Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
Addons | OldRPG Revival Tileset - Factions, NPC, Shaders 1.4.9 Nekarcos's Quality of Life 01: Effect Display 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
OldRPG Revival Tileset - Player Sprites 1 of 5 1.4.9 OldRPG Revival Tileset - Embers Player Sprites 1 of 4 1.4.9 OldRPG Revival Tileset - Terrain 2 of 2 1.4.9 OldRPG Revival Tileset - Player Sprites 3 of 5 1.4.9 Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Nekarcos's Quality of Life 05: Various (Fatal) Warnings 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
OldRPG Revival - Particles 2 of 2 1.4.9 OldRPG Revival - Achievements 2 of 2 1.4.9 OldRPG Revival Tileset - Player Sprites 5 of 5 1.4.9 Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log OldRPG Revival Tileset - Objects, Store, Stars 1.4.9 OldRPG Revival Tileset - Misc (Trap, Tactical, Lore, etc) 1.4.9 ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
OldRPG Revival Tileset - Embers Terrain 3 of 3 1.4.9 OldRPG Revival Tileset - Embers Player Sprites 3 of 4 1.4.9 OldRPG Revival Tileset - Embers NPCs&Such 1.4.9 OldRPG Revival - Particles 1 of 2 1.4.9 Items Vault 1.5.0Donators/Buyers bonus! OldRPG Revival Tileset - Embers Terrain 1 of 3 1.4.9 OldRPG Revival Tileset - Terrain 1 of 2 1.4.9 OldRPG Revival Tileset - Player Sprites 2 of 5 1.4.9 OldRPG Revival Tileset - Embers Misc 1.4.9 OldRPG Revival - Achievements 1 of 2 1.4.9 OldRPG Revival Tileset - Embers Terrain 2 of 3 1.4.9 Possessor Bonus Class 1.5.4Donators/Buyers bonus! OldRPG Revival Tileset - Embers Player Sprites 2 of 4 1.4.9 OldRPG Revival Tileset - Player Sprites 4 of 5 1.4.9 OldRPG Revival Tileset - Embers Player Sprites 4 of 4 1.4.9 Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game OldRPG Revival - UI 1.4.9oldRPG Tileset. Contains UI Elements. OldRPG Revival - Talents 1.4.9oldRPG Tileset. Contains talents. |
Campaign | Maj'Eyal |
Mode | Normal Roguelike |
Sex | Male |
Race | Shalore |
Class | Temporal Warden |
Level / Exp | 50 / 669% |
Size | medium |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 100 (base 60) |
Dexterity | 68 (base 50) |
Constitution | 51 (base 37) |
Magic | 99 (base 60) |
Willpower | 42 (base 15) |
Cunning | 55 (base 34) |
Resources
Life | 1207/1207 |
Paradox | 250 |
Healing Factor | 1.1782805429864 |
Regeneration | 0.2945701357466 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +59.72902271436% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 8 |
See Stealth | 32.001528822603 |
See Invisible | 32.001528822603 |
Offense: Mainhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 66 |
Crit Chance | 39% |
Speed | 1 |
Offense: Mind
Mindpower | 45 |
Crit Chance | 41% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +43% |
Temporal | +21% |
Nature | +17% |
Physical | +64% |
Darkness | +21% |
All | +11% |
Offense: Damage Penetration
Physical | +52% |
All | 0% |
Defense: Base
Armour (hardiness) | 24 (45%) |
Defense | 42 |
Ranged Defense | 42 |
Fatigue | 0 |
Physical Save | 67 |
Spell Save | 50 |
Mental Save | 56 |
Defense: Resistances
Acid | + 34%( 77%) |
Blight | + 34%( 77%) |
Arcane | + 30%( 77%) |
Cold | + 34%( 77%) |
All | + 22%( 77%) |
Darkness | + 57%( 77%) |
Light | + 66%( 77%) |
Temporal | + 49%( 87%) |
Lightning | + 34%( 77%) |
Physical | + 38%( 77%) |
Fire | + 49%( 77%) |
Nature | + 38%( 77%) |
Defense: Immunities
Confusion Resistance | 70% |
Stun Resistance | 100% |
Instadeath Resistance | 100% |
Blind Resistance | 40% |
Inscriptions (3/4)
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 508% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 463 damage for 5 turns. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 617 life over 5 turns. Its effects scale with your Magic stat. |
Class Talents
Chronomancy / Threaded Combat | 1.30 |
| 1/5 |
| 2/5 |
| 3/5 |
| 5/5 |
Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Guardian | 1.30 |
| 5/5 |
| 3/5 |
| 3/5 |
| 5/5 |
Chronomancy / Bow Threading | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 2/5 |
Chronomancy / Stasis | 1.10 |
| 1/5 |
| 5/5 |
| 2/5 |
| 0/5 |
Chronomancy / Speed Control | 1.30 |
| 2/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Combat | 1.30 |
| 2/5 |
| 2/5 |
| 4/5 |
| 1/5 |
Chronomancy / Blade Threading | 1.30 |
| 3/5 |
| 5/5 |
| 1/5 |
| 2/5 |
Generic Talents
Chronomancy / Chronomancy | 1.40 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Chronomancy / Spacetime Weaving | 1.30 |
| 3/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Chronomancy / Fate Weaving | 1.10 |
| 2/5 |
| 1/5 |
| 4/5 |
| 5/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Weapon Folding |
talent | Contingency |
talent | Chant of Fortress |
talent | Secrets of the Eternals |
beneficial effect | The target is moving is 60% faster. 3 Celerity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved Magic by +2. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Dreadfell. Escort: injured seer (level 3 of Dreadfell)As a reward you improved Magic by +2. | done |
You successfully escorted the injured seer to the recall portal on level 4 of Dreadfell. Escort: injured seer (level 4 of Dreadfell)As a reward you improved Magic by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Norgos Lair. Escort: lost anorithil (level 2 of Norgos Lair)As a reward you improved Magic by +1. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost sun paladin (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost warrior (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 5 of Dreadfell. Escort: lost warrior (level 5 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 6 of Dreadfell. Escort: lost warrior (level 6 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 8 of Dreadfell. Escort: repented thief (level 8 of Dreadfell)As a reward you improved Dexterity by +2. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You must explore the morass. | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1265. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Marus of Elvala is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth has completed an elixir of precision without your aid. You have aided Marus of Elvala in creating an elixir of mysticism. You have aided Marus of Elvala in creating an elixir of the savior. You have aided Marus of Elvala in creating an elixir of mastery. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of focus. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You have met what seems to be a future version of yourself. The Way We Weren'tYou were killed by your future self, and thus this event never occured. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On hands | Dakhtun's Gauntlets (0 def, 6 armour) Dakhtun's Gauntlets (0 def, 6 armour)1.5 T5 hands armor [Unique] Arcane/Master While equipped: Stats +6 Str +6 Mag dps ---------- Phys.crit +10.0% Spell.crit +10% Crit.mult +50.00% Dmg.mod +10% physical ----- def ----- Armour +6 Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
