Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
| Addons | Raccoonian Race 1.3.0Adds Raccoonian as a playable race, a forest creature with keen senses.Raccoonians are usually timid and reclusive, albeit some individuals crave for a more adventurous lifestyle. They possess agile limbs, natural cunning, keen senses and strong bonds with their animal ancestry. They do not practice arcane magic and have no talent for it. Stat modifiers:
Life per level: 11Experience modifier: +15% Racial talents:Raccoonian Malice: Passive. Boosts your racial aptitudes for malice and thievery, increasing cunning and dexterity.Raccoonian Senses: Sustained. Focus on the scents and noises around you, revealing all creatures in a radius which scales with your cunning. Your deep focus will also slow you down while active.Rockstar Raccoon Rampage: Active. Enter a destructive rampage state, boosting your movement speed for a short amount of time. Besides, once per turn you unleash your destructive behaviour, granting a free attack to a random adjacent enemy as phyisical damage.Raccoonian Rage: Passive. Your animal nature makes you react to pain and wounds with a wild frenzy, giving you action speed scaling with your missing live percentage. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Allow Respec Anywhere 1.2.3Slightly More Adventurous 1.1.0Allows Adventurer characters to use some talent trees from addon-provided classes that would otherwise be inaccessible. More specifically: Adventurers typically are allowed to use talent trees for classes added by addons, unless those classes are flagged as not for use on random bosses. This addon bypasses that check, making talent trees from classes so flagged available to Adventurers. The Returned 1.3.0Adds a new playable race; those returned to life by Eyal as punishment for their sins or reward for their service. Inextricably linked to the cursed. This addon is now DEPRECATED and might cause bugs. Instead, please use the Inferno Race Pack! Nur Kit 1.3.0Places guaranteed water-breathing equipment in Last Hope's lost merchant store and makes it available via an NPC in Irkkk. In the Embers of Rage DLC, also places similar gear in various stores in Kruk Pride. In the Hammer of Urh'Rok campaign, places water-breathing gear in Lake of Nur. Auto-Transmo Gems 1.1.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Tier-1 Short Circuit Option 1.1.0Adds a new game option "Short-circuit some early dungeons" to enable or disable the new b43 behavior of skipping the player directly to the bottom of tier-1 dungeons if you're strong enough. The option will appear under Game Options in the <Esc> menu. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Marson's Bosses Gone AWOL 1.2.5The addon you hope you never have to use. If all goes well, you never have to touch it. Behind the scenes, BGA monitors the location of every NPC on the current map level. • In cheat mode you can use CTRL-B to pull up a list of all NPCs with details about their locations. Cheat mode will stamp your character, but it can be used as a last resort to see if a quest-required boss has gone all-out missing or not. • If an NPC goes outside the map borders or into the middle of a wall (and it isn't a ghost), BGA will notify you and allow you to relocate the offender to a random free tile somewhere else on the level so that you can reach it. The NPC will not be placed into a vault, but it may be in a secluded room you have to dig to reach. Some levels have rooms behind undiggable walls that aren't marked as vaults. At this point, there isn't much that can be done about those locations beyond using a teleport of some sort. • If a summons is temporarily removed from the level via Time Skip, it remains in your party. If you leave the level before the summons returns, the connection to the summons is severed and it becomes a not-there party member. If you return to the previous level, the original summons will come back out of Time Skip, but it will now be a separate entity from the one that's in your party. The one on the level will sit there and then decay. The one in your party will not decay and will take up a summons slot from that point on, but will not be on any level you visit. BGA will remove the summons in the party slot if the connection is broken, clearing it for future summons. • If an NPC spawns and is then killed in the same turn, it can sit on that tile 'dead'. If a creature—including yourself—walks over that tile, a clone will be made, possibly creating an impassable roadblock. Hitting CTRL-C will cycle through all tiles on the level and remove any clones it finds. • Some rooms will spawn a large group of NPCs. If there are more NPCs than tiles, they will exist 'out of phase'. You can't see or target them and can walk through them as if they didn't exist, but party members may attack the tile they are on. If the NPC has an AOE effect on them, such as an Empire Wight's lighting, it may strike you. You may also hear any sounds associated with the NPC. BGA will 'rephase' the NPC once the square they are on is unoccupied. If the tile and NPC are in sight, you will get the message, '[Name] steps out from hiding.' This may result in an unexpected enemy or two showing up in packed rooms once available space is made. • Log will flush after special actions are taken so that cut/paste is available immediately. • Checks for invalid Dark Fey Clones (StarKeep's Faerie Race addon) + Bugfix: Limmir disappearing immediately after quest completion. Removed check for 'mod.class.PartyMember' on non party members. • v2.2.2 - Compatible with ToME 1.1.5 to 1.2.2
Stop Hitting Yourself! 1.3.0Gives you a chance of dodging your own arrows or sling shots based on your Danger Sense talent level. Useful for archery-using characters (other than Archers, who are already protected by Shoot Down) against monsters that can pull you to themselves and into the path of your own in-transit missile. Chaotic Race 1.2.2Adds the chaotic human subrace, which get a random talent on every levelup. Also has the following option under Gameplay: Extra Chaotic: This affects who gets random talents on levelup: Overpowered Levelup Bonuses 1.3.1Gives extra talent, generic, category, prodigy, and saves every level. Also gives increased bonuses for wil, dex, con. NPC Forgiveness 2.4 1.3.0This addon adjusts the way friendly NPC's react to hostile actions by the player. In most cases, the personal reaction of an NPC to the player (friendly/neutral/hostile) will slowly recover (by 10% each turn, minimum 1 point) back to it's default value over time. If the player doesn't further aggravate the NPC, it will eventually become neutral/friendly again. (Though it will still probably have the player targeted, depending on its ai settings which are not addressed in this addon.) The exception is if the player kills another friendly NPC within LOS, which will result in the NPC becoming permanently hostile to the player in most cases. Putting a detrimental status effect on the NPC will create a -25 (negative) reaction to the player (in addition to the penalties from any damage caused). Files affected: Marson's Autoexplore & Rest Tweaks 1.2.4v2.1.0 *** FOR ToME v1.2.4 ONLY *** Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'First Sighting' stops running when a hostile creature is sighted via telepathy for the first time. The creature will then be ignored by auto-explore until spotted by actual sight, which will trigger a halt as normal. • 'Reset on Rest' is the same as First Sighting, but resting will forget all creatures spotted via telepathy so that they will trigger a stop again. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. Also utilizes C. Lowe/CaptainTrip's 'Rest Tweaks' addon code and updates it to 1.1.5. Additional features: + Compatible with ToME v1.2.4 Notes: Inventory Squelching 1.2.5Clear up inventory clutter and focus on the items that matter. This addon allows you to hide items that aren't any use to your character so you can carefully inspect those that do, and suffer from less inventory fatigue over the course of a playthrough. This addon adds an extra dialog which is opened using Ctrl+D by default. The options should be fairly self-explanatory and mostly cover squelching individual item types, along with a few options useful to antimagic and undead characters, as well as the ability to squelch the mostly useless white items. Note that these options are tied to your character, so you'll need to set this up for each character you create. It also only applies to the transmogrification chest tab in your inventory; squelched items get their own special tab due to a variety of technical details. Items will be shown when they are picked up in the log, and artifacts will still show their lore popups. Squelched items will also be transmogrified when you leave the level, as normal. Shadow Race 1.0.1Adds shadow race with bugfix. This addon is now DEPRECATED and might cause bugs. Instead, please use the Inferno Race Pack! Items Vault 1.3.0Donators/Buyers bonus! Protos race 0.2 1.3.5Protos race. Cross-tier Luminescence 1.2.4Makes Luminescence a cross-tier effect, so wild infusions will more reliably clear blindness caused by sun infusions. Suggested by Edge. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Elementals Race 1.2.5Brief Summary: This currently adds one new raceclass to the game - the Jadir, an earth elemental. They're very tanky and have a lot of wall manipulation talents. See the original thread for more details. Online Indicator 1.1.0An experimental addon that adds an icon to the toolbar showing your connection status. Currently tracks three states:
Go to Landmark 1.1.0Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Everything is Unique! 1.3.1Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Inventory Sort Order 1.3.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Glove Stats 1.0.6Shows glove combat stats with all classes. Breeding Pits Restoration Project 1.1.5Restores the orc breeding pits cut content to the game. Faster Adventurer Levelup 1.0.5Removes all the unwanted categories from the level up screen so it runs smoothly. Enhanced Object Compare 1.3.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Infinite |
| Mode | Normal Adventure |
| Sex | Female |
| Race | DarkTemplar |
| Class | None |
| Level / Exp | 30 / 31% |
| Size | medium |
| Lifes / Deaths | no deaths recorded 6 / 0 |
Primary Stats
| Strength | 142.75899275263 (base 60) |
| Dexterity | 122.51798550525 (base 60) |
| Constitution | 112.51798550525 (base 60) |
| Magic | 114.75899275263 (base 60) |
| Willpower | 138.64519582404 (base 60) |
| Cunning | 141.29772801084 (base 60) |
Resources
| Mana | 412/412 |
| Psi_feedback | 0/150 |
| Life | 284/284 |
| Paradox | 300 |
| Psi | 603/603 |
| Vim | 330/330 |
| Equilibrium | 18 |
| Positive | 0/97 |
| Stamina | 471/471 |
| Negative | 0/137 |
| Healing Factor | 2.5 |
| Regeneration | 48.5 |
Speed
| Mental | +21.124306977254% |
| Attack | 0% |
| Movement | +109.514682877% |
| Spell | +21.124306977254% |
| Global | +193.72% |
Vision
| Sight | 10 |
| Lite | -998 |
| Infravision | 12 |
| See Stealth | 30.294335997839 |
| See Invisible | 79.306583352115 |
| Stealth | 173.55727361301 |
Offense: Mainhand
| Damage | 279 |
| Accuracy | 102 |
| Crit Chance | 159% |
| APR | 149 |
| Speed | 0.83 |
Offense: Offhand
| Damage | 348 |
| Accuracy | 102 |
| Crit Chance | 160% |
| APR | 170 |
| Speed | 0.83 |
Offense: Spell
| Spellpower | 107.13696535696 |
| Crit Chance | 100% |
| Speed | 0.82559811895377 |
Offense: Mind
| Mindpower | 95.74667299192 |
| Crit Chance | 75% |
| Speed | 1 |
Offense: Damage Bonus
| All | +8% |
Offense: Damage Penetration
| All | +8% |
Defense: Base
| Armour (hardiness) | 119.06486590343 (80%) |
| Defense | 100.98791201971 |
| Ranged Defense | 101.78107747848 |
| Fatigue | 0 |
| Physical Save | 86.100905658976 |
| Spell Save | 86.55576087015 |
| Mental Save | 85.371004668442 |
Defense: Resistances
| All | + 44%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Bleed Resistance | 100% |
| Confusion Resistance | 57% |
| Teleport Resistance | 15% |
| Instadeath Resistance | 100% |
| Poison Resistance | 100% |
| Knockback Resistance | 0% |
Inscriptions (1/5)
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 674 damage for 5 turns. The effect will scale with your magic stat. Its effects scale with your Magic stat. |
Class Talents
| Cursed / Gloom | 2.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Psionic / Absorption | 2.20 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Psionic / Solipsism | 2.20 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Cunning / Shadow magic | 2.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Cunning / Stealth | 2.40 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Bloodthirst | 2.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Psionic / Projection | 2.20 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Spell / Enhancement | 2.20 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Technique / Magical combat | 2.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Phantasm | 2.20 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Corruption / Heart of Fire | 2.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 3/5 |
| Corruption / Spellblaze | 2.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Dual weapons | 2.20 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Stone | 1.20 |
| 6/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Celestial / Combat | 2.20 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Cunning / Lethality | 2.20 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 2.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Mindstar mastery | 2.20 |
| 7/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Psionic / Mentalism | 2.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Psionic / Augmented mobility | 2.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Divination | 1.10 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Conditioning | 2.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Corruption / Torment | 2.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Scoundrel | 2.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cursed / Cursed aura | 2.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Staff combat | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Corruption / Demonic strength | 2.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Psionic / Feedback | 2.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Stone alchemy | 2.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Aegis | 2.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Thuggery | 2.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 2.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Psionic / Finer energy manipulations | 2.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Arcane Combat |
