Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
Addons | OldRPG Revival Tileset - Factions, NPC, Shaders 1.4.9 Nekarcos's Quality of Life 01: Effect Display 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
OldRPG Revival Tileset - Player Sprites 1 of 5 1.4.9 OldRPG Revival Tileset - Embers Player Sprites 1 of 4 1.4.9 OldRPG Revival Tileset - Terrain 2 of 2 1.4.9 OldRPG Revival Tileset - Player Sprites 3 of 5 1.4.9 Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Nekarcos's Quality of Life 05: Various (Fatal) Warnings 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
OldRPG Revival - Particles 2 of 2 1.4.9 OldRPG Revival - Achievements 2 of 2 1.4.9 OldRPG Revival Tileset - Player Sprites 5 of 5 1.4.9 Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log OldRPG Revival Tileset - Objects, Store, Stars 1.4.9 OldRPG Revival Tileset - Misc (Trap, Tactical, Lore, etc) 1.4.9 ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
OldRPG Revival Tileset - Embers Terrain 3 of 3 1.4.9 OldRPG Revival Tileset - Embers Player Sprites 3 of 4 1.4.9 OldRPG Revival Tileset - Embers NPCs&Such 1.4.9 OldRPG Revival - Particles 1 of 2 1.4.9 Items Vault 1.5.0Donators/Buyers bonus! OldRPG Revival Tileset - Embers Terrain 1 of 3 1.4.9 OldRPG Revival Tileset - Terrain 1 of 2 1.4.9 OldRPG Revival Tileset - Player Sprites 2 of 5 1.4.9 OldRPG Revival Tileset - Embers Misc 1.4.9 OldRPG Revival - Achievements 1 of 2 1.4.9 OldRPG Revival Tileset - Embers Terrain 2 of 3 1.4.9 Possessor Bonus Class 1.5.4Donators/Buyers bonus! OldRPG Revival Tileset - Embers Player Sprites 2 of 4 1.4.9 OldRPG Revival Tileset - Player Sprites 4 of 5 1.4.9 OldRPG Revival Tileset - Embers Player Sprites 4 of 4 1.4.9 Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game OldRPG Revival - UI 1.4.9oldRPG Tileset. Contains UI Elements. OldRPG Revival - Talents 1.4.9oldRPG Tileset. Contains talents. |
Campaign | Maj'Eyal |
Mode | Normal Roguelike |
Sex | Male |
Race | Halfling |
Class | Wyrmic |
Level / Exp | 50 / 917% |
Size | big |
Lifes / Deaths | no deaths recorded / 0 |
Antimagic | Follower |
Primary Stats
Strength | 128 (base 47) |
Dexterity | 44 (base 10) |
Constitution | 78 (base 46) |
Magic | 33 (base 11) |
Willpower | 110.33223424785 (base 60) |
Cunning | 122.33223424785 (base 57) |
Resources
Life | 1909/1909 |
Equilibrium | 43 |
Healing Factor | 1.8112903225806 |
Regeneration | 5.1621774193548 |
Speed
Mental | +12.02863780958% |
Attack | +12.02863780958% |
Movement | +32.44168646096% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 11.901847946486 |
See Stealth | 14 |
See Invisible | 5 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 121 |
Accuracy | 79 |
Crit Chance | 88% |
APR | 67 |
Speed | 0.89 |
Offense: Offhand
Damage | 178 |
Accuracy | 79 |
Crit Chance | 90% |
APR | 99 |
Speed | 0.89 |
Offense: Spell
Spellpower | 26 |
Crit Chance | 59% |
Speed | 1 |
Offense: Mind
Mindpower | 74 |
Crit Chance | 90% |
Speed | 0.8926289023524 |
Offense: Damage Bonus
Acid | +33% |
Physical | +19% |
Cold | +19% |
All | +7% |
Lightning | +39% |
Darkness | +11% |
Mind | +20% |
Fire | +19% |
Nature | +36% |
Offense: Damage Penetration
Nature | +4% |
Acid | +24% |
Light | +15% |
Lightning | +40% |
Cold | +24% |
Physical | +24% |
Fire | +24% |
All | 0% |
Defense: Base
Armour (hardiness) | 81.429407900332 (74.117647058824%) |
Defense | 43 |
Ranged Defense | 48 |
Fatigue | 0 |
Physical Save | 73 |
Spell Save | 53 |
Mental Save | 67 |
Defense: Resistances
Acid | + 58%( 70%) |
Blight | + 61%( 70%) |
Physical | + 30%( 70%) |
Cold | + 44%( 70%) |
All | + 22%( 70%) |
Lightning | + 34%( 70%) |
Light | + 34%( 70%) |
Temporal | + 22%( 70%) |
Mind | + 42%( 70%) |
Darkness | + 40%( 70%) |
Fire | + 28%( 70%) |
Nature | + 52%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Disarm Resistance | 20% |
Knockback Resistance | 51% |
Confusion Resistance | 100% |
Fear Resistance | 100% |
Stun Resistance | 100% |
Poison Resistance | 16% |
Blind Resistance | 26% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical or physical effect and reduce all damage taken by 27% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 572 life over 5 turns. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 314 and cleanse 1 wound and 1 poison effect. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 514 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 24% for 7 turns. Also removes cross-tier effects of the affected types for free. |
Class Talents
Wild-gift / Cold drake aspect | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Wild-gift / Sand drake aspect | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 5/5 |
Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Fire drake aspect | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Shield offense | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Higher draconic abilities | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 5/5 |
Wild-gift / Storm drake aspect | 1.30 |
| 3/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Wild-gift / Venom drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Technique / Two-handed assault | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Wild-gift / Fungus | 1.10 |
| 4/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Wild-gift / Mindstar mastery | 1.40 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Combat training | 1.00 |
| 5/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Wild-gift / Harmony | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Antimagic | 1.00 |
| 5/5 |
| 2/5 |
| 2/5 |
| 4/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Wild Growth |
talent | Psiblades |
talent | Icy Skin |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by multi-hued drake. Escort: injured seer (level 8 of Dreadfell) | failed |
You failed to protect the lost anorithil from death by skeleton master archer. Escort: lost anorithil (level 1 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved Strength by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest. Escort: lost sun paladin (level 3 of Old Forest)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Daikara. Escort: repented thief (level 2 of Daikara)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Norgos Lair. Escort: worried loremaster (level 2 of Norgos Lair)As a reward you improved Strength by +2. | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Trollmire. Escort: worried loremaster (level 2 of Trollmire)As a reward you improved Willpower by +2. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girl | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 985. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Marus of Elvala. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of precision. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala has completed an elixir of the savior without your aid. You have aided Marus of Elvala in creating an elixir of mastery. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Ungrol of Last Hope in creating an elixir of brawn. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have sided with Ukllmswwik and killed Slasul. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Glintmaster (5 def, 5 armour) Glintmaster (5 def, 5 armour)3.0 T5 feet armor [Random Unique] Nature/Master While equipped: dps ---------- Res.pen +15% light On Hit (Melee): * 20 arcane resource burn ----- def ----- Armour +5 Defense +5 (+2 eff.) Rng.Def +5 (+2 eff.) Fatigue -2% Resists +9% cold Phys.save +11 (+3 eff.) HP.reg +2.60 Heal.mod +15% ---------- misc Max.enc +23 Light +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | nightwalker's dwarven lantern of clarity nightwalker's dwarven lantern of clarity1.0 T5 lite [Ego+] Nature/Psionic While equipped: Stats +5 Wil dps ---------- Phys.crit +4.0% Crit.mult +18.00% Phys.pwr +9 (+2 eff.) ----- def ----- Mind.save +9 (+2 eff.) ---------- misc Light +4 See.Stealth +14 See.Invis +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | Arthorab (11 def, 0 armour) Arthorab (11 def, 0 armour)2.0 T3 head armor [Rare] Nature While equipped: Stats +2 Cun dps ---------- Crit.mult +20.00% Dmg.mod +14% acid +9% mind ----- def ----- Defense +11 (+4 eff.) Rng.Def +9 (+3 eff.) Resists +21% acid +3% darkness Heal/summ +20 ---------- misc Max.hate +2.00 A pointy cloth hat, very wizardly... |