On fingers | painweaver's voratun ring of misery painweaver's voratun ring of misery0.1 T5 ring jewelry [Ego++] Master/Psionic While equipped: Stats +5 Cun dps ---------- Phys.pwr +12 (+2 eff.) Spell.pwr +15 (+3 eff.) Mind.pwr +7 (+3 eff.) Melee+ 7 bleed Ranged+ 21 bleed Dmg.mod +4% all On Hit (Melee): * 15% chance to cause random gloom On Hit (Ranged): * 15% chance to cause random gloom ---------- misc Hate/m.crit +2.00 Max.hate +11.00 Bleeding Edge: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings can have magical properties. |
Around neck | Zubywe the Kindlewarden Zubywe the Kindlewarden0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +10 Str +1 Wil dps ---------- Mind.crit +2% Crit.mult +20.00% Mind.pwr +4 (+2 eff.) Acc +10 (+2 eff.) Apr +20 Melee Ret 4 arcane ----- def ----- Armour +8 Defense +9 (+3 eff.) Resists +42% light +30% darkness Res.Cap +7% all Phys.save +27 (+6 eff.) Mind.save +30 (+9 eff.) Blind- +40% ---------- misc Light +1 Amulets can have magical properties. |
In main hand | Growthminister Growthminister4.0 T5 longbow 2H weapon [Random Unique] Arcane/Master Power 66% Range: 1.1x Uses 50% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit / acc Atk.spd 125% Range +10 Ranged+ +33 lightning While equipped: Stats +11 Str dps ---------- Phys.crit +23.0% Phys.pwr +11 (+2 eff.) Dmg.mod +32% lightning +33% physical +6% nature Res.pen +52% physical Acc +23 (+5 eff.) Apr +2 ----- def ----- Resists +6% nature ---------- misc Max.enc +40 Stam/turn +0.40 Longbows are used to shoot arrows at your foes. |
Around waist | Girdle of Preservation Girdle of Preservation1.0 T5 belt armor [Unique] Nature While equipped: Stats +5 Con +5 Wil ----- def ----- Resists +15% lightning +15% temporal +15% light +15% fire +15% nature +15% acid +10% physical +15% blight +15% cold +10% arcane +15% darkness Phys.save +15 (+3 eff.) Spell.save +15 (+5 eff.) Mind.save +15 (+5 eff.) Confus- +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
Light source | Eldritch Pearl Eldritch Pearl0.0 lite [Unique] Arcane While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con -5 Lck dps ---------- Phys.pwr +12 (+2 eff.) Spell.pwr +12 (+3 eff.) ---------- misc Light +6 Breathe water Tidal Wave: Level 4.0 Pwr.cost 80 out of 150/150. Range melee/personal Travel.spd instantaneous Is a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 4, doing 35.89 cold damage and 53.02 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 6 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Cloak | Threads of Fate (10 def, 0 armour) Threads of Fate (10 def, 0 armour)2.0 T5 cloak armor [Unique] Arcane While equipped: Stats +6 Mag +6 Wil +10 Lck dps ---------- Spell.pwr +8 (+2 eff.) Dmg.mod +10% temporal ----- def ----- Defense +10 (+4 eff.) Resists +20% temporal Res.Cap +10% temporal Phys.save +20 (+5 eff.) Spell.save +20 (+6 eff.) Mind.save +20 (+6 eff.) Confus- +40% ---------- misc Masteries +0.10 Chronomancy/Timeline Threading +0.10 Spell/Divination +0.10 Chronomancy/Chronomancy See the Threads: Level 1.4 Pwr.cost 50 out of 50/50. Range melee/personal Travel.spd instantaneous Is a spell Description: You peer into three possible futures, allowing you to explore each for 4 turns. When the effect expires, you'll choose which of the three futures becomes your present. If you know Foresight you'll gain additional defense and chance to shrug off critical hits (equal to your Foresight values) while See the Threads is active. This spell splits the timeline. Attempting to use another spell that also splits the timeline while this effect is active will be unsuccessful. If you die in any thread you'll revert the timeline to the point when you first cast the spell and the effect will end. This spell may only be used once per zone level. Untouched by the ravages of time, this fine spun white cloak appears to be crafted of an otherworldly material that shifts and shimmers in the light. This item has been sent to the Item's Vault. |
On head | Malslek the Accursed's Hat (2 def, 0 armour) Malslek the Accursed's Hat (2 def, 0 armour)2.0 T4 head armor [Unique] Psionic While equipped: dps ---------- Mind.crit +10% Spell.pwr +10 (+2 eff.) Mind.pwr +15 (+5 eff.) Melee+ 30% gloom effects Dmg.mod +10% darkness +10% physical ----- def ----- Defense +2 (+1 eff.) Resists +20% fire Mind.save -10 (-3 eff.) Heal.mod -10% ---------- misc Hate/m.crit +2.00 Hate/kill +2.00 Max.hate +20.00 Masteries +0.20 Cursed/Punishments On Spell Hit: 10% Agony 2 On Mind Hit: 10% Hateful Whisper 2 This black hat once belonged to a powerful mage named Malslek, in the Age of Dusk, who was known to deal with beings from other planes. In particular, he dealt with many powerful demons, until one of them, tired of his affairs, betrayed him and stole his power. In his rage, Malslek set fire to his own tower in an attempt to kill the demon. This charred hat is all that remained in the ruins. |
Inventory
Elixir of Invulnerability Elixir of Invulnerability2.0 potion [Plot Item] Nature Grant you complete invulnerability for five turns. A vial of thick fluid, metallic and reflective. It's incredibly heavy. |
movement infusion (566% speed; 6 turns) movement infusion (566% speed; 6 turns)0.1 T2 infusion scroll [Normal] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 566% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
heroism infusion of the titan (+13 for 10 turns, die at -889) heroism infusion of the titan (+13 for 10 turns, die at -889)0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 13 for 10 turns. While Heroism is active, you will only die when reaching -889 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
