Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
Addons | OldRPG Revival Tileset - Factions, NPC, Shaders 1.4.9 Nekarcos's Quality of Life 01: Effect Display 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
OldRPG Revival Tileset - Player Sprites 1 of 5 1.4.9 OldRPG Revival Tileset - Embers Player Sprites 1 of 4 1.4.9 OldRPG Revival Tileset - Terrain 2 of 2 1.4.9 OldRPG Revival Tileset - Player Sprites 3 of 5 1.4.9 Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Nekarcos's Quality of Life 05: Various (Fatal) Warnings 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
OldRPG Revival - Particles 2 of 2 1.4.9 OldRPG Revival - Achievements 2 of 2 1.4.9 OldRPG Revival Tileset - Player Sprites 5 of 5 1.4.9 Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log OldRPG Revival Tileset - Objects, Store, Stars 1.4.9 OldRPG Revival Tileset - Misc (Trap, Tactical, Lore, etc) 1.4.9 ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
OldRPG Revival Tileset - Embers Terrain 3 of 3 1.4.9 OldRPG Revival Tileset - Embers Player Sprites 3 of 4 1.4.9 OldRPG Revival Tileset - Embers NPCs&Such 1.4.9 OldRPG Revival - Particles 1 of 2 1.4.9 Items Vault 1.5.0Donators/Buyers bonus! OldRPG Revival Tileset - Embers Terrain 1 of 3 1.4.9 OldRPG Revival Tileset - Player Sprites 2 of 5 1.4.9 OldRPG Revival Tileset - Embers Player Sprites 2 of 4 1.4.9 OldRPG Revival Tileset - Embers Misc 1.4.9 OldRPG Revival - Achievements 1 of 2 1.4.9 OldRPG Revival - UI 1.4.9oldRPG Tileset. Contains UI Elements. Possessor Bonus Class 1.5.4Donators/Buyers bonus! OldRPG Revival Tileset - Terrain 1 of 2 1.4.9 OldRPG Revival Tileset - Player Sprites 4 of 5 1.4.9 OldRPG Revival Tileset - Embers Player Sprites 4 of 4 1.4.9 Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game OldRPG Revival Tileset - Embers Terrain 2 of 3 1.4.9 OldRPG Revival - Talents 1.4.9oldRPG Tileset. Contains talents. |
Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Male |
Race | Ogre |
Class | Mindslayer |
Level / Exp | 16 / 2% |
Size | big |
Lifes / Deaths | Killed by Glunne the giant red ant at level 16 on the 59th Dusk 122nd year of Ascendancy at 16:31 / 1 |
Primary Stats
Strength | 42 (base 17) |
Dexterity | 30 (base 10) |
Constitution | 16 (base 13) |
Magic | 12 (base 10) |
Willpower | 47 (base 35) |
Cunning | 47.343389412366 (base 32) |
Resources
Life | -90/353 |
Equilibrium | 46 |
Psi | 91/96 |
Healing Factor | 1.3983870967742 |
Regeneration | 0.34959677419354 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +20% |
Spell | 0% |
Global | +86.95652173913% |
Vision
Sight | 10 |
Lite | 5 |
Offense: Mainhand
Damage | 34 |
Accuracy | 23 |
Crit Chance | 14% |
APR | 24 |
Speed | 1.00 |
Offense: Offhand
Damage | 54 |
Accuracy | 23 |
Crit Chance | 15% |
APR | 46 |
Speed | 1.00 |
Offense: Spell
Spellpower | 12 |
Crit Chance | 13% |
Speed | 1 |
Offense: Mind
Mindpower | 42 |
Crit Chance | 16% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +6% |
Fire | +6% |
Darkness | +9% |
Mind | +37% |
Cold | +19% |
Nature | +11% |
Offense: Damage Penetration
Mind | +5% |
Defense: Base
Armour (hardiness) | 26.551211628464 (74.117647058824%) |
Defense | 25 |
Ranged Defense | 34 |
Fatigue | 0 |
Physical Save | 35 |
Spell Save | 36 |
Mental Save | 28 |
Defense: Resistances
Acid | + 21%( 70%) |
Blight | + 20%( 70%) |
Physical | + 5%( 70%) |
Cold | + 44%( 70%) |
Darkness | + 3%( 70%) |
Light | + 3%( 70%) |
Lightning | + 3%( 70%) |
Mind | + 10%( 70%) |
Fire | + 21%( 70%) |
Nature | + 30%( 70%) |
Defense: Immunities
Stun Resistance | 32% |
Confusion Resistance | 29% |
Teleport Resistance | 10% |
Instadeath Resistance | 100% |
Poison Resistance | 20% |
Silence Resistance | 28% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 414% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 288 life over 5 turns. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 230 life over 5 turns. Its effects scale with your Dexterity stat. |
Class Talents
Psionic / Absorption | 1.30 |
| 3/5 |
| 3/5 |
| 2/5 |
| 0/5 |
