Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
Addons | OldRPG Revival Tileset - Factions, NPC, Shaders 1.4.9 Nekarcos's Quality of Life 01: Effect Display 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
OldRPG Revival Tileset - Player Sprites 1 of 5 1.4.9 OldRPG Revival Tileset - Embers Player Sprites 1 of 4 1.4.9 OldRPG Revival Tileset - Terrain 2 of 2 1.4.9 OldRPG Revival Tileset - Player Sprites 3 of 5 1.4.9 Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Nekarcos's Quality of Life 05: Various (Fatal) Warnings 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
OldRPG Revival - Particles 2 of 2 1.4.9 OldRPG Revival - Achievements 2 of 2 1.4.9 OldRPG Revival Tileset - Player Sprites 5 of 5 1.4.9 Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log OldRPG Revival Tileset - Objects, Store, Stars 1.4.9 OldRPG Revival Tileset - Misc (Trap, Tactical, Lore, etc) 1.4.9 ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
OldRPG Revival Tileset - Embers Terrain 3 of 3 1.4.9 OldRPG Revival Tileset - Embers Player Sprites 3 of 4 1.4.9 OldRPG Revival Tileset - Embers NPCs&Such 1.4.9 OldRPG Revival - Particles 1 of 2 1.4.9 Items Vault 1.5.0Donators/Buyers bonus! OldRPG Revival Tileset - Embers Terrain 1 of 3 1.4.9 OldRPG Revival Tileset - Terrain 1 of 2 1.4.9 OldRPG Revival Tileset - Player Sprites 2 of 5 1.4.9 OldRPG Revival Tileset - Embers Misc 1.4.9 OldRPG Revival - Achievements 1 of 2 1.4.9 OldRPG Revival Tileset - Embers Terrain 2 of 3 1.4.9 Possessor Bonus Class 1.5.4Donators/Buyers bonus! OldRPG Revival Tileset - Embers Player Sprites 2 of 4 1.4.9 OldRPG Revival Tileset - Player Sprites 4 of 5 1.4.9 OldRPG Revival Tileset - Embers Player Sprites 4 of 4 1.4.9 Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game OldRPG Revival - UI 1.4.9oldRPG Tileset. Contains UI Elements. OldRPG Revival - Talents 1.4.9oldRPG Tileset. Contains talents. |
Campaign | Maj'Eyal |
Mode | Normal Roguelike |
Sex | Male |
Race | Yeek |
Class | Doomed |
Level / Exp | 50 / 1936% |
Size | medium |
Lifes / Deaths | Killed by Sadboi at level 50 on the 7th Dusk 124th year of Ascendancy at 16:32 / 1 |
Primary Stats
Strength | 69 (base 17) |
Dexterity | 52 (base 27) |
Constitution | 82.340449927278 (base 60) |
Magic | 38 (base 15) |
Willpower | 163.0669850229 (base 60) |
Cunning | 113.75269689449 (base 60) |
Resources
Life | 856/1060 |
Hate | 124/124 |
Equilibrium | 18 |
Steam | 100/100 |
Healing Factor | 1.4900169668488 |
Regeneration | 0.37250424171219 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +117.29957955368% |
Vision
Sight | 13 |
Lite | 10 |
Infravision | 9 |
See Stealth | 25 |
See Invisible | 35.340449927278 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 214 |
Accuracy | 61 |
Crit Chance | 59% |
APR | 100 |
Speed | 1.00 |
Offense: Offhand
Damage | 191 |
Accuracy | 61 |
Crit Chance | 59% |
APR | 75 |
Speed | 1.00 |
Offense: Spell
Spellpower | 34 |
Crit Chance | 33% |
Speed | 1 |
Offense: Mind
Mindpower | 97 |
Crit Chance | 88% |
Speed | 1 |
Offense: Damage Bonus
Acid | +23% |
Light | +46% |
Darkness | +39% |
Physical | +24% |
Mind | +60% |
All | +14% |
Offense: Damage Penetration
Mind | +85% |
Darkness | +30% |
Light | +25% |
All | +20% |
Defense: Base
Armour (hardiness) | -18.734556430558 (30%) |
Defense | 34 |
Ranged Defense | 36 |
Fatigue | 0 |
Physical Save | 46 |
Spell Save | 51 |
Mental Save | 79 |
Defense: Resistances
Physical | + 29%( 74%) |
Lightning | + 36%( 70%) |
Light | + 24%( 70%) |
Mind | + 70%( 70%) |
Darkness | + 61%( 81%) |
Arcane | + 18%( 70%) |
Fire | + 41%( 70%) |
All | + 16%( 70%) |
Defense: Immunities
Stun Resistance | 95% |
Bleed Resistance | 50% |
Confusion Resistance | 100% |
Fear Resistance | 15% |
Silence Resistance | 40% |
Instadeath Resistance | 100% |
Knockback Resistance | 15% |
Inscriptions (5/5)
Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 173% efficiency and cooldown mod of 54%. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 670 life over 5 turns. Its effects scale with your Willpower stat. |
Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 192% efficiency and cooldown mod of 66%. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 852% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Taints | Effective talent level: 1.0 Taint: TelepathyUse mode: Activated Range: 10 Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Strip the protective barriers from your mind for 5 turns, allowing in the thoughts all creatures within 10 squares but reducing mind save by 10 and increasing your mindpower by 35 for 10 turns. |
Class Talents
Cursed / Darkness | 1.50 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Shadows | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
Cursed / Punishments | 1.70 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cursed / Advanced shadowmancy | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 3/5 |
Cursed / Force of will | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
Cursed / Cursed aura | 1.00 |
| 5/5 |
| 4/5 |
| 5/5 |
| 3/5 |
Cursed / Cursed form | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Wild-gift / Mindstar mastery | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Physics | 1.00 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cursed / Gestures | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Steamtech / Chemistry | 1.00 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cursed / Dark sustenance | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Race / Yeek | 1.20 |
| 1/5 |
| 2/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Mental Tyranny |
talent | Gesture of Pain |
talent | Deflection |
talent | Psiblades |
talent | Call Shadows |
beneficial effect | The target is enveloped in a shroud that seems to not only obscure it but also to fade its form (+16% resist all). Shroud of Death |
beneficial effect | Mayhem and destruction seem to follow you. Curse of Misfortune (power 2.2)Penalty : Lost Fortune: You seem to find less gold in your journeys. Power 1+: Missed Opportunities: +4 Defense, +2 Ranged Defense Power 2+: -2 Luck, +3 Cunning Power 3+: Devious Mind: You have an affinity for seeing the devious plans of others (+35% chance to avoid traps). Power 4+: Unfortunate End: There is a 30% chance that the damage you deal will increase by 30% if the increase would be enough to kill your opponent. |
beneficial effect | The target has been affected by space or time manipulations and is becoming more resistant to them (+17). Continuum Destabilization |
beneficial effect | Guarding against melee damage: Will dismiss up to 98 damage from the next 2.5 attack(s) with a 9% chance to counterattack. Guarded |
beneficial effect | The target's unnatural body has responded to damage taken. All damage that the target inflicts is increased by 10%. Strength and Willpower are increased by 1. Poisons and diseases have a 6% chance of being neutralized each turn. Cursed Form |