phase door rune of the wizard (range 14; power 37; dur 3) phase door rune of the wizard (range 14; power 37; dur 3)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 8 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 14. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 37%, your defense is increased by 37 and all your resistances by 37%. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune (absorb 401 for 6 turns) shielding rune (absorb 401 for 6 turns)0.1 T2 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 401 damage for 6 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
shielding rune of the sneak (absorb 278 for 4 turns) shielding rune of the sneak (absorb 278 for 4 turns)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 278 damage for 4 turns. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
shielding rune of the titan (absorb 315 for 4 turns) shielding rune of the titan (absorb 315 for 4 turns)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 315 damage for 4 turns. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
shielding rune of the titan (absorb 408 for 5 turns) shielding rune of the titan (absorb 408 for 5 turns)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 408 damage for 5 turns. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Darkmalice Darkmalice0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +4 Dex +4 Wil +2 Cun +5 Con +10 Lck dps ---------- Acc +14 (+3 eff.) On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Defense +13 (+5 eff.) Unseen.red 14% ---------- misc Infravis +3 Amulets can have magical properties. |
Mirror Shards Mirror Shards0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Dmg.mod +12% light On Melee Ret: * 30% chance to blind ----- def ----- Resists +25% light ---------- misc Light +1 Create a reflective shield (50% reflection rate, 348 strength, based on Magic) for 5 turns. Uses 24 power out of 24/24 Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. |
Arcreek the voratun amulet Arcreek the voratun amulet0.1 T5 amulet jewelry [Rare] Nature While equipped: Stats +9 Dex dps ---------- Phys.crit +6.0% Dmg.mod +9% physical Res.pen +10% lightning Apr +2 On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Phys.save +6 (+1 eff.) Heal.mod +10% Amulets can have magical properties. |
enraging voratun amulet enraging voratun amulet0.1 T5 amulet jewelry [Ego+] Master While equipped: dps ---------- Phys.pwr +6 (+1 eff.) Phys.spd +10% Dmg.mod +7% physical Amulets can have magical properties. |
starseer's voratun amulet of magic (+9) starseer's voratun amulet of magic (+9)0.1 T5 amulet jewelry [Ego+] Arcane While equipped: Stats +9 Mag dps ---------- Spell.crit +5% Spell.pwr +4 (+1 eff.) Dmg.mod +8% light +6% temporal +5% darkness +5% physical Amulets can have magical properties. |
voratun amulet voratun amulet0.1 T5 amulet jewelry [Normal] Amulets can have magical properties. |
Orb of Many Ways Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
conjurer's steel ring of blinding strikes conjurer's steel ring of blinding strikes0.1 T2 ring jewelry [Ego++] Arcane While equipped: Stats +4 Mag +5 Wil dps ---------- Spell.pwr +6 (+1 eff.) Melee+ 26 light Ranged+ 23 light On Hit (Melee): * 10% chance to blind On Hit (Ranged): * 12% chance to blind Rings can have magical properties. |
gladiator's gold ring of warding gladiator's gold ring of warding0.1 T3 ring jewelry [Ego++] Arcane/Master While equipped: Stats +6 Str +6 Con dps ---------- Phys.pwr +7 (+1 eff.) ----- def ----- Resists +12% acid +19% fire +10% lightning +13% cold Rings can have magical properties. |
sneakthief's gold ring of blinding strikes sneakthief's gold ring of blinding strikes0.1 T3 ring jewelry [Ego++] Arcane/Master While equipped: Stats +6 Cun +5 Dex dps ---------- Melee+ 29 light Ranged+ 20 light Acc +6 (+1 eff.) On Hit (Melee): * 18% chance to blind On Hit (Ranged): * 14% chance to blind Rings can have magical properties. |
mule's stralite ring of misery mule's stralite ring of misery0.1 T4 ring jewelry [Ego+] Master/Psionic While equipped: Stats +7 Cun dps ---------- Melee+ 13 bleed Ranged+ 5 bleed On Hit (Melee): * 14% chance to cause random gloom On Hit (Ranged): * 14% chance to cause random gloom ----- def ----- Fatigue -6% ---------- misc Max.enc +25 Hate/m.crit +1.00 Max.hate +5.00 Bleeding Edge: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings can have magical properties. |
gladiator's voratun ring of misery gladiator's voratun ring of misery0.1 T5 ring jewelry [Ego++] Master/Psionic While equipped: Stats +9 Str +4 Cun +5 Con dps ---------- Phys.pwr +11 (+2 eff.) Melee+ 13 bleed Ranged+ 13 bleed On Hit (Melee): * 14% chance to cause random gloom On Hit (Ranged): * 16% chance to cause random gloom ---------- misc Hate/m.crit +2.00 Max.hate +11.00 Bleeding Edge: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings can have magical properties. |
marksman's voratun ring of blinding strikes marksman's voratun ring of blinding strikes0.1 T5 ring jewelry [Ego+] Arcane/Master While equipped: Stats +5 Dex dps ---------- Melee+ 36 light Ranged+ 47 light Acc +10 (+2 eff.) On Hit (Melee): * 29% chance to blind On Hit (Ranged): * 33% chance to blind Rings can have magical properties. |
painweaver's voratun ring of misery painweaver's voratun ring of misery0.1 T5 ring jewelry [Ego++] Master/Psionic While equipped: Stats +2 Cun dps ---------- Phys.pwr +12 (+2 eff.) Spell.pwr +8 (+2 eff.) Mind.pwr +12 (+4 eff.) Melee+ 19 bleed Ranged+ 7 bleed Dmg.mod +5% all On Hit (Melee): * 19% chance to cause random gloom On Hit (Ranged): * 14% chance to cause random gloom ---------- misc Hate/m.crit +2.00 Max.hate +15.00 Bleeding Edge: Puts all charms on 20 cooldown Level 4.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 67%. Rings can have magical properties. |
pixie's voratun ring of misery pixie's voratun ring of misery0.1 T5 ring jewelry [Ego++] Arcane/Psionic While equipped: Stats +13 Cun +5 Mag dps ---------- Spell.pwr +11 (+2 eff.) Melee+ 22 bleed Ranged+ 25 bleed On Hit (Melee): * 14% chance to cause random gloom On Hit (Ranged): * 14% chance to cause random gloom ---------- misc Hate/m.crit +2.00 Max.hate +9.00 Bleeding Edge: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings can have magical properties. |
savage's voratun ring of life savage's voratun ring of life0.1 T5 ring jewelry [Ego++] Nature/Master While equipped: Stats +3 Con ----- def ----- Spell.save +14 (+4 eff.) Max.HP +77.00 HP.reg +1.50 Heal.mod +21% ---------- misc Max.stam +20.00 Rings can have magical properties. |
