 +8 fire On Hit: * 11% chance to cause random gloom While equipped: Stats +1 Cun +1 Wil dps ---------- Dmg.mod +3% fire Res.pen +5% light Melee Ret 4 light ----- def ----- Resists +3% fire One-handed war axes. |
thought-forged iron waraxe of dampening (102% power, 2 apr) thought-forged iron waraxe of dampening (102% power, 2 apr)3.0 T1 waraxe 1H weapon [Ego] Disrupt/Psionic Power 102% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit / acc Apr +2 Crit +3.5% Atk.spd 100% Melee+ +6 mind On Hit: * 10% chance to cause random gloom While equipped: Stats +1 Cun +1 Wil ----- def ----- Resists +8% acid +8% fire +8% cold +7% lightning Spell.save +5 (+2 eff.) One-handed war axes. |
hateful steel waraxe (104% power, 3 apr) hateful steel waraxe (104% power, 3 apr)3.0 T2 waraxe 1H weapon [Ego] Psionic Power 105% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit / acc Apr +3 Crit +4.0% Atk.spd 100% Melee+ +7 darkness Against +5% Living One-handed war axes. |
balanced dwarven-steel waraxe of massacre (130% power, 4 apr) balanced dwarven-steel waraxe of massacre (130% power, 4 apr)3.0 T3 waraxe 1H weapon [Ego] Master Power 131% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit / acc Apr +4 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Acc +6 (+3 eff.) ----- def ----- Defense +6 (+3 eff.) Disarm- +22% One-handed war axes. |
dwarven-steel waraxe 'Lustrenull' (125% power, 4 apr) dwarven-steel waraxe 'Lustrenull' (125% power, 4 apr)3.0 T3 waraxe 1H weapon [Rare] Master Power 126% Range: 1.4x Uses 100% Str Dmg Light Acc+ +0.2% crit / acc Apr +4 Crit +4.5% Atk.spd 100% On Crit.r2 +8 temporal While equipped: dps ---------- Dmg.mod +24% light Acc +5 (+2 eff.) On Hit (Melee): * 15% chance to blind ----- def ----- Defense +7 (+3 eff.) Resists +6% light Disarm- +20% One-handed war axes. |
insidious dwarven-steel waraxe of erosion (118% power, 4 apr) insidious dwarven-steel waraxe of erosion (118% power, 4 apr)3.0 T3 waraxe 1H weapon [Ego] Nature Power 118% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit / acc Apr +4 Crit +4.5% Atk.spd 100% Melee+ +10 insidious poison +7 temporal +6 nature One-handed war axes. |
Zubyba (104% power, 6 apr) Zubyba (104% power, 6 apr)1.0 T2 dagger 1H weapon [Rare] Psionic Power 105% Range: 1.3x Uses 45% Str, 45% Dex Dmg Physical Acc+ +0.5% APR / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +6 mind On Hit: * 10% chance to cause random gloom While equipped: Stats +2 Cun +2 Wil dps ---------- Dmg.mod +3% acid ----- def ----- Armour +6 Resists +3% mind Disease- +15% Stun/Frz- +20% Knockbk- +20% Sharp, short and deadly. |
blooming vined mindstar of resolve (87% power, 18 apr, mind damage) blooming vined mindstar of resolve (87% power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Ego] Nature/Psionic Power 87% Range: 1.1x Uses 35% Wil, 15% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: Stats +3 Wil dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) ----- def ----- Phys.save +3 (+2 eff.) Heal.mod +13% Heal/summ +14 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
arcing steel steamsaw of cold resistance (+15%) (111% power, 8 apr) arcing steel steamsaw of cold resistance (+15%) (111% power, 8 apr)3.0 T2 steamsaw 1H weapon [Ego] Arcane/Master/Steamtech Power 111% Range: 1.5x Uses 100% Str Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +8 Crit +2.0% Atk.spd 100% Block +25 Melee+ +5 lightning On Hit.r1 +0 20% chance of physical repulsion On Hit: * 25% chance for lightning to arc to a second target Uses 1.0 Steam While equipped: ----- def ----- Armour +3 Defense +4 (+2 eff.) Fatigue +6% Resists +15% cold ---------- misc Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
flaming steel steamsaw of reflection (108% power, 8 apr) flaming steel steamsaw of reflection (108% power, 8 apr)3.0 T2 steamsaw 1H weapon [Ego] Arcane/Steamtech Power 108% Range: 1.5x Uses 100% Str Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +8 Crit +2.0% Atk.spd 100% Block +22 On Hit.r1 +6 fire Uses 1.0 Steam While equipped: ----- def ----- Armour +3 Defense +4 (+2 eff.) Fatigue +6% Resists +11% light +11% darkness ---------- misc Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
