Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.6 |
Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Everything is Unique! Fork 1.3.1A fork of Everything is Unique. Its broken. Use Randboss Rando instead. https://te4.org/games/addons/tome/randboss_rando Extra Dungeons 1.3.0In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Embers of Rage 1.4.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Items Vault 1.3.0Donators/Buyers bonus! Assassin 1.4.5Reworks the Rogue class. Cornac Rectification 1.4.5The Cornac talent category point isn't something they gain over the other races. They just don't auto-spend it on a racial talent category because they don't have one. Now Cornac's can actually have more talent categories than anyone else. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Verbose Enemies 1.3.1Makes the monsters of Eyal somewhat more talkative...and prone to insulting you. Featuring taunts from Gaslamp Games' roguelike Dungeons of Dredmor! Also now featuring the EXTENSIVE taunt collection from the iconic Dredmor mod, Death By A Thousand Taunts. This mod was created by Deeborm, and is only included with their approval. Three cheers for Deeborm! Relive your dredmor adventures in the world of Eyal. You can also add your own taunts! To do this create a file named verbose_user_defined_taunts.cfg and place it in your settings folder where it can be friends with all the other .cfg files. Inside this file put: All taunts (base Dredmor taunts, Deeborm's extended dredmor taunts, and custom taunts) can be toggled from the in-game settings, in the Misc tab. Demon Seed Details 1.4.6This addon is for all you Demonologists out there. Further modifies demon seed names in your inventory to include details about each seed's mods and stats. No more manually tagging hundreds of seeds! I don't do this LUA/addon stuff too often so please forgive any bugs. Currently, switching invenotry tabs for example will remove the details from the seed names. To fix it just close your inventory and open it again. Charsheet Talents Improvement 1.2.3Improves the charsheet talents listing. Note: might be be implemented by next patch Prodigious Progress 1.3.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Plenum Tooltip: Enhanced actor tooltip display for ToME v2.5 1.4.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Enhanced Object Compare 1.4.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
Campaign | Infinite |
Mode | Normal Exploration |
Sex | Male |
Race | Cornac |
Class | Berserker |
Level / Exp | 51 / 20% |
Size | big |
Lifes / Deaths | Killed by icy orc wyrmic at level 5 on the 76th Pyre 122nd year of Ascendancy at 13:12 / 31Killed by bone giant at level 5 on the 76th Pyre 122nd year of Ascendancy at 14:00 Killed by icy orc wyrmic at level 5 on the 76th Pyre 122nd year of Ascendancy at 15:10 Killed by icy orc wyrmic at level 5 on the 76th Pyre 122nd year of Ascendancy at 15:40 Killed by bone giant at level 5 on the 76th Pyre 122nd year of Ascendancy at 16:39 Killed by armoured skeleton warrior at level 8 on the 78th Pyre 122nd year of Ascendancy at 12:12 Killed by greater gwelgoroth at level 10 on the 78th Pyre 122nd year of Ascendancy at 16:24 Killed by ghoulking at level 13 on the 2nd Mirth 122nd year of Ascendancy at 16:52 Killed by ancient elven mummy at level 14 on the 2nd Mirth 122nd year of Ascendancy at 18:52 Killed by ruin banshee at level 15 on the 2nd Mirth 122nd year of Ascendancy at 22:08 Killed by ruin banshee at level 15 on the 2nd Mirth 122nd year of Ascendancy at 23:35 Killed by ruin banshee at level 15 on the 3rd Mirth 122nd year of Ascendancy at 00:42 Killed by skeleton magus at level 15 on the 3rd Mirth 122nd year of Ascendancy at 01:43 Killed by skeleton master archer at level 16 on the 3rd Mirth 122nd year of Ascendancy at 07:39 Killed by lich at level 17 on the 3rd Mirth 122nd year of Ascendancy at 16:51 Killed by lich at level 17 on the 3rd Mirth 122nd year of Ascendancy at 17:57 Killed by armoured skeleton warrior at level 17 on the 3rd Mirth 122nd year of Ascendancy at 19:34 Killed by teluvorta at level 19 on the 5th Mirth 122nd year of Ascendancy at 21:04 Killed by worm that walks at level 19 on the 5th Mirth 122nd year of Ascendancy at 22:15 Killed by orc necromancer at level 19 on the 5th Mirth 122nd year of Ascendancy at 23:32 Killed by skeleton archer at level 19 on the 6th Mirth 122nd year of Ascendancy at 00:47 Killed by fire drake at level 20 on the 6th Mirth 122nd year of Ascendancy at 02:42 Killed by giant ice ant at level 21 on the 6th Mirth 122nd year of Ascendancy at 06:40 Killed by Gakira the vampire at level 27 on the 7th Flare 122nd year of Ascendancy at 20:48 Killed by orc archer at level 31 on the 2nd Dusk 122nd year of Ascendancy at 09:16 Killed by Lisybreldana the multi-hued drake at level 38 on the 9th Dusk 122nd year of Ascendancy at 22:58 Killed by wretchling at level 38 on the 10th Dusk 122nd year of Ascendancy at 17:26 Killed by Cyroldalebeth the storm drake at level 41 on the 12nd Dusk 122nd year of Ascendancy at 12:20 Killed by orc blood mage at level 44 on the 15th Dusk 122nd year of Ascendancy at 13:30 Killed by venom wyrm at level 44 on the 15th Dusk 122nd year of Ascendancy at 16:21 Killed by orc blood mage at level 44 on the 15th Dusk 122nd year of Ascendancy at 19:06 |
Primary Stats
Strength | 129 (base 60) |
Dexterity | 65 (base 60) |
Constitution | 85 (base 60) |
Magic | 23 (base 10) |
Willpower | 45 (base 22) |
Cunning | 33 (base 17) |
Resources
Life | 1537/1825 |
Stamina | 228/228 |
Healing Factor | 1 |
Regeneration | 36.510217100019 |
Speed
Mental | -10% |
Attack | 0% |
Movement | +20% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 7 |
Infravision | 9 |
See Stealth | 52.178118198676 |
See Invisible | 52.178118198676 |
Offense: Mainhand
Damage | 260 |
Accuracy | 81 |
Crit Chance | 65% |
APR | 44 |
Speed | 1.11 |
Offense: Spell
Spellpower | 43 |
Crit Chance | 24% |
Speed | 1 |
Offense: Mind
Mindpower | 47 |
Crit Chance | 14% |
Speed | 1 |
Offense: Damage Bonus
All | +15% |
Defense: Base
Armour (hardiness) | 80 (97.241379310345%) |
Defense | 43 |
Ranged Defense | 43 |
Fatigue | 0 |
Physical Save | 63 |
Spell Save | 42 |
Mental Save | 50 |
Defense: Resistances
All | + 15%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Disarm Resistance | 21% |
Knockback Resistance | 20% |
Stun Resistance | 26% |
Pinning Resistance | 21% |
Silence Resistance | 20% |
Poison Resistance | 16% |
Blind Resistance | 15% |
Inscriptions (4/5)
Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 24 for 10 turns. While Heroism is active, you will only die when reaching -762 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 303 life over 5 turns. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 241 and cleanse 1 wound and poison effect. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 437 damage for 3 turns. Its effects scale with your Strength stat. |