Tool | Tree of Life Tree of Life2.0 T4 totem charm [Unique] Nature While equipped: Stats +7 Wil +6 Con dps ---------- Mind.pwr +7 (+2 eff.) Dmg.mod +20% nature ----- def ----- Resists +20% blight +20% nature Heal.mod +25% ---------- misc Masteries +0.10 Wild-gift/Call of the wild +0.10 Wild-gift/Harmony Heals all nearby living creatures by 5 points each turn. Take root increasing health by 300, armor by 20, and armor hardiness by 20% but rooting you in place for 4 turns. Uses 10 power out of 15/15 Activation is instant. This small tree-shaped totem is imbued with powerful healing energies. |
On fingers | Ring of the Dead Ring of the Dead0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
On fingers | treant's voratun ring of misery treant's voratun ring of misery0.1 T5 ring jewelry [Ego++] Nature/Psionic While equipped: Stats +7 Cun dps ---------- Melee+ 15 bleed Ranged+ 17 bleed On Hit (Melee): * 15% chance to cause random gloom On Hit (Ranged): * 14% chance to cause random gloom ----- def ----- Resists +10% nature +10% blight Poison- +16% Disease- +23% ---------- misc Hate/m.crit +2.00 Max.hate +8.00 Bleeding Edge: Puts all charms on 20 cooldown Level 4.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 67%. Rings can have magical properties. |
Around waist | balancing drakeskin leather belt of the giants balancing drakeskin leather belt of the giants1.0 T5 belt armor [Ego+] Master While equipped: Stats +5 Cun +5 Dex dps ---------- Phys.crit +10.0% Mind.crit +13% Phys.pwr +6 (+1 eff.) ----- def ----- Spell.save +11 (+3 eff.) ---------- misc Size +1 A belt that goes around your waist. |
In main hand | thorny mindstar 'Moldwaker' (96% power, 48 apr, mind damage) thorny mindstar 'Moldwaker' (96% power, 48 apr, mind damage)3.0 T3 mindstar 1H weapon [Random Unique] Nature/Psionic This harmonious mindstar will complement other natural mindstars. The set is complete. Power 96% Range: 1.1x Uses 77% Wil, 39% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +48 Crit +3.5% Atk.spd 100% On Crit.r2 +4 nature On Hit: * Slows global speed by 40% * 20% chance to cause random gloom While equipped: Stats +3 Str +3 Dex +3 Mag +6 Wil +6 Cun +3 Con dps ---------- Mind.crit +3% Mind.pwr +12 (+3 eff.) All.spd +0% Dmg.mod +5% nature +4% mind +4% darkness Res.pen +4% nature Melee Ret 4 mind 4 darkness ----- def ----- Resists +6% nature Phys.save +0 (+0 eff.) Spell.save +0 (+0 eff.) Mind.save +0 (+0 eff.) HP.reg +0.00 Blind- +0% Stun/Frz- +0% ---------- misc Equi/ret +0.60 Hate/kill +3.00 Psi/kill +3.00 Masteries +0.10 Wild-gift/Harmony +0.10 Cursed/Dark sustenance +0.10 Psionic/Voracity Inflict 152.88 mind damage (range 10), gaining psi and hate equal to 10% of the damage done Puts all charms on 20 cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. This object's appearance was changed to pulsing mindstar. |
On hands | Daimagen the voratun gauntlets (0 def, 3 armour) Daimagen the voratun gauntlets (0 def, 3 armour)1.5 T5 hands armor [Random Unique] Master While equipped: Stats +5 Str +4 Dex +4 Wil +6 Cun +3 Con dps ---------- Phys.crit +16.0% Spell.crit +15% Mind.crit +13% Crit.mult +12.00% S.pwr/crit +6 Acc +9 (+2 eff.) Apr +12 ----- def ----- Armour +3 Phys.save +30 (+8 eff.) Spell.save +3 (+1 eff.) Disarm- +20% ---------- misc Mana/s.crit +2.00 Masteries +0.20 Technique/Grappling Steady Shot: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
In off hand | living mindstar of storms (116% power, 80 apr, nature damage) living mindstar of storms (116% power, 80 apr, nature damage)3.0 T5 mindstar 1H weapon [Ego+] Nature This natural lightning should be returned to the wyrm. The set is complete. Power 116% Range: 1.1x Uses 97% Wil, 58% Cun Dmg Nature Mastery Psiblades Acc uses Wil Apr +80 Crit +5.0% Atk.spd 100% While equipped: Stats +8 Str +8 Dex +8 Mag +14 Wil +14 Cun +8 Con dps ---------- Mind.crit +5% Mind.pwr +19 (+5 eff.) Dmg.mod +20% lightning Res.pen +16% lightning Melee Ret 9 lightning ----- def ----- Resists +5% lightning Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | enveloping elven-silk cloak of the hunter (17 def, 0 armour) enveloping elven-silk cloak of the hunter (17 def, 0 armour)2.0 T5 cloak armor [Ego+] Nature/Master While equipped: dps ---------- Acc +32 (+8 eff.) ----- def ----- Defense +17 (+6 eff.) Fatigue -7% Phys.save +12 (+3 eff.) Max.HP +110.00 ---------- misc Max.stam +18.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Plate of the Blackened Mind (15 def, 40 armour) Plate of the Blackened Mind (15 def, 40 armour)17.0 T5 massive armor [Unique] Psionic While equipped: Stats +6 Wil +4 Cun +3 Con dps ---------- Mind.pwr +10 (+3 eff.) On Melee Ret: * 20% chance to cause random gloom ----- def ----- Armour +40 Defense +15 (+5 eff.) Fatigue +17% Resists +15% acid +15% light +20% blight +25% mind +20% darkness Phys.save +15 (+4 eff.) Mind.save +25 (+6 eff.) Confus- +100% Fear- +100% ---------- misc Light -2 Infravis +4 Masteries +0.20 Cursed/Gloom Dominate: Level 2.0 Pwr.cost 15 out of 25/25. Range 2 Travel.spd instantaneous Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 4 turns and vulnerable to attacks. They will lose 17 Armour, 24 Defense and your attacks will gain 48% resistance penetration. If the target is adjacent to you, your domination will include a melee attack. Effects will improve with your Willpower. This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind. |
Inventory
regeneration infusion (heal 497 over 5 turns) regeneration infusion (heal 497 over 5 turns)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 497 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
regeneration infusion (heal 322 over 5 turns) regeneration infusion (heal 322 over 5 turns)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 322 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
regeneration infusion (heal 514 over 5 turns) regeneration infusion (heal 514 over 5 turns)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 514 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
movement infusion (578% speed; 8 turns) movement infusion (578% speed; 8 turns)0.1 T2 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 578% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 8 turns. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion (480% speed; 7 turns) movement infusion (480% speed; 7 turns)0.1 T2 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 480% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Withering Orbs Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+1 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... This item has been sent to the Item's Vault. |
Earthen Beads Earthen Beads0.1 T2 amulet jewelry [Unique] Nature While equipped: Stats +4 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Affinity +15% nature HP.reg +0.20 Enhances the effectiveness of Meditation by 20% Nature's Touch: Level 2.6 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Is a nature gift a mind power Description: Touch a target (or yourself) to infuse it with Nature, healing it for 388 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
serendipitous gold amulet of willpower (+11) serendipitous gold amulet of willpower (+11)0.1 T3 amulet jewelry [Ego+] Nature While equipped: Stats +11 Lck +4 Wil dps ---------- Acc +7 (+2 eff.) ----- def ----- Defense +5 (+2 eff.) Unseen.red 12% Amulets can have magical properties. |
wanderer's gold amulet of constitution (+5) wanderer's gold amulet of constitution (+5)0.1 T3 amulet jewelry [Ego+] Nature/Master While equipped: Stats +5 Dex +3 Cun +8 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -6% HP.reg +0.70 ---------- misc Stam/turn +0.30 Amulets can have magical properties. |
stralite amulet 'Shineraider' stralite amulet 'Shineraider'0.1 T4 amulet jewelry [Rare] Nature While equipped: Stats +2 Dex +10 Wil dps ---------- Melee Ret 20 light ----- def ----- Resists +25% mind Confus- +28% ---------- misc Telepathy Dragon Amulets can have magical properties. |
Garkul's Teeth Garkul's Teeth0.1 T5 amulet jewelry [Unique] Master Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +10 Str +6 Con ----- def ----- Phys.save +18 (+5 eff.) Mind.save +18 (+5 eff.) Pinning- +100% ---------- misc Masteries +0.10 Technique/Berserker's strength +0.10 Technique/Bloodthirst +0.10 Technique/Warcries +0.10 Technique/Two-handed assault Shattering Shout: Level 4.0 Pwr.cost 10 out of 48/48. Range melee/personal Travel.spd instantaneous Description: Release a powerful shout, doing 320.89 physical damage in a radius 7 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. |