Psionic / Augmented striking | 1.30 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Psionic / Voracity | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Psionic / Focus | 1.50 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Projection | 1.50 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Psionic / Psi-fighting | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Mindstar mastery | 1.10 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Psionic / Finer energy manipulations | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Augmented mobility | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Race / Ogre | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
talent | Augmentation |
talent | Kinetic Aura |
talent | Thermal Aura |
talent | Thermal Shield |
talent | Psiblades |
talent | Beyond the Flesh |
talent | Kinetic Shield |
detrimental effect | Reduces global action speed by 15%. Slow |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you gained talent category Wild-gift / Mindstar mastery (at mastery 0.80). | done |
You successfully escorted the lost tinker to the recall portal on level 3 of Old Forest. Escort: lost tinker (level 3 of Old Forest) | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Equipment
Psionic focus | Carriondash (123% power, 2 apr) Carriondash (123% power, 2 apr)3.0 T2 greatsword 2H weapon [Random Unique] Arcane Power 123% Range: 1.6x Uses 72% Wil Dmg Physical Acc+ +0.4% crit.pwr / acc Apr +2 Crit +3.0% Atk.spd 100% Melee+ +10 lightning +12 blight On Hit.r1 +4 nature +21 fire On Hit: * 25% chance for lightning to arc to a second target While equipped: dps ---------- Spell.crit +1% Dmg.mod +6% nature Melee Ret 4 arcane Massive two-handed swords. |
On hands | Sludgegrip (0 def, 0 armour) Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime These gloves are coated with a thick, green liquid. |
Light source | Xanirenor Xanirenor2.0 T1 lite [Rare] Psionic While equipped: Stats +1 Str +4 Wil +1 Con dps ---------- Crit.mult +3.00% Dmg.mod +6% mind Res.pen +5% mind ----- def ----- Defense +9 (+4 eff.) Rng.Def +9 (+4 eff.) Phys.save +12 (+5 eff.) ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | stabilizing linen wizard hat of the mind (+10%) (1 def, 0 armour) stabilizing linen wizard hat of the mind (+10%) (1 def, 0 armour)2.0 T1 head armor [Ego] Master/Psionic While equipped: Stats +3 Wil dps ---------- Dmg.mod +10% mind ----- def ----- Defense +1 (+0 eff.) Resists +10% mind Phys.save +5 (+2 eff.) A pointy cloth hat, very wizardly... |
On feet | Belyriawe (3 def, 3 armour) Belyriawe (3 def, 3 armour)2.0 T3 feet armor [Rare] Arcane While equipped: Stats +4 Str +6 Dex dps ---------- Dmg.mod +9% mind Apr +2 ----- def ----- Armour +3 Defense +3 (+1 eff.) Rng.Def +3 (+1 eff.) Fatigue +3% Heal.mod +5% Silence- +28% Confus- +29% Stun/Frz- +32% A pair of boots made of leather. |
Tool | elven-wood totem of thorny skin 'Searclamor' [power 54] (20 cooldown) elven-wood totem of thorny skin 'Searclamor' [power 54] (20 cooldown)2.0 T4 totem charm [Random Unique] Nature While equipped: dps ---------- Melee Ret 8 acid ----- def ----- Resists +12% acid +9% fire ---------- misc Talents +2 Rushing Claws +2 Lay Web Cooldown Rushing Claws -1 Lay Web -1 Harden the skin for 7 turns increasing armour by 54 and armour hardiness by 60% Puts all charms on 20 cooldown 100% to regenerate 10 equilibrium. Natural totems are made by powerful wilders to store nature power. |
On fingers | copper ring 'Falegohir' copper ring 'Falegohir'0.1 T1 ring jewelry [Rare] Master While equipped: ----- def ----- Armour +2 Defense +6 (+3 eff.) Rng.Def +6 (+3 eff.) Fatigue -5% Resists +3% lightning Heal/summ +30 ---------- misc Max.enc +21 Rings can have magical properties. |
On fingers | Deleduchak Deleduchak0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +12% mind +12% cold ----- def ----- Armour +6 Resists +9% acid +24% cold Spell.save +30 (+11 eff.) Teleport- +10% Rings can have magical properties. |
Around neck | Feathersteel Amulet Feathersteel Amulet0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +20% ----- def ----- Fatigue -20% ---------- misc Max.enc +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