Class Talents
Technique / Superiority | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Technique / Two-handed assault | 1.50 |
| 5/5 |
| 1/5 |
| 3/5 |
| 3/5 |
Technique / Berserker's strength | 1.30 |
| 1/5 |
| 5/5 |
| 2/5 |
| 1/5 |
Technique / Bloodthirst | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat veteran | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 5/5 |
Technique / Combat techniques | 1.30 |
| 3/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
Technique / Conditioning | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Daunting Presence |
talent | Berserker Rage |
talent | Precise Strikes |
talent | Shattering Impact |
beneficial effect | The thrill of combat improves the target's maximum life by 12%, life regeneration by 27.85, and stamina regeneration by 5.57. Bloodbath |
Quests
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
On feet | pair of dwarven-steel boots 'Radiancespiker' (0 def, 20 armour) pair of dwarven-steel boots 'Radiancespiker' (0 def, 20 armour)Requires: - Talent Armour Training Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +5 (+1 eff.) Armour: +20 Fatigue: +3% Effects on melee hit: * 15% chance to blind Damage when hit (Melee): 8 arcane Changes stats: +8 Str / +8 Con Changes resistances: +11% acid / +11% temporal / +3% light / +11% fire / +5% arcane / +11% cold / +9% mind / +20% lightning Changes resistances penetration: +10% mind / +11% physical Changes damage: +12% light / +8% physical / +3% mind / +9% arcane Infravision radius: +3 Movement speed: +20% Size category: +1 It can be used to activate talent Heave, placing all other charms into a 10 cooldown : Effective talent level: 3.0 Power cost: 10 out of 10/10. Range: melee/personal Travel Speed: instantaneous Description: A mighty kick that pushes your target away 5 grids. If another creature is in the way, it will also be pushed away. The Knockback chance increase with your Accuracy or your Physical Power, whichever is greater. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Quiver | quiver of elven-wood arrows 'Glimmershaper' (23/23, 54-75.6 power, 23 apr) quiver of elven-wood arrows 'Glimmershaper' (23/23, 54-75.6 power, 23 apr)Requires: - Dexterity 35 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 4 Base power: 54.0 - 75.6 Uses stats: 70% Dex, 50% Str Damage type: Light Accuracy bonus: +0.2% crit / acc Armour Penetration: +23 Physical crit. chance: +12.5% Capacity: 23 On weapon hit: * 45% chance to blind * 25% chance to put talents on cooldown * 20% chance to torment the target On weapon crit: * wounds the target Travel speed: +200% Damage (Ranged): +28 lightning / +17 temporal / +15 darkness / +12 light / +17 mind / +17 bleed / +15 nature Burst (radius 1) on hit: +8 light / +8 mind Burst (radius 2) on crit: +12 lightning / +4 mind / +4 light Arrows are used with bows to pierce your foes to death. |
Light source | Spectral Cage Spectral CagePowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% cold Changes resistances penetration: +10% cold Changes damage: +15% cold Talent cooldown: Chill of the Tomb (-2 turns) Spellpower: +10 (+4 eff.) Light radius: +5 It can be used to release a will o' the wisp that will explode against your foes for 224 cold damage (based on your Magic), costing 20 power out of 20/20. This ancient, weathered lantern glows with a pale blue light emanating from several ghostly forms trapped within. The metal is icy cold to the touch. |
On head | Deloruigrim the drakeskin leather cap (0 def, 5 armour) Deloruigrim the drakeskin leather cap (0 def, 5 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Damage when hit (Melee): 10 physical Changes stats: +4 Str / +7 Mag / +16 Wil Changes resistances: +13% blight / +13% fire / +3% physical / +14% cold Changes damage: +23% blight / +14% arcane Physical save: +25 (+7 eff.) Mental save: +10 (+4 eff.) Blindness immunity: +15% Silence immunity: +20% Mana when firing critical spell: +1.00 Spellpower on spell critical (stacks up to 3 times): +6 Spell crit. chance: +4% It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 1041.4 Physical damage. If the attack hits, the target is confused (43% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A cap made of leather. |
Tool | Fortune's Eye Fortune's EyeCrafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Accuracy: +12 (+2 eff.) Armour penetration: +12 Defense: +12 (+4 eff.) Changes stats: +10 Lck / +5 Cun Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+4 eff.) See stealth: +12 See invisible: +12 It can be used to activate talent Track (costing 18 power out of 35/35) : Effective talent level: 2.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 23 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
On fingers | Glinttrial GlinttrialCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * Slows global speed by 40% Changes stats: +3 Wil Changes resistances: +3% light / +9% acid Mental save: +6 (+2 eff.) Disarm immunity: +21% Pinning immunity: +21% Stun/Freeze immunity: +26% Knockback immunity: +20% Life regen: +1.50 Maximum life: +23.00 Rings can have magical properties. |
On fingers | Saleriawen SaleriawenInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +15 (+3 eff.) Armour penetration: +13 Physical power: +30 (+5 eff.) Defense: +14 (+5 eff.) Changes stats: +4 Cun Changes resistances: +8% blight / +47% nature / +15% mind Changes damage: +15% mind / +9% temporal / +18% nature / +15% all Mental save: +15 (+5 eff.) Poison immunity: +16% Disease immunity: +22% Psi when hit: +0.08 Hate when firing a critical mind attack: +4.00 Spellpower: +30 (+10 eff.) Mindpower: +33 (+11 eff.) It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
Around waist | hardened leather belt 'Tarrogar' hardened leather belt 'Tarrogar'Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +5 (+1 eff.) Changes stats: +4 Wil / +6 Mag Changes resistances: +3% blight Changes resistances penetration: +5% blight Critical mult.: +9.00% Physical save: +7 (+2 eff.) Spell save: +20 (+7 eff.) Mana when firing critical spell: +3.00 Spell crit. chance: +4% Mindpower: +6 (+2 eff.) A belt that goes around your waist. |
In main hand | Warmaster Gnarg's Murderblade (60-96 power, 19 apr) Warmaster Gnarg's Murderblade (60-96 power, 19 apr)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 60.0 - 96.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +19 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * 10% chance to send the wielder into a killing frenzy Damage against: +20% Living When wielded/worn: Changes stats: +15 Str / +5 Dex / +15 Con Reduced damage from: +20% Living Talent masteries: +0.20 Technique / Two-handed maiming +0.20 Technique / Two-handed weapons +0.20 Technique / Two-handed assault A blood-etched greatsword, it has seen many foes. From the inside. |
