Marorc the level 1 Orc Marauder by pseudoku

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.2
Addons
CampaignOrcs
ModeInsane Roguelike
SexMale
RaceOrc
ClassMarauder
Level / Exp1 / 79%
Sizemedium
Lifes / Deaths

Primary Stats

Strength18 (base 16)
Dexterity16 (base 15)
Constitution11 (base 10)
Magic9 (base 10)
Willpower11 (base 10)
Cunning12 (base 11)

Resources

Life104/104
Stamina102/102
Healing Factor1.0097162075846
Regeneration0.25242905189616

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage23
Accuracy24
Crit Chance5%
APR5
Speed1.00

Offense: Offhand

Damage14
Accuracy24
Crit Chance5%
APR5
Speed1.00

Offense: Spell

Spellpower9
Crit Chance2%
Speed1

Offense: Mind

Mindpower12
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)5 (30%)
Defense7
Ranged Defense7
Fatigue11
Physical Save10
Spell Save7
Mental Save8

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Combat techniques1.30
1/5
0/5
0/5
0/5
Technique / Duelist1.30
1/5
0/5
0/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Dual techniques1.30
1/5
0/5
0/5
0/5
Technique / Throwing knives1.00
0/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
1/5
0/5
0/5
0/5

Generic Talents

Technique / Combat training1.30
0/5
1/5
0/5
1/5
1/5
1/5
Race / Orc1.00
0/5
0/5
0/5
0/5
Technique / Conditioning1.30
1/5
0/5
0/5
0/5
Technique / Mobility1.30
0/5
0/5
0/5
0/5
Cunning / Survival1.30
0/5
0/5
0/5
0/5
Technique / Thuggery1.30
1/5
0/5
0/5
0/5

Effects

beneficial effect

Quests

active
active

Equipment

Main armor
In main hand
In off hand
On head
Light source

Inventory

Achievements

Log

Orc guard hits Steam giant gunslinger for 10 physical damage.

Marorc misses Steam giant gunslinger.
Orc guard aims less carefully.

Marorc hits Steam giant gunslinger for 13 physical damage.
Marorc killed Steam giant gunslinger!

Resting starts...

Orc gunslinger uses
Infusion: Healing.
Orc gunslinger receives
57 healing from Infusion: Healing.
Talent Rush is ready to use.
Rested for 20 turns (stop reason: all resources and life at maximum).


Marorc picks up (a.):
healing infusion of the psychic (heal 63; cd 15).
You pickup 0.75 gold pieces.


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 2 turns (stop reason: interesting character).


Accepted quest 'Clan of the Unicorn'! (Press 'j' to see the quest log)

Marorc wears (replacing
Mankini (0 def, 0 armour)): rough leather armour (3 def, 2 armour).

You gain 0.05 gold from the melting of
Mankini (0 def, 0 armour).
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a ladder to the next level here (press '' or right click to use).

Marorc uses
Dirty Fighting.