Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
Addons | OldRPG Revival Tileset - Factions, NPC, Shaders 1.4.9 Nekarcos's Quality of Life 01: Effect Display 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
OldRPG Revival Tileset - Player Sprites 1 of 5 1.4.9 OldRPG Revival Tileset - Embers Player Sprites 1 of 4 1.4.9 OldRPG Revival Tileset - Terrain 2 of 2 1.4.9 OldRPG Revival Tileset - Player Sprites 3 of 5 1.4.9 Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Nekarcos's Quality of Life 05: Various (Fatal) Warnings 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
OldRPG Revival - Particles 2 of 2 1.4.9 OldRPG Revival - Achievements 2 of 2 1.4.9 OldRPG Revival Tileset - Player Sprites 5 of 5 1.4.9 Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log OldRPG Revival Tileset - Objects, Store, Stars 1.4.9 OldRPG Revival Tileset - Misc (Trap, Tactical, Lore, etc) 1.4.9 ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
OldRPG Revival Tileset - Embers Terrain 3 of 3 1.4.9 OldRPG Revival Tileset - Embers Player Sprites 3 of 4 1.4.9 OldRPG Revival Tileset - Embers NPCs&Such 1.4.9 OldRPG Revival - Particles 1 of 2 1.4.9 Items Vault 1.5.0Donators/Buyers bonus! OldRPG Revival Tileset - Embers Terrain 1 of 3 1.4.9 OldRPG Revival Tileset - Player Sprites 2 of 5 1.4.9 OldRPG Revival Tileset - Embers Player Sprites 2 of 4 1.4.9 OldRPG Revival Tileset - Embers Misc 1.4.9 OldRPG Revival - Achievements 1 of 2 1.4.9 OldRPG Revival - UI 1.4.9oldRPG Tileset. Contains UI Elements. Possessor Bonus Class 1.5.4Donators/Buyers bonus! OldRPG Revival Tileset - Terrain 1 of 2 1.4.9 OldRPG Revival Tileset - Player Sprites 4 of 5 1.4.9 OldRPG Revival Tileset - Embers Player Sprites 4 of 4 1.4.9 Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game OldRPG Revival Tileset - Embers Terrain 2 of 3 1.4.9 OldRPG Revival - Talents 1.4.9oldRPG Tileset. Contains talents. |
Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Male |
Race | Cornac |
Class | Mindslayer |
Level / Exp | 18 / 30% |
Size | medium |
Lifes / Deaths | Killed by Velira the sandworm destroyer at level 17 on the 78th Dusk 122nd year of Ascendancy at 09:22 / 2Killed by Polathra the sandworm at level 18 on the 1st Haze 122nd year of Ascendancy at 00:52 |
Primary Stats
Strength | 36 (base 19) |
Dexterity | 22 (base 10) |
Constitution | 12 (base 12) |
Magic | 10 (base 10) |
Willpower | 44 (base 33) |
Cunning | 40 (base 36) |
Resources
Life | -48/446 |
Psi | 134/134 |
Steam | 100/100 |
Healing Factor | 0.85576923076926 |
Regeneration | 1.3264423076923 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -50.000000000002% |
Spell | 0% |
Global | +100% |
Vision
Sight | 12 |
Lite | 10 |
Infravision | 3 |
See Invisible | 6 |
ESP Range | 10 |
ESP Kinds | demon/minor, demon/major |
Offense: Mainhand
Damage | 51 |
Accuracy | 34 |
Crit Chance | 16% |
APR | 2 |
Speed | 1.00 |
Offense: Spell
Spellpower | 2.5 |
Crit Chance | 10% |
Speed | 1 |
Offense: Mind
Mindpower | 33 |
Crit Chance | 13% |
Speed | 1 |
Offense: Damage Bonus
Fire | +9% |
Lightning | +6% |
Acid | +12% |
Darkness | +3% |
Cold | +15% |
Physical | 0% |
Mind | +15% |
Nature | +6% |
Offense: Damage Penetration
Nature | +15% |
Defense: Base
Armour (hardiness) | 24.413408721348 (86.666666666667%) |
Defense | 19 |
Ranged Defense | 24 |
Fatigue | 19 |
Physical Save | 36 |
Spell Save | 18 |
Mental Save | 31 |
Defense: Resistances
Acid | + 27%( 70%) |
Blight | + 15%( 70%) |
Arcane | + 5%( 70%) |
Cold | + 47%( 70%) |
All | 0%( 70%) |
Lightning | + 15%( 70%) |
Light | + 3%( 70%) |
Mind | + 18%( 70%) |
Darkness | + 19%( 70%) |
Fire | + 31%( 70%) |
Nature | + 45%( 70%) |
Defense: Immunities
Disarm Resistance | 70% |
Teleport Resistance | 10% |
Confusion Resistance | 28% |
Instadeath Resistance | 100% |
Pinning Resistance | 10% |
Poison Resistance | 30% |
Blind Resistance | 26% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 274 life over 5 turns. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 424% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 4 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Class Talents