voratun ring 'Halyruirek' voratun ring 'Halyruirek'0.1 T5 ring jewelry [Rare] Master While equipped: Stats +10 Dex +3 Cun +11 Con dps ---------- Melee Ret 12 temporal On Hit (Melee): * 30% chance to gain 10% of a turn (3/turn limit) ----- def ----- Crit.dmg- 10.00% Spell.save +20 (+6 eff.) Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Max.stam +40.00 Infravis +3 Rings can have magical properties. |
voratun ring of misery voratun ring of misery0.1 T5 ring jewelry [Ego+] Psionic While equipped: Stats +6 Cun dps ---------- Melee+ 14 bleed Ranged+ 25 bleed On Hit (Melee): * 15% chance to cause random gloom On Hit (Ranged): * 18% chance to cause random gloom ---------- misc Hate/m.crit +2.00 Max.hate +12.00 Bleeding Edge: Puts all charms on 20 cooldown Level 4.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 67%. Rings can have magical properties. |
warrior's voratun ring of misery warrior's voratun ring of misery0.1 T5 ring jewelry [Ego+] Master/Psionic While equipped: Stats +7 Cun +7 Str dps ---------- Melee+ 18 bleed Ranged+ 10 bleed On Hit (Melee): * 17% chance to cause random gloom On Hit (Ranged): * 19% chance to cause random gloom ----- def ----- Armour +14 ---------- misc Hate/m.crit +2.00 Max.hate +11.00 Bleeding Edge: Puts all charms on 20 cooldown Level 4.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 67%. Rings can have magical properties. |
Plague-Fire Sceptre (127% power, 4 apr, physical element) Plague-Fire Sceptre (127% power, 4 apr, physical element)5.0 T3 staff 2H weapon [Unique] Arcane Power 127% Range: 1.2x Uses 200% Mag Dmg Fire Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 Atk.spd 100% While equipped: dps ---------- Spell.crit +7% Spell.pwr +27 (+6 eff.) Dmg.mod +20% blight +20% fire Plaguefire detonates when its victim dies, spreading to other enemies up to two times. Fire a bolt of plaguefire, dealing damage over time based on your magic stat. Uses 15 power out of 15/15 The flames of Mal'Rok can be more stubborn than most. When they run out of fuel they have been known go out of their way to find more. This item has been sent to the Item's Vault. |
Telos's Staff (Top Half) (143% power, 0 apr, arcane element) Telos's Staff (Top Half) (143% power, 0 apr, arcane element)2.5 T5 staff 1H weapon [Unique] Arcane A part of set. Power 144% Range: 1.2x Uses 150% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +0 Crit +1.5% Atk.spd 100% While equipped: Stats +5 Wil dps ---------- Spell.crit +15% Spell.pwr +30 (+7 eff.) Dmg.mod +35% arcane ----- def ----- Mind.save +8 (+3 eff.) ---------- misc Talents +1 Command Staff The top part of Telos' broken staff. This item has been sent to the Item's Vault. |
Awakened Staff of Absorption (172% power, 60 apr, fire element) Awakened Staff of Absorption (172% power, 60 apr, fire element)7.0 staff 2H weapon [Godslayer] Unknown Power 172% Range: 1.2x Uses 180% Mag Dmg Arcane Mastery Staff Mastery Acc+ +2.5% procs dam / acc Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+12 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 200 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Telos's Staff (Bottom Half) Telos's Staff (Bottom Half)5.0 staff 1H weapon [Unique] Arcane A part of set. Power 66% Range: 1.2x Uses 50% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Atk.spd 100% While equipped: Stats +4 Mag dps ---------- Spell.crit +8% Crit.mult +20.00% Dmg.mod +20% acid +20% cold ----- def ----- Mind.save +8 (+3 eff.) Confus- +20% ---------- misc Max.mana +50.00 The bottom part of Telos' broken staff. This item has been sent to the Item's Vault. |
Spectral Blade (127% power, 25 apr) Spectral Blade (127% power, 25 apr)0.1 T2 greatsword 2H weapon [Unique] Arcane/Master Power 127% Range: 1.6x Uses 170% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.4% crit.pwr / acc Apr +25 Crit +3.0% Atk.spd 111% Melee+ +10 arcane On Crit.r2 +30 arcane silence While equipped: dps ---------- Spell.pwr +5 (+1 eff.) ---------- misc Mana/turn +0.50 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed This sword appears weightless, and nearly invisible. |
Latafayn (180% power, 5 apr) Latafayn (180% power, 5 apr)3.0 T4 greatsword 2H weapon [Unique] Arcane/Master Power 180% Range: 1.6x Uses 175% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.4% crit.pwr / acc Apr +5 Crit +10.0% Atk.spd 100% HP.leech +8% Dmg.conv 50% fire burn While equipped: Stats +3 Cun +5 Str dps ---------- Dmg.mod +10% darkness +15% fire ----- def ----- Resists +15% fire Accelerate burning effects on all creatures in a radius 1 ball within range 5, consuming them to instantly inflict 125% of all remaining burn damage. Uses 10 power out of 25/25 This massive, flame-coated greatsword was stolen by the adventurer Kestin Highfin, during the Age of Dusk. It originally belonged to a demon named Frond'Ral the Red. It roars with vile flames and its very existence seems to be a blight upon the lands. This item has been sent to the Item's Vault. |
Skyhunter (152% power, 6 apr) Skyhunter (152% power, 6 apr)3.0 T5 longsword 1H weapon [Random Unique] Arcane/Nature/Psionic Power 152% Range: 1.4x Uses 150% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.4% crit.pwr / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +12 acid +13 temporal +14 nature +19 mind On Hit: * 24% chance to cause random gloom On Crit: * splashes the target with acid While equipped: Stats +4 Cun +4 Wil dps ---------- Dmg.mod +12% lightning On Hit (Melee): * 15% chance to daze at end of turn ----- def ----- Resists +6% lightning +9% temporal Sharp, long, and deadly. This item has been sent to the Item's Vault. |
Alyfang (148% power, 9 apr) Alyfang (148% power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Master/Psionic Power 148% Range: 1.3x Uses 95% Mag, 45% Dex Dmg Physical Mastery Strength of Purpose Acc+ +0.5% APR / acc Apr +9 Crit +11.0% Atk.spd 100% On Crit.r2 +8 physical On Hit: * 20% chance to torment the target On Crit: * wounds the target for 7 turns: 26 bleeding, 77% reduced healing While equipped: Stats +3 Con dps ---------- Phys.crit +8.0% Phys.pwr +9 (+1 eff.) Res.pen +9% mind +5% darkness Acc +8 (+2 eff.) ----- def ----- Defense +8 (+3 eff.) Resists +9% nature Max.HP +10.00 Disarm- +20% Sharp, short and deadly. |
