
Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
Addons | OldRPG Revival Tileset - Factions, NPC, Shaders 1.4.9 Nekarcos's Quality of Life 01: Effect Display 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
OldRPG Revival Tileset - Player Sprites 1 of 5 1.4.9 OldRPG Revival Tileset - Embers Player Sprites 1 of 4 1.4.9 OldRPG Revival Tileset - Terrain 2 of 2 1.4.9 OldRPG Revival Tileset - Player Sprites 3 of 5 1.4.9 Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Nekarcos's Quality of Life 05: Various (Fatal) Warnings 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
OldRPG Revival - Particles 2 of 2 1.4.9 OldRPG Revival - Achievements 2 of 2 1.4.9 OldRPG Revival Tileset - Player Sprites 5 of 5 1.4.9 Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log OldRPG Revival Tileset - Objects, Store, Stars 1.4.9 OldRPG Revival Tileset - Misc (Trap, Tactical, Lore, etc) 1.4.9 ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
OldRPG Revival Tileset - Embers Terrain 3 of 3 1.4.9 OldRPG Revival Tileset - Embers Player Sprites 3 of 4 1.4.9 OldRPG Revival Tileset - Embers NPCs&Such 1.4.9 OldRPG Revival - Particles 1 of 2 1.4.9 Items Vault 1.5.0Donators/Buyers bonus! OldRPG Revival Tileset - Embers Terrain 1 of 3 1.4.9 OldRPG Revival Tileset - Terrain 1 of 2 1.4.9 OldRPG Revival Tileset - Player Sprites 2 of 5 1.4.9 OldRPG Revival Tileset - Embers Misc 1.4.9 OldRPG Revival - Achievements 1 of 2 1.4.9 OldRPG Revival Tileset - Embers Terrain 2 of 3 1.4.9 Possessor Bonus Class 1.5.4Donators/Buyers bonus! OldRPG Revival Tileset - Embers Player Sprites 2 of 4 1.4.9 OldRPG Revival Tileset - Player Sprites 4 of 5 1.4.9 OldRPG Revival Tileset - Embers Player Sprites 4 of 4 1.4.9 Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game OldRPG Revival - UI 1.4.9 OldRPG Revival - Talents 1.4.9oldRPG Tileset. Contains talents. |
Campaign | Maj'Eyal |
Mode | Normal Roguelike |
Sex | Male |
Race | Halfling |
Class | Wyrmic |
Level / Exp | 21 / 2% |
Size | small |
Lifes / Deaths | Killed by Gloruta the slaver at level 18 on the 39th Regrowth 123rd year of Ascendancy at 21:16 / 2Killed by Elyvea the Guardian at level 21 on the 1st Pyre 123rd year of Ascendancy at 07:17 |
Antimagic | Follower |
Primary Stats
Strength | 39 (base 33) |
Dexterity | 17 (base 10) |
Constitution | 32 (base 25) |
Magic | 14 (base 10) |
Willpower | 54 (base 40) |
Cunning | 30 (base 14) |
Resources
Life | -41/633 |
Equilibrium | 74 |
Healing Factor | 1.1633663366337 |
Regeneration | 14.743308479089 |
Speed
Mental | +2.9072344087915% |
Attack | +2.9072344087915% |
Movement | +22.60995032651% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 6 |
See Stealth | 9 |
See Invisible | 11 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 53 |
Accuracy | 51 |
Crit Chance | 34% |
APR | 56 |
Speed | 0.97 |
Offense: Offhand
Damage | 52 |
Accuracy | 51 |
Crit Chance | 34% |
APR | 56 |
Speed | 0.97 |
Offense: Spell
Spellpower | 11 |
Crit Chance | 8% |
Speed | 1 |
Offense: Mind
Mindpower | 52 |
Crit Chance | 27% |
Speed | 0.97174897930652 |
Offense: Damage Bonus
Light | +15% |
Physical | +22% |
Blight | +4% |
Arcane | +4% |
Fire | +21% |
Nature | +5% |
Offense: Damage Penetration
Arcane | +4% |
Fire | +15% |
Physical | +7% |
Defense: Base
Armour (hardiness) | 30.493107272461 (66.666666666667%) |
Defense | 21 |
Ranged Defense | 21 |
Fatigue | 19 |
Physical Save | 44 |
Spell Save | 48 |
Mental Save | 48 |
Defense: Resistances
Acid | + 12%( 70%) |
Physical | + 27%( 70%) |
Cold | + 12%( 70%) |
All | + 7%( 70%) |
Lightning | + 26%( 70%) |
Light | + 25%( 70%) |
Arcane | + 10%( 70%) |
Fire | + 22%( 70%) |
Nature | + 16%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Poison Resistance | 20% |
Confusion Resistance | 11% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 22% for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 212 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 276 life over 5 turns. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 151 and cleanse 1 wound and 1 poison effect. Its effects scale with your Willpower stat. |
Class Talents
Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Two-handed assault | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Storm drake aspect | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Fire drake aspect | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Cold drake aspect | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Wild-gift / Sand drake aspect | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 1/5 |
Technique / Shield offense | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Higher draconic abilities | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Venom drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Generic Talents
Wild-gift / Call of the wild | 1.20 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Wild-gift / Fungus | 1.10 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Wild-gift / Mindstar mastery | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Harmony | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 2/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Effects
talent | Wild Growth |
talent | Psiblades |
talent | Icy Skin |
beneficial effect | Increases physical power, physical save, spellpower, spell save, mindpower, and mental save by 3. Militant Mind |
detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
beneficial effect | You gain 13% resistance against light. Resolve |
beneficial effect | A flow of life spins around the target, regenerating 12.42 life per turn. Regeneration |
beneficial effect | The target has 50% chance to evade melee and ranged attacks and gains 5 defense. Evasion |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the injured seer to the recall portal on level 3 of Norgos Lair. Escort: injured seer (level 3 of Norgos Lair)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Daikara. Escort: lost sun paladin (level 1 of Daikara)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Norgos Lair. Escort: lost sun paladin (level 2 of Norgos Lair)As a reward you improved Willpower by +2. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved talent Track (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. The fortress's current energy level is: 2. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of precision. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * You've found the needed green worm. * You've found the needed pouch of luminous horror dust. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' Ungrol of Last Hope has completed an elixir of stoneskin without your aid. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed orc heart. * You've found the needed red crystal shard. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() 3.0 T1 feet armor [Ego+] Master While equipped: Stats +2 Cun +2 Con ----- def ----- Armour +3 Fatigue +2% Phys.save +11 (+4 eff.) Mind.save +11 (+4 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Quiver | ![]() 3.0 T2 shot ammo [Random Unique] Master/Psionic Power 122% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.1% dam / acc Apr +2 Crit +4.5% Capacity 13 Rld cld 6 Ranged+ +5 mind +14 bleed +16 fire On Hit: * Slows global speed by 40% * 10% chance to cause random gloom On Crit: * wounds the target for 7 turns: 13 bleeding, 51% reduced healing Shots are used with slings to pummel your foes to death. |
Light source | ![]() 1.0 T3 lite [Rare] Psionic While equipped: dps ---------- Dmg.mod +15% light Melee Ret 8 light ----- def ----- Resists +18% lightning Mind.save +7 (+2 eff.) ---------- misc Light +6 See.Stealth +9 See.Invis +11 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | ![]() 2.0 T3 head armor [Rare] Master While equipped: Stats +4 Str +4 Mag +2 Cun +3 Con dps ---------- Dmg.mod +18% fire ----- def ----- Armour +3 Fatigue +3% A cap made of leather. |
On hands | ![]() 1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+0 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime These gloves are coated with a thick, green liquid. |
Tool | ![]() 3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +4% blight Apr +5 Melee Ret 15 blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