beneficial effect | A shroud of darkness seems to fall across your path. Curse of Shrouds (power 4.2)Penalty : Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 12%) for 4 turns. Power 1+: Nightwalker: +17 Darkness Resistance, +11% Max Darkness Resistance, +10 See Invisible Power 2+: -3 Luck, +7 Constitution Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 16% for 1 turn after movement. Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 16% for 3 turns. |
beneficial effect | Horrible visions fill your mind. Curse of Nightmares (power 4.2): 12%Penalty : Plagued by Visions: Your mental save has a 20% chance to be reduced by 22% when tested. Power 1+: Removed from Reality: +5 Physical Resistance, +4 Maximum Physical Resistance Power 2+: -3 Luck, +7 Willpower Power 3+: Suffocate: Your touch instills a horror that suffocates any weak, non-elite foe that hits you or that you hit in melee. At 3 levels below yours they lose 14 air and an additional 6 air for each level below that. Power 4+: Nightmare: Each time you are damaged by a foe there is a chance (currently 12%) of triggering a radius 5 nightmare (slow effects, hateful whispers, and summoned Terrors) for 8 turns. This chance grows each time you are struck but fades over time. |
detrimental effect | The target has been splashed with acid, taking 26.81 acid damage per turn, reducing armour by 38 and attack by 33. Acid Splash |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Dreadfell. Escort: injured seer (level 2 of Dreadfell)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you improved talent Thorn Grab (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you gained talent category Wild-gift / Mindstar mastery (at mastery 0.80). | done |
You successfully escorted the lost anorithil to the recall portal on level 4 of Old Forest. Escort: lost anorithil (level 4 of Old Forest)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost tinker to the recall portal on level 3 of Norgos Lair. Escort: lost tinker (level 3 of Norgos Lair) | done |
You successfully escorted the repented thief to the recall portal on level 1 of Dreadfell. Escort: repented thief (level 1 of Dreadfell)As a reward you improved talent Device Mastery (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 6 of Dreadfell. Escort: repented thief (level 6 of Dreadfell)As a reward you improved talent Device Mastery (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 7 of Dreadfell. Escort: temporal explorer (level 7 of Dreadfell)As a reward you improved spell save by +4. | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Old Forest. Escort: worried loremaster (level 1 of Old Forest)As a reward you improved Constitution by +2. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have been tasked to remove two threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girl | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 508. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of avoidance without your aid. You have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala has completed an elixir of mastery without your aid. Agrimley the hermit has completed an elixir of explosive force without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Boots of the Hunter (Nightmares) (2 def, 12 armour) Boots of the Hunter (Nightmares) (2 def, 12 armour) 3.0 T4 feet armor [Unique] Psionic While equipped: dps ---------- Phys.pwr +12 (+3 eff.) Apr +15 ----- def ----- Armour +12 Defense +2 (+1 eff.) Fatigue +8% Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Stealth +6 Max.HP +80.00 Stun/Frz- +40% ---------- misc Talents +3 Moss Tread Masteries +0.20 Cursed/Endless hunt +0.20 Cunning/Trapping +0.20 Cursed/Predator Curse of Nightmares Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action). Uses 26 power out of 32/32 Activation is instant. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. This item has been sent to the Item's Vault. |
Light source | Umbraphage Umbraphage0.0 T3 lite [Unique] Psionic While equipped: dps ---------- Mind.pwr +10 (+2 eff.) Dmg.mod +15% light +15% darkness Res.pen +10% darkness ----- def ----- Resists +20% darkness Affinity +20% darkness Mind.save +10 (+2 eff.) ---------- misc Light +10 Masteries +0.20 Cursed/Shadows Absorbs all darkness (power 182, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 300). Release absorbed darkness in a 10 radius cone with a 100% chance to blind (based on lite radius), dealing 529.59 darkness damage (based on Mindpower and charge). Uses 8 power out of 10/10 This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
On head | Malslek the Accursed's Hat (Misfortune) (2 def, 0 armour) Malslek the Accursed's Hat (Misfortune) (2 def, 0 armour) 2.0 T4 head armor [Unique] Psionic While equipped: dps ---------- Mind.crit +10% Spell.pwr +10 (+5 eff.) Mind.pwr +15 (+3 eff.) Melee+ 30% gloom effects Dmg.mod +10% darkness +10% physical ----- def ----- Defense +2 (+1 eff.) Resists +20% fire Mind.save -10 (-3 eff.) Heal.mod -10% ---------- misc Hate/m.crit +2.00 Hate/kill +2.00 Max.hate +20.00 Infravis +9 Sight +3 See.Stealth +25 See.Invis +25 Masteries +0.20 Cursed/Punishments Blind-Fight: No penalty when attacking invisible/stealthed On Spell Hit: 10% Agony 2 On Mind Hit: 10% Hateful Whisper 2 Curse of Misfortune This black hat once belonged to a powerful mage named Malslek, in the Age of Dusk, who was known to deal with beings from other planes. In particular, he dealt with many powerful demons, until one of them, tired of his affairs, betrayed him and stole his power. In his rage, Malslek set fire to his own tower in an attempt to kill the demon. This charred hat is all that remained in the ruins. |
On hands | radiant voratun gauntlets of dispersion (Shrouds) (0 def, 3 armour) radiant voratun gauntlets of dispersion (Shrouds) (0 def, 3 armour) 1.5 T5 hands armor [Ego+] Arcane While equipped: Stats +7 Mag +7 Wil dps ---------- Melee+ 19 arcane 14 light Dmg.mod +11% light ----- def ----- Armour +3 Resists +3% arcane +10% light ---------- misc Talents +3 Spring Grapple Unarmed combat: Power 139% Range: 1.4x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.1% dam / acc Apr +15 Crit +10.0% Atk.spd 83% Melee+ +9 arcane On Hit: 10% Manathrust 3 On Hit: * 13% chance to blind Curse of Shrouds Disperse Magic: Puts all charms on 16 cooldown Level 3.0 Pwr.cost 16 out of 20/20. Range 10 Travel.spd instantaneous Is a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | Silirin (dig speed 9 turns) Silirin (dig speed 9 turns)3.0 T5 digger tool [Random Unique] Arcane/Master While equipped: Stats +23 Str +14 Wil +3 Cun dps ---------- Phys.crit +14.0% Mind.crit +15% Crit.mult +10.00% Dmg.mod +9% acid ----- def ----- Fatigue -20% Resists +7% darkness +10% fire Heal/summ +30 ---------- misc Max.hate +4.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. This item has been sent to the Item's Vault. |
On fingers | Ring of the Dead Ring of the Dead0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
On fingers | Mnemonic Mnemonic0.1 T5 ring jewelry [Unique] Psionic While equipped: Stats +8 Wil dps ---------- Mind.pwr +12 (+3 eff.) ----- def ----- Resists +25% mind Mind.save +20 (+4 eff.) Confus- +40% ---------- misc Psi/turn +0.50 Masteries +0.20 Psionic/Mentalism On Mind Hit: 10% Mental Refresh 1 When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Mental Shielding: (Instant) Level 2.4 Pwr.cost 24 out of 30/30. Range melee/personal Travel.spd instantaneous Is a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 3 mental effects will be affected. As long as you wear this ring, you will never forget who you are. This item has been sent to the Item's Vault. |
