Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.0 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.4.8Donators/Buyers bonus! Possessor Bonus Class 1.5.0Donators/Buyers bonus! Somebody shut that dog up 1.0.5Removes certain ambient sound effects: New Gem Types 1.4.2Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! Ignore Race/Class Locks 1.1.0NPC Forgiveness 2.5 1.5.0This addon adjusts the way friendly NPC's react to hostile actions by the player. In most cases, the personal reaction of an NPC to the player (friendly/neutral/hostile) will slowly recover (by 10% each turn, minimum 1 point) back to it's default value over time. If the player doesn't further aggravate the NPC, it will eventually become neutral/friendly again. (Though it will still probably have the player targeted, depending on its ai settings which are not addressed in this addon.) The exception is if the player kills another friendly NPC within LOS, which will result in the NPC becoming permanently hostile to the player in most cases. Putting a detrimental status effect on the NPC will create a -25 (negative) reaction to the player (in addition to the penalties from any damage caused). Files affected: Necromancy+ 1.3.1Features: Spell/Charnel - class category available to Necromancer only. Tweaked Categories: Spell/Advanced Necrotic Minions Spell/Necrotic Minions Spell/Necrosis Spell/Shades Tweaked the talent levels granted by Blighted Summoning. Also adds in a new class called the Spiritmancer: The dead do not always rest easy, even free from fell influences. Categories: Karma Life Giver Ghosts Dawn Justice Embers of Rage 1.5.0Official Expansion!ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Ashes of Urh'Rok 1.5.0Official Expansion! |
| Campaign | Orcs |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Whitehoof |
| Class | Sawbutcher |
| Level / Exp | 50 / 653% |
| Size | huge |
| Lifes / Deaths | Killed by sun-mage at level 10 on the 36th Retaking 124th year of Ascendancy at 01:49 / 101Killed by Grgglck the Devouring Darkness at level 19 on the 15th Revenge 124th year of Ascendancy at 14:24 Killed by Grgglck the Devouring Darkness at level 19 on the 15th Revenge 124th year of Ascendancy at 14:50 Killed by Grgglck the Devouring Darkness at level 19 on the 15th Revenge 124th year of Ascendancy at 15:54 Killed by luminous horror at level 20 on the 16th Revenge 124th year of Ascendancy at 17:26 Killed by Ndidi the shalore at level 20 on the 25th Revenge 124th year of Ascendancy at 04:23 Killed by luminous horror at level 20 on the 48th Revenge 124th year of Ascendancy at 16:45 Killed by luminous horror at level 21 on the 49th Revenge 124th year of Ascendancy at 10:57 Killed by luminous horror at level 21 on the 49th Revenge 124th year of Ascendancy at 13:33 Killed by luminous horror at level 21 on the 49th Revenge 124th year of Ascendancy at 14:15 Killed by umbral horror at level 21 on the 49th Revenge 124th year of Ascendancy at 17:24 Killed by Star Gazer at level 24 on the 28th Pain 124th year of Ascendancy at 02:05 Killed by orc corruptor (subdued) at level 26 on the 1st Dearth 124th year of Ascendancy at 00:15 Killed by skeleton archer at level 28 on the 2nd Dearth 124th year of Ascendancy at 01:51 Killed by skeleton warrior at level 28 on the 2nd Dearth 124th year of Ascendancy at 03:08 Killed by Zubevena the barrow wight at level 28 on the 2nd Dearth 124th year of Ascendancy at 03:58 Killed by Zubevena the barrow wight at level 28 on the 2nd Dearth 124th year of Ascendancy at 05:08 Killed by Zubevena the barrow wight at level 28 on the 2nd Dearth 124th year of Ascendancy at 05:55 Killed by orc pyromancer (subdued) at level 29 on the 3rd Dearth 124th year of Ascendancy at 08:46 Killed by orc cryomancer (subdued) at level 29 on the 3rd Dearth 124th year of Ascendancy at 23:40 Killed by Ilton the human at level 29 on the 5th Dearth 124th year of Ascendancy at 13:23 Killed by Ardynebar the human at level 29 on the 5th Dearth 124th year of Ascendancy at 22:59 Killed by Deneai the human at level 29 on the 7th Dearth 124th year of Ascendancy at 13:41 Killed by ritch flamespitter at level 30 on the 28th Dearth 124th year of Ascendancy at 00:37 Killed by Eyha the human at level 30 on the 28th Dearth 124th year of Ascendancy at 01:16 Killed by ritch flamespitter at level 30 on the 28th Dearth 124th year of Ascendancy at 01:52 Killed by High Sun Paladin Aeryn at level 30 on the 29th Dearth 124th year of Ascendancy at 15:05 Killed by High Sun Paladin Aeryn at level 30 on the 29th Dearth 124th year of Ascendancy at 16:16 Killed by High Sun Paladin Aeryn at level 30 on the 29th Dearth 124th year of Ascendancy at 17:00 Killed by anorithil at level 30 on the 29th Dearth 124th year of Ascendancy at 19:14 Killed by Porossra the treant at level 31 on the 46th Dearth 124th year of Ascendancy at 21:48 Killed by red crystal at level 31 on the 46th Dearth 124th year of Ascendancy at 23:14 Killed by war hound at level 32 on the 48th Dearth 124th year of Ascendancy at 14:49 Killed by multi-hued drake hatchling at level 32 on the 1st Loss 124th year of Ascendancy at 17:52 Killed by Nduvara the Guardian at level 32 on the 1st Loss 124th year of Ascendancy at 23:24 Killed by Nduvara the Guardian at level 32 on the 1st Loss 124th year of Ascendancy at 23:58 Killed by Nduvara the Guardian at level 32 on the 2nd Loss 124th year of Ascendancy at 01:26 Killed by Caidd the human at level 32 on the 4th Loss 124th year of Ascendancy at 16:39 Killed by Caidd the human at level 32 on the 4th Loss 124th year of Ascendancy at 17:34 Killed by Islorin the sunwall archer at level 33 on the 21st Loss 124th year of Ascendancy at 05:27 Killed by sun-mage at level 34 on the 23rd Loss 124th year of Ascendancy at 20:56 Killed by High Sun Paladin Aeryn at level 34 on the 23rd Loss 124th year of Ascendancy at 21:28 Killed by High Sun Paladin Aeryn at level 34 on the 23rd Loss 124th year of Ascendancy at 22:02 Killed by High Sun Paladin Aeryn at level 34 on the 23rd Loss 124th year of Ascendancy at 22:30 Killed by High Sun Paladin Aeryn at level 34 on the 23rd Loss 124th year of Ascendancy at 23:30 Killed by High Sun Paladin Aeryn at level 34 on the 24th Loss 124th year of Ascendancy at 00:15 Killed by saw horror at level 36 on the 25th Loss 124th year of Ascendancy at 18:33 Killed by luminous horror at level 36 on the 25th Loss 124th year of Ascendancy at 18:50 Killed by greater multi-hued wyrm at level 39 on the 4th Destruction 124th year of Ascendancy at 17:44 Killed by wretchling at level 39 on the 5th Destruction 124th year of Ascendancy at 16:51 Killed by saw horror at level 39 on the 5th Destruction 124th