| talent | Shadow Combat |
| talent | Keen Senses |
| talent | Arcane Shield |
| talent | Blur Sight |
| talent | Precision |
| talent | Inner Power |
| talent | Weapon of Light |
| talent | Premonition |
| talent | Shielding |
| talent | Kinetic Aura |
| talent | Arcane Feed |
| talent | Thermal Aura |
| talent | Kinetic Shield |
| talent | Abyssal Shield |
| talent | Phantasmal Shield |
| talent | Gloom |
| talent | Fiery Hands |
| talent | Stealth |
| talent | Psiblades |
| talent | Crystalline Focus |
| talent | Willful Tormenter |
| talent | Shock Hands |
| talent | Beyond the Flesh |
| talent | Shadow Feed |
| talent | Blood Vengeance |
| talent | Thermal Shield |
| talent | Overkill |
| talent | Weapon of Wrath |
| talent | Skate |
| talent | Second Life |
| talent | Lacerating Strikes |
| talent | Tale of Destruction |
| talent | Daunting Presence |
| beneficial effect | You feel your grip on reality slipping. Curse of Madness (power 5.8)Penalty : Fractured Sanity: -9% Mind Resistance, -12% Confusion Immunity Power 1+: Unleashed: +17% critical damage, +22% off-hand weapon damage Power 2+: -1 Luck, +11 Dexterity Power 3+: Conspirator: When you are confused, any foe that hits you or that you hit in melee becomes confused. Power 4+: Mania: Any time you lose more than 11.1% of your life over a single turn, the remaining cooldown of one of your talents is reduced by 1. |
| beneficial effect | Mayhem and destruction seem to follow you. Curse of Misfortune (power 4.8)Penalty : Lost Fortune: You seem to find less gold in your journeys. Power 1+: Missed Opportunities: +10 Defense, +5 Ranged Defense Power 2+: -1 Luck, +9 Cunning Power 3+: Devious Mind: You have an affinity for seeing the devious plans of others (+40% chance to avoid traps). Power 4+: Unfortunate End: There is a 32% chance that the damage you deal will increase by 33% if the increase would be enough to kill your opponent. |
| beneficial effect | An aura of death surrounds you. Curse of Corpses (power 3.8)Penalty : Fear of Death: -4% resistance against damage from the undead. Power 1+: Power over Death: +10% damage against the undead. Power 2+: -1 Luck, +4 Strength, +4 Magic Power 3+: Corpselight: Each death you cause leaves behind a trace of itself, an eerie light of radius 4. Power 4+: Reprieve from Death: Humanoids you slay have a 35% chance to rise to fight beside you as ghouls for 6 turns. |
| beneficial effect | The creature has found a state of clarity and sees the world for what it is (+54% global speed). Clarity |
| beneficial effect | The target is enveloped in a shroud that seems to not only obscure it but also to fade its form (+29% resist all). Shroud of Passing |
| detrimental effect | On death will restore to the source up to 4 times the vim's worth. Bleak Outcome |
| beneficial effect | Horrible visions fill your mind. Curse of Nightmares (power 7.8): 0%Penalty : Plagued by Visions: Your mental save has a 20% chance to be reduced by 18% when tested. Power 1+: Removed from Reality: +9 Physical Resistance, +7 Maximum Physical Resistance Power 2+: -1 Luck, +15 Willpower Power 3+: Suffocate: Your touch instills a horror that suffocates any weak, non-elite foe that hits you or that you hit in melee. At 3 levels below yours they lose 21 air and an additional 8 air for each level below that. Power 4+: Nightmare: Each time you are damaged by a foe there is a chance (currently 0%) of triggering a radius 13 nightmare (slow effects, hateful whispers, and summoned Terrors) for 8 turns. This chance grows each time you are struck but fades over time. |
| beneficial effect | A shroud of darkness seems to fall across your path. Curse of Shrouds (power 6.8)Penalty : Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 10%) for 4 turns. Power 1+: Nightwalker: +27 Darkness Resistance, +14% Max Darkness Resistance, +16 See Invisible Power 2+: -1 Luck, +13 Constitution Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 29% for 1 turn after movement. Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 29% for 3 turns. |
Quests
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| Psionic focus | Tirakai's Maul (Nightmares) (56-72.8 power, 12 apr) Tirakai's Maul (Nightmares) (56-72.8 power, 12 apr)Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 56.0 - 72.8 Uses stats: 181% Wil, 60% Mag Damage type: Lightning Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +12 Physical crit. chance: +12.0% Attack speed: 100% Damage conversion: 25% lightning / 25% cold / 25% arcane / 25% fire When wielded/worn: Changes stats: +16 Dex / +16 Cun / +8 Mag Changes resistances penetration: +8% all Changes damage: +20% lightning / +8% all Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Windborne Azurite: Unique Curse of Nightmares It can be used to imbue the hammer with a gem of your choice, costing 5 power out of 10/10. This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it. Press to compare |
| Quiver | storming quiver of elm arrows (Shrouds) (22/22, 11-15.4 power, 5 apr) storming quiver of elm arrows (Shrouds) (22/22, 11-15.4 power, 5 apr)Requires: - Dexterity 11 Infused by nature 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 11.0 - 15.4 Uses stats: 93% Wil, 50% Mag, 88% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +1.0% Capacity: 22 Damage (Ranged): +8 lightning Burst (radius 2) on crit: +5 lightning Curse of Shrouds Arrows are used with bows to pierce your foes to death. Press to compare |
| On hands | Fulosadontir the Curewyrd (Shrouds) (0 def, 1 armour) Fulosadontir the Curewyrd (Shrouds) (0 def, 1 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Physical power: +8 (+1 eff.) Armour: +1 Effects on melee hit: * Slows global speed by 15% * 10% chance to gain 10% of a turn Changes stats: +3 Str Changes resistances penetration: +10% nature Changes damage: +3% temporal Life regen: +2.00 Stamina each turn: +0.40 Psi each turn: +0.13 When used to modify unarmed attacks: Base power: 14.0 - 19.6 Uses stats: 80% Wil, 50% Mag, 90% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.0% Attack speed: 83% When this weapon hits: Second Wind (10% chance level 1). On weapon hit: * Slows global speed by 20% Damage (Melee): +12 nature Curse of Shrouds Attackspeed is 100% for non-Brawlers! Metal gloves protecting the hands up to the middle of the lower arm. Press to compare |
| Light source | scorching brass lantern of clarity (Madness) scorching brass lantern of clarity (Madness)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 10 fire Changes resistances: +5% fire Mental save: +5 (+1 eff.) Light radius: +2 See stealth: +5 See invisible: +5 Curse of Madness A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. Press to compare |
| On head | Gunostir (Corpses) (0 def, 1 armour) Gunostir (Corpses) (0 def, 1 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Damage when hit (Melee): 4 blight Changes stats: +1 Wil Stamina when hit: +1.10 Equilibrium when hit: +1.00 Spellpower: +6 (+1 eff.) Spell crit. chance: +2% Curse of Corpses A cap made of leather. Press to compare |
| On feet | pair of rough leather boots 'Shadegrinder' (Shrouds) (0 def, 1 armour) pair of rough leather boots 'Shadegrinder' (Shrouds) (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Effects on melee hit: * 15% chance to inflict damage reduction Changes resistances: +6% cold / +5% fire / +3% temporal Curse of Shrouds A pair of boots made of leather. Press to compare |
| Tool | Hatholdir (Madness) [power 1] (5 cooldown) Hatholdir (Madness) [power 1] (5 cooldown)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 1 When wielded/worn: Effects on melee hit: * 30% chance to gain 10% of a turn Damage when hit (Melee): 4 arcane Changes resistances: +5% arcane / +3% temporal Changes damage: +9% arcane / +3% temporal Talent granted: +2 Rushing Claws Curse of Madness It can be used to remove up to 1 poisons or diseases from a target within range 11 (Willpower), putting all charms on cooldown for 5 turns. When used: 100% chance to regenerate 2 stamina. Natural totems are made by powerful wilders to store nature power. Press to compare |
| On fingers | Layakira (Misfortune) Layakira (Misfortune)Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Effects on melee hit: * 30% chance to corrode armour * 10% chance to gain 10% of a turn Changes resistances: +22% cold Changes damage: +21% acid / +12% temporal / +11% cold Stun/Freeze immunity: +25% Life regen: +1.10 Curse of Misfortune Rings can have magical properties. Press to compare |
| On fingers | copper ring 'Emeliwen' (Nightmares) copper ring 'Emeliwen' (Nightmares)Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Fatigue: -4% Changes stats: +3 Cun / +3 Mag Changes resistances: +3% acid / +3% cold / +2% physical Reduces incoming crit damage: 10.00% Maximum encumbrance: +21 Mental save: +18 (+4 eff.) Teleport immunity: +15% Spellpower: +6 (+1 eff.) Curse of Nightmares Rings can have magical properties. Press to compare |
| Around neck | copper amulet 'Turunik' (Madness) copper amulet 'Turunik' (Madness)Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Fatigue: -5% Damage (Melee): 6 light / 6 darkness Effects when hit in melee: * 6% chance to blind * 7% chance to inflict damage reduction Damage when hit (Melee): 4 temporal Changes stats: +4 Dex / +4 Cun / +4 Con Changes resistances: +5% arcane Changes resistances penetration: +5% temporal Changes damage: +7% light / +7% darkness / +3% arcane Life regen: +0.40 Stamina each turn: +0.50 Movement speed: +10% Curse of Madness Amulets can have magical properties. Press to compare |
| In main hand | Nimbuszephyr (Nightmares) (7.5-8.25 power, 64 apr, nature damage) Nimbuszephyr (Nightmares) (7.5-8.25 power, 64 apr, nature damage)Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 3 It is part of a set of items. This natural venom should be returned to the wyrm. This honing mindstar will focus other psionic mindstars. The set is complete. Base power: 7.5 - 8.3 Uses stats: 124% Wil, 50% Mag, 47% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +64 Physical crit. chance: +3.5% Attack speed: 100% Burst (radius 1) on hit: +4 lightning When wielded/worn: Damage when hit (Melee): 9 acid / 4 lightning Changes stats: +1 Dex / +7 Wil / +19 Cun / +2 Con Changes resistances: +11% acid / +5% physical Changes resistances penetration: +9% acid / +5% physical Changes damage: +12% acid / +7% physical / +15% lightning Critical mult.: +11.00% Life regen: +2.60 Mindpower: +14 (+3 eff.) Mental crit. chance: +3% Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
| Around waist | Taintresolve the rough leather belt (Shrouds) Taintresolve the rough leather belt (Shrouds)Powered by arcane forces Infused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Effects on melee hit: * Slows global speed by 30% Damage when hit (Melee): 4 darkness / 4 nature Changes stats: +4 Mag / +4 Wil Changes resistances: +9% darkness Changes damage: +9% nature / +6% darkness Maximum life: +33.00 Spell crit. chance: +4% Curse of Shrouds A belt that goes around your waist. Press to compare |
| In off hand | Sewerspire (Misfortune) (13-14.3 power, 85 apr, nature damage) Sewerspire (Misfortune) (13-14.3 power, 85 apr, nature damage)Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 It is part of a set of items. This harmonious mindstar will complement other natural mindstars. The set is complete. Base power: 13.0 - 14.3 Uses stats: 136% Wil, 50% Mag, 59% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +85 Physical crit. chance: +4.5% Attack speed: 100% Damage (Melee): +8 nature Burst (radius 1) on hit: +8 nature Burst (radius 2) on crit: +4 nature When wielded/worn: Damage when hit (Melee): 8 nature Changes stats: +14 Wil Changes resistances: +6% blight / +6% nature / +9% mind Changes resistances penetration: +7% nature Changes damage: +12% nature / +6% mind Talent mastery: +0.20 Wild-gift / Harmony Physical save: +6 (+1 eff.) Disease immunity: +19% Life regen: +3.30 Equilibrium when hit: +1.70 Maximum life: +24.00 Mindpower: +19 (+4 eff.) Mental crit. chance: +4% Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
| Cloak | Scorpionfurnace (Nightmares) (1 def, 0 armour) Scorpionfurnace (Nightmares) (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes resistances: +11% temporal / +12% darkness / +6% nature Changes resistances penetration: +10% nature / +5% temporal Defense after a teleport: +10 Resist all after a teleport: +11% New effects duration reduction after a teleport: +11% Curse of Nightmares It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature, putting all charms on cooldown for 5 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
| Main armor | Stormterror the linen robe (Nightmares) (0 def, 0 armour) Stormterror the linen robe (Nightmares) (0 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Effects on melee hit: * 15% chance to daze Changes stats: +5 Str / +5 Mag / +7 Wil / +3 Con Changes resistances: +16% lightning / +16% fire / +6% cold Changes damage: +9% lightning / +6% physical / +11% fire / +7% nature / +7% cold Critical mult.: +10.00% Spell save: +10 (+1 eff.) Poison immunity: +25% Disease immunity: +24% Mana each turn: +0.04 Damage Shield penetration: +10% Curse of Nightmares A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
Inventory