On hands | iron gauntlets 'Glareking' (0 def, 1 armour) iron gauntlets 'Glareking' (0 def, 1 armour)Requires: - Talent Armour Training Infused by nature Infused by psionic forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +7 (+1 eff.) Armour: +1 Damage (Melee): 6 cold Changes stats: +2 Cun Changes resistances: +7% darkness / +6% cold Changes resistances penetration: +5% light Changes damage: +4% cold Life regen: +1.90 Stamina each turn: +0.50 Psi each turn: +0.13 Mana when firing critical spell: +1.00 Light radius: +2 Infravision radius: +2 It can be used to activate talent Track, placing all other charms into a 15 cooldown : Effective talent level: 2.0 Power cost: 15 out of 15/15. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 23 for 5 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | stralite plate armour 'Eclipseshine' (15 def, 27 armour) stralite plate armour 'Eclipseshine' (15 def, 27 armour)Requires: - Strength 48 - Talent Armour Training (level 3) Powered by arcane forces Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +27 Defense: +15 (+5 eff.) Fatigue: +17% Changes stats: +5 Cun Changes resistances: +22% temporal Changes resistances penetration: +10% darkness Changes damage: +9% mind Physical save: +10 (+3 eff.) Mental save: +22 (+8 eff.) Equilibrium when hit: +0.16 Mental crit. chance: +3% Heals friendly targets nearby when you use a nature summon: +20 A suit of armour made of metal plates. |
Cloak | Lightswift the linen cloak (6 def, 6 armour) Lightswift the linen cloak (6 def, 6 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 1 When wielded/worn: Armour: +6 Defense: +6 (+2 eff.) Effects on melee hit: * 10 arcane resource burn * 30% chance to blind Damage when hit (Melee): 4 light Changes stats: +2 Str / +2 Con Changes resistances: +3% acid / +6% temporal / +13% light / +12% fire / +18% lightning / +14% cold Stealth bonus: +6 Physical save: +7 (+2 eff.) Maximum life: +47.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Pendant of the Sun and Moons Pendant of the Sun and MoonsPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: +10% light / +10% darkness Changes resistances cap: +5% light / +5% darkness Changes resistances penetration: +15% light / +15% darkness Changes damage: +8% light / +8% darkness Spellpower: +8 (+3 eff.) Spell crit. chance: +5% All your damage is converted and split into light and darkness. Activating this item is instant. It can be used to activate talent Circle of Sanctity (costing 30 power out of 60/60) : Effective talent level: 3.0 Power cost: 30 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius, and silences everyone else who enters. The circle lasts 6 turns. This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall's founders. |
Inventory
healing infusion of the sneak (heal 133) healing infusion of the sneak (heal 133)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 133 and cleanse 1 wound and poison effect. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
insidious poison infusion of the warrior (65 nature damage, 22% healing reduction) insidious poison infusion of the warrior (65 nature damage, 22% healing reduction)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 64.79 nature damage per turn for 7 turns, and reducing the target's healing received by 22%. The sudden stream of natural forces also strips you of one random detrimental magical effect. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the duelist (heal 539 over 5 turns) regeneration infusion of the duelist (heal 539 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 539 life over 5 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the psychic (heal 333 over 5 turns) regeneration infusion of the psychic (heal 333 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 333 life over 5 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Antimagic Wyrm Bile Extract Antimagic Wyrm Bile ExtractCrafted by a master 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the elixir. This potent elixir extracted from a powerful wyrm can grant the power to repel arcane forces. |
Blood of Life Blood of LifeInfused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
controlled phase door rune of the titan (range 12) controlled phase door rune of the titan (range 12)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport in a range of 12. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. invisibility rune of the psychic (power 15 for 6 turns)invisibility rune of the psychic (power 15 for 6 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to become invisible (power 15) for 6 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the titan (range 18; power 43; dur 5) phase door rune of the titan (range 18; power 43; dur 5)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 18. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 43%, your defense is increased by 43 and all your resistances by 43%. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the duelist (absorb 345 for 3 turns) shielding rune of the duelist (absorb 345 for 3 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 345 damage for 3 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the duelist (range 118) teleportation rune of the duelist (range 118)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 118 with a minimum range of 15. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Ancient Tome titled 'Gems and their uses' Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Zanoyarerig the Flashwar Zanoyarerig the FlashwarInfused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Effects on melee hit: * 10% chance to gain 10% of a turn Damage when hit (Melee): 16 temporal Changes stats: +3 Wil Changes resistances: +13% fire / +13% cold Changes resistances penetration: +5% light / +5% temporal Changes damage: +6% temporal Cut immunity: +50% Light radius: +3 Healing mod.: +13% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 1.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 205 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
Arthurerion the Glowschism Arthurerion the GlowschismPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Fatigue: -5% Damage when hit (Melee): 8 fire Changes resistances: +9% fire / +22% darkness / +12% light Changes damage: +6% fire / +11% darkness / +3% light Maximum encumbrance: +21 Rings can have magical properties. |
steel ring 'Thunderfame' steel ring 'Thunderfame'Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +5 Cun / +6 Wil Changes resistances: +25% blight Changes resistances penetration: +20% lightning Changes damage: +25% blight Grants telepathy: Humanoid/Orc Mental save: +20 (+7 eff.) Psi when hit: +0.08 Mindpower: +10 (+4 eff.) Mental crit. chance: +1% Rings can have magical properties. |
