Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Everything is Unique 1.5.2Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Items Vault 1.5.0Donators/Buyers bonus! Shield Tactics - New Bulwark Talent Category 1.5.5Adds the 'Technique/Shield tactics' talent tree as a new generic category available to Bulwarks. Starts locked at 1.3 mastery, and requires Con. 1)Tempered Will: 2)Relentless Retaliation: 3)Tactical Defense: 4)Reflexive Block: Additional Randart Properties 1.5.5 Select your Escorts 1.5.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Showing Items Tier in Inventory 1.5.10This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Exponential Leveling 1.5.5Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon: - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict.
- Start a New Game.
- Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively.
- You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is.
Operating Modes: - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness)
- Extra Points -> Gives many more points than vanilla in any difficulty
- Cheatish -> Gives way more points than you'll ever need
- Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options.
Optional Modes (These work alongside Operating Modes): - None -> Nothing else than what chosen under Operating Modes
- All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options.
- MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to.
POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3
All Spells Tree Unlock 1.5.10Description Side effect Addon unlocks every spell trees even they does't unlock/explore/lern in account yet. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание: Аддон разблокирует все ветки талантов в игре за все доступные классы (при условии, что те уже доступны для выбора, например Wildfire). Вы можете сразу начать играть с теми талантами, которые вам важны и прокачивать те ветки, в которых больше всего нуждаетесь. - Изменениям не подверглись требования талантов (Статы и Уровень) и их родство. Побочный эффект: Аддон разблокирует все ветки талантов, даже если они не открыты/изучены/исследованы на аккаунте до сих пор. Установка: Удаление: или в игре: Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
High Guard 1.5.10Adds the High Guard, a mage subclass. The High Guard is a melee fighter with mid-range spells who can wield any staff in one hand and favors shields in the offhand. Unique Talents: Spell/Battlemage Spell/Magical Assualt Spell/Phasing Spell/Battle Channeling Spell/Sorcerous Might (high level) Spell/Mage Adept (high level) Spell/Medic (generic) Base Talents: Technique/Combat Training (1.3) See the forum thread full talent details. Talent icons from https://game-icons.net Customized Xorn Race 1.2.5Xorns, four armed creatures of earth.
This is a personalized version of Trea’s Xorn Race mod. It doubles the number of ring/glove slots. It also doubles life gain from constitution. |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Xorn |
| Class | Marauder |
| Level / Exp | 97 / 82% |
| Size | big |
| Lifes / Deaths | Killed by Gluvea the cutpurse at level 15 on the 4th Mirth 122nd year of Ascendancy at 06:30 4 / 3Killed by Isythra the dremling at level 17 on the 4th Mirth 122nd year of Ascendancy at 10:22 Killed by Xerutha the elven warrior at level 77 on the 11st Dusk 122nd year of Ascendancy at 06:55 |
Primary Stats
| Strength | 140 (base 87) |
| Dexterity | 135 (base 87) |
| Constitution | 145 (base 87) |
| Magic | 198 (base 87) |
| Willpower | 179 (base 87) |
| Cunning | 182 (base 87) |
Resources
| Life | 5795/5795 |
| Mana | 1725/1725 |
| Stamina | 814/854 |
| Paradox | 300 |
| Healing Factor | 1.2628571428572 |
| Regeneration | 61.523727748496 |
Speed
| Mental | +17.349999999999% |
| Attack | +7.35% |
| Movement | +79% |
| Spell | +7.35% |
| Global | +108.1% |
Vision
| Sight | 10 |
| Lite | 12 |
| Infravision | 19 |
| See Stealth | 87.182131898439 |
| See Invisible | 114.72841127841 |
| ESP Range | 10 |
| ESP Kinds | dragon, animal/canine, humanoid/orc |
Offense: Mainhand
| Damage | 366 |
| Accuracy | 109 |
| Crit Chance | 205% |
| APR | 175 |
| Speed | 0.85 |
| Damage | 509 |
| Accuracy | 109 |
| Crit Chance | 207% |
| APR | 176 |
| Speed | 0.77 |
Offense: Offhand
| Damage | 376 |
| Accuracy | 109 |
| Crit Chance | 211% |
| APR | 180 |
| Speed | 0.85 |
| Damage | 328 |
| Accuracy | 109 |
| Crit Chance | 207% |
| APR | 178 |
| Speed | 0.77 |
Offense: Spell
| Spellpower | 118 |
| Crit Chance | 95% |
| Speed | 0.93153237074988 |
| Cooldown Reduction | 10 |
Offense: Mind
| Mindpower | 127 |
| Crit Chance | 100% |
| Speed | 0.93153237074988 |
Offense: Damage Bonus
| Acid | +49% |
| Blight | +74% |
| Arcane | +37% |
| Mind | +37% |
| All | +9% |
| Darkness | +23% |
| Light | +72% |
| Temporal | +48% |
| Lightning | +32% |
| Physical | +96% |
| Fire | +33% |
| Nature | +25% |
Offense: Damage Penetration
| Acid | +41% |
| Blight | +17% |
| Arcane | +27% |
| All | +7% |
| Darkness | +27% |
| Temporal | +27% |
| Lightning | +12% |
| Physical | +123% |
| Fire | +29% |
| Nature | +27% |
Defense: Base
| Armour (hardiness) | 98.494609009691 (100%) |
| Defense | 76 |
| Ranged Defense | 78 |
| Fatigue | 0 |
| Physical Save | 98 |
| Spell Save | 117 |
| Mental Save | 104 |
Defense: Resistances
| Acid | + 59%( 84%) |
| Blight | + 84%( 84%) |
| Arcane | + 36%( 84%) |
| Cold | + 42%( 84%) |
| All | + 22%( 84%) |
| Mind | + 31%( 84%) |
| Lightning | + 43%( 84%) |
| Light | + 84%( 84%) |
| Temporal | + 47%( 84%) |
| Physical | + 51%( 84%) |
| Darkness | + 64%( 84%) |
| Fire | + 80%( 84%) |
| Nature | + 47%( 84%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 57% |
| Poison Resistance | 100% |
| Blind Resistance | 20% |
| Disarm Resistance | 100% |
| Bleed Resistance | 15% |
| Teleport Resistance | 50% |
| Pinning Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 100% |
Inscriptions (2/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Cunning / Tactical | 1.20 |
| 7/5 |
| 7/5 |
| 1/5 |
| 7/5 |
| Technique / Combat techniques | 1.30 |
| 7/5 |
| 7/5 |
| 0/5 |
| 0/5 |
| Technique / Bloodthirst | 1.10 |
| 7/5 |
| 7/5 |
| 7/5 |
| 1/5 |
| Technique / Duelist | 1.20 |
| 7/5 |
| 7/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.00 |
| 7/5 |
| 7/5 |
| 7/5 |
| 1/5 |
| Technique / Dual techniques | 1.30 |
| 7/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Battle tactics | 1.20 |
| 7/5 |
| 5/5 |
| 1/5 |
| 7/5 |
| Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 7/5 |
| 0/5 |
| 0/5 |
| Cunning / Poisons | 0.90 |
| 7/5 |
| 5/5 |
| 7/5 |
| 0/5 |
| Technique / Throwing knives | 1.20 |
| 7/5 |
| 7/5 |
| 1/5 |
| 7/5 |
Generic Talents
| Chronomancy / Chronomancy | 0.80 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Celestial / Chants | 0.80 |
| 7/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 7/5 |
| 7/5 |
| 7/5 |
| 1/5 |
| 7/5 |
| 7/5 |
| Race / Xorn | 1.00 |
| 1/5 |
| 7/5 |
| 1/5 |
| 0/3 |
| Technique / Thuggery | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Conditioning | 1.30 |
| 6/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Divination | 0.80 |
| 1/5 |
| 3/5 |
| 1/5 |
| 3/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 7/5 |
| Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Quickdraw |
| talent | Insidious Poison |
| talent | Chant of Fortitude |
| talent | Keen Senses |
| talent | Earth Glide |
| talent | Apply Poison |
| talent | Precise Strikes |
| talent | Exploit Weakness |
| talent | Premonition |
| talent | Numbing Poison |
| detrimental effect | Zone-wide effect: Strong scents fill the air and make you feel drowsy. If the timer reaches 0 you will fall into a dreaming sleep state. -10% mind resistance, -20% sleep resistance, +10% nature damage. Heady Scent |
| beneficial effect | Parrying melee and ranged attacks: Has a 80% chance to deflect up to 63 damage from the next 3.5 attack(s). Parried attacks cannot crit. Parrying |
| beneficial effect | Has 10 throwing knives prepared: 10 KnivesRange: 7 Net Damage: 503 - 704 Accuracy: 127 (knife) APR: 185 Crit Chance: +211% Crit mult: 270% Uses Stats: 50% Str, 70% Dex |
| beneficial effect | Countering melee attacks: Has a 70% chance to get an automatic counter attack when avoiding a melee attack. (2.9 counters remaining) Counter Attacking |
Quests
You successfully escorted the injured seer to the recall portal on level 2 of Daikara. Escort: injured seer (level 2 of Daikara)As a reward you gained talent category Spell / Divination (at mastery 0.80). | done |
You failed to protect the injured seer from death by Xerotta the fiery orc wyrmic. Escort: injured seer (level 3 of Old Forest) | failed |
You successfully escorted the lost anorithil to the recall portal on level 2 of Old Forest. Escort: lost anorithil (level 2 of Old Forest)As a reward you gained talent category Celestial / Light (at mastery 0.80). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you gained talent category Celestial / Chants (at mastery 0.80). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Daikara. Escort: repented thief (level 1 of Daikara)As a reward you improved Dexterity by +2. | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Ruins of Kor'Pul. Escort: temporal explorer (level 2 of Ruins of Kor'Pul)As a reward you gained talent category Chronomancy / Chronomancy (at mastery 0.80). | done |
You abandoned temporal explorer to death. Escort: weary adventurer (level 1 of Ruins of Kor'Pul) | failed |
A compliation of all your achievements earnt. Heroic AchievementsYou are 22% of the way to your next Rank. You have killed: 57 Uniques 23 Bosses 20 Elite Bosses 12 Veterans 9 Heroics 8 Legends 0 Destroyers 0 Epics 0 Elders 0 Ancients 0 Immortals 0 Demigods | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 588. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed green worm. * You've found the needed chunk of ghoul flesh. * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | Arcquench the pair of dwarven-steel boots (7 def, 20 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +5 (+0 eff.) Armour: +20 Defense: +7 (+2 eff.) Ranged Defense: +7 (+2 eff.) Fatigue: -12% Effects on melee hit: * 15% chance to corrode armour by 30% Damage (Melee): 8 nature / 4 arcane Changes stats: +4 Mag / +9 Wil / +4 Cun / +9 Con Changes resistances: +16% acid / +10% fire / +11% lightning / +11% cold Changes resistances penetration: +5% lightning / +19% physical Changes damage: +12% lightning Physical save: +19 (+3 eff.) Mental save: +19 (+3 eff.) Stamina each turn: +1.20 Mana each turn: +0.29 Maximum life: +94.00 Maximum mana: +44.00 Spell crit. chance: +4% Mindpower: +7 (+1 eff.) Infravision radius: +3 Movement speed: +20% Talent on hit(mindpower): Acidfire (5% chance level 2). It can be used to activate talent Blindside, placing all other charms into a 22 cooldown : Effective talent level: 3.0 Power cost: 22 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 49% (at 0 Hate) to 163% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 38 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | 63 alchemist zircon0.00 Encumbrance. Type: alchemist-gem / yellow ; tier 1 When used as an alchemist bomb: 20% chance to daze for 3 turns Gems can be sold for money or used in arcane rituals. |
| Light source | brass lantern 'Isosevena'Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 1 When wielded/worn: Armour penetration: +7 Armour: +2 Defense: +7 (+2 eff.) Changes stats: +6 Con Changes resistances: +9% darkness / +21% blight / +9% fire / +6% mind / +6% cold Changes resistances penetration: +5% temporal / +7% all Changes damage: +6% mind Physical save: +12 (+2 eff.) Spell save: +12 (+2 eff.) Mental save: +25 (+4 eff.) Blindness immunity: +20% Disease immunity: +25% Life regen: +6.10 Maximum life: +46.00 Mindpower: +6 (+1 eff.) Mental crit. chance: +6% Light radius: +7 See stealth: +9 See invisible: +9 Reduces paradox anomalies(equivalent to willpower): +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Emodhebeth the cashmere wizard hat (2 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Damage when hit (Melee): 12 mind Changes stats: +11 Mag / +9 Wil / +6 Con Changes resistances: +6% lightning / +6% temporal / +16% darkness / +6% fire / +6% nature / +6% acid / +11% physical / +22% blight / +6% cold / +16% mind / +30% light Changes resistances penetration: +10% blight / +20% arcane Changes damage: +14% physical / +14% darkness / +22% blight / +14% arcane / +16% mind / +16% light Spell save: +37 (+6 eff.) Life regen: +4.20 Psi each turn: +0.26 Spellpower on spell critical (stacks up to 3 times): +12 Maximum mana: +60.00 Maximum hate: +11.00 Spellpower: +5 (+1 eff.) Mindpower: +13 (+2 eff.) Mental crit. chance: +8% Damage Shield Power: +11% Activating this item is instant. It can be used to activate talent Arcane Eye, placing all other charms into a 9 cooldown : Effective talent level: 4.0 Power cost: 9 out of 10/10. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 22 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 8 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