In main hand | projecting mossy mindstar of balance (75% power, 22 apr, mind damage) projecting mossy mindstar of balance (75% power, 22 apr, mind damage)3.0 T1 mindstar 1H weapon [Ego+] Nature/Psionic This mindstar projects psionic energy if enough is absorbed. Power 75% Range: 1.1x Uses 55% Wil, 18% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +22 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +4 (+2 eff.) Dmg.mod +6% lightning +6% fire +7% cold ----- def ----- Phys.save +3 (+1 eff.) Spell.save +3 (+2 eff.) Mind.save +4 (+2 eff.) ---------- misc Equi/ret +0.60 Masteries +0.20 Psionic/Focus +0.20 Psionic/Projection Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Around waist | Girdle of the Calm Waters Girdle of the Calm Waters1.0 T1 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +30% A belt rumoured to have been worn by the Conclave healers. |
In off hand | thorny mindstar 'Splendourblur' (97% power, 44 apr, nature damage) thorny mindstar 'Splendourblur' (97% power, 44 apr, nature damage)3.0 T3 mindstar 1H weapon [Rare] Nature/Psionic Power 97% Range: 1.1x Uses 73% Wil, 37% Cun Dmg Nature Mastery Psiblades Acc uses Wil Apr +44 Crit +3.5% Atk.spd 100% Melee+ +12 light On Hit.r1 +4 light While equipped: Stats +7 Cun dps ---------- Mind.crit +3% Crit.mult +7.00% Mind.pwr +11 (+4 eff.) Dmg.mod +9% darkness ----- def ----- Resists +3% light +3% darkness ---------- misc Light +3 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | linen cloak 'Phoenixgore' (1 def, 0 armour) linen cloak 'Phoenixgore' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Str +2 Cun +2 Con ----- def ----- Defense +1 (+0 eff.) Resists +12% fire ---------- misc Equi/ret +0.04 Hate/m.crit +3.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | spiked iron plate armour of stability (3 def, 7 armour) spiked iron plate armour of stability (3 def, 7 armour)17.0 T1 massive armor [Ego] Master While equipped: dps ---------- Melee Ret 10 physical ----- def ----- Armour +7 Defense +3 (+1 eff.) Fatigue +20% Resists +5% physical Phys.save +10 (+5 eff.) A suit of armour made of metal plates. |
Inventory
regeneration infusion of the psychic (heal 220 over 5 turns) regeneration infusion of the psychic (heal 220 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 220 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
copper ring 'Unrihad' copper ring 'Unrihad'0.1 T1 ring jewelry [Rare] Psionic While equipped: dps ---------- Dmg.mod +3% mind ----- def ----- Resists +5% arcane +9% light Mind.save +5 (+3 eff.) Confus- +22% Stun/Frz- +10% Rings can have magical properties. |
Tygen the Undeathquench Tygen the Undeathquench0.1 T2 ring jewelry [Rare] Master While equipped: dps ---------- Res.pen +5% nature +25% acid Melee Ret 12 nature On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Resists +9% acid HP.reg +0.90 Stun/Frz- +22% Rings can have magical properties. |
Brandobsidian the ash vilestaff (111% power, 3 apr, fire element) Brandobsidian the ash vilestaff (111% power, 3 apr, fire element)5.0 T2 staff 2H weapon Reqs Mag 16 [Rare] Master Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +3 Crit +3.0% Atk.spd 100% On Hit.r1 +16 fire While equipped: dps ---------- Phys.crit +8.0% Spell.crit +2% Crit.mult +12.00% Spell.pwr +6 (+6 eff.) Dmg.mod +3% mind +15% fire Res.pen +5% fire ----- def ----- Mind.save +30 (+14 eff.) ---------- misc Psi/ret +0.08 Telepathy Demon/Minor Demon/Major Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
thought-forged iron greatmaul of daylight (114% power, 1 apr) thought-forged iron greatmaul of daylight (114% power, 1 apr)5.0 T1 greatmaul 2H weapon [Ego] Arcane/Psionic Power 114% Range: 1.5x Uses 72% Wil Dmg Physical Acc+ +0.1% dam / acc Apr +1 Crit +0.5% Atk.spd 100% Melee+ +9 light +7 mind Against +9% Undead On Hit: * 14% chance to cause random gloom While equipped: Stats +2 Cun +2 Wil Massive two-handed mauls. |
Tirakai's Maul (139% power, 6 apr) Tirakai's Maul (139% power, 6 apr)5.0 T2 greatmaul 2H weapon [Unique] Arcane Power 139% Range: 1.3x Uses 72% Wil, 10% Mag Dmg Physical Acc+ +0.1% dam / acc Apr +6 Crit +8.0% Atk.spd 100% While equipped: No gem Imbue the hammer with a gem of your choice. Uses 10 power out of 10/10 This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it. |