enraging voratun amulet of murder enraging voratun amulet of murder0.1 T5 amulet jewelry [Ego++] Master While equipped: dps ---------- Crit.mult +19.00% Phys.pwr +8 (+2 eff.) Phys.spd +10% Dmg.mod +9% physical Acc +9 (+2 eff.) Apr +18 Amulets can have magical properties. |
serendipitous voratun amulet of perfection (0.28 Technique / Two-handed assault,0.28 Wild-gift / Antimagic) serendipitous voratun amulet of perfection (0.28 Technique / Two-handed assault,0.28 Wild-gift / Antimagic)0.1 T5 amulet jewelry [Ego++] Nature/Master While equipped: Stats +17 Lck dps ---------- Acc +20 (+5 eff.) ----- def ----- Defense +15 (+5 eff.) Unseen.red 15% ---------- misc Masteries +0.28 Wild-gift/Antimagic +0.28 Technique/Two-handed assault Amulets can have magical properties. |
voratun amulet voratun amulet0.1 T5 amulet jewelry [Normal] Amulets can have magical properties. |
Orb of Many Ways Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
copper ring 'Shockschism' copper ring 'Shockschism'0.1 T1 ring jewelry [Rare] Psionic While equipped: dps ---------- Apr +4 On Hit (Melee): * 15% chance to daze at end of turn ----- def ----- Phys.save +3 (+1 eff.) Mind.save +6 (+2 eff.) HP.reg +0.40 Confus- +21% Rings can have magical properties. |
copper ring of tenacity copper ring of tenacity0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Max.HP +22.00 Disarm- +21% Pinning- +20% Knockbk- +20% Rings can have magical properties. |
rogue's copper ring of clarity rogue's copper ring of clarity0.1 T1 ring jewelry [Ego] Master/Psionic While equipped: Stats +3 Cun ----- def ----- Defense +6 (+2 eff.) Mind.save +5 (+1 eff.) Confus- +22% Rings can have magical properties. |
warrior's copper ring of clarity warrior's copper ring of clarity0.1 T1 ring jewelry [Ego] Master/Psionic While equipped: Stats +2 Str ----- def ----- Armour +4 Mind.save +6 (+2 eff.) Confus- +21% Rings can have magical properties. |
Vargh Redemption Vargh Redemption0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 1 tidal wave that expands slowly over 7 turns, dealing 24.88 cold and 24.88 physical damage (based on Willpower) each turn and knocking opponents back. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
Dagidorain the gold ring Dagidorain the gold ring0.1 T3 ring jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +3 Con dps ---------- Mind.pwr +6 (+2 eff.) Dmg.mod +3% mind +12% fire ----- def ----- Resists +24% fire Spell.save +12 (+4 eff.) Mind.save +20 (+5 eff.) Silence- +29% ---------- misc Mana/turn +0.16 Max.stam +22.00 Telepathy Dragon Rings can have magical properties. |
psionicist's gold ring of misery psionicist's gold ring of misery0.1 T3 ring jewelry [Ego+] Psionic While equipped: Stats +3 Cun +3 Wil dps ---------- Melee+ 11 bleed Ranged+ 13 bleed On Hit (Melee): * 10% chance to cause random gloom On Hit (Ranged): * 11% chance to cause random gloom ----- def ----- Mind.save +6 (+2 eff.) ---------- misc Hate/m.crit +2.00 Max.hate +7.00 Bleeding Edge: Puts all charms on 20 cooldown Level 4.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 67%. Rings can have magical properties. |
sneakthief's gold ring of pilfering sneakthief's gold ring of pilfering0.1 T3 ring jewelry [Ego++] Master While equipped: Stats +4 Cun +7 Dex dps ---------- Acc +17 (+4 eff.) Apr +10 ----- def ----- Defense +10 (+4 eff.) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
Gleamsweep the stralite ring Gleamsweep the stralite ring0.1 T4 ring jewelry [Rare] Nature While equipped: Stats +3 Dex +4 Wil dps ---------- Res.pen +25% mind Melee Ret 20 mind ----- def ----- Resists +13% blight +12% light +13% nature +6% mind Crit.dmg- 15.00% Poison- +18% Disease- +26% ---------- misc Infravis +3 Rings can have magical properties. |
psionicist's stralite ring of misery psionicist's stralite ring of misery0.1 T4 ring jewelry [Ego+] Psionic While equipped: Stats +1 Cun +3 Wil dps ---------- Melee+ 12 bleed Ranged+ 14 bleed On Hit (Melee): * 14% chance to cause random gloom On Hit (Ranged): * 10% chance to cause random gloom ----- def ----- Mind.save +6 (+2 eff.) ---------- misc Hate/m.crit +2.00 Max.hate +7.00 Bleeding Edge: Puts all charms on 20 cooldown Level 2.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 43%. Rings can have magical properties. |
treant's stralite ring of life treant's stralite ring of life0.1 T4 ring jewelry [Ego++] Nature While equipped: ----- def ----- Resists +9% nature +13% blight Max.HP +40.00 HP.reg +1.10 Heal.mod +21% Poison- +18% Disease- +22% Rings can have magical properties. |
treant's stralite ring of tenacity treant's stralite ring of tenacity0.1 T4 ring jewelry [Ego+] Nature/Master While equipped: ----- def ----- Resists +9% nature +9% blight Max.HP +28.00 Poison- +17% Disease- +14% Disarm- +31% Pinning- +40% Knockbk- +35% Rings can have magical properties. |
Ring of the War Master Ring of the War Master0.1 T5 ring jewelry [Unique] Master While equipped: Stats +3 Str +3 Dex +3 Con dps ---------- Phys.crit +5.0% Phys.pwr +10 (+2 eff.) Apr +15 ---------- misc Masteries +0.30 Technique/Unarmed discipline +0.30 Technique/Warcries +0.30 Technique/Pugilism +0.30 Technique/Combat training +0.30 Technique/Combat veteran +0.30 Technique/Grappling +0.30 Technique/Archery training +0.30 Technique/Archery - slings +0.30 Technique/Unarmed training +0.30 Technique/Thuggery +0.30 Technique/Superiority +0.30 Technique/Two-handed weapons +0.30 Technique/Archery prowess +0.30 Technique/Archery excellence +0.30 Technique/Combat techniques +0.30 Technique/Two-handed assault +0.30 Technique/Berserker's strength +0.30 Technique/Archery - bows +0.30 Technique/Two-handed maiming +0.30 Technique/Shield offense +0.30 Technique/Shield defense +0.30 Technique/Dual techniques +0.30 Technique/Finishing moves +0.30 Technique/Dual weapons A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
painweaver's voratun ring of life painweaver's voratun ring of life0.1 T5 ring jewelry [Ego++] Nature/Master While equipped: dps ---------- Phys.pwr +10 (+2 eff.) Spell.pwr +16 (+8 eff.) Mind.pwr +8 (+2 eff.) Dmg.mod +6% all ----- def ----- Max.HP +69.00 HP.reg +1.40 Heal.mod +23% Rings can have magical properties. |
voratun ring of life voratun ring of life0.1 T5 ring jewelry [Ego+] Nature While equipped: ----- def ----- Max.HP +67.00 HP.reg +0.90 Heal.mod +16% Rings can have magical properties. |
Lost Staff of Archmage Tarelion (136% power, 4 apr, cold element) Lost Staff of Archmage Tarelion (136% power, 4 apr, cold element)5.0 T5 staff 2H weapon Reqs Mag 48 [Unique] Arcane Power 137% Range: 1.2x Uses 150% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 Atk.spd 100% While equipped: Stats +7 Wil +8 Mag dps ---------- Spell.crit +25% Spell.pwr +40 (+18 eff.) Dmg.mod +30% lightning +30% fire +30% arcane +30% cold ----- def ----- Silence- +40% ---------- misc Mana/s.crit +12.00 Max.mana +40.00 Talents +1 Command Staff Cooldown Chain Lightning -2 Ice Storm -2 Arcane Vortex -2 Fireflash -2 Archmage Tarelion travelled the world in his youth. But the world is not a nice place and it seems he had to run fast. |
Awakened Staff of Absorption (172% power, 60 apr, fire element) Awakened Staff of Absorption (172% power, 60 apr, fire element)7.0 staff 2H weapon Reqs Mag 40 [Godslayer] Unknown Power 172% Range: 1.2x Uses 130% Mag Dmg Arcane Mastery Staff Mastery Acc+ +2.5% procs dam / acc Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+21 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 200 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Morrigor (161% power, 12 apr) Morrigor (161% power, 12 apr)3.0 T4 longsword 1H weapon Reqs Mag 40 [Unique] Arcane/Unknown Power 162% Range: 1.4x Uses 60% Mag, 60% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +12 Crit +7.0% Atk.spd 100% On Hit: * deal 17.66 arcane and 18.32 darkness damage (based on Magic) in a radius 1 around the target On Kill: * swallows the victim's soul, gaining a new power While equipped: dps ---------- Spell.crit +12% Spell.pwr +24 (+12 eff.) ---------- misc Talents +1 Soul Purge This heavy, ridged blade emanates magical power, yet as you grasp the handle an icy chill runs its course through your spine. You feel the disembodied presence of all those slain by it. In unison, they demand company. This item has been sent to the Item's Vault. |