Around neck | voratun amulet 'Sunwill' voratun amulet 'Sunwill'0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +7 Str +7 Dex +7 Wil dps ---------- Dmg.mod +6% mind +6% light Res.pen +5% light On Hit (Melee): * 30% chance to blind ----- def ----- Resists +10% physical Heal.mod +16% Cut- +50% ---------- misc Stam/turn +0.70 Heal: Puts all charms on 28 cooldown Level 3.0 Pwr.cost 28 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 553 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
In main hand | Nexus of the Way (Shrouds) (124% power, 78 apr, mind damage) Nexus of the Way (Shrouds) (124% power, 78 apr, mind damage) 3.0 T5 mindstar 1H weapon [Unique] Nature/Psionic Power 124% Range: 1.1x Uses 114% Wil, 38% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +78 Crit +5.0% Atk.spd 100% On Hit: * flashes light on your target dealing 109 damage While equipped: Stats +6 Cun +11 Wil dps ---------- Mind.crit +9% Crit.mult +15.00% Mind.pwr +39 (+7 eff.) Dmg.mod +20% mind Res.pen +20% mind ----- def ----- Resists +20% mind Mind.save +15 (+3 eff.) Confus- +30% ---------- misc Masteries +0.20 Race/Yeek Curse of Shrouds Wayist: (Instant) Level 1.2 Pwr.cost 48 out of 60/60. Range 4 Travel.spd instantaneous Is a mind power Description: Reach through the collective psionic gestalt of the yeeks, the Way, to call for immediate help. Summons up to 3 yeek mindslayers to your side for 6 turns. The vast psionic force of the Way reverberates through this gemstone. With a single touch, you can sense overwhelming power, and hear countless thoughts. This item has been sent to the Item's Vault. |
Around waist | monstrous hardened leather belt of transcendence (Nightmares) monstrous hardened leather belt of transcendence (Nightmares) 1.0 T3 belt armor [Ego+] Nature/Psionic While equipped: Stats +5 Str +5 Con dps ---------- Phys.pwr +8 (+2 eff.) Mind.pwr +5 (+1 eff.) ----- def ----- Phys.save +15 (+5 eff.) ---------- misc Size +1 Curse of Nightmares A belt that goes around your waist. |
In off hand | Eye of the Lost (Shrouds) (115% power, 53 apr, mind damage) Eye of the Lost (Shrouds) (115% power, 53 apr, mind damage) 3.0 T5 mindstar 1H weapon [Unique] Nature/Psionic Power 115% Range: 1.1x Uses 95% Wil, 57% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +53 Crit +5.0% Atk.spd 100% On Hit: * reduces mental save * flashes light on your target dealing 99 damage While equipped: Stats +6 Cun +13 Wil dps ---------- Mind.crit +7% Crit.mult +15.00% Mind.pwr +19 (+4 eff.) Dmg.mod +10% mind Res.pen +15% mind ----- def ----- Resists +25% mind Mind.save +24 (+5 eff.) Curse of Shrouds See all other beings around you for 5 turns. Uses 20 power out of 25/25 Activation is instant. A strange aura surrounds this mindstar. You feel a presence, but it is obscured, as if it refuses to be found. This item has been sent to the Item's Vault. |
Cloak | Guise of the Hated (Shrouds) (14 def, 0 armour) Guise of the Hated (Shrouds) (14 def, 0 armour) 2.0 T5 cloak armor [Unique] Psionic While equipped: Stats +4 Dex +8 Wil +6 Cun dps ---------- Phys.crit +4.0% Mind.crit +4% Mind.pwr +8 (+2 eff.) Dmg.mod +4% all Melee Ret 30 mind ----- def ----- Defense +14 (+7 eff.) Resists +24% lightning +10% darkness +10% mind Mind.save +10 (+2 eff.) Stealth +12 Stun/Frz- +40% ---------- misc Hate/kill +5.00 Masteries +0.20 Cursed/Gloom +0.20 Cursed/Darkness Curse of Shrouds Creeping Darkness: Level 6.0 Pwr.cost 15 out of 18/18. Range 5 Travel.spd instantaneous Is a mind power Description: Creeping dark slowly spreads from 6 spots in a radius of 3 around the targeted location. The dark deals 103.69 darkness damage each turn to anything in its area, and blocks the sight of any who do not possess Dark Vision or some other magical means of seeing. The damage will increase with your Mindpower. You do +15% damage to anything that has entered your creeping dark. Forget the moons, the starry sky, The warm and greeting sheen of sun, The rays of light will never reach inside, The heart which wishes that it be unseen. This item has been sent to the Item's Vault. |
Main armor | Crimson Robe (Misfortune) (12 def, 0 armour) Crimson Robe (Misfortune) (12 def, 0 armour) 2.0 T5 cloth armor [Unique] Psionic While equipped: Stats +10 Str +10 Dex +10 Mag +20 Wil +20 Cun +10 Con dps ---------- Mind.crit +9% Mind.pwr +20 (+4 eff.) Melee+ 35 mind 10% gloom effects Res.pen +20% all Melee Ret 0 physical 35 mind 10% gloom effects ----- def ----- Armour +0 Hardiness +0% Defense +12 (+6 eff.) Fatigue +0% ---------- misc Psi/turn +0.20 Hate/m.crit +4.00 Psi/m.crit +4.00 Hate/kill +2.00 Masteries +0.20 Psionic/Focus +0.20 Cursed/Punishments +0.10 Psionic/Solipsism +0.20 Cursed/Slaughter On Mind Hit: 8% Agony 2 On Mind Hit: 8% Hateful Whisper 2 Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. Curse of Misfortune This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. This item has been sent to the Item's Vault. |
Inventory
medical injector implant (efficiency 126% / cooldown 100%) medical injector implant (efficiency 126% / cooldown 100%)0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 126% efficiency and cooldown mod of 100%. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
medical injector implant (efficiency 96% / cooldown 56%) medical injector implant (efficiency 96% / cooldown 56%)0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 96% efficiency and cooldown mod of 56%. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
medical injector implant (efficiency 152% / cooldown 61%) medical injector implant (efficiency 152% / cooldown 61%)0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 152% efficiency and cooldown mod of 61%. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
medical injector implant (efficiency 132% / cooldown 59%) medical injector implant (efficiency 132% / cooldown 59%)0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 132% efficiency and cooldown mod of 59%. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
medical injector implant of the titan (efficiency 170% / cooldown 83%) medical injector implant of the titan (efficiency 170% / cooldown 83%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 170% efficiency and cooldown mod of 83%. Its effects scale with your Constitution stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
medical injector implant of the warrior (efficiency 153% / cooldown 85%) medical injector implant of the warrior (efficiency 153% / cooldown 85%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 153% efficiency and cooldown mod of 85%. Its effects scale with your Strength stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. This item has been sent to the Item's Vault. Press to compare to your current inscriptions |