titan's copper ring titan's copper ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Con Physical save: +4 (+1 eff.) Rings can have magical properties. |
warrior's copper ring warrior's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +4 Changes stats: +2 Str Rings can have magical properties. |
stralite battleaxe 'Gleambreacher' (45-67.5 power, 4 apr) stralite battleaxe 'Gleambreacher' (45-67.5 power, 4 apr)Requires: - Strength 35 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 45.0 - 67.5 Uses stat: 120% Str Damage type: Light Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +7.5% Attack speed: 100% Damage Shield penetration (this weapon only): +10% Damage (Melee): +56 insidious poison / +20 temporal / +21 nature / +24 darkness Damage against: +17% Living When wielded/worn: Accuracy: +16 (+3 eff.) Physical power: +19 (+3 eff.) Defense: +19 (+6 eff.) Changes stats: +1 Str / +7 Con Changes resistances penetration: +10% light / +16% physical Reduces incoming crit damage: 10.00% Disarm immunity: +87% Life regen: +1.00 Massive two-handed battleaxes. |
voratun battleaxe (59.5-89.25 power, 4 apr) voratun battleaxe (59.5-89.25 power, 4 apr)Requires: - Strength 48 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 59.5 - 89.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% Massive two-handed battleaxes. |
Moon (30-39 power, 30 apr) Moon (30-39 power, 30 apr)Requires: - Cunning 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. The moon shines alone in a starless sky. Base power: 30.0 - 39.0 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +30 Physical crit. chance: +10.0% Attack speed: 100% Damage (Melee): +20 darkness When wielded/worn: Changes damage: +10% darkness Light radius: -1 A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades. |
This item will automatically be transmogrified when you leave the level. Lisavena the Treebender (54-81 power, 3 apr)Lisavena the Treebender (54-81 power, 3 apr) Requires: - Strength 35 Infused by nature Crafted by a master Infused by psionic forces 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 54.0 - 81.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 111% On weapon hit: * 41% chance to daze * 54% chance to corrode armour Damage (Melee): +24 temporal / +21 nature / +23 mind When wielded/worn: Accuracy: +17 (+3 eff.) Armour penetration: +2 Changes stats: +5 Str / +12 Dex / +5 Mag / +3 Wil / +5 Cun / +5 Con Changes resistances: +9% nature Changes resistances penetration: +36% acid / +17% lightning Changes damage: +9% nature Maximum encumbrance: +10 Life regen: +5.60 Stamina each turn: +0.60 It can be used to project a melee attack out to range 10, dealing 150% (mind) weapon damage, putting all charms on cooldown for 6 turns. Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. balanced stralite greatmaul of erosion (55.5-83.25 power, 3 apr)balanced stralite greatmaul of erosion (55.5-83.25 power, 3 apr) Requires: - Strength 35 Infused by nature Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 55.5 - 83.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% Damage (Melee): +19 nature / +9 temporal When wielded/worn: Accuracy: +13 (+3 eff.) Defense: +13 (+4 eff.) Disarm immunity: +39% Massive two-handed mauls. |
Aerytha the stralite greatsword (49-78.4 power, 3 apr) Aerytha the stralite greatsword (49-78.4 power, 3 apr)Requires: - Strength 35 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 49.0 - 78.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +6.5% Attack speed: 100% On weapon hit: * 20% chance to torment the target * Random elemental explosion * 25% chance to put talents on cooldown Burst (radius 2) on crit: +31 ice / +20 fire / +12 physical When wielded/worn: Accuracy: +19 (+4 eff.) Armour: +14 Defense: +19 (+6 eff.) Changes stats: +1 Con Changes resistances penetration: +19% acid / +19% darkness / +21% lightning / +36% fire / +10% mind / +40% cold Grants telepathy: Dragon Reduces incoming crit damage: 10.00% Physical save: +6 (+2 eff.) Disarm immunity: +56% Stamina each turn: +0.40 Only die when reaching: -40.00 life Maximum stamina: +5.00 Global speed: +7% Massive two-handed swords. |
Baleladan the Eclipseterror (48-76.8 power, 3 apr) Baleladan the Eclipseterror (48-76.8 power, 3 apr)Requires: - Strength 35 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 48.0 - 76.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 37% chance to cause random gloom On weapon crit: * splashes the target with acid * cripple the target Damage (Melee): +16 acid / +28 mind / +4 darkness Burst (radius 1) on hit: +8 darkness When wielded/worn: Armour penetration: +31 Physical crit. chance: +16.0% Damage when hit (Melee): 4 darkness Changes stats: +7 Cun / +7 Wil Changes resistances: +6% darkness Changes resistances penetration: +10% arcane / +28% physical Changes damage: +29% physical Spellpower on spell critical (stacks up to 3 times): +8 Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. dwarven-steel greatsword 'Lorivon' (51.5-82.4 power, 2 apr)dwarven-steel greatsword 'Lorivon' (51.5-82.4 power, 2 apr) Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 51.5 - 82.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target On weapon crit: * wounds the target reducing their healing * cripple the target Damage (Melee): +20 lightning / +8 blight When wielded/worn: Armour penetration: +16 Physical crit. chance: +62.0% Physical power: +30 (+5 eff.) Damage when hit (Melee): 8 blight Grants telepathy: Humanoid/Orc Critical mult.: +20.00% Mental save: +6 (+2 eff.) Equilibrium when hit: +0.08 Mana when firing critical spell: +3.00 Vim when firing critical spell: +4.00 Spellpower on spell critical (stacks up to 3 times): +8 Spell crit. chance: +1% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. stralite greatsword of evisceration (49.5-79.2 power, 3 apr)stralite greatsword of evisceration (49.5-79.2 power, 3 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 49.5 - 79.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% On weapon crit: * wounds the target reducing their healing When wielded/worn: Physical crit. chance: +13.0% Physical power: +14 (+2 eff.) Massive two-handed swords. |
Anmalice (47-65.8 power, 20 apr) Anmalice (47-65.8 power, 20 apr)Requires: - Willpower 20 - Strength 32 Infused by psionic forces Powered by unknown forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 47.0 - 65.8 Uses stats: 10% Wil, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +20 Physical crit. chance: +7.0% Attack speed: 100% On weapon hit: * torments the target with many mental effects On weapon kill: * reduces mental save penalty When wielded/worn: Changes damage: +8% mind Mental save: -30 (-10 eff.) Mindpower: +9 (+3 eff.) The eye on the hilt of this blade seems to glare at you, piercing your soul and mind. Tentacles surround the hilt, latching onto your hand. |