| On hands | voratun gauntlets 'Kindlezephyr' (0 def, 8 armour)Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Physical power: +20 (+2 eff.) Armour: +8 Effects on melee hit: * 30% chance to corrode armour by 30% * 22% chance to cause random gloom Damage (Melee): 35 acid / 40 mind / 40 darkness / 15 lightning Changes stats: +6 Str Changes resistances: +8% acid / +10% lightning Changes resistances penetration: +15% fire Changes damage: +16% acid / +11% lightning Physical save: +9 (+1 eff.) Mental save: +17 (+3 eff.) Disarm immunity: +45% Life regen: +6.00 Stamina each turn: +1.30 Psi each turn: +0.40 Maximum life: +80.00 Mindpower: +8 (+1 eff.) When used to modify unarmed attacks: Base power: 48.5 - 67.9 Uses stats: 50% Mag, 40% Str, 40% Wil, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +23 Armour Penetration: +15 Crit. chance: +10.0% Attack speed: 83% When this weapon hits: Acid Breath (10% chance level 5). When this weapon hits: Perfect Control (10% chance level 5). When this weapon hits: Lightning Breath (10% chance level 5). When this weapon hits: Reproach (10% chance level 5). When this weapon hits: Battle Shout (10% chance level 5). When this weapon hits: Second Wind (10% chance level 1). Damage (Melee): +20 fire Burst (radius 1) on hit: +12 light Burst (radius 2) on crit: +15 acid / +14 lightning It can be used to activate talent Ruined Earth, placing all other charms into a 18 cooldown : Effective talent level: 3.0 Power cost: 18 out of 20/20. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Metal gloves protecting the hands up to the middle of the lower arm. |
| On hands | Kindlecast the dwarven-steel gauntlets (0 def, 7 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +8 (+1 eff.) Armour penetration: +11 Armour: +7 Damage (Melee): 8 acid / 8 fire / 8 cold / 13 arcane / 7 lightning Changes stats: +4 Str / +11 Dex / +20 Mag / +12 Wil / +15 Cun Changes resistances: +8% darkness / +3% cold / +7% arcane / +10% light Reduce damage by fixed amount: +10 all Changes resistances penetration: +5% nature Changes damage: +8% arcane Talent cooldown: Double Strike (-1 turn) Physical save: +11 (+2 eff.) Mental save: +11 (+2 eff.) Disease immunity: +10% Cut immunity: +15% Stun/Freeze immunity: +10% Maximum life: +63.00 Infravision radius: +2 When used to modify unarmed attacks: Base power: 30.5 - 42.7 Uses stats: 50% Mag, 40% Str, 40% Wil, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +22 Armour Penetration: +17 Crit. chance: +18.0% Attack speed: 83% When this weapon hits: Manathrust (10% chance level 3). When this weapon hits: Battle Shout (10% chance level 3). When this weapon hits: Perfect Strike (15% chance level 3). When this weapon hits: Set Up (10% chance level 3). Damage (Melee): +10 ice / +4 light / +19 acid / +16 fire / +21 arcane / +19 lightning Burst (radius 2) on crit: +11 arcane / +30 light / +34 darkness It can be used to activate talent Steady Shot, placing all other charms into a 18 cooldown : Effective talent level: 3.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Mayybeth the Undeathpiety (dig speed 4 turns)Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 3 When wielded/worn: Accuracy: +7 (+1 eff.) Physical crit. chance: +22.0% Armour: +4 Defense: +6 (+2 eff.) Fatigue: -8% Changes stats: +20 Str / +1 Mag / +16 Wil / +4 Cun / +2 Lck Changes resistances: +8% physical / +8% darkness / +8% fire Changes damage: +2% all Talent mastery: +0.10 Technique / Dual techniques Reduces incoming crit damage: 10.00% Lowers spell cool-downs by: 10% Mental crit. chance: +22% Light radius: +1 Infravision radius: +14 When carried: Talent granted: +1 Dig Talent on hit(nature): Mana Clash (5% chance level 2). Allows you to dig a wall, remove a tree, create ways. |
| On fingers | PoramithraPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +25 (+3 eff.) Defense: +14 (+4 eff.) Effects on melee hit: * 20% chance to disease Damage (Melee): 16 arcane Damage when hit (Melee): 4 mind Changes stats: +25 Mag / +7 Wil / +19 Cun / +8 Con Changes damage: +9% blight / +7% all Grants telepathy: Dragon Spell save: +65 (+10 eff.) Mental save: +6 (+1 eff.) Stun/Freeze immunity: +38% Life regen: +2.30 Mana each turn: +0.04 Maximum mana: +60.00 Maximum stamina: +47.00 Maximum pos.energy: +10.00 Maximum neg.energy: +10.00 Spellpower: +60 (+9 eff.) Mindpower: +24 (+3 eff.) Heals friendly targets nearby when you use a nature summon: +10 Damage Shield penetration: +20% Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% Rings can have magical properties. |
| On fingers | BlindmarkPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +15 (+3 eff.) Physical power: +15 (+1 eff.) Damage (Melee): 4 blight Changes stats: +10 Dex / +16 Mag / +10 Wil / +18 Cun Changes resistances: +13% blight / +40% light Changes resistances penetration: +20% darkness Changes damage: +13% blight / +20% light Critical mult.: +20.00% Spell save: +19 (+3 eff.) Disarm immunity: +43% Pinning immunity: +50% Stun/Freeze immunity: +46% Knockback immunity: +47% Life regen: +4.80 Mana when firing critical spell: +1.00 Spellpower on spell critical (stacks up to 3 times): +4 Maximum life: +49.00 Spellpower: +45 (+7 eff.) Mindpower: +15 (+2 eff.) Rings can have magical properties. |
| On fingers | GilondurPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +23 (+4 eff.) Armour penetration: +17 Physical crit. chance: +2.0% Physical power: +18 (+2 eff.) Armour: +4 Defense: +14 (+4 eff.) Effects on melee hit: * 20% chance to cause random gloom Damage (Melee): 25 bleed Effects on ranged hit: * 14% chance to cause random gloom Damage (Ranged): 18 bleed Changes stats: +8 Mag / +15 Wil / +17 Cun Changes resistances: +18% blight / +12% arcane / +9% acid Changes resistances penetration: +15% physical Changes damage: +18% blight / +3% acid Physical save: +20 (+3 eff.) Spell save: +9 (+1 eff.) Mental save: +18 (+3 eff.) Disarm immunity: +50% Pinning immunity: +50% Knockback immunity: +42% Stamina each turn: +0.20 Hate when firing a critical mind attack: +3.00 Maximum life: +50.00 Maximum hate: +15.00 Spellpower: +29 (+4 eff.) Mindpower: +29 (+4 eff.) It can be used to activate talent Bleeding Edge, placing all other charms into a 18 cooldown : Effective talent level: 2.4 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 148% weapon damage. If the attack hits, the target will bleed for 283% weapon damage over 7 turns, and all healing will be reduced by 49%. Rings can have magical properties. |
| On fingers | Radiance's kissPowered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +13 (+1 eff.) Damage (Melee): 24 light Changes stats: +9 Str / +8 Mag / +8 Wil / +13 Con Changes resistances: +25% blight / +42% fire / +26% nature / +6% light Changes damage: +18% fire / +27% light / +6% mind Physical save: +16 (+3 eff.) Spell save: +30 (+5 eff.) Mental save: +11 (+2 eff.) Poison immunity: +52% Disease immunity: +48% Disarm immunity: +44% Pinning immunity: +40% Knockback immunity: +44% Maximum life: +36.00 Maximum stamina: +34.00 Spellpower: +13 (+2 eff.) Light radius: +3 Rings can have magical properties. |
| Around neck | voratun amulet 'Manyromidir'Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +8 (+1 eff.) Armour penetration: +20 Physical power: +20 (+2 eff.) Armour: +16 Defense: +19 (+5 eff.) Fatigue: -29% Damage (Melee): 16 arcane Changes stats: +10 Dex / +6 Mag / +9 Cun / +10 Con Changes resistances: +3% blight / +3% light / +2% all Changes resistances cap: +14% all Reduce damage by fixed amount: +5 all Changes damage: +20% physical Critical mult.: +20.00% Physical save: +67 (+11 eff.) Spell save: +10 (+2 eff.) Poison immunity: +5% Stun/Freeze immunity: +5% Teleport immunity: +50% Life regen: +10.40 Stamina each turn: +1.20 Mana each turn: +0.48 Spellpower on spell critical (stacks up to 3 times): +6 Maximum mana: +60.00 Movement speed: +10% Combat speed: +20% It can be used to teleport you randomly (rad 53), putting all charms on cooldown for 14 turns. Amulets can have magical properties. |
| In main hand | dwarven-steel waraxe 'Starlord' (20-28 power, 4 apr)Requires: - Strength 24 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 3 Base power: 20.0 - 28.0 Uses stats: 40% Wil, 50% Mag, 100% Str Damage type: Light Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 20% chance to blind * 13% chance to inflict 15% damage reduction * 44% chance to corrode armour by 30% * Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) * 25% chance to put talents on cooldown * 20% chance to curse the target On weapon crit: * wounds the target for 7 turns: 39 bleeding, 92% reduced healing Damage (Melee): +35 light Burst (radius 1) on hit: +4 light / +14 fire Burst (radius 2) on crit: +8 acid Damage against: +32% Undead When wielded/worn: Accuracy: +11 (+2 eff.) Physical crit. chance: +11.0% Physical power: +10 (+1 eff.) Defense: +11 (+3 eff.) Damage when hit (Melee): 12 acid / 16 light Changes resistances: +3% light Disarm immunity: +38% One-handed war axes. |
| In main hand | Yvoba the Searquencher (53.5-74.9 power, 5 apr)Requires: - Strength 35 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 4 Base power: 53.5 - 74.9 Uses stats: 40% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 111% On weapon hit: * 29% chance to corrode armour by 30% * Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) Damage (Melee): +4 mind When wielded/worn: Accuracy: +39 (+6 eff.) Armour penetration: +52 Changes stats: +6 Dex Changes resistances penetration: +12% acid / +49% physical Changes damage: +6% fire / +6% arcane / +26% physical Grants telepathy: Humanoid/Orc Life regen: +2.10 Psi when firing a critical mind attack: +2.00 Hate per kill: +6.00 Mental crit. chance: +3% One-handed war axes. |
| Around waist | ChamerigPowered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +5 (+0 eff.) Fatigue: -10% Damage (Melee): 4 blight Damage when hit (Melee): 4 blight Changes stats: +6 Wil / +12 Mag Changes resistances: +3% blight / +6% temporal Changes resistances penetration: +15% physical Changes damage: +6% acid / +23% physical / +27% temporal Critical mult.: +15.00% Maximum encumbrance: +60 Physical save: +29 (+5 eff.) Mana each turn: +0.52 Maximum life: +111.00 Maximum mana: +140.00 Maximum stamina: +62.00 Maximum hate: +20.00 Maximum psi: +40.00 Maximum vim: +40.00 Maximum pos.energy: +40.00 Maximum neg.energy: +40.00 Spell crit. chance: +6% Mindpower: +23 (+3 eff.) Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% Reduces paradox anomalies(equivalent to willpower): +30 A belt that goes around your waist. |
| In off hand | voratun dagger 'Bloomrock' (38.5-50.05 power, 9 apr)Requires: - Dexterity 48 Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 5 Base power: 38.5 - 50.1 Uses stats: 40% Wil, 45% Str, 50% Mag, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% When this weapon hits: Mana Clash (5% chance level 1). On weapon hit: * 27% chance to corrode armour by 30% * 25% chance to put talents on cooldown On weapon crit: * cripple the target Damage (Melee): +28 nature / +31 temporal / +14 darkness Damage against: +16% Living When wielded/worn: Physical crit. chance: +8.0% Changes stats: +2 Cun Changes resistances penetration: +12% acid / +15% temporal Changes damage: +6% nature Mental save: +9 (+1 eff.) Life regen: +2.00 Hate when firing a critical mind attack: +3.00 Mindpower: +2 (+0 eff.) Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Sharp, short and deadly. |