quick steel steamsaw of purging (104% power, 8 apr) quick steel steamsaw of purging (104% power, 8 apr)3.0 T2 steamsaw 1H weapon [Ego++] Disrupt/Master/Steamtech Power 105% Range: 1.5x Uses 100% Str Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +8 Crit +2.0% Atk.spd 111% Block +21 Melee+ +5 nature On Hit.r1 +0 20% chance of physical repulsion On Hit: * 25% chance to remove a magical effect Uses 1.0 Steam While equipped: Stats +1 Dex dps ---------- Acc +6 (+3 eff.) ----- def ----- Armour +3 Defense +4 (+2 eff.) Fatigue +6% ---------- misc Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
steel steamsaw (108% power, 8 apr) steel steamsaw (108% power, 8 apr)3.0 T2 steamsaw 1H weapon [Normal] Steamtech Power 108% Range: 1.5x Uses 100% Str Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +8 Crit +2.0% Atk.spd 100% Block +22 Uses 1.0 Steam While equipped: ----- def ----- Armour +3 Defense +4 (+2 eff.) Fatigue +6% ---------- misc Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Flashdash the dwarven-steel steamsaw (117% power, 14 apr) Flashdash the dwarven-steel steamsaw (117% power, 14 apr)3.0 T3 steamsaw 1H weapon [Rare] Nature/Steamtech Power 117% Range: 1.5x Uses 100% Str Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +14 Crit +3.0% Atk.spd 100% Block +50 Melee+ +4 lightning On Hit.r1 +8 acid +0 20% chance of physical repulsion On Crit.r2 +8 acid Uses 1.0 Steam While equipped: dps ---------- Melee+ 6 acid Melee Ret 12 acid 12 lightning ----- def ----- Armour +4 Defense +6 (+3 eff.) Fatigue +8% Resists +6% lightning ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
deflecting dwarven-steel steamsaw of massacre (133% power, 14 apr) deflecting dwarven-steel steamsaw of massacre (133% power, 14 apr)3.0 T3 steamsaw 1H weapon [Ego] Master/Steamtech Power 134% Range: 1.5x Uses 100% Str Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +14 Crit +3.0% Atk.spd 100% Block +44 Uses 1.0 Steam While equipped: ----- def ----- Armour +4 Defense +10 (+5 eff.) Fatigue +8% Proj.evade +5% ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
reinforced dwarven-steel steamsaw of resilience (125% power, 14 apr) reinforced dwarven-steel steamsaw of resilience (125% power, 14 apr)3.0 T3 steamsaw 1H weapon [Ego] Nature/Master/Steamtech Power 126% Range: 1.5x Uses 100% Str Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +14 Crit +3.0% Atk.spd 100% Block +46 Uses 1.0 Steam While equipped: ----- def ----- Armour +9 Defense +6 (+3 eff.) Fatigue +8% Max.HP +46.00 ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
mighty hardened leather sling of power mighty hardened leather sling of power4.0 T3 sling 1H weapon Reqs Dex 24 Shoot [Ego] Master Acc+ +0.1% dam / acc Atk.spd 125% Range +8 While equipped: Stats +3 Str dps ---------- Phys.pwr +6 (+1 eff.) Dmg.mod +13% physical Res.pen +10% physical Slings are used to hurl stones or metal shots at your foes. |
ranger's steel steamgun of life draining ranger's steel steamgun of life draining4.0 T2 steamgun 1H weapon Reqs Shoot [Ego] Arcane/Master/Steamtech Acc+ +0.1% dam / acc Apr +9 Atk.spd 100% Range +8 Proj.spd +600% Ranged+ +6 draining blight Uses 2.0 Steam While equipped: Stats +1 Dex dps ---------- Dmg.mod +10% blight Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
pouch of steel shots (19/19, 120% power, 2 apr) pouch of steel shots (19/19, 120% power, 2 apr)3.0 T2 shot ammo [Normal] Power 121% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Acc+ +0.1% dam / acc Apr +2 Crit +4.5% Capacity 19 Shots are used with slings to pummel your foes to death. |