Ebonyriver the voratun dagger (148% power, 9 apr) Ebonyriver the voratun dagger (148% power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Nature/Master Power 149% Range: 1.3x Uses 95% Mag, 45% Dex Dmg Physical Mastery Strength of Purpose Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% Melee+ +32 insidious poison On Hit.r1 +12 darkness While equipped: dps ---------- Phys.crit +12.0% Crit.mult +14.00% Res.pen +12% physical Acc +12 (+3 eff.) Apr +23 Melee Ret 8 light ----- def ----- Armour +2 Resists +3% temporal Spell.save +10 (+3 eff.) Blind- +10% Stun/Frz- +10% Teleport- +5% Sharp, short and deadly. |
Shimmertrial the voratun dagger (148% power, 9 apr) Shimmertrial the voratun dagger (148% power, 9 apr)1.0 T5 dagger 1H weapon [Rare] Psionic Power 148% Range: 1.3x Uses 95% Mag, 45% Dex Dmg Physical Mastery Strength of Purpose Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% Melee+ +8 lightning On Hit.r1 +16 fire On Crit.r2 +16 lightning On Hit: * 40% chance to daze at end of turn * 20% chance to torment the target While equipped: dps ---------- Dmg.mod +9% fire Res.pen +10% fire +8% mind +11% darkness ----- def ----- Resists +6% lightning Sharp, short and deadly. |
Ularan the voratun dagger (162% power, 9 apr) Ularan the voratun dagger (162% power, 9 apr)1.0 T5 dagger 1H weapon [Rare] Master Power 163% Range: 1.3x Uses 95% Mag, 45% Dex Dmg Arcane Mastery Strength of Purpose Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% Melee+ +8 arcane On Hit: * 43% chance to gain 10% of a turn (3/turn limit) While equipped: dps ---------- Dmg.mod +9% mind Res.pen +15% arcane +10% temporal Melee Ret 12 arcane ----- def ----- Resists +16% mind Def/telep +16 Res/telep +16% Dur/telep +16% Sharp, short and deadly. |
elemental voratun dagger of amnesia (149% power, 9 apr) elemental voratun dagger of amnesia (149% power, 9 apr)1.0 T5 dagger 1H weapon [Ego++] Arcane/Psionic Power 149% Range: 1.3x Uses 45% Dex, 95% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% On Hit: * Random elemental explosion * 25% chance to put talents on cooldown While equipped: dps ---------- Res.pen +8% acid +13% fire +7% lightning +12% cold Sharp, short and deadly. |
quick voratun dagger of amnesia (148% power, 9 apr) quick voratun dagger of amnesia (148% power, 9 apr)1.0 T5 dagger 1H weapon [Ego++] Master/Psionic Power 148% Range: 1.3x Uses 45% Dex, 95% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 111% On Hit: * 25% chance to put talents on cooldown While equipped: Stats +6 Dex dps ---------- Acc +9 (+2 eff.) Sharp, short and deadly. |
quick voratun dagger of projection (146% power, 9 apr) quick voratun dagger of projection (146% power, 9 apr)1.0 T5 dagger 1H weapon [Ego++] Master/Psionic Power 147% Range: 1.3x Uses 45% Dex, 95% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 111% On Hit: * Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) While equipped: Stats +3 Dex dps ---------- Acc +9 (+2 eff.) Sharp, short and deadly. |
voratun dagger 'Aduldatira' (146% power, 9 apr) voratun dagger 'Aduldatira' (146% power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Disrupt/Master Power 147% Range: 1.3x Uses 95% Mag, 45% Dex Dmg Physical Mastery Strength of Purpose Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% Against +22% Unnatural On Hit: * disrupts spell-casting On Crit: * cripple the target While equipped: Stats +6 Str +3 Wil dps ---------- Phys.crit +12.0% Crit.mult +10.00% Dmg.mod +12% physical Res.pen +10% mind Acc +8 (+2 eff.) Melee Ret 12 physical ----- def ----- Phys.save +12 (+3 eff.) Die.at -40.00 life ---------- misc Stam/ret +2.00 Equi/ret +0.04 Sharp, short and deadly. |
keeper's elven-wood longbow of true flight keeper's elven-wood longbow of true flight4.0 T4 longbow 2H weapon [Ego++] Arcane/Master Power 66% Range: 1.1x Uses 50% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit / acc Atk.spd 125% Range +10 While equipped: dps ---------- Phys.crit +15.0% Dmg.mod +21% physical +18% temporal Res.pen +17% physical +14% temporal Acc +9 (+2 eff.) ---------- misc Cooldown Arrow Stitching -1 Longbows are used to shoot arrows at your foes. |
swiftstrike dragonbone longbow of cold swiftstrike dragonbone longbow of cold4.0 T5 longbow 2H weapon [Ego+] Arcane/Master Power 66% Range: 1.1x Uses 50% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit / acc Atk.spd 143% Range +10 Proj.spd +200% Ranged+ +27 cold While equipped: dps ---------- Dmg.mod +21% cold Longbows are used to shoot arrows at your foes. |
Velina the quiver of elven-wood arrows (22/22, 167% power, 14 apr) Velina the quiver of elven-wood arrows (22/22, 167% power, 14 apr)3.0 T4 arrow ammo [Rare] Master Power 168% Range: 1.4x Uses 100% Mag, 70% Dex Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit / acc Apr +14 Crit +2.5% Capacity 22 On Hit: * Slows global speed by 40% * 40 arcane resource burn Arrows are used with bows to pierce your foes to death. |
sentry's quiver of dragonbone arrows of annihilation (54/54, 194% power, 44 apr) sentry's quiver of dragonbone arrows of annihilation (54/54, 194% power, 44 apr)3.0 T5 arrow ammo [Ego++] Arcane/Master Power 194% Range: 1.4x Uses 70% Dex, 100% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit / acc Apr +44 Crit +15.0% Capacity 54 Rld cld 3 Proj.spd +200% Arrows are used with bows to pierce your foes to death. |
Unsetting Sun (16 def, 20 armour, 280 block) Unsetting Sun (16 def, 20 armour, 280 block)7.0 T5 shield armor [Unique] Arcane Glows brightly in the light of dawn. While equipped: ----- def ----- Armour +20 Defense +16 (+6 eff.) Rng.Def +17 (+6 eff.) Fatigue +14% Resists +30% blight +30% darkness Spell.save +19 (+6 eff.) ---------- misc Light +2 Talents +5 Block When Elmio Panason, captain of the Vanguard, first sought shelter for his shipwrecked crew, he reflected the last rays of the setting sun off his shield. Where the beam hit they rested and built the settlement that would become the Sunwall. In the dark days that followed the shield became a symbol of hope for a better future. This item has been sent to the Item's Vault. |
Black Robe (6 def, 0 armour) Black Robe (6 def, 0 armour)2.0 T5 cloth armor [Unique] Arcane While equipped: Stats +5 Mag +4 Wil +3 Cun dps ---------- Phys.pwr +10 (+2 eff.) Spell.pwr +30 (+7 eff.) ----- def ----- Defense +6 (+2 eff.) Spell.save +25 (+8 eff.) Blind- +50% ---------- misc See.Invis +10 On Spell Hit: 5% Blood Grasp 3 On Spell Hit: 5% Soul Rot 3 On Spell Hit: 5% Bone Spear 3 A silk robe, darker than the darkest night sky, it radiates power. |
voratun mail armour (5 def, 10 armour) voratun mail armour (5 def, 10 armour)14.0 T5 heavy armor [Normal] While equipped: ----- def ----- Armour +10 Defense +5 (+2 eff.) Fatigue +16% A suit of armour made of mail. |