Psionic / Absorption | 1.30 |
| 4/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Psionic / Augmented striking | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Psionic / Voracity | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Psionic / Focus | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Kinetic mastery | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Psionic / Projection | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Psionic / Psi-fighting | 1.30 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Generic Talents
Steamtech / Physics | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Steamtech / Chemistry | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Psionic / Finer energy manipulations | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Psionic / Augmented mobility | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Effects
talent | Augmentation |
talent | Charged Shield |
talent | Thermal Aura |
talent | Kinetic Shield |
talent | Beyond the Flesh |
detrimental effect | The target is stunned, reducing damage by 60%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents do not cooldown. Stunned |
detrimental effect | The target is poisoned, taking 1.71 nature damage per turn and decreasing all heals received by 16%. Insidious Poison |
detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost tinker to the recall portal on level 3 of Norgos Lair. Escort: lost tinker (level 3 of Norgos Lair) | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved talent Device Mastery (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
Psionic focus | Torchobeisance (117% power, 1 apr) Torchobeisance (117% power, 1 apr)3.0 T1 greatsword 2H weapon [Rare] Disrupt Power 117% Range: 1.6x Uses 88% Wil Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +1 Crit +2.5% Atk.spd 100% Melee+ +4 fire +7 nature +8 mind On Hit.r1 +20 fire On Hit: * 25% chance to remove a magical effect While equipped: dps ---------- Dmg.mod +9% fire ---------- misc Telepathy Demon/Minor Demon/Major Massive two-handed swords. |
Light source | Fulygrim Fulygrim1.0 T3 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +12% acid Melee Ret 12 acid On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Resists +21% acid Max.HP +45.00 ---------- misc Light +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | Berelach the cashmere wizard hat (11 def, 0 armour) Berelach the cashmere wizard hat (11 def, 0 armour) 2.0 T3 head armor [Rare] Psionic While equipped: dps ---------- Dmg.mod +12% mind Acc +9 (+4 eff.) ----- def ----- Defense +11 (+6 eff.) Rng.Def +9 (+4 eff.) Resists +12% mind Phys.save +30 (+11 eff.) Blind- +15% Poison- +25% Teleport- +10% ---------- misc Light +5 A pointy cloth hat, very wizardly... |
On feet | Frost Treads (1 def, 4 armour) Frost Treads (1 def, 4 armour)2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Dex +4 Cun dps ---------- Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+1 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Tool | Dazzlelace (dig speed 36 turns) Dazzlelace (dig speed 36 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str +2 Wil dps ---------- Mind.crit +3% Dmg.mod +6% nature +3% mind Melee Ret 8 light ----- def ----- Resists +11% nature Heal/summ +10 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | psionicist's copper ring of clarity psionicist's copper ring of clarity0.1 T1 ring jewelry [Ego] Psionic While equipped: Stats +2 Wil ----- def ----- Mind.save +10 (+5 eff.) Confus- +23% Rings can have magical properties. |
On fingers | Chamahell the Thunderrend Chamahell the Thunderrend0.1 T1 ring jewelry [Rare] Master While equipped: Stats +3 Str dps ---------- Dmg.mod +6% lightning ----- def ----- Fatigue -4% Phys.save +6 (+3 eff.) Max.HP +40.00 ---------- misc Max.enc +21 Rings can have magical properties. |
