Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.9 |
Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Infinite500 v2.5ga: Revised high level play for ToME 1.4.8Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Everything is Unique! Fork 1.3.1A fork of Everything is Unique. Its broken. Use Randboss Rando instead. https://te4.org/games/addons/tome/randboss_rando Extra Dungeons 1.4.8In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Embers of Rage 1.4.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Bastion 1.4.6A complete rework for Bulwark. Items Vault 1.4.8Donators/Buyers bonus! Cornac Rectification 1.4.5The Cornac talent category point isn't something they gain over the other races. They just don't auto-spend it on a racial talent category because they don't have one. Now Cornac's can actually have more talent categories than anyone else. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Verbose Enemies 1.3.1Makes the monsters of Eyal somewhat more talkative...and prone to insulting you. Featuring taunts from Gaslamp Games' roguelike Dungeons of Dredmor! Also now featuring the EXTENSIVE taunt collection from the iconic Dredmor mod, Death By A Thousand Taunts. This mod was created by Deeborm, and is only included with their approval. Three cheers for Deeborm! Relive your dredmor adventures in the world of Eyal. You can also add your own taunts! To do this create a file named verbose_user_defined_taunts.cfg and place it in your settings folder where it can be friends with all the other .cfg files. Inside this file put: All taunts (base Dredmor taunts, Deeborm's extended dredmor taunts, and custom taunts) can be toggled from the in-game settings, in the Misc tab. Plenum Tooltip: Enhanced tooltips v 2.6a for ToME 1.4.8 1.4.8Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Demon Seed Details 1.4.6This addon is for all you Demonologists out there. Further modifies demon seed names in your inventory to include details about each seed's mods and stats. No more manually tagging hundreds of seeds! I don't do this LUA/addon stuff too often so please forgive any bugs. Currently, switching invenotry tabs for example will remove the details from the seed names. To fix it just close your inventory and open it again. Prodigious Progress 1.3.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Charsheet Talents Improvement 1.2.3Improves the charsheet talents listing. Note: might be be implemented by next patch Enhanced Object Compare 1.4.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
Campaign | Infinite |
Mode | Normal Exploration |
Sex | Female |
Race | Cornac |
Class | Adventurer |
Level / Exp | 105 / 26% |
Size | big |
Lifes / Deaths | Killed by Salewen the green ooze at level 1 on the 74th Pyre 122nd year of Ascendancy at 11:19 / 34Killed by Salewen the green ooze at level 1 on the 74th Pyre 122nd year of Ascendancy at 12:01 Killed by war hound at level 1 on the 74th Pyre 122nd year of Ascendancy at 16:03 Killed by giant spider at level 1 on the 74th Pyre 122nd year of Ascendancy at 17:02 Killed by Salewen the green ooze at level 1 on the 74th Pyre 122nd year of Ascendancy at 18:43 Killed by Salewen the green ooze at level 2 on the 74th Pyre 122nd year of Ascendancy at 19:03 Killed by Yvurewen the giant brown rat at level 2 on the 74th Pyre 122nd year of Ascendancy at 23:46 Killed by Salewen the green ooze at level 3 on the 75th Pyre 122nd year of Ascendancy at 00:35 Killed by Yvurewen the giant brown rat at level 3 on the 75th Pyre 122nd year of Ascendancy at 01:55 Killed by Yvurewen the giant brown rat at level 3 on the 75th Pyre 122nd year of Ascendancy at 03:54 Killed by Salewen the green ooze at level 3 on the 75th Pyre 122nd year of Ascendancy at 05:35 Killed by Velobeth the tiger at level 3 on the 75th Pyre 122nd year of Ascendancy at 18:30 Killed by Islobrenne the giant brown rat at level 5 on the 76th Pyre 122nd year of Ascendancy at 21:21 Killed by Porytta the degenerated skeleton warrior at level 7 on the 77th Pyre 122nd year of Ascendancy at 21:39 Killed by faerlhing at level 13 on the 3rd Mirth 122nd year of Ascendancy at 23:48 Killed by greater gwelgoroth at level 21 on the 6th Mirth 122nd year of Ascendancy at 10:49 Killed by champion of Urh'Rok at level 24 on the 3rd Summertide 122nd year of Ascendancy at 06:44 Killed by fire wyrm at level 24 on the 3rd Summertide 122nd year of Ascendancy at 13:53 Killed by luminous horror at level 39 on the 10th Dusk 122nd year of Ascendancy at 03:51 Killed by champion of Urh'Rok at level 40 on the 10th Dusk 122nd year of Ascendancy at 17:43 Killed by Xerylle the stone troll at level 41 on the 11st Dusk 122nd year of Ascendancy at 09:37 Killed by Guda the skeleton warrior at level 41 on the 11st Dusk 122nd year of Ascendancy at 12:34 Killed by Guda the skeleton warrior at level 41 on the 11st Dusk 122nd year of Ascendancy at 13:44 Killed by Guda the skeleton warrior at level 41 on the 11st Dusk 122nd year of Ascendancy at 15:07 Killed by Poludavea the warg at level 43 on the 13rd Dusk 122nd year of Ascendancy at 14:20 Killed by Yvayavena the barrow wight at level 45 on the 14th Dusk 122nd year of Ascendancy at 15:54 Killed by Gloyanor the ritch larva at level 45 on the 14th Dusk 122nd year of Ascendancy at 20:35 Killed by Emelilraba the brown bear at level 45 on the 15th Dusk 122nd year of Ascendancy at 00:02 Killed by Salamitta the brown bear at level 51 on the 16th Dusk 122nd year of Ascendancy at 06:19 Killed by Polowyn the multi-hued drake hatchling at level 71 on the 19th Dusk 122nd year of Ascendancy at 19:59 Killed by Aeryta the sabertooth tiger at level 81 on the 22nd Dusk 122nd year of Ascendancy at 17:14 Killed by Aeryta the sabertooth tiger at level 83 on the 22nd Dusk 122nd year of Ascendancy at 23:37 Killed by Sharice's Inner Demon at level 84 on the 23rd Dusk 122nd year of Ascendancy at 09:11 Killed by Sharice's Inner Demon at level 84 on the 23rd Dusk 122nd year of Ascendancy at 10:19 |
Primary Stats
Strength | 183 (base 113) |
Dexterity | 192 (base 113) |
Constitution | 115 (base 65) |
Magic | 145 (base 113) |
Willpower | 72 (base 30) |
Cunning | 116 (base 22) |
Resources
Psi | 162/162 |
Vim | 145/514 |
Life | 3400/4284 |
Positive | 214/332 |
Stamina | 25/582 |
Equilibrium | 15 |
Healing Factor | 2.5 |
Regeneration | 377.575 |
Speed
Mental | +20% |
Attack | 0% |
Movement | +9.9999999999998% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 16 |
Infravision | 29 |
ESP Range | 10 |
ESP Kinds | demon/minor, demon/major |
Offense: Mainhand
Damage | 259 |
Accuracy | 103 |
Crit Chance | 109% |
APR | 68 |
Speed | 0.83 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 77 |
Crit Chance | 61% |
Speed | 1 |
Offense: Mind
Mindpower | 65 |
Crit Chance | 55% |
Speed | 1 |
Offense: Damage Bonus
All | +9% |
Offense: Damage Penetration
All | 0% |
Defense: Base
Armour (hardiness) | 79.6289856031 (97.462686567164%) |
Defense | 73 |
Ranged Defense | 77 |
Fatigue | 0 |
Physical Save | 79 |
Spell Save | 71 |
Mental Save | 77 |
Defense: Resistances
All | + 16%( 76%) |
Defense: Immunities
Stun Resistance | 78% |
Confusion Resistance | 20% |
Poison Resistance | 44% |
Blind Resistance | 86% |
Silence Resistance | 15% |
Bleed Resistance | 80% |
Teleport Resistance | 10% |
Disarm Resistance | 100% |
Pinning Resistance | 42% |
Instadeath Resistance | 100% |
Knockback Resistance | 38% |
Inscriptions (3/4)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 604 life over 5 turns. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 557 life over 5 turns. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 486 and cleanse 1 wound and poison effect. Its effects scale with your Dexterity stat. |
Class Talents
Technique / Combat techniques | 1.00 |
| 1/5 |
| 8/5 |
| 5/5 |
| 0/5 |
Celestial / Sun | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.00 |
| 2/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Technique / Battle tactics | 1.00 |
| 5/5 |
| 5/5 |
| 2/5 |
| 10/5 |
Technique / Shield defense | 1.00 |
| 3/5 |
| 5/5 |
| 8/5 |
| 2/5 |
Technique / Shield offense | 1.20 |
| 10/5 |
| 1/5 |
| 10/5 |
| 10/5 |
Celestial / Radiance | 1.00 |
| 7/5 |
| 3/5 |
| 5/5 |
| 4/5 |
Technique / Warcries | 1.00 |
| 3/5 |
| 6/5 |
| 5/5 |
| 6/5 |
Generic Talents
Wild-gift / Fungus | 1.00 |
| 5/5 |
| 2/5 |
| 1/5 |
| 5/5 |
Corruption / Demonic strength | 1.00 |
| 6/5 |
| 1/5 |
| 2/5 |
| 6/5 |
Technique / Combat training | 1.00 |
| 10/5 |
| 5/5 |
| 7/5 |
| 7/5 |
| 0/5 |
Technique / Arms | 1.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 8/5 |
Technique / Conditioning | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Wild Growth |
talent | Abyssal Shield |
talent | Chant of Fortress |
talent | Searing Sight |
beneficial effect | Immune to physical effects. Spine of the World |
detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
detrimental effect | The target's armour and saves are broken, reducing them by 37. Sunder Armour |
beneficial effect | A flow of life spins around the target, regenerating 120.88 life per turn. Regeneration |
detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
beneficial effect | 74% chance to score a secondary blow. Greater Weapon Focus |
detrimental effect | The target has been splashed with acid, taking 6.60 acid damage per turn, reducing armour by 7 and attack by 7. Acid Splash |