steam generator implant (steam 10) steam generator implant (steam 10)0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 28 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 10.0 steam per turn. Can be activated for an instant burst of 50 steam. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
steam generator implant of the titan (steam 10) steam generator implant of the titan (steam 10)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 26 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 9.6 steam per turn. Can be activated for an instant burst of 48 steam. Its effects scale with your Constitution stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
steam generator implant of the warrior (steam 18) steam generator implant of the warrior (steam 18)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 17.7 steam per turn. Can be activated for an instant burst of 89 steam. Its effects scale with your Strength stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
regeneration infusion of the psychic (heal 616 over 5 turns) regeneration infusion of the psychic (heal 616 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 616 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
regeneration infusion of the sneak (heal 675 over 5 turns) regeneration infusion of the sneak (heal 675 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 675 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
regeneration infusion of the sneak (heal 471 over 5 turns) regeneration infusion of the sneak (heal 471 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 471 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
regeneration infusion of the sneak (heal 462 over 5 turns) regeneration infusion of the sneak (heal 462 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 462 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
regeneration infusion of the titan (heal 380 over 5 turns) regeneration infusion of the titan (heal 380 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 380 life over 5 turns. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
movement infusion of the sneak (701% speed; 7 turns) movement infusion of the sneak (701% speed; 7 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 701% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
movement infusion of the sneak (850% speed; 6 turns) movement infusion of the sneak (850% speed; 6 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 850% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Huruhir the Glimmerquench Huruhir the Glimmerquench0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +7 Cun dps ---------- Dmg.mod +6% light +9% lightning Res.pen +15% light On Hit (Melee): * 30% chance to blind * 30% chance to daze at end of turn ---------- misc Light +3 Amulets can have magical properties. |
Orb of Many Ways Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 8 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Scaldarc Scaldarc0.1 T1 ring jewelry [Rare] Master While equipped: Stats +5 Str +2 Cun +5 Con dps ---------- Mind.crit +3% Phys.pwr +6 (+2 eff.) Res.pen +15% mind +15% fire Melee Ret 4 fire ---------- misc Telepathy Dragon Demon/Major Demon/Minor Rings can have magical properties. |
psionicist's copper ring of nature (+22%) psionicist's copper ring of nature (+22%)0.1 T1 ring jewelry [Ego] Nature/Psionic While equipped: Stats +2 Wil dps ---------- Dmg.mod +11% nature ----- def ----- Resists +22% nature Mind.save +4 (+1 eff.) Rings can have magical properties. |
warrior's copper ring of fire (+20%) warrior's copper ring of fire (+20%)0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Str dps ---------- Dmg.mod +10% fire ----- def ----- Armour +6 Resists +20% fire Rings can have magical properties. |
Cracklequell Cracklequell0.1 T2 ring jewelry [Rare] Arcane While equipped: dps ---------- Dmg.mod +13% darkness +6% light On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Resists +26% darkness +3% lightning ---------- misc Light +3 Rings can have magical properties. |
marksman's steel ring of misery marksman's steel ring of misery0.1 T2 ring jewelry [Ego+] Master/Psionic While equipped: Stats +3 Cun +4 Dex dps ---------- Melee+ 5 bleed Ranged+ 7 bleed Acc +8 (+7 eff.) On Hit (Melee): * 11% chance to cause random gloom On Hit (Ranged): * 11% chance to cause random gloom ---------- misc Hate/m.crit +2.00 Max.hate +7.00 Bleeding Edge: Puts all charms on 16 cooldown Level 4.0 Pwr.cost 16 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 67%. Rings can have magical properties. |
mule's steel ring of pilfering mule's steel ring of pilfering0.1 T2 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +11 (+8 eff.) Apr +9 ----- def ----- Defense +8 (+4 eff.) Fatigue -4% ---------- misc Max.enc +20 Disengage: Puts all charms on 8 cooldown Level 2.0 Pwr.cost 8 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
pixie's gold ring of misery pixie's gold ring of misery0.1 T3 ring jewelry [Ego++] Arcane/Psionic While equipped: Stats +7 Cun +5 Mag dps ---------- Spell.pwr +7 (+3 eff.) Melee+ 9 bleed Ranged+ 10 bleed On Hit (Melee): * 14% chance to cause random gloom On Hit (Ranged): * 13% chance to cause random gloom ---------- misc Hate/m.crit +1.00 Max.hate +9.00 Bleeding Edge: Puts all charms on 16 cooldown Level 3.0 Pwr.cost 16 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings can have magical properties. |
psionicist's gold ring of tenacity psionicist's gold ring of tenacity0.1 T3 ring jewelry [Ego] Master/Psionic While equipped: Stats +4 Wil ----- def ----- Mind.save +8 (+2 eff.) Max.HP +32.00 Disarm- +26% Pinning- +29% Knockbk- +29% Rings can have magical properties. |
savior's gold ring of perseverance savior's gold ring of perseverance0.1 T3 ring jewelry [Ego] Master While equipped: ----- def ----- Phys.save +9 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +11 (+2 eff.) HP.reg +2.10 Stun/Frz- +28% Rings can have magical properties. |
conjurer's voratun ring of misery conjurer's voratun ring of misery0.1 T5 ring jewelry [Ego++] Arcane/Psionic While equipped: Stats +5 Mag +6 Wil +8 Cun dps ---------- Spell.pwr +9 (+4 eff.) Melee+ 21 bleed Ranged+ 10 bleed On Hit (Melee): * 15% chance to cause random gloom On Hit (Ranged): * 17% chance to cause random gloom ---------- misc Hate/m.crit +2.00 Max.hate +10.00 Bleeding Edge: Puts all charms on 16 cooldown Level 4.0 Pwr.cost 16 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 67%. Rings can have magical properties. This item has been sent to the Item's Vault. |
painweaver's voratun ring of blinding strikes painweaver's voratun ring of blinding strikes0.1 T5 ring jewelry [Ego++] Arcane/Master While equipped: dps ---------- Phys.pwr +13 (+3 eff.) Spell.pwr +18 (+8 eff.) Mind.pwr +8 (+2 eff.) Melee+ 28 light Ranged+ 32 light Dmg.mod +5% all On Hit (Melee): * 19% chance to blind On Hit (Ranged): * 20% chance to blind Rings can have magical properties. |
painweaver's voratun ring of life painweaver's voratun ring of life0.1 T5 ring jewelry [Ego++] Nature/Master While equipped: dps ---------- Phys.pwr +13 (+3 eff.) Spell.pwr +9 (+4 eff.) Mind.pwr +17 (+4 eff.) Dmg.mod +6% all ----- def ----- Max.HP +82.00 HP.reg +1.40 Heal.mod +27% Rings can have magical properties. |