year of Ascendancy at 17:26 Killed by water jet at level 39 on the 5th Destruction 124th year of Ascendancy at 21:00 Killed by greater multi-hued wyrm at level 40 on the 7th Destruction 124th year of Ascendancy at 02:39 Killed by undead drake at level 40 on the 7th Destruction 124th year of Ascendancy at 14:07 Killed by luminous horror at level 40 on the 8th Destruction 124th year of Ascendancy at 04:40 Killed by luminous horror at level 40 on the 8th Destruction 124th year of Ascendancy at 05:40 Killed by dreaming horror at level 40 on the 8th Destruction 124th year of Ascendancy at 06:57 Killed by Ureslak the Eternal at level 41 on the 8th Destruction 124th year of Ascendancy at 17:23 Killed by fire drake at level 41 on the 9th Destruction 124th year of Ascendancy at 01:47 Killed by orc cryomancer at level 41 on the 9th Destruction 124th year of Ascendancy at 17:25 Killed by orc pyromancer at level 41 on the 9th Destruction 124th year of Ascendancy at 19:07 Killed by orc high cryomancer at level 41 on the 9th Destruction 124th year of Ascendancy at 19:57 Killed by lava floor at level 42 on the 14th Destruction 124th year of Ascendancy at 05:20 Killed by fire drake at level 42 on the 14th Destruction 124th year of Ascendancy at 06:18 Killed by fire wyrm at level 42 on the 14th Destruction 124th year of Ascendancy at 07:10 Killed by saw horror at level 42 on the 14th Destruction 124th year of Ascendancy at 08:00 Killed by saw horror at level 42 on the 14th Destruction 124th year of Ascendancy at 08:38 Killed by nightmare horror at level 42 on the 14th Destruction 124th year of Ascendancy at 09:28 Killed by greater hethugoroth at level 43 on the 14th Destruction 124th year of Ascendancy at 19:30 Killed by mecharachnid flame thrower at level 44 on the 38th Destruction 124th year of Ascendancy at 06:12 Killed by saw horror at level 48 on the 42nd Destruction 124th year of Ascendancy at 13:11 Killed by nightmare horror at level 49 on the 43rd Destruction 124th year of Ascendancy at 00:26 Killed by luminous horror at level 49 on the 43rd Destruction 124th year of Ascendancy at 01:13 Killed by nightmare horror at level 49 on the 43rd Destruction 124th year of Ascendancy at 02:15 Killed by nightmare horror at level 49 on the 43rd Destruction 124th year of Ascendancy at 03:14 Killed by bloated horror at level 49 on the 43rd Destruction 124th year of Ascendancy at 03:52 Killed by nightmare horror at level 49 on the 43rd Destruction 124th year of Ascendancy at 04:48 Killed by titan battlesmasher at level 49 on the 43rd Destruction 124th year of Ascendancy at 09:13 Killed by orc corruptor at level 49 on the 44th Destruction 124th year of Ascendancy at 01:54 Killed by orc corruptor at level 49 on the 44th Destruction 124th year of Ascendancy at 03:12 Killed by titan battlesmasher at level 50 on the 46th Destruction 124th year of Ascendancy at 02:49 Killed by naga psyren at level 50 on the 46th Destruction 124th year of Ascendancy at 04:38 Killed by nightmare horror at level 50 on the 46th Destruction 124th year of Ascendancy at 07:52 Killed by blade horror at level 50 on the 47th Destruction 124th year of Ascendancy at 12:15 Killed by titan battlesmasher at level 50 on the 47th Destruction 124th year of Ascendancy at 12:53 Killed by saw horror at level 50 on the 47th Destruction 124th year of Ascendancy at 13:27 Killed by luminous horror at level 50 on the 47th Destruction 124th year of Ascendancy at 14:00 Killed by titan searing seer at level 50 on the 47th Destruction 124th year of Ascendancy at 19:18 Killed by titan battlesmasher at level 50 on the 49th Destruction 124th year of Ascendancy at 12:58 Killed by titan searing seer at level 50 on the 51st Destruction 124th year of Ascendancy at 17:33 Killed by bloated horror at level 50 on the 51st Destruction 124th year of Ascendancy at 18:37 Killed by Gibeth at level 50 on the 51st Destruction 124th year of Ascendancy at 23:06 Killed by titan battlesmasher at level 50 on the 52nd Destruction 124th year of Ascendancy at 00:09 Killed by spiked tentacle at level 50 on the 52nd Destruction 124th year of Ascendancy at 20:51 Killed by spiked tentacle at level 50 on the 52nd Destruction 124th year of Ascendancy at 21:33 Killed by Sher'Tul High Priest at level 50 on the 52nd Destruction 124th year of Ascendancy at 22:41 Killed by Sher'Tul High Priest at level 50 on the 52nd Destruction 124th year of Ascendancy at 23:43 Killed by Sher'Tul High Priest at level 50 on the 1st Renewal 124th year of Ascendancy at 01:01 Killed by spiked tentacle at level 50 on the 1st Renewal 124th year of Ascendancy at 02:18 Killed by spiked tentacle at level 50 on the 1st Renewal 124th year of Ascendancy at 03:31 Killed by spiked tentacle at level 50 on the 1st Renewal 124th year of Ascendancy at 04:49 |
Primary Stats
| Strength | 149 (base 51) |
| Dexterity | 67 (base 44) |
| Constitution | 84 (base 60) |
| Magic | 28 (base 23) |
| Willpower | 27 (base 14) |
| Cunning | 56 (base 37) |
Resources
| Life | 213/1778 |
| Healing Factor | 1.6370078740158 |
| Regeneration | 5.7295275590553 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -2.2204460492503E-14% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 3 |
| See Invisible | 9 |
Offense: Mainhand
| Damage | 204 |
| Accuracy | 49 |
| Crit Chance | 33% |
| APR | 31 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 97 |
| Accuracy | 49 |
| Crit Chance | 33% |
| APR | 29 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 17 |
| Crit Chance | 24% |
| Speed | 1 |
Offense: Mind
| Mindpower | 38 |
| Crit Chance | 19% |
| Speed | 1 |
Offense: Damage Bonus
| All | +13% |
Defense: Base
| Armour (hardiness) | 135.51107702265 (88.454810495627%) |
| Defense | 62 |
| Ranged Defense | 62 |
| Fatigue | 0 |
| Physical Save | 68 |
| Spell Save | 42 |
| Mental Save | 31 |
Defense: Resistances
| All | + 13%( 70%) |
Defense: Immunities
| Stun Resistance | 50% |
| Confusion Resistance | 100% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 50% |
| Silence Resistance | 80% |
| Bleed Resistance | 100% |
| Disarm Resistance | 50% |
| Pinning Resistance | 83% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 36% |
Inscriptions (5/5)
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 53 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 13.4 steam per turn. Can be activated for an instant burst of 67 steam. Its effects scale with your Strength stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 3 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 155% efficiency and cooldown mod of 60%. Its effects scale with your Magic stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 3 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 144% efficiency and cooldown mod of 96%. Its effects scale with your Dexterity stat. |