On fingers | ![]() 0.1 T2 ring jewelry [Rare] Psionic While equipped: Stats +2 Str +5 Wil +5 Cun dps ---------- Phys.crit +7.0% Mind.pwr +7 (+2 eff.) Apr +1 ----- def ----- Armour +4 Resists +6% light ---------- misc Stam/turn +0.60 Rings can have magical properties. |
On fingers | ![]() 0.1 T2 ring jewelry [Ego] Nature/Master While equipped: Stats +4 Dex dps ---------- Dmg.mod +10% physical Acc +8 (+3 eff.) ----- def ----- Resists +10% physical Rings can have magical properties. |
Around neck | ![]() 0.1 T1 amulet jewelry [Rare] Psionic While equipped: Stats +1 Wil dps ---------- Mind.pwr +6 (+2 eff.) Dmg.mod +3% fire Res.pen +15% fire Melee Ret 8 fire On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Resists +12% fire Mind.save +6 (+2 eff.) Confus- +11% Amulets can have magical properties. |
In main hand | ![]() 3.0 T3 mindstar 1H weapon [Ego+] Nature/Disrupt This purifying mindstar will cleanse other mindstars. The set is complete. Power 96% Range: 1.1x Uses 72% Wil, 36% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +43 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +11 (+3 eff.) Dmg.mod +4% arcane Res.pen +4% arcane Melee Ret Eff: * 6 arcane resource burn ----- def ----- Resists +3% arcane Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Destroy Magic: (Instant) Puts all charms on 30 cooldown Level 3.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: The target has a 8% chance (stacking to a maximum of 61%) to fail to cast any spell. At level 2 magical effects may be disrupted, at level 3 magical sustains may be disrupted, and at level 5 magical constructs and undead may be stunned. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Around waist | ![]() 1.0 T1 belt armor [Ego] Master/Psionic While equipped: dps ---------- Mind.pwr +3 (+1 eff.) ----- def ----- Defense +10 (+5 eff.) Phys.save +6 (+2 eff.) Stealth +5 A belt that goes around your waist. |
In off hand | ![]() 3.0 T3 mindstar 1H weapon [Ego+] Nature This natural sand should be returned to the wyrm. The set is complete. Power 95% Range: 1.1x Uses 72% Wil, 36% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +43 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +11 (+3 eff.) Dmg.mod +12% physical Res.pen +7% physical Melee Ret 8 physical ----- def ----- Resists +6% physical Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Burrow: Puts all charms on 30 cooldown Level 1.3 Pwr.cost 30 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift a mind power Description: Allows you to burrow into earthen walls for 3 turns. Your powerful digging abilities also allow you to exploit and smash through enemy defensive weaknesses; You ignore 21 of target armor and 10% of enemy physical damage resistance while this is in effect. At Talent Level 5, this talent can be used instantly, and the cooldown will reduce with levels. Each point in sand drake talents also increases your physical resistance by 0.5%. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | ![]() 2.0 T3 cloak armor [Ego] Nature/Master While equipped: Stats +3 Str +1 Con ----- def ----- Defense +2 (+1 eff.) Max.HP +31.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() 14.0 T2 heavy armor [Rare] Master While equipped: dps ---------- Spell.pwr +8 (+2 eff.) S.pwr/crit +4 Melee Ret 10 physical ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +14% Spell.save +30 (+10 eff.) Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Mana/turn +0.16 Max.mana +20.00 A suit of armour made of mail. |
Inventory
![]() 0.1 T1 amulet jewelry [Rare] Master While equipped: dps ---------- Res.pen +5% fire On Hit (Melee): * 30% chance to blind ----- def ----- Resists +6% light ---------- misc Masteries +0.11 Technique/Combat training Amulets can have magical properties. |
![]() 0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +20% ----- def ----- Fatigue -20% ---------- misc Max.enc +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
![]() 0.1 T2 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +12% temporal Heal.mod +12% Cut- +40% Pinning- +23% Knockbk- +22% Heal: Puts all charms on 35 cooldown Level 3.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 331 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