Serpent's Glare (91% power, 15 apr, nature damage) Serpent's Glare (91% power, 15 apr, nature damage)3.0 T1 mindstar 1H weapon [Unique] Nature Power 92% Range: 1.1x Uses 30% Wil, 10% Cun Dmg Nature Mastery Psiblades Acc uses Wil Apr +15 Crit +7.0% Atk.spd 100% Dmg.conv 30% poison While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) Dmg.mod +10% nature ----- def ----- Resists +10% nature Poison- +50% Spit Poison: Level 2.0 Pwr.cost 8 out of 8/8. Range 10 Travel.spd instantaneous Is a nature gift Description: Spit poison at your target, doing 327.65 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. This item has been sent to the Item's Vault. |
resonating thorny mindstar (93% power, 24 apr, mind damage) resonating thorny mindstar (93% power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon [Ego+] Nature/Psionic This mindstar will resonate with other psionic mindstars. Power 93% Range: 1.1x Uses 40% Wil, 20% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+2 eff.) Dmg.mod +4% mind Res.pen +2% mind ----- def ----- Resists +5% mind Dmg.Resnn +5% ---------- misc Psi/ret +0.90 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. This item has been sent to the Item's Vault. |
Glowhunt the pulsing mindstar (105% power, 32 apr, mind damage) Glowhunt the pulsing mindstar (105% power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Rare] Nature/Psionic This mindstar projects psionic energy if enough is absorbed. Power 106% Range: 1.1x Uses 45% Wil, 25% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Dmg.mod +21% lightning +20% fire +18% cold Melee Ret 20 light ----- def ----- Armour +6 Disease- +15% Silence- +20% Stun/Frz- +15% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Masteries +0.20 Psionic/Focus +0.20 Psionic/Projection Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
inquisitor's pulsing mindstar of frost (104% power, 32 apr, nature damage) inquisitor's pulsing mindstar of frost (104% power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Ego++] Nature/Disrupt This natural frost should be returned to the wyrm. Power 105% Range: 1.1x Uses 45% Wil, 25% Cun Dmg Nature Mastery Psiblades Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% On Hit: * 18 arcane resource burn On Crit: * burns latent spell energy While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Dmg.mod +6% arcane +16% cold Res.pen +9% cold Melee Ret 12 ice ----- def ----- Armour +8 Resists +8% cold Spell.save +6 (+2 eff.) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
pulsing mindstar of storms (107% power, 32 apr, mind damage) pulsing mindstar of storms (107% power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Ego+] Nature This natural lightning should be returned to the wyrm. Power 107% Range: 1.1x Uses 45% Wil, 25% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: Stats +2 Str +2 Dex +2 Mag +3 Wil +2 Cun +2 Con dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Dmg.mod +10% lightning Res.pen +4% lightning Melee Ret 9 lightning ----- def ----- Resists +4% lightning Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
resonating pulsing mindstar (107% power, 32 apr, mind damage) resonating pulsing mindstar (107% power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Ego+] Nature/Psionic This mindstar will resonate with other psionic mindstars. Power 107% Range: 1.1x Uses 45% Wil, 25% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Dmg.mod +3% mind Res.pen +5% mind ----- def ----- Resists +6% mind Dmg.Resnn +13% ---------- misc Psi/ret +1.60 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. This item has been sent to the Item's Vault. |
resonating pulsing mindstar of storms (108% power, 32 apr, nature damage) resonating pulsing mindstar of storms (108% power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Ego++] Nature/Psionic This natural lightning should be returned to the wyrm. This mindstar will resonate with other psionic mindstars. Power 108% Range: 1.1x Uses 45% Wil, 25% Cun Dmg Nature Mastery Psiblades Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: Stats +2 Str +3 Dex +2 Mag +4 Wil +3 Cun +3 Con dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Dmg.mod +8% lightning +5% mind Res.pen +13% lightning +5% mind Melee Ret 11 lightning ----- def ----- Resists +9% lightning +6% mind Dmg.Resnn +9% ---------- misc Psi/ret +1.30 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Lisyriada (116% power, 40 apr, mind damage) Lisyriada (116% power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Rare] Nature/Psionic Power 116% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% Melee+ +12 temporal While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Dmg.mod +12% temporal +19% darkness +6% arcane Res.pen +19% darkness +10% temporal Melee Ret 12 arcane ----- def ----- Resists +20% darkness +5% arcane Blind- +25% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Masteries +0.20 Cursed/Darkness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Malostir the Darksteel (113% power, 40 apr, mind damage) Malostir the Darksteel (113% power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature/Psionic This natural fire should be returned to the wyrm. This mindstar will resonate with other psionic mindstars. Power 113% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +1 Str +1 Dex dps ---------- Mind.crit +5% Mind.pwr +22 (+6 eff.) All.spd +6% Dmg.mod +8% mind +20% fire Res.pen +20% fire +10% mind +5% darkness Melee Ret 20 fire ----- def ----- Armour +10 Resists +20% fire +10% mind +12% temporal Dmg.Resnn +23% Phys.save +9 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +8 (+2 eff.) Cut- +10% ---------- misc Equi/ret +1.60 Psi/ret +2.50 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
absorbing living mindstar of sand (114% power, 40 apr, mind damage) absorbing living mindstar of sand (114% power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Ego++] Nature/Psionic This natural sand should be returned to the wyrm. This mindstar absorbs psionic energy that needs to be projected. Power 114% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Dmg.mod +11% physical Res.pen +16% physical Melee Ret 15 physical ----- def ----- Resists +7% lightning +17% physical +18% cold +19% fire ---------- misc Masteries +0.20 Psionic/Voracity +0.10 Psionic/Absorption Burrow: Puts all charms on 30 cooldown Level 1.3 Pwr.cost 30 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift a mind power Description: Allows you to burrow into earthen walls for 3 turns. Your powerful digging abilities also allow you to exploit and smash through enemy defensive weaknesses; You ignore 24 of target armor and 12% of enemy physical damage resistance while this is in effect. At Talent Level 5, this talent can be used instantly, and the cooldown will reduce with levels. Each point in sand drake talents also increases your physical resistance by 0.5%. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
caller's living mindstar of persecution (114% power, 40 apr, nature damage) caller's living mindstar of persecution (114% power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Ego++] Nature/Disrupt This natural mindstar calls for a summoner. Power 114% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% Against +30% Unnatural On Hit: * disrupts spell-casting While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Dmg.mod +10% acid +8% fire +6% cold +12% physical Res.pen +10% acid +7% fire +8% cold +4% physical Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
hateful living mindstar of frost (116% power, 40 apr, nature damage) hateful living mindstar of frost (116% power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Ego++] Nature/Psionic This psionic mindstar hates not to be wrathful. This natural frost should be returned to the wyrm. Power 116% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Dmg.mod +17% cold +19% mind +14% darkness Res.pen +14% cold +9% mind +12% darkness Melee Ret 8 ice ----- def ----- Armour +7 Resists +16% cold Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
hateful living mindstar of persecution (113% power, 40 apr, nature damage) hateful living mindstar of persecution (113% power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Ego++] Nature/Disrupt/Psionic This psionic mindstar hates not to be wrathful. Power 113% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% Against +13% Unnatural On Hit: * disrupts spell-casting While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Dmg.mod +15% mind +14% darkness Res.pen +9% mind +9% darkness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