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 47 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 7.0 steam per turn. Can be activated for an instant burst of 35 steam. |
| Runes | Effective talent level: 1.0 Rune: Acid WaveUse mode: Activated Range: melee/personal Cooldown: 37 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 220.35 acid damage. The corrosive acid will also disarm enemies struck for 5 turns (with power 20 vs. physical save). The surge of natural acids will remove one detrimental magical effect from you. |
Class Talents
| Steamtech / Battle machinery | 1.30 |
| 5/5 |
| 5/5 |
| 2/5 |
| 0/5 |
| Steamtech / Battlefield management | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Furnace | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Steamtech / Sawmaiming | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Steamtech / Butchery | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Steamtech / Physics | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Race / Whitehooves | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Steamtech / Chemistry | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Steamtech / Blacksmith | 1.20 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 4/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Furnace |
| talent | Goresplosion |
| talent | Melting Point |
| talent | Overheat Saws |
| detrimental effect | The target is hexed. Each time it uses an ability it takes 95.80 fire damage, and talent cooldowns are increased by 62% plus 1 turn. Burning Hex |
| beneficial effect | You have 2 charges. Molten Point |
Quests
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. A Ritch PartyTo do that we will prepare a special surprise to help our final attack. Go to the Ritch Hive in the mountains north of the Erúan desert and collect a big pile of ritch eggs. About 30 viable eggs should be sufficient. When you have enough, find a tunnel leading north and use the special sand shredder gloves tinker to open a path under the Gates of Morning. Finally, place the eggs in a protected spot to hatch. With luck, they will provide a distraction while you later assault the city. * You have collected enough eggs. * You have tunnelled close enough to the Gates of Morning. * You have placed the little surprise. | done |
All the few remaining orcs of the mainland have been captured by Sunwall and their western allies. Children of Garkul, Unite!To ensure a future, any future, for our race they must be freed. The internment camp is located somewhere to the north. The orcs are subdued into obedience by a powerful psionic, Mindwall, and guarded by elite Sunwall troops. Mindwall must be taken care of and the prides set free. But BEFORE that you should go and destroy the Sunwall Observatory to the east, as our spies have found a way to resist Mindwall's psionic powers which requries ingredients from there. * You have destroyed Mindwall body but he managed to split his mind into many pieces and taken direct control of the subdued orcs. Destroy the pillars in each level four other levels. * You have freed all the Vor Pride orcs. * You have freed all the Rak'Shor Pride orcs. * You have freed all the Gorbat Pride orcs. * You have freed all the Grushnak Pride orcs. * The Pride is once again free and united. | done |
Metash has asked you to investigate the Krimbul Clan, south of the peninsula. Clan of the UnicornA whitehoof turned mad with power is trying to lead them in a war against Kruk Pride. * You have stopped the pitiful Nektosh, ensuring one less threat for the Pride and a future for the Whitehooves. | done |
The Steam Quarry is a strategic zone for the Atmos tribe, it provides them with much of their energy needs. Hunter, QuarryIf you are to assault the Palace of Fumes you need to cut that supply off. Destroy the three giant steam valves to make the Palace vulnerable. * The first valve has been destroyed. * The second valve has been destroyed. * The third valve has been destroyed. | done |
As you left the Gates of Morning in ruins you noticed a strange powerful tremor that seems to come from nearby. Mole Down, Two To GoInvestigating you have found a huge mechanical mole of obvious steam giant origin. * You have crushed both the horrors and the giants, making sure no precious information will come back to the Palace of Fumes. | done |
You have found a bit of preserved yeti muscle, probably somebody somewhere will be interested. Mystery of the YetisFor each yeti muscle you return to the psy-machines in the ruins of a lost city you will gain a great reward. * You have helped the strange psionic machines and got rewards out of them. You still feel like somehow you did wrong... | done |
The time for revenge is at hand! The Tribe stands crippled under your assaults. No Fumes Without FireEnter the Palace of Fumes and crush their leaders once and for all! For Kruk! For the Prides! For the Garkul! * Council Member Nashal is dead. * Council Member Tormak is dead. * Council Member Pendor is dead. * Council Member Palaquie is dead. * Council Member Tantalos is dead. * You have destroyed the Council and shattered the Tribe. | done |
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You have assaulted the Vaporous Emporium, crushing the morale of the Atmos tribe. * You have explored the yeti cave and vanquished the Yeti Patriarch. | done |
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. StargazersOur scouts have noticed the Gates of Morning is being reinforced with sun and moon orbs. Go to the Sunwall Observatory and destroy everything there to reduce their supplies. * You have destroyed the Observatory, the Gates of Morning defenses will be weakened. | done |
Deep within Eyal you found a huge cavern containing some of the remains of the great dead god Amakthel... The Dead God AwaitsAlong with what appears to be a living Sher'tul that seems to be trying to resurrect him. It must be stopped at all cost, the Prides only just got their freedom back, you can not allow anything to take it away again! The Sher'tul Priest has been taken care of, Amakthel will keep on sleeping forever now. The Prides and the world are safe. You have won the game!. | done |
The people of the sunwall have lingered on this land for too long and now they are spreading their control to all the mainland. This must not be allowed! The Deconstruction of Falling StarsWith the help of their newfound allies in the west they keep a permanent guard over the farportal. The portal must be permanently destroyed to prevent reinforcements. The leader of the Sunwall, High Sun Paladin Aeryn must be punished for her crimes against the Prides. * You have killed Aeryn, making sure no more troops will come from the west. | done |