drakeskin leather belt 'Glorimina' drakeskin leather belt 'Glorimina'1.0 T5 belt armor [Random Unique] Nature/Master While equipped: dps ---------- Phys.pwr +10 (+2 eff.) ----- def ----- Armour +15 Defense +14 (+5 eff.) Resists +3% darkness +15% cold +5% arcane +9% nature Phys.save +20 (+5 eff.) Spell.save +11 (+3 eff.) Max.HP +70.00 ---------- misc Size +1 A belt that goes around your waist. |
Glitterschism Glitterschism1.0 T3 belt armor [Rare] Master While equipped: dps ---------- Dmg.mod +30% light +9% physical Res.pen +10% physical On Hit (Melee): * 30% chance to daze at end of turn ---------- misc Light +3 A belt that goes around your waist. This item has been sent to the Item's Vault. |
Lisynor the hardened leather belt Lisynor the hardened leather belt1.0 T3 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +12% physical Acc +10 (+2 eff.) ----- def ----- Armour +10 Resists +9% lightning HP.reg +1.70 Heal.mod +28% ---------- misc Stam/turn +0.60 A belt that goes around your waist. This item has been sent to the Item's Vault. |
Radiance (15 def, 0 armour) Radiance (15 def, 0 armour)2.0 T5 cloak armor [Unique] Arcane While equipped: Stats +10 Dex +8 Mag +6 Cun dps ---------- Spell.pwr +8 (+2 eff.) Dmg.mod +15% light Melee Ret 30 blinding light ----- def ----- Defense +15 (+5 eff.) Resists +20% light +20% darkness Res.Cap +10% light ---------- misc Masteries +0.20 Celestial/Sun +0.20 Celestial/Radiance +0.20 Spell/Phantasm +0.20 Celestial/Light Barrier: Level 3.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Is a spell Description: A protective shield forms around you that lasts for up to 10 turns and negates 270 damage. The total damage the barrier can absorb will increase with your Spellpower. This pristine golden cloak flows with a wind that seems to be conjured from nowhere. Its inner surface is a completely plain white, but the outside shines with intense light. |
elven-silk cloak 'Hellspain' (9 def, 0 armour) elven-silk cloak 'Hellspain' (9 def, 0 armour)2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +5 Str +4 Dex +5 Con dps ---------- Phys.pwr +4 (+1 eff.) Res.pen +20% fire Apr +3 ----- def ----- Defense +9 (+3 eff.) Rng.Def +6 (+2 eff.) Resists +1% physical Phys.save +8 (+2 eff.) Spell.save -30 (-10 eff.) Mind.save +13 (+4 eff.) Die.at -50.00 life Max.HP +60.00 ---------- misc Stam/turn +1.50 Mana/turn -0.31 Masteries +0.20 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
The Warped Boots (2 def, 4 armour) The Warped Boots (2 def, 4 armour)3.0 T5 feet armor [Unique] Unknown While equipped: dps ---------- Phys.pwr +10 (+2 eff.) Spell.pwr +10 (+2 eff.) ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +8% Resists +10% blight Spell.save +10 (+3 eff.) Max.HP +80.00 HP.reg -0.20 Spit Blight: Level 3.0 Pwr.cost 10 out of 50/50. Range 10 Travel.spd instantaneous Is a nature gift Description: Spit blight at your target doing 328.29 blight damage. The damage will increase with your Magic. These blackened boots have lost all vestiges of any former glory they might have had. Now, they are a testament to the corruption of the Deep Bellow, and its power. This item has been sent to the Item's Vault. |
Toxinvile the pair of voratun boots (0 def, 5 armour) Toxinvile the pair of voratun boots (0 def, 5 armour)3.0 T5 feet armor [Rare] Master While equipped: Stats +6 Str +4 Mag +3 Cun +4 Con dps ---------- On Hit (Melee): * Slows global speed by 30% ----- def ----- Armour +5 Fatigue -6% Phys.save +15 (+3 eff.) ---------- misc Max.enc +50 Light +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
invigorating pair of voratun boots of void walking (0 def, 5 armour) invigorating pair of voratun boots of void walking (0 def, 5 armour)3.0 T5 feet armor [Ego++] Arcane/Nature While equipped: dps ---------- Mov.spd +10% Res.pen +18% darkness +17% temporal ----- def ----- Armour +5 Fatigue -3% Resists +18% darkness +26% temporal Max.HP +49.00 Def/telep +20 Res/telep +16% Dur/telep +17% ---------- misc Stam/turn +0.40 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
undeterred pair of voratun boots of speed (0 def, 5 armour) undeterred pair of voratun boots of speed (0 def, 5 armour)3.0 T5 feet armor [Ego++] Arcane While equipped: dps ---------- Mov.spd +20% ----- def ----- Armour +5 Fatigue +4% Silence- +36% Confus- +29% Stun/Frz- +37% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
brawler's drakeskin leather gloves of sorrow (0 def, 3 armour) brawler's drakeskin leather gloves of sorrow (0 def, 3 armour)1.0 T5 hands armor [Ego++] Master/Psionic While equipped: Stats +3 Str +3 Dex +3 Cun dps ---------- Mind.pwr +6 (+2 eff.) Melee+ 23 mind 22 darkness On Hit (Melee): * 18% chance to cause random gloom ----- def ----- Armour +3 Phys.save +9 (+2 eff.) Mind.save -10 (-3 eff.) ---------- misc Cooldown Double Strike -1 Ruined Earth: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Wyrmbreath (0 def, 4 armour) Wyrmbreath (0 def, 4 armour)1.0 T2 hands armor [Unique] Nature While equipped: Stats +5 Wil dps ---------- Dmg.mod +10% fire ----- def ----- Armour +4 Resists +18% fire +10% darkness +10% nature Fire Breath: Level 2.0 Pwr.cost 24 out of 24/24. Range melee/personal Travel.spd instantaneous Is a nature gift a mind power Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 280.16 fire damage over 3 turns, and has a 25% chance of being Flameshocked for 3 turns, stunning them. The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. This item has been sent to the Item's Vault. |
heroic dwarven-steel gauntlets of war-making (0 def, 6 armour) heroic dwarven-steel gauntlets of war-making (0 def, 6 armour)1.5 T3 hands armor [Ego++] Master While equipped: dps ---------- Phys.crit +9.0% Spell.crit +12% Mind.crit +11% Crit.mult +7.00% ----- def ----- Armour +6 Mind.save +7 (+3 eff.) Max.HP +49.00 Metal gloves protecting the hands up to the middle of the lower arm. |
stone warden's voratun gauntlets of the starseeker (0 def, 13 armour) stone warden's voratun gauntlets of the starseeker (0 def, 13 armour)1.5 T5 hands armor [Ego++] Arcane While equipped: Stats +5 Mag +4 Cun +9 Con ----- def ----- Armour +13 Hardiness +12% Resists +10% physical +7% light +7% darkness ---------- misc Infravis +2 Starfall: Puts all charms on 20 cooldown Level 1.0 Pwr.cost 20 out of 20/20. Range 6 Travel.spd instantaneous Is a spell Description: A star falls on a radius 1 area, doing 89.63 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Metal gloves protecting the hands up to the middle of the lower arm. |