inquisitor's living mindstar (113% power, 40 apr, mind damage) inquisitor's living mindstar (113% power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Ego+] Nature/Disrupt Power 113% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% On Hit: * 16 arcane resource burn On Crit: * burns latent spell energy While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Dmg.mod +6% arcane ----- def ----- Spell.save +7 (+2 eff.) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
living mindstar of flames (113% power, 40 apr, nature damage) living mindstar of flames (113% power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Ego+] Nature This natural fire should be returned to the wyrm. Power 113% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) All.spd +4% Dmg.mod +12% fire Res.pen +19% fire Melee Ret 13 fire ----- def ----- Resists +4% fire Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
parasitic living mindstar of sand (115% power, 40 apr, mind damage) parasitic living mindstar of sand (115% power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Ego++] Nature/Psionic This natural sand should be returned to the wyrm. This parasitic mindstar will draw strength from other psionic mindstars. Power 115% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Dmg.mod +12% physical Res.pen +12% physical Melee Ret 15 physical ----- def ----- Resists +18% physical HP.leech%% +19% HP.leech +10% ---------- misc Hate/m.crit +5.00 Max.hate +15.00 Burrow: Puts all charms on 30 cooldown Level 1.3 Pwr.cost 30 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift a mind power Description: Allows you to burrow into earthen walls for 3 turns. Your powerful digging abilities also allow you to exploit and smash through enemy defensive weaknesses; You ignore 24 of target armor and 12% of enemy physical damage resistance while this is in effect. At Talent Level 5, this talent can be used instantly, and the cooldown will reduce with levels. Each point in sand drake talents also increases your physical resistance by 0.5%. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
parasitic living mindstar of the jelly (111% power, 40 apr, nature damage) parasitic living mindstar of the jelly (111% power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Ego+] Nature/Psionic This parasitic mindstar will draw strength from other psionic mindstars. Power 111% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Dmg.mod +4% acid ----- def ----- HP.leech%% +13% HP.leech +15% ---------- misc Equi/ret +1.70 Hate/m.crit +3.00 Max.hate +18.00 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
resonating living mindstar (116% power, 40 apr, mind damage) resonating living mindstar (116% power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Ego+] Nature/Psionic This mindstar will resonate with other psionic mindstars. Power 116% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Dmg.mod +10% mind Res.pen +6% mind ----- def ----- Resists +5% mind Dmg.Resnn +16% ---------- misc Psi/ret +1.40 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
resonating living mindstar of balance (114% power, 40 apr, mind damage) resonating living mindstar of balance (114% power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Ego+] Nature/Psionic This mindstar will resonate with other psionic mindstars. Power 114% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Dmg.mod +6% mind Res.pen +10% mind ----- def ----- Resists +7% mind Dmg.Resnn +5% Phys.save +4 (+1 eff.) Spell.save +7 (+2 eff.) Mind.save +5 (+1 eff.) ---------- misc Equi/ret +2.50 Psi/ret +2.20 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
summoner's living mindstar of venom (114% power, 40 apr, mind damage) summoner's living mindstar of venom (114% power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Ego++] Nature This natural venom should be returned to the wyrm. This natural mindstar summons a caller. Power 114% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +10% Mind.pwr +18 (+5 eff.) Dmg.mod +17% acid Res.pen +14% acid Melee Ret 15 acid ----- def ----- Resists +13% acid HP.reg +1.20 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
dreamer's cashmere robe of corrosion (+18%) (2 def, 0 armour) dreamer's cashmere robe of corrosion (+18%) (2 def, 0 armour)2.0 T3 cloth armor [Ego+] Nature/Psionic While equipped: dps ---------- Dmg.mod +12% acid ----- def ----- Defense +2 (+1 eff.) Resists +18% acid +15% mind +19% darkness Phys.save +12 (+3 eff.) Spell.save +16 (+5 eff.) Mind.save +25 (+6 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Breath of Eyal (10 def, 10 armour) Breath of Eyal (10 def, 10 armour)9.0 T5 light armor [Unique] Nature/Disrupt While equipped: dps ---------- Mind.pwr +10 (+3 eff.) ----- def ----- Armour +10 Defense +10 (+4 eff.) Fatigue +20% Resists +20% lightning +20% temporal +20% light +20% fire +20% nature +20% acid +20% blight +20% cold +15% arcane +20% darkness Spell.save +20 (+6 eff.) This lightweight armor appears to have been woven of countless sprouts, still curling and growing. When you put it on, you feel the weight of the world on your shoulders, in spite of how light it feels in your hands. |
Arcoozer (20 def, 30 armour) Arcoozer (20 def, 30 armour)14.0 T5 heavy armor [Random Unique] Nature/Master/Psionic While equipped: Stats +6 Cun +4 Wil dps ---------- Mind.pwr +8 (+2 eff.) ----- def ----- Armour +30 Defense +20 (+7 eff.) Fatigue +6% Resists +9% lightning Phys.save +12 (+3 eff.) Mind.save +31 (+8 eff.) Max.HP +80.00 HP.reg +4.00 Heal.mod +30% ---------- misc Hate/m.crit +2.00 Telepathy Humanoid/Orc A suit of armour made of mail. |
Scale Mail of Kroltar (10 def, 18 armour) Scale Mail of Kroltar (10 def, 18 armour)14.0 T5 heavy armor [Unique] Nature/Master Kroltar's head would turn up the heat. While equipped: Stats +5 Str +3 Dex +4 Con ----- def ----- Armour +18 Defense +10 (+4 eff.) Fatigue +16% Resists +20% acid +20% blight +20% fire +20% nature +20% lightning Max.HP +120.00 Devouring Flame: Level 3.9 Pwr.cost 50 out of 80/80. Range 10 Travel.spd instantaneous Is a nature gift a mind power Description: Spit a cloud of flames, doing 57.35 fire damage in a radius of 4 each turn for 8 turns. The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user. The damage will increase with your Mindpower, and can critical. Each point in fire drake talents also increases your fire resistance by 1%. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
Ragiyon the voratun plate armour (9 def, 36 armour) Ragiyon the voratun plate armour (9 def, 36 armour)17.0 T5 massive armor [Rare] Master While equipped: Stats +2 Dex +4 Con dps ---------- Mind.crit +4% Crit.mult +15.00% Mind.pwr +6 (+2 eff.) ----- def ----- Armour +36 Defense +9 (+3 eff.) Fatigue +26% Heal/summ +30 ---------- misc Light +3 A suit of armour made of metal plates. |
enlightening voratun plate armour of the dragon (9 def, 16 armour) enlightening voratun plate armour of the dragon (9 def, 16 armour)17.0 T5 massive armor [Ego++] Nature/Psionic While equipped: Stats +4 Str +7 Wil +4 Cun +4 Con ----- def ----- Armour +16 Defense +9 (+3 eff.) Fatigue +26% Resists +11% acid +11% physical +10% fire +12% lightning +6% cold Mind.save +25 (+6 eff.) Disarm- +26% Stun/Frz- +40% Knockbk- +33% ---------- misc Cooldown Rush -5 A suit of armour made of metal plates. |
hardened voratun plate armour of Eyal (9 def, 24 armour) hardened voratun plate armour of Eyal (9 def, 24 armour)17.0 T5 massive armor [Ego++] Nature/Master While equipped: ----- def ----- Armour +24 Defense +9 (+3 eff.) Fatigue +26% Resists +9% acid +10% physical +9% cold +11% lightning +9% fire Max.HP +62.00 HP.reg +3.10 Heal.mod +22% A suit of armour made of metal plates. |
voratun plate armour 'Eryrin' (9 def, 32 armour) voratun plate armour 'Eryrin' (9 def, 32 armour)17.0 T5 massive armor [Random Unique] Master While equipped: dps ---------- Spell.crit +3% Spell.pwr +6 (+3 eff.) ----- def ----- Armour +32 Defense +9 (+3 eff.) Fatigue +11% Resists +6% temporal +22% fire Phys.save +25 (+7 eff.) ---------- misc Mana/turn +0.12 Mana/s.crit +4.00 A suit of armour made of metal plates. |
Eledheta the hardened leather belt Eledheta the hardened leather belt1.0 T3 belt armor [Rare] Psionic While equipped: dps ---------- Phys.pwr +4 (+1 eff.) Mind.pwr +4 (+1 eff.) Dmg.mod +3% physical Acc +4 (+1 eff.) Apr +3 ----- def ----- Resists +12% temporal +2% physical Phys.save +8 (+2 eff.) Heal.mod +15% A belt that goes around your waist. |