pouch of steel shots of accuracy (20/24, 123% power, 2 apr) pouch of steel shots of accuracy (20/24, 123% power, 2 apr)3.0 T2 shot ammo [Ego] Master Power 123% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Acc+ +0.1% dam / acc Acc +10 Apr +2 Crit +4.5% Capacity 24 Shots are used with slings to pummel your foes to death. |
pouch of dwarven-steel shots (23/23, 140% power, 3 apr) pouch of dwarven-steel shots (23/23, 140% power, 3 apr)3.0 T3 shot ammo Reqs Dex 24 [Normal] Power 140% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Acc+ +0.1% dam / acc Apr +3 Crit +5.0% Capacity 23 Shots are used with slings to pummel your foes to death. |
acidic steel shield (6 def, 2 armour, 39.5 block) acidic steel shield (6 def, 2 armour, 39.5 block)7.0 T2 shield armor [Ego] Nature While equipped: dps ---------- Melee+ 6 acid Melee Ret 11 acid ----- def ----- Armour +2 Defense +6 (+3 eff.) Rng.Def +6 (+3 eff.) Fatigue +8% ---------- misc Talents +2 Block Handheld deflection devices. |
focusing woollen robe (0 def, 0 armour) focusing woollen robe (0 def, 0 armour)2.0 T2 cloth armor [Ego] Psionic While equipped: Stats +4 Wil +4 Mag ---------- misc Mana/turn +0.16 Psi/turn +0.13 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloudjeer (3 def, 11 armour) Cloudjeer (3 def, 11 armour)9.0 T3 light armor [Random Unique] Nature/Master While equipped: dps ---------- Melee+ 6 fire Ranged+ 5 fire Dmg.mod +3% lightning Res.pen +20% lightning On Hit (Melee): * 15% chance to daze at end of turn ----- def ----- Armour +11 Defense +3 (+1 eff.) Fatigue +8% Resists +15% lightning +13% physical +15% fire Max.HP +35.00 HP.reg +4.80 Heal.mod +15% A suit of armour made of leather. |
steel mail armour (2 def, 6 armour) steel mail armour (2 def, 6 armour)14.0 T2 heavy armor [Normal] While equipped: ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +14% A suit of armour made of mail. |
steel mail armour of fire resistance (2 def, 6 armour) steel mail armour of fire resistance (2 def, 6 armour)14.0 T2 heavy armor [Ego] Master While equipped: ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +14% Resists +16% fire A suit of armour made of mail. |
steel mail armour of the deep (2 def, 8 armour) steel mail armour of the deep (2 def, 8 armour)14.0 T2 heavy armor [Ego+] Nature While equipped: ----- def ----- Armour +8 Defense +2 (+1 eff.) Fatigue +14% Resists +7% acid +6% cold ---------- misc Breathe water A suit of armour made of mail. |
impenetrable stralite mail armour of acid resistance (4 def, 17 armour) impenetrable stralite mail armour of acid resistance (4 def, 17 armour)14.0 T4 heavy armor [Ego] Master While equipped: ----- def ----- Armour +17 Defense +4 (+2 eff.) Fatigue +16% Resists +15% acid A suit of armour made of mail. |
Ulakhad the steel plate armour (4 def, 15 armour) Ulakhad the steel plate armour (4 def, 15 armour)17.0 T2 massive armor [Rare] Master While equipped: Stats +2 Mag dps ---------- Phys.pwr +8 (+2 eff.) ----- def ----- Armour +15 Defense +4 (+2 eff.) Fatigue +20% Resists +16% cold HP.reg +0.40 ---------- misc Stam/turn +0.60 A suit of armour made of metal plates. |
grounding rough leather belt of life grounding rough leather belt of life1.0 T1 belt armor [Ego] Nature While equipped: ----- def ----- Resists +6% lightning +6% temporal HP.reg +0.60 Heal.mod +11% A belt that goes around your waist. |
noble's rough leather belt of resilience noble's rough leather belt of resilience1.0 T1 belt armor [Ego+] Nature/Master While equipped: ----- def ----- D.Red.from +17% Summoned Max.HP +30.00 A belt that goes around your waist. |
insulating pair of rough leather boots of uncanny dodging (2 def, 1 armour) insulating pair of rough leather boots of uncanny dodging (2 def, 1 armour)2.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +1 Defense +2 (+1 eff.) Rng.Def +2 (+1 eff.) Fatigue +1% Resists +6% cold +5% fire A pair of boots made of leather. |
pair of iron boots of tirelessness (0 def, 3 armour) pair of iron boots of tirelessness (0 def, 3 armour)3.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +3 Fatigue +2% ---------- misc Stam/turn +0.40 Max.stam +10.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