aegis cashmere wizard hat of earthrunes (2 def, 3 armour) aegis cashmere wizard hat of earthrunes (2 def, 3 armour)2.0 T3 head armor [Ego++] Arcane While equipped: Stats +3 Con ----- def ----- Armour +3 Defense +2 (+1 eff.) Shield.pwr +8% HP.reg +2.70 Stone Wall: Puts all charms on 80 cooldown Level 1.0 Pwr.cost 80 out of 80/80. Range melee/personal Travel.spd instantaneous Is a spell Description: Entomb yourself in a wall of stone for 6 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 176.88 physical damage. Duration and damage will improve with your Spellpower. A pointy cloth hat, very wizardly... |
Betuldara the drakeskin leather cap (0 def, 5 armour) Betuldara the drakeskin leather cap (0 def, 5 armour)2.0 T5 head armor [Rare] Master While equipped: Stats +10 Str dps ---------- Spell.crit +4% Crit.mult +15.00% Dmg.mod +12% acid +9% arcane Res.pen +15% blight +10% acid ----- def ----- Armour +5 Fatigue +5% ---------- misc Mana/s.crit +2.00 A cap made of leather. |
Crown of Burning Pain (11 def, 0 armour) Crown of Burning Pain (11 def, 0 armour)4.0 T3 head armor [Unique] Arcane While equipped: Stats +5 Cun +5 Wil dps ---------- Dmg.mod +30% fire ----- def ----- Armour +0 Defense +11 (+4 eff.) Fatigue +4% Resists +30% fire Meteor Rain: Level 2.0 Pwr.cost 30 out of 50/50. Range 5 Travel.spd instantaneous Is a spell Description: Use arcane forces to summon 3 meteors that fall to the ground within range 2 of the target. Each meteor smashes everything within radius 2, dealing 79.17 fire and 116.98 physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns. The damage increases with your Spellpower. This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor. This item has been sent to the Item's Vault. |
catburglar's voratun helm of precognition (6 def, 5 armour) catburglar's voratun helm of precognition (6 def, 5 armour)3.0 T5 head armor [Ego++] Nature/Master While equipped: Stats +6 Cun +4 Dex dps ---------- Acc +7 (+1 eff.) On Melee Ret: * 15% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +5 Defense +6 (+2 eff.) Fatigue +5% Resists +18% darkness ---------- misc Infravis +5 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
voratun helm (0 def, 5 armour) voratun helm (0 def, 5 armour)3.0 T5 head armor [Normal] While equipped: ----- def ----- Armour +5 Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
amethyst amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
15 bloodstone 15 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 fire opal 7 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
17 diamond 17 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
12 moonstone 12 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+4 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+4 eff.) Item imbue powers: Defense +10 (+4 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 pearl 9 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Pearl of Life and Death Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
236 alchemist agate 236 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
alchemist's lamp 'Aeritta' alchemist's lamp 'Aeritta'1.0 T3 lite [Random Unique] Nature While equipped: Stats +5 Wil dps ---------- Phys.crit +5.0% Crit.mult +14.00% Phys.pwr +8 (+1 eff.) Dmg.mod +6% mind Melee Ret 8 mind ----- def ----- Phys.save +17 (+4 eff.) Heal.mod +28% Heal/summ +20 ---------- misc Max.hate +4.00 Light +3 Telepathy Demon/Minor Demon/Major A normal brass lantern, enhanced by alchemy to make it brighter. |
dwarven lantern 'Radharig' dwarven lantern 'Radharig'1.0 T5 lite [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Cun dps ---------- Mind.crit +7% Mind.pwr +7 (+3 eff.) Dmg.mod +3% blight On Hit (Melee): * 10% chance to disease ----- def ----- Phys.save +10 (+2 eff.) Mind.save +16 (+5 eff.) Heal.mod +11% ---------- misc Max.psi +30.00 Light +7 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Essence of Bearness Essence of Bearness3.0 animal misc [Unique] Nature Invoke your inner bearness. Uses 100 power out of 100/100 The very essence of bearness! |
dwarven-steel pickaxe 'Kindlequake' (dig speed 24 turns) dwarven-steel pickaxe 'Kindlequake' (dig speed 24 turns)3.0 T3 digger tool [Rare] Arcane While equipped: Stats +2 Str dps ---------- Dmg.mod +9% light Melee Ret 16 light On Hit (Melee): * Slows global speed by 30% * 30% chance to blind ---------- misc Spell.cld 10% Light +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Bladed Rift Bladed Rift2.0 T5 misc tool [Unique] Arcane/Psionic While equipped: dps ---------- Spell.pwr +10 (+2 eff.) Mind.pwr +10 (+4 eff.) Melee+ 25 phys.bleed Dmg.mod +10% temporal +5% physical Melee Ret 25 phys.bleed ----- def ----- Resists +15% temporal Animate Blade: Level 5.0 Pwr.cost 15 out of 25/25. Range 10 Travel.spd instantaneous Is a spell Description: Open a hole in space, summoning an animated blade for 10 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 298/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3) Rod of Spydric Poison (3/3)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 12, dealing 697.32 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 25 power out of 75/75 This rod carved out of a giant spider fang continuously drips venom. |
The Jolt The Jolt2.0 T2 torque charm [Unique] Psionic While equipped: Stats +4 Cun dps ---------- Dmg.mod +10% mind +10% lightning Any lightning damage you do that is more than 10% of the victim's maximum life will attempt to mental crosstier the target, which inflicts Brainlock if your mindpower is a tier above their mindsave. This torque feels tingly to the touch, but seems to enhance your thinking. |
dragonbone wand of trap destruction 'Satyrtreason' [power 112] (15 cooldown) dragonbone wand of trap destruction 'Satyrtreason' [power 112] (15 cooldown)2.0 T5 wand charm [Random Unique] Arcane While equipped: dps ---------- Phys.pwr +10 (+2 eff.) Apr +2 On Hit (Melee): * Slows global speed by 30% ----- def ----- Heal.mod +10% ---------- misc Stam/turn +0.80 Talents +4 Void Blast Disarm traps (112 bonus disarm power, based on Magic) along a range 4 line Puts all charms on 15 cooldown 100% to regenerate 9 negative energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
After your victory you came back to Last Hope and reunited with Melinda, who after many years remains free of demonic corruption.