| In off hand | Glimina the Wretchjeer (25.5-33.15 power, 7 apr)Requires: - Dexterity 24 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 3 Base power: 25.5 - 33.1 Uses stats: 40% Wil, 45% Str, 50% Mag, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 111% When this weapon hits: Temporal Bolt (5% chance level 1). On weapon hit: * Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) On weapon crit: * splashes the target with acid Damage (Melee): +9 acid Burst (radius 2) on crit: +12 fire When wielded/worn: Accuracy: +17 (+3 eff.) Armour penetration: +26 Physical crit. chance: +9.0% Defense: +9 (+3 eff.) Damage when hit (Melee): 12 nature Changes stats: +4 Dex Changes resistances: +3% acid Changes resistances penetration: +18% physical / +15% nature / +7% fire Changes damage: +3% acid / +12% temporal / +14% physical Critical mult.: +13.00% Disarm immunity: +30% Global speed: +3% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Reduces paradox anomalies(equivalent to willpower): +10 Talent on hit(nature): Slime Spit (10% chance level 1). Sharp, short and deadly. |
| Cloak | Xita the linen cloak (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 1 When wielded/worn: Accuracy: +5 (+1 eff.) Armour penetration: +6 Defense: +1 (+1 eff.) Damage when hit (Melee): 8 acid Changes stats: +2 Cun / +2 Dex Changes resistances: +6% acid / +3% blight Changes resistances penetration: +10% acid Changes damage: +12% acid Critical mult.: +13.00% Stealth bonus: +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Relgedoneg the dwarven-steel mail armour (3 def, 8 armour)Requires: - Strength 28 - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+1 eff.) Fatigue: +16% Effects on melee hit: * 20% chance to disease Damage when hit (Melee): 15 physical Changes stats: +12 Str / +3 Dex / +5 Cun / +4 Con / +2 Lck Changes resistances: +9% physical / +13% darkness / +21% temporal Changes damage: +3% blight Maximum life: +48.00 Light radius: +1 See invisible: +6 It can be used to activate talent Track, placing all other charms into a 27 cooldown : Effective talent level: 2.6 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 53 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
Inventory
This item will automatically be transmogrified when you leave the level.regeneration infusion (heal 482 over 5 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 482 life over 5 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Blood of LifeInfused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Rune of Reflection (absorb and reflect 1090 for 5 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 1090 damage for 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
This item will automatically be transmogrified when you leave the level.heat beam rune (299 fire damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 9 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 299.25 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
BymasPowered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +8 Defense: +12 (+3 eff.) Fatigue: -9% Damage (Melee): 43 darkness / 12 arcane / 43 light Effects when hit in melee: * 44% chance to inflict 15% damage reduction * 41% chance to blind Changes stats: +2 Mag Changes resistances: +26% light / +30% darkness Changes resistances cap: +7% all Changes resistances penetration: +10% arcane / +15% blight Changes damage: +12% arcane / +45% light / +43% darkness Critical mult.: +10.00% Physical save: +18 (+3 eff.) Blindness immunity: +50% Life regen: +3.50 Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +8 (+1 eff.) Amulets can have magical properties. |
Daneth's NeckguardCrafted by a master 2.00 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Armour: +10 Fatigue: +2% Changes stats: +6 Str / +6 Con Activating this item is instant. It can be used to activate talent Juggernaut (costing 27 power out of 60/60) : Effective talent level: 2.0 Power cost: 27 out of 60/60. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns. A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
This item will automatically be transmogrified when you leave the level.Duskcast Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +14 (+2 eff.) Defense: +14 (+4 eff.) Fatigue: -8% Effects on melee hit: * 15% chance to inflict 15% damage reduction Changes stats: +8 Str / +21 Dex / +4 Mag / +12 Wil / +8 Cun / +23 Con / +14 Lck Changes resistances: +22% lightning / +6% acid Reduce damage by fixed amount: +10 all Changes damage: +7% acid / +7% fire / +7% cold / +6% lightning Grants telepathy: Dragon Physical save: +42 (+7 eff.) Mental save: +11 (+2 eff.) Blindness immunity: +28% Poison immunity: +15% Confusion immunity: +19% Stun/Freeze immunity: +38% Life regen: +6.50 Stamina each turn: +1.00 Maximum life: +180.00 Maximum pos.energy: +5.00 Maximum neg.energy: +5.00 Spellpower: +5 (+1 eff.) Spell crit. chance: +5% Mindpower: +11 (+1 eff.) Infravision radius: +7 Sight radius: +2 See invisible: +8 Movement speed: +10% Reduce all damage from unseen attackers: 16% Amulets can have magical properties. |
Gloridheda the copper amuletInfused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +1 Wil / +3 Con Changes resistances: +12% fire / +9% mind / +11% cold Changes damage: +6% mind Physical save: +7 (+1 eff.) Life regen: +0.90 Maximum life: +34.00 Mental crit. chance: +5% Amulets can have magical properties. |
insulating copper amulet of mastery (0.13 Technique / Conditioning)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +10% fire / +10% cold Talent mastery: +0.13 Technique / Conditioning Amulets can have magical properties. |
GunakanPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +4 Dex / +8 Mag / +14 Wil / +7 Cun / +1 Con Changes resistances: +18% temporal Changes damage: +18% temporal Talent mastery: +0.10 Cunning / Poisons Blindness immunity: +35% Silence immunity: +31% Mana each turn: +0.20 Spellpower: +12 (+2 eff.) Mindpower: +13 (+2 eff.) Infravision radius: +5 See stealth: +18 See invisible: +17 Movement speed: +20% Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level.Lorygorab the Glintcrypt Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +29 (+5 eff.) Armour penetration: +11 Physical power: +20 (+2 eff.) Armour: +12 Armour Hardiness: +10% Defense: +22 (+5 eff.) Ranged Defense: +3 (+1 eff.) Changes stats: +5 Str / +6 Dex / +6 Cun / +3 Con Changes resistances: +15% lightning / +6% temporal / +6% light / +18% fire / +9% nature / +15% acid / +8% blight / +18% cold / +31% darkness Reduce damage by fixed amount: +5 all Changes damage: +14% darkness / +6% all Spell save: +14 (+2 eff.) Poison immunity: +18% Disease immunity: +18% Disarm immunity: +5% Teleport immunity: +10% Life regen: +1.10 Maximum life: +64.00 Maximum stamina: +18.00 Spellpower: +20 (+3 eff.) Mindpower: +20 (+3 eff.) Movement speed: +16% Healing mod.: +18% Reduces paradox anomalies(equivalent to willpower): +5 Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 9 cooldown : Effective talent level: 2.6 Power cost: 9 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
NightsongInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+2 eff.) Fatigue: -7% Changes stats: +6 Cun Changes damage: +5% physical Talent cooldown: Shadowstep (-1 turn) Mental save: +13 (+2 eff.) Maximum stamina: +25.00 It can be used to activate talent Dark Tendrils (costing 35 power out of 50/50) : Effective talent level: 2.0 Power cost: 35 out of 50/50. Range: 6 Travel Speed: instantaneous Is: a mind power Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 81 damage per turn. The damage will increase with your Mindpower. You do +9% damage to anything that has entered your creeping dark. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Unruziladar the steel ringInfused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +2 Mag Changes resistances: +9% arcane / +26% fire Changes damage: +13% fire Reduces incoming crit damage: 15.00% Life regen: +0.80 Maximum life: +41.00 Infravision radius: +3 Healing mod.: +15% Rings can have magical properties. |
Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 1 tidal wave that expands slowly over 7 turns, dealing 28.53 cold and 51.31 physical damage (based on Willpower) each turn and knocking opponents back, costing 53 power out of 60/60. This azure ring seems to be always moist to the touch. |
Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50, costing 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
steel ring 'Siluthra'Powered by arcane forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * 20% chance to disease Damage when hit (Melee): 4 blight Changes stats: +4 Cun / +7 Mag Changes resistances: +24% darkness / +22% blight Changes resistances penetration: +3% all Changes damage: +16% blight / +12% darkness / +2% all Blindness immunity: +30% Spellpower: +7 (+1 eff.) Infravision radius: +4 See stealth: +12 See invisible: +10 Rings can have magical properties. |
wizard's copper ring of blight (+10%)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Mag Changes resistances: +10% blight Changes damage: +10% blight Spell save: +4 (+1 eff.) Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level.Ichorbreacher the steel battleaxe (36-54 power, 2 apr) Requires: - Strength 16 Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 36.0 - 54.0 Uses stats: 40% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * wounds the target for 7 turns: 39 bleeding, 92% reduced healing * cripple the target Damage (Melee): +16 nature / +30 temporal Burst (radius 2) on crit: +21 ice / +4 light When wielded/worn: Accuracy: +13 (+2 eff.) Armour penetration: +36 Physical crit. chance: +65.0% Physical power: +13 (+1 eff.) Armour: +13 Defense: +13 (+4 eff.) Damage when hit (Melee): 12 light / 16 temporal Changes resistances: +6% acid / +16% temporal Changes resistances penetration: +13% physical / +15% nature / +13% cold Changes damage: +13% physical Critical mult.: +40.00% Spell save: +20 (+3 eff.) Blindness immunity: +15% Disease immunity: +15% Cut immunity: +5% Disarm immunity: +45% Stun/Freeze immunity: +15% Talent on hit(nature): Mana Clash (5% chance level 1). Talent on hit(nature): Flamespit (5% chance level 1). Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level.arcing stralite battleaxe of rage (44-66 power, 3 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 44.0 - 66.0 Uses stats: 40% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Crit. chance: +7.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +24 lightning When wielded/worn: Accuracy: +19 (+3 eff.) Changes stats: +9 Str Changes damage: +19% physical Stamina when hit: +3.00 Massive two-handed battleaxes. |
Blastquencher (25-32.5 power, 9 apr)Requires: - Dexterity 35 Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 4 Base power: 25.0 - 32.5 Uses stats: 40% Wil, 45% Str, 50% Mag, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target On weapon crit: * cripple the target Damage (Melee): +8 lightning / +12 temporal When wielded/worn: Accuracy: +11 (+2 eff.) Armour penetration: +11 Physical crit. chance: +8.0% Physical power: +11 (+1 eff.) Defense: +8 (+2 eff.) Damage (Melee): 8 lightning Changes stats: +2 Con Changes resistances: +3% lightning Changes resistances penetration: +5% temporal / +18% physical Changes damage: +18% fire / +8% physical Disarm immunity: +41% Sharp, short and deadly. |
Spellblaze Shard (20-26 power, 10 apr)Requires: - Dexterity 17 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 20.0 - 26.0 Uses stats: 40% Wil, 45% Dex, 50% Mag, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Crit. chance: +12.0% Attack speed: 100% Lifesteal (this weapon only): +6% Damage (Melee): +10 blight / +10 fire burn Burst (radius 2) on crit: +20 infective blight / +20 fire When wielded/worn: Changes stats: +5 Mag Changes resistances: +10% blight / +10% fire This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
Unerring Scalpel (15-19.5 power, 25 apr)Requires: - Cunning 16 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 1 Base power: 15.0 - 19.5 Uses stats: 40% Wil, 55% Dex, 50% Mag, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +25 Crit. chance: +0.0% Attack speed: 100% Damage Shield penetration (this weapon only): +50% When wielded/worn: Accuracy: +20 (+3 eff.) Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