Quests
You successfully escorted the lone alchemist to the recall portal on level 10 of Infinite Dungeon. Escort: lone alchemist (level 10 of Infinite Dungeon)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 25 of Infinite Dungeon. Escort: lone alchemist (level 25 of Infinite Dungeon)As a reward you improved Magic by +2. | done |
You failed to protect the lost anorithil from death by skeleton archer. Escort: lost anorithil (level 26 of Infinite Dungeon) | failed |
You successfully escorted the lost anorithil to the recall portal on level 5 of Infinite Dungeon. Escort: lost anorithil (level 5 of Infinite Dungeon)As a reward you improved talent Healing Light (+1 level(s)). | done |
You failed to protect the lost sun paladin from death by minotaur. Escort: lost sun paladin (level 28 of Infinite Dungeon) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 29 of Infinite Dungeon. Escort: lost sun paladin (level 29 of Infinite Dungeon)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 12 of Infinite Dungeon. Escort: lost warrior (level 12 of Infinite Dungeon)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 15 of Infinite Dungeon. Escort: lost warrior (level 15 of Infinite Dungeon)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You failed to protect the temporal explorer from death by Xanuganne the rattlesnake. Escort: temporal explorer (level 30 of Infinite Dungeon) | failed |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
On feet | Blazeslicer (2 def, 4 armour) Blazeslicer (2 def, 4 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Ranged Defense: +2 (+0 eff.) Fatigue: +3% Damage when hit (Melee): 12 lightning Changes stats: +3 Dex / +7 Cun / +3 Con Changes resistances: +25% lightning / +21% temporal / +4% physical Physical save: +18 (+3 eff.) Mental save: +18 (+4 eff.) Disease immunity: +15% Silence immunity: +15% Teleport immunity: +10% Life regen: +3.00 Healing mod.: +20% It can be used to activate talent Disengage, placing all other charms into a 15 cooldown : Effective talent level: 1.0 Power cost: 15 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump away 3 grids from your target. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Quiver | Velobrevena the Morningpiercer (58/58, 27.5-33 power, 10 apr) Velobrevena the Morningpiercer (58/58, 27.5-33 power, 10 apr)Requires: - Dexterity 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 2 Base power: 27.5 - 33.0 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +10 Physical crit. chance: +8.5% Capacity: 58 Turns elapse between self-loadings: 4 On weapon hit: * 40% chance to inflict damage reduction * 20% chance to blind Travel speed: +200% Damage (Ranged): +9 cold / +8 light Burst (radius 1) on hit: +4 darkness / +8 light Burst (radius 2) on crit: +4 darkness Shots are used with slings to pummel your foes to death. |
Light source | Umbraphage UmbraphageInfused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% light / +15% darkness Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 (+2 eff.) Mindpower: +10 (+2 eff.) Light radius: +10 Absorbs all darkness (power 138, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 300). It can be used to release absorbed darkness in a 10 radius cone with a 100% chance to blind (based on lite radius), dealing 353.40 darkness damage (based on Mindpower and charge), costing 10 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
On head | Aroruisarach the Glitterwhisper (0 def, 10 armour) Aroruisarach the Glitterwhisper (0 def, 10 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +15 Physical crit. chance: +5.0% Armour: +10 Fatigue: +5% Effects on melee hit: * 30% chance to daze Damage when hit (Melee): 8 blight Changes stats: +16 Str / +48 Dex / +10 Cun / +17 Lck Changes resistances: +14% nature / +68% darkness / +23% light Changes resistances penetration: +30% lightning / +10% light Changes damage: +15% blight Spell save: +10 (+3 eff.) Maximum life: +80.00 Spell crit. chance: +8% Mental crit. chance: +8% Light radius: +3 Infravision radius: +19 Healing mod.: +30% Skullcracker multiplicator: +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | Xyyarin the voratun gauntlets (0 def, 7 armour) Xyyarin the voratun gauntlets (0 def, 7 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +15 (+3 eff.) Armour: +7 Damage (Melee): 25 cold Changes stats: +5 Cun / +6 Con Changes resistances: +6% temporal / +19% cold / +15% darkness / +6% fire Changes damage: +17% cold Physical save: +30 (+6 eff.) Spell save: +10 (+3 eff.) Mental save: +16 (+4 eff.) Disarm immunity: +50% Confusion immunity: +20% Stun/Freeze immunity: +15% Life regen: +11.70 Stamina each turn: +2.40 Psi each turn: +0.74 Infravision radius: +4 Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 27% and provides a 15% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | voratun torque of mindblast 'Layeda' [power 605] (10 cooldown) voratun torque of mindblast 'Layeda' [power 605] (10 cooldown)Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 5 When wielded/worn: Armour: +2 Changes resistances: +12% acid / +3% light / +5% arcane Talents cooldown: Telekinetic Blast (+5 turn) Silence (+5 turn) Talents granted: +3 Telekinetic Blast +4 Silence Spell save: +20 (+5 eff.) Mental save: +20 (+4 eff.) Blindness immunity: +5% Heals friendly targets nearby when you use a nature summon: +40 It can be used to fire a blast of psionic energies in a range 9 beam dealing 329.73 to 659.45 mind damage, putting all charms on cooldown for 10 turns. When used: 200% chance to regenerate 20 hate. Torques are made by powerful psionics to store psionic powers. |
On fingers | conjurer's gold ring of misery conjurer's gold ring of miseryPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 16% chance to cause random gloom Damage (Melee): 17 bleed Effects on ranged hit: * 16% chance to cause random gloom Damage (Ranged): 16 bleed Changes stats: +6 Mag / +7 Wil / +7 Cun Hate when firing a critical mind attack: +3.00 Maximum hate: +11.00 Spellpower: +10 (+2 eff.) It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 29%. Rings can have magical properties. |
On fingers | Galastir the gold ring Galastir the gold ringInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +10 (+2 eff.) Physical power: +13 (+2 eff.) Armour: +6 Defense: +14 (+4 eff.) Changes stats: +7 Dex / +14 Wil / +22 Cun Changes resistances: +21% blight / +7% physical / +21% nature / +6% lightning Changes damage: +7% all Spell save: +30 (+8 eff.) Mental save: +14 (+3 eff.) Poison immunity: +44% Disease immunity: +43% Disarm immunity: +51% Pinning immunity: +42% Stun/Freeze immunity: +63% Knockback immunity: +38% Life regen: +6.60 Maximum life: +260.00 Spellpower: +13 (+3 eff.) Mindpower: +23 (+5 eff.) Healing mod.: +66% Rings can have magical properties. |
Around neck | Boltjustice the stralite amulet Boltjustice the stralite amuletPowered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +9 (+2 eff.) Armour penetration: +8 Physical crit. chance: +6.0% Physical power: +18 (+3 eff.) Armour: +7 Defense: +11 (+3 eff.) Fatigue: -9% Effects on melee hit: * 15% chance to corrode armour * 52% chance to daze Changes stats: +9 Dex / +10 Mag / +11 Cun / +9 Con Changes resistances: +3% acid / +26% fire / +26% cold Changes resistances cap: +6% all Changes resistances penetration: +5% lightning Changes damage: +16% acid / +18% physical / +16% fire / +16% lightning / +15% cold Grants telepathy: Demon/Minor Demon/Major Critical mult.: +28.00% Physical save: +21 (+4 eff.) Cut immunity: +80% Life regen: +1.20 Stamina each turn: +1.30 Equilibrium when hit: +0.04 Spellpower: +10 (+2 eff.) Spell crit. chance: +12% Mental crit. chance: +6% Movement speed: +10% Combat speed: +20% Healing mod.: +26% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 2.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 335 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
In main hand | Xagamira the Singerend (40.5-56.7 power, 6 apr) Xagamira the Singerend (40.5-56.7 power, 6 apr)Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 5 Base power: 40.5 - 56.7 Uses stat: 100% Str Damage type: Blight Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 31% chance to cause random gloom * 45% chance to disease * Random elemental explosion On weapon crit: * wounds the target reducing their healing * cripple the target Damage (Melee): +49 blight / +25 mind Burst (radius 1) on hit: +33 fire When wielded/worn: Armour penetration: +15 Physical crit. chance: +34.0% Physical power: +30 (+5 eff.) Damage when hit (Melee): 20 physical Changes stats: +4 Str / +7 Wil / +5 Cun / +7 Con Changes resistances: +15% fire / +10% all Changes resistances penetration: +17% acid / +29% physical / +17% cold / +15% fire / +15% nature / +17% lightning Changes damage: +15% physical Disease immunity: +30% Disarm immunity: +30% Life regen: +0.40 Only die when reaching: -100.00 life Sharp, long, and deadly. |
Around waist | drakeskin leather belt 'Vorarin' drakeskin leather belt 'Vorarin'Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical power: +9 (+2 eff.) Damage when hit (Melee): 12 acid Changes stats: +5 Dex / +4 Mag / +6 Cun / +9 Lck Changes resistances: +18% acid / +8% fire / +9% lightning / +9% cold Changes resistances penetration: +25% acid / +5% temporal Changes damage: +6% temporal Trap disarming bonus: +14 Stealth bonus: +12 Physical save: +12 (+2 eff.) Spell save: +8 (+2 eff.) Mana each turn: +0.51 Maximum mana: +36.00 Mindpower: +11 (+2 eff.) Infravision radius: +6 Size category: +1 A belt that goes around your waist. |