acidic iron greatsword (108% power, 1 apr) acidic iron greatsword (108% power, 1 apr)3.0 T1 greatsword 2H weapon [Ego] Arcane Power 108% Range: 1.6x Uses 72% Wil Dmg Physical Acc+ +0.4% crit.pwr / acc Apr +1 Crit +2.5% Atk.spd 100% Melee+ +9 acid On Crit: * splashes the target with acid Massive two-handed swords. |
steel longsword (115% power, 3 apr) steel longsword (115% power, 3 apr)3.0 T2 longsword 1H weapon [Normal] Power 115% Range: 1.4x Uses 60% Wil Dmg Physical Acc+ +0.4% crit.pwr / acc Apr +3 Crit +3.0% Atk.spd 100% Sharp, long, and deadly. |
creative mossy mindstar (72% power, 12 apr, mind damage) creative mossy mindstar (72% power, 12 apr, mind damage)3.0 T1 mindstar 1H weapon [Ego] Nature/Psionic Power 72% Range: 1.1x Uses 30% Wil, 10% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: Stats +3 Cun dps ---------- Mind.crit +1% Crit.mult +6.00% Mind.pwr +2 (+1 eff.) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
horrifying vined mindstar of resolve (83% power, 18 apr, mind damage) horrifying vined mindstar of resolve (83% power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Ego] Nature/Psionic Power 84% Range: 1.1x Uses 35% Wil, 15% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: Stats +3 Wil dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) Dmg.mod +4% mind +3% darkness Melee Ret 2 mind 2 darkness ----- def ----- Phys.save +2 (+1 eff.) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
shimmering woollen robe of light (+16%) (0 def, 0 armour) shimmering woollen robe of light (+16%) (0 def, 0 armour)2.0 T2 cloth armor [Ego] Arcane While equipped: dps ---------- Dmg.mod +12% arcane +11% light ----- def ----- Resists +16% light ---------- misc Max.mana +19.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
troll-hide cured leather armour of Eyal (2 def, 4 armour) troll-hide cured leather armour of Eyal (2 def, 4 armour)9.0 T2 light armor [Ego++] Nature While equipped: ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +7% Max.HP +70.00 HP.reg +6.40 Heal.mod +26% A suit of armour made of leather. |
rejuvenating steel plate armour (4 def, 9 armour) rejuvenating steel plate armour (4 def, 9 armour)17.0 T2 massive armor [Ego] Nature While equipped: ----- def ----- Armour +9 Defense +4 (+2 eff.) Fatigue +22% HP.reg +2.40 ---------- misc Stam/turn +0.80 A suit of armour made of metal plates. |
grounding rough leather belt grounding rough leather belt1.0 T1 belt armor [Ego] Nature While equipped: ----- def ----- Resists +6% lightning +6% temporal A belt that goes around your waist. |
Duskrage the pair of rough leather boots (0 def, 1 armour) Duskrage the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Arcane While equipped: Stats +1 Mag dps ---------- Mov.spd +20% Dmg.mod +9% darkness Res.pen +5% darkness ----- def ----- Armour +1 Fatigue +1% ---------- misc Light +1 Telepathy Humanoid/Orc A pair of boots made of leather. |
traveler's pair of iron boots of tirelessness (0 def, 3 armour) traveler's pair of iron boots of tirelessness (0 def, 3 armour)3.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +3 Fatigue -3% Phys.save +6 (+3 eff.) ---------- misc Max.enc +22 Stam/turn +0.40 Max.stam +12.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Flamewrought (0 def, 2 armour) Flamewrought (0 def, 2 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% fire ----- def ----- Armour +2 Resists +10% fire Flamespit: Level 3.0 Pwr.cost 8 out of 24/24. Range 10 Travel.spd instantaneous Is a nature gift Description: Spits a bolt of fire, doing 54.64 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
Spellhunt Remnants (1 def, 2 armour) Spellhunt Remnants (1 def, 2 armour)1.5 T1 hands armor [Unique] Disrupt/Master While equipped: dps ---------- Mind.crit +1% Mind.pwr +4 (+2 eff.) ----- def ----- Armour +2 Defense +1 (+0 eff.) Spell.save +4 (+2 eff.) Destroy an arcane item (of a higher tier than the gauntlets). Uses 1 power out of 150/150 These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence. |