Kaltor's shop seems to be nearby in the mountain. Maybe it could be interesting to pay him a visit? The Grumpy ShopownerHe does sound well armed, though, so be prepared as it is likely very dangerous. So maybe take some time to plan the raid. * You have disposed of Kaltor, the loot is yours! | done |
A group of trolls from the Kar'Haïb Dominion is trying to take foot on the mainland. This is our land!With the Sunwall at full force we can not have the luxury of having to fight on both fronts, the Dominion port of the south must be destroyed. A potent bomb was given to you, you must place it at a weak spot of the tower where it will detonate and destroy the port. It would be a good idea for you to not be there anymore when the bomb explodes however. * You have destroyed the Dominion port, the trolls will not be a problem in the near future. | done |
In the Palace of Fumes you found a geothermal vent that digs deep into the planet's core. Voyage to the Center of EyalStrange mutated giants came out. You must find the source of those titans! * Travelling deep within Eyal you found the source of all corruptions: the dead god Amakthel. | done |
The Atmos tribe is not our sole problem. The Sunwall as grown in strength since the Scourge from the West came and murdered the other Prides leaders. You Shall Pass!Our brothers on the mainland lay enslaved, but before we free them you must secure a way to the mainland. Go to the sunwall outpost. Show them the wrath of Garkul, show no mercy for they have none for us. * You have destroyed the sunwall outpost, and secured a way to the mainland. | done |
Equipment
| On feet | Steam Powered Boots (8 def, 15 armour) Steam Powered Boots (8 def, 15 armour) Requires: - Talent Heavy Armour Training Powered by steamtech 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 It is part of a set of items. The more steam the better! When wielded/worn: Armour: +15 Defense: +8 (+2 eff.) Fatigue: +8% Changes stats: +8 Str / +10 Dex Changes damage: +10% fire Talent granted: +5 Rocket Boots Pinning immunity: +50% Generate 3 steam each time you walk. Boots. But with steam power! |
| Quiver | Brodylakan the pouch of voratun shots (20/20, 52-62.4 power, 6 apr) Brodylakan the pouch of voratun shots (20/20, 52-62.4 power, 6 apr)Requires: - Dexterity 48 Powered by arcane forces 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 5 Base power: 52.0 - 62.4 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Crit. chance: +7.0% Capacity: 20 Turns elapse between self-loadings: 3 On weapon hit: * 38% chance to disease On weapon crit: * splashes the target with acid Damage (Ranged): +14 acid / +23 blight Burst (radius 1) on hit: +4 blight Burst (radius 2) on crit: +8 mind Shots are used with slings to pummel your foes to death. |
| Light source | preserving dwarven lantern of the zealot preserving dwarven lantern of the zealotInfused by nature Infused by arcane disrupting forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes stats: +2 Con Changes resistances: +6% blight / +3% all Spell save: +12 (+4 eff.) Life regen: +3.10 Light radius: +4 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Steam Powered Helm (3 def, 12 armour) Steam Powered Helm (3 def, 12 armour) Requires: - Talent Heavy Armour Training Powered by steamtech 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 It is part of a set of items. The more steam the better! When wielded/worn: Armour: +12 Defense: +3 (+1 eff.) Fatigue: +10% Changes stats: +5 Str / +8 Cun / +5 Con Changes resistances: +10% all Mental save: +12 (+6 eff.) Blindness immunity: +50% A Helmet. But with steam power! |
| On hands | Steam Powered Gauntlets (0 def, 12 armour) Steam Powered Gauntlets (0 def, 12 armour) Requires: - Talent Heavy Armour Training Powered by steamtech 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 It is part of a set of items. The more steam the better! When wielded/worn: Physical crit. chance: +10.0% Armour: +12 Changes stats: +6 Str / +6 Dex Changes damage: +8% all Talent granted: +5 Project Saw Critical mult.: +30.00% Disarm immunity: +50% Steam crit. chance: +10% Gauntlets. But with steam power! |
| Tool | Bladed Rift Bladed RiftPowered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 5 When wielded/worn: Damage (Melee): 25 physical bleed Damage when hit (Melee): 25 physical bleed Changes resistances: +15% temporal Changes damage: +10% temporal / +5% physical Spellpower: +10 (+2 eff.) Mindpower: +10 (+4 eff.) Activating this item is instant. It can be used to activate talent Animate Blade (costing 15 power out of 25/25) : Effective talent level: 5.0 Power cost: 15 out of 25/25. Range: 10 Travel Speed: instantaneous Is: a spell Description: Open a hole in space, summoning an animated blade for 10 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
| On fingers | Ring of Growth Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 (+2 eff.) Life regen: +0.15 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
| On fingers | Void Orb Void OrbPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 15 arcane Changes resistances: +15% arcane Changes resistances penetration: +10% arcane Changes damage: +4% lightning / +4% physical / +4% cold / +4% fire / +15% arcane / +5% all Talent masteries: +0.10 Spell / Arcane +0.10 Spell / Aether Talent cooldown: Aether Avatar (-4 turns) Spell save: +10 (+4 eff.) Silence immunity: +30% Maximum mana: +35.00 Spellpower: +10 (+2 eff.) Spell crit. chance: +5% Talent on hit(spell): Arcane Vortex (10% chance level 2). It can be used to activate talent Manathrust (costing 6 power out of 6/6) : Effective talent level: 4.4 Power cost: 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a spell Description: Conjures up mana into a powerful bolt doing 101.42 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
| Around neck | Mardygolin the voratun amulet Mardygolin the voratun amuletInfused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 (+3 eff.) Defense: +10 (+2 eff.) Changes stats: +6 Wil / +2 Cun / +13 Lck Changes resistances: +15% temporal Pinning immunity: +33% Knockback immunity: +36% Light radius: +2 See invisible: +9 Reduce all damage from unseen attackers: 14% Amulets can have magical properties. |