arcing steel dagger of daylight (12.5-16.25 power, 6 apr)Requires: - Dexterity 16 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 12.5 - 16.3 Uses stats: 40% Wil, 45% Dex, 50% Mag, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +5 lightning / +4 light Damage against: +7% Undead Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.arcing stralite dagger of rage (31.5-40.95 power, 9 apr) Requires: - Dexterity 35 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 31.5 - 41.0 Uses stats: 40% Wil, 45% Dex, 50% Mag, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +14 lightning When wielded/worn: Accuracy: +10 (+2 eff.) Changes stats: +5 Str Changes damage: +11% physical Stamina when hit: +2.00 Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.balanced dwarven-steel dagger of ruin (20-26 power, 7 apr) Requires: - Dexterity 24 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 20.0 - 26.0 Uses stats: 40% Wil, 45% Dex, 50% Mag, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% When wielded/worn: Accuracy: +9 (+2 eff.) Armour penetration: +9 Physical crit. chance: +9.0% Defense: +9 (+3 eff.) Critical mult.: +13.00% Disarm immunity: +28% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.glacial steel dagger of massacre (18.5-24.05 power, 6 apr) Requires: - Dexterity 16 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 18.5 - 24.1 Uses stats: 40% Wil, 45% Dex, 50% Mag, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% Burst (radius 2) on crit: +12 ice When wielded/worn: Armour: +8 Changes resistances penetration: +8% cold Sharp, short and deadly. |
iron dagger of erosion (9-11.7 power, 5 apr)Requires: - Dexterity 11 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 9.0 - 11.7 Uses stats: 40% Wil, 45% Dex, 50% Mag, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% Damage (Melee): +5 nature / +4 temporal Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.quick iron dagger of crippling (9-11.7 power, 5 apr) Requires: - Dexterity 11 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 9.0 - 11.7 Uses stats: 40% Wil, 45% Dex, 50% Mag, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 111% On weapon crit: * cripple the target When wielded/worn: Accuracy: +6 (+1 eff.) Physical crit. chance: +6.0% Changes stats: +3 Dex Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.quick voratun dagger of evisceration (37.5-48.75 power, 9 apr) Requires: - Dexterity 48 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 37.5 - 48.8 Uses stats: 40% Wil, 45% Dex, 50% Mag, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 111% On weapon crit: * wounds the target for 7 turns: 39 bleeding, 92% reduced healing When wielded/worn: Accuracy: +12 (+2 eff.) Physical crit. chance: +12.0% Physical power: +11 (+1 eff.) Changes stats: +6 Dex Sharp, short and deadly. |
steel dagger 'Amerak' (12.5-16.25 power, 6 apr)Requires: - Dexterity 16 Powered by arcane forces Infused by nature Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 2 Base power: 12.5 - 16.3 Uses stats: 40% Wil, 45% Str, 50% Mag, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When this weapon hits: Ice Breath (10% chance level 1). On weapon hit: * 12% chance to cause random gloom Damage (Melee): +22 insidious poison / +6 mind Burst (radius 1) on hit: +8 fire When wielded/worn: Changes stats: +5 Wil / +3 Cun / +1 Con Movement speed: +10% Sharp, short and deadly. |
stralite dagger 'Sepsispain' (35.5-46.15 power, 9 apr)Requires: - Dexterity 35 Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 4 Base power: 35.5 - 46.1 Uses stats: 40% Wil, 45% Str, 50% Mag, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% When this weapon hits: Rethread (5% chance level 1). On weapon hit: * Slows global speed by 20% On weapon crit: * cripple the target Burst (radius 1) on hit: +4 nature / +12 temporal When wielded/worn: Accuracy: +22 (+4 eff.) Armour penetration: +8 Physical crit. chance: +8.0% Defense: +10 (+3 eff.) Damage (Melee): 8 temporal Damage when hit (Melee): 8 nature Changes resistances: +6% all Changes resistances penetration: +9% nature / +9% physical Changes damage: +3% temporal Disarm immunity: +29% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.truestriking voratun dagger of nature (38.5-50.05 power, 9 apr) Requires: - Dexterity 48 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 38.5 - 50.1 Uses stats: 40% Wil, 45% Dex, 50% Mag, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% When wielded/worn: Accuracy: +12 (+2 eff.) Armour penetration: +10 Changes resistances: +8% all Changes resistances penetration: +12% nature / +11% physical Sharp, short and deadly. |
voratun dagger 'Bloomrock' (38.5-50.05 power, 9 apr)Requires: - Dexterity 48 Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 5 Base power: 38.5 - 50.1 Uses stats: 40% Wil, 45% Str, 50% Mag, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% When this weapon hits: Mana Clash (5% chance level 1). On weapon hit: * 27% chance to corrode armour by 30% * 25% chance to put talents on cooldown On weapon crit: * cripple the target Damage (Melee): +28 nature / +31 temporal / +14 darkness Damage against: +16% Living When wielded/worn: Physical crit. chance: +8.0% Changes stats: +2 Cun Changes resistances penetration: +12% acid / +15% temporal Changes damage: +6% nature Mental save: +9 (+1 eff.) Life regen: +2.00 Hate when firing a critical mind attack: +3.00 Mindpower: +2 (+0 eff.) Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Sharp, short and deadly. |
voratun dagger 'Bloomrock' (38.5-50.05 power, 9 apr)Requires: - Dexterity 48 Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 5 Base power: 38.5 - 50.1 Uses stats: 40% Wil, 45% Str, 50% Mag, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% When this weapon hits: Mana Clash (5% chance level 1). On weapon hit: * 27% chance to corrode armour by 30% * 25% chance to put talents on cooldown On weapon crit: * cripple the target Damage (Melee): +28 nature / +31 temporal / +14 darkness Damage against: +16% Living When wielded/worn: Physical crit. chance: +8.0% Changes stats: +2 Cun Changes resistances penetration: +12% acid / +15% temporal Changes damage: +6% nature Mental save: +9 (+1 eff.) Life regen: +2.00 Hate when firing a critical mind attack: +3.00 Mindpower: +2 (+0 eff.) Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.warbringer's steel dagger of shearing (11.5-14.95 power, 6 apr) Requires: - Dexterity 16 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 11.5 - 15.0 Uses stats: 40% Wil, 45% Dex, 50% Mag, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour penetration: +8 Physical power: +6 (+0 eff.) Changes stats: +3 Con Changes resistances penetration: +16% physical Changes damage: +8% physical Disarm immunity: +16% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.Isuriamira (19-28.5 power, 1 apr) Requires: - Strength 11 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 19.0 - 28.5 Uses stats: 40% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Crit. chance: +0.5% Attack speed: 111% When this weapon hits: Epidemic (25% chance level 1). On weapon hit: * 24% chance to disease * 25% chance for lightning to arc to a second target On weapon crit: * cripple the target Damage (Melee): +24 lightning / +12 light / +24 blight / +12 mind Burst (radius 1) on hit: +10 fire Damage against: +14% Undead When wielded/worn: Accuracy: +30 (+5 eff.) Physical crit. chance: +10.0% Changes stats: +10 Str / +5 Dex Changes resistances penetration: +20% arcane Changes damage: +9% mind / +20% physical Spell save: +9 (+1 eff.) Disease immunity: +42% Stamina when hit: +2.52 Spellpower on spell critical (stacks up to 3 times): +8 Spell crit. chance: +3% Talent on hit(spell): Freeze (5% chance level 1). Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level.Kehir (64.5-96.75 power, 4 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 64.5 - 96.8 Uses stats: 40% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 111% On weapon hit: * 24% chance to inflict 15% damage reduction * 42% chance to disease * Projects up to 5 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) * 20% chance to torment the target * 20% chance to curse the target Damage (Melee): +42 blight Burst (radius 1) on hit: +24 fire When wielded/worn: Accuracy: +39 (+6 eff.) Armour penetration: +61 Physical crit. chance: +37.0% Damage (Melee): 20 temporal Damage when hit (Melee): 8 temporal Changes stats: +9 Str / +10 Dex Changes resistances: +9% temporal Changes resistances penetration: +21% physical / +21% mind / +17% darkness Changes damage: +24% temporal / +15% mind / +42% physical Critical mult.: +56.00% Stamina when hit: +3.00 Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level.Porariama the Flashmark (95-142.5 power, 4 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 95.0 - 142.5 Uses stats: 40% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * 28% chance to inflict 15% damage reduction * Projects up to 5 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) * 25% chance for lightning to arc to a second target * 20% chance to curse the target On weapon crit: * wounds the target for 7 turns: 39 bleeding, 92% reduced healing * wounds the target for 7 turns: 39 bleeding, 92% reduced healing Damage Shield penetration (this weapon only): +50% Damage (Melee): +28 lightning / +42 cold / +27 darkness Burst (radius 1) on hit: +12 darkness Damage against: +21% Living When wielded/worn: Accuracy: +63 (+10 eff.) Armour penetration: +42 Physical crit. chance: +40.0% Physical power: +41 (+4 eff.) Defense: +3 (+1 eff.) Ranged Defense: +3 (+1 eff.) Effects on melee hit: * 41% chance to daze at end of turn Damage (Melee): 8 lightning Changes stats: +13 Str Changes resistances: +4% physical Changes resistances penetration: +38% physical Changes damage: +21% physical Stamina when hit: +4.00 Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level.caustic stralite greatmaul of massacre (72-108 power, 3 apr) Requires: - Strength 35 Infused by nature Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 72.0 - 108.0 Uses stats: 40% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * 40% chance to corrode armour by 30% When wielded/worn: Changes resistances penetration: +19% acid Life regen: +3.00 Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level.iron greatmaul 'Beuruilar' (17-25.5 power, 1 apr) Requires: - Strength 11 Infused by nature Crafted by a master Infused by psionic forces 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 17.0 - 25.5 Uses stats: 40% Wil, 50% Mag, 120% Str Damage type: Blight Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Crit. chance: +0.5% Attack speed: 100% When this weapon hits: Slime Spit (5% chance level 2). On weapon hit: * 14% chance to corrode armour by 30% * 20% chance to torment the target On weapon crit: * cripple the target Damage (Melee): +12 mind Burst (radius 1) on hit: +4 mind Burst (radius 2) on crit: +14 ice When wielded/worn: Accuracy: +19 (+3 eff.) Armour penetration: +40 Physical crit. chance: +30.0% Armour: +10 Defense: +10 (+3 eff.) Damage (Melee): 4 mind Changes stats: +4 Wil Changes resistances: +12% all Changes resistances penetration: +10% acid / +20% physical / +10% darkness / +10% cold / +20% nature / +10% mind Changes damage: +10% physical Critical mult.: +34.00% Disarm immunity: +36% Life regen: +1.26 Spellpower on spell critical (stacks up to 3 times): +2 Hate when firing a critical mind attack: +6.00 Mental crit. chance: +2% Heals friendly targets nearby when you use a nature summon: +20 Talent on hit(mindpower): Mana Clash (5% chance level 1). Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level.thunderous dwarven-steel greatsword of torment (38-60.8 power, 2 apr) Requires: - Strength 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 38.0 - 60.8 Uses stats: 40% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * 33% chance to daze at end of turn * 20% chance to torment the target When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances penetration: +16% lightning / +13% mind / +16% darkness Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level.thaloren elven-wood longbow of nature Requires: - Dexterity 35 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Base power: 0.0 - 0.0 Uses stats: 40% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +9 Damage (Ranged): +39 nature When wielded/worn: Changes resistances: +14% all Changes resistances penetration: +20% nature Changes damage: +24% physical Talents cooldown: Fragmentation Shot (-2 turns) Pin Down (-1 turn) Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level.thunderous iron longsword of the mystic (12.5-17.5 power, 2 apr) Requires: - Strength 11 Powered by arcane forces Infused by nature 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 12.5 - 17.5 Uses stats: 40% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * 9% chance to daze at end of turn When wielded/worn: Changes stats: +2 Str / +2 Dex / +5 Mag / +5 Wil / +2 Cun / +2 Con Changes resistances penetration: +7% lightning Spellpower: +6 (+1 eff.) Sharp, long, and deadly. |