This item will automatically be transmogrified when you leave the level. regeneration infusion of the sneak (heal 672 over 5 turns)regeneration infusion of the sneak (heal 672 over 5 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 672 life over 5 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the titan (resist 21%; cure magical) wild infusion of the titan (resist 21%; cure magical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 21% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. wild infusion of the warrior (resist 24%; cure magical, physical)wild infusion of the warrior (resist 24%; cure magical, physical) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical or physical effect and reduce all damage taken by 24% for 7 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the wizard (resist 23%; cure physical) wild infusion of the wizard (resist 23%; cure physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 23% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
phase door rune of the sneak (range 15; power 45; dur 3) phase door rune of the sneak (range 15; power 45; dur 3)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (83% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 15. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 45%, your defense is increased by 45 and all your resistances by 45%. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the warrior (range 15; power 46; dur 3) phase door rune of the warrior (range 15; power 46; dur 3)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Spell (83% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 15. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 46%, your defense is increased by 46 and all your resistances by 46%. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the warrior (range 167) teleportation rune of the warrior (range 167)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (83% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 167 with a minimum range of 15. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. vision rune of the warrior (radius 10; dur 17; see humanoid)vision rune of the warrior (radius 10; dur 17; see humanoid) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: Spell (83% of a turn) Is: a spell Description: Activate the rune to get a vision of the area surrounding you (10 radius) and to allow you to see invisible and stealthed creatures (power 31) for 17 turns. Your mind will become more receptive for 17 turns, allowing you to sense any humanoid around. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune of the wizard (range 11) controlled phase door rune of the wizard (range 11)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (83% of a turn) Is: a spell Description: Activate the rune to teleport in a range of 11. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
copper ring 'Skybreak' (Corpses) copper ring 'Skybreak' (Corpses)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +6 (+1 eff.) Damage when hit (Melee): 4 lightning Changes stats: +1 Cun / +1 Wil Mental save: +6 (+1 eff.) Spellpower: +6 (+1 eff.) Mindpower: +12 (+2 eff.) Curse of Corpses Rings can have magical properties. Press to compare |
Wheel of Fate (Shrouds) Wheel of Fate (Shrouds)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Curse of Shrouds It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50, costing 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? Press to compare |
This item will automatically be transmogrified when you leave the level. cruel elm magestaff (Nightmares) (10-12 power, 2 apr, fire element)cruel elm magestaff (Nightmares) (10-12 power, 2 apr, fire element) Requires: - Magic 11 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stats: 130% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% fire Talent granted: +1 Command Staff Critical mult.: +11.00% Spellpower: +3 (+0 eff.) Spell crit. chance: +1% Curse of Nightmares Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. elm magestaff of illumination (Shrouds) (10-12 power, 2 apr, lightning element)elm magestaff of illumination (Shrouds) (10-12 power, 2 apr, lightning element) Requires: - Magic 11 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stats: 130% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Defense: +6 (+1 eff.) Effects on melee hit: * 8% chance to blind Changes damage: +10% lightning Talent granted: +1 Command Staff Spellpower: +3 (+0 eff.) Spell crit. chance: +1% Light radius: +2 Curse of Shrouds It can be used to activate talent Illuminate, placing all other charms into a 3 cooldown : Effective talent level: 2.2 Power cost: 3 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 185.25 light damage. Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. potent elm magestaff of warding (Shrouds) (13-15.6 power, 2 apr, fire element)potent elm magestaff of warding (Shrouds) (13-15.6 power, 2 apr, fire element) Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 13.0 - 15.6 Uses stats: 130% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Armour: +5 Defense: +5 (+1 eff.) Maximum wards: +2 fire Changes damage: +13% fire Talents granted: +1 Ward +1 Command Staff Spellpower: +6 (+1 eff.) Spell crit. chance: +1% Curse of Shrouds Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. Bregirek the ash starstaff (Misfortune) (15-18 power, 3 apr, darkness element)Bregirek the ash starstaff (Misfortune) (15-18 power, 3 apr, darkness element) Requires: - Magic 16 Powered by arcane forces Infused by nature 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stats: 130% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Defense: +22 (+5 eff.) Effects on melee hit: * 8% chance to blind Damage (Melee): 6 % chance of confusion Changes stats: +3 Wil Changes damage: +15% darkness / +6% arcane Talent granted: +1 Command Staff Spell save: +25 (+3 eff.) Vim when firing critical spell: +1.00 Spellpower on spell critical (stacks up to 3 times): +6 Maximum mana: +40.00 Spellpower: +14 (+2 eff.) Spell crit. chance: +14% Light radius: +3 Damage Shield penetration: +18% Curse of Misfortune It can be used to project a bolt from the staff (to range 7) dealing 302.85 - 363.43 darkness damage, putting all charms on cooldown for 3 turns. Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. ash magestaff of might (Corpses) (15-18 power, 3 apr, arcane element)ash magestaff of might (Corpses) (15-18 power, 3 apr, arcane element) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stats: 130% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes damage: +15% arcane Talent granted: +1 Command Staff Spellpower: +6 (+1 eff.) Spell crit. chance: +8% Curse of Corpses Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. ash vilestaff 'Mayomitta' (Nightmares) (15-18 power, 3 apr, fire element)ash vilestaff 'Mayomitta' (Nightmares) (15-18 power, 3 apr, fire element) Requires: - Magic 16 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 2 Base power: 15.0 - 18.0 Uses stats: 130% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Accuracy: +9 (+2 eff.) Physical crit. chance: +15.0% Physical power: +9 (+1 eff.) Armour: +7 Armour Hardiness: +5% Changes stats: +3 Mag / +3 Wil Changes resistances: +5% arcane / +1% physical Changes damage: +15% fire Talent granted: +1 Command Staff Critical mult.: +23.00% Physical save: +5 (+1 eff.) Stun/Freeze immunity: +5% Knockback immunity: +5% Only die when reaching: -60.00 life Maximum mana: +35.00 Spellpower: +15 (+2 eff.) Spell crit. chance: +5% Curse of Nightmares Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. ash vilestaff of wizardry (Nightmares) (15-18 power, 3 apr, acid element)ash vilestaff of wizardry (Nightmares) (15-18 power, 3 apr, acid element) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stats: 130% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes stats: +1 Mag / +1 Wil Changes damage: +15% acid Talent granted: +1 Command Staff Maximum mana: +20.00 Spellpower: +9 (+2 eff.) Spell crit. chance: +2% Curse of Nightmares Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. earthen ash magestaff of fate (Nightmares) (15-18 power, 3 apr, fire element)earthen ash magestaff of fate (Nightmares) (15-18 power, 3 apr, fire element) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stats: 130% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Armour: +3 Armour Hardiness: +3% Changes damage: +15% fire Talent granted: +1 Command Staff Physical save: +9 (+1 eff.) Spell save: +5 (+1 eff.) Mental save: +6 (+1 eff.) Spellpower: +6 (+1 eff.) Spell crit. chance: +6% Curse of Nightmares Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. shimmering ash vilestaff of fate (Nightmares) (15-18 power, 3 apr, acid element)shimmering ash vilestaff of fate (Nightmares) (15-18 power, 3 apr, acid element) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stats: 130% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes damage: +15% acid Talent granted: +1 Command Staff Physical save: +7 (+1 eff.) Spell save: +7 (+1 eff.) Mental save: +5 (+1 eff.) Mana each turn: +0.14 Maximum mana: +30.00 Spellpower: +6 (+1 eff.) Spell crit. chance: +5% Curse of Nightmares Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. short ash starstaff (Corpses) (15-18 power, 3 apr, temporal element)short ash starstaff (Corpses) (15-18 power, 3 apr, temporal element) Requires: - Magic 16 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 2 Base power: 15.0 - 18.0 Uses stats: 130% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes damage: +15% temporal Talent granted: +1 Command Staff Spellpower: +6 (+1 eff.) Spell crit. chance: +2% Curse of Corpses Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. surging ash vilestaff of fate (Misfortune) (15-18 power, 3 apr, blight element)surging ash vilestaff of fate (Misfortune) (15-18 power, 3 apr, blight element) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stats: 130% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes damage: +15% blight Talent granted: +1 Command Staff Physical save: +6 (+1 eff.) Spell save: +5 (+1 eff.) Mental save: +7 (+1 eff.) Spellpower on spell critical (stacks up to 3 times): +2 Spellpower: +6 (+1 eff.) Spell crit. chance: +6% Curse of Misfortune Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. surging ash vilestaff of power (Madness) (15-18 power, 3 apr, blight element)surging ash vilestaff of power (Madness) (15-18 power, 3 apr, blight element) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stats: 130% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes damage: +15% blight Talent granted: +1 Command Staff Spellpower on spell critical (stacks up to 3 times): +3 Spellpower: +11 (+2 eff.) Spell crit. chance: +2% Curse of Madness Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. earthen yew starstaff (Corpses) (20-24 power, 4 apr, temporal element)earthen yew starstaff (Corpses) (20-24 power, 4 apr, temporal element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stats: 130% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Armour: +4 Armour Hardiness: +5% Changes damage: +20% temporal Talent granted: +1 Command Staff Physical save: +2 (+0 eff.) Spellpower: +9 (+2 eff.) Spell crit. chance: +3% Curse of Corpses Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. potent yew vilestaff of fate (Shrouds) (22-26.4 power, 4 apr, darkness element)potent yew vilestaff of fate (Shrouds) (22-26.4 power, 4 apr, darkness element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 22.0 - 26.4 Uses stats: 130% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +22% darkness Talent granted: +1 Command Staff Physical save: +8 (+1 eff.) Spell save: +5 (+1 eff.) Mental save: +7 (+1 eff.) Spellpower: +12 (+2 eff.) Spell crit. chance: +7% Curse of Shrouds Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. yew starstaff of illumination (Madness) (20-24 power, 4 apr, darkness element)yew starstaff of illumination (Madness) (20-24 power, 4 apr, darkness element) Requires: - Magic 24 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stats: 130% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Defense: +8 (+2 eff.) Effects on melee hit: * 5% chance to blind Changes damage: +20% darkness Talent granted: +1 Command Staff Spellpower: +9 (+2 eff.) Spell crit. chance: +3% Light radius: +3 Curse of Madness It can be used to activate talent Illuminate, placing all other charms into a 3 cooldown : Effective talent level: 4.4 Power cost: 3 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 9 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 253.98 light damage. Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. iron battleaxe 'Shinetrencher' (Misfortune) (12-18 power, 1 apr)iron battleaxe 'Shinetrencher' (Misfortune) (12-18 power, 1 apr) Requires: - Strength 11 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 12.0 - 18.0 Uses stats: 181% Wil, 50% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 20% chance to blind * 25% chance to put talents on cooldown On weapon crit: * wounds the target reducing their healing Burst (radius 1) on hit: +12 light Burst (radius 2) on crit: +12 ice When wielded/worn: Accuracy: +10 (+2 eff.) Physical crit. chance: +10.0% Physical power: +10 (+1 eff.) Armour: +10 Effects on melee hit: * 15% chance to blind Damage when hit (Melee): 4 light / 8 blight Changes stats: +5 Str Changes resistances penetration: +10% blight / +10% cold Changes damage: +10% physical Stamina when hit: +1.12 Curse of Misfortune Massive two-handed battleaxes. Press to compare |
This item will automatically be transmogrified when you leave the level. iron battleaxe of daylight (Shrouds) (12-18 power, 1 apr)iron battleaxe of daylight (Shrouds) (12-18 power, 1 apr) Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 12.0 - 18.0 Uses stats: 181% Wil, 50% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +4.5% Attack speed: 100% Damage (Melee): +9 light Damage against: +7% Undead Curse of Shrouds Massive two-handed battleaxes. Press to compare |
This item will automatically be transmogrified when you leave the level. iron battleaxe of erosion (Madness) (13.5-20.25 power, 1 apr)iron battleaxe of erosion (Madness) (13.5-20.25 power, 1 apr) Requires: - Strength 11 Infused by nature 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 13.5 - 20.3 Uses stats: 181% Wil, 50% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +4.5% Attack speed: 100% Damage (Melee): +10 nature / +7 temporal Curse of Madness Massive two-handed battleaxes. Press to compare |
This item will automatically be transmogrified when you leave the level. steel battleaxe of massacre (Corpses) (27-40.5 power, 2 apr)steel battleaxe of massacre (Corpses) (27-40.5 power, 2 apr) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 27.0 - 40.5 Uses stats: 181% Wil, 50% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +5.0% Attack speed: 100% Curse of Corpses Massive two-handed battleaxes. Press to compare |