blighted iron gauntlets of magic (+3) (0 def, 1 armour) blighted iron gauntlets of magic (+3) (0 def, 1 armour)1.5 T1 hands armor [Ego] Arcane While equipped: Stats +3 Mag dps ---------- Melee+ 6 blight Dmg.mod +3% blight +4% arcane ----- def ----- Armour +1 Resists +6% blight Metal gloves protecting the hands up to the middle of the lower arm. |
Cloud Caller (0 def, 0 armour) Cloud Caller (0 def, 0 armour)2.0 T1 head armor [Unique] Nature While equipped: dps ---------- Dmg.mod +10% light +10% lightning ----- def ----- Resists +10% light +10% lightning Call Lightning: Level 1.0 Pwr.cost 20 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 38.48 to 115.43 lightning damage. The damage will increase with your Mindpower. This hat's broad brim protects you from harsh sunlight and sudden storms. |
Cloudspawn the rough leather cap (0 def, 1 armour) Cloudspawn the rough leather cap (0 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Spell.crit +1% Res.pen +10% lightning ----- def ----- Armour +1 Fatigue +1% Resists +6% lightning +6% cold ---------- misc Max.mana +100.00 Breathe water A cap made of leather. |
agate agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 ametrine 2 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine 2 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 aquamarine 2 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal 2 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 amethyst 3 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
brass lantern of health brass lantern of health2.0 T1 lite [Ego] Nature While equipped: ----- def ----- Max.HP +44.00 ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Summertide Phial Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +4 Call light (104 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +4% blight Apr +5 Melee Ret 15 blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Hathidehek the Glitterkin [power 18] (15 cooldown) Hathidehek the Glitterkin [power 18] (15 cooldown)2.0 T1 wand charm [Rare] Arcane While equipped: ----- def ----- Defense +6 (+3 eff.) Rng.Def +6 (+3 eff.) Poison- +5% Disease- +25% ---------- misc Light +2 Disarm traps (18 bonus disarm power, based on Magic) along a range 2 line Puts all charms on 15 cooldown 100% to regenerate 1 positive energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
By Mindar the Ogre Mindslayer level 10
10th Dusk 122nd year of Ascendancy at 10:14 see stats
By Mindar the Ogre Mindslayer level 12
49th Dusk 122nd year of Ascendancy at 17:08 see stats
Log
Mindar's Beyond the Flesh has been deactivated!
Mindar activates Beyond the Flesh.
Mindar's Beyond the Flesh has been deactivated!
Mindar wears (replacing troll-hide cured leather armour of Eyal (2 def, 4 armour)): spiked iron plate armour of stability (3 def, 7 armour).
Mindar's Beyond the Flesh has been deactivated!
Talent Infusion: Regeneration is ready to use.
Decrepitude Disease from Glunne the giant red ant hits Mindar for 10 blight damage.
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Mindar is free from the decrepitude disease.
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Something hurls a huge boulder at Mindar!
Mindar is knocked back!
Something hits Mindar for (54 to psi shield), 76 physical (76 total damage).
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Talent Realign is ready to use.
Talent Infusion: Movement is ready to use.
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Glunne the giant red ant uses Block.
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Mindar slows down.
Glunne the giant red ant hits Mindar for (3 to psi shield), 3 nature, (3 to psi shield), 3 nature, (3 to psi shield), 3 nature (9 total damage).
Mindar's Beyond the Flesh hits Glunne the giant red ant for (3 blocked), 0 physical, (10 blocked), 0 lightning, 9 blight, 3 nature, 17 fire, (12 blocked), 0 physical, 10 fire (40 total damage).
Mindar hits Glunne the giant red ant for 13 mind, (11 blocked), 0 physical, 9 fire, 41 nature, 8 light, 3 light, (11 blocked), 0 physical, 9 fire (81 total damage).
Glunne the giant red ant uses To The Arms.
Saving game...