Brightreaper the stralite mace (47.5-66.5 power, 5 apr)Requires: - Strength 35 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 4 Base power: 47.5 - 66.5 Uses stats: 40% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) * Random elemental explosion * 25% chance for lightning to arc to a second target Damage (Melee): +9 lightning When wielded/worn: Damage (Melee): 16 light Changes resistances penetration: +15% acid / +15% light / +35% fire / +14% cold / +14% lightning Changes damage: +6% light / +3% fire Maximum pos.energy: +10.00 Maximum neg.energy: +10.00 Blunt and deadly. |
Glittergrinder the steel mace (15-21 power, 3 apr)Requires: - Strength 16 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 2 Base power: 15.0 - 21.0 Uses stats: 40% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Crit. chance: +1.0% Attack speed: 100% Damage (Melee): +26 insidious poison Burst (radius 2) on crit: +10 fire When wielded/worn: Accuracy: +8 (+1 eff.) Armour penetration: +9 Damage (Melee): 16 light Changes stats: +1 Str / +1 Lck / +2 Con Changes resistances penetration: +7% physical / +25% light / +8% fire Changes damage: +9% acid Global speed: +3% Blunt and deadly. |
Islida the voratun mace (68-95.2 power, 6 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 5 Base power: 68.0 - 95.2 Uses stats: 40% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * Random elemental explosion Burst (radius 1) on hit: +16 fire When wielded/worn: Accuracy: +15 (+3 eff.) Armour penetration: +14 Damage (Melee): 8 temporal Changes stats: +7 Wil Changes resistances penetration: +13% acid / +11% physical / +15% cold / +15% fire / +10% mind / +12% lightning Changes damage: +3% temporal Hate when firing a critical mind attack: +3.00 Heals friendly targets nearby when you use a nature summon: +20 Blunt and deadly. |
stralite mace 'Abysswilter' (46-64.4 power, 5 apr)Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 4 Base power: 46.0 - 64.4 Uses stats: 40% Wil, 50% Mag, 100% Str Damage type: Fire Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Crit. chance: +2.5% Attack speed: 100% Burst (radius 1) on hit: +10 fire When wielded/worn: Accuracy: +12 (+2 eff.) Damage when hit (Melee): 8 fire Changes stats: +4 Str Changes resistances: +9% fire Changes resistances penetration: +25% fire Changes damage: +3% blight / +3% fire / +13% physical Stamina when hit: +1.60 Blunt and deadly. |
This item will automatically be transmogrified when you leave the level.Boltrage (8.5-9.35 power, 24 apr, nature damage) Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 3 It is part of a set of items. This psionic mindstar has an epiphany about dreams. This mindstar projects psionic energy if enough is absorbed. This mindstar will resonate with other psionic mindstars. This psionic mindstar dreams of an epiphany. This psionic mindstar hates not to be wrathful. This natural venom should be returned to the wyrm. This natural fire should be returned to the wyrm. Base power: 8.5 - 9.4 Uses stats: 80% Wil, 50% Mag, 20% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +3.5% Attack speed: 100% When this weapon hits: Reproach (10% chance level 1). Damage (Melee): +8 darkness / +8 mind When wielded/worn: Effects on melee hit: * 15% chance to inflict 15% damage reduction Damage (Melee): 16 lightning Damage when hit (Melee): 14 acid / 14 fire / 7 mind / 6 darkness Changes resistances: +10% acid / +12% fire / +23% mind / +7% blight Changes resistances penetration: +13% acid / +13% fire / +15% mind / +16% darkness Changes damage: +41% lightning / +28% darkness / +13% acid / +7% nature / +27% fire / +48% mind / +17% cold Talent masteries: +0.20 Psionic / Focus +0.20 Psionic / Projection +0.20 Psionic / Voracity +0.20 Cursed / Dark sustenance Mental save: +7 (+1 eff.) Disease immunity: +19% Life regen: +1.40 Psi when hit: +1.70 Hate per kill: +4.00 Psi per kill: +4.00 Maximum psi: +28.00 Mindpower: +10 (+1 eff.) Mental crit. chance: +7% Global speed: +4% Damage Resonance (when hit): +17% It can be used to inflict 293.45 mind damage (range 10), gaining psi and hate equal to 10% of the damage done, putting all charms on cooldown for 18 turns. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level.Faladehad (6-6.6 power, 18 apr, mind damage) Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 2 It is part of a set of items. This natural venom should be returned to the wyrm. This parasitic mindstar will draw strength from other psionic mindstars. This mindstar projects psionic energy if enough is absorbed. This mindstar will resonate with other psionic mindstars. Base power: 6.0 - 6.6 Uses stats: 75% Wil, 50% Mag, 15% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% When this weapon hits: Sunder Mind (5% chance level 1). Burst (radius 1) on hit: +4 blight / +12 mind / +4 arcane Burst (radius 2) on crit: +4 arcane When wielded/worn: Damage when hit (Melee): 11 acid / 14 mind / 12 darkness Changes resistances: +11% acid / +4% mind / +12% arcane Changes resistances penetration: +10% acid / +6% mind Changes damage: +11% acid / +13% cold / +11% darkness / +6% arcane / +12% blight / +12% fire / +14% mind / +13% lightning Talent masteries: +0.20 Psionic / Focus +0.20 Psionic / Projection Physical save: +6 (+1 eff.) Spell save: +5 (+1 eff.) Mental save: +6 (+1 eff.) Life regen: +1.10 Equilibrium when hit: +1.30 Psi when hit: +1.30 Hate when firing a critical mind attack: +6.00 Maximum hate: +26.00 Mindpower: +4 (+0 eff.) Mental crit. chance: +2% Healing mod.: +36% Heals friendly targets nearby when you use a nature summon: +56 Life leech chance: +25% Life leech: +26% Damage Resonance (when hit): +12% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level.Rhusagen the vined mindstar (6-6.6 power, 18 apr, mind damage) Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 2 It is part of a set of items. This psionic mindstar hates not to be wrathful. This psionic mindstar is wrathful to the hated. This natural mindstar summons a caller. This honing mindstar will focus other psionic mindstars. This mindstar projects psionic energy if enough is absorbed. Base power: 6.0 - 6.6 Uses stats: 75% Wil, 50% Mag, 15% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +9.0% Attack speed: 100% When this weapon hits: Agony (5% chance level 2). On weapon hit: * Slows global speed by 8% * 11% chance to corrode armour by 30% When wielded/worn: Effects on melee hit: * 15% chance to corrode armour by 30% * 10% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 12 acid Changes stats: +8 Cun / +2 Wil Changes resistances: +4% blight / +6% physical / +21% acid Changes resistances penetration: +5% physical / +9% mind / +9% darkness Changes damage: +13% lightning / +6% physical / +13% darkness / +3% temporal / +4% nature / +13% fire / +13% mind / +12% cold Talent masteries: +0.20 Psionic / Focus +0.20 Psionic / Projection Critical mult.: +13.00% Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +36 (+6 eff.) Disease immunity: +16% Life regen: +0.90 Equilibrium when hit: +1.30 Hate when firing a critical mind attack: +3.00 Psi when firing a critical mind attack: +3.00 Psi per kill: +2.00 Maximum life: +26.00 Maximum psi: +10.00 Mindpower: +10 (+1 eff.) Mental crit. chance: +11% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% It can be used to divide the mindstar in two, putting all charms on cooldown for 1 turns. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level.nature's pulsing mindstar of persecution (13.5-14.85 power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.5 - 14.9 Uses stats: 85% Wil, 50% Mag, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * disrupts spell-casting Damage against: +25% Unnatural When wielded/worn: Changes resistances: +9% blight Changes damage: +9% nature Disease immunity: +22% Mindpower: +8 (+1 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level.projecting thorny mindstar of balance (7.5-8.25 power, 24 apr, mind damage) Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 It is part of a set of items. This mindstar projects psionic energy if enough is absorbed. Base power: 7.5 - 8.3 Uses stats: 80% Wil, 50% Mag, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +16% lightning / +17% fire / +13% cold Talent masteries: +0.20 Psionic / Focus +0.20 Psionic / Projection Physical save: +7 (+1 eff.) Spell save: +7 (+1 eff.) Mental save: +7 (+1 eff.) Equilibrium when hit: +1.70 Mindpower: +6 (+1 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level.summoner's living mindstar of venom (16.5-18.15 power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural venom should be returned to the wyrm. This natural mindstar summons a caller. Base power: 16.5 - 18.2 Uses stats: 90% Wil, 50% Mag, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 20 acid Changes resistances: +17% acid Changes resistances penetration: +20% acid Changes damage: +20% acid Life regen: +2.00 Mindpower: +21 (+3 eff.) Mental crit. chance: +11% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level.thorny mindstar of frost (9-9.9 power, 24 apr, nature damage) Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 It is part of a set of items. This natural frost should be returned to the wyrm. Base power: 9.0 - 9.9 Uses stats: 80% Wil, 50% Mag, 20% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Armour: +8 Damage when hit (Melee): 14 ice Changes resistances: +14% cold Changes resistances penetration: +14% cold Changes damage: +14% cold Mindpower: +6 (+1 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level.Elenigadig the dragonbone vilestaff (42-50.4 power, 6 apr, blight element) Requires: - Magic 48 Powered by arcane forces Infused by nature Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 Base power: 42.0 - 50.4 Uses stats: 130% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +16 temporal Burst (radius 2) on crit: +4 acid When wielded/worn: Accuracy: +15 (+3 eff.) Physical crit. chance: +9.0% Physical power: +15 (+1 eff.) Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Damage (Melee): 34 fire Changes stats: +2 Str / +3 Dex / +14 Con Changes resistances penetration: +21% blight Changes damage: +42% blight Talent granted: +1 Command Staff Critical mult.: +54.00% Reduces incoming crit damage: 15.00% Life regen: +3.10 Mana each turn: +0.79 Spellpower on spell critical (stacks up to 3 times): +10 Spellpower: +101 (+15 eff.) Spell crit. chance: +20% Infravision radius: +3 See invisible: +29 Movement speed: +10% Healing mod.: +60% Reduces paradox anomalies(equivalent to willpower): +15 It can be used to conjure elemental energy in a radius 10 cone, dealing 303.35 to 364.02 blight damage, putting all charms on cooldown for 7 turns. Staves designed for wielders of magic, by the greats of the art. |
Lost Staff of Archmage Tarelion (30-36 power, 4 apr, lightning element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stats: 200% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes stats: +7 Wil / +8 Mag Changes damage: +30% lightning / +30% fire / +30% arcane / +30% cold Talents cooldown: Chain Lightning (-2 turns) Ice Storm (-2 turns) Arcane Vortex (-2 turns) Fireflash (-2 turns) Talent granted: +1 Command Staff Silence immunity: +40% Mana when firing critical spell: +12.00 Maximum mana: +40.00 Spellpower: +40 (+6 eff.) Spell crit. chance: +25% Archmage Tarelion travelled the world in his youth. But the world is not a nice place and it seems he had to run fast. |