Around neck | insulating steel amulet of vision insulating steel amulet of vision0.1 T2 amulet jewelry [Ego+] Nature While equipped: ----- def ----- Resists +12% cold +10% fire Blind- +11% ---------- misc Infravis +3 Sight +2 See.Invis +6 Amulets can have magical properties. |
In main hand | Lelantir the Plaguewire (144% power, 2 apr) Lelantir the Plaguewire (144% power, 2 apr)3.0 T3 battleaxe 2H weapon [Rare] Disrupt Power 144% Range: 1.5x Uses 88% Wil Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +2 Crit +6.5% Atk.spd 100% Against +10% Unnatural On Crit.r2 +20 nature While equipped: Stats +5 Wil dps ---------- Res.pen +15% nature ----- def ----- Resists +3% mind +9% nature Massive two-handed battleaxes. |
On hands | Ivytira (0 def, 1 armour) Ivytira (0 def, 1 armour) 1.0 T1 hands armor [Rare] Psionic While equipped: dps ---------- Melee Ret 8 mind ----- def ----- Armour +1 Resists +3% mind HP.reg +1.30 Disarm- +70% ---------- misc Stam/turn +0.60 Hate/m.crit +1.00 Max.stam +10.00 Max.psi +40.00 Talents +2 Iron Grip Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Around waist | rough leather belt 'Voidusher' rough leather belt 'Voidusher'1.0 T1 belt armor [Rare] Disrupt While equipped: dps ---------- Dmg.mod +3% darkness ----- def ----- Resists +6% acid +3% light +9% darkness +5% blight +12% fire +5% arcane +6% lightning A belt that goes around your waist. |
Cloak | linen cloak 'Zilathadan' (1 def, 0 armour) linen cloak 'Zilathadan' (1 def, 0 armour) 2.0 T1 cloak armor [Rare] Nature While equipped: ----- def ----- Defense +1 (+1 eff.) Resists +9% lightning +9% fire +15% nature +15% cold Mind.save +3 (+1 eff.) Max.HP +31.00 Poison- +5% Confus- +5% Pinning- +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | radiant steel mail armour of resilience (2 def, 9 armour) radiant steel mail armour of resilience (2 def, 9 armour) 14.0 T2 heavy armor [Ego+] Nature While equipped: Stats +2 Wil dps ---------- Melee Ret 4 light ----- def ----- Armour +9 Hardiness +20% Defense +2 (+1 eff.) Fatigue +17% Resists +10% blight +10% darkness Max.HP +28.00 ---------- misc Light +1 A suit of armour made of mail. |
Inventory
medical injector implant (efficiency 111% / cooldown 86%) medical injector implant (efficiency 111% / cooldown 86%)0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 111% efficiency and cooldown mod of 86%. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
wild infusion of the duelist (resist 12%; cure magical) wild infusion of the duelist (resist 12%; cure magical)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 12% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
Primal Infusion (affinity 11%; cure magical, physical, mental) Primal Infusion (affinity 11%; cure magical, physical, mental)0.1 T3 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 11% (scales with Constitution) for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
clarifying copper amulet clarifying copper amulet0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +10% mind Confus- +20% Amulets can have magical properties. |
clarifying copper amulet of cunning (+3) clarifying copper amulet of cunning (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Cun ----- def ----- Resists +10% mind Confus- +20% Amulets can have magical properties. |
stabilizing copper amulet of mastery (0.10 Psionic / Augmented striking) stabilizing copper amulet of mastery (0.10 Psionic / Augmented striking)0.1 T1 amulet jewelry [Ego] Nature/Master While equipped: ----- def ----- Resists +10% temporal Pinning- +23% Knockbk- +20% ---------- misc Masteries +0.10 Psionic/Augmented striking Amulets can have magical properties. |
Aneroran Aneroran0.1 T2 amulet jewelry [Rare] Master While equipped: Stats +1 Dex +2 Mag dps ---------- Melee Ret 12 acid On Hit (Melee): * 30% chance to corrode armour by 30% ---------- misc See.Invis +6 Telepathy Dragon Masteries +0.19 Steamtech/Chemistry Amulets can have magical properties. |
copper ring copper ring0.1 T1 ring jewelry [Normal] Rings can have magical properties. |
copper ring copper ring0.1 T1 ring jewelry [Normal] Rings can have magical properties. |