In off hand | voratun shield 'Erurafast' (12 def, 18 armour, 91.5-109.8 power, 188 block) voratun shield 'Erurafast' (12 def, 18 armour, 91.5-109.8 power, 188 block)Requires: - Strength 48 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 91.5 - 109.8 Uses stat: 100% Str Damage type: Physical Mastery: Shield Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +5.0% Block value: +188 On weapon hit: * deal bonus physical damage equal to your armor On weapon crit: * smash the target with your shield crippling them Damage (Melee): +30 cold Damage against: +15% Horror When wielded/worn: Physical crit. chance: +6.0% Physical power: +16 (+3 eff.) Armour: +18 Armour Hardiness: +10% Defense: +12 (+3 eff.) Ranged Defense: +12 (+3 eff.) Fatigue: +14% Damage when hit (Melee): 20 ice Changes stats: +1 Con / +6 Wil Changes resistances: +101% lightning / +20% physical / +13% fire / +5% arcane / +17% blight / +33% cold / +20% nature / +11% acid Changes resistances penetration: +5% arcane Talent granted: +5 Block Physical save: +10 (+2 eff.) Life regen: +0.20 Stamina each turn: +0.60 Handheld deflection devices. |
Cloak | Adethra the elven-silk cloak (28 def, 10 armour) Adethra the elven-silk cloak (28 def, 10 armour)Powered by arcane forces Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +26 (+4 eff.) Armour penetration: +24 Physical power: +12 (+2 eff.) Armour: +10 Defense: +28 (+7 eff.) Changes stats: +4 Str / +6 Dex / +8 Mag / +8 Wil / +6 Cun / +4 Con Changes resistances: +17% blight / +20% fire / +25% light / +16% nature Changes damage: +3% temporal Critical mult.: +26.00% Stealth bonus: +26 Physical save: +25 (+5 eff.) Spell save: +18 (+5 eff.) Mental save: +25 (+5 eff.) Life regen: +3.80 Stamina each turn: +0.40 Only die when reaching: -80.00 life Maximum stamina: +15.00 Healing mod.: +28% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Earidig the Cracklebreeze (33 def, 28 armour) Earidig the Cracklebreeze (33 def, 28 armour)Requires: - Strength 48 - Talent Armour Training (level 3) Powered by arcane forces Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +28 Defense: +33 (+8 eff.) Fatigue: +37% Damage (Melee): 19 acid / 20 fire Damage when hit (Melee): 15 acid / 16 physical / 15 fire Changes stats: +6 Str / +1 Dex / +15 Cun / +20 Con Changes resistances: +26% acid / -18% light / +60% fire / +27% cold / +13% darkness Changes resistances penetration: +20% lightning Physical save: +9 (+2 eff.) Spell save: +9 (+2 eff.) Mental save: +53 (+11 eff.) Maximum life: +86.00 Light radius: +2 A suit of armour made of metal plates. |
Inventory
regeneration infusion (heal 363 over 5 turns) regeneration infusion (heal 363 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 363 life over 5 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
regeneration infusion of the titan (heal 451 over 5 turns) regeneration infusion of the titan (heal 451 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 451 life over 5 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
acid wave rune of the warrior (353 acid damage; dur 5; apply 87) acid wave rune of the warrior (353 acid damage; dur 5; apply 87)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 353.25 acid damage. The corrosive acid will also disarm enemies struck for 5 turns with an apply power of 87. The surge of natural acids will remove one detrimental magical effect from you. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune (600% regen over 10 turns; 30 instant mana) manasurge rune (600% regen over 10 turns; 30 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 600% for 10 turns and instantly restoring 30 mana. Also when resting your mana will regenerate at 0.5 per turn. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the sneak (absorb 398 for 4 turns) shielding rune of the sneak (absorb 398 for 4 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 398 damage for 4 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the warrior (absorb 619 for 4 turns) shielding rune of the warrior (absorb 619 for 4 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 619 damage for 4 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the warrior (absorb 668 for 4 turns) shielding rune of the warrior (absorb 668 for 4 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 668 damage for 4 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Ancient Tome titled 'Gems and their uses' Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Dark Codex: 'Rex Necrotrus' Dark Codex: 'Rex Necrotrus'Powered by arcane forces 2.00 Encumbrance. [Unique] Type: scroll / tome It can be used to gain knowledge of the darkest magics in a secluded, arcane-infused place or to summon a lich to aid you for 15 turns, costing 1000 power out of 1000/1000. This skull-faced codex exudes a powerful scent of decay, but also seems to hum with arcane power. Perusal reveals images of death and rebirth embedded within flowing esoteric magical script. |
Feathersteel Amulet Feathersteel AmuletCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -20% Maximum encumbrance: +20 Movement speed: +20% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
Mayebrema the Morningpain Mayebrema the MorningpainPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Effects on melee hit: * 30% chance to blind * 15% chance to daze Damage when hit (Melee): 20 light Changes stats: +3 Mag Changes resistances: +15% lightning Changes damage: +6% acid / +5% fire / +5% cold / +6% lightning Talent mastery: +0.22 Technique / Unarmed discipline Physical save: +13 (+2 eff.) Spell save: +15 (+4 eff.) Mental save: +15 (+3 eff.) Spellpower: +4 (+1 eff.) Spell crit. chance: +4% Light radius: +1 Amulets can have magical properties. |
Shard of Insanity Shard of InsanityInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Damage (Melee): 5 % chance of confusion Damage when hit (Melee): 5 % chance of confusion Changes resistances: -10% mind Changes resistances penetration: +20% mind Changes damage: +25% mind Mental save: +35 (+7 eff.) Confusion immunity: -100% Mindpower: +8 (+2 eff.) It can be used to activate talent Inner Demons (costing 30 power out of 30/30) : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Brings the target's inner demons to the surface. Each turn, for 10 turns, there's a 21% chance that a demon will surface, requiring the target to make a Mental Save to keep it from manifesting. If the target is sleeping, the chance to save will be halved, and fear immunity will be ignored. Otherwise, if the summoning is resisted, the effect will end early. The summon chance will scale with your Mindpower and the demon's life will scale with the target's rank. A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering within your mind. |
Tempestwitch the voratun amulet Tempestwitch the voratun amuletPowered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +19 (+3 eff.) Armour penetration: +8 Physical crit. chance: +10.0% Fatigue: -24% Effects on melee hit: * 45% chance to daze Changes stats: +9 Str / +10 Dex / +6 Mag / +10 Cun / +9 Con Changes damage: +12% blight / +15% fire Talent masteries: +0.36 Spell / Storm +0.36 Psionic / Projection Critical mult.: +39.00% Maximum encumbrance: +20 Physical save: +62 (+12 eff.) Spell save: +50 (+12 eff.) Mental save: +50 (+10 eff.) Life regen: +4.50 Stamina each turn: +1.50 Mana each turn: +0.43 Spellpower on spell critical (stacks up to 3 times): +6 Maximum mana: +54.00 Spellpower: +14 (+3 eff.) Movement speed: +10% Amulets can have magical properties. |
Galebraid GalebraidPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +9 (+2 eff.) Armour penetration: +9 Physical power: +21 (+4 eff.) Defense: +9 (+2 eff.) Damage when hit (Melee): 16 blight / 16 mind Changes stats: +17 Str / +7 Mag / +15 Wil / +10 Cun / +23 Con Changes resistances: +30% lightning / +3% mind Changes resistances penetration: +10% lightning Changes damage: +12% lightning / +3% arcane / +3% blight Physical save: +8 (+1 eff.) Spell save: +32 (+8 eff.) Mental save: +7 (+2 eff.) Confusion immunity: +26% Stun/Freeze immunity: +26% Life regen: +1.60 Vim when firing critical spell: +4.00 Maximum mana: +60.00 Maximum stamina: +16.00 Spellpower: +7 (+1 eff.) Spell crit. chance: +1% Mindpower: +14 (+3 eff.) Defense after a teleport: +15 Resist all after a teleport: +6% New effects duration reduction after a teleport: +30% It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
Isarin the Blackparry Isarin the BlackparryPowered by arcane forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Effects on melee hit: * 15% chance to inflict damage reduction Changes resistances: +9% acid Reduces incoming crit damage: 5.00% Spell save: +6 (+2 eff.) Silence immunity: +23% Stun/Freeze immunity: +15% Mana each turn: +0.15 Rings can have magical properties. |