Unstoppable Mauler (Shrouds) (48-72 power, 15 apr) Unstoppable Mauler (Shrouds) (48-72 power, 15 apr)Requires: - Strength 40 Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 48.0 - 72.0 Uses stats: 181% Wil, 50% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +15 Physical crit. chance: +3.0% Attack speed: 100% When this weapon hits: Sunder Armour (15% chance level 3). When wielded/worn: Accuracy: +20 (+3 eff.) Pinning immunity: +100% Knockback immunity: +100% Curse of Shrouds It can be used to activate talent Fearless Cleave (costing 8 power out of 18/18) : Effective talent level: 3.0 Power cost: 8 out of 18/18. Range: melee/personal Travel Speed: instantaneous Description: Take a step toward your foes using the momentum to cleave all creatures in a 3 wide arc in front of you for 155% weapon damage. If you failed to move the damage is instead 78%. A huge greatmaul of incredible weight. Wielding it, you feel utterly unstoppable. Press to compare |
This item will automatically be transmogrified when you leave the level. balanced iron greatsword of massacre (Shrouds) (25-40 power, 1 apr)balanced iron greatsword of massacre (Shrouds) (25-40 power, 1 apr) Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 25.0 - 40.0 Uses stats: 181% Wil, 50% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Accuracy: +9 (+2 eff.) Defense: +10 (+2 eff.) Disarm immunity: +32% Curse of Shrouds Massive two-handed swords. Press to compare |
iron greatsword 'Lightningbright' (Madness) (17.5-28 power, 1 apr) iron greatsword 'Lightningbright' (Madness) (17.5-28 power, 1 apr)Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 17.5 - 28.0 Uses stats: 181% Wil, 50% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * 40% chance to daze On weapon crit: * cripple the target When wielded/worn: Physical crit. chance: +9.0% Damage when hit (Melee): 12 lightning / 4 nature Changes resistances penetration: +10% lightning Curse of Madness Massive two-handed swords. Press to compare |
Spectral Blade (Corpses) (24-38.4 power, 25 apr) Spectral Blade (Corpses) (24-38.4 power, 25 apr)Requires: - Strength 24 Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 24.0 - 38.4 Uses stats: 181% Wil, 50% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +25 Physical crit. chance: +3.0% Attack speed: 111% Damage (Melee): +10 arcane Burst (radius 2) on crit: +30 arcane silence When wielded/worn: Mana each turn: +0.50 Spellpower: +5 (+1 eff.) See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. Curse of Corpses This sword appears weightless, and nearly invisible. Press to compare |
This item will automatically be transmogrified when you leave the level. balanced steel greatsword of the mystic (Madness) (21-33.6 power, 2 apr)balanced steel greatsword of the mystic (Madness) (21-33.6 power, 2 apr) Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 21.0 - 33.6 Uses stats: 181% Wil, 50% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Accuracy: +9 (+2 eff.) Defense: +9 (+2 eff.) Changes stats: +3 Mag / +5 Wil Disarm immunity: +36% Spellpower: +10 (+2 eff.) Curse of Madness Massive two-handed swords. Press to compare |
This item will automatically be transmogrified when you leave the level. flaming steel greatsword (Corpses) (24.5-39.2 power, 2 apr)flaming steel greatsword (Corpses) (24.5-39.2 power, 2 apr) Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 24.5 - 39.2 Uses stats: 181% Wil, 50% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.0% Attack speed: 100% Burst (radius 1) on hit: +7 fire Curse of Corpses Massive two-handed swords. Press to compare |
This item will automatically be transmogrified when you leave the level. steel greatsword of massacre (Madness) (30-48 power, 2 apr)steel greatsword of massacre (Madness) (30-48 power, 2 apr) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 30.0 - 48.0 Uses stats: 181% Wil, 50% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.0% Attack speed: 100% Curse of Madness Massive two-handed swords. Press to compare |
Golden Three-Edged Sword 'The Truth' (Nightmares) (49-78.4 power, 9 apr) Golden Three-Edged Sword 'The Truth' (Nightmares) (49-78.4 power, 9 apr)Requires: - Willpower 18 - Cunning 18 - Strength 18 Infused by psionic forces 12.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 49.0 - 78.4 Uses stats: 193% Wil, 50% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +9 Physical crit. chance: +9.0% Attack speed: 100% On weapon hit: * 9% chance to stun or confuse the target Damage (Melee): +49 light / +49 darkness Curse of Nightmares The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts. Press to compare |
This item will automatically be transmogrified when you leave the level. dwarven-steel greatsword of projection (Nightmares) (34-54.4 power, 2 apr)dwarven-steel greatsword of projection (Nightmares) (34-54.4 power, 2 apr) Requires: - Strength 24 Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 34.0 - 54.4 Uses stats: 181% Wil, 50% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% Damage (Melee): +12 mind Curse of Nightmares It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 3 turns. Massive two-handed swords. Press to compare |
This item will automatically be transmogrified when you leave the level. flaming steel longsword of phasing (Madness) (15-21 power, 9 apr)flaming steel longsword of phasing (Madness) (15-21 power, 9 apr) Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 15.0 - 21.0 Uses stats: 156% Wil, 50% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +9 Physical crit. chance: +3.0% Attack speed: 100% Damage Shield penetration (this weapon only): +10% Burst (radius 1) on hit: +7 fire Curse of Madness Sharp, long, and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. steel longsword of erosion (Shrouds) (14.5-20.3 power, 3 apr)steel longsword of erosion (Shrouds) (14.5-20.3 power, 3 apr) Requires: - Strength 16 Infused by nature 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 14.5 - 20.3 Uses stats: 156% Wil, 50% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% Damage (Melee): +7 nature / +7 temporal Curse of Shrouds Sharp, long, and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. steel longsword of projection (Shrouds) (15-21 power, 3 apr)steel longsword of projection (Shrouds) (15-21 power, 3 apr) Requires: - Strength 16 Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 15.0 - 21.0 Uses stats: 156% Wil, 50% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% Damage (Melee): +7 mind Curse of Shrouds It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 3 turns. Sharp, long, and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. acidic iron mace of massacre (Corpses) (18-25.2 power, 2 apr)acidic iron mace of massacre (Corpses) (18-25.2 power, 2 apr) Requires: - Strength 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 18.0 - 25.2 Uses stats: 156% Wil, 50% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +0.5% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +5 acid Curse of Corpses Blunt and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. Blazepain the steel mace (Misfortune) (20-28 power, 3 apr)Blazepain the steel mace (Misfortune) (20-28 power, 3 apr) Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 2 Base power: 20.0 - 28.0 Uses stats: 156% Wil, 50% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +1.0% Attack speed: 100% On weapon hit: * Random elemental explosion When wielded/worn: Accuracy: +7 (+1 eff.) Physical power: +9 (+1 eff.) Defense: +8 (+2 eff.) Damage when hit (Melee): 8 nature Changes stats: +1 Con Changes resistances: +3% nature / +15% lightning Changes resistances penetration: +9% acid / +7% physical / +9% fire / +15% lightning / +11% cold Changes damage: +6% nature / +18% lightning Disarm immunity: +42% Curse of Misfortune Blunt and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. acidic steel mace of paradox (Corpses) (15-21 power, 3 apr)acidic steel mace of paradox (Corpses) (15-21 power, 3 apr) Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 15.0 - 21.0 Uses stats: 156% Wil, 50% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +1.0% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +6 acid / +5 temporal When wielded/worn: Damage when hit (Melee): 5 temporal Changes resistances: +5% temporal Curse of Corpses Blunt and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. balanced steel mace of massacre (Misfortune) (18.5-25.9 power, 3 apr)balanced steel mace of massacre (Misfortune) (18.5-25.9 power, 3 apr) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 18.5 - 25.9 Uses stats: 156% Wil, 50% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +1.0% Attack speed: 100% When wielded/worn: Accuracy: +6 (+1 eff.) Defense: +6 (+1 eff.) Disarm immunity: +27% Curse of Misfortune Blunt and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. flaming steel mace of projection (Corpses) (15-21 power, 3 apr)flaming steel mace of projection (Corpses) (15-21 power, 3 apr) Requires: - Strength 16 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 15.0 - 21.0 Uses stats: 156% Wil, 50% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +1.0% Attack speed: 100% Damage (Melee): +10 mind Burst (radius 1) on hit: +5 fire Curse of Corpses It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 3 turns. Blunt and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. insidious steel mace (Corpses) (14-19.6 power, 3 apr)insidious steel mace (Corpses) (14-19.6 power, 3 apr) Requires: - Strength 16 Infused by nature 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 14.0 - 19.6 Uses stats: 156% Wil, 50% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +1.0% Attack speed: 100% Damage (Melee): +13 insidious poison Curse of Corpses Blunt and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. Kegas the Magmabutcher (Nightmares) (11-15.4 power, 3 apr)Kegas the Magmabutcher (Nightmares) (11-15.4 power, 3 apr) Requires: - Strength 16 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 2 Base power: 11.0 - 15.4 Uses stats: 156% Wil, 50% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 2). On weapon hit: * 11% chance to disease * 20% chance to torment the target On weapon crit: * splashes the target with acid Damage (Melee): +11 acid / +8 light / +10 blight Burst (radius 2) on crit: +4 fire Damage against: +13% Undead When wielded/worn: Damage when hit (Melee): 12 fire Changes resistances: +3% lightning Changes resistances penetration: +9% mind / +9% darkness Changes damage: +9% fire Reduces incoming crit damage: 15.00% Disease immunity: +16% Silence immunity: +10% Pinning immunity: +20% Stun/Freeze immunity: +10% Curse of Nightmares One-handed war axes. Press to compare |
This item will automatically be transmogrified when you leave the level. insidious steel waraxe (Nightmares) (14-19.6 power, 3 apr)insidious steel waraxe (Nightmares) (14-19.6 power, 3 apr) Requires: - Strength 16 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 14.0 - 19.6 Uses stats: 156% Wil, 50% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% Damage (Melee): +20 insidious poison Curse of Nightmares One-handed war axes. Press to compare |
This item will automatically be transmogrified when you leave the level. thought-forged steel waraxe (Corpses) (14-19.6 power, 3 apr)thought-forged steel waraxe (Corpses) (14-19.6 power, 3 apr) Requires: - Strength 16 Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 14.0 - 19.6 Uses stats: 156% Wil, 50% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc This weapon will act as a psionic focus. Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% On weapon hit: * 14% chance to cause random gloom Damage (Melee): +8 mind When wielded/worn: Changes stats: +3 Cun / +3 Wil Curse of Corpses One-handed war axes. Press to compare |
This item will automatically be transmogrified when you leave the level. iron dagger of paradox (Misfortune) (10.5-13.65 power, 5 apr)iron dagger of paradox (Misfortune) (10.5-13.65 power, 5 apr) Requires: - Dexterity 11 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 10.5 - 13.7 Uses stats: 30% Wil, 102% Cun, 50% Mag Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% Damage (Melee): +5 temporal When wielded/worn: Damage when hit (Melee): 5 temporal Changes resistances: +4% temporal Curse of Misfortune Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. acidic steel dagger (Misfortune) (11-14.3 power, 6 apr)acidic steel dagger (Misfortune) (11-14.3 power, 6 apr) Requires: - Dexterity 16 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 11.0 - 14.3 Uses stats: 30% Wil, 102% Cun, 50% Mag Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +7 acid Curse of Misfortune Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. acidic steel dagger of projection (Misfortune) (13.5-17.55 power, 6 apr)acidic steel dagger of projection (Misfortune) (13.5-17.55 power, 6 apr) Requires: - Dexterity 16 Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 13.5 - 17.6 Uses stats: 30% Wil, 102% Cun, 50% Mag Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +6 mind / +5 acid Curse of Misfortune It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 3 turns. Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. arcing steel dagger of phasing (Nightmares) (10-13 power, 11 apr)arcing steel dagger of phasing (Nightmares) (10-13 power, 11 apr) Requires: - Dexterity 16 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 10.0 - 13.0 Uses stats: 30% Wil, 102% Cun, 50% Mag Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +11 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage Shield penetration (this weapon only): +9% Damage (Melee): +8 lightning Curse of Nightmares Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. hateful steel dagger of massacre (Madness) (18.5-24.05 power, 6 apr)hateful steel dagger of massacre (Madness) (18.5-24.05 power, 6 apr) Requires: - Dexterity 16 Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 18.5 - 24.1 Uses stats: 30% Wil, 102% Cun, 50% Mag Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +6 darkness Damage against: +4% Living Curse of Madness Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. insidious steel dagger (Nightmares) (11-14.3 power, 6 apr)insidious steel dagger (Nightmares) (11-14.3 power, 6 apr) Requires: - Dexterity 16 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 11.0 - 14.3 Uses stats: 30% Wil, 102% Cun, 50% Mag Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +15 insidious poison Curse of Nightmares Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. insidious steel dagger of massacre (Shrouds) (17-22.1 power, 6 apr)insidious steel dagger of massacre (Shrouds) (17-22.1 power, 6 apr) Requires: - Dexterity 16 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 17.0 - 22.1 Uses stats: 30% Wil, 102% Cun, 50% Mag Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +12 insidious poison Curse of Shrouds Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. steel dagger of erosion (Shrouds) (13-16.9 power, 6 apr)steel dagger of erosion (Shrouds) (13-16.9 power, 6 apr) Requires: - Dexterity 16 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 13.0 - 16.9 Uses stats: 30% Wil, 102% Cun, 50% Mag Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +8 nature / +6 temporal Curse of Shrouds Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. steel dagger of massacre (Corpses) (17-22.1 power, 6 apr)steel dagger of massacre (Corpses) (17-22.1 power, 6 apr) Requires: - Dexterity 16 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 17.0 - 22.1 Uses stats: 30% Wil, 102% Cun, 50% Mag Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Curse of Corpses Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. thought-forged steel dagger of paradox (Madness) (12.5-16.25 power, 6 apr)thought-forged steel dagger of paradox (Madness) (12.5-16.25 power, 6 apr) Requires: - Dexterity 16 Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 12.5 - 16.3 Uses stats: 30% Wil, 102% Cun, 50% Mag Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc This weapon will act as a psionic focus. Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 10% chance to cause random gloom Damage (Melee): +6 temporal / +8 mind When wielded/worn: Damage when hit (Melee): 5 temporal Changes stats: +2 Cun / +2 Wil Changes resistances: +6% temporal Curse of Madness Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. thunderous steel dagger (Misfortune) (11.5-14.95 power, 6 apr)thunderous steel dagger (Misfortune) (11.5-14.95 power, 6 apr) Requires: - Dexterity 16 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 11.5 - 15.0 Uses stats: 30% Wil, 102% Cun, 50% Mag Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 5% chance to daze When wielded/worn: Changes stats: +1 Str / +2 Dex / +2 Mag / +2 Wil / +1 Cun / +2 Con Changes resistances penetration: +6% lightning Curse of Misfortune Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. chilling voratun dagger of phasing (Madness) (37-48.1 power, 15 apr)chilling voratun dagger of phasing (Madness) (37-48.1 power, 15 apr) Requires: - Dexterity 48 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 37.0 - 48.1 Uses stats: 30% Wil, 102% Cun, 50% Mag Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +15 Physical crit. chance: +10.0% Attack speed: 100% Damage Shield penetration (this weapon only): +8% Damage (Melee): +4 cold Curse of Madness Sharp, short and deadly. Press to compare |
Emeldaba the mossy mindstar (Shrouds) (2.5-2.75 power, 12 apr, nature damage) Emeldaba the mossy mindstar (Shrouds) (2.5-2.75 power, 12 apr, nature damage)Requires: - Willpower 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 1 It is part of a set of items. This honing mindstar will focus other psionic mindstars. Base power: 2.5 - 2.8 Uses stats: 60% Wil, 50% Mag, 10% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% Burst (radius 1) on hit: +8 acid When wielded/worn: Effects on melee hit: * 40% chance to corrode armour Damage when hit (Melee): 16 acid / 7 mind / 3 darkness Changes stats: +2 Cun / +2 Wil Changes resistances: +3% physical Changes resistances penetration: +3% physical Changes damage: +3% physical / +6% mind / +3% darkness Mindpower: +2 (+0 eff.) Mental crit. chance: +1% Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
mossy mindstar (Nightmares) (2-2.2 power, 12 apr, mind damage) mossy mindstar (Nightmares) (2-2.2 power, 12 apr, mind damage)Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.0 - 2.2 Uses stats: 60% Wil, 50% Mag, 10% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Mindpower: +2 (+0 eff.) Mental crit. chance: +1% Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
mossy mindstar (Shrouds) (2.5-2.75 power, 12 apr, nature damage) mossy mindstar (Shrouds) (2.5-2.75 power, 12 apr, nature damage)Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.5 - 2.8 Uses stats: 60% Wil, 50% Mag, 10% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Mindpower: +2 (+0 eff.) Mental crit. chance: +1% Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
mossy mindstar of balance (Madness) (3-3.3 power, 12 apr, mind damage) mossy mindstar of balance (Madness) (3-3.3 power, 12 apr, mind damage)Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 3.0 - 3.3 Uses stats: 60% Wil, 50% Mag, 10% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) Equilibrium when hit: +0.50 Mindpower: +2 (+0 eff.) Mental crit. chance: +1% Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
mossy mindstar of balance (Shrouds) (2.5-2.75 power, 12 apr, mind damage) mossy mindstar of balance (Shrouds) (2.5-2.75 power, 12 apr, mind damage)Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.5 - 2.8 Uses stats: 60% Wil, 50% Mag, 10% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Physical save: +3 (+0 eff.) Spell save: +3 (+0 eff.) Mental save: +2 (+0 eff.) Equilibrium when hit: +0.50 Mindpower: +2 (+0 eff.) Mental crit. chance: +1% Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
mossy mindstar of flames (Shrouds) (2.5-2.75 power, 12 apr, nature damage) mossy mindstar of flames (Shrouds) (2.5-2.75 power, 12 apr, nature damage)Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 It is part of a set of items. This natural fire should be returned to the wyrm. Base power: 2.5 - 2.8 Uses stats: 60% Wil, 50% Mag, 10% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 5 fire Changes resistances: +5% fire Changes resistances penetration: +4% fire Changes damage: +4% fire Mindpower: +2 (+0 eff.) Mental crit. chance: +1% Global speed: +2% Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. mossy mindstar of resolve (Misfortune) (2-2.2 power, 12 apr, nature damage)mossy mindstar of resolve (Misfortune) (2-2.2 power, 12 apr, nature damage) Requires: - Willpower 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.0 - 2.2 Uses stats: 60% Wil, 50% Mag, 10% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes stats: +3 Wil Physical save: +3 (+0 eff.) Mindpower: +2 (+0 eff.) Mental crit. chance: +1% Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. nature's mossy mindstar of the jelly (Corpses) (3-3.3 power, 12 apr, nature damage)nature's mossy mindstar of the jelly (Corpses) (3-3.3 power, 12 apr, nature damage) Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 3.0 - 3.3 Uses stats: 60% Wil, 50% Mag, 10% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes resistances: +2% blight Changes damage: +3% acid / +3% nature Disease immunity: +11% Equilibrium when hit: +0.60 Mindpower: +2 (+0 eff.) Mental crit. chance: +1% Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
Eye of Summer (Misfortune) (8-8.8 power, 18 apr, fire damage) Eye of Summer (Misfortune) (8-8.8 power, 18 apr, fire damage)Requires: - Willpower 18 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 It is part of a set of items. Nature requires balance in these matters. Base power: 8.0 - 8.8 Uses stats: 65% Wil, 50% Mag, 15% Cun Damage type: Fire Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: -10% cold Changes resistances penetration: +10% fire Changes damage: +10% fire Mindpower: +8 (+2 eff.) Mental crit. chance: +4% Global speed: +5% Talent on hit(mindpower): Flame Fury (10% chance level 2). Curse of Misfortune This mindstar glows with a bright warm light, but seems somehow incomplete. Press to compare |
Eye of Winter (Nightmares) (8-8.8 power, 18 apr, cold damage) Eye of Winter (Nightmares) (8-8.8 power, 18 apr, cold damage)Requires: - Willpower 18 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 It is part of a set of items. Nature requires balance in these matters. Base power: 8.0 - 8.8 Uses stats: 65% Wil, 50% Mag, 15% Cun Damage type: Cold Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +10 Changes resistances: -10% fire Changes resistances penetration: +10% cold Changes damage: +10% cold Mindpower: +8 (+2 eff.) Mental crit. chance: +4% Talent on hit(mindpower): Winter's Fury (10% chance level 2). Curse of Nightmares This mindstar glows with a dim cool light, but seems somehow incomplete. Press to compare |
This item will automatically be transmogrified when you leave the level. Haruchik the vined mindstar (Shrouds) (5-5.5 power, 18 apr, nature damage)Haruchik the vined mindstar (Shrouds) (5-5.5 power, 18 apr, nature damage) Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 It is part of a set of items. This psionic mindstar is wrathful to the hated. This honing mindstar will focus other psionic mindstars. Base power: 5.0 - 5.5 Uses stats: 65% Wil, 50% Mag, 15% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 20% chance to cause random gloom Damage (Melee): +4 mind Burst (radius 1) on hit: +12 arcane Burst (radius 2) on crit: +4 mind When wielded/worn: Damage when hit (Melee): 4 arcane Changes stats: +2 Cun / +2 Wil Changes resistances: +6% mind / +5% physical Changes resistances penetration: +5% arcane / +5% physical Changes damage: +6% physical / +3% arcane / +3% mind Physical save: +5 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +5 (+1 eff.) Equilibrium when hit: +0.90 Hate when firing a critical mind attack: +3.00 Psi when firing a critical mind attack: +3.00 Mindpower: +9 (+2 eff.) Mental crit. chance: +8% Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. Searnull (Madness) (5-5.5 power, 18 apr, nature damage)Searnull (Madness) (5-5.5 power, 18 apr, nature damage) Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 It is part of a set of items. This honing mindstar will focus other psionic mindstars. This natural frost should be returned to the wyrm. Base power: 5.0 - 5.5 Uses stats: 65% Wil, 50% Mag, 15% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +6.0% Attack speed: 100% On weapon hit: * Slows global speed by 9% * 10% chance to corrode armour Damage (Melee): +12 light Burst (radius 1) on hit: +8 fire Burst (radius 2) on crit: +8 fire When wielded/worn: Armour: +6 Damage when hit (Melee): 11 ice / 12 light Changes stats: +2 Cun / +2 Wil Changes resistances: +4% physical / +11% cold / +18% fire Changes resistances penetration: +9% cold / +5% physical Changes damage: +8% cold / +5% physical Talent masteries: +0.20 Psionic / Voracity +0.20 Cursed / Dark sustenance Hate per kill: +3.00 Psi per kill: +3.00 Mindpower: +4 (+1 eff.) Mental crit. chance: +2% Curse of Madness It can be used to divide the mindstar in two, putting all charms on cooldown for 1 turns. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. Ulozor the vined mindstar (Nightmares) (6-6.6 power, 18 apr, nature damage)Ulozor the vined mindstar (Nightmares) (6-6.6 power, 18 apr, nature damage) Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 It is part of a set of items. This psionic mindstar is wrathful to the hated. This mindstar will resonate with other psionic mindstars. Base power: 6.0 - 6.6 Uses stats: 65% Wil, 50% Mag, 15% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% Burst (radius 1) on hit: +4 physical When wielded/worn: Accuracy: +4 (+1 eff.) Physical crit. chance: +1.0% Damage when hit (Melee): 4 mind / 5 darkness Changes stats: +1 Dex / +1 Con Changes resistances: +1% physical / +4% mind / +5% arcane Changes resistances penetration: +4% mind Changes damage: +5% acid / +11% mind / +4% darkness Equilibrium when hit: +0.80 Psi when hit: +1.10 Hate when firing a critical mind attack: +3.00 Psi when firing a critical mind attack: +3.00 Mindpower: +4 (+1 eff.) Mental crit. chance: +7% Damage Resonance (when hit): +10% Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. blooming vined mindstar of resolve (Misfortune) (5.5-6.05 power, 18 apr, mind damage)blooming vined mindstar of resolve (Misfortune) (5.5-6.05 power, 18 apr, mind damage) Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.5 - 6.1 Uses stats: 65% Wil, 50% Mag, 15% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes stats: +4 Wil Physical save: +2 (+0 eff.) Mindpower: +4 (+1 eff.) Mental crit. chance: +2% Healing mod.: +12% Heals friendly targets nearby when you use a nature summon: +16 Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. gifted vined mindstar of life (Nightmares) (5.5-6.05 power, 18 apr, mind damage)gifted vined mindstar of life (Nightmares) (5.5-6.05 power, 18 apr, mind damage) Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.5 - 6.1 Uses stats: 65% Wil, 50% Mag, 15% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Life regen: +0.60 Maximum life: +10.00 Mindpower: +6 (+1 eff.) Mental crit. chance: +2% Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. horrifying vined mindstar of life (Shrouds) (5-5.5 power, 18 apr, nature damage)horrifying vined mindstar of life (Shrouds) (5-5.5 power, 18 apr, nature damage) Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.0 - 5.5 Uses stats: 65% Wil, 50% Mag, 15% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 3 mind / 3 darkness Changes damage: +3% mind / +4% darkness Life regen: +0.80 Maximum life: +12.00 Mindpower: +4 (+1 eff.) Mental crit. chance: +2% Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. vined mindstar 'Voidimmortal' (Misfortune) (6-6.6 power, 18 apr, nature damage)vined mindstar 'Voidimmortal' (Misfortune) (6-6.6 power, 18 apr, nature damage) Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 It is part of a set of items. This parasitic mindstar will draw strength from other psionic mindstars. The natural wyrm seeks an element. Base power: 6.0 - 6.6 Uses stats: 65% Wil, 50% Mag, 15% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% Burst (radius 2) on crit: +4 darkness When wielded/worn: Damage when hit (Melee): 6 lightning / 4 physical / 12 darkness / 4 acid / 5 fire / 4 mind / 5 cold Changes resistances: +6% lightning / +5% physical / +3% fire / +3% blight / +4% cold / +6% nature / +5% acid Changes resistances penetration: +10% darkness Changes damage: +4% mind / +4% darkness Stun/Freeze immunity: +15% Knockback immunity: +10% Hate when firing a critical mind attack: +3.00 Maximum hate: +11.00 Mindpower: +10 (+2 eff.) Mental crit. chance: +2% Life leech chance: +11% Life leech: +11% Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. vined mindstar of life (Madness) (5-5.5 power, 18 apr, nature damage)vined mindstar of life (Madness) (5-5.5 power, 18 apr, nature damage) Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.0 - 5.5 Uses stats: 65% Wil, 50% Mag, 15% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Life regen: +0.60 Maximum life: +21.00 Mindpower: +4 (+1 eff.) Mental crit. chance: +2% Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. vined mindstar of resolve (Corpses) (5-5.5 power, 18 apr, nature damage)vined mindstar of resolve (Corpses) (5-5.5 power, 18 apr, nature damage) Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.0 - 5.5 Uses stats: 65% Wil, 50% Mag, 15% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes stats: +3 Wil Physical save: +3 (+0 eff.) Mindpower: +4 (+1 eff.) Mental crit. chance: +2% Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. creative thorny mindstar of balance (Nightmares) (8.5-9.35 power, 24 apr, nature damage)creative thorny mindstar of balance (Nightmares) (8.5-9.35 power, 24 apr, nature damage) Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 8.5 - 9.4 Uses stats: 70% Wil, 50% Mag, 20% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes stats: +2 Cun Critical mult.: +8.00% Physical save: +3 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +5 (+1 eff.) Equilibrium when hit: +0.70 Mindpower: +6 (+1 eff.) Mental crit. chance: +3% Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