warrior's copper ring warrior's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: Stats +2 Str ----- def ----- Armour +4 Rings can have magical properties. |
insidious steel battleaxe of erosion (134% power, 2 apr) insidious steel battleaxe of erosion (134% power, 2 apr)3.0 T2 battleaxe 2H weapon [Ego] Nature Power 134% Range: 1.5x Uses 88% Wil Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +2 Crit +5.0% Atk.spd 100% Melee+ +20 insidious poison +7 temporal +7 nature Massive two-handed battleaxes. |
hateful steel greatmaul of dampening (141% power, 2 apr) hateful steel greatmaul of dampening (141% power, 2 apr)5.0 T2 greatmaul 2H weapon [Ego] Disrupt/Psionic Power 142% Range: 1.5x Uses 88% Wil Dmg Physical Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +2 Crit +1.0% Atk.spd 100% Melee+ +9 darkness Against +9% Living While equipped: ----- def ----- Resists +10% acid +12% fire +10% cold +12% lightning Spell.save +9 (+5 eff.) Massive two-handed mauls. |
steel longsword of dampening (119% power, 3 apr) steel longsword of dampening (119% power, 3 apr)3.0 T2 longsword 1H weapon [Ego] Disrupt Power 120% Range: 1.4x Uses 73% Wil Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +3 Crit +3.0% Atk.spd 100% While equipped: ----- def ----- Resists +7% acid +7% fire +9% cold +9% lightning Spell.save +6 (+4 eff.) Sharp, long, and deadly. |
dwarven-steel longsword (132% power, 4 apr) dwarven-steel longsword (132% power, 4 apr)3.0 T3 longsword 1H weapon [Normal] Power 133% Range: 1.4x Uses 73% Wil Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +4 Crit +3.5% Atk.spd 100% Sharp, long, and deadly. |
Umbraspike (138% power, 4 apr) Umbraspike (138% power, 4 apr)3.0 T3 mace 1H weapon [Rare] Disrupt Power 138% Range: 1.4x Uses 73% Wil Dmg Physical Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +4 Crit +1.5% Atk.spd 100% Melee+ +10 nature On Hit: * 25% chance to remove a magical effect While equipped: dps ---------- Dmg.mod +9% darkness Res.pen +10% darkness Melee Ret 4 darkness 12 acid On Hit (Melee): * 30% chance to inflict 15% damage reduction * 30% chance to corrode armour by 30% Blunt and deadly. |
Skullcleaver (127% power, 4 apr) Skullcleaver (127% power, 4 apr)3.0 T1 waraxe 1H weapon [Unique] Arcane Power 127% Range: 1.4x Uses 73% Wil Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +4 Crit +12.0% Atk.spd 100% HP.leech +10% Dmg.conv 25% blight On Hit: 10% Greater Weapon Focus 2 While equipped: dps ---------- Dmg.mod +8% blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
steel waraxe of erosion (111% power, 3 apr) steel waraxe of erosion (111% power, 3 apr)3.0 T2 waraxe 1H weapon [Ego] Nature Power 111% Range: 1.4x Uses 73% Wil Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +3 Crit +4.0% Atk.spd 100% Melee+ +5 nature +6 temporal One-handed war axes. |
Unerring Scalpel (118% power, 25 apr) Unerring Scalpel (118% power, 25 apr)1.0 T1 dagger 1H weapon [Unique] Arcane Power 119% Range: 1.3x Uses 33% Wil, 40% Cun Dmg Physical Acc+ +0.5% APR / acc Apr +25 Crit +0.0% Atk.spd 100% Phasing +50% While equipped: dps ---------- Acc +20 (+9 eff.) Blind-Fight: No penalty when attacking invisible/stealthed This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
Xanuletira the steel dagger (113% power, 6 apr) Xanuletira the steel dagger (113% power, 6 apr)1.0 T2 dagger 1H weapon [Random Unique] Arcane/Master Power 113% Range: 1.3x Uses 33% Wil, 33% Cun Dmg Physical Acc+ +0.5% APR / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +6 lightning On Hit: * Random elemental explosion * 25% chance for lightning to arc to a second target While equipped: Stats +2 Cun +3 Con dps ---------- Phys.pwr +6 (+2 eff.) Dmg.mod +12% mind Res.pen +8% acid +6% physical +8% cold +9% lightning +8% fire On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Disarm- +13% ---------- misc Equi/ret +0.08 Telepathy Dragon Sharp, short and deadly. |