| In main hand | Xanunn (40-60 power, 25 apr) Xanunn (40-60 power, 25 apr) Requires: - Strength 48 - Talent Steam Pool Powered by arcane forces Crafted by a master Powered by steamtech 3.00 Encumbrance. [Random Unique] Type: weapon / steamsaw ; tier 5 Base power: 40.0 - 60.0 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +25 Crit. chance: +5.0% Attack speed: 100% Block value: +110 Damage (Melee): +17 cold Burst (radius 1) on hit: +60 20% chance of physical repulsion Attacks use: 1.0 Steam When wielded/worn: Armour penetration: +6 Physical power: +6 (+1 eff.) Armour: +12 Defense: +10 (+2 eff.) Fatigue: +12% Changes stats: +4 Dex Maximum wards: +3 lightning / +3 temporal / +1 blight / +1 fire / +1 cold Changes resistances penetration: +9% physical Changes damage: +8% physical Talents granted: +1 Ward +3 Block Only die when reaching: -40.00 life Maximum stamina: +10.00 Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
| Around waist | spiritwalker's hardened leather belt of transcendence spiritwalker's hardened leather belt of transcendence Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Defense: +8 (+2 eff.) Changes stats: +1 Mag Physical save: +7 (+2 eff.) Mana each turn: +0.13 Maximum mana: +34.00 Mindpower: +5 (+2 eff.) Slows Projectiles: +20% A belt that goes around your waist. |
| In off hand | Mirrorazor (35-52.5 power, 23 apr) Mirrorazor (35-52.5 power, 23 apr) Requires: - Strength 24 - Talent Steam Pool Powered by arcane forces Powered by steamtech 3.00 Encumbrance. [Unique] Type: weapon / steamsaw ; tier 4 Base power: 35.0 - 52.5 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +23 Crit. chance: +5.0% Attack speed: 100% Block value: +60 When this weapon hits: Turn Back the Clock (8% chance level 2). Burst (radius 1) on hit: +90 20% chance of physical repulsion Damage conversion: 50% temporal Attacks use: 1.0 Steam When wielded/worn: Armour: +5 Defense: +20 (+5 eff.) Fatigue: +8% Changes resistances: +15% temporal Talent granted: +2 Block Activating this item is instant. It can be used to 5 turns after use, mirror yourself across the map (centered around the location you were standing when activated)., costing 30 power out of 30/30. The experiment of a mad chronomancer, this strange device is a portal into a backwards universe! That is, everything there spins the opposite direction. I guess it probably grinds things pretty well. |
| Cloak | Liquid Metal Cloak (20 def, 10 armour) Liquid Metal Cloak (20 def, 10 armour) Powered by steamtech 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Armour: +10 Defense: +20 (+5 eff.) Changes resistances: +30% lightning / +15% physical Talent mastery: +0.20 Steamtech / Avoidance Physical save: +40 (+10 eff.) Stun/Freeze immunity: +50% It can be used to activate talent Cloaking Device (costing 60 power out of 60/60) : Effective talent level: 1.2 Power cost: 60 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a steamtech power Description: Trigger an array of small mirrors to appear all over your cloak. The mirrors are positioned to reflect all light shining on you, granting 43 stealth power for 10 turns. Stealth power increases with your steampower. This strange sheet of metal flows with the wind just like a normal cloak. Whoever crafted it was a true master. |
| Main armor | The Black Plate (25 def, 55 armour) The Black Plate (25 def, 55 armour) Requires: - Strength 48 - Talent Heavy Armour Training (level 3) Powered by arcane forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Physical power: +10 (+2 eff.) Armour: +55 Defense: +25 (+6 eff.) Fatigue: +16% Damage when hit (Melee): 50 physical Changes stats: +6 Wil / +4 Cun / +3 Con Changes resistances: +15% acid / +20% darkness / +15% blight / +25% fire / +20% cold Talent masteries: +0.20 Corruption / Doom covenant +0.20 Corruption / Infernal combat +0.20 Corruption / Oppression +0.20 Corruption / Wrath Physical save: +15 (+4 eff.) Spell save: +25 (+9 eff.) Confusion immunity: +100% Fear immunity: +100% Light radius: -2 Infravision radius: +3 Shadow Power: +10 Grants physical power equal to your Shadow Power. Activating this item is instant. It can be used to activate talent Link of Pain (costing 15 power out of 15/15) : Effective talent level: 3.6 Power cost: 15 out of 15/15. Range: 7 Travel Speed: instantaneous Is: a spell Description: Using demonic forces you create a link of pain from a source creature to a victim for 6 turns. Each time the source creature takes damage the victim takes 73% of the damage. If the victim dies from the effect you gain a burst of energy, reducing all remaining cooldowns by 1. "Wreckage all about you. Is there anything left inside?" |
Inventory
Blood of Life Blood of LifeInfused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
This item will automatically be transmogrified when you leave the level. steam generator implant (steam 10)steam generator implant (steam 10) Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 47 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 9.9 steam per turn. Can be activated for an instant burst of 50 steam. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
This item will automatically be transmogrified when you leave the level. schematic: Deflection Fieldschematic: Deflection Field Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
This item will automatically be transmogrified when you leave the level. schematic: Iron Gripschematic: Iron Grip Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
This item will automatically be transmogrified when you leave the level. caustic voratun waraxe (40-56 power, 6 apr)caustic voratun waraxe (40-56 power, 6 apr) Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 40.0 - 56.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * 32% chance to corrode armour by 30% When wielded/worn: Changes resistances penetration: +12% acid Life regen: +1.20 One-handed war axes. |
This item will automatically be transmogrified when you leave the level. sentry's quiver of dragonbone arrows (41/41, 61.5-86.1 power, 36 apr)sentry's quiver of dragonbone arrows (41/41, 61.5-86.1 power, 36 apr) Requires: - Dexterity 48 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 61.5 - 86.1 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +36 Crit. chance: +3.0% Capacity: 41 Turns elapse between self-loadings: 1 Arrows are used with bows to pierce your foes to death. |
Cap of the Undisturbed Mind (-10 def, 0 armour) Cap of the Undisturbed Mind (-10 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Plot Item] Type: armor / head ; tier 3 When wielded/worn: Physical power: -10 (-2 eff.) Defense: -10 (-3 eff.) Changes stats: +4 Wil Changes resistances: +10% cold / +10% darkness / +10% arcane Confusion immunity: +100% Spellpower: -10 (-2 eff.) Mindpower: -10 (-5 eff.) Allows you to resist the most terrible assaults on your mind. To prevent losing your mental health when gazing at the horrors of the Void there are still living brain tissues embedded into this cap. With it you can spend your time stargazing without fear. |