Ivowyn the steel ring Ivowyn the steel ringPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +9 (+2 eff.) Physical power: +9 (+2 eff.) Changes stats: +7 Dex / +5 Mag / +9 Wil / +17 Cun / +3 Con Changes resistances: +6% blight / +28% fire Changes damage: +14% fire / +6% all Critical mult.: +10.00% Spell save: +42 (+10 eff.) Mental save: +9 (+2 eff.) Disarm immunity: +32% Confusion immunity: +28% Pinning immunity: +32% Knockback immunity: +32% Mana when firing critical spell: +3.00 Maximum life: +32.00 Maximum mana: +80.00 Maximum stamina: +22.00 Spellpower: +20 (+4 eff.) Mindpower: +19 (+4 eff.) Rings can have magical properties. |
Vargh Redemption Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 1 tidal wave that expands slowly over 7 turns, dealing 24.30 cold and 24.47 physical damage (based on Willpower) each turn and knocking opponents back, costing 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
copper ring 'Elirinne' copper ring 'Elirinne'Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +1 Str / +2 Dex Changes resistances: +24% acid Changes resistances penetration: +10% physical Changes damage: +12% acid Physical save: +7 (+1 eff.) Spell save: +7 (+2 eff.) Mental save: +7 (+2 eff.) Stamina each turn: +0.20 Maximum stamina: +10.00 Rings can have magical properties. |
copper ring 'Olegas' copper ring 'Olegas'Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Armour penetration: +3 Effects on melee hit: * 10% chance to disease Changes stats: +3 Str / +3 Mag / +3 Cun / +2 Con Changes resistances: +24% light / +1% physical Changes damage: +12% light Physical save: +10 (+2 eff.) Spell save: +11 (+3 eff.) Life regen: +1.00 Maximum stamina: +13.00 Spellpower: +6 (+1 eff.) Rings can have magical properties. |
copper ring 'Purefiend' copper ring 'Purefiend'Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +12 (+2 eff.) Damage when hit (Melee): 4 nature Changes stats: +5 Cun / +8 Dex Changes resistances: +22% lightning / +3% nature / +5% arcane Changes damage: +11% lightning / +6% nature Rings can have magical properties. |
copper ring 'Pusbiter' copper ring 'Pusbiter'Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Damage when hit (Melee): 4 nature Changes resistances: +22% nature / +6% cold Changes resistances penetration: +15% nature Changes damage: +11% nature Spell save: +3 (+1 eff.) Rings can have magical properties. |
gold ring gold ring0.10 Encumbrance. Type: jewelry / ring ; tier 3 Rings can have magical properties. |
painweaver's steel ring of misery painweaver's steel ring of miseryCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +10 (+2 eff.) Effects on melee hit: * 14% chance to cause random gloom Damage (Melee): 13 bleed Effects on ranged hit: * 13% chance to cause random gloom Damage (Ranged): 13 bleed Changes stats: +5 Cun Changes damage: +6% all Hate when firing a critical mind attack: +2.00 Maximum hate: +9.00 Spellpower: +11 (+2 eff.) Mindpower: +11 (+2 eff.) It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 38%. Rings can have magical properties. |
pixie's gold ring of pilfering pixie's gold ring of pilferingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +13 (+2 eff.) Armour penetration: +12 Defense: +13 (+3 eff.) Changes stats: +6 Cun / +6 Mag Spellpower: +8 (+2 eff.) It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
stralite ring stralite ring0.10 Encumbrance. Type: jewelry / ring ; tier 4 Rings can have magical properties. |
Drake's Bane (52-78 power, 21 apr) Drake's Bane (52-78 power, 21 apr)Requires: - Strength 45 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 52.0 - 78.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +21 Physical crit. chance: +2.0% Attack speed: 100% Damage against: +25% Dragon When wielded/worn: Changes stats: +6 Str Physical save: +9 (+2 eff.) Stun/Freeze immunity: +20% Knockback immunity: +40% The killing of Kroltar, mightiest of wyrms, took seven months and the lives of 20,000 dwarven warriors. Finally the beast was worn down and mastersmith Gruxim, standing atop the bodies of his fallen comrades, was able slit its throat with this axe crafted purely for the purpose of penetrating the wyrm's hide. |
Dagger of the Past (25-32.5 power, 20 apr) Dagger of the Past (25-32.5 power, 20 apr)Requires: - Magic 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. Potentially it would go with a sword in the future. Base power: 25.0 - 32.5 Uses stats: 50% Mag, 50% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +20 Physical crit. chance: +20.0% Attack speed: 111% Damage (Melee): +5 temporal Damage conversion: 30% temporal When wielded/worn: Defense: +10 (+3 eff.) Changes damage: +5% temporal Talent masteries: +0.10 Chronomancy / Blade Threading +0.10 Chronomancy / Temporal Guardian Spell save: +10 (+3 eff.) Movement speed: +20% Defense after a teleport: +10 Resist all after a teleport: +5% New effects duration reduction after a teleport: +15% Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past. |
Silent Blade (25-32.5 power, 10 apr) Silent Blade (25-32.5 power, 10 apr)Requires: - Cunning 25 Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 25.0 - 32.5 Uses stats: 35% Str, 55% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Physical crit. chance: +8.0% Attack speed: 100% When used from stealth a simple attack with it will not break stealth. Damage (Melee): +10 silence When wielded/worn: Accuracy: +10 (+2 eff.) A thin, dark dagger that seems to meld seamlessly into the shadows. |
Morning's kiss (49.5-79.2 power, 3 apr) Morning's kiss (49.5-79.2 power, 3 apr)Requires: - Strength 35 Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 49.5 - 79.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 21% chance to inflict damage reduction * 14% chance to corrode armour * Random elemental explosion * 20% chance to curse the target Damage (Melee): +12 darkness / +20 light Burst (radius 1) on hit: +4 light Damage against: +7% Undead When wielded/worn: Accuracy: +13 (+2 eff.) Defense: +12 (+3 eff.) Effects on melee hit: * 40% chance to blind Damage when hit (Melee): 8 lightning Changes resistances penetration: +35% acid / +19% fire / +31% lightning / +19% cold Disarm immunity: +53% Life regen: +2.00 Light radius: +3 Massive two-handed swords. |
Polara the Brightbile (65-104 power, 3 apr) Polara the Brightbile (65-104 power, 3 apr)Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 65.0 - 104.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 4). On weapon hit: * 24% chance to inflict damage reduction * 24% chance to disease * 20% chance to curse the target On weapon crit: * wounds the target reducing their healing * splashes the target with acid * cripple the target Damage (Melee): +24 acid / +24 blight Burst (radius 1) on hit: +24 fire When wielded/worn: Physical crit. chance: +33.0% Physical power: +38 (+6 eff.) Changes stats: +3 Dex / +1 Mag / +2 Cun / +9 Con Changes resistances: +12% fire Changes resistances penetration: +19% physical Grants telepathy: Demon/Minor Demon/Major Critical mult.: +15.00% Mental save: +3 (+1 eff.) Disease immunity: +42% Disarm immunity: +36% Massive two-handed swords. |
Anmalice (47-65.8 power, 20 apr) Anmalice (47-65.8 power, 20 apr)Requires: - Willpower 20 - Strength 32 Infused by psionic forces Powered by unknown forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 47.0 - 65.8 Uses stats: 10% Wil, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +20 Physical crit. chance: +7.0% Attack speed: 100% On weapon hit: * torments the target with many mental effects On weapon kill: * reduces mental save penalty When wielded/worn: Changes damage: +8% mind Mental save: -30 (-8 eff.) Mindpower: +9 (+2 eff.) The eye on the hilt of this blade seems to glare at you, piercing your soul and mind. Tentacles surround the hilt, latching onto your hand. |
Blood-Edge (46-64.4 power, 7 apr) Blood-Edge (46-64.4 power, 7 apr)Requires: - Magic 20 - Strength 32 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 46.0 - 64.4 Uses stats: 10% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% On weapon hit: * 15% chance to animate a bleeding foe's blood Lifesteal (this weapon only): +5% Damage conversion: 50% blight When wielded/worn: Changes damage: +15% blight / +15% physical Grants telepathy: Undead/Blood Maximum vim: +25.00 Spellpower: +21 (+4 eff.) Spell crit. chance: +8% It can be used to activate talent Bleeding Edge (costing 20 power out of 20/20) : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 44%. This deep red sword weeps blood continuously. It was born in the labs of the orcish corrupter Hurik, who sought to make a crystal that would house his soul after death. But his plans were disrupted by a band of sun paladins, and though most died purging his keep of dread minions, their leader Raasul fought through to Hurik's lab, sword in hand. There the two did battle, blade against blood magic, till both fell to the floor with weeping wounds. The orc with his last strength crawled towards his fashioned phylactery, hoping to save himself, but Raasul saw his plans and struck the crystal with his light-bathed sword. It shattered, and in the sudden impulse of energies the steel, crystal and blood were fused into one. Now the broken fragments of Raasul's soul are trapped in this terrible artifact, his mind warped beyond all sanity by decades of imprisonment. Only the taste of blood calls him forth, his soul stealing the lifeblood of others to take on physical form again, that he may thrash and wail against the living. |