Scorchbreacher the hardened leather belt Scorchbreacher the hardened leather belt1.0 T3 belt armor [Rare] Psionic While equipped: Stats +3 Wil dps ---------- Dmg.mod +6% fire Res.pen +10% fire +25% temporal Melee Ret 16 fire ----- def ----- Resists +6% temporal Mind.save +11 (+3 eff.) Max.HP +53.00 Def/telep +15 Res/telep +15% Dur/telep +15% A belt that goes around your waist. |
Vorassra Vorassra1.0 T3 belt armor [Rare] Master While equipped: Stats +3 Dex +7 Con dps ---------- Phys.pwr +8 (+2 eff.) ----- def ----- Defense +6 (+2 eff.) Rng.Def +6 (+2 eff.) Spell.save +6 (+2 eff.) Die.at -80.00 life ---------- misc Size +1 A belt that goes around your waist. |
Girdle of Preservation Girdle of Preservation1.0 T5 belt armor [Unique] Nature While equipped: Stats +5 Con +5 Wil ----- def ----- Resists +15% lightning +15% temporal +15% light +15% fire +15% nature +15% acid +10% physical +15% blight +15% cold +10% arcane +15% darkness Phys.save +15 (+4 eff.) Spell.save +15 (+5 eff.) Mind.save +15 (+4 eff.) Confus- +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
balancing drakeskin leather belt of the vagrant balancing drakeskin leather belt of the vagrant1.0 T5 belt armor [Ego++] Nature/Master While equipped: Stats +6 Dex +5 Cun +3 Con dps ---------- Phys.crit +11.0% Mind.crit +11% Mind.pwr +10 (+3 eff.) ----- def ----- Mind.save +12 (+3 eff.) A belt that goes around your waist. |
resilient linen cloak of Iron Throne (1 def, 0 armour) resilient linen cloak of Iron Throne (1 def, 0 armour)2.0 T1 cloak armor [Ego] Nature/Master While equipped: Stats +1 Str +2 Con ----- def ----- Defense +1 (+1 eff.) Max.HP +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak 'Xerevena' (2 def, 0 armour) cashmere cloak 'Xerevena' (2 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: Stats +1 Wil +4 Cun +3 Con dps ---------- Dmg.mod +9% arcane ----- def ----- Defense +2 (+1 eff.) Fatigue -6% Crit.dmg- 10.00% Max.HP +45.00 ---------- misc Infravis +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Frozen Shroud (12 def, 0 armour) Frozen Shroud (12 def, 0 armour)2.0 T5 cloak armor [Unique] Arcane While equipped: Stats +7 Mag dps ---------- Melee Ret 60 ice ----- def ----- Defense +12 (+4 eff.) Resists +25% cold -15% fire +8% all Release a radius 4 chilling blast, instantly dealing 206.89 cold damage and condensing the air into freezing vapors that deal 68.96 cold damage (based on Magic) each turn for 10 turns. Uses 30 power out of 30/30 All that remains of the Glacial Legion. This cloak seems to exude an icy cold vapor that freezes all it touches. |
enveloping elven-silk cloak of the hunter (11 def, 0 armour) enveloping elven-silk cloak of the hunter (11 def, 0 armour)2.0 T5 cloak armor [Ego+] Nature/Master While equipped: dps ---------- Acc +21 (+5 eff.) ----- def ----- Defense +11 (+4 eff.) Fatigue -6% Phys.save +9 (+3 eff.) Max.HP +92.00 ---------- misc Max.stam +24.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
restorative elven-silk cloak of mindcraft (3 def, 0 armour) restorative elven-silk cloak of mindcraft (3 def, 0 armour)2.0 T5 cloak armor [Ego++] Nature/Psionic While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.crit +6% ----- def ----- Defense +3 (+1 eff.) Resists +13% nature +15% blight HP.reg +1.60 Heal.mod +17% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Bloomfurnace (0 def, 3 armour) Bloomfurnace (0 def, 3 armour)2.0 T3 feet armor [Random Unique] Nature/Psionic While equipped: dps ---------- Dmg.mod +3% acid Res.pen +5% acid Melee Ret 4 acid ----- def ----- Armour +3 Fatigue +3% Resists +7% lightning +7% temporal +15% nature +6% acid Phys.save +6 (+2 eff.) Spell.save +7 (+2 eff.) Mind.save +8 (+2 eff.) HP.reg +2.10 Heal.mod +15% A pair of boots made of leather. |
restorative pair of hardened leather boots of massiveness (0 def, 3 armour) restorative pair of hardened leather boots of massiveness (0 def, 3 armour)2.0 T3 feet armor [Ego++] Nature/Master While equipped: Stats +5 Str +6 Con dps ---------- Dmg.mod +7% physical ----- def ----- Armour +3 Fatigue +3% HP.reg +2.40 Heal.mod +10% ---------- misc Size +1 Heave: Puts all charms on 10 cooldown Level 4.0 Pwr.cost 10 out of 10/10. Range melee/personal Travel.spd instantaneous Description: A mighty kick that pushes your target away 6 grids. If another creature is in the way, it will also be pushed away. The Knockback chance increase with your Accuracy or your Physical Power, whichever is greater. A pair of boots made of leather. |
Emelodassra (10 def, 11 armour) Emelodassra (10 def, 11 armour)2.0 T5 feet armor [Rare] Master While equipped: Stats +5 Str dps ---------- Phys.pwr +4 (+1 eff.) Res.pen +15% acid Melee Ret 22 physical ----- def ----- Armour +11 Defense +10 (+4 eff.) Rng.Def +10 (+3 eff.) Fatigue +5% Resists +9% acid Heal.mod +25% ---------- misc Stam/turn +1.30 Max.stam +34.00 A pair of boots made of leather. |
Getikor the Blindidol (0 def, 4 armour) Getikor the Blindidol (0 def, 4 armour)3.0 T3 feet armor [Rare] Master While equipped: Stats +2 Str +3 Con dps ---------- Dmg.mod +12% acid +18% darkness Res.pen +15% acid On Hit (Melee): * 15% chance to corrode armour by 30% ----- def ----- Armour +4 Fatigue +3% Rush: Puts all charms on 25 cooldown Level 1.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Boraromileg the Corpseraptor (0 def, 11 armour) Boraromileg the Corpseraptor (0 def, 11 armour)3.0 T5 feet armor [Rare] Nature While equipped: Stats +4 Str dps ---------- Dmg.mod +15% nature ----- def ----- Armour +11 Fatigue +4% Resists +12% lightning +13% temporal Die.at -80.00 life ---------- misc Max.stam +15.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Zubuleba (9 def, 5 armour) Zubuleba (9 def, 5 armour)3.0 T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +4 Str +7 Mag +4 Con dps ---------- Crit.mult +6.00% Spell.pwr +8 (+4 eff.) Mov.spd +20% Dmg.mod +9% acid +9% blight ----- def ----- Armour +5 Defense +9 (+3 eff.) Rng.Def +9 (+3 eff.) Fatigue +4% Phys.save +30 (+8 eff.) Disease- +35% Confus- +15% Rush: Puts all charms on 25 cooldown Level 3.0 Pwr.cost 25 out of 25/25. Range 8 Travel.spd instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Emelota (0 def, 7 armour) Emelota (0 def, 7 armour)1.0 T3 hands armor [Rare] Nature While equipped: dps ---------- Melee+ 8 physical Dmg.mod +5% physical Melee Ret 16 mind ----- def ----- Armour +7 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Mayegayalaith (0 def, 2 armour) Mayegayalaith (0 def, 2 armour)1.0 T3 hands armor [Rare] Master While equipped: Stats +2 Mag dps ---------- Phys.crit +10.0% Spell.crit +13% Mind.crit +8% Crit.mult +9.00% ----- def ----- Armour +2 Resists +6% blight +12% cold +12% darkness +18% acid Crit.dmg- 10.00% ---------- misc Light +3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. This object's appearance was changed to ???. |
drakeskin leather gloves 'Flashslice' (0 def, 8 armour) drakeskin leather gloves 'Flashslice' (0 def, 8 armour)1.0 T5 hands armor [Random Unique] Nature/Master While equipped: Stats +3 Mag +4 Con dps ---------- Melee+ 8 lightning Dmg.mod +6% lightning +12% blight ----- def ----- Armour +8 Resists +10% lightning Phys.save +21 (+6 eff.) Spell.save +6 (+2 eff.) Mind.save +15 (+4 eff.) Max.HP +68.00 Disarm- +20% ---------- misc Max.mana +40.00 Juggernaut: (Instant) Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
scouring dwarven-steel gauntlets of butchering (0 def, 2 armour) scouring dwarven-steel gauntlets of butchering (0 def, 2 armour)1.5 T3 hands armor [Ego++] Disrupt While equipped: dps ---------- Phys.pwr +4 (+1 eff.) Acc +7 (+2 eff.) Apr +5 On Melee Ret: * 18% chance to reduce effective powers by 20% * 19 arcane resource burn ----- def ----- Armour +2 Resists +8% blight Spell.save +21 (+7 eff.) Metal gloves protecting the hands up to the middle of the lower arm. |
Amavor the voratun gauntlets (0 def, 3 armour) Amavor the voratun gauntlets (0 def, 3 armour)1.5 T5 hands armor [Random Unique] Nature/Master/Psionic While equipped: Stats +3 Con dps ---------- Melee+ 15 nature Dmg.mod +10% nature ----- def ----- Armour +3 Resists +1% physical +12% blight +6% temporal +5% arcane +10% nature Phys.save +30 (+8 eff.) Spell.save +8 (+2 eff.) Mind.save +9 (+2 eff.) HP.reg +4.00 Disarm- +60% Knockbk- +15% ---------- misc Stam/turn +1.90 Max.stam +39.00 Juggernaut: (Instant) Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