voratun ring 'Forestprophet' voratun ring 'Forestprophet'0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +10 Str +9 Con dps ---------- Phys.pwr +13 (+3 eff.) Melee+ 43 light Ranged+ 50 light Dmg.mod +12% mind Res.pen +10% nature Acc +12 (+9 eff.) Apr +16 Melee Ret 12 mind 4 nature On Hit (Melee): * Slows global speed by 30% * 35% chance to blind On Hit (Ranged): * 26% chance to blind ----- def ----- Defense +17 (+8 eff.) Resists +12% mind Disengage: Puts all charms on 8 cooldown Level 2.0 Pwr.cost 8 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
ethereal dragonbone vilestaff of projection (Nightmares) (136% power, 6 apr, blight element) ethereal dragonbone vilestaff of projection (Nightmares) (136% power, 6 apr, blight element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +8% Spell.pwr +25 (+10 eff.) Melee+ 10% confusion Dmg.mod +30% blight Phasing +41% ----- def ----- Defense +25 (+10 eff.) ---------- misc Talents +1 Command Staff Curse of Nightmares Project a bolt elemental energy from the staff (to range 10) dealing 42.64 to 51.17 blight damage Puts all charms on 4 cooldown Staves designed for wielders of magic, by the greats of the art. |
Dagydar (Shrouds) (169% power, 4 apr) Dagydar (Shrouds) (169% power, 4 apr)3.0 T5 battleaxe 2H weapon [Random Unique] Nature/Disrupt Power 169% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit / acc Apr +4 Crit +8.0% Atk.spd 100% Melee+ +58 insidious poison On Hit: * 41% chance to corrode armour by 30% * 31 arcane resource burn * Slows global speed by 40% On Crit: * burns latent spell energy While equipped: dps ---------- Dmg.mod +24% acid Res.pen +17% acid ----- def ----- Resists +3% lightning +9% temporal +3% darkness HP.reg +3.00 Curse of Shrouds Massive two-handed battleaxes. |
purifying pulsing mindstar (Corpses) (108% power, 32 apr, nature damage) purifying pulsing mindstar (Corpses) (108% power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Ego+] Nature/Disrupt This purifying mindstar will cleanse other mindstars. Power 108% Range: 1.1x Uses 45% Wil, 25% Cun Dmg Nature Mastery Psiblades Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Dmg.mod +4% arcane Res.pen +5% arcane On Melee Ret: * 9 arcane resource burn ----- def ----- Resists +5% arcane Curse of Corpses Destroy Magic: (Instant) Puts all charms on 24 cooldown Level 3.0 Pwr.cost 24 out of 30/30. Range melee/personal Travel.spd instantaneous Description: The target has a 8% chance (stacking to a maximum of 61%) to fail to cast any spell. At level 2 magical effects may be disrupted, at level 3 magical sustains may be disrupted, and at level 5 magical constructs and undead may be stunned. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Core of the Forge (Nightmares) (127% power, 40 apr, dreamforge damage) Core of the Forge (Nightmares) (127% power, 40 apr, dreamforge damage)3.0 T5 mindstar 1H weapon [Unique] Nature/Psionic Power 127% Range: 1.1x Uses 60% Wil, 20% Cun Dmg Dreamforge Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +4 Cun +6 Wil dps ---------- Mind.crit +8% Phys.pwr +10 (+3 eff.) Mind.pwr +16 (+3 eff.) Melee+ 30 dreamforge Dmg.mod +10% physical +10% mind +10% fire Res.pen +10% mind +10% physical Acc +10 (+8 eff.) ----- def ----- Resists +5% physical +5% mind +15% fire ---------- misc Masteries +0.20 Psionic/Dream Forge +0.20 Psionic/Dream Smith Curse of Nightmares Forge Bellows: Level 3.0 Pwr.cost 20 out of 30/30. Range melee/personal Travel.spd instantaneous Is a mind power Description: Release the bellows of the forge upon your surroundings, inflicting 73.84 mind damage, 52.61 burning damage, and knocking back your enemies in a radius 4 cone. Empty terrain may be changed (50% chance) for 3 turns into forge walls, which block movement and inflict 6.71 mind and 4.78 fire damage on nearby enemies. The damage and knockback chance will scale with your Mindpower. This blazing hot mindstar beats rhythmically, releasing a burst of heat with each strike. |
horrifying living mindstar of storms (Nightmares) (112% power, 40 apr, nature damage) horrifying living mindstar of storms (Nightmares) (112% power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Ego+] Nature/Psionic This natural lightning should be returned to the wyrm. Power 112% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +3 Str +3 Dex +3 Mag +4 Wil +4 Cun +3 Con dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) Dmg.mod +10% lightning +6% mind +5% darkness Res.pen +13% lightning Melee Ret 4 lightning 6 mind 6 darkness ----- def ----- Resists +10% lightning Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
corrosive voratun steamsaw (Corpses) (150% power, 25 apr) corrosive voratun steamsaw (Corpses) (150% power, 25 apr)3.0 T5 steamsaw 1H weapon [Ego+] Arcane/Steamtech Power 150% Range: 1.5x Uses 100% Str Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +25 Crit +5.0% Atk.spd 100% Block +106 Uses 1.0 Steam While equipped: Stats +5 Con dps ---------- On Melee Ret: * 16% chance to corrode armour by 30% ----- def ----- Armour +6 Defense +10 (+5 eff.) Fatigue +12% Resists +17% acid ---------- misc Talents +3 Block Curse of Corpses Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
mage-hunter's elven-wood longbow of true flight (Corpses) mage-hunter's elven-wood longbow of true flight (Corpses)4.0 T4 longbow 2H weapon Reqs Shoot [Ego++] Disrupt/Master Acc+ +0.2% crit / acc Atk.spd 125% Range +10 While equipped: Stats +8 Cun +9 Wil dps ---------- Phys.crit +15.0% Mind.pwr +17 (+4 eff.) Acc +15 (+10 eff.) On Hit (Ranged): * 15 arcane resource burn ---------- misc Masteries +0.30 Wild-gift/Antimagic Curse of Corpses Longbows are used to shoot arrows at your foes. |
swiftstrike dragonbone longbow of recursion (Nightmares) swiftstrike dragonbone longbow of recursion (Nightmares)4.0 T5 longbow 2H weapon Reqs Shoot [Ego++] Arcane/Master Acc+ +0.2% crit / acc Atk.spd 143% Range +10 Proj.spd +200% On Hit: 10% Shoot 1 Curse of Nightmares Longbows are used to shoot arrows at your foes. |
Emaba the Shadowglamour (Misfortune) Emaba the Shadowglamour (Misfortune)4.0 T5 steamgun 1H weapon Reqs Shoot [Random Unique] Nature/Disrupt/Steamtech Acc+ +0.1% dam / acc Apr +28 Atk.spd 100% Range +10 Proj.spd +600% Ranged+ +35 nature +16 dazing lightning On Hit: 20% Mana Clash 1 Uses 2.0 Steam While equipped: Stats +4 Str +3 Dex +3 Mag +9 Wil +4 Cun +4 Con dps ---------- Mind.pwr +12 (+3 eff.) Ranged+ 21 manaburn arcane Dmg.mod +3% darkness Res.pen +15% lightning +11% nature ----- def ----- Rng.Def +4 (+2 eff.) Resists +6% blight +9% darkness +5% all Silence- +10% Stun/Frz- +5% Def/telep +15 ---------- misc Masteries +0.10 Wild-gift/Antimagic Curse of Misfortune Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