nature's thorny mindstar of clarity (Misfortune) (8.5-9.35 power, 24 apr, nature damage) nature's thorny mindstar of clarity (Misfortune) (8.5-9.35 power, 24 apr, nature damage)Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 8.5 - 9.4 Uses stats: 70% Wil, 50% Mag, 20% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes resistances: +2% blight Changes damage: +4% nature Mental save: +2 (+0 eff.) Disease immunity: +10% Maximum psi: +12.00 Mindpower: +6 (+1 eff.) Mental crit. chance: +3% Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. thorny mindstar of storms (Nightmares) (7-7.7 power, 24 apr, nature damage)thorny mindstar of storms (Nightmares) (7-7.7 power, 24 apr, nature damage) Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 It is part of a set of items. This natural lightning should be returned to the wyrm. Base power: 7.0 - 7.7 Uses stats: 70% Wil, 50% Mag, 20% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 7 lightning Changes stats: +1 Str / +1 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Changes resistances: +4% lightning Changes resistances penetration: +4% lightning Changes damage: +6% lightning Mindpower: +6 (+1 eff.) Mental crit. chance: +3% Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
living mindstar of clarity (Shrouds) (17-18.7 power, 40 apr, mind damage) living mindstar of clarity (Shrouds) (17-18.7 power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 17.0 - 18.7 Uses stats: 80% Wil, 50% Mag, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Mental save: +5 (+1 eff.) Maximum psi: +17.00 Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. ash longbow (Madness)ash longbow (Madness) Requires: - Dexterity 16 - Talent Shoot 4.00 Encumbrance. Type: weapon / longbow ; tier 2 It must be held with both hands. Base power: 0.0 - 0.0 Uses stats: 30% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +7 Curse of Madness Longbows are used to shoot arrows at your foes. Press to compare |
This item will automatically be transmogrified when you leave the level. ash longbow of power (Corpses)ash longbow of power (Corpses) Requires: - Dexterity 16 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 2 It must be held with both hands. Base power: 0.0 - 0.0 Uses stats: 30% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +7 When wielded/worn: Changes resistances penetration: +8% physical Changes damage: +10% physical Curse of Corpses Longbows are used to shoot arrows at your foes. Press to compare |
This item will automatically be transmogrified when you leave the level. fungal ash longbow of power (Nightmares)fungal ash longbow of power (Nightmares) Requires: - Dexterity 16 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 2 It must be held with both hands. Base power: 0.0 - 0.0 Uses stats: 30% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +7 When wielded/worn: Changes stats: +2 Con Changes resistances penetration: +8% physical Changes damage: +10% physical Talent mastery: +0.10 Wild-gift / Fungus Curse of Nightmares It can be used to regenerate 92 life over 5 turns, putting all charms on cooldown for 9 turns. Longbows are used to shoot arrows at your foes. Press to compare |
This item will automatically be transmogrified when you leave the level. Aruwen (Shrouds)Aruwen (Shrouds) Requires: - Dexterity 16 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / sling ; tier 2 Base power: 0.0 - 0.0 Uses stats: 30% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +7 When this weapon hits: Shoot (10% chance level 1). Damage (Ranged): +8 fire Burst (radius 1) on hit: +2 blight When wielded/worn: Armour penetration: +1 Physical crit. chance: +1.0% Fatigue: -2% Changes stats: +5 Cun Changes resistances penetration: +26% physical Changes damage: +10% physical / +11% fire Critical mult.: +20.00% Maximum encumbrance: +20 Curse of Shrouds Slings are used to hurl stones or metal shots at your foes. Press to compare |
This item will automatically be transmogrified when you leave the level. mighty cured leather sling of cold (Corpses)mighty cured leather sling of cold (Corpses) Requires: - Dexterity 16 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 2 Base power: 0.0 - 0.0 Uses stats: 30% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +7 Damage (Ranged): +6 cold When wielded/worn: Physical power: +5 (+1 eff.) Changes stats: +1 Str Changes damage: +12% cold Curse of Corpses Slings are used to hurl stones or metal shots at your foes. Press to compare |
This item will automatically be transmogrified when you leave the level. icy quiver of elm arrows of erosion (Madness) (14/14, 15-21 power, 5 apr)icy quiver of elm arrows of erosion (Madness) (14/14, 15-21 power, 5 apr) Requires: - Dexterity 11 Powered by arcane forces Infused by nature 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 15.0 - 21.0 Uses stats: 93% Wil, 50% Mag, 88% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +1.0% Capacity: 14 Damage (Ranged): +6 cold / +8 nature / +6 temporal Curse of Madness Arrows are used with bows to pierce your foes to death. Press to compare |
This item will automatically be transmogrified when you leave the level. Sootripper the quiver of ash arrows (Shrouds) (18/18, 30.5-42.7 power, 7 apr)Sootripper the quiver of ash arrows (Shrouds) (18/18, 30.5-42.7 power, 7 apr) Requires: - Dexterity 16 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 2 Base power: 30.5 - 42.7 Uses stats: 93% Wil, 88% Cun, 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Physical crit. chance: +8.5% Capacity: 18 On weapon hit: * 40% chance to inflict damage reduction On weapon crit: * cripple the target Damage (Ranged): +26 insidious poison / +9 temporal / +20 darkness / +9 nature Burst (radius 1) on hit: +4 darkness Burst (radius 2) on crit: +20 darkness Curse of Shrouds Arrows are used with bows to pierce your foes to death. Press to compare |
This item will automatically be transmogrified when you leave the level. arcing quiver of ash arrows (Corpses) (18/18, 21-29.4 power, 7 apr)arcing quiver of ash arrows (Corpses) (18/18, 21-29.4 power, 7 apr) Requires: - Dexterity 16 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 21.0 - 29.4 Uses stats: 93% Wil, 50% Mag, 88% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Physical crit. chance: +1.5% Capacity: 18 On weapon hit: * 25% chance for lightning to arc to a second target Damage (Ranged): +7 lightning Curse of Corpses Arrows are used with bows to pierce your foes to death. Press to compare |
This item will automatically be transmogrified when you leave the level. blazing quiver of ash arrows (Madness) (17/17, 20-28 power, 7 apr)blazing quiver of ash arrows (Madness) (17/17, 20-28 power, 7 apr) Requires: - Dexterity 16 Infused by nature 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 20.0 - 28.0 Uses stats: 93% Wil, 50% Mag, 88% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Physical crit. chance: +1.5% Capacity: 17 Damage (Ranged): +10 fire Burst (radius 2) on crit: +7 fire Curse of Madness Arrows are used with bows to pierce your foes to death. Press to compare |
This item will automatically be transmogrified when you leave the level. flaming quiver of ash arrows of wind (Corpses) (16/16, 19.5-27.3 power, 7 apr)flaming quiver of ash arrows of wind (Corpses) (16/16, 19.5-27.3 power, 7 apr) Requires: - Dexterity 16 Powered by arcane forces Infused by nature 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 19.5 - 27.3 Uses stats: 93% Wil, 50% Mag, 88% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Physical crit. chance: +1.5% Capacity: 16 On weapon hit: * 10% chance to create an air burst Travel speed: +200% Burst (radius 1) on hit: +13 fire Curse of Corpses Arrows are used with bows to pierce your foes to death. Press to compare |
This item will automatically be transmogrified when you leave the level. quiver of ash arrows of daylight (Madness) (21/21, 21.5-30.1 power, 7 apr)quiver of ash arrows of daylight (Madness) (21/21, 21.5-30.1 power, 7 apr) Requires: - Dexterity 16 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 21.5 - 30.1 Uses stats: 93% Wil, 50% Mag, 88% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Physical crit. chance: +1.5% Capacity: 21 Damage (Ranged): +7 light Damage against: +5% Undead Curse of Madness Arrows are used with bows to pierce your foes to death. Press to compare |
This item will automatically be transmogrified when you leave the level. Splendourfury (Nightmares) (17/43, 26-31.2 power, 7 apr)Splendourfury (Nightmares) (17/43, 26-31.2 power, 7 apr) Requires: - Dexterity 16 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 2 Base power: 26.0 - 31.2 Uses stats: 30% Wil, 50% Mag, 138% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +7 Physical crit. chance: +7.5% Capacity: 43 On weapon hit: * 10% chance to stun, blind, pin, or confuse the target Travel speed: +200% Damage (Ranged): +17 temporal / +12 light / +4 blight / +7 physical / +9 nature / +8 arcane Burst (radius 1) on hit: +4 light Burst (radius 2) on crit: +16 light When wielded/worn: Ammo reloads per turn: +3 Curse of Nightmares Shots are used with slings to pummel your foes to death. Press to compare |
This item will automatically be transmogrified when you leave the level. barbed pouch of steel shots of erosion (Corpses) (19/19, 20.5-24.6 power, 2 apr)barbed pouch of steel shots of erosion (Corpses) (19/19, 20.5-24.6 power, 2 apr) Requires: - Dexterity 16 Infused by nature Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 2 Base power: 20.5 - 24.6 Uses stats: 30% Wil, 50% Mag, 138% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +4.5% Capacity: 19 On weapon crit: * wounds the target Damage (Ranged): +5 temporal / +5 nature / +8 bleed Curse of Corpses Shots are used with slings to pummel your foes to death. Press to compare |
This item will automatically be transmogrified when you leave the level. hateful pouch of steel shots (Shrouds) (17/17, 17.5-21 power, 2 apr)hateful pouch of steel shots (Shrouds) (17/17, 17.5-21 power, 2 apr) Requires: - Dexterity 16 Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 2 Base power: 17.5 - 21.0 Uses stats: 30% Wil, 50% Mag, 138% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +4.5% Capacity: 17 Damage (Ranged): +6 darkness Damage against: +5% Living Curse of Shrouds Shots are used with slings to pummel your foes to death. Press to compare |
This item will automatically be transmogrified when you leave the level. pouch of steel shots (Shrouds) (21/21, 17.5-21 power, 2 apr)pouch of steel shots (Shrouds) (21/21, 17.5-21 power, 2 apr) Requires: - Dexterity 16 3.00 Encumbrance. Type: ammo / shot ; tier 2 Base power: 17.5 - 21.0 Uses stats: 30% Wil, 50% Mag, 138% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +4.5% Capacity: 21 Curse of Shrouds Shots are used with slings to pummel your foes to death. Press to compare |
This item will automatically be transmogrified when you leave the level. psychokinetic pouch of steel shots of erosion (Corpses) (17/17, 22-26.4 power, 2 apr)psychokinetic pouch of steel shots of erosion (Corpses) (17/17, 22-26.4 power, 2 apr) Requires: - Dexterity 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 2 Base power: 22.0 - 26.4 Uses stats: 30% Wil, 50% Mag, 138% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +4.5% Capacity: 17 On weapon hit: * 10% chance to knock the target back Damage (Ranged): +21 physical / +6 nature / +7 temporal Curse of Corpses Shots are used with slings to pummel your foes to death. Press to compare |
This item will automatically be transmogrified when you leave the level. acidic steel shield (Misfortune) (6 def, 2 armour, 36 block)acidic steel shield (Misfortune) (6 def, 2 armour, 36 block) Requires: - Strength 16 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +2 Defense: +6 (+1 eff.) Ranged Defense: +6 (+1 eff.) Fatigue: +8% Damage (Melee): 6 acid Damage when hit (Melee): 14 acid Talent granted: +2 Block Curse of Misfortune Handheld deflection devices. Press to compare |
This item will automatically be transmogrified when you leave the level. acidic steel shield (Shrouds) (6 def, 2 armour, 38 block)acidic steel shield (Shrouds) (6 def, 2 armour, 38 block) Requires: - Strength 16 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +2 Defense: +6 (+1 eff.) Ranged Defense: +6 (+1 eff.) Fatigue: +8% Damage (Melee): 6 acid Damage when hit (Melee): 12 acid Talent granted: +2 Block Curse of Shrouds Handheld deflection devices. Press to compare |