Spellhunt Remnants (6 def, 8 armour) Spellhunt Remnants (6 def, 8 armour)1.5 T5 hands armor [Unique] Disrupt/Master While equipped: dps ---------- Mind.crit +5% Mind.pwr +12 (+3 eff.) ----- def ----- Armour +8 Defense +6 (+2 eff.) Spell.save +15 (+5 eff.) ---------- misc Light +1 Attempt to destroy all magic effects and sustains on creatures in a radius 5 cone (unnatural creatures are additionally dealt 186.18 arcane damage and stunned). Uses 100 power out of 150/150 These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. Pride in the fulfillment of this ancient duty practically radiates from them. |
elven-silk wizard hat 'Yarynik' (3 def, 0 armour) elven-silk wizard hat 'Yarynik' (3 def, 0 armour)2.0 T5 head armor [Random Unique] Nature/Psionic While equipped: Stats +14 Cun +14 Wil dps ---------- Mind.pwr +10 (+3 eff.) Dmg.mod +6% acid +18% cold On Hit (Melee): * 23 arcane resource burn * 30% chance to corrode armour by 30% ----- def ----- Defense +3 (+1 eff.) Resists +9% acid +27% cold +6% nature Spell.save +20 (+6 eff.) A pointy cloth hat, very wizardly... |
Eye of the Forest (8 def, 0 armour) Eye of the Forest (8 def, 0 armour)2.0 T3 head armor [Unique] Nature While equipped: Stats +6 Cun +8 Wil dps ---------- Dmg.mod +20% nature Res.pen +15% nature ----- def ----- Defense +8 (+3 eff.) Mind.save +12 (+3 eff.) Blind- +100% ---------- misc Infravis +2 See.Stealth +15 See.Invis +15 Masteries +0.10 Wild-gift/Moss Earth's Eyes: Level 2.6 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift a mind power Description: Using your connection to Nature, you can see your surrounding area in a radius of 9. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
Hat of Arcane Understanding (2 def, 0 armour) Hat of Arcane Understanding (2 def, 0 armour)2.0 T3 head armor [Unique] Arcane Only supremacy of the arcane can release its full power. While equipped: ----- def ----- Defense +2 (+1 eff.) Resists +20% arcane ---------- misc Mana/turn +2.00 Cooldown Disruption Shield -10 Masteries +0.20 Spell/Meta A traditional pointed wizard's hat, made of fine purple elven-silk and decorated with bright silver runes. You sense it has been passed from ancient times, and has been born on the heads of great mages. Touching the cloth you feel a sense of knowledge and power from bygone ages, yet it is partly sealed away, waiting for a trigger to release it. |
Alydig the drakeskin leather cap (0 def, 5 armour) Alydig the drakeskin leather cap (0 def, 5 armour)2.0 T5 head armor [Random Unique] Master/Psionic While equipped: Stats +5 Str dps ---------- Melee Ret 9 physical ----- def ----- Armour +5 Fatigue +5% Resists +23% mind +9% temporal Phys.save +22 (+6 eff.) Mind.save +24 (+6 eff.) Cut- +5% Silence- +10% Confus- +55% Stun/Frz- +5% Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 538.2 Physical damage. If the attack hits, the target is confused (40% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A cap made of leather. |
dragonslayer's drakeskin leather cap of fortune (0 def, 5 armour) dragonslayer's drakeskin leather cap of fortune (0 def, 5 armour)2.0 T5 head armor [Ego++] Nature While equipped: Stats +11 Lck dps ---------- Phys.crit +4.0% Spell.crit +4% Mind.crit +4% ----- def ----- Armour +5 Fatigue +5% Resists +9% acid +12% fire +9% lightning +10% cold A cap made of leather. |
thaloren drakeskin leather cap of fortune (0 def, 5 armour) thaloren drakeskin leather cap of fortune (0 def, 5 armour)2.0 T5 head armor [Ego++] Nature/Master While equipped: Stats +14 Lck +10 Wil dps ---------- Phys.crit +5.0% Spell.crit +6% Mind.crit +6% ----- def ----- Armour +5 Fatigue +5% Resists +8% blight Mind.save +9 (+2 eff.) A cap made of leather. |
Crown of Command (3 def, 6 armour) Crown of Command (3 def, 6 armour)3.0 T3 head armor [Unique] Master While equipped: Stats +3 Con +10 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Armour +6 Defense +3 (+1 eff.) Fatigue +4% Resists +8% physical ---------- misc Masteries +0.20 Technique/Superiority +0.20 Technique/Field control Indomitable: (Instant) Level 1.0 Pwr.cost 60 out of 60/60. Range melee/personal Travel.spd instantaneous Description: Halflings have one of the most powerful military forces in the known world and they have been at war with most other races for thousand of years. Removes 2 stun, daze, or pin effects, and makes you immune to stuns, dazes and pins for 2 turns. This crown was worn by the Halfling king Roupar, who ruled over the Nargol lands in the Age of Dusk. Those were dark times, and the king enforced order and discipline under the harshest of terms. Any who deviated were punished, any who disagreed were repressed, and many disappeared without a trace into his numerous prisons. All must be loyal to the crown or suffer dearly. When he died without heir the crown was lost and his kingdom fell into chaos. |
ametrine ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 onyx 2 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 lapis lazuli 6 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 emerald 5 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 garnet 5 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 quartz 4 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 sapphire 7 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+3 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 jade 6 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
15 turquoise 15 turquoise0.0 T4 green gem [Normal] While equipped: See.Stealth +10 See.Invis +10 Item imbue powers: See.Stealth +10 See.Invis +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 ruby 2 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
14 amber 14 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
13 bloodstone 13 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 fire opal 7 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
13 diamond 13 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
12 moonstone 12 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+4 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+4 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
16 pearl 16 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Pearl of Life and Death Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
93 alchemist agate 93 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
73 alchemist bloodstone 73 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
Beuyalen the brass lantern Beuyalen the brass lantern2.0 T1 lite [Rare] Psionic While equipped: Stats +4 Wil dps ---------- Dmg.mod +6% mind +3% acid Res.pen +5% acid Melee Ret 16 acid ----- def ----- Resists +6% acid +3% temporal ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
bright alchemist's lamp of health bright alchemist's lamp of health1.0 T3 lite [Ego] Nature/Master While equipped: ----- def ----- Max.HP +49.00 ---------- misc Light +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
piercing dwarven lantern of the zealot piercing dwarven lantern of the zealot1.0 T5 lite [Ego++] Disrupt/Master While equipped: dps ---------- Res.pen +10% all Apr +10 ----- def ----- Resists +3% all Spell.save +8 (+2 eff.) ---------- misc Light +6 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
preserving dwarven lantern of illusion preserving dwarven lantern of illusion1.0 T5 lite [Ego++] Nature/Psionic While equipped: Stats +5 Con ----- def ----- Defense +7 (+3 eff.) Resists +15% blight Phys.save +14 (+4 eff.) Spell.save +15 (+5 eff.) Mind.save +17 (+4 eff.) HP.reg +2.20 ---------- misc Light +4 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Summertide Phial Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +4 Call light (157 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Essence of Bearness Essence of Bearness3.0 animal misc [Unique] Nature Invoke your inner bearness. Uses 100 power out of 100/100 The very essence of bearness! |
Rungof's Fang Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Hetteduthel (dig speed 16 turns) Hetteduthel (dig speed 16 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str dps ---------- Phys.pwr +12 (+3 eff.) Res.pen +15% physical ----- def ----- Resists +12% light Spell.save +30 (+9 eff.) Max.HP +10.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