voratun steamgun of nature (Misfortune) voratun steamgun of nature (Misfortune)4.0 T5 steamgun 1H weapon Reqs Shoot [Ego+] Nature/Steamtech Acc+ +0.1% dam / acc Apr +28 Atk.spd 100% Range +10 Proj.spd +600% Ranged+ +18 nature Uses 2.0 Steam While equipped: dps ---------- Res.pen +7% nature ----- def ----- Resists +9% all Curse of Misfortune Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Quiver of the Sun (24/25, 142% power, 15 apr) Quiver of the Sun (24/25, 142% power, 15 apr)3.0 T4 arrow ammo [Unique] Arcane Power 142% Range: 1.4x Uses 50% Str, 70% Dex Dmg Bright light Acc+ +0.2% crit / acc Apr +15 Crit +2.0% Capacity 25 Proj.spd +300% Shots beam through all targets. This strange orange quiver is made of brass and etched with many bright red runes that glow and glitter in the light. The arrows themselves appear to be solid shafts of blazing hot light, like rays of sunshine, hammered and forged into a solid state. |
prismatic voratun mail armour of thunder (Nightmares) (5 def, 10 armour) prismatic voratun mail armour of thunder (Nightmares) (5 def, 10 armour)14.0 T5 heavy armor [Ego+] Arcane While equipped: Stats +9 Str +8 Mag +7 Wil dps ---------- Phys.crit +9.0% Spell.crit +9% Mind.crit +7% Phys.pwr +18 (+5 eff.) Spell.pwr +18 (+8 eff.) Mind.pwr +21 (+4 eff.) ----- def ----- Armour +10 Defense +5 (+3 eff.) Fatigue +16% Resists +14% lightning +14% light +18% darkness Curse of Nightmares A suit of armour made of mail. |
Bethuta the Cracklefury (Madness) Bethuta the Cracklefury (Madness)1.0 T5 belt armor [Rare] Master While equipped: dps ---------- Mind.crit +5% Crit.mult +20.00% Phys.pwr +9 (+2 eff.) Mind.pwr +6 (+2 eff.) Melee Ret 16 lightning ----- def ----- Resists +12% lightning Spell.save +15 (+5 eff.) Mind.save +12 (+2 eff.) Heal/summ +30 ---------- misc Size +1 Curse of Madness A belt that goes around your waist. This item has been sent to the Item's Vault. |
Xeriawen the drakeskin leather belt (Corpses) Xeriawen the drakeskin leather belt (Corpses)1.0 T5 belt armor [Random Unique] Arcane/Master While equipped: Stats +2 Dex +6 Mag +6 Wil dps ---------- Phys.crit +6.0% Spell.crit +5% Crit.mult +29.00% Phys.pwr +6 (+2 eff.) ----- def ----- Armour +13 Defense +10 (+5 eff.) Resists +13% fire +14% cold Phys.save +25 (+8 eff.) Mind.save +9 (+2 eff.) ---------- misc Equi/ret +0.12 Infravis +2 See.Invis +9 Telepathy Demon/Minor Demon/Major Curse of Corpses A belt that goes around your waist. |
Veliyavena the pair of drakeskin leather boots (Nightmares) (0 def, 5 armour) Veliyavena the pair of drakeskin leather boots (Nightmares) (0 def, 5 armour)2.0 T5 feet armor [Rare] Arcane While equipped: Stats +6 Str +9 Mag +10 Wil dps ---------- Mind.crit +5% ----- def ----- Armour +5 Fatigue +5% Spell.save +8 (+3 eff.) ---------- misc Max.hate +10.00 Spell.cld 10% Telepathy Demon/Minor Demon/Major Curse of Nightmares A pair of boots made of leather. |
heroic voratun gauntlets of sorrow (Madness) (0 def, 8 armour) heroic voratun gauntlets of sorrow (Madness) (0 def, 8 armour)1.5 T5 hands armor [Ego++] Master/Psionic While equipped: dps ---------- Mind.pwr +8 (+2 eff.) Melee+ 37 mind 31 darkness On Hit (Melee): * 21% chance to cause random gloom ----- def ----- Armour +8 Mind.save +2 (+0 eff.) Max.HP +73.00 Unarmed combat: Power 144% Range: 1.4x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.1% dam / acc Acc +9 Apr +15 Crit +10.0% Atk.spd 83% On Hit: 10% Reproach 5 On Hit: 10% Battle Shout 5 Curse of Madness Ruined Earth: Puts all charms on 16 cooldown Level 3.0 Pwr.cost 16 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Metal gloves protecting the hands up to the middle of the lower arm. This item has been sent to the Item's Vault. |
scouring voratun gauntlets of the verdant (Shrouds) (0 def, 3 armour) scouring voratun gauntlets of the verdant (Shrouds) (0 def, 3 armour)1.5 T5 hands armor [Ego++] Disrupt While equipped: dps ---------- On Melee Ret: * 15% chance to reduce effective powers by 20% * 26 arcane resource burn ----- def ----- Armour +3 Resists +14% blight +16% darkness +13% arcane Affinity +11% nature Spell.save +24 (+8 eff.) ---------- misc Masteries +0.20 Wild-gift/Antimagic Unarmed combat: Power 140% Range: 1.4x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.1% dam / acc Apr +15 Crit +10.0% Atk.spd 83% On Crit: 20% Call of the Ooze 2 On Hit: * 15% chance to reduce effective powers by 20% * 17 arcane resource burn Curse of Shrouds Metal gloves protecting the hands up to the middle of the lower arm. |
voratun gauntlets of dispersion (Shrouds) (0 def, 3 armour) voratun gauntlets of dispersion (Shrouds) (0 def, 3 armour)1.5 T5 hands armor [Ego+] Arcane While equipped: Stats +7 Mag +6 Wil dps ---------- Melee+ 10 arcane ----- def ----- Armour +3 Resists +6% arcane Unarmed combat: Power 136% Range: 1.4x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.1% dam / acc Apr +15 Crit +10.0% Atk.spd 83% Melee+ +13 arcane On Hit: 10% Manathrust 3 Curse of Shrouds Disperse Magic: Puts all charms on 16 cooldown Level 3.0 Pwr.cost 16 out of 20/20. Range 10 Travel.spd instantaneous Is a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Metal gloves protecting the hands up to the middle of the lower arm. |
Aletta's Diadem (Nightmares) (0 def, 0 armour) Aletta's Diadem (Nightmares) (0 def, 0 armour)2.0 T3 head armor [Unique] Psionic While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.crit +5% Mind.pwr +12 (+3 eff.) Dmg.mod +10% mind Melee Ret 12 mind ---------- misc Infravis +0 Sight +0 See.Stealth +0 See.Invis +0 Blind-Fight: No penalty when attacking invisible/stealthed Curse of Nightmares Psychic Lobotomy: Level 3.0 Pwr.cost 7 out of 10/10. Range 7 Travel.spd instantaneous Is a mind power Description: Inflicts 304.38 mind damage and cripples the target's higher mental functions, reducing cunning by 22 and confusing (37% power) the target for 4 turns. The damage, cunning penalty, and confusion power will scale with your Mindpower. A filigree of silver set with many small jewels, this diadem seems radiant - ethereal almost. But its touch seems to freeze your skin and brings wild thoughts to your mind. You want to drop it, throw it away, and yet you cannot resist thinking of what powers it might bring you. Is this temptation a weak will on your part, or some domination from the artifact itself...? |
opal opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 amethyst 4 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
4 onyx 4 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli 4 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+1 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 emerald 2 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 garnet 6 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 quartz 5 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
14 sapphire 14 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+4 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+4 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 jade 10 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
11 turquoise 11 turquoise0.0 T4 green gem [Normal] While equipped: See.Stealth +10 See.Invis +10 Item imbue powers: See.Stealth +10 See.Invis +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 ruby 8 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
11 amber 11 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 bloodstone 11 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