This item will automatically be transmogrified when you leave the level. acidic steel shield of cold resistance (+18%) (Misfortune) (6 def, 2 armour, 37 block)acidic steel shield of cold resistance (+18%) (Misfortune) (6 def, 2 armour, 37 block) Requires: - Strength 16 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +2 Defense: +6 (+1 eff.) Ranged Defense: +6 (+1 eff.) Fatigue: +8% Damage (Melee): 5 acid Damage when hit (Melee): 16 acid Changes resistances: +18% cold Talent granted: +2 Block Curse of Misfortune Handheld deflection devices. Press to compare |
This item will automatically be transmogrified when you leave the level. deflecting steel shield (Shrouds) (11 def, 2 armour, 41 block)deflecting steel shield (Shrouds) (11 def, 2 armour, 41 block) Requires: - Strength 16 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +2 Defense: +11 (+3 eff.) Ranged Defense: +6 (+1 eff.) Fatigue: +8% Talent granted: +2 Block Deflect projectiles away: +4% Curse of Shrouds Handheld deflection devices. Press to compare |
This item will automatically be transmogrified when you leave the level. deflecting steel shield of fire resistance (+17%) (Corpses) (11 def, 2 armour, 41.5 block)deflecting steel shield of fire resistance (+17%) (Corpses) (11 def, 2 armour, 41.5 block) Requires: - Strength 16 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +2 Defense: +11 (+3 eff.) Ranged Defense: +6 (+1 eff.) Fatigue: +8% Changes resistances: +17% fire Talent granted: +2 Block Deflect projectiles away: +5% Curse of Corpses Handheld deflection devices. Press to compare |
This item will automatically be transmogrified when you leave the level. deflecting steel shield of reflection (Madness) (11 def, 2 armour, 45 block)deflecting steel shield of reflection (Madness) (11 def, 2 armour, 45 block) Requires: - Strength 16 - Talent Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +2 Defense: +11 (+3 eff.) Ranged Defense: +6 (+1 eff.) Fatigue: +8% Changes resistances: +13% light / +12% darkness Talent granted: +2 Block Deflect projectiles away: +6% Curse of Madness Handheld deflection devices. Press to compare |
This item will automatically be transmogrified when you leave the level. flaming steel shield (Nightmares) (6 def, 2 armour, 41 block)flaming steel shield (Nightmares) (6 def, 2 armour, 41 block) Requires: - Strength 16 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +2 Defense: +6 (+1 eff.) Ranged Defense: +6 (+1 eff.) Fatigue: +8% Damage (Melee): 5 fire Damage when hit (Melee): 11 fire Talent granted: +2 Block Curse of Nightmares Handheld deflection devices. Press to compare |
This item will automatically be transmogrified when you leave the level. flaming steel shield of fire resistance (+17%) (Madness) (6 def, 2 armour, 42.5 block)flaming steel shield of fire resistance (+17%) (Madness) (6 def, 2 armour, 42.5 block) Requires: - Strength 16 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +2 Defense: +6 (+1 eff.) Ranged Defense: +6 (+1 eff.) Fatigue: +8% Damage (Melee): 6 fire Damage when hit (Melee): 12 fire Changes resistances: +17% fire Talent granted: +2 Block Curse of Madness Handheld deflection devices. Press to compare |
This item will automatically be transmogrified when you leave the level. icy steel shield of acid resistance (+16%) (Misfortune) (6 def, 2 armour, 40 block)icy steel shield of acid resistance (+16%) (Misfortune) (6 def, 2 armour, 40 block) Requires: - Strength 16 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +2 Defense: +6 (+1 eff.) Ranged Defense: +6 (+1 eff.) Fatigue: +8% Damage (Melee): 5 cold Damage when hit (Melee): 11 ice Changes resistances: +16% acid Talent granted: +2 Block Curse of Misfortune Handheld deflection devices. Press to compare |
This item will automatically be transmogrified when you leave the level. reinforced steel shield of cold resistance (+17%) (Corpses) (6 def, 6 armour, 71.5 block)reinforced steel shield of cold resistance (+17%) (Corpses) (6 def, 6 armour, 71.5 block) Requires: - Strength 16 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +6 Defense: +6 (+1 eff.) Ranged Defense: +6 (+1 eff.) Fatigue: +8% Changes resistances: +17% cold Talent granted: +2 Block Curse of Corpses Handheld deflection devices. Press to compare |
This item will automatically be transmogrified when you leave the level. steel shield of acid resistance (+15%) (Corpses) (6 def, 2 armour, 42.5 block)steel shield of acid resistance (+15%) (Corpses) (6 def, 2 armour, 42.5 block) Requires: - Strength 16 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +2 Defense: +6 (+1 eff.) Ranged Defense: +6 (+1 eff.) Fatigue: +8% Changes resistances: +15% acid Talent granted: +2 Block Curse of Corpses Handheld deflection devices. Press to compare |
This item will automatically be transmogrified when you leave the level. steel shield of fire resistance (+18%) (Madness) (6 def, 2 armour, 40 block)steel shield of fire resistance (+18%) (Madness) (6 def, 2 armour, 40 block) Requires: - Strength 16 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +2 Defense: +6 (+1 eff.) Ranged Defense: +6 (+1 eff.) Fatigue: +8% Changes resistances: +18% fire Talent granted: +2 Block Curse of Madness Handheld deflection devices. Press to compare |
This item will automatically be transmogrified when you leave the level. steel shield of lightning resistance (+17%) (Shrouds) (6 def, 2 armour, 36 block)steel shield of lightning resistance (+17%) (Shrouds) (6 def, 2 armour, 36 block) Requires: - Strength 16 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +2 Defense: +6 (+1 eff.) Ranged Defense: +6 (+1 eff.) Fatigue: +8% Changes resistances: +17% lightning Talent granted: +2 Block Curse of Shrouds Handheld deflection devices. Press to compare |
This item will automatically be transmogrified when you leave the level. steel shield of resilience (Madness) (6 def, 2 armour, 41 block)steel shield of resilience (Madness) (6 def, 2 armour, 41 block) Requires: - Strength 16 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +2 Defense: +6 (+1 eff.) Ranged Defense: +6 (+1 eff.) Fatigue: +8% Talent granted: +2 Block Maximum life: +44.00 Curse of Madness Handheld deflection devices. Press to compare |
This item will automatically be transmogrified when you leave the level. Ce'Nolaith the dwarven-steel shield (Misfortune) (8 def, 2 armour, 83.5 block)Ce'Nolaith the dwarven-steel shield (Misfortune) (8 def, 2 armour, 83.5 block) Requires: - Strength 24 - Talent Armour Training (level 2) Powered by arcane forces Infused by nature Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +8 (+1 eff.) Armour: +2 Defense: +8 (+2 eff.) Ranged Defense: +8 (+1 eff.) Fatigue: +12% Effects when hit in melee: * 12% chance to daze Changes stats: +1 Dex Changes resistances: +12% lightning / +19% fire Changes damage: +6% mind Talent granted: +3 Block Critical mult.: +5.00% Mental save: +9 (+2 eff.) Maximum life: +52.00 Mindpower: +4 (+1 eff.) Mental crit. chance: +3% Curse of Misfortune Handheld deflection devices. Press to compare |
This item will automatically be transmogrified when you leave the level. dwarven-steel shield of fire resistance (+18%) (Nightmares) (8 def, 2 armour, 81 block)dwarven-steel shield of fire resistance (+18%) (Nightmares) (8 def, 2 armour, 81 block) Requires: - Strength 24 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When wielded/worn: Armour: +2 Defense: +8 (+2 eff.) Ranged Defense: +8 (+1 eff.) Fatigue: +12% Changes resistances: +18% fire Talent granted: +3 Block Curse of Nightmares Handheld deflection devices. Press to compare |
psion's linen robe (Shrouds) (0 def, 0 armour) psion's linen robe (Shrouds) (0 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances penetration: +6% mind Changes damage: +5% mind Psi each turn: +0.30 Maximum psi: +12.00 Mindpower: +5 (+1 eff.) Mental crit. chance: +1% Curse of Shrouds A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
This item will automatically be transmogrified when you leave the level. focusing woollen robe of fire (+16%) (Nightmares) (0 def, 0 armour)focusing woollen robe of fire (+16%) (Nightmares) (0 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +5 Mag / +4 Wil Changes resistances: +16% fire Changes damage: +11% fire Mana each turn: +0.10 Psi each turn: +0.10 Curse of Nightmares A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
This item will automatically be transmogrified when you leave the level. focusing woollen robe of frost (+19%) (Madness) (0 def, 0 armour)focusing woollen robe of frost (+19%) (Madness) (0 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +5 Mag / +5 Wil Changes resistances: +19% cold Changes damage: +13% cold Mana each turn: +0.10 Psi each turn: +0.12 Curse of Madness A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
This item will automatically be transmogrified when you leave the level. focusing woollen robe of lightning (+16%) (Madness) (0 def, 0 armour)focusing woollen robe of lightning (+16%) (Madness) (0 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +5 Mag / +5 Wil Changes resistances: +16% lightning Changes damage: +11% lightning Mana each turn: +0.16 Psi each turn: +0.10 Curse of Madness A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
This item will automatically be transmogrified when you leave the level. focusing woollen robe of time (+12%) (Corpses) (0 def, 0 armour)focusing woollen robe of time (+12%) (Corpses) (0 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +5 Mag / +4 Wil Changes resistances: +12% temporal Changes damage: +12% temporal Mana each turn: +0.10 Psi each turn: +0.14 Curse of Corpses A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
This item will automatically be transmogrified when you leave the level. slimy woollen robe of lightning (+16%) (Madness) (0 def, 0 armour)slimy woollen robe of lightning (+16%) (Madness) (0 def, 0 armour) Infused by nature Infused by arcane disrupting forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Effects when hit in melee: * Slows global speed by 5% * 3 arcane resource burn Changes resistances: +16% lightning Changes damage: +11% lightning Curse of Madness A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
This item will automatically be transmogrified when you leave the level. woollen robe 'Glarefame' (Corpses) (3 def, 3 armour)woollen robe 'Glarefame' (Corpses) (3 def, 3 armour) Powered by arcane forces Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Armour: +3 Defense: +3 (+1 eff.) Damage when hit (Melee): 20 mind Changes stats: +6 Str / +5 Mag / +5 Wil Changes resistances: +7% lightning / +9% cold / +3% mind / +12% blight Changes resistances penetration: +15% mind Changes damage: +9% lightning / +8% physical / +12% blight / +10% cold / +12% mind Physical save: +18 (+2 eff.) Mana each turn: +0.20 Maximum mana: +49.00 Spellpower: +19 (+3 eff.) Spell crit. chance: +9% Light radius: +1 Curse of Corpses A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
This item will automatically be transmogrified when you leave the level. woollen robe 'Layigata' (Nightmares) (0 def, 12 armour)woollen robe 'Layigata' (Nightmares) (0 def, 12 armour) Powered by arcane forces Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Armour: +12 Changes resistances: +18% darkness / +19% nature Changes damage: +12% darkness / +13% nature / +6% arcane Physical save: +3 (+0 eff.) Mental save: +18 (+4 eff.) Teleport immunity: +5% Mana each turn: +0.34 Maximum mana: +111.00 Spellpower: +40 (+7 eff.) Spell crit. chance: +15% Curse of Nightmares A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
This item will automatically be transmogrified when you leave the level. woollen robe of blight (+10%) (Shrouds) (0 def, 0 armour)woollen robe of blight (+10%) (Shrouds) (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes resistances: +10% blight Changes damage: +10% blight Curse of Shrouds A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
This item will automatically be transmogrified when you leave the level. woollen robe of power (Nightmares) (0 def, 0 armour)woollen robe of power (Nightmares) (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes damage: +7% all Spellpower: +12 (+2 eff.) Curse of Nightmares A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
This item will automatically be transmogrified when you leave the level. woollen robe of the mountain (+12%) (Corpses) (0 def, 0 armour)woollen robe of the mountain (+12%) (Corpses) (0 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes resistances: +12% physical Changes damage: +12% physical Curse of Corpses A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
This item will automatically be transmogrified when you leave the level. spellwoven cashmere robe (Nightmares) (2 def, 0 armour)spellwoven cashmere robe (Nightmares) (2 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Spell save: +21 (+3 eff.) Spellpower: +3 (+0 eff.) Spell crit. chance: +4% Curse of Nightmares A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