This item will automatically be transmogrified when you leave the level. flaming stralite mace of massacre (47.5-66.5 power, 5 apr)flaming stralite mace of massacre (47.5-66.5 power, 5 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 47.5 - 66.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% Burst (radius 1) on hit: +14 fire Blunt and deadly. |
Eye of the Wyrm (16-17.6 power, 24 apr, physical damage) Eye of the Wyrm (16-17.6 power, 24 apr, physical damage)Requires: - Willpower 45 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 It is part of a set of items. The natural wyrm seeks an element. Base power: 16.0 - 17.6 Uses stats: 40% Wil, 20% Str, 10% Cun Damage type: Physical Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +2.5% Attack speed: 100% Damage conversion: 18% acid / 18% cold / 18% fire / 18% lightning When wielded/worn: Physical crit. chance: +4.0% Physical power: +8 (+1 eff.) Changes resistances: +8% acid / +8% physical / +8% fire / +8% cold / +8% lightning Changes damage: +8% lightning / +8% physical / +8% fire / +8% cold / +8% acid Talent masteries: +0.10 Wild-gift / Venom drake aspect +0.10 Wild-gift / Cold drake aspect +0.10 Wild-gift / Fire drake aspect +0.10 Wild-gift / Storm drake aspect +0.10 Wild-gift / Sand drake aspect Mindpower: +8 (+3 eff.) Mental crit. chance: +4% The breath attack has a chance to shift randomly between Fire, Ice, Lightning, Acid, and Sand each turn. It can be used to activate talent Fire Breath (costing 30 power out of 30/30) : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: You breathe fire in a frontal cone of radius 8. Any target caught in the area will take 454.14 fire damage over 3 turns, and has a 25% chance of being Flameshocked for 3 turns, stunning them. The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. A black iris cuts through the core of this mindstar, which shifts with myriad colours. It darts around, as if searching for something. |
This item will automatically be transmogrified when you leave the level. hateful pulsing mindstar (13.5-14.85 power, 32 apr, nature damage)hateful pulsing mindstar (13.5-14.85 power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. This psionic mindstar hates not to be wrathful. Base power: 13.5 - 14.9 Uses stats: 45% Wil, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes resistances penetration: +7% mind / +9% darkness Changes damage: +17% mind / +16% darkness Mindpower: +8 (+3 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. hateful pulsing mindstar of clarity (14-15.4 power, 32 apr, nature damage)hateful pulsing mindstar of clarity (14-15.4 power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. This psionic mindstar hates not to be wrathful. Base power: 14.0 - 15.4 Uses stats: 45% Wil, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes resistances penetration: +10% mind / +6% darkness Changes damage: +9% mind / +9% darkness Mental save: +5 (+2 eff.) Maximum psi: +23.00 Mindpower: +8 (+3 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. Daimydunarath the stralite waraxe (32-44.8 power, 18 apr)Daimydunarath the stralite waraxe (32-44.8 power, 18 apr) Requires: - Strength 35 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 4 Base power: 32.0 - 44.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +18 Physical crit. chance: +6.5% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 4). On weapon hit: * 15% chance to disease * 20% chance to torment the target Damage Shield penetration (this weapon only): +38% Damage (Melee): +17 blight / +17 nature / +17 temporal Burst (radius 1) on hit: +4 temporal / +17 fire When wielded/worn: Accuracy: +13 (+3 eff.) Changes stats: +1 Str / +4 Wil / +3 Cun / +1 Con Changes resistances: +6% temporal Changes resistances penetration: +5% temporal / +11% mind / +13% darkness Changes damage: +13% physical Grants telepathy: Demon/Minor Demon/Major Disease immunity: +25% Stamina when hit: +2.10 Light radius: +1 One-handed war axes. |
This item will automatically be transmogrified when you leave the level. blazebringer's stralite waraxe (32.5-45.5 power, 5 apr)blazebringer's stralite waraxe (32.5-45.5 power, 5 apr) Requires: - Strength 35 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 32.5 - 45.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% Burst (radius 2) on crit: +9 fire When wielded/worn: Changes resistances penetration: +11% fire Global speed: +3% One-handed war axes. |
This item will automatically be transmogrified when you leave the level. thunderous stralite waraxe of shearing (28-39.2 power, 5 apr)thunderous stralite waraxe of shearing (28-39.2 power, 5 apr) Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 28.0 - 39.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% On weapon hit: * 17% chance to daze When wielded/worn: Armour penetration: +11 Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +3 Cun / +2 Con Changes resistances penetration: +6% lightning / +9% physical Changes damage: +8% physical One-handed war axes. |
This item will automatically be transmogrified when you leave the level. hardened leather belt of transcendencehardened leather belt of transcendence Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical save: +8 (+2 eff.) Mindpower: +4 (+2 eff.) A belt that goes around your waist. |
rough leather belt 'Darkreeve' rough leather belt 'Darkreeve'Infused by nature 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 1 When wielded/worn: Effects on melee hit: * 30% chance to inflict damage reduction Changes resistances: +3% darkness / +9% acid Life regen: +0.90 Healing mod.: +11% A belt that goes around your waist. |
linen cloak 'Magmajeer' (7 def, 0 armour) linen cloak 'Magmajeer' (7 def, 0 armour)Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 1 When wielded/worn: Defense: +7 (+2 eff.) Effects on melee hit: * 30% chance to corrode armour Changes stats: +1 Cun / +1 Dex Changes resistances: +15% acid / +3% fire Changes damage: +6% acid / +3% fire Physical save: +6 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
murderer's cashmere cloak of Iron Throne (2 def, 0 armour) murderer's cashmere cloak of Iron Throne (2 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +3 (+1 eff.) Armour penetration: +3 Defense: +2 (+1 eff.) Changes stats: +1 Str / +1 Dex / +1 Cun / +1 Con A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Aerikalthorach the pair of rough leather boots (0 def, 1 armour) Aerikalthorach the pair of rough leather boots (0 def, 1 armour)Infused by nature 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Damage when hit (Melee): 12 acid Changes resistances: +12% lightning / +13% temporal / +3% acid Spell save: +25 (+8 eff.) Mana each turn: +0.08 Vim when firing critical spell: +1.00 Defense after a teleport: +5 Resist all after a teleport: +2% New effects duration reduction after a teleport: +10% A pair of boots made of leather. |