Firestreak (125% power, 7 apr) Firestreak (125% power, 7 apr)1.0 T3 dagger 1H weapon Reqs Dex 24 [Rare] Psionic Power 125% Range: 1.3x Uses 33% Wil, 33% Cun Dmg Physical Acc+ +0.5% APR / acc Apr +7 Crit +6.0% Atk.spd 100% Melee+ +7 darkness Against +7% Living While equipped: Stats +4 Dex dps ---------- Apr +3 Melee Ret 12 fire ----- def ----- Armour +4 Defense +3 (+2 eff.) Rng.Def +3 (+1 eff.) Resists +9% fire Sharp, short and deadly. |
Serpent's Glare (91% power, 15 apr, nature damage) Serpent's Glare (91% power, 15 apr, nature damage)3.0 T1 mindstar 1H weapon [Unique] Nature Power 92% Range: 1.1x Uses 30% Wil, 10% Cun Dmg Nature Mastery Psiblades Acc uses Wil Apr +15 Crit +7.0% Atk.spd 100% Dmg.conv 30% poison While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) Dmg.mod +10% nature ----- def ----- Resists +10% nature Poison- +50% Spit Poison: Level 2.0 Pwr.cost 8 out of 8/8. Range 10 Travel.spd instantaneous Is a nature gift Description: Spit poison at your target, doing 58.41 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. |
creative vined mindstar (83% power, 18 apr, mind damage) creative vined mindstar (83% power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Ego] Nature/Psionic Power 84% Range: 1.1x Uses 35% Wil, 15% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: Stats +3 Cun dps ---------- Mind.crit +2% Crit.mult +5.00% Mind.pwr +4 (+2 eff.) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
horrifying vined mindstar of flames (88% power, 18 apr, mind damage) horrifying vined mindstar of flames (88% power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Ego+] Nature/Psionic This natural fire should be returned to the wyrm. Power 89% Range: 1.1x Uses 35% Wil, 15% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) All.spd +2% Dmg.mod +4% fire +4% mind +3% darkness Res.pen +4% fire Melee Ret 7 fire 2 mind 4 darkness ----- def ----- Resists +6% fire Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
thorny mindstar 'Purewrest' (97% power, 24 apr, mind damage) thorny mindstar 'Purewrest' (97% power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon [Rare] Nature Power 97% Range: 1.1x Uses 40% Wil, 20% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% On Crit.r2 +4 nature While equipped: dps ---------- Mind.crit +4% Mind.pwr +6 (+3 eff.) Dmg.mod +9% mind ----- def ----- Heal.mod +15% Heal/summ +51 ---------- misc Hate/m.crit +1.00 Max.hate +8.00 Max.psi +20.00 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Islivena (105% power, 32 apr, mind damage) Islivena (105% power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Random Unique] Nature/Psionic This psionic mindstar has an epiphany about dreams. Power 106% Range: 1.1x Uses 45% Wil, 25% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% Melee+ +8 physical While equipped: Stats +2 Dex +5 Wil dps ---------- Mind.crit +7% Phys.pwr +2 (+1 eff.) Mind.pwr +13 (+6 eff.) Dmg.mod +13% mind ----- def ----- Resists +3% temporal Phys.save +11 (+5 eff.) Spell.save +6 (+4 eff.) Mind.save +6 (+3 eff.) Blind- +10% Disease- +5% ---------- misc Equi/ret +1.30 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
steel steamsaw (114% power, 8 apr) steel steamsaw (114% power, 8 apr)3.0 T2 steamsaw 1H weapon [Normal] Steamtech Power 114% Range: 1.5x Uses 73% Wil Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +8 Crit +2.0% Atk.spd 100% Block +20 Uses 1.0 Steam While equipped: ----- def ----- Armour +3 Defense +4 (+2 eff.) Fatigue +6% ---------- misc Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
steel steamsaw 'Baluregorn' (118% power, 8 apr) steel steamsaw 'Baluregorn' (118% power, 8 apr)3.0 T2 steamsaw 1H weapon [Random Unique] Arcane/Psionic/Steamtech Power 118% Range: 1.5x Uses 73% Wil Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +8 Crit +2.0% Atk.spd 100% Block +22 On Hit.r1 +8 fire On Hit: * 20% chance to torment the target Uses 1.0 Steam While equipped: Stats +2 Con dps ---------- Res.pen +5% blight +6% mind +7% darkness On Melee Ret: * 11% chance to corrode armour by 30% ----- def ----- Armour +3 Defense +4 (+2 eff.) Fatigue +6% Resists +12% acid Mind.save +20 (+9 eff.) ---------- misc Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