nuummite nuummite0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Stun/Freeze immunity: +20% When used to imbue an object: Stun/Freeze immunity: +20% Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
agate agate0.00 Encumbrance. Type: gem / blue ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 tiny geode 3 tiny geode0.00 Encumbrance. Type: gem / stone ; tier 1 When wielded/worn: Life regen: +0.50 Stamina each turn: +0.20 Mana each turn: +0.20 Psi each turn: +0.20 Healing mod.: +10% When used to imbue an object: Life regen: +0.50 Stamina each turn: +0.20 Mana each turn: +0.20 Psi each turn: +0.20 Healing mod.: +10% Latent Damage Type: Physical Gems can be sold for money or used in arcane rituals. |
2 ametrine 2 ametrine0.00 Encumbrance. Type: gem / violet ; tier 1 When wielded/worn: Changes resistances penetration: +2% all Critical mult.: +2.00% When used to imbue an object: Changes resistances penetration: +2% all Critical mult.: +2.00% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
quartz quartz0.00 Encumbrance. Type: gem / white ; tier 1 When wielded/worn: Armour: +5 Changes resistances: +1% all When used to imbue an object: Armour: +5 Changes resistances: +1% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
11 hematite 11 hematite0.00 Encumbrance. Type: gem / black ; tier 2 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
5 aquamarine 5 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 malachite 5 malachite0.00 Encumbrance. Type: gem / green ; tier 2 When wielded/worn: Defense: +15 (+4 eff.) Changes damage: +4% all When used to imbue an object: Defense: +15 (+4 eff.) Changes damage: +4% all Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 carnelian 6 carnelian0.00 Encumbrance. Type: gem / red ; tier 2 When wielded/worn: Combat speed: +4% Casting speed: +4% Mental speed: +4% When used to imbue an object: Combat speed: +4% Casting speed: +4% Mental speed: +4% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 small geode 6 small geode0.00 Encumbrance. Type: gem / stone ; tier 2 When wielded/worn: Life regen: +1.00 Stamina each turn: +0.40 Mana each turn: +0.40 Psi each turn: +0.40 Healing mod.: +10% When used to imbue an object: Life regen: +1.00 Stamina each turn: +0.40 Mana each turn: +0.40 Psi each turn: +0.40 Healing mod.: +10% Latent Damage Type: Physical Gems can be sold for money or used in arcane rituals. |
6 amethyst 6 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Changes resistances penetration: +4% all Critical mult.: +4.00% When used to imbue an object: Changes resistances penetration: +4% all Critical mult.: +4.00% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
8 zircon 8 zircon0.00 Encumbrance. Type: gem / white ; tier 2 When wielded/worn: Armour: +8 Changes resistances: +2% all When used to imbue an object: Armour: +8 Changes resistances: +2% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
10 topaz 10 topaz0.00 Encumbrance. Type: gem / yellow ; tier 2 When wielded/worn: Physical crit. chance: +4.0% Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 onyx 6 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Stun/Freeze immunity: +40% When used to imbue an object: Stun/Freeze immunity: +40% Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
7 lapis lazuli 7 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 jade 2 jade0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Defense: +20 (+5 eff.) Changes damage: +6% all When used to imbue an object: Defense: +20 (+5 eff.) Changes damage: +6% all Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
8 garnet 8 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Combat speed: +6% Casting speed: +6% Mental speed: +6% When used to imbue an object: Combat speed: +6% Casting speed: +6% Mental speed: +6% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 geode 3 geode0.00 Encumbrance. Type: gem / stone ; tier 3 When wielded/worn: Life regen: +1.50 Stamina each turn: +0.60 Mana each turn: +0.60 Psi each turn: +0.60 Healing mod.: +10% When used to imbue an object: Life regen: +1.50 Stamina each turn: +0.60 Mana each turn: +0.60 Psi each turn: +0.60 Healing mod.: +10% Latent Damage Type: Physical Gems can be sold for money or used in arcane rituals. |
sugilite sugilite0.00 Encumbrance. Type: gem / violet ; tier 3 When wielded/worn: Changes resistances penetration: +6% all Critical mult.: +6.00% When used to imbue an object: Changes resistances penetration: +6% all Critical mult.: +6.00% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
7 opal 7 opal0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Armour: +12 Changes resistances: +3% all When used to imbue an object: Armour: +12 Changes resistances: +3% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 obsidian 3 obsidian0.00 Encumbrance. Type: gem / black ; tier 4 When wielded/worn: Stun/Freeze immunity: +50% When used to imbue an object: Stun/Freeze immunity: +50% Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
3 sapphire 3 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 turquoise 3 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Defense: +25 (+6 eff.) Changes damage: +8% all When used to imbue an object: Defense: +25 (+6 eff.) Changes damage: +8% all Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 ruby 2 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Combat speed: +8% Casting speed: +8% Mental speed: +8% When used to imbue an object: Combat speed: +8% Casting speed: +8% Mental speed: +8% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 large geode 8 large geode0.00 Encumbrance. Type: gem / stone ; tier 4 When wielded/worn: Life regen: +2.00 Stamina each turn: +0.80 Mana each turn: +0.80 Psi each turn: +0.80 Healing mod.: +10% When used to imbue an object: Life regen: +2.00 Stamina each turn: +0.80 Mana each turn: +0.80 Psi each turn: +0.80 Healing mod.: +10% Latent Damage Type: Physical Gems can be sold for money or used in arcane rituals. |
7 kunzite 7 kunzite0.00 Encumbrance. Type: gem / violet ; tier 4 When wielded/worn: Changes resistances penetration: +8% all Critical mult.: +8.00% When used to imbue an object: Changes resistances penetration: +8% all Critical mult.: +8.00% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