This item will automatically be transmogrified when you leave the level.dragonbone starstaff of greater warding (30-36 power, 6 apr, temporal element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stats: 130% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +10 Defense: +12 (+3 eff.) Maximum wards: +3 temporal Changes damage: +30% temporal Talents granted: +5 Ward +1 Command Staff Spellpower: +15 (+2 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.earthen ash magestaff of wizardry (15-18 power, 3 apr, arcane element) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stats: 130% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Armour: +6 Armour Hardiness: +6% Changes stats: +3 Mag / +3 Wil Changes damage: +15% arcane Talent granted: +1 Command Staff Physical save: +6 (+1 eff.) Maximum mana: +50.00 Spellpower: +12 (+2 eff.) Spell crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.ethereal elven-wood magestaff of fate (25-30 power, 5 apr, cold element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stats: 130% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Defense: +20 (+5 eff.) Damage (Melee): 9 % chance of confusion Changes damage: +25% cold Talent granted: +1 Command Staff Physical save: +13 (+2 eff.) Spell save: +12 (+2 eff.) Mental save: +13 (+2 eff.) Spellpower: +19 (+3 eff.) Spell crit. chance: +11% Damage Shield penetration: +35% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.ethereal yew vilestaff of protection (20-24 power, 4 apr, fire element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stats: 130% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Defense: +18 (+5 eff.) Damage (Melee): 7 % chance of confusion Changes resistances: +10% fire Changes damage: +20% fire Talent granted: +1 Command Staff Spellpower: +14 (+2 eff.) Spell crit. chance: +3% Damage Shield penetration: +34% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.magewarrior's short elven-wood magestaff of invocation (25-30 power, 5 apr, fire element) Requires: - Magic 35 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 4 Base power: 25.0 - 30.0 Uses stats: 130% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.3% procs dam / acc Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Accuracy: +13 (+2 eff.) Physical crit. chance: +9.0% Physical power: +12 (+1 eff.) Changes damage: +25% fire Talent granted: +1 Command Staff Critical mult.: +13.00% Spellpower on spell critical (stacks up to 3 times): +9 Spellpower: +30 (+5 eff.) Spell crit. chance: +8% It can be used to conjure elemental energy in a radius 8 cone, dealing 255.06 to 306.08 fire damage, putting all charms on cooldown for 7 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.shimmering yew magestaff of blasting (20-24 power, 4 apr, arcane element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stats: 130% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +20% arcane Talent granted: +1 Command Staff Mana each turn: +0.27 Maximum mana: +60.00 Spellpower: +17 (+3 eff.) Spell crit. chance: +11% It can be used to unleash an elemental blastwave, dealing 237.93 to 285.52 arcane damage in a radius 4 around the user, putting all charms on cooldown for 9 turns. Staves designed for wielders of magic, by the greats of the art. |
Skullcleaver (20-28 power, 4 apr)Requires: - Strength 18 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 1 Base power: 20.0 - 28.0 Uses stats: 40% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Crit. chance: +12.0% Attack speed: 100% When this weapon hits: Greater Weapon Focus (10% chance level 2). Lifesteal (this weapon only): +10% Damage conversion: 25% blight When wielded/worn: Changes damage: +8% blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
This item will automatically be transmogrified when you leave the level.inquisitor's dwarven-steel waraxe of massacre (34-47.6 power, 4 apr) Requires: - Strength 24 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 34.0 - 47.6 Uses stats: 40% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 19 arcane resource burn On weapon crit: * burns latent spell energy One-handed war axes. |
iron waraxe 'Coalhack' (11.5-16.1 power, 2 apr)Requires: - Strength 11 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 1 Base power: 11.5 - 16.1 Uses stats: 40% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * 25% chance to put talents on cooldown Damage (Melee): +4 acid Burst (radius 1) on hit: +4 darkness When wielded/worn: Accuracy: +7 (+1 eff.) Defense: +6 (+2 eff.) Effects on melee hit: * 30% chance to corrode armour by 30% Changes resistances: +3% darkness Changes resistances penetration: +20% darkness Disarm immunity: +22% One-handed war axes. |
Aroda the LightningwendPowered by arcane forces Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical power: +6 (+0 eff.) Fatigue: -7% Damage (Melee): 16 lightning Damage when hit (Melee): 4 acid Changes resistances: +10% lightning / +10% temporal / +9% fire / +9% acid / +8% cold Changes resistances penetration: +25% lightning / +15% acid Changes damage: +3% acid / +6% lightning Maximum encumbrance: +32 Spell save: +7 (+1 eff.) Size category: +1 A belt that goes around your waist. |
Berulatir the rough leather beltInfused by nature Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +2 Wil Changes resistances: +9% blight / +3% acid Changes resistances penetration: +25% blight Changes damage: +6% blight / +6% acid Mental save: +7 (+1 eff.) Life regen: +0.90 Maximum life: +47.00 Healing mod.: +11% A belt that goes around your waist. |
Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
This item will automatically be transmogrified when you leave the level.Sparkresolve the elven-silk cloak (32 def, 16 armour) Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +14 (+2 eff.) Armour penetration: +7 Armour: +16 Defense: +32 (+7 eff.) Effects on melee hit: * 15% chance to daze at end of turn Damage when hit (Melee): 4 lightning Changes stats: +19 Str / +17 Dex / +4 Wil / +6 Cun / +19 Con Changes resistances: +30% cold / +20% darkness / +3% temporal Changes resistances penetration: +15% arcane / +18% darkness Changes damage: +6% temporal / +14% arcane / +25% darkness Talent mastery: +0.80 Technique / Combat training Critical mult.: +30.00% Stealth bonus: +25 Physical save: +45 (+7 eff.) Spell save: -56 (-9 eff.) Mental save: +29 (+5 eff.) Stamina each turn: +3.60 Mana each turn: -0.91 Only die when reaching: -50.00 life Maximum mana: +72.00 Maximum stamina: +20.00 Spellpower: +9 (+2 eff.) Spell crit. chance: +6% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level.linen cloak 'Cloudspar' (10 def, 7 armour) Powered by arcane forces Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 1 When wielded/worn: Accuracy: +14 (+2 eff.) Armour penetration: +14 Armour: +7 Defense: +10 (+3 eff.) Ranged Defense: +3 (+1 eff.) Damage when hit (Melee): 16 lightning Changes stats: +2 Dex / +2 Mag / +2 Wil / +2 Cun Changes resistances: +12% acid / +13% darkness / +19% light / +25% fire / +26% cold / +3% mind / +12% lightning Changes resistances penetration: +8% darkness / +7% arcane Changes damage: +6% lightning / +8% darkness / +7% arcane Critical mult.: +41.00% Reduces incoming crit damage: 5.00% Stealth bonus: +29 Physical save: +7 (+1 eff.) Spell save: +16 (+3 eff.) Mental save: +7 (+1 eff.) Blindness immunity: +25% Poison immunity: +10% Only die when reaching: -50.00 life Maximum mana: +84.00 Spellpower: +5 (+1 eff.) Spell crit. chance: +4% Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level.Darkwild the silk robe (8 def, 5 armour) Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 4 When wielded/worn: Armour: +5 Defense: +8 (+2 eff.) Changes stats: +11 Str / +9 Mag / +11 Wil / +9 Cun / +18 Con Changes resistances: +35% lightning / +74% darkness / +40% cold / +48% mind / +27% fire Changes resistances penetration: +16% darkness / +17% physical Changes damage: +28% lightning / +29% physical / +18% darkness / +6% arcane / +35% cold / +32% nature / +18% fire Talent mastery: +0.10 Technique / Duelist Critical mult.: +17.00% Physical save: +63 (+10 eff.) Spell save: +34 (+5 eff.) Mental save: +64 (+10 eff.) Poison immunity: +88% Disease immunity: +88% Hate when firing a critical mind attack: +5.00 Psi when firing a critical mind attack: +5.00 Maximum hate: +13.00 Mindpower: +9 (+1 eff.) Mental crit. chance: +5% Infravision radius: +3 The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Uragavon the linen robe (6 def, 3 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 1 When wielded/worn: Physical crit. chance: +2.0% Physical power: +2 (+0 eff.) Armour: +3 Defense: +6 (+2 eff.) Ranged Defense: +3 (+1 eff.) Changes stats: +2 Str / +1 Con Changes resistances: +6% arcane Changes damage: +5% all Physical save: +16 (+3 eff.) Stamina each turn: +0.40 Spellpower: +11 (+2 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level.fearwoven linen robe of power (0 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances penetration: +8% darkness / +7% physical Changes damage: +8% physical / +8% darkness / +8% all Maximum hate: +7.00 Spellpower: +12 (+2 eff.) Mindpower: +6 (+1 eff.) Mental crit. chance: +2% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level.fearwoven woollen robe of fire (+19%) (0 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes resistances: +19% fire Changes resistances penetration: +9% darkness / +11% physical Changes damage: +11% physical / +11% darkness / +13% fire Maximum hate: +9.00 Mindpower: +7 (+1 eff.) Mental crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level.shimmering silk robe of power (3 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+1 eff.) Changes damage: +16% arcane / +17% all Maximum mana: +90.00 Spellpower: +18 (+3 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level.stargazer's woollen robe of power (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +3 Cun Changes damage: +10% darkness / +10% light / +11% all Spellpower: +21 (+3 eff.) Spell crit. chance: +7% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level.stormwoven silk robe (3 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +8 Str / +8 Mag / +8 Wil Changes resistances: +13% lightning / +13% cold Changes damage: +17% lightning / +12% physical / +13% cold A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level.Bethemille the Gloomwish (16 def, 1 armour) Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Armour Hardiness: +15% Defense: +16 (+4 eff.) Ranged Defense: +3 (+1 eff.) Fatigue: +1% Damage (Melee): 4 darkness Changes stats: +8 Str / +10 Dex / +2 Mag / +5 Wil / +6 Cun / +10 Con / +7 Lck Changes resistances: +6% acid / +9% nature / +1% all Changes resistances penetration: +6% physical Changes damage: +3% arcane / +6% physical Stealth bonus: +7 Silence immunity: +26% Confusion immunity: +25% Stun/Freeze immunity: +26% Stamina each turn: +0.50 Mana each turn: +0.18 Maximum mana: +28.00 Maximum stamina: +16.00 Spell crit. chance: +2% Mindpower: +5 (+0 eff.) Size category: +1 It can be used to activate talent Rush, placing all other charms into a 22 cooldown : Effective talent level: 2.6 Power cost: 22 out of 25/25. Range: 7 Travel Speed: instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Morningterror the pair of rough leather boots (0 def, 1 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Effects on melee hit: * 30% chance to blind Damage (Melee): 16 light Damage when hit (Melee): 4 arcane Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+1 eff.) Maximum pos.energy: +5.00 Maximum neg.energy: +5.00 Movement speed: +20% A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level.Scorchzeal (31 def, 15 armour) Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +13 Physical crit. chance: +9.0% Physical power: +12 (+1 eff.) Armour: +15 Defense: +31 (+7 eff.) Ranged Defense: +6 (+2 eff.) Fatigue: -5% Damage (Melee): 20 mind Changes stats: +3 Str / +6 Wil / +6 Cun / +12 Con Changes resistances: +6% fire Changes resistances penetration: +10% mind / +8% physical Maximum encumbrance: +50 Physical save: +49 (+8 eff.) Spell save: +10 (+2 eff.) Mental save: +38 (+6 eff.) Silence immunity: +50% Confusion immunity: +47% Stun/Freeze immunity: +46% Maximum stamina: +15.00 Spellpower: +5 (+1 eff.) Mindpower: +9 (+1 eff.) Infravision radius: +3 Movement speed: +20% It can be used to activate talent Blindside, placing all other charms into a 22 cooldown : Effective talent level: 2.0 Power cost: 22 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 44% (at 0 Hate) to 146% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 32 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level.restorative pair of hardened leather boots of rushing (0 def, 3 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +4 Str / +4 Con Life regen: +3.90 Healing mod.: +21% It can be used to activate talent Rush, placing all other charms into a 22 cooldown : Effective talent level: 3.9 Power cost: 22 out of 25/25. Range: 9 Travel Speed: instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Branuldir (0 def, 6 armour)Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +13 (+2 eff.) Armour: +6 Damage (Melee): 9 acid Changes stats: +5 Dex / +3 Con Changes resistances: +8% acid / +6% blight / +3% lightning Changes damage: +5% acid Physical save: +14 (+2 eff.) Spell save: +12 (+2 eff.) Mental save: +6 (+1 eff.) Disarm immunity: +20% Stun/Freeze immunity: +5% Knockback immunity: +5% Life regen: +3.90 Stamina each turn: +0.60 Psi each turn: +0.25 Spellpower on spell critical (stacks up to 3 times): +2 Maximum vim: +10.00 Maximum pos.energy: +10.00 Maximum neg.energy: +10.00 When used to modify unarmed attacks: Base power: 22.5 - 31.5 Uses stats: 50% Mag, 40% Str, 40% Wil, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +10 Armour Penetration: +9 Crit. chance: +15.0% Attack speed: 83% When this weapon hits: Acid Breath (10% chance level 3). When this weapon hits: Juggernaut (10% chance level 1). When this weapon hits: Second Wind (10% chance level 1). Damage (Melee): +14 physical Burst (radius 2) on crit: +11 acid Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 27 cooldown : Effective talent level: 4.0 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% and provides a 17% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