Morrigor (50-70 power, 12 apr) Morrigor (50-70 power, 12 apr)Requires: - Magic 40 Powered by arcane forces Powered by unknown forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 50.0 - 70.0 Uses stats: 60% Mag, 60% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +12 Physical crit. chance: +7.0% Attack speed: 100% On weapon hit: * deal 79.03 arcane and 89.90 darkness damage (based on Magic) in a radius 1 around the target On weapon kill: * swallows the victim's soul, gaining a new power When wielded/worn: Talent granted: +1 Soul Purge Spellpower: +24 (+5 eff.) Spell crit. chance: +12% It can be used to activate talent Bone Armour (costing 30 power out of 30/30) : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Creates a shield of bones, absorbing 1111 damage. Lasts for 10 turns. The total damage the shield can absorb increases with your Dexterity. This heavy, ridged blade emanates magical power, yet as you grasp the handle an icy chill runs its course through your spine. You feel the disembodied presence of all those slain by it. In unison, they demand company. |
Punae's Blade (46-64.4 power, 4 apr) Punae's Blade (46-64.4 power, 4 apr)Requires: - Strength 30 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 46.0 - 64.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +10.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +10.0% Combat speed: +10% Chance to avoid attacks: +10% This very thin sword cuts through the air with ease, allowing remarkably quick movement. |
Black's kiss the stralite mace (39-54.6 power, 5 apr) Black's kiss the stralite mace (39-54.6 power, 5 apr)Requires: - Strength 35 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 4 Base power: 39.0 - 54.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 4). On weapon hit: * 17% chance to disease * 20% chance to torment the target On weapon crit: * cripple the target * splashes the target with acid Damage (Melee): +13 acid / +17 blight / +25 cold / +17 mind When wielded/worn: Accuracy: +37 (+6 eff.) Armour penetration: +13 Physical crit. chance: +13.0% Defense: +26 (+7 eff.) Changes stats: +6 Str Changes resistances: +6% lightning / +6% darkness / +3% blight / +6% arcane / +6% nature Changes resistances penetration: +13% physical / +12% mind / +11% darkness Changes damage: +25% physical / +3% darkness / +6% fire Physical save: +30 (+6 eff.) Mental save: +6 (+1 eff.) Disease immunity: +30% Disarm immunity: +83% Teleport immunity: +10% Stamina when hit: +2.10 It can be used to project a melee attack out to range 10, dealing 150% (mind) weapon damage, putting all charms on cooldown for 6 turns. Blunt and deadly. |
voratun mace 'Branaharakor' (44.5-62.3 power, 6 apr) voratun mace 'Branaharakor' (44.5-62.3 power, 6 apr)Requires: - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 5 Base power: 44.5 - 62.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 33% chance to cause random gloom On weapon crit: * wounds the target reducing their healing * cripple the target Damage (Melee): +16 temporal / +24 mind / +16 nature When wielded/worn: Physical crit. chance: +25.0% Physical power: +13 (+2 eff.) Changes stats: +1 Dex / +6 Wil / +6 Cun / +2 Con Changes resistances: +6% mind Changes damage: +6% arcane Light radius: +3 It can be used to project a melee attack out to range 10, dealing 150% (mind) weapon damage, putting all charms on cooldown for 6 turns. Blunt and deadly. |
Duvedravor the Torchbreacher (9.5-10.45 power, 24 apr, mind damage) Duvedravor the Torchbreacher (9.5-10.45 power, 24 apr, mind damage)Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 3 It is part of a set of items. This mindstar projects psionic energy if enough is absorbed. This natural frost should be returned to the wyrm. This honing mindstar will focus other psionic mindstars. This natural sand should be returned to the wyrm. This psionic mindstar is wrathful to the hated. Base power: 9.5 - 10.5 Uses stats: 40% Wil, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% On weapon hit: * 40% chance to cause random gloom Burst (radius 2) on crit: +4 mind When wielded/worn: Armour: +8 Damage when hit (Melee): 12 ice / 14 physical / 7 darkness / 4 fire / 7 mind Changes stats: +2 Dex / +5 Mag / +3 Wil / +3 Cun / +2 Con Changes resistances: +6% fire / +12% cold / +20% physical Changes resistances penetration: +20% physical / +10% mind / +13% cold Changes damage: +13% lightning / +21% physical / +5% darkness / +31% cold / +7% mind / +17% fire Grants telepathy: Demon/Minor Demon/Major Talent masteries: +0.10 Psionic / Focus +0.20 Psionic / Projection Mental save: +7 (+2 eff.) Life regen: +2.80 Hate when firing a critical mind attack: +3.00 Psi when firing a critical mind attack: +4.00 Maximum life: +64.00 Maximum psi: +34.00 Mindpower: +6 (+1 eff.) Mental crit. chance: +11% It can be used to activate talent Burrow, placing all other charms into a 30 cooldown : Effective talent level: 1.0 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift and a mind power Description: Allows you to burrow into earthen walls for 3 turns. Your powerful digging abilities also allow you to exploit and smash through enemy defensive weaknesses; You ignore 22 of target armor and 11% of enemy physical damage resistance while this is in effect. At Talent Level 5, this talent can be used instantly, and the cooldown will reduce with levels. Each point in sand drake talents also increases your physical resistance by 0.5%. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Eye of Summer (8-8.8 power, 18 apr, fire damage) Eye of Summer (8-8.8 power, 18 apr, fire damage)Requires: - Willpower 18 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 It is part of a set of items. Nature requires balance in these matters. Base power: 8.0 - 8.8 Uses stats: 35% Wil, 15% Cun Damage type: Fire Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: -10% cold Changes resistances penetration: +10% fire Changes damage: +10% fire Mindpower: +8 (+2 eff.) Mental crit. chance: +4% Global speed: +5% Talent on hit(mindpower): Flame Fury (10% chance level 2). This mindstar glows with a bright warm light, but seems somehow incomplete. |
Malyhek the Shockblood (17-18.7 power, 40 apr, nature damage) Malyhek the Shockblood (17-18.7 power, 40 apr, nature damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 5 It is part of a set of items. This psionic mindstar hates not to be wrathful. This natural frost should be returned to the wyrm. This psionic mindstar dreams of an epiphany. This honing mindstar will focus other psionic mindstars. This natural sand should be returned to the wyrm. Base power: 17.0 - 18.7 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +4 light / +8 lightning Burst (radius 1) on hit: +12 light Burst (radius 2) on crit: +12 light When wielded/worn: Armour: +10 Effects on melee hit: * 15% chance to blind Damage when hit (Melee): 18 ice / 20 physical / 8 lightning Changes stats: +12 Cun / +4 Wil Changes resistances: +6% lightning / +30% physical / +9% blight / +20% cold / +16% mind Changes resistances penetration: +11% cold / +30% physical / +15% mind / +15% darkness Changes damage: +9% lightning / +25% physical / +21% darkness / +14% cold / +6% nature / +23% mind Critical mult.: +23.00% Mental save: +10 (+2 eff.) Disease immunity: +25% Life regen: +2.00 Maximum life: +49.00 Maximum psi: +50.00 Mindpower: +22 (+5 eff.) Mental crit. chance: +5% It can be used to activate talent Burrow, placing all other charms into a 30 cooldown : Effective talent level: 1.0 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift and a mind power Description: Allows you to burrow into earthen walls for 3 turns. Your powerful digging abilities also allow you to exploit and smash through enemy defensive weaknesses; You ignore 22 of target armor and 11% of enemy physical damage resistance while this is in effect. At Talent Level 5, this talent can be used instantly, and the cooldown will reduce with levels. Each point in sand drake talents also increases your physical resistance by 0.5%. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Telos's Staff (Top Half) (35-42 power, 0 apr, arcane element) Telos's Staff (Top Half) (35-42 power, 0 apr, arcane element)Requires: - Magic 35 Powered by arcane forces 2.50 Encumbrance. [Unique] Type: weapon / staff ; tier 5 Base power: 35.0 - 42.0 Uses stat: 100% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +0 Physical crit. chance: +1.5% Attack speed: 100% When wielded/worn: Changes stats: +5 Wil Changes damage: +35% arcane Talent granted: +1 Command Staff Mental save: +8 (+2 eff.) Spellpower: +30 (+6 eff.) Spell crit. chance: +15% The top part of Telos' broken staff. |
steel waraxe 'Ebonyseam' (28.5-39.9 power, 3 apr) steel waraxe 'Ebonyseam' (28.5-39.9 power, 3 apr)Requires: - Strength 16 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 2 Base power: 28.5 - 39.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +6.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 2). On weapon hit: * 11% chance to disease * 59% chance to cause random gloom * 20% chance to torment the target On weapon crit: * cripple the target Damage (Melee): +17 darkness / +11 blight / +15 cold / +12 mind / +9 temporal Burst (radius 1) on hit: +11 fire Burst (radius 2) on crit: +4 physical / +8 darkness / +4 mind Damage against: +11% Living When wielded/worn: Accuracy: +9 (+2 eff.) Armour penetration: +10 Physical crit. chance: +9.0% Physical power: +15 (+3 eff.) Damage when hit (Melee): 11 temporal Changes stats: +4 Str / +5 Con Changes resistances: +3% mind / +8% temporal Changes resistances penetration: +15% physical / +8% mind / +9% darkness Changes damage: +18% physical Reduces incoming crit damage: 10.00% Disease immunity: +20% Disarm immunity: +18% Stamina when hit: +1.30 One-handed war axes. |