7 moonstone 7 moonstone0.00 Encumbrance. Type: gem / white ; tier 4 When wielded/worn: Armour: +16 Changes resistances: +4% all When used to imbue an object: Armour: +16 Changes resistances: +4% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 amber 5 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +8.0% Spell crit. chance: +8% Mental crit. chance: +8% When used to imbue an object: Physical crit. chance: +8.0% Spell crit. chance: +8% Mental crit. chance: +8% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 black pearl 6 black pearl0.00 Encumbrance. Type: gem / black ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
8 diamond 8 diamond0.00 Encumbrance. Type: gem / blue ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 emerald 6 emerald0.00 Encumbrance. Type: gem / green ; tier 5 When wielded/worn: Defense: +30 (+7 eff.) Changes damage: +10% all When used to imbue an object: Defense: +30 (+7 eff.) Changes damage: +10% all Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 bloodstone 3 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Combat speed: +10% Casting speed: +10% Mental speed: +10% When used to imbue an object: Combat speed: +10% Casting speed: +10% Mental speed: +10% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 enormous geode 6 enormous geode0.00 Encumbrance. Type: gem / stone ; tier 5 When wielded/worn: Life regen: +2.50 Stamina each turn: +1.00 Mana each turn: +1.00 Psi each turn: +1.00 Healing mod.: +10% When used to imbue an object: Life regen: +2.50 Stamina each turn: +1.00 Mana each turn: +1.00 Psi each turn: +1.00 Healing mod.: +10% Latent Damage Type: Physical Gems can be sold for money or used in arcane rituals. |
9 tanzanite 9 tanzanite0.00 Encumbrance. Type: gem / violet ; tier 5 When wielded/worn: Changes resistances penetration: +10% all Critical mult.: +10.00% When used to imbue an object: Changes resistances penetration: +10% all Critical mult.: +10.00% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
9 pearl 9 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +22 Changes resistances: +5% all When used to imbue an object: Armour: +22 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
11 fire opal 11 fire opal0.00 Encumbrance. Type: gem / yellow ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Spell crit. chance: +10% Mental crit. chance: +10% When used to imbue an object: Physical crit. chance: +10.0% Spell crit. chance: +10% Mental crit. chance: +10% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20, costing 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
67 alchemist agate 67 alchemist agate0.00 Encumbrance. Type: alchemist-gem / blue ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
strange black disk (1) strange black disk (1)0.00 Encumbrance. [Unique] Type: lore / disk A strange black disk found in the G.E.M. You have no idea how to use it. |
strange black disk (2) strange black disk (2)0.00 Encumbrance. [Unique] Type: lore / disk A strange black disk found in the G.E.M. You have no idea how to use it. |
strange black disk (3) strange black disk (3)0.00 Encumbrance. [Unique] Type: lore / disk A strange black disk found in the G.E.M. You have no idea how to use it. |
Automated Portable Extractor Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level), costing 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Stralite Sand Shredder Stralite Sand ShredderPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / steamtech ; tier 4 Attach on item worn on slot 'hands' When attach to an other item: Talent granted: +1 Sand Shredder Automatically deploy a huge rotating drill when you hit a sandwall, carving out a big part of it quickly. |
great fiery salve [power 26] great fiery salve [power 26]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 4 Using medical injector with 144% efficiency and 96% cooldown modifier. Activating this item is instant. It can be used to remove 2 magical effects and grants a fiery aura (26% fire, light and lightning affinity), putting Talent Medical Injector on cooldown for 25 turns. Medical salve. |
great frost salve [power 26] great frost salve [power 26]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 4 Using medical injector with 144% efficiency and 96% cooldown modifier. Activating this item is instant. It can be used to remove 2 physical effects and grants a frost aura (26% cold, darkness and nature affinity), putting Talent Medical Injector on cooldown for 25 turns. Medical salve. |
great pain suppressor salve [power 323] great pain suppressor salve [power 323]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 4 Using medical injector with 144% efficiency and 96% cooldown modifier. Activating this item is instant. It can be used to let you fight up to -323 life and reduces all damage by 22% for 6 turns (takes no time to activate), putting Talent Medical Injector on cooldown for 10 turns. Medical salve. |
great unstoppable force salve [power 99] great unstoppable force salve [power 99]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 4 Using medical injector with 144% efficiency and 96% cooldown modifier. Activating this item is instant. It can be used to increases all saves by 99 and healing factor by half, putting Talent Medical Injector on cooldown for 18 turns. Medical salve. |
great water salve [power 26] great water salve [power 26]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 4 Using medical injector with 144% efficiency and 96% cooldown modifier. Activating this item is instant. It can be used to remove 2 mental effects and grants a water aura (26% blight, mind and acid affinity)., putting Talent Medical Injector on cooldown for 25 turns. Medical salve. |
amazing healing salve [power 431] amazing healing salve [power 431]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 5 Using medical injector with 144% efficiency and 96% cooldown modifier. It can be used to heal 431, putting Talent Medical Injector on cooldown for 15 turns. Medical salve. |
dwarven-steel pickaxe of the Iron Throne (dig speed 14 turns) dwarven-steel pickaxe of the Iron Throne (dig speed 14 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str Maximum life: +25.00 Maximum stamina: +22.00 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Korbek's Spyglass Korbek's SpyglassCrafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 2 When wielded/worn: Accuracy: +10 (+3 eff.) Physical crit. chance: +5.0% Changes stats: +5 Cun Infravision radius: +2 Sight radius: +1 This antique spyglass is weathered from use, but seems well maintained. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: Embers of Rage!
You have thwarted the Steam Giants' genocidal plans, and avenged those killed in the attack on Kruk Pride. Their desperate pact with the High Priest did nothing to stop you; the priest and his god lay dead at your feet, and you have ensured they will stay dead for the foreseeable future.