Corpsemistress (0 def, 2 armour)Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 3 When wielded/worn: Physical power: +8 (+1 eff.) Armour: +2 Effects on melee hit: * Slows global speed by 30% Damage (Melee): 10 mind / 10 nature Changes stats: +7 Str / +4 Wil / +3 Con Changes resistances: +7% nature / +6% mind Changes resistances penetration: +10% mind Changes damage: +6% nature / +5% mind Talent mastery: +0.20 Technique / Grappling Disarm immunity: +31% When used to modify unarmed attacks: Base power: 24.0 - 26.4 Uses stats: 50% Mag, 40% Str, 40% Wil, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When this weapon hits: Disarm (10% chance level 4). When this weapon hits: Psychic Lobotomy (20% chance level 3). When this weapon hits: Poison Breath (15% chance level 3). Damage (Melee): +4 mind Burst (radius 1) on hit: +4 mind Burst (radius 2) on crit: +9 nature / +8 mind Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Eremyzilazor the Glitterwake (0 def, 5 armour)Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +5 Damage (Melee): 14 cold Changes resistances: +12% cold Changes damage: +9% light / +8% cold Grants telepathy: Dragon Mental save: +7 (+1 eff.) Maximum life: +45.00 Maximum hate: +2.00 Maximum pos.energy: +5.00 Maximum neg.energy: +5.00 When used to modify unarmed attacks: Base power: 14.5 - 20.3 Uses stats: 50% Mag, 40% Str, 40% Wil, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +5 Armour Penetration: +3 Crit. chance: +2.0% Attack speed: 83% When this weapon hits: Ice Breath (20% chance level 2). When this weapon hits: Battle Shout (10% chance level 1). Burst (radius 2) on crit: +14 ice / +8 mind Metal gloves protecting the hands up to the middle of the lower arm. |
psychic's rough leather gloves (0 def, 1 armour)Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage (Melee): 5 mind Changes resistances: +5% mind Changes damage: +4% mind When used to modify unarmed attacks: Base power: 8.0 - 8.8 Uses stats: 50% Mag, 40% Cun, 40% Wil, 40% Str, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Crit. chance: +1.0% Attack speed: 100% When this weapon hits: Psychic Lobotomy (20% chance level 1). Burst (radius 2) on crit: +5 mind Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
umbral iron gauntlets (0 def, 1 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage (Melee): 5 darkness Changes resistances: +5% darkness Changes damage: +4% darkness When used to modify unarmed attacks: Base power: 10.0 - 14.0 Uses stats: 50% Mag, 40% Cun, 40% Wil, 40% Str, 40% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Crit. chance: +2.0% Attack speed: 83% On weapon hit: * 5% chance to inflict 15% damage reduction Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level.Brodesastir the Firegasher (9 def, 7 armour) Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Accuracy: +9 (+2 eff.) Physical power: +20 (+2 eff.) Armour: +7 Defense: +9 (+3 eff.) Fatigue: +3% Effects when hit in melee: * 16% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 8 physical Changes stats: +28 Str / +8 Dex / +16 Wil / +6 Cun Changes resistances: +12% fire / +15% cold / +19% mind / +21% physical Changes damage: +3% mind Allows you to breathe in: water Physical save: +22 (+4 eff.) Mental save: +50 (+8 eff.) Confusion immunity: +38% Stamina when hit: +1.90 Equilibrium when hit: +2.10 Psi when firing a critical mind attack: +3.00 Psi per kill: +4.00 Light radius: +2 Infravision radius: +3 Heals friendly targets nearby when you use a nature summon: +10 Skullcracker multiplicator: +6 Talent on hit(mindpower): Poisonous Spores (10% chance level 1). It can be used to activate talent Skullcracker, placing all other charms into a 18 cooldown : Effective talent level: 3.9 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 1852.4 Physical damage. If the attack hits, the target is confused (46% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A cap made of leather. |
This item will automatically be transmogrified when you leave the level.Hanuhell the Growthmire (8 def, 13 armour) Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +8 Physical power: +18 (+2 eff.) Armour: +13 Defense: +8 (+2 eff.) Fatigue: +5% Effects on melee hit: * Slows global speed by 15% Damage (Melee): 12 blight Changes stats: +18 Str / +5 Dex / +2 Mag / +36 Wil / +4 Cun / +10 Con Changes resistances: +15% lightning / +20% darkness / +15% fire / +3% nature / +7% all / +15% acid / +15% physical / +41% blight / +15% cold / +19% light Critical mult.: +15.00% Physical save: +70 (+12 eff.) Spell save: +9 (+1 eff.) Mental save: +55 (+9 eff.) Spellpower on spell critical (stacks up to 3 times): +4 Maximum mana: +40.00 Spell crit. chance: +1% Damage Shield penetration: +10% Talent on hit(nature): Flamespit (5% chance level 1). It can be used to activate talent Battle Cry, placing all other charms into a 25 cooldown : Effective talent level: 2.0 Power cost: 25 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Hat of Arcane Understanding (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 It is part of a set of items. Only supremacy of the arcane can release its full power. When wielded/worn: Defense: +2 (+1 eff.) Changes resistances: +20% arcane Talent mastery: +0.20 Spell / Meta Talent cooldown: Disruption Shield (-10 turns) Mana each turn: +2.00 A traditional pointed wizard's hat, made of fine purple elven-silk and decorated with bright silver runes. You sense it has been passed from ancient times, and has been born on the heads of great mages. Touching the cloth you feel a sense of knowledge and power from bygone ages, yet it is partly sealed away, waiting for a trigger to release it. |
Oozeblur (1 def, 0 armour)Infused by nature 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Effects on melee hit: * Slows global speed by 30% Damage (Melee): 4 arcane Changes stats: +1 Mag Changes resistances: +16% acid Changes damage: +11% acid Mana each turn: +0.04 Spellpower: +6 (+1 eff.) A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level.drakeskin leather cap 'Searriver' (9 def, 11 armour) Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +8 Physical crit. chance: +3.0% Physical power: +24 (+2 eff.) Armour: +11 Defense: +9 (+3 eff.) Ranged Defense: +9 (+2 eff.) Fatigue: +5% Damage (Melee): 4 fire / 8 physical Changes stats: +14 Str / +15 Dex / +14 Wil / +5 Cun / +9 Con Changes resistances: +45% lightning / +15% temporal / +25% darkness / +29% physical / +30% cold / +29% fire / +25% mind / +30% acid Critical mult.: +9.00% Physical save: +61 (+10 eff.) Mental save: +30 (+5 eff.) Confusion immunity: +49% Life regen: +1.20 Maximum life: +20.00 Maximum stamina: +15.00 Infravision radius: +11 Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% A cap made of leather. |
This item will automatically be transmogrified when you leave the level.iron helm 'Bokibers' (6 def, 3 armour) Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 1 When wielded/worn: Accuracy: +6 (+1 eff.) Physical power: +4 (+0 eff.) Armour: +3 Defense: +6 (+2 eff.) Fatigue: +5% Effects on melee hit: * 24% chance to disease Damage (Melee): 8 mind Effects when hit in melee: * 12% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 4 blight / 6 physical / 8 temporal Changes stats: +12 Str / +6 Dex / +13 Wil / +6 Cun / +3 Con Changes resistances: +6% temporal / +24% darkness / +14% blight / +7% nature / +24% light Changes resistances penetration: +15% temporal Spell save: +5 (+1 eff.) Mental save: +14 (+2 eff.) Psi when hit: +0.12 Maximum life: +54.00 Mindpower: +4 (+0 eff.) Mental crit. chance: +1% Healing mod.: +14% Skullcracker multiplicator: +4 It can be used to activate talent Skullcracker, placing all other charms into a 18 cooldown : Effective talent level: 3.9 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 1852.4 Physical damage. If the attack hits, the target is confused (46% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
iron helm 'Sunseam' (0 def, 3 armour)Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 1 When wielded/worn: Physical crit. chance: +3.0% Armour: +3 Fatigue: +5% Damage (Melee): 4 mind / 8 fire Damage when hit (Melee): 6 physical Changes stats: +6 Lck / +3 Str Changes resistances: +3% mind / +15% fire Changes resistances penetration: +10% mind Changes damage: +9% mind / +3% fire Spell crit. chance: +3% Mental crit. chance: +3% Skullcracker multiplicator: +2 It can be used to activate talent Skullcracker, placing all other charms into a 18 cooldown : Effective talent level: 3.9 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 1852.4 Physical damage. If the attack hits, the target is confused (46% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level.warlord's dwarven-steel helm (0 def, 4 armour) Requires: - Talent Heavy Armour Training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Physical power: +10 (+1 eff.) Armour: +4 Fatigue: +4% Changes stats: +6 Str / +6 Wil Changes resistances: +11% physical Physical save: +11 (+2 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level.warlord's rough leather cap of the bounder (0 def, 1 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Physical power: +7 (+1 eff.) Armour: +1 Fatigue: +1% Changes stats: +10 Str / +6 Dex / +4 Wil Changes resistances: +7% physical Physical save: +7 (+1 eff.) Skullcracker multiplicator: +2 A cap made of leather. |