Boots of the Hunter (2 def, 12 armour) Boots of the Hunter (2 def, 12 armour)Requires: - Talent Armour Training Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Armour penetration: +15 Physical power: +12 (+2 eff.) Armour: +12 Defense: +2 (+1 eff.) Fatigue: +8% Talent masteries: +0.20 Cunning / Trapping +0.20 Cursed / Endless hunt +0.20 Cursed / Predator Spell save: +10 (+3 eff.) Mental save: +10 (+4 eff.) Stun/Freeze immunity: +40% Maximum life: +80.00 Activating this item is instant. It can be used to boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action), costing 32 power out of 32/32. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
Camorim (16 def, 3 armour) Camorim (16 def, 3 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Physical power: +4 (+0 eff.) Armour: +3 Defense: +16 (+5 eff.) Fatigue: -4% Changes stats: +4 Con / +4 Wil Changes resistances: +3% acid / +6% cold Changes resistances penetration: +7% physical Maximum encumbrance: +29 Physical save: +18 (+5 eff.) Spell save: +20 (+7 eff.) Mental save: +21 (+7 eff.) Silence immunity: +20% Pinning immunity: +15% Mindpower: +6 (+2 eff.) Healing mod.: +5% It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 30% chance to completely evade them and granting you 22 defense for 10 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. A pair of boots made of leather. |
pair of iron boots 'Venomwinnow' (4 def, 3 armour) pair of iron boots 'Venomwinnow' (4 def, 3 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Defense: +4 (+1 eff.) Ranged Defense: +3 (+1 eff.) Fatigue: -3% Effects on melee hit: * Slows global speed by 40% Damage when hit (Melee): 12 nature Changes resistances penetration: +10% nature Changes damage: +21% temporal Maximum encumbrance: +21 Physical save: +7 (+2 eff.) Silence immunity: +24% Confusion immunity: +25% Stun/Freeze immunity: +23% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of rough leather boots 'Eilinyssra' (0 def, 1 armour) pair of rough leather boots 'Eilinyssra' (0 def, 1 armour)Powered by arcane forces Infused by nature 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Damage when hit (Melee): 16 acid Changes stats: +4 Wil / +1 Mag Changes resistances: +7% lightning / +7% temporal Grants telepathy: Humanoid/Orc Life regen: +1.80 Light radius: +3 Movement speed: +20% Healing mod.: +11% A pair of boots made of leather. |
Snow Giant Wraps (0 def, 2 armour) Snow Giant Wraps (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 It is part of a set of items. This would be great with a mighty matching belt. When wielded/worn: Armour: +2 Changes stats: +4 Str Changes resistances: +10% lightning / +10% cold Knockback immunity: +50% Maximum life: +60.00 It can be used to activate talent Throw Boulder (costing 6 power out of 6/6) : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Throws a huge boulder at a target, damaging it for 235.65 and knocking it back 5 tiles. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
This item will automatically be transmogrified when you leave the level. brawler's dwarven-steel gauntlets of regeneration (0 def, 2 armour)brawler's dwarven-steel gauntlets of regeneration (0 def, 2 armour) Requires: - Talent Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Changes stats: +4 Str / +3 Dex / +4 Cun Talent cooldown: Double Strike (-1 turn) Physical save: +7 (+2 eff.) Life regen: +2.30 Stamina each turn: +0.40 Psi each turn: +0.17 Metal gloves protecting the hands up to the middle of the lower arm. |
steady rough leather gloves of dexterity (+2) (0 def, 1 armour) steady rough leather gloves of dexterity (+2) (0 def, 1 armour)Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +17 (+3 eff.) Armour: +1 Changes stats: +2 Dex Physical save: +6 (+2 eff.) Mental save: +5 (+2 eff.) Disarm immunity: +20% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Delirach the Coalreaper (0 def, 3 armour) Delirach the Coalreaper (0 def, 3 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Damage when hit (Melee): 12 darkness Changes stats: +3 Con Changes resistances: +6% acid / +20% darkness / +16% fire / +13% cold / +7% lightning Changes damage: +6% darkness A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Gletha the Lightningsin (0 def, 3 armour) Gletha the Lightningsin (0 def, 3 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +5 Wil Changes resistances: +9% acid / +8% temporal / +9% light / +8% blight / +18% cold / +19% lightning / +17% fire Changes resistances penetration: +10% lightning Changes damage: +12% lightning Mental save: +9 (+3 eff.) Blindness immunity: +10% Disarm immunity: +5% Stun/Freeze immunity: +15% A cap made of leather. |
The Black Crown (0 def, 15 armour) The Black Crown (0 def, 15 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Armour: +15 Fatigue: +5% Changes stats: +10 Wil / +10 Con Changes resistances: +20% darkness / +20% blight Talent masteries: +0.20 Corruption / Demonic pact +0.20 Corruption / Demon seeds Physical save: +5 (+2 eff.) Spell save: +5 (+2 eff.) Mental save: +5 (+2 eff.) Shadow Power: +5 Increases all saves by your Shadow Power. "For the demon who has everything." |
cashmere wizard hat 'Arcward' (2 def, 3 armour) cashmere wizard hat 'Arcward' (2 def, 3 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Defense: +2 (+1 eff.) Effects on melee hit: * 40% chance to blind * 40% chance to daze Damage when hit (Melee): 12 lightning Changes stats: +5 Wil / +12 Cun / +4 Con Changes resistances: +3% lightning Changes damage: +5% acid / +10% lightning / +8% cold / +8% arcane / +9% fire Mental save: +9 (+3 eff.) Mindpower: +5 (+2 eff.) It can be used to activate talent Stone Wall, placing all other charms into a 80 cooldown : Effective talent level: 1.0 Power cost: 80 out of 80/80. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 5 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 95.98 physical damage. Duration and damage will improve with your Spellpower. A pointy cloth hat, very wizardly... |
insulating rough leather cap of strength (+2) (0 def, 1 armour) insulating rough leather cap of strength (+2) (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +2 Str Changes resistances: +6% fire / +5% cold A cap made of leather. |
rough leather cap 'Radhytodan' (0 def, 1 armour) rough leather cap 'Radhytodan' (0 def, 1 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Mag / +3 Wil Changes resistances: +13% blight / +7% cold / +5% darkness / +7% fire Changes resistances penetration: +5% arcane Changes damage: +6% blight Spell save: +26 (+9 eff.) Mental save: +13 (+5 eff.) Spellpower on spell critical (stacks up to 3 times): +10 Activating this item is instant. It can be used to activate talent Circle of Sanctity, placing all other charms into a 30 cooldown : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 4 at your feet; the circle protects you from silence effects while you remain in its radius, and silences everyone else who enters. The circle lasts 7 turns. A cap made of leather. |