17 fire opal 17 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
11 diamond 11 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. This item has been sent to the Item's Vault. |
13 moonstone 13 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+5 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Item imbue powers: Defense +10 (+5 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
12 pearl 12 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
419 alchemist agate 419 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
57 alchemist bloodstone 57 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
Automated Portable Extractor Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
steel spike attachment steel spike attachment0.0 T2 steamtech tinker [Normal] Steamtech Attachable to body When attached: dps ---------- Melee Ret 20 physical ----- def ----- Armour +8 Fatigue +1% Tinkers can be attached to normal items to improve them with steam power! |
dwarven steel spike attachment dwarven steel spike attachment0.0 T3 steamtech tinker [Normal] Steamtech Attachable to body When attached: dps ---------- Melee Ret 30 physical ----- def ----- Armour +12 Fatigue +1% Tinkers can be attached to normal items to improve them with steam power! |
powerful fungal web powerful fungal web0.0 T3 steamtech tinker [Normal] Steamtech Attachable to belt When attached: Heals you for 75 life when you use a salve. Tinkers can be attached to normal items to improve them with steam power! |
well-made acid groove well-made acid groove0.0 T3 steamtech tinker [Normal] Steamtech Attachable to weapon Deals acid damage that also reduces armour. Tinkers can be attached to normal items to improve them with steam power! |
well-made acid groove well-made acid groove0.0 T3 steamtech tinker [Normal] Steamtech Attachable to weapon Deals acid damage that also reduces armour. Tinkers can be attached to normal items to improve them with steam power! |
great fungal web great fungal web0.0 T4 steamtech tinker [Normal] Steamtech Attachable to belt When attached: Heals you for 100 life when you use a salve. Tinkers can be attached to normal items to improve them with steam power! |
mastercraft focus lens mastercraft focus lens0.0 T4 steamtech tinker [Normal] Steamtech Attachable to head When attached: ---------- misc Infravis +8 Sight +2 See.Stealth +20 See.Invis +20 Blind-Fight: No penalty when attacking invisible/stealthed Tinkers can be attached to normal items to improve them with steam power! This item has been sent to the Item's Vault. |
stralite armour reinforcement stralite armour reinforcement0.0 T4 steamtech tinker [Normal] Steamtech Attachable to body When attached: ----- def ----- Armour +4 Hardiness +20% Fatigue +2% Tinkers can be attached to normal items to improve them with steam power! |
stralite razor edge stralite razor edge0.0 T4 steamtech tinker [Normal] Steamtech Attachable to weapon When attached: Apr +16 Crit +16.0% Tinkers can be attached to normal items to improve them with steam power! |
stralite razor edge stralite razor edge0.0 T4 steamtech tinker [Normal] Steamtech Attachable to weapon When attached: Apr +16 Crit +16.0% Tinkers can be attached to normal items to improve them with steam power! |
powerful frost salve [power 32] powerful frost salve [power 32]1.0 T3 salve misc [Normal] Nature/Steamtech Using medical injector with 192% efficiency and 66% cooldown modifier. Remove 2 physical effects and grants a frost aura (32% cold, darkness and nature affinity) Puts Talent Medical Injector on 20 cooldown Activation is instant. Medical salve. |
powerful pain suppressor salve [power 378] powerful pain suppressor salve [power 378]1.0 T3 salve misc [Normal] Nature/Steamtech Using medical injector with 192% efficiency and 66% cooldown modifier. Let you fight up to -378 life and reduces all damage by 19% for 6 turns (takes no time to activate) Puts Talent Medical Injector on 8 cooldown Activation is instant. Medical salve. |
powerful water salve [power 32] powerful water salve [power 32]1.0 T3 salve misc [Normal] Nature/Steamtech Using medical injector with 192% efficiency and 66% cooldown modifier. Remove 2 mental effects and grants a water aura (32% blight, mind and acid affinity). Puts Talent Medical Injector on 20 cooldown Activation is instant. Medical salve. |
great healing salve [power 521] great healing salve [power 521]1.0 T4 salve misc [Normal] Nature/Steamtech Using medical injector with 192% efficiency and 66% cooldown modifier. Heal 521 Puts Talent Medical Injector on 12 cooldown Medical salve. This item has been sent to the Item's Vault. |
amazing fiery salve [power 42] amazing fiery salve [power 42]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 192% efficiency and 66% cooldown modifier. Remove 3 magical effects and grants a fiery aura (42% fire, light and lightning affinity) Puts Talent Medical Injector on 20 cooldown Activation is instant. Medical salve. |
amazing frost salve [power 42] amazing frost salve [power 42]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 192% efficiency and 66% cooldown modifier. Remove 3 physical effects and grants a frost aura (42% cold, darkness and nature affinity) Puts Talent Medical Injector on 20 cooldown Activation is instant. Medical salve. |
amazing healing salve [power 605] amazing healing salve [power 605]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 192% efficiency and 66% cooldown modifier. Heal 605 Puts Talent Medical Injector on 12 cooldown Medical salve. |
amazing unstoppable force salve [power 168] amazing unstoppable force salve [power 168]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 192% efficiency and 66% cooldown modifier. Increases all saves by 168 and healing factor by half Puts Talent Medical Injector on 15 cooldown Activation is instant. Medical salve. This item has been sent to the Item's Vault. |
amazing water salve [power 42] amazing water salve [power 42]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 192% efficiency and 66% cooldown modifier. Remove 3 mental effects and grants a water aura (42% blight, mind and acid affinity). Puts Talent Medical Injector on 20 cooldown Activation is instant. Medical salve. |
Rungof's Fang Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
dwarven-steel pickaxe of endurance (dig speed 31 turns) dwarven-steel pickaxe of endurance (dig speed 31 turns)3.0 T3 digger tool [Ego] Master While equipped: Stats +4 Str ----- def ----- Fatigue -7% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 8 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2) Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 162 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3) Rod of Spydric Poison (3/3)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 12, dealing 401.28 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 20 power out of 75/75 This rod carved out of a giant spider fang continuously drips venom. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
Your sacrifice worked. Your mental energies were imbued with farportal energies. The Way radiated from the High Peak toward the rest of Eyal like a mental tidal wave.