This item will automatically be transmogrified when you leave the level.Yarontir (16 def, 25 armour) Requires: - Strength 48 - Talent Heavy Armour Training Infused by nature Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Armour penetration: +2 Physical power: +4 (+0 eff.) Armour: +25 Defense: +16 (+4 eff.) Fatigue: +16% Effects on melee hit: * 15% chance to corrode armour by 30% Changes stats: +20 Str / +2 Dex / +9 Wil / +15 Cun / +10 Con Changes resistances: +29% lightning / +21% physical / +19% darkness / +15% cold / +44% acid Changes resistances penetration: +10% physical Allows you to breathe in: water Physical save: +23 (+4 eff.) Mental save: +47 (+8 eff.) Life regen: +11.60 Stamina each turn: +2.40 Maximum life: +184.00 Maximum stamina: +15.00 Light radius: +2 Healing mod.: +30% It can be used to activate talent Track, placing all other charms into a 27 cooldown : Effective talent level: 2.6 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 53 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.enlightening voratun mail armour of command (15 def, 20 armour) Requires: - Strength 48 - Talent Heavy Armour Training Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +20 Defense: +15 (+4 eff.) Fatigue: +16% Changes stats: +15 Cun / +9 Wil Mental save: +48 (+8 eff.) A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.searing stralite mail armour (4 def, 8 armour) Requires: - Strength 38 - Talent Heavy Armour Training Powered by arcane forces 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+1 eff.) Fatigue: +16% Damage (Melee): 20 acid / 20 fire Damage when hit (Melee): 14 acid / 15 fire Changes resistances: +26% acid / +26% fire A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.multi-hued hardened leather armour of the wind (13 def, 6 armour) Requires: - Strength 16 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +12 Physical crit. chance: +8.0% Armour: +6 Defense: +13 (+4 eff.) Fatigue: +8% Changes resistances: +14% acid / +14% physical / +14% fire / +14% lightning / +13% cold Stamina each turn: +1.10 Mindpower: +11 (+1 eff.) Activating this item is instant. It can be used to activate talent Second Wind, placing all other charms into a 31 cooldown : Effective talent level: 4.0 Power cost: 31 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Take a deep breath to recover 390 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level.radiant drakeskin leather armour of delving (5 def, 8 armour) Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+2 eff.) Fatigue: +8% Damage when hit (Melee): 14 light Changes stats: +10 Str / +5 Wil Changes resistances: +22% blight / +15% physical / +49% darkness Light radius: +4 It can be used to activate talent Track, placing all other charms into a 27 cooldown : Effective talent level: 2.6 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 53 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level.radiant hardened leather armour of natural resilience (3 def, 6 armour) Requires: - Strength 16 Infused by nature Infused by arcane disrupting forces 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 (+1 eff.) Fatigue: +8% Damage when hit (Melee): 10 light Changes stats: +4 Wil Changes resistances: +38% blight / +19% darkness / +16% nature Reduced damage from: +11% Unnatural Light radius: +2 A suit of armour made of leather. |
rough leather armour (1 def, 2 armour)Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+1 eff.) Fatigue: +6% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level.cleansing stralite plate armour of lightning resistance (7 def, 13 armour) Requires: - Strength 48 - Talent Heavy Armour Training (level 3) Infused by arcane disrupting forces Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 (+2 eff.) Fatigue: +26% Changes resistances: +26% lightning / +18% nature / +18% blight A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level.crackling voratun shield (12 def, 3 armour, 200 block) Requires: - Strength 48 - Talent Heavy Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +3 Defense: +12 (+3 eff.) Ranged Defense: +12 (+3 eff.) Fatigue: +14% Effects when hit in melee: * 19% chance to daze at end of turn Changes stats: +6 Dex Changes resistances: +18% lightning Talent granted: +5 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level.iron shield of earthen fury (4 def, 9 armour, 22.5 block) Requires: - Strength 11 - Talent Heavy Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 1 When wielded/worn: Armour: +9 Armour Hardiness: +6% Defense: +4 (+1 eff.) Ranged Defense: +4 (+1 eff.) Fatigue: +6% Changes resistances: +12% physical Talent granted: +1 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level.voratun shield 'Unrarokor' (12 def, 39 armour, 468 block) Requires: - Strength 48 - Talent Heavy Armour Training (level 2) Powered by arcane forces Crafted by a master Infused by psionic forces 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 5 When wielded/worn: Accuracy: +2 (+0 eff.) Physical crit. chance: +6.0% Physical power: +10 (+1 eff.) Armour: +39 Defense: +12 (+3 eff.) Ranged Defense: +12 (+3 eff.) Fatigue: +14% Changes stats: +14 Con Changes resistances: +23% acid / +24% light / +27% fire / +20% mind / +13% darkness Maximum wards: +15 lightning / +16 temporal / +16 blight / +18 fire / +17 cold Changes resistances penetration: +34% mind Talents granted: +3 Ward +5 Block Physical save: +30 (+5 eff.) Disease immunity: +10% Teleport immunity: +5% Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% Special effect on block: Unleash the fury of the cosmos, dealing light and darkness damage to your attackers Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level.elemental quiver of yew arrows of corruption (20/20, 31.5-44.1 power, 10 apr) Requires: - Dexterity 24 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Base power: 31.5 - 44.1 Uses stats: 40% Wil, 70% Dex, 50% Mag, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +10 Crit. chance: +2.0% Capacity: 20 On weapon hit: * Random elemental explosion * 20% chance to curse the target Damage (Ranged): +21 blight / +20 darkness Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level.plaguebringer's quiver of elven-wood arrows of accuracy (20/20, 42-58.8 power, 14 apr) Requires: - Dexterity 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 42.0 - 58.8 Uses stats: 40% Wil, 70% Dex, 50% Mag, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +27 Armour Penetration: +14 Crit. chance: +2.5% Capacity: 20 When this weapon hits: Epidemic (10% chance level 4). On weapon hit: * 26% chance to disease Damage (Ranged): +26 blight Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level.sentry's quiver of elven-wood arrows of warping (50/50, 60.5-84.7 power, 29 apr) Requires: - Dexterity 35 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 60.5 - 84.7 Uses stats: 40% Wil, 70% Dex, 50% Mag, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +29 Crit. chance: +2.5% Capacity: 50 Turns elapse between self-loadings: 0 On weapon hit: * 10% chance to stun, blind, pin, or confuse the target Damage (Ranged): +26 temporal / +26 physical Arrows are used with bows to pierce your foes to death. |
15 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
476 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
5 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+1 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+1 eff.) Spell save: +8 (+1 eff.) Mental save: +8 (+1 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+1 eff.) Spell save: +8 (+1 eff.) Mental save: +8 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+0 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+0 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+0 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+0 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
2 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
13 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (199 power, based on Willpower), costing 9 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Prox's Lucky Halfling FootPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
4 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 176 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level.supercharged stralite torque of thermal psionic shield [power 195] (23 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 195 for 7 turns, putting all charms on cooldown for 23 turns. Torques are made by powerful psionics to store psionic powers. |
4 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level.elven-wood wand of clairvoyance 'Stormborn' [power 14] (6 cooldown) Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: charm / wand ; tier 4 When wielded/worn: Damage when hit (Melee): 8 lightning / 12 temporal Changes resistances: +36% lightning / +6% temporal Maximum wards: +4 lightning / +4 temporal / +3 blight / +5 fire / +5 cold Changes resistances penetration: +5% mind Changes damage: +18% lightning / +3% temporal Talents cooldown: Strike (-3 turns) Volcano (-4 turns) Talents granted: +13 Strike +9 Volcano +1 Ward Maximum vim: +17.00 It can be used to reveal the area around you, dispelling darkness (radius 14, power 119 based on Magic), and detect the presence of nearby creatures for 3 turns, putting all charms on cooldown for 6 turns. When used: 100% chance to regenerate 13 mana. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
2 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
12 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
17 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Dragon's Greed (Uniques)
Amassed 8000 gold pieces.By xm2 the Xorn Marauder level 51
5th Dusk 122nd year of Ascendancy at 06:31 see stats
Earth Master (Uniques)
Killed Harkor'Zun and unlocked Stone magic.By xm2 the Xorn Marauder level 56
5th Dusk 122nd year of Ascendancy at 22:42 see stats
Exterminator (Uniques)
Killed 1000 creatures.By xm2 the Xorn Marauder level 80
11st Dusk 122nd year of Ascendancy at 18:04 see stats
Fear me not! (Uniques)
Survived the Fearscape!By xm2 the Xorn Marauder level 13
79th Pyre 122nd year of Ascendancy at 11:22 see stats
Home sweet home (Uniques)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By xm2 the Xorn Marauder level 50
3rd Summertide 122nd year of Ascendancy at 23:10 see stats
Kill Bill! (Uniques)
Killed Bill in the Trollmire without leveling beyond your starting level.By xm2 the Xorn Marauder level 12
77th Pyre 122nd year of Ascendancy at 21:17 see stats
Level 10 (Uniques)
Got a character to level 10.By xm2 the Xorn Marauder level 10
74th Pyre 122nd year of Ascendancy at 11:00 see stats
Level 20 (Uniques)
Got a character to level 20.By xm2 the Xorn Marauder level 20
4th Mirth 122nd year of Ascendancy at 21:45 see stats
Level 30 (Uniques)
Got a character to level 30.By xm2 the Xorn Marauder level 30
7th Mirth 122nd year of Ascendancy at 03:38 see stats
Level 40 (Uniques)
Got a character to level 40.By xm2 the Xorn Marauder level 40
2nd Summertide 122nd year of Ascendancy at 12:47 see stats
Level 50 (Uniques)
Got a character to level 50.By xm2 the Xorn Marauder level 50
3rd Summertide 122nd year of Ascendancy at 21:17 see stats
Overpowered! (Uniques)
Did over 6000 damage in one attack.By xm2 the Xorn Marauder level 89
15th Dusk 122nd year of Ascendancy at 04:40 see stats
Savior of the damsels in distress (Uniques)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By xm2 the Xorn Marauder level 86
12nd Dusk 122nd year of Ascendancy at 13:17 see stats
Size is everything (Uniques)
Did over 1500 damage in one attack.By xm2 the Xorn Marauder level 68
7th Dusk 122nd year of Ascendancy at 03:48 see stats
Size matters (Uniques)
Did over 600 damage in one attack.By xm2 the Xorn Marauder level 50
5th Dusk 122nd year of Ascendancy at 06:15 see stats
Take you with me (Uniques)
Killed a boss while already dead.By xm2 the Xorn Marauder level 16
4th Mirth 122nd year of Ascendancy at 06:30 see stats
The Arena (Uniques)
Unlocked Arena mode.By xm2 the Xorn Marauder level 13
78th Pyre 122nd year of Ascendancy at 16:09 see stats
The bigger the better! (Uniques)
Did over 3000 damage in one attack.By xm2 the Xorn Marauder level 77
11st Dusk 122nd year of Ascendancy at 06:55 see stats
Treasure Hoarder (Uniques)
Amassed 3000 gold pieces.By xm2 the Xorn Marauder level 29
6th Mirth 122nd year of Ascendancy at 20:42 see stats
Treasure Hunter (Uniques)
Amassed 1000 gold pieces.By xm2 the Xorn Marauder level 16
4th Mirth 122nd year of Ascendancy at 06:30 see stats
Log
Today is the 17th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 18th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 19th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 20th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Resting starts...
Xm2 deactivates Total Thuggery.
Today is the 21st Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 22nd Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 23rd Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 24th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Rested for 1 turns.
Today is the 25th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 26th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 27th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Resting starts...
Today is the 28th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Rested for 1 turns.
Today is the 29th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 30th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 31st Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Xm2 deactivates Premonition.
Xm2 deactivates Numbing Poison.
Xm2 deactivates Quickdraw.
Xm2 deactivates Chant of Fortitude.
Xm2 deactivates Apply Poison.
Xm2 deactivates Earth Glide.
Xm2 deactivates Precise Strikes.
Xm2 deactivates Insidious Poison.
Xm2 deactivates Exploit Weakness.
Xm2 deactivates Keen Senses.


































































































































































