This item will automatically be transmogrified when you leave the level. enlightening stralite mail armour of lightning resistance (4 def, 8 armour)enlightening stralite mail armour of lightning resistance (4 def, 8 armour) Requires: - Strength 38 - Talent Armour Training Crafted by a master Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+1 eff.) Fatigue: +16% Changes stats: +5 Cun / +7 Wil Changes resistances: +16% lightning Mental save: +18 (+6 eff.) A suit of armour made of mail. |
iron mail armour (2 def, 4 armour) iron mail armour (2 def, 4 armour)Requires: - Strength 14 - Talent Armour Training 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +12% A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. spiked dwarven-steel mail armour (3 def, 8 armour)spiked dwarven-steel mail armour (3 def, 8 armour) Requires: - Strength 28 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+1 eff.) Fatigue: +16% Damage when hit (Melee): 13 physical A suit of armour made of mail. |
spiked iron mail armour of resilience (2 def, 4 armour) spiked iron mail armour of resilience (2 def, 4 armour)Requires: - Strength 14 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +12% Damage when hit (Melee): 11 physical Maximum life: +20.00 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. spiked steel mail armour of fire resistance (2 def, 6 armour)spiked steel mail armour of fire resistance (2 def, 6 armour) Requires: - Strength 20 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+1 eff.) Fatigue: +14% Damage when hit (Melee): 12 physical Changes resistances: +19% fire A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. aetheric drakeskin leather armour of lightning resistance (5 def, 8 armour)aetheric drakeskin leather armour of lightning resistance (5 def, 8 armour) Requires: - Strength 20 Powered by arcane forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+2 eff.) Fatigue: +8% Damage (Melee): 7 arcane Damage (Ranged): 7 arcane Changes resistances: +20% lightning Mana each turn: +0.22 Spellpower: +17 (+6 eff.) A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. reinforced leather armour of Eyal (4 def, 7 armour)reinforced leather armour of Eyal (4 def, 7 armour) Requires: - Strength 18 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 (+1 eff.) Fatigue: +8% Life regen: +1.70 Maximum life: +60.00 Healing mod.: +20% A suit of armour made of leather. |
Balikan the Undeathcut (5 def, 11 armour) Balikan the Undeathcut (5 def, 11 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Powered by arcane forces Infused by nature Infused by psionic forces 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Defense: +5 (+2 eff.) Fatigue: +24% Damage when hit (Melee): 4 nature Changes stats: +3 Str / +4 Con Changes resistances: +7% lightning / +13% light / +7% fire / +3% nature / +10% acid / +8% physical / +5% cold / +8% mind / +19% darkness Changes resistances penetration: +10% nature Changes damage: +6% nature / +9% darkness Talent cooldown: Rush (-5 turns) Mental save: +15 (+5 eff.) Disarm immunity: +26% Stun/Freeze immunity: +26% Knockback immunity: +26% A suit of armour made of metal plates. |
iron plate armour 'Dimusher' (3 def, 7 armour) iron plate armour 'Dimusher' (3 def, 7 armour)Requires: - Strength 22 - Talent Armour Training (level 3) Infused by nature Infused by psionic forces 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Defense: +3 (+1 eff.) Fatigue: +20% Effects on melee hit: * Slows global speed by 30% Damage when hit (Melee): 5 light Changes stats: +4 Cun / +6 Wil Changes resistances: +6% acid / +13% darkness / +13% blight / +6% nature / +6% light Changes resistances penetration: +5% darkness Mental save: +11 (+4 eff.) Life regen: +1.60 Maximum life: +47.00 Light radius: +2 Healing mod.: +12% A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. prismatic stralite plate armour (7 def, 13 armour)prismatic stralite plate armour (7 def, 13 armour) Requires: - Strength 48 - Talent Armour Training (level 3) Powered by arcane forces 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 (+2 eff.) Fatigue: +26% Changes resistances: +12% light / +11% darkness A suit of armour made of metal plates. |
spiked iron plate armour (3 def, 7 armour) spiked iron plate armour (3 def, 7 armour)Requires: - Strength 22 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Defense: +3 (+1 eff.) Fatigue: +20% Damage when hit (Melee): 11 physical A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. voratun plate armour of natural resilience (9 def, 16 armour)voratun plate armour of natural resilience (9 def, 16 armour) Requires: - Strength 60 - Talent Armour Training (level 3) Infused by arcane disrupting forces 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 (+3 eff.) Fatigue: +26% Changes resistances: +16% nature / +17% blight Reduced damage from: +5% Unnatural A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. icy stralite shield of physical resistance (+10%) (10 def, 2 armour, 142.5 block)icy stralite shield of physical resistance (+10%) (10 def, 2 armour, 142.5 block) Requires: - Strength 35 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +2 Defense: +10 (+3 eff.) Ranged Defense: +10 (+3 eff.) Fatigue: +14% Damage (Melee): 7 cold Damage when hit (Melee): 14 ice Changes resistances: +10% physical Talent granted: +4 Block Handheld deflection devices. |
Quiver of Domination (20/20, 24-33.6 power, 8 apr) Quiver of Domination (20/20, 24-33.6 power, 8 apr)Requires: - Dexterity 24 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 4 Base power: 24.0 - 33.6 Uses stats: 20% Wil, 60% Dex, 50% Str Damage type: Mind Accuracy bonus: +0.2% crit / acc Armour Penetration: +8 Physical crit. chance: +2.0% Capacity: 20 On weapon crit: * dominate the target Powerful telepathic forces emanate from the arrows of this quiver. The tips appear dull, but touching them causes you intense pain. |
This item will automatically be transmogrified when you leave the level. elemental quiver of elven-wood arrows of accuracy (22/22, 40.5-56.7 power, 14 apr)elemental quiver of elven-wood arrows of accuracy (22/22, 40.5-56.7 power, 14 apr) Requires: - Dexterity 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 40.5 - 56.7 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +14 Armour Penetration: +14 Physical crit. chance: +2.5% Capacity: 22 On weapon hit: * Random elemental explosion Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. quiver of elven-wood arrows 'Gloryta' (19/19, 54.5-76.3 power, 22 apr)quiver of elven-wood arrows 'Gloryta' (19/19, 54.5-76.3 power, 22 apr) Requires: - Dexterity 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 4 Base power: 54.5 - 76.3 Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +18 Armour Penetration: +22 Physical crit. chance: +19.5% Capacity: 19 On weapon hit: * Random elemental explosion On weapon crit: * cripple the target Travel speed: +200% Damage (Ranged): +17 light / +32 mind Burst (radius 1) on hit: +16 mind Burst (radius 2) on crit: +16 mind Damage against: +25% Undead Arrows are used with bows to pierce your foes to death. |