flaming quiver of ash arrows of vileness (20/20, 125% power, 7 apr) flaming quiver of ash arrows of vileness (20/20, 125% power, 7 apr)3.0 T2 arrow ammo [Ego] Arcane Power 125% Range: 1.4x Uses 37% Wil, 51% Cun Dmg Physical Acc+ +0.2% crit / acc Apr +7 Crit +1.5% Capacity 20 Ranged+ +9 blight On Hit.r1 +18 fire On Hit: * 14% chance to disease Arrows are used with bows to pierce your foes to death. |
quiver of ash arrows of vileness (18/18, 132% power, 7 apr) quiver of ash arrows of vileness (18/18, 132% power, 7 apr)3.0 T2 arrow ammo [Ego] Arcane Power 132% Range: 1.4x Uses 37% Wil, 51% Cun Dmg Physical Acc+ +0.2% crit / acc Apr +7 Crit +1.5% Capacity 18 Ranged+ +11 blight On Hit: * 12% chance to disease Arrows are used with bows to pierce your foes to death. |
spiked iron mail armour (2 def, 4 armour) spiked iron mail armour (2 def, 4 armour)14.0 T1 heavy armor [Ego] Master While equipped: dps ---------- Melee Ret 10 physical ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% A suit of armour made of mail. |
Tulyyarain the rough leather belt Tulyyarain the rough leather belt1.0 T1 belt armor [Rare] Psionic While equipped: dps ---------- Mind.crit +1% Crit.mult +15.00% Mind.pwr +3 (+1 eff.) Dmg.mod +18% acid ----- def ----- Phys.save +6 (+3 eff.) A belt that goes around your waist. |
thick linen cloak of Iron Throne (1 def, 6 armour) thick linen cloak of Iron Throne (1 def, 6 armour)2.0 T1 cloak armor [Ego] Master While equipped: Stats +1 Str +1 Con ----- def ----- Armour +6 Defense +1 (+1 eff.) Resists +10% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
traveler's pair of iron boots (0 def, 3 armour) traveler's pair of iron boots (0 def, 3 armour)3.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +3 Fatigue -2% Phys.save +6 (+3 eff.) ---------- misc Max.enc +23 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
storm rough leather gloves of strength (+3) (0 def, 1 armour) storm rough leather gloves of strength (+3) (0 def, 1 armour)1.0 T1 hands armor [Ego] Nature/Master While equipped: Stats +3 Str dps ---------- Phys.pwr +6 (+2 eff.) Melee+ 6 lightning Dmg.mod +3% lightning ----- def ----- Armour +1 Resists +5% lightning Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
stabilizing linen wizard hat of nature (+15%) (1 def, 0 armour) stabilizing linen wizard hat of nature (+15%) (1 def, 0 armour)2.0 T1 head armor [Ego] Nature/Master While equipped: Stats +3 Wil dps ---------- Dmg.mod +10% nature Acc +0 (+0 eff.) ----- def ----- Defense +1 (+1 eff.) Resists +15% nature Phys.save +5 (+2 eff.) ---------- misc Light +0 A pointy cloth hat, very wizardly... |
Cloud Caller (0 def, 0 armour) Cloud Caller (0 def, 0 armour)2.0 T1 head armor [Unique] Nature While equipped: dps ---------- Dmg.mod +10% light +10% lightning ----- def ----- Resists +10% light +10% lightning Call Lightning: Level 1.0 Pwr.cost 18 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 11.11 to 33.34 lightning damage. The damage will increase with your Mindpower. This hat's broad brim protects you from harsh sunlight and sudden storms. |
Gloremina the Hellsweep (0 def, 1 armour) Gloremina the Hellsweep (0 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +9% temporal Res.pen +15% temporal +25% fire ----- def ----- Armour +1 Fatigue +1% Resists +6% cold +3% fire ---------- misc Breathe water A cap made of leather. |
3 agate 3 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
spinel spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 ametrine 3 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine 8 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon 7 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 aquamarine 2 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+3 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+3 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