![]() 0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +4 Str ----- def ----- Resists +14% light +11% darkness Blind- +25% Amulets can have magical properties. |
![]() 0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +4 Wil dps ---------- Melee Ret 8 fire ----- def ----- Resists +9% lightning +9% temporal +3% darkness +6% fire +6% nature Amulets can have magical properties. |
![]() 0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +10% acid +3% fire Res.pen +25% lightning ----- def ----- Resists +20% acid +6% fire +12% lightning Rings can have magical properties. |
![]() 0.1 T2 ring jewelry [Ego+] Arcane While equipped: dps ---------- Melee+ 21 light Ranged+ 22 light On Hit (Melee): * 12% chance to blind On Hit (Ranged): * 11% chance to blind Rings can have magical properties. |
![]() 5.0 T2 greatmaul 2H weapon [Rare] Psionic Power 131% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +2 Crit +1.0% Atk.spd 100% Melee+ +7 darkness Against +7% Living On Hit.r1 +4 acid While equipped: ----- def ----- Defense +3 (+2 eff.) Rng.Def +3 (+2 eff.) Resists +15% acid +1% physical +9% nature Massive two-handed mauls. |
![]() 5.0 T2 greatmaul 2H weapon [Ego] Disrupt Power 134% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +2 Crit +1.0% Atk.spd 100% On Hit: * 17 arcane resource burn While equipped: ----- def ----- Resists +12% acid +13% fire +10% cold +13% lightning Spell.save +7 (+2 eff.) Massive two-handed mauls. |
![]() 5.0 T3 greatmaul 2H weapon [Rare] Nature Power 151% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +2 Crit +1.5% Atk.spd 100% Melee+ +10 temporal +12 nature On Hit.r1 +4 nature On Crit.r2 +12 light On Hit: * 20% chance to blind While equipped: dps ---------- Dmg.mod +9% nature Res.pen +10% nature On Hit (Melee): * 30% chance to blind Massive two-handed mauls. |
![]() 5.0 T3 greatmaul 2H weapon [Ego] Arcane/Master Power 165% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +2 Crit +1.5% Atk.spd 100% Melee+ +10 acid On Crit: * splashes the target with acid Massive two-handed mauls. |
![]() 3.0 T2 longsword 1H weapon [Ego] Nature/Disrupt Power 113% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +3 Crit +3.0% Atk.spd 100% Melee+ +8 temporal +7 nature On Hit: * Slows global speed by 7% Sharp, long, and deadly. |
![]() 1.0 T3 dagger 1H weapon Reqs Dex 24 [Ego] Arcane Power 121% Range: 1.3x Uses 45% Dex, 45% Str Dmg Physical Acc+ +0.5% APR / acc Apr +7 Crit +6.0% Atk.spd 100% On Hit.r1 +6 fire Sharp, short and deadly. |
![]() 3.0 T3 arrow ammo Reqs Dex 24 [Rare] Psionic Power 146% Range: 1.4x Uses 50% Str, 70% Dex Dmg Physical Acc+ +0.2% crit / acc Apr +10 Crit +2.0% Capacity 16 Rld cld 6 Ranged+ +21 mind +4 light On Hit.r1 +12 light On Crit.r2 +16 light On Hit: * 40% chance to blind * 29% chance to cause random gloom Arrows are used with bows to pierce your foes to death. |
![]() 7.0 T2 shield armor [Normal] When used to Attack: Power 112% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.5% procs dam / acc Crit +3.0% Block +42 While equipped: ----- def ----- Armour +2 Defense +6 (+3 eff.) Rng.Def +6 (+3 eff.) Fatigue +8% ---------- misc Talents +2 Block Handheld deflection devices. |
![]() 14.0 T3 heavy armor [Normal] While equipped: ----- def ----- Armour +8 Defense +3 (+2 eff.) Fatigue +16% A suit of armour made of mail. |
![]() 17.0 T3 massive armor [Ego+] Master While equipped: ----- def ----- Armour +23 Defense +5 (+3 eff.) Fatigue +19% Phys.save +7 (+2 eff.) A suit of armour made of metal plates. |
![]() 2.0 T1 cloak armor [Ego] Nature/Master While equipped: Stats +1 Str +1 Con ----- def ----- Defense +1 (+1 eff.) Max.HP +31.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T3 cloak armor [Normal] While equipped: ----- def ----- Defense +2 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T3 feet armor [Rare] Nature While equipped: Stats +3 Con dps ---------- Crit.mult +6.00% Apr +2 ----- def ----- Armour +7 Defense +9 (+5 eff.) Rng.Def +9 (+5 eff.) Fatigue +3% Resists +7% lightning +8% temporal +12% fire Die.at -60.00 life A pair of boots made of leather. |