3 agate 3 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
672 alchemist agate 672 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
4 onyx 4 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 aquamarine 6 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli 3 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 opal 8 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 sapphire 2 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz 3 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe (dig speed 36 turns) iron pickaxe (dig speed 36 turns)3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
6 emerald 6 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 jade 6 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 spinel 5 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 turquoise 3 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Wintertide Phial Wintertide PhialPowered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Light radius: +1 Infravision radius: +6 It can be used to cleanse your mind of up to 3 (based on Magic) detrimental mental effects, costing 40 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
survivor's brass lantern of health survivor's brass lantern of healthInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Physical save: +6 (+2 eff.) Maximum life: +43.00 Light radius: +2 Healing mod.: +12% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
2 ruby 2 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. Isluth [power 197] (5 cooldown)Isluth [power 197] (5 cooldown) Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 4 When wielded/worn: Changes stats: +1 Cun Changes resistances: +15% cold / +3% nature / +3% mind Grants telepathy: Demon/Minor Demon/Major Talents cooldown: Telekinetic Blast (+10 turn) Silence (+10 turn) Talents granted: +6 Telekinetic Blast +8 Silence Spell save: +6 (+2 eff.) Disarm immunity: +10% It can be used to fire a blast of psionic energies in a range 8 beam dealing 113.28 to 226.55 mind damage, putting all charms on cooldown for 5 turns. When used: 100% chance to regenerate 5 psi. Torques are made by powerful psionics to store psionic powers. |
Honeywood Chalice Honeywood ChaliceInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +5 Str Changes resistances: +10% nature Changes damage: +5% physical Talent granted: +1 Battle Trance Physical save: +10 (+3 eff.) Life regen: +0.15 Healing mod.: +10% This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
6 amethyst 6 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
elm wand of clairvoyance 'Vileoblivion' [power 9] (8 cooldown) elm wand of clairvoyance 'Vileoblivion' [power 9] (8 cooldown)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: charm / wand ; tier 1 When wielded/worn: Effects on melee hit: * Slows global speed by 30% Damage when hit (Melee): 8 arcane Changes resistances: +6% nature Maximum wards: +2 lightning / +2 temporal / +2 blight / +2 fire / +2 cold Changes resistances penetration: +5% nature Changes damage: +12% nature / +3% arcane Talent cooldown: Void Blast (+6 turn) Talents granted: +1 Ward +2 Void Blast It can be used to reveal the area around you, dispelling darkness (radius 9, power 46 based on Magic), and detect the presence of nearby creatures for 3 turns, putting all charms on cooldown for 8 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
pearl pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 quartz 5 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 ametrine 6 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 citrine 9 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon 6 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Chainsaw the Cornac Berserker level 18
4th Mirth 122nd year of Ascendancy at 04:40 see stats
By Chainsaw the Cornac Berserker level 26
6th Flare 122nd year of Ascendancy at 06:08 see stats
By Chainsaw the Cornac Berserker level 21
1st Summertide 122nd year of Ascendancy at 16:45 see stats
By Chainsaw the Cornac Berserker level 21
3rd Summertide 122nd year of Ascendancy at 10:19 see stats
By Chainsaw the Cornac Berserker level 30
2nd Dusk 122nd year of Ascendancy at 04:21 see stats
By Chainsaw the Cornac Berserker level 41
13rd Dusk 122nd year of Ascendancy at 20:16 see stats
By Chainsaw the Cornac Berserker level 10
78th Pyre 122nd year of Ascendancy at 15:44 see stats
By Chainsaw the Cornac Berserker level 20
6th Mirth 122nd year of Ascendancy at 01:50 see stats
By Chainsaw the Cornac Berserker level 30
10th Flare 122nd year of Ascendancy at 19:50 see stats
By Chainsaw the Cornac Berserker level 40
11st Dusk 122nd year of Ascendancy at 15:58 see stats
By Chainsaw the Cornac Berserker level 50
20th Dusk 122nd year of Ascendancy at 18:35 see stats
By Chainsaw the Cornac Berserker level 32
3rd Dusk 122nd year of Ascendancy at 12:28 see stats
By Chainsaw the Cornac Berserker level 12
2nd Mirth 122nd year of Ascendancy at 11:28 see stats
By Chainsaw the Cornac Berserker level 32
4th Dusk 122nd year of Ascendancy at 05:17 see stats
By Chainsaw the Cornac Berserker level 21
2nd Summertide 122nd year of Ascendancy at 09:15 see stats
Log
You pickup 0.50 gold pieces.
You pickup 0.60 gold pieces.
Talent Stunning Blow is ready to use.
Chainsaw uses Stunning Blow.
Chainsaw performs a melee critical strike against Greater shivgoroth!
Greater shivgoroth shrugs off the critical damage!
Chainsaw hits Greater shivgoroth for 424 light, 706 darkness (1131 total damage).
Greater shivgoroth's glacial vapour area effect hits Chainsaw for 7 cold damage.
Greater shivgoroth hits Chainsaw for 5 cold damage.
Chainsaw killed Greater shivgoroth!
Greater shivgoroth's glacial vapour area effect hits Chainsaw for 7 cold damage.
Berserker Rage's rage subsides!
Greater shivgoroth's glacial vapour area effect hits Chainsaw for 7 cold damage.
Greater shivgoroth's glacial vapour area effect hits Chainsaw for 7 cold damage.
There is a next level here (press '' or right click to use).
There is a next level here (press '' or right click to use).
Talent Stunning Blow is ready to use.
There is a next level here (press '' or right click to use).
Chainsaw deactivates Shattering Impact.
Chainsaw no longer revels in blood quite so much.
Chainsaw deactivates Precise Strikes.
Chainsaw deactivates Daunting Presence.
Chainsaw deactivates Berserker Rage.