You lived together and led a happy life. Melinda even learned a few adventurer's tricks and you both traveled Eyal, making new legends.
Achievements
By Marto the Shalore Temporal Warden level 26
74th Regrowth 123rd year of Ascendancy at 04:08 see stats
By Marto the Shalore Temporal Warden level 20
12nd Regrowth 123rd year of Ascendancy at 14:56 see stats
By Marto the Shalore Temporal Warden level 26
72nd Regrowth 123rd year of Ascendancy at 12:39 see stats
By Marto the Shalore Temporal Warden level 50
71st Pyre 124th year of Ascendancy at 01:01 see stats
By Marto the Shalore Temporal Warden level 31
51st Pyre 123rd year of Ascendancy at 03:21 see stats
By Marto the Shalore Temporal Warden level 38
60th Dusk 123rd year of Ascendancy at 02:22 see stats
By Marto the Shalore Temporal Warden level 30
48th Pyre 123rd year of Ascendancy at 10:54 see stats
By Marto the Shalore Temporal Warden level 45
50th Pyre 124th year of Ascendancy at 05:13 see stats
By Marto the Shalore Temporal Warden level 45
23rd Pyre 124th year of Ascendancy at 23:14 see stats
By Marto the Shalore Temporal Warden level 18
42nd Haze 122nd year of Ascendancy at 17:35 see stats
By Marto the Shalore Temporal Warden level 32
1st Mirth 123rd year of Ascendancy at 00:44 see stats
By Marto the Shalore Temporal Warden level 29
43rd Pyre 123rd year of Ascendancy at 21:33 see stats
By Marto the Shalore Temporal Warden level 50
64th Pyre 124th year of Ascendancy at 07:40 see stats
By Marto the Shalore Temporal Warden level 16
42nd Dusk 122nd year of Ascendancy at 09:29 see stats
By Marto the Shalore Temporal Warden level 27
9th Pyre 123rd year of Ascendancy at 11:59 see stats
By Marto the Shalore Temporal Warden level 45
79th Regrowth 124th year of Ascendancy at 20:43 see stats
By Marto the Shalore Temporal Warden level 33
1st Mirth 123rd year of Ascendancy at 02:07 see stats
By Marto the Shalore Temporal Warden level 28
41st Pyre 123rd year of Ascendancy at 03:42 see stats
By Marto the Shalore Temporal Warden level 17
15th Haze 122nd year of Ascendancy at 18:14 see stats
By Marto the Shalore Temporal Warden level 38
63rd Dusk 123rd year of Ascendancy at 15:48 see stats
By Marto the Shalore Temporal Warden level 10
7th Flare 122nd year of Ascendancy at 23:00 see stats
By Marto the Shalore Temporal Warden level 20
11st Regrowth 123rd year of Ascendancy at 15:45 see stats
By Marto the Shalore Temporal Warden level 30
43rd Pyre 123rd year of Ascendancy at 21:33 see stats
By Marto the Shalore Temporal Warden level 40
10th Decay 123rd year of Ascendancy at 10:44 see stats
By Marto the Shalore Temporal Warden level 50
64th Pyre 124th year of Ascendancy at 07:32 see stats
By Marto the Shalore Temporal Warden level 27
1st Pyre 123rd year of Ascendancy at 16:41 see stats
By Marto the Shalore Temporal Warden level 44
78th Regrowth 124th year of Ascendancy at 13:02 see stats
By Marto the Shalore Temporal Warden level 49
63rd Pyre 124th year of Ascendancy at 04:50 see stats
By Marto the Shalore Temporal Warden level 41
5th Allure 124th year of Ascendancy at 06:16 see stats
By Marto the Shalore Temporal Warden level 16
54th Dusk 122nd year of Ascendancy at 23:02 see stats
By Marto the Shalore Temporal Warden level 27
79th Regrowth 123rd year of Ascendancy at 12:38 see stats
By Marto the Shalore Temporal Warden level 42
8th Regrowth 124th year of Ascendancy at 13:16 see stats
By Marto the Shalore Temporal Warden level 34
5th Flare 123rd year of Ascendancy at 08:06 see stats
By Marto the Shalore Temporal Warden level 30
45th Pyre 123rd year of Ascendancy at 15:51 see stats
By Marto the Shalore Temporal Warden level 50
64th Pyre 124th year of Ascendancy at 07:38 see stats
By Marto the Shalore Temporal Warden level 5
79th Pyre 122nd year of Ascendancy at 23:26 see stats
By Marto the Shalore Temporal Warden level 20
12nd Regrowth 123rd year of Ascendancy at 14:56 see stats
By Marto the Shalore Temporal Warden level 18
8th Allure 123rd year of Ascendancy at 21:43 see stats
By Marto the Shalore Temporal Warden level 50
64th Pyre 124th year of Ascendancy at 07:40 see stats
By Marto the Shalore Temporal Warden level 44
78th Regrowth 124th year of Ascendancy at 05:55 see stats
By Marto the Shalore Temporal Warden level 13
16th Dusk 122nd year of Ascendancy at 03:29 see stats
By Marto the Shalore Temporal Warden level 34
4th Flare 123rd year of Ascendancy at 23:16 see stats
By Marto the Shalore Temporal Warden level 30
49th Pyre 123rd year of Ascendancy at 20:06 see stats
By Marto the Shalore Temporal Warden level 21
19th Regrowth 123rd year of Ascendancy at 09:36 see stats
By Marto the Shalore Temporal Warden level 25
71st Regrowth 123rd year of Ascendancy at 19:15 see stats
By Marto the Shalore Temporal Warden level 45
1st Time of Balance 124th year of Ascendancy at 12:54 see stats
Log
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There is an item here: Mighty Girdle
--------------------------------
There is an item here: Eternity's Counter
There is an item here: Imp Claw
--------------------------------
There is an item here: Gravitational Staff (136% power, 8 apr, physical element)
There is an item here: dragonbone magestaff 'Airrot' (136% power, 6 apr, fire element)
There is an item here: Staff of Arcane Supremacy (120% power, 4 apr, physical element)
There is an item here: Sceptre of the Archlich (150% power, 12 apr, darkness element)
--------------------------------
There is an item here: Pick of Dwarven Emperors (dig speed 12 turns)
There is an item here: miner's iron pickaxe (dig speed 28 turns)
--------------------------------
There is an item here: Gwai's Burninator
Ran for 2 turns (stop reason: object seen).
--------------------------------
Marto deactivates Weapon Folding.
Marto's Weapon Folding has been deactivated!
Marto deactivates Contingency.
Marto's Contingency has been deactivated!
Marto deactivates Secrets of the Eternals.
Marto's Secrets of the Eternals has been deactivated!
Marto deactivates Chant of Fortress.
Marto's Chant of Fortress has been deactivated!