![]() 3.0 T3 feet armor [Rare] Master While equipped: dps ---------- Res.pen +10% lightning ----- def ----- Armour +4 Fatigue +3% Resists +6% blight +7% fire +11% cold +15% temporal Spell.save +6 (+2 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 2.0 T3 head armor [Rare] Psionic While equipped: Stats +8 Str +4 Mag +2 Wil +3 Cun dps ---------- Dmg.mod +13% mind ----- def ----- Defense +2 (+1 eff.) Resists +13% mind A pointy cloth hat, very wizardly... |
![]() 2.0 T3 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +12% acid On Hit (Melee): * 20 arcane resource burn ----- def ----- Defense +2 (+1 eff.) Resists +24% acid +9% fire +9% light +6% blight Spell.save +9 (+3 eff.) A pointy cloth hat, very wizardly... |
![]() 3.0 T3 head armor [Rare] Master While equipped: Stats +4 Dex dps ---------- Mind.crit +2% Dmg.mod +6% physical Acc +10 (+4 eff.) ----- def ----- Armour +13 Fatigue +4% Phys.save +20 (+7 eff.) ---------- misc Infravis +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 3.0 T3 head armor [Ego] Nature While equipped: ----- def ----- Armour +4 Fatigue +4% Resists +10% cold +10% light +14% darkness ---------- misc Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 2.0 Pwr.cost 25 out of 25/25. Range 5 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 55.77 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 55.77 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
![]() 1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
![]() 2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Mind.save +10 (+3 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 12 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
![]() 2.0 T1 misc tool [Unique] Arcane While equipped: Stats +5 Lck ----- def ----- Defense +5 (+3 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By Xeguen the Halfling Wyrmic level 18
52nd Haze 122nd year of Ascendancy at 06:59 see stats
By Xeguen the Halfling Wyrmic level 15
3rd Haze 122nd year of Ascendancy at 18:53 see stats
By Xeguen the Halfling Wyrmic level 18
50th Haze 122nd year of Ascendancy at 16:35 see stats
By Xeguen the Halfling Wyrmic level 20
64th Regrowth 123rd year of Ascendancy at 15:12 see stats
By Xeguen the Halfling Wyrmic level 10
12nd Dusk 122nd year of Ascendancy at 11:07 see stats
By Xeguen the Halfling Wyrmic level 20
55th Regrowth 123rd year of Ascendancy at 10:33 see stats
By Xeguen the Halfling Wyrmic level 18
1st Regrowth 123rd year of Ascendancy at 13:04 see stats
By Xeguen the Halfling Wyrmic level 8
4th Flare 122nd year of Ascendancy at 07:57 see stats
By Xeguen the Halfling Wyrmic level 18
41st Regrowth 123rd year of Ascendancy at 20:48 see stats
By Xeguen the Halfling Wyrmic level 11
26th Dusk 122nd year of Ascendancy at 19:42 see stats
By Xeguen the Halfling Wyrmic level 18
39th Regrowth 123rd year of Ascendancy at 21:16 see stats
Log
Xeguen's mind surges with critical power!
Xeguen is invigorated by the attack!
Xeguen performs a melee critical strike against Elyvea the Guardian!
Xeguen is invigorated by the attack!
Xeguen's mind surges with critical power!
Xeguen is invigorated by the attack!
Xeguen's mind surges with critical power!
Xeguen is invigorated by the attack!
Xeguen is invigorated by the attack!
Elyvea the Guardian leeches life from Xeguen!
Xeguen hits Elyvea the Guardian for 29 acid, 7 healing, 31 acid, 29 acid, 31 acid, 45 acid, 6 healing, 28 acid, 6 healing, 29 acid, 30 acid (252 total damage) [19 healing].
Elyvea the Guardian hits Xeguen for 53 light, 58 light, 58 light, 49 light, 45 light, 49 light, 45 light, 45 light (403 total damage).
Elyvea the Guardian casts Moonlight Ray.
Xeguen tries to evade attacks.
Xeguen is invigorated by the attack!
Elyvea the Guardian leeches life from Xeguen!
Elyvea the Guardian receives 17 healing from Xeguen.
Elyvea the Guardian hits Xeguen for 131 darkness damage.
--------------------------------
Xeguen shakes the ground!
Skeleton mage is knocked back!
Skeleton mage is weakened by the darkness!
Skeleton mage is knocked back!
Master vampire is knocked back!
Xeguen is invigorated by the attack!
Master vampire is knocked back!
Xeguen is invigorated by the attack!
Elyvea the Guardian resists the knockback!
Saving game...