Mighty Girdle Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Maximum encumbrance: +70 Knockback immunity: +40% This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Serpentine Cloak (10 def, 0 armour) Serpentine Cloak (10 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +10 (+3 eff.) Changes stats: +6 Cun / +5 Con Changes resistances penetration: +15% nature Talent mastery: +0.10 Cunning / Stealth It can be used to activate talent Phase Door (costing 30 power out of 60/60) : Effective talent level: 2.0 Power cost: 30 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Teleports you randomly within a small range of up to 13 grids. At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 4). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. The range will increase with your Spellpower. Cunning and malice seem to emanate from this cloak. |
linen cloak 'Anurab' (6 def, 7 armour) linen cloak 'Anurab' (6 def, 7 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 1 When wielded/worn: Armour penetration: +1 Armour: +7 Defense: +6 (+2 eff.) Fatigue: -2% Changes stats: +3 Cun / +3 Wil Changes resistances: +12% fire / +12% light / +12% cold Changes resistances penetration: +10% arcane / +5% physical Reduces incoming crit damage: 5.00% Stealth bonus: +7 Life regen: +0.80 Stamina each turn: +0.20 Maximum life: +10.00 Mental crit. chance: +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Crimson Robe (12 def, 0 armour) Crimson Robe (12 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Defense: +12 (+3 eff.) Damage (Melee): 35 mind / 10 % chance of gloom effects Damage when hit (Melee): 35 mind / 10 % chance of gloom effects Changes stats: +10 Cun / +10 Wil Changes resistances penetration: +20% all Talent masteries: +0.20 Psionic / Focus +0.20 Cursed / Slaughter +0.10 Psionic / Solipsism +0.20 Cursed / Punishments Psi each turn: +0.20 Hate when firing a critical mind attack: +4.00 Psi when firing a critical mind attack: +4.00 Hate per kill: +2.00 Mindpower: +20 (+5 eff.) Mental crit. chance: +9% Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. Talent on hit(mindpower): Agony (8% chance level 2). Talent on hit(mindpower): Hateful Whisper (8% chance level 2). This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. |
Brenuneg (21 def, 3 armour) Brenuneg (21 def, 3 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Physical crit. chance: +1.0% Physical power: +5 (+1 eff.) Armour: +3 Defense: +21 (+5 eff.) Ranged Defense: +6 (+1 eff.) Fatigue: +3% Changes stats: +11 Lck / +5 Dex Changes resistances: +5% arcane Changes resistances penetration: +11% physical Reduces incoming crit damage: 5.00% Stealth bonus: +9 Physical save: +10 (+2 eff.) Mental save: +6 (+1 eff.) Cut immunity: +15% Pinning immunity: +5% Spellpower: +5 (+1 eff.) It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 39% chance to completely evade them and granting you 38 defense for 13 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. A pair of boots made of leather. |
pair of iron boots 'Darkblow' (0 def, 3 armour) pair of iron boots 'Darkblow' (0 def, 3 armour)Requires: - Talent Armour Training Infused by nature 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Damage when hit (Melee): 16 darkness Changes resistances: +3% darkness Changes damage: +3% acid / +3% darkness Life regen: +1.90 Healing mod.: +12% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Arimira (0 def, 2 armour) Arimira (0 def, 2 armour)Requires: - Talent Armour Training Infused by nature Infused by psionic forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +6 (+1 eff.) Armour: +2 Damage (Melee): 9 acid / 7 cold Changes stats: +2 Wil Changes resistances: +7% acid / +8% cold Changes resistances penetration: +15% blight Changes damage: +7% acid / +7% cold Grants telepathy: Demon/Minor Demon/Major Physical save: +7 (+1 eff.) Mental save: +8 (+2 eff.) Disarm immunity: +38% Life regen: +2.40 Stamina each turn: +1.40 Equilibrium when hit: +0.12 Psi when hit: +0.08 Maximum stamina: +11.00 Mindpower: +6 (+1 eff.) Metal gloves protecting the hands up to the middle of the lower arm. |
Spellhunt Remnants (2 def, 3 armour) Spellhunt Remnants (2 def, 3 armour)Requires: - Talent Armour Training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +3 Defense: +2 (+1 eff.) Spell save: +6 (+2 eff.) Mindpower: +6 (+1 eff.) Mental crit. chance: +2% It can be used to destroy an arcane item (of a higher tier than the gauntlets), costing 1 power out of 150/150. These once brilliant voratun gauntlets appear heavily decayed. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. |
Bokibers the rough leather cap (0 def, 1 armour) Bokibers the rough leather cap (0 def, 1 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 1 When wielded/worn: Accuracy: +6 (+1 eff.) Physical power: +16 (+3 eff.) Armour: +1 Fatigue: +1% Effects on melee hit: * 46% chance to corrode armour Damage when hit (Melee): 6 physical Changes stats: +11 Str / +15 Wil / +3 Cun / +2 Con Changes resistances: +3% acid / +14% physical / +12% light / +7% blight / +12% darkness Maximum encumbrance: +20 Physical save: +47 (+9 eff.) Mental save: +7 (+2 eff.) Maximum stamina: +5.00 Mindpower: +4 (+1 eff.) Infravision radius: +3 Skullcracker multiplicator: +2 It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 3503.6 Physical damage. If the attack hits, the target is confused (47% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A cap made of leather. |
Crown of Eternal Night (0 def, 3 armour) Crown of Eternal Night (0 def, 3 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 It is part of a set of items. When wielded/worn: Armour: +3 Fatigue: +3% Reduce damage by fixed amount: +10 all This crown looks useless, yet you can feel it is woven with fell magics of undeath. Maybe it has a use. |
Crown of Eternal Night (0 def, 3 armour) Crown of Eternal Night (0 def, 3 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 It is part of a set of items. When wielded/worn: Armour: +3 Fatigue: +3% Reduce damage by fixed amount: +10 all This crown looks useless, yet you can feel it is woven with fell magics of undeath. Maybe it has a use. |
Hat of Arcane Understanding (2 def, 0 armour) Hat of Arcane Understanding (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 It is part of a set of items. Only supremacy of the arcane can release its full power. When wielded/worn: Defense: +2 (+1 eff.) Changes resistances: +20% arcane Talent mastery: +0.20 Spell / Meta Talent cooldown: Disruption Shield (-10 turns) Mana each turn: +2.00 A traditional pointed wizard's hat, made of fine purple elven-silk and decorated with bright silver runes. You sense it has been passed from ancient times, and has been born on the heads of great mages. Touching the cloth you feel a sense of knowledge and power from bygone ages, yet it is partly sealed away, waiting for a trigger to release it. |
Quasit's Skull (0 def, 12 armour) Quasit's Skull (0 def, 12 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 When wielded/worn: Armour: +12 Armour Hardiness: +5% Fatigue: +5% Changes stats: +3 Con Physical save: +12 (+2 eff.) Stun/Freeze immunity: +30% Skullcracker multiplicator: +2 Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
Yvurethra (0 def, 3 armour) Yvurethra (0 def, 3 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 1 When wielded/worn: Physical crit. chance: +3.0% Armour: +3 Fatigue: +1% Effects on melee hit: * 20% chance to disease Damage when hit (Melee): 4 blight / 4 temporal Changes stats: +7 Lck Changes resistances: +3% blight / +3% temporal Changes resistances penetration: +10% temporal Changes damage: +3% temporal Spell crit. chance: +2% Mental crit. chance: +3% Infravision radius: +2 A cap made of leather. |
Death's Embrace (18 def, 18 armour) Death's Embrace (18 def, 18 armour)Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +18 Armour Hardiness: +15% Defense: +18 (+5 eff.) Damage when hit (Melee): 15 darkness / 15 cold Changes stats: +5 Dex / +5 Mag / +5 Cun Changes resistances: +30% temporal / +30% darkness / +30% cold Changes damage: +20% darkness / +20% cold Talent masteries: +0.10 Spell / Phantasm +0.10 Spell / Shades +0.10 Cunning / Stealth Critical mult.: +20.00% Stealth bonus: +10 Spellpower: +10 (+2 eff.) Healing mod.: -15% It can be used to turn yourself invisible (power 54, based on Cunning and Magic) for 10 turns, costing 50 power out of 50/50. This deep black leather armor, wrapped with thick silk, is icy cold to the touch. |
Dimwither (16 def, 19 armour) Dimwither (16 def, 19 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Infused by nature Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +19 Defense: +16 (+4 eff.) Fatigue: +24% Damage when hit (Melee): 8 darkness Changes stats: +10 Cun / +6 Wil Changes resistances: +21% acid / +21% cold / +6% darkness Changes resistances penetration: +25% darkness / +15% temporal Changes damage: +3% darkness / +3% temporal Mental save: +31 (+7 eff.) Life regen: +1.80 Maximum life: +70.00 Healing mod.: +16% A suit of armour made of metal plates. |