amethyst amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
quartz quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
brass lantern of health brass lantern of health2.0 T1 lite [Ego] Nature While equipped: ----- def ----- Max.HP +42.00 ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Brodydas Brodydas1.0 T3 lite [Rare] Nature While equipped: dps ---------- On Hit (Melee): * Slows global speed by 30% ----- def ----- Resists +9% nature Phys.save +8 (+4 eff.) Heal.mod +20% Blind- +10% Silence- +15% Stun/Frz- +10% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Light +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
Summertide Phial Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +4 Call light (101 power, based on Willpower). Uses 9 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Automated Portable Extractor Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Eye of the Dreaming One Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 18 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 8 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (0/1) Rod of Annulment (0/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 27 power out of 15/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (2/2) Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 182 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Heart of the Sandworm Queen Heart of the Sandworm Queen0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Achievements
By Mindbert the Cornac Mindslayer level 13
38th Dusk 122nd year of Ascendancy at 00:35 see stats
By Mindbert the Cornac Mindslayer level 10
1st Summertide 122nd year of Ascendancy at 09:54 see stats
By Mindbert the Cornac Mindslayer level 13
11st Dusk 122nd year of Ascendancy at 05:08 see stats
By Mindbert the Cornac Mindslayer level 8
8th Mirth 122nd year of Ascendancy at 08:53 see stats
By Mindbert the Cornac Mindslayer level 13
7th Dusk 122nd year of Ascendancy at 06:22 see stats
By Mindbert the Cornac Mindslayer level 17
78th Dusk 122nd year of Ascendancy at 09:22 see stats
Log
Something hits Mindbert for (10 to psi shield), 8 physical, 0 arcane, (5 to psi shield), 4 physical, (1 to psi shield), 0 nature (12 total damage).
Insidious Poison from Polathra the sandworm hits Mindbert for (1 to psi shield), 0 nature (0 total damage).
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Mindbert hits Something for 14 physical, 2 fire (16 total damage).
Mindbert hits Something for 4 acid, 4 light, 3 mind, 4 acid, 4 light, 3 mind (21 total damage).
Something hits Mindbert for (12 to psi shield), 10 physical, 0 arcane, (5 to psi shield), 4 physical, (1 to psi shield), 0 nature (14 total damage).
Mindbert recovers sight.
Mindbert is not disabled anymore.
Insidious Poison from Polathra the sandworm hits Mindbert for (1 to psi shield), 0 nature (0 total damage).
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Mindbert performs a melee critical strike against Polathra the sandworm!
The unstable sand tunnel collapses!
Mindbert hits Polathra the sandworm for 22 physical, 7 nature, 2 fire (31 total damage).
Polathra the sandworm receives 55 healing.
Polathra the sandworm uses Dual Strike.
Mindbert hits Polathra the sandworm for 4 acid, 4 light, 3 mind, 3 acid, 3 light, 3 mind (19 total damage).
Polathra the sandworm hits Mindbert for (6 to psi shield), 5 physical, (0 to psi shield), 0 nature, (19 to psi shield), 15 physical, 0 arcane (20 total damage).
Mindbert feels pain again.
Mindbert's Beyond the Flesh hits Polathra the sandworm for 10 physical, 1 fire, 2 nature, 3 mind, 4 fire, 2 fire (22 total damage).
Insidious Poison from Polathra the sandworm hits Mindbert for (0 to psi shield), 0 nature (0 total damage).
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Mindbert hits Polathra the sandworm for 10 physical, 2 fire (12 total damage).
The unstable sand tunnel collapses!
Glothra the sand-drake hits Mindbert for 106 fire damage.
Polathra the sandworm receives 55 healing.
Polathra the sandworm uses Skullcracker.
Saving game...