umbral rough leather gloves (0 def, 1 armour) umbral rough leather gloves (0 def, 1 armour)1.0 T1 hands armor [Ego] Arcane While equipped: dps ---------- Melee+ 5 darkness Dmg.mod +4% darkness ----- def ----- Armour +1 Resists +6% darkness Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
miner's rough leather hat of dexterity (+2) (0 def, 3 armour) miner's rough leather hat of dexterity (+2) (0 def, 3 armour)2.0 T1 head armor [Ego] Master While equipped: Stats +2 Dex ----- def ----- Armour +3 Fatigue +1% ---------- misc Infravis +2 A hat made of leather. Very stylish. |
shielding linen wizard hat of frost (+16%) (1 def, 0 armour) shielding linen wizard hat of frost (+16%) (1 def, 0 armour)2.0 T1 head armor [Ego] Arcane/Nature While equipped: Stats +2 Mag dps ---------- Dmg.mod +11% cold ----- def ----- Defense +1 (+0 eff.) Resists +16% cold Spell.save +6 (+3 eff.) A pointy cloth hat, very wizardly... |
starseer's linen wizard hat of light (+16%) (1 def, 0 armour) starseer's linen wizard hat of light (+16%) (1 def, 0 armour)2.0 T1 head armor [Ego+] Arcane While equipped: dps ---------- Dmg.mod +4% physical +3% temporal +14% light +5% darkness ----- def ----- Defense +1 (+0 eff.) Resists +16% light A pointy cloth hat, very wizardly... |
bladed rough leather cap of strength (+4) (0 def, 1 armour) bladed rough leather cap of strength (+4) (0 def, 1 armour)2.0 T1 head armor [Ego+] Master While equipped: Stats +4 Str dps ---------- Melee Ret 6 physical ----- def ----- Armour +1 Fatigue +1% Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 258.1 Physical damage. If the attack hits, the target is confused (30% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A cap made of leather. |
miner's hardened leather cap of constitution (+4) (0 def, 4 armour) miner's hardened leather cap of constitution (+4) (0 def, 4 armour)2.0 T3 head armor [Ego] Master While equipped: Stats +4 Con ----- def ----- Armour +4 Fatigue +3% ---------- misc Infravis +2 A cap made of leather. |
7 agate 7 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 spinel 5 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 ametrine 3 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine 5 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon 3 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 aquamarine 2 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz 2 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 amethyst 3 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
quartz quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
turquoise turquoise0.0 T4 green gem [Normal] While equipped: See.Stealth +10 See.Invis +10 Item imbue powers: See.Stealth +10 See.Invis +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
survivor's brass lantern survivor's brass lantern2.0 T1 lite [Ego] Nature While equipped: ----- def ----- Phys.save +6 (+3 eff.) Heal.mod +10% ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Wintertide Phial Wintertide Phial2.0 T2 lite [Unique] Arcane While equipped: ---------- misc Light +1 Infravis +6 Cleanse your mind of up to 4 (based on Magic) detrimental mental effects. Uses 40 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
Automated Portable Extractor Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
iron spike attachment iron spike attachment0.0 T1 steamtech tinker [Normal] Steamtech Attachable to body When attached: dps ---------- Melee Ret 10 physical ----- def ----- Armour +4 Fatigue +1% Tinkers can be attached to normal items to improve them with steam power! |
simple frost salve [power 10] simple frost salve [power 10]1.0 T1 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Remove 1 physical effects and grants a frost aura (10% cold, darkness and nature affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