Revenant (8 def, 20 armour) Revenant (8 def, 20 armour)Requires: - Strength 28 - Talent Armour Training (level 3) Powered by arcane forces Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +20 Defense: +8 (+2 eff.) Fatigue: +12% Changes stats: +5 Mag / +5 Con Physical save: +12 (+2 eff.) Spell save: +12 (+3 eff.) Mental save: +12 (+3 eff.) Silence immunity: -1% Confusion immunity: +0% Pinning immunity: +69% Stun/Freeze immunity: +12% Status resistances shift over time to match the statuses you are being hit by. The joints of this armor creak ominously, the frame bends and heaves, almost as if breathing. The scratch and crack of metal mutters of suffering, of loss, perseverance and revenge. |
Bindings of Eternal Night (12 def, 12 armour) Bindings of Eternal Night (12 def, 12 armour)Powered by arcane forces 6.00 Encumbrance. [Unique] Type: armor / mummy ; tier 3 It is part of a set of items. When wielded/worn: Armour: +12 Defense: +12 (+3 eff.) Damage when hit (Melee): 10 darkness Changes stats: +5 Wil / +5 Mag Changes resistances: +30% blight / -10% fire / +30% darkness / -10% light Changes damage: +20% darkness Poison immunity: +100% Disease immunity: +100% Life regen: +1.00 Light radius: -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
Black Mesh (8 def, 2 armour, 29-34.8 power, 99.5 block) Black Mesh (8 def, 2 armour, 29-34.8 power, 99.5 block)Requires: - Strength 20 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 29.0 - 34.8 Uses stat: 100% Str Damage type: Physical Mastery: Shield Mastery Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +5.0% Block value: +100 When wielded/worn: Armour: +2 Defense: +8 (+2 eff.) Ranged Defense: +8 (+2 eff.) Fatigue: +12% Changes resistances: +15% blight / +30% darkness Talent granted: +3 Block Stamina each turn: +2.00 Special effect on block: 30% chance of pulling in the attacker Black, interwoven tendrils form this mesh that can be used as a shield. It reacts visibly to your touch, clinging to your arm and engulfing it in a warm, black mass. |
Magrim the Searcast (8 def, 2 armour, 25.5-30.6 power, 87.5 block) Magrim the Searcast (8 def, 2 armour, 25.5-30.6 power, 87.5 block)Requires: - Strength 24 - Talent Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 25.5 - 30.6 Uses stat: 100% Str Damage type: Physical Mastery: Shield Mastery Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +3.5% Block value: +88 Burst (radius 2) on crit: +10 light / +16 darkness When wielded/worn: Armour: +2 Defense: +8 (+2 eff.) Ranged Defense: +8 (+2 eff.) Fatigue: +12% Changes resistances: +12% physical / +7% light / +3% temporal / +26% fire / +5% arcane / +5% darkness Talent granted: +3 Block Stun/Freeze immunity: +5% Only die when reaching: -20.00 life Special effect on block: Unleash the fury of the cosmos, dealing light and darkness damage to your attackers Handheld deflection devices. |
Purethorn the dwarven-steel shield (8 def, 18 armour, 30.5-36.6 power, 154 block) Purethorn the dwarven-steel shield (8 def, 18 armour, 30.5-36.6 power, 154 block)Requires: - Strength 24 - Talent Armour Training (level 2) Powered by arcane forces Infused by nature Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 30.5 - 36.6 Uses stat: 100% Str Damage type: Physical Mastery: Shield Mastery Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +3.5% Block value: +154 On weapon hit: * deal bonus physical damage equal to your armor Damage (Melee): +16 nature / +24 fire When wielded/worn: Armour: +18 Armour Hardiness: +8% Defense: +8 (+2 eff.) Ranged Defense: +8 (+2 eff.) Fatigue: +12% Damage when hit (Melee): 26 fire Changes stats: +4 Str / +5 Con Changes resistances: +24% acid / +16% fire / +18% darkness / +15% physical Changes damage: +3% nature / +9% fire Talent granted: +3 Block Physical save: +10 (+2 eff.) Maximum life: +73.00 Handheld deflection devices. |
Silevena the Airwrither (8 def, 2 armour, 28-33.6 power, 77 block) Silevena the Airwrither (8 def, 2 armour, 28-33.6 power, 77 block)Requires: - Strength 24 - Talent Armour Training (level 2) Powered by arcane forces Infused by nature Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 28.0 - 33.6 Uses stat: 100% Str Damage type: Physical Mastery: Shield Mastery Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +3.5% Block value: +77 Damage (Melee): +31 lightning / +15 fire / +4 temporal Burst (radius 2) on crit: +4 temporal / +23 light / +20 darkness When wielded/worn: Armour: +2 Defense: +8 (+2 eff.) Ranged Defense: +8 (+2 eff.) Fatigue: +12% Effects when hit in melee: * 16% chance to daze Damage when hit (Melee): 19 fire Changes stats: +3 Str / +3 Dex Changes resistances: +15% lightning / +16% physical / +8% light / +6% acid / +11% fire / +3% temporal / +7% darkness Changes damage: +9% lightning / +3% temporal Talent granted: +3 Block Maximum life: +73.00 Special effect on block: Unleash the fury of the cosmos, dealing light and darkness damage to your attackers Handheld deflection devices. |
voratun shield 'Mayoba' (12 def, 3 armour, 78-93.6 power, 199.5 block) voratun shield 'Mayoba' (12 def, 3 armour, 78-93.6 power, 199.5 block)Requires: - Strength 48 - Talent Armour Training (level 2) Powered by arcane forces Infused by nature Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 78.0 - 93.6 Uses stat: 100% Str Damage type: Physical Mastery: Shield Mastery Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +5.0% Block value: +200 On weapon hit: * reduce the cooldown of your ward talent by 1 On weapon crit: * smash the target with your shield crippling them Damage Shield penetration (this weapon only): +40% Damage (Melee): +31 acid / +30 cold Burst (radius 2) on crit: +35 light / +37 darkness When wielded/worn: Physical crit. chance: +5.0% Physical power: +9 (+2 eff.) Armour: +3 Defense: +12 (+3 eff.) Ranged Defense: +12 (+3 eff.) Fatigue: +14% Effects when hit in melee: * 20% chance to corrode armour Damage when hit (Melee): 18 ice / 8 acid Changes stats: +5 Con / +6 Wil Changes resistances: +63% acid / +15% light / +15% darkness / +43% fire / +33% cold / +13% lightning Maximum wards: +6 lightning / +6 temporal / +6 blight / +6 fire / +6 cold Talents granted: +1 Ward +5 Block Spell save: +12 (+3 eff.) Vim when firing critical spell: +3.00 Maximum life: +100.00 Maximum mana: +40.00 Spellpower: +12 (+3 eff.) Special effect on block: Unleash the fury of the cosmos, dealing light and darkness damage to your attackers Handheld deflection devices. |
wintry stralite shield of resistance (10 def, 2 armour, 41-49.2 power, 136 block) wintry stralite shield of resistance (10 def, 2 armour, 41-49.2 power, 136 block)Requires: - Strength 35 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 41.0 - 49.2 Uses stat: 100% Str Damage type: Physical Mastery: Shield Mastery Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +4.5% Block value: +136 Damage (Melee): +26 cold When wielded/worn: Armour: +2 Defense: +10 (+3 eff.) Ranged Defense: +10 (+2 eff.) Fatigue: +14% Damage when hit (Melee): 18 ice Changes stats: +5 Wil Changes resistances: +12% acid / +12% fire / +12% lightning / +30% cold Talent granted: +4 Block Handheld deflection devices. |
Essence of Bearness Essence of BearnessInfused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness, costing 100 power out of 100/100. The very essence of bearness! |
Quiver of Domination (16/20, 24-33.6 power, 8 apr) Quiver of Domination (16/20, 24-33.6 power, 8 apr)Requires: - Dexterity 24 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 4 Base power: 24.0 - 33.6 Uses stats: 20% Wil, 60% Dex, 50% Str Damage type: Mind Accuracy bonus: +0.2% crit / acc Armour Penetration: +8 Physical crit. chance: +2.0% Capacity: 20 On weapon crit: * dominate the target Powerful telepathic forces emanate from the arrows of this quiver. The tips appear dull, but touching them causes you intense pain. |
2 agate 2 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
334 alchemist agate 334 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
15 onyx 15 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
10 aquamarine 10 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
12 lapis lazuli 12 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+1 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
13 opal 13 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+1 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+1 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
12 topaz 12 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Grinyrathad the Tempestcrypt (dig speed 2 turns) Grinyrathad the Tempestcrypt (dig speed 2 turns)Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 1 When wielded/worn: Accuracy: +5 (+1 eff.) Armour penetration: +7 Physical power: +5 (+1 eff.) Effects on melee hit: * 30% chance to daze Damage when hit (Melee): 4 acid / 4 lightning Changes stats: +2 Str / +2 Dex / +2 Cun Changes resistances: +5% arcane Changes resistances penetration: +30% arcane Changes damage: +12% acid / +21% fire / +21% mind / +21% arcane Physical save: +14 (+3 eff.) Spell save: +14 (+4 eff.) Mental save: +34 (+7 eff.) Maximum life: +96.00 Infravision radius: +5 Movement speed: +10% When carried: Talent granted: +1 Dig Activating this item is instant. It can be used to activate talent Perfect Strike, placing all other charms into a 26 cooldown : Effective talent level: 4.0 Power cost: 26 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +87 accuracy and allowing you to attack creatures you cannot see without penalty for the next 6 turns. Allows you to dig a wall, remove a tree, create ways. |