Every sentient being in Eyal is now part of the Way. Peace and happiness are enforced for all.
Only the mages of Angolwen were able to withstand the mental shock and thus are the only unsafe people left. But what can they do against the might of the Way?
Achievements
By Sadboi the Yeek Doomed level 33
56th Pyre 123rd year of Ascendancy at 12:42 see stats
By Sadboi the Yeek Doomed level 21
31st Haze 122nd year of Ascendancy at 15:14 see stats
By Sadboi the Yeek Doomed level 33
45th Pyre 123rd year of Ascendancy at 20:20 see stats
By Sadboi the Yeek Doomed level 38
10th Haze 123rd year of Ascendancy at 19:39 see stats
By Sadboi the Yeek Doomed level 45
46th Regrowth 124th year of Ascendancy at 15:44 see stats
By Sadboi the Yeek Doomed level 37
7th Haze 123rd year of Ascendancy at 11:30 see stats
By Sadboi the Yeek Doomed level 33
60th Dusk 123rd year of Ascendancy at 19:18 see stats
By Sadboi the Yeek Doomed level 11
10th Flare 122nd year of Ascendancy at 13:31 see stats
By Sadboi the Yeek Doomed level 35
3rd Haze 123rd year of Ascendancy at 12:47 see stats
By Sadboi the Yeek Doomed level 23
56th Regrowth 123rd year of Ascendancy at 11:17 see stats
By Sadboi the Yeek Doomed level 17
68th Dusk 122nd year of Ascendancy at 21:43 see stats
By Sadboi the Yeek Doomed level 33
64th Pyre 123rd year of Ascendancy at 05:14 see stats
By Sadboi the Yeek Doomed level 50
5th Flare 124th year of Ascendancy at 12:34 see stats
By Sadboi the Yeek Doomed level 50
9th Mirth 124th year of Ascendancy at 19:54 see stats
By Sadboi the Yeek Doomed level 50
75th Regrowth 124th year of Ascendancy at 21:13 see stats
By Sadboi the Yeek Doomed level 31
42nd Pyre 123rd year of Ascendancy at 18:56 see stats
By Sadboi the Yeek Doomed level 21
31st Haze 122nd year of Ascendancy at 13:09 see stats
By Sadboi the Yeek Doomed level 18
7th Haze 122nd year of Ascendancy at 00:44 see stats
By Sadboi the Yeek Doomed level 10
2nd Flare 122nd year of Ascendancy at 11:02 see stats
By Sadboi the Yeek Doomed level 20
29th Haze 122nd year of Ascendancy at 00:23 see stats
By Sadboi the Yeek Doomed level 30
41st Pyre 123rd year of Ascendancy at 10:10 see stats
By Sadboi the Yeek Doomed level 40
45th Haze 123rd year of Ascendancy at 21:07 see stats
By Sadboi the Yeek Doomed level 50
63rd Regrowth 124th year of Ascendancy at 03:26 see stats
By Sadboi the Yeek Doomed level 37
8th Haze 123rd year of Ascendancy at 00:00 see stats
By Sadboi the Yeek Doomed level 50
8th Mirth 124th year of Ascendancy at 10:27 see stats
By Sadboi the Yeek Doomed level 50
63rd Regrowth 124th year of Ascendancy at 07:22 see stats
By Sadboi the Yeek Doomed level 21
40th Haze 122nd year of Ascendancy at 12:51 see stats
By Sadboi the Yeek Doomed level 26
62nd Regrowth 123rd year of Ascendancy at 09:25 see stats
By Sadboi the Yeek Doomed level 34
1st Haze 123rd year of Ascendancy at 12:03 see stats
By Sadboi the Yeek Doomed level 35
2nd Haze 123rd year of Ascendancy at 05:47 see stats
By Sadboi the Yeek Doomed level 26
14th Pyre 123rd year of Ascendancy at 17:04 see stats
By Sadboi the Yeek Doomed level 36
4th Haze 123rd year of Ascendancy at 05:16 see stats
By Sadboi the Yeek Doomed level 50
33rd Pyre 124th year of Ascendancy at 18:21 see stats
By Sadboi the Yeek Doomed level 50
7th Dusk 124th year of Ascendancy at 16:31 see stats
By Sadboi the Yeek Doomed level 10
3rd Flare 122nd year of Ascendancy at 05:27 see stats
By Sadboi the Yeek Doomed level 21
31st Haze 122nd year of Ascendancy at 15:14 see stats
By Sadboi the Yeek Doomed level 22
41st Regrowth 123rd year of Ascendancy at 23:58 see stats
By Sadboi the Yeek Doomed level 50
7th Dusk 124th year of Ascendancy at 16:32 see stats
By Sadboi the Yeek Doomed level 49
61st Regrowth 124th year of Ascendancy at 04:32 see stats
By Sadboi the Yeek Doomed level 15
59th Dusk 122nd year of Ascendancy at 19:39 see stats
By Sadboi the Yeek Doomed level 39
33rd Haze 123rd year of Ascendancy at 18:09 see stats
By Sadboi the Yeek Doomed level 37
10th Haze 123rd year of Ascendancy at 07:15 see stats
By Sadboi the Yeek Doomed level 17
69th Dusk 122nd year of Ascendancy at 09:46 see stats
By Sadboi the Yeek Doomed level 50
7th Dusk 124th year of Ascendancy at 16:32 see stats
By Sadboi the Yeek Doomed level 32
44th Pyre 123rd year of Ascendancy at 19:21 see stats
By Sadboi the Yeek Doomed level 43
41st Regrowth 124th year of Ascendancy at 15:03 see stats
Log
Shadow hits Argoniel for 721 physical damage.
Shadow hits Argoniel for 721 physical damage.
Shadow killed Argoniel!
Acid Splash from Argoniel hits Shadow for 27 acid damage.
You have deflected 13 incoming damage!
Acid Splash from Argoniel hits Sadboi for (13 deflected), 14 acid (14 total damage).
Your summoned terror disappears.
Acid Splash from Argoniel hits High Sun Paladin Aeryn for (26 blocked), 0 acid (0 total damage).
--------------------------------
An elite foe has fallen to your hate! (+17 hate)
Saving game...
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
New Achievement: Triumph of the Way (Roguelike)!
Personal New Achievement: The Sun Still Shines (Roguelike)!
Saving done.
Sadboi deactivates Mental Tyranny.
Sadboi's Mental Tyranny has been deactivated!
Sadboi deactivates Gesture of Pain.
Sadboi's Gesture of Pain has been deactivated!
Sadboi deactivates Psiblades.
Sadboi's Psiblades has been deactivated!
Sadboi deactivates Deflection.
Sadboi's Deflection has been deactivated!
Sadboi is free from the acid.
Sadboi deactivates Call Shadows.
Sadboi's Call Shadows has been deactivated!
Shadow is free from the acid.