simple healing salve [power 126] simple healing salve [power 126]1.0 T1 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Heal 126 Puts Talent Medical Injector on 15 cooldown Medical salve. |
potent pain suppressor salve [power 142] potent pain suppressor salve [power 142]1.0 T2 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Let you fight up to -142 life and reduces all damage by 14% for 5 turns (takes no time to activate) Puts Talent Medical Injector on 10 cooldown Activation is instant. Medical salve. |
great healing salve [power 244] great healing salve [power 244]1.0 T4 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Heal 244 Puts Talent Medical Injector on 15 cooldown Medical salve. |
iron pickaxe (dig speed 38 turns) iron pickaxe (dig speed 38 turns)3.0 T1 digger tool [Normal] While equipped: Stats +1 Str While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Imp Claw Imp Claw2.0 T1 misc tool [Unique] Arcane While equipped: ---------- misc Light +1 See.Stealth +10 Flame: Level 2.0 Pwr.cost 9 out of 9/9. Range 10 Travel.spd 2000% of base Is a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 112.27 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Scorchglory [power 23] (20 cooldown) Scorchglory [power 23] (20 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +3% physical Res.pen +15% fire Apr +3 ---------- misc Max.stam +5.00 Setup a psionic shield, reducing all fire, cold, light, and arcane damage by 23 for 7 turns Puts all charms on 20 cooldown 100% to regenerate 1 hate. Torques are made by powerful psionics to store psionic powers. |
steel torque of charged psionic shield 'Duvarehor' [power 43] (20 cooldown) steel torque of charged psionic shield 'Duvarehor' [power 43] (20 cooldown)2.0 T2 torque charm [Random Unique] Psionic While equipped: Stats +1 Dex +4 Cun ---------- misc Telepathy Dragon Talents +1 Silence Cooldown Silence -1 Setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 43 for 7 turns Puts all charms on 20 cooldown 100% to regenerate 3 hate. 100% to regenerate 3 hate. Torques are made by powerful psionics to store psionic powers. |
natural ash totem of thorny skin [power 25] (20 cooldown) natural ash totem of thorny skin [power 25] (20 cooldown)2.0 T2 totem charm [Ego] Nature Harden the skin for 7 turns increasing armour by 25 and armour hardiness by 40% Puts all charms on 20 cooldown 100% to regenerate 4 equilibrium. Natural totems are made by powerful wilders to store nature power. |
Achievements
By Infinite Sawboi the Ogre Sawbutcher level 12
3rd Flare 122nd year of Ascendancy at 03:55 see stats
By Infinite Sawboi the Ogre Sawbutcher level 13
4th Flare 122nd year of Ascendancy at 04:56 see stats
By Infinite Sawboi the Ogre Sawbutcher level 10
7th Mirth 122nd year of Ascendancy at 15:52 see stats
Log
Bleeding from Saw horror hits Infinite Sawboi for 34 physical damage.
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Infinite Sawboi activates Saw Wheels.
Saw horror's phys.bleed area effect hits Infinite Sawboi for 82 physical damage.
Saw horror's phys.bleed area effect hits Orc grand summoner for 85 physical damage.
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Saw horror stops burning.
Bleeding from Infinite Sawboi hits Saw horror for (10 to psi shield), 7 physical (7 total damage).
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Saw horror uses Psionic Pull.
Infinite Sawboi is pulled in!
Saw horror hits Infinite Sawboi for 65 physical damage.
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Bleeding from Saw horror hits Infinite Sawboi for 44 physical damage.
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Saw horror speeds up.
Bleeding from Infinite Sawboi hits Saw horror for (11 to psi shield), 8 physical (8 total damage).
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Bleeding from Saw horror hits Infinite Sawboi for 44 physical damage.
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Saw horror stops bleeding.
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Saving game...