Tulohor the iron pickaxe (dig speed 2 turns) Tulohor the iron pickaxe (dig speed 2 turns)Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 1 When wielded/worn: Accuracy: +5 (+1 eff.) Armour penetration: +5 Physical crit. chance: +7.0% Physical power: +6 (+1 eff.) Fatigue: -6% Changes stats: +8 Str / +2 Mag / +5 Wil / +2 Cun Changes resistances: +9% blight / +6% fire / +6% darkness / +15% cold Critical mult.: +24.00% Mental save: +31 (+7 eff.) Cut immunity: +5% Disarm immunity: +5% Stun/Freeze immunity: +10% Maximum life: +48.00 Maximum mana: +28.00 Maximum stamina: +36.00 Spell crit. chance: +5% Mental crit. chance: +7% Infravision radius: +3 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Xerivea the dwarven-steel pickaxe (dig speed 16 turns) Xerivea the dwarven-steel pickaxe (dig speed 16 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Armour penetration: +6 Physical power: +7 (+1 eff.) Changes stats: +2 Str / +2 Mag / +3 Con Critical mult.: +11.00% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe (dig speed 36 turns) iron pickaxe (dig speed 36 turns)3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
shattering iron pickaxe (dig speed 19 turns) shattering iron pickaxe (dig speed 19 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances penetration: +10% physical When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
16 emerald 16 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 jade 6 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 spinel 2 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 turquoise 4 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of Poosh Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance, costing 100 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
bloodstone bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 fire opal 2 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
11 garnet 11 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 ruby 2 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Darkvenom (44/44, 16-19.2 power, 1 apr) Darkvenom (44/44, 16-19.2 power, 1 apr)Requires: - Dexterity 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 1 Base power: 16.0 - 19.2 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Physical crit. chance: +4.0% Capacity: 44 On weapon hit: * 20% chance to inflict damage reduction * 25% chance for lightning to arc to a second target Damage (Ranged): +7 lightning / +8 darkness Burst (radius 1) on hit: +20 darkness When wielded/worn: Ammo reloads per turn: +2 Shots are used with slings to pummel your foes to death. |
Silytira the Thunderwilter [power 2] (11 cooldown) Silytira the Thunderwilter [power 2] (11 cooldown)Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 2 When wielded/worn: Effects on melee hit: * 30% chance to corrode armour Damage when hit (Melee): 20 acid Changes resistances penetration: +5% lightning Changes damage: +3% acid / +9% lightning Talent cooldown: Invoke Tentacle (+5 turn) Talent granted: +1 Invoke Tentacle It can be used to remove up to 2 poisons or diseases from a target within range 9 (based on Willpower), putting all charms on cooldown for 11 turns. Natural totems are made by powerful wilders to store nature power. |
Toxinoozer [power 2] (7 cooldown) Toxinoozer [power 2] (7 cooldown)Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 5 When wielded/worn: Effects on melee hit: * 30% chance to corrode armour Changes stats: +2 Wil Changes resistances: +6% nature Changes resistances penetration: +5% mind Changes damage: +9% mind Talent cooldown: Invoke Tentacle (+5 turn) Talents granted: +1 Invoke Tentacle +7 Lay Web Mindpower: +8 (+2 eff.) Mental crit. chance: +2% It can be used to remove up to 2 poisons or diseases from a target within range 9 (based on Willpower), putting all charms on cooldown for 7 turns. When used: 100% chance to regenerate 6 stamina. Natural totems are made by powerful wilders to store nature power. |
18 amethyst 18 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 It can be used to map surroundings within range 20, costing 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
14 quartz 14 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 amber 3 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 ametrine 5 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine 4 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon 2 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Sharice the Cornac Adventurer level 32
10th Flare 122nd year of Ascendancy at 03:46 see stats
By Sharice the Cornac Adventurer level 66
18th Dusk 122nd year of Ascendancy at 01:09 see stats
By Sharice the Cornac Adventurer level 38
6th Dusk 122nd year of Ascendancy at 20:10 see stats
By Sharice the Cornac Adventurer level 92
24th Dusk 122nd year of Ascendancy at 07:22 see stats
By Sharice the Cornac Adventurer level 71
19th Dusk 122nd year of Ascendancy at 02:54 see stats
By Sharice the Cornac Adventurer level 29
9th Flare 122nd year of Ascendancy at 00:28 see stats
By Sharice the Cornac Adventurer level 21
7th Mirth 122nd year of Ascendancy at 11:17 see stats
By Sharice the Cornac Adventurer level 23
10th Mirth 122nd year of Ascendancy at 23:18 see stats
By Sharice the Cornac Adventurer level 33
3rd Dusk 122nd year of Ascendancy at 19:13 see stats
By Sharice the Cornac Adventurer level 44
14th Dusk 122nd year of Ascendancy at 13:41 see stats
By Sharice the Cornac Adventurer level 105
29th Dusk 122nd year of Ascendancy at 02:27 see stats
By Sharice the Cornac Adventurer level 29
9th Flare 122nd year of Ascendancy at 12:43 see stats
By Sharice the Cornac Adventurer level 10
1st Mirth 122nd year of Ascendancy at 03:00 see stats
By Sharice the Cornac Adventurer level 20
5th Mirth 122nd year of Ascendancy at 19:25 see stats
By Sharice the Cornac Adventurer level 30
9th Flare 122nd year of Ascendancy at 12:43 see stats
By Sharice the Cornac Adventurer level 40
10th Dusk 122nd year of Ascendancy at 10:43 see stats
By Sharice the Cornac Adventurer level 50
16th Dusk 122nd year of Ascendancy at 02:05 see stats
By Sharice the Cornac Adventurer level 77
22nd Dusk 122nd year of Ascendancy at 03:34 see stats
By Sharice the Cornac Adventurer level 38
9th Dusk 122nd year of Ascendancy at 09:07 see stats
By Sharice the Cornac Adventurer level 84
23rd Dusk 122nd year of Ascendancy at 10:19 see stats
By Sharice the Cornac Adventurer level 21
6th Mirth 122nd year of Ascendancy at 10:44 see stats
By Sharice the Cornac Adventurer level 28
5th Flare 122nd year of Ascendancy at 16:56 see stats
By Sharice the Cornac Adventurer level 92
24th Dusk 122nd year of Ascendancy at 07:22 see stats
By Sharice the Cornac Adventurer level 29
8th Flare 122nd year of Ascendancy at 05:46 see stats
By Sharice the Cornac Adventurer level 21
8th Mirth 122nd year of Ascendancy at 07:28 see stats
Log
Sharice shrugs off the critical damage!
Sharice hits Silyrin the ghast for (4 to psi shield), 0 light (0 total damage).
Acid Splash from Silyrin the ghast hits Sharice for (0 indomitable), 1 acid (1 total damage).
Silyrin the ghast receives 220 healing from Silyrin the ghast's purging blight area effect.
Silyrin the ghast's purging blight area effect hits Sharice for (1 indomitable), 15 blight (15 total damage).
Sharice hits Silyrin the ghast for 12 lightning, (8 to psi shield), 1 fire, (13 to psi shield), 2 acid, (14 to psi shield), 2 physical, 0 blight, (1 to psi shield), 0 light, (5 to psi shield), 1 cold (17 total damage).
Silyrin the ghast's Beyond the Flesh hits Sharice for (15 indomitable), 262 physical, (0 indomitable), 2 acid (264 total damage).
Silyrin the ghast uses Heat Shift.
Sharice become impervious to physical effects.
Sharice's armour is damaged!
Silyrin the ghast hits Sharice for (2 indomitable), 19 cold, (2 indomitable), 17 fire (37 total damage).
Sharice uses Assault.
Silyrin the ghast evades Sharice.
Sharice hits Silyrin the ghast for (4 to psi shield), 0 light (0 total damage).
Acid Splash from Silyrin the ghast hits Sharice for (0 indomitable), 1 acid (1 total damage).
Silyrin the ghast receives 220 healing from Silyrin the ghast's purging blight area effect.
Silyrin the ghast's purging blight area effect hits Sharice for (1 indomitable), 16 blight (16 total damage).
Silyrin the ghast resists!
Sharice hits Silyrin the ghast for 12 lightning, (8 to psi shield), 1 fire, (13 to psi shield), 2 acid, (14 to psi shield), 2 physical, 0 blight, (1 to psi shield), 0 light, (4 to psi shield), 1 cold (17 total damage).
Silyrin the ghast's Beyond the Flesh hits Sharice for (22 indomitable), 434 physical, (0 indomitable), 2 acid (436 total damage).
Sharice deactivates Abyssal Shield.
Sharice deactivates Chant of Fortress.
Sharice stops regenerating health quickly.
Sharice deactivates Wild Growth.
Sharice is free from the acid.
Sharice deactivates Searing Sight.
Sharice's armour is more intact.
Sharice is less impervious to physical effects.