The humans, elves, and halflings will not be able to hurt your people again. By destroying the farportal and denying King Tolak's army its glorious battle, you have ensured the safety of your people from the Allied Kingdoms, and by storming the Gates of Morning you have eliminated the last bearers of the West's hateful aggression in Var'Eyal.
For now, peace reigns. You know that this will not last forever. You may have repelled its vanguard, but the Kar'Haïb Dominion bides its time waiting for a weakness it can exploit; the smugglers' portals from Maj'Eyal remain undiscovered, and while neither you nor King Tolak has any remaining desire to take the other's continent, the fear of invasion will linger in the backs of your minds. The messages of the Lost City give you cause to remain ever vigilant for the threats they warned of, including their authors, and you wonder what your people will do now that their struggle to escape eradication, one that has defined them for their entire recorded history, has ceased to be a concern.
Regardless... You just killed a god and gave your people the first chance to relax in thousands of years. It's been a pretty good day.
You may continue playing and enjoy the rest of the world. Your soldiers may want to speak with you outside...
Achievements
A Fistful of Gold (Exploration mode)
Buy an item from an AAA.By Gibeth the Whitehoof Sawbutcher level 44
38th Destruction 124th year of Ascendancy at 02:29 see stats
Across the Narrow Sea (Exploration mode)
Destroyed the Sunwall Outpost to secure a way to the mainland.By Gibeth the Whitehoof Sawbutcher level 11
37th Retaking 124th year of Ascendancy at 12:11 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Gibeth the Whitehoof Sawbutcher level 28
2nd Dearth 124th year of Ascendancy at 12:52 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Gibeth the Whitehoof Sawbutcher level 10
34th Retaking 124th year of Ascendancy at 21:12 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Gibeth the Whitehoof Sawbutcher level 20
15th Revenge 124th year of Ascendancy at 16:51 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Gibeth the Whitehoof Sawbutcher level 30
24th Dearth 124th year of Ascendancy at 02:39 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Gibeth the Whitehoof Sawbutcher level 40
7th Destruction 124th year of Ascendancy at 02:32 see stats
Level 50 (Exploration mode)
Got a character to level 50.By Gibeth the Whitehoof Sawbutcher level 50
44th Destruction 124th year of Ascendancy at 06:55 see stats
One Ill Turn Deserves Another (Exploration mode)
The Palace of Fumes stands in ruins, its Council shattered. The Atmos Tribe will not bother the Prides anymore.By Gibeth the Whitehoof Sawbutcher level 47
41st Destruction 124th year of Ascendancy at 05:31 see stats
Reclaiming Garkul's Heritage (Exploration mode)
Freed the remnants of the Prides from the Internment Camp.By Gibeth the Whitehoof Sawbutcher level 29
4th Dearth 124th year of Ascendancy at 06:47 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Gibeth the Whitehoof Sawbutcher level 45
39th Destruction 124th year of Ascendancy at 09:33 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Gibeth the Whitehoof Sawbutcher level 32
4th Loss 124th year of Ascendancy at 18:00 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Gibeth the Whitehoof Sawbutcher level 50
46th Destruction 124th year of Ascendancy at 02:49 see stats
The Dead God Rests (Exploration mode)
You have defeated the Sher'tul Priest trying to resurrect Amakthel, saving both the Prides and the world.By Gibeth the Whitehoof Sawbutcher level 50
1st Renewal 124th year of Ascendancy at 07:21 see stats
The High Lady's Destiny (Finale) (Exploration mode)
Crushed High Sun Paladin Aeryn and with her destroyed the bastion of the Sunwall.By Gibeth the Whitehoof Sawbutcher level 34
24th Loss 124th year of Ascendancy at 00:55 see stats
The Restless Dead (Exploration mode)
Disturbed an old battlefield and survived the consequences.By Gibeth the Whitehoof Sawbutcher level 28
2nd Dearth 124th year of Ascendancy at 03:02 see stats
This will make a big Omelette! (Exploration mode)
Collected 40 ritch eggs in the Ritch Hive.By Gibeth the Whitehoof Sawbutcher level 18
6th Revenge 124th year of Ascendancy at 13:51 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Gibeth the Whitehoof Sawbutcher level 33
21st Loss 124th year of Ascendancy at 17:03 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Gibeth the Whitehoof Sawbutcher level 14
44th Retaking 124th year of Ascendancy at 19:04 see stats
Log
Eyed tentacle hits Gibeth for (1 resist armour), 12 physical (12 total damage).
Lava floor hits Spiked tentacle for 25 fire damage.
Lava floor hits Spiked tentacle for 19 fire damage.
Spiked tentacle hits Gibeth for (1 resist armour), 84 physical (84 total damage).
Lava floor hits Spiked tentacle for 33 fire damage.
Bleeding from Gibeth hits Eyed tentacle for 37 physical damage.
Gibeth hits Eyed tentacle for 83 physical, 42 physical (125 total damage).
Gibeth hits Spiked tentacle for 83 physical, 42 physical (125 total damage).
Bleeding from Gibeth hits Spiked tentacle for 30 physical damage.
Bleeding from Gibeth hits Oozing tentacle for 98 physical damage.
Bleeding from Gibeth hits Spiked tentacle for 23 physical damage.
Bleeding from Gibeth hits Spiked tentacle for 30 physical damage.
Bleeding from Gibeth hits Spiked tentacle for 34 physical damage.
Amakthel's Eye is not silenced anymore.
Bleeding from Gibeth killed Oozing tentacle!
Bleeding from Gibeth hits Amakthel's Eye for 13 physical damage.
Lava floor hits Gibeth for 0 fire damage.
Oozing tentacle's impeding nature area effect hits Gibeth for 2 nature damage.
Saving game...
Saving done.
Gibeth deactivates Melting Point.
Gibeth's Melting Point has been deactivated!
Gibeth deactivates Furnace.
Gibeth's Furnace has been deactivated!
Gibeth deactivates Goresplosion.
Gibeth's Goresplosion has been deactivated!
Gibeth deactivates Overheat Saws.
Gibeth's Overheat Saws has been deactivated!
Gibeth is free from the hex.