voratun pickaxe 'Rhymnir' (dig speed 11 turns) voratun pickaxe 'Rhymnir' (dig speed 11 turns)3.0 T5 digger tool [Rare] Master While equipped: Stats +3 Str +4 Dex +3 Wil ----- def ----- Defense +9 (+3 eff.) Rng.Def +9 (+3 eff.) Resists +7% darkness +9% fire Crit.dmg- 15.00% Phys.save +30 (+8 eff.) Blind- +25% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 305/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Dawnraze [power 40] (30 cooldown) Dawnraze [power 40] (30 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: dps ---------- Melee Ret 16 light On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +6% acid +9% darkness +6% fire +6% nature +5% arcane Teleport randomly (rad 40) Puts all charms on 30 cooldown 100% to regenerate 6 hate. Torques are made by powerful psionics to store psionic powers. |
Emeluvena the yew totem of thorny skin [power 46] (20 cooldown) Emeluvena the yew totem of thorny skin [power 46] (20 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: ----- def ----- Defense +9 (+3 eff.) Rng.Def +9 (+3 eff.) Spell.save +30 (+9 eff.) Mind.save +15 (+4 eff.) Die.at -80.00 life Cut- +25% Harden the skin for 7 turns increasing armour by 46 and armour hardiness by 50% Puts all charms on 20 cooldown Natural totems are made by powerful wilders to store nature power. |
Voribrethra the yew totem of cure ailments [power 2] (10 cooldown) Voribrethra the yew totem of cure ailments [power 2] (10 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: dps ---------- Phys.crit +2.0% Acc +4 (+1 eff.) ----- def ----- Armour +6 Resists +5% arcane +2% physical Die.at -60.00 life Max.HP +40.00 ---------- misc Wards +3 acid +2 nature +3 light Talents +1 Ward Remove up to 2 poisons or diseases from a target within range 10 (based on Willpower) Puts all charms on 10 cooldown Natural totems are made by powerful wilders to store nature power. |
The Guardian's Totem The Guardian's Totem2.0 T5 totem charm [Unique] Nature/Disrupt While equipped: Stats +10 Wil dps ---------- Mind.pwr +8 (+2 eff.) Melee Ret 18 nature slow ----- def ----- Resists +20% blight +20% arcane Spell.save +20 (+6 eff.) ---------- misc Masteries +0.10 Wild-gift/Fungus +0.10 Wild-gift/Antimagic Call forth an immobile antimagic pillar for 15 turns. (It spits slime, pulls in, stuns, and burns the arcane resources of your foes, while emitting an aura of silence against them within range 5, and will silence you for 5 turns when first summoned.). Uses 35 power out of 35/35 This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
By Gorbo the Halfling Wyrmic level 26
3rd Flare 123rd year of Ascendancy at 05:38 see stats
By Gorbo the Halfling Wyrmic level 45
46th Dusk 124th year of Ascendancy at 06:38 see stats
By Gorbo the Halfling Wyrmic level 26
1st Flare 123rd year of Ascendancy at 15:47 see stats
By Gorbo the Halfling Wyrmic level 17
44th Haze 122nd year of Ascendancy at 10:44 see stats
By Gorbo the Halfling Wyrmic level 30
75th Dusk 123rd year of Ascendancy at 05:33 see stats
By Gorbo the Halfling Wyrmic level 32
63rd Haze 123rd year of Ascendancy at 14:59 see stats
By Gorbo the Halfling Wyrmic level 39
73rd Pyre 124th year of Ascendancy at 02:51 see stats
By Gorbo the Halfling Wyrmic level 30
71st Dusk 123rd year of Ascendancy at 11:34 see stats
By Gorbo the Halfling Wyrmic level 47
65th Dusk 124th year of Ascendancy at 23:59 see stats
By Gorbo the Halfling Wyrmic level 38
26th Pyre 124th year of Ascendancy at 08:36 see stats
By Gorbo the Halfling Wyrmic level 39
77th Pyre 124th year of Ascendancy at 14:09 see stats
By Gorbo the Halfling Wyrmic level 9
1st Flare 122nd year of Ascendancy at 05:46 see stats
By Gorbo the Halfling Wyrmic level 31
10th Haze 123rd year of Ascendancy at 15:53 see stats
By Gorbo the Halfling Wyrmic level 28
57th Dusk 123rd year of Ascendancy at 20:49 see stats
By Gorbo the Halfling Wyrmic level 44
46th Dusk 124th year of Ascendancy at 01:18 see stats
By Gorbo the Halfling Wyrmic level 50
79th Dusk 124th year of Ascendancy at 08:29 see stats
By Gorbo the Halfling Wyrmic level 17
30th Haze 122nd year of Ascendancy at 17:23 see stats
By Gorbo the Halfling Wyrmic level 50
54th Haze 124th year of Ascendancy at 15:23 see stats
By Gorbo the Halfling Wyrmic level 47
64th Dusk 124th year of Ascendancy at 06:18 see stats
By Gorbo the Halfling Wyrmic level 41
8th Dusk 124th year of Ascendancy at 19:24 see stats
By Gorbo the Halfling Wyrmic level 22
23rd Pyre 123rd year of Ascendancy at 00:57 see stats
By Gorbo the Halfling Wyrmic level 22
54th Pyre 123rd year of Ascendancy at 05:01 see stats
By Gorbo the Halfling Wyrmic level 50
47th Haze 124th year of Ascendancy at 04:34 see stats
By Gorbo the Halfling Wyrmic level 10
1st Dusk 122nd year of Ascendancy at 18:20 see stats
By Gorbo the Halfling Wyrmic level 20
6th Pyre 123rd year of Ascendancy at 09:28 see stats
By Gorbo the Halfling Wyrmic level 30
59th Dusk 123rd year of Ascendancy at 01:30 see stats
By Gorbo the Halfling Wyrmic level 40
3rd Summertide 124th year of Ascendancy at 04:36 see stats
By Gorbo the Halfling Wyrmic level 50
78th Dusk 124th year of Ascendancy at 07:39 see stats
By Gorbo the Halfling Wyrmic level 50
16th Haze 124th year of Ascendancy at 03:45 see stats
By Gorbo the Halfling Wyrmic level 46
61st Dusk 124th year of Ascendancy at 23:37 see stats
By Gorbo the Halfling Wyrmic level 27
44th Dusk 123rd year of Ascendancy at 11:52 see stats
By Gorbo the Halfling Wyrmic level 50
79th Dusk 124th year of Ascendancy at 08:28 see stats
By Gorbo the Halfling Wyrmic level 42
13rd Dusk 124th year of Ascendancy at 21:30 see stats
By Gorbo the Halfling Wyrmic level 16
54th Dusk 122nd year of Ascendancy at 15:26 see stats
By Gorbo the Halfling Wyrmic level 27
5th Flare 123rd year of Ascendancy at 02:54 see stats
By Gorbo the Halfling Wyrmic level 36
19th Pyre 124th year of Ascendancy at 01:44 see stats
By Gorbo the Halfling Wyrmic level 27
44th Dusk 123rd year of Ascendancy at 11:52 see stats
By Gorbo the Halfling Wyrmic level 27
44th Dusk 123rd year of Ascendancy at 11:52 see stats
By Gorbo the Halfling Wyrmic level 29
58th Dusk 123rd year of Ascendancy at 02:36 see stats
By Gorbo the Halfling Wyrmic level 47
62nd Dusk 124th year of Ascendancy at 08:14 see stats
By Gorbo the Halfling Wyrmic level 17
8th Decay 122nd year of Ascendancy at 08:03 see stats
By Gorbo the Halfling Wyrmic level 27
44th Dusk 123rd year of Ascendancy at 11:52 see stats
By Gorbo the Halfling Wyrmic level 14
28th Dusk 122nd year of Ascendancy at 08:38 see stats
By Gorbo the Halfling Wyrmic level 50
54th Haze 124th year of Ascendancy at 19:06 see stats
By Gorbo the Halfling Wyrmic level 33
6th Decay 123rd year of Ascendancy at 12:02 see stats
By Gorbo the Halfling Wyrmic level 17
7th Decay 122nd year of Ascendancy at 20:28 see stats
By Gorbo the Halfling Wyrmic level 31
10th Haze 123rd year of Ascendancy at 23:20 see stats
By Gorbo the Halfling Wyrmic level 22
23rd Pyre 123rd year of Ascendancy at 02:30 see stats
By Gorbo the Halfling Wyrmic level 25
1st Flare 123rd year of Ascendancy at 09:25 see stats
By Gorbo the Halfling Wyrmic level 50
9th Haze 124th year of Ascendancy at 07:00 see stats
Log
--------------------------------
Today is the 55th Haze of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 04:53.
--------------------------------
There is an item here: thorny mindstar 'Haledusin' (100% power, 24 apr, nature damage)
There is an item here: epiphanous pulsing mindstar of venom (107% power, 32 apr, mind damage)
There is an item here: nature's pulsing mindstar (105% power, 32 apr, mind damage)
There is an item here: wyrm's pulsing mindstar of life (105% power, 32 apr, mind damage)
There is an item here: wyrm's pulsing mindstar of slime (104% power, 32 apr, mind damage)
There is an item here: thorny mindstar 'Brightrune' (97% power, 24 apr, nature damage)
There is an item here: projecting thorny mindstar of storms (97% power, 24 apr, nature damage)
There is an item here: horrifying thorny mindstar (98% power, 24 apr, nature damage)
There is an item here: harmonious thorny mindstar (98% power, 24 apr, nature damage)
There is an item here: Dairidedas the thorny mindstar (96% power, 24 apr, mind damage)
There is an item here: wyrm's vined mindstar of life (83% power, 18 apr, mind damage)
There is an item here: dwarven-steel waraxe 'Xata' (117% power, 4 apr)
Ran for 4 turns (stop reason: object seen).
--------------------------------
Saving game...
You transfer Morrigor (161% power, 12 apr) from the online item's vault.
Saving done.
You transfer Limmir's Amulet of the Moon to the online item's vault.
Saving done.
Saving game...
Saving done.
Gorbo deactivates Icy Skin.
Gorbo deactivates Wild Growth.
Gorbo deactivates Psiblades.