rough leather armour (Misfortune) (1 def, 2 armour) rough leather armour (Misfortune) (1 def, 2 armour)Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+0 eff.) Fatigue: +6% Curse of Misfortune A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. Squalorwill (Corpses) (2 def, 4 armour)Squalorwill (Corpses) (2 def, 4 armour) Requires: - Strength 14 Infused by nature Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour penetration: +9 Physical crit. chance: +4.0% Physical power: +7 (+1 eff.) Armour: +4 Defense: +2 (+0 eff.) Fatigue: +7% Effects on melee hit: * Slows global speed by 15% Damage (Melee): 6 acid Damage (Ranged): 7 acid Changes stats: +3 Str / +6 Wil / +8 Cun / +2 Con Changes resistances: +14% acid / +19% cold / +18% nature Critical mult.: +13.00% Mental save: +16 (+3 eff.) Light radius: +1 Curse of Corpses A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. cured leather armour of acid resistance (Corpses) (2 def, 4 armour)cured leather armour of acid resistance (Corpses) (2 def, 4 armour) Requires: - Strength 14 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 (+0 eff.) Fatigue: +7% Changes resistances: +16% acid Curse of Corpses A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. cured leather armour of acid resistance (Misfortune) (2 def, 4 armour)cured leather armour of acid resistance (Misfortune) (2 def, 4 armour) Requires: - Strength 14 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 (+0 eff.) Fatigue: +7% Changes resistances: +15% acid Curse of Misfortune A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. prismatic cured leather armour of fire resistance (Shrouds) (2 def, 4 armour)prismatic cured leather armour of fire resistance (Shrouds) (2 def, 4 armour) Requires: - Strength 14 Powered by arcane forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 (+0 eff.) Fatigue: +7% Changes resistances: +17% fire / +11% light / +11% darkness Curse of Shrouds A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. rejuvenating cured leather armour (Shrouds) (2 def, 4 armour)rejuvenating cured leather armour (Shrouds) (2 def, 4 armour) Requires: - Strength 14 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 (+0 eff.) Fatigue: +7% Life regen: +2.50 Stamina each turn: +0.80 Curse of Shrouds A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. rejuvenating cured leather armour of cold resistance (Misfortune) (2 def, 4 armour)rejuvenating cured leather armour of cold resistance (Misfortune) (2 def, 4 armour) Requires: - Strength 14 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 (+0 eff.) Fatigue: +7% Changes resistances: +15% cold Life regen: +3.00 Stamina each turn: +0.80 Curse of Misfortune A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. rejuvenating cured leather armour of cold resistance (Shrouds) (2 def, 4 armour)rejuvenating cured leather armour of cold resistance (Shrouds) (2 def, 4 armour) Requires: - Strength 14 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 (+0 eff.) Fatigue: +7% Changes resistances: +18% cold Life regen: +2.00 Stamina each turn: +0.70 Curse of Shrouds A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. rejuvenating cured leather armour of stability (Nightmares) (2 def, 4 armour)rejuvenating cured leather armour of stability (Nightmares) (2 def, 4 armour) Requires: - Strength 14 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 (+0 eff.) Fatigue: +7% Changes resistances: +6% physical Physical save: +10 (+1 eff.) Life regen: +2.30 Stamina each turn: +0.70 Curse of Nightmares A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. spiked cured leather armour of acid resistance (Corpses) (2 def, 4 armour)spiked cured leather armour of acid resistance (Corpses) (2 def, 4 armour) Requires: - Strength 14 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 (+0 eff.) Fatigue: +7% Damage when hit (Melee): 12 physical Changes resistances: +17% acid Curse of Corpses A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. Tempestriver (Nightmares) (8 def, 6 armour)Tempestriver (Nightmares) (8 def, 6 armour) Requires: - Strength 16 Infused by nature Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +8 (+2 eff.) Fatigue: +8% Effects on melee hit: * 30% chance to daze Damage when hit (Melee): 9 light Changes stats: +6 Str / +5 Dex / +3 Wil Changes resistances: +18% lightning / +6% temporal / +19% darkness / +17% blight / +21% cold Changes resistances penetration: +15% temporal Changes damage: +12% lightning / +12% temporal Physical save: +10 (+1 eff.) Light radius: +1 Curse of Nightmares A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. hardened leather armour of clarity (Misfortune) (3 def, 6 armour)hardened leather armour of clarity (Misfortune) (3 def, 6 armour) Requires: - Strength 16 Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 (+1 eff.) Fatigue: +8% Changes resistances: +7% mind Mental save: +11 (+2 eff.) Curse of Misfortune A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. spiked reinforced leather armour (Corpses) (4 def, 7 armour)spiked reinforced leather armour (Corpses) (4 def, 7 armour) Requires: - Strength 18 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 (+1 eff.) Fatigue: +8% Damage when hit (Melee): 10 physical Curse of Corpses A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. Shockransom (Corpses) (2 def, 9 armour)Shockransom (Corpses) (2 def, 9 armour) Requires: - Strength 20 - Talent Armour Training Infused by nature Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 2 When wielded/worn: Armour: +9 Defense: +2 (+0 eff.) Fatigue: +14% Effects on melee hit: * 30% chance to daze Changes resistances: +26% acid / +15% blight / +9% cold / +7% mind / +18% lightning Changes resistances penetration: +5% blight Changes damage: +3% blight / +3% lightning Allows you to breathe in: water Mental save: +16 (+3 eff.) Life regen: +2.20 Maximum life: +63.00 Healing mod.: +16% Curse of Corpses A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. impenetrable steel mail armour of temporal resistance (Madness) (2 def, 13 armour)impenetrable steel mail armour of temporal resistance (Madness) (2 def, 13 armour) Requires: - Strength 20 - Talent Armour Training Powered by arcane forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +13 Defense: +2 (+0 eff.) Fatigue: +14% Changes resistances: +16% temporal Curse of Madness A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. rejuvenating steel mail armour of acid resistance (Corpses) (2 def, 6 armour)rejuvenating steel mail armour of acid resistance (Corpses) (2 def, 6 armour) Requires: - Strength 20 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+0 eff.) Fatigue: +14% Changes resistances: +17% acid Life regen: +2.60 Stamina each turn: +0.70 Curse of Corpses A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. rejuvenating steel mail armour of cold resistance (Madness) (2 def, 6 armour)rejuvenating steel mail armour of cold resistance (Madness) (2 def, 6 armour) Requires: - Strength 20 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+0 eff.) Fatigue: +14% Changes resistances: +17% cold Life regen: +2.50 Stamina each turn: +0.80 Curse of Madness A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. spiked steel mail armour (Madness) (2 def, 6 armour)spiked steel mail armour (Madness) (2 def, 6 armour) Requires: - Strength 20 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+0 eff.) Fatigue: +14% Damage when hit (Melee): 10 physical Curse of Madness A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. steel mail armour of spell shielding (Nightmares) (2 def, 6 armour)steel mail armour of spell shielding (Nightmares) (2 def, 6 armour) Requires: - Strength 20 - Talent Armour Training Powered by arcane forces 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+0 eff.) Fatigue: +14% Changes resistances: +6% arcane Spell save: +11 (+1 eff.) Curse of Nightmares A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. steel mail armour of stability (Misfortune) (2 def, 6 armour)steel mail armour of stability (Misfortune) (2 def, 6 armour) Requires: - Strength 20 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+0 eff.) Fatigue: +14% Changes resistances: +6% physical Physical save: +12 (+2 eff.) Curse of Misfortune A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. voratun mail armour of acid resistance (Nightmares) (5 def, 10 armour)voratun mail armour of acid resistance (Nightmares) (5 def, 10 armour) Requires: - Strength 48 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+1 eff.) Fatigue: +16% Changes resistances: +18% acid Curse of Nightmares A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. Ce'Nilaith the Murkriver (Nightmares) (11 def, 15 armour)Ce'Nilaith the Murkriver (Nightmares) (11 def, 15 armour) Requires: - Strength 28 - Talent Armour Training (level 3) Infused by nature Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 2 When wielded/worn: Armour: +15 Defense: +11 (+3 eff.) Fatigue: +22% Damage when hit (Melee): 12 darkness Changes stats: +2 Cun Changes resistances: +7% acid / +7% cold / +19% fire Grants telepathy: Demon/Minor Demon/Major Allows you to breathe in: water Mental save: +13 (+3 eff.) Infravision radius: +3 Curse of Nightmares A suit of armour made of metal plates. Press to compare |
This item will automatically be transmogrified when you leave the level. Mayanor the Thunderspawner (Nightmares) (13 def, 14 armour)Mayanor the Thunderspawner (Nightmares) (13 def, 14 armour) Requires: - Strength 28 - Talent Armour Training (level 3) Powered by arcane forces Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 2 When wielded/worn: Armour: +14 Defense: +13 (+3 eff.) Fatigue: +31% Effects on melee hit: * 15% chance to daze Changes stats: +3 Cun / +7 Con Changes resistances: +32% lightning / -14% light / +3% mind / +29% fire / +5% arcane / +8% darkness Changes damage: +6% lightning Physical save: +7 (+1 eff.) Spell save: +7 (+1 eff.) Mental save: +23 (+5 eff.) Curse of Nightmares A suit of armour made of metal plates. Press to compare |
This item will automatically be transmogrified when you leave the level. steel plate armour 'Gorewe' (Misfortune) (4 def, 21 armour)steel plate armour 'Gorewe' (Misfortune) (4 def, 21 armour) Requires: - Strength 28 - Talent Armour Training (level 3) Powered by arcane forces Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 2 When wielded/worn: Armour: +21 Defense: +4 (+1 eff.) Fatigue: +16% Changes resistances: +17% lightning / +3% darkness / +6% mind / +7% arcane / +6% acid Physical save: +9 (+1 eff.) Spell save: +18 (+2 eff.) Mental save: +24 (+5 eff.) Confusion immunity: +10% Stun/Freeze immunity: +10% Curse of Misfortune A suit of armour made of metal plates. Press to compare |
insulating rough leather belt (Nightmares) insulating rough leather belt (Nightmares)Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +5% fire / +6% cold Curse of Nightmares A belt that goes around your waist. Press to compare |
This item will automatically be transmogrified when you leave the level. Runuleg the linen cloak (Misfortune) (1 def, 6 armour)Runuleg the linen cloak (Misfortune) (1 def, 6 armour) Powered by arcane forces Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 1 When wielded/worn: Physical crit. chance: +3.0% Armour: +6 Defense: +1 (+0 eff.) Fatigue: -6% Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Con Changes resistances: +14% cold / +12% darkness / +14% temporal Changes damage: +6% physical Grants telepathy: Dragon Talent mastery: +0.30 Technique / Combat training Maximum encumbrance: +10 Physical save: +27 (+4 eff.) Spell save: -13 (-2 eff.) Mental save: +6 (+1 eff.) Stamina each turn: +0.60 Mana each turn: -0.20 Only die when reaching: -50.00 life Defense after a teleport: +13 Resist all after a teleport: +11% New effects duration reduction after a teleport: +12% Curse of Misfortune It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature, putting all charms on cooldown for 5 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
pair of rough leather boots of uncanny dodging (Shrouds) (2 def, 1 armour) pair of rough leather boots of uncanny dodging (Shrouds) (2 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +2 (+0 eff.) Ranged Defense: +2 (+0 eff.) Fatigue: +1% Curse of Shrouds A pair of boots made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. pair of iron boots (Shrouds) (0 def, 3 armour)pair of iron boots (Shrouds) (0 def, 3 armour) Requires: - Talent Armour Training 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Curse of Shrouds Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. Press to compare |
This item will automatically be transmogrified when you leave the level. storm rough leather gloves of dexterity (+3) (Shrouds) (0 def, 1 armour)storm rough leather gloves of dexterity (+3) (Shrouds) (0 def, 1 armour) Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +10 (+2 eff.) Armour: +1 Damage (Melee): 7 lightning Changes stats: +3 Dex Changes resistances: +6% lightning Changes damage: +4% lightning When used to modify unarmed attacks: Base power: 8.0 - 8.8 Uses stats: 80% Wil, 90% Cun, 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +6 Armour Penetration: +1 Physical crit. chance: +6.0% Attack speed: 100% When this weapon hits: Lightning Breath (10% chance level 1). Burst (radius 2) on crit: +6 lightning Curse of Shrouds Attackspeed is 100% for non-Brawlers! Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Press to compare |
iron gauntlets (Nightmares) (0 def, 1 armour) iron gauntlets (Nightmares) (0 def, 1 armour)Requires: - Talent Armour Training 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 When used to modify unarmed attacks: Base power: 10.0 - 14.0 Uses stats: 80% Wil, 90% Cun, 50% Mag Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.0% Attack speed: 83% Curse of Nightmares Attackspeed is 100% for non-Brawlers! Metal gloves protecting the hands up to the middle of the lower arm. Press to compare |
This item will automatically be transmogrified when you leave the level. linen wizard hat of lightning (+16%) (Madness) (1 def, 0 armour)linen wizard hat of lightning (+16%) (Madness) (1 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes resistances: +16% lightning Changes damage: +11% lightning Curse of Madness A pointy cloth hat, very wizardly... Press to compare |
This item will automatically be transmogrified when you leave the level. grounding rough leather cap of strength (+3) (Misfortune) (0 def, 1 armour)grounding rough leather cap of strength (+3) (Misfortune) (0 def, 1 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Str Changes resistances: +6% lightning / +6% temporal Curse of Misfortune A cap made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. rough leather cap 'Xyra' (Madness) (6 def, 1 armour)rough leather cap 'Xyra' (Madness) (6 def, 1 armour) Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Accuracy: +5 (+1 eff.) Armour: +1 Defense: +6 (+1 eff.) Fatigue: +1% Effects when hit in melee: * 11% chance to gain 10% of a turn Changes stats: +9 Str / +2 Wil / +3 Cun Changes resistances penetration: +15% mind Changes damage: +3% blight Mental save: +10 (+2 eff.) Maximum psi: +10.00 Mindpower: +6 (+1 eff.) Mental crit. chance: +3% Curse of Madness A cap made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. prismatic hardened leather cap (Misfortune) (0 def, 3 armour)prismatic hardened leather cap (Misfortune) (0 def, 3 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes resistances: +12% light / +11% darkness Curse of Misfortune A cap made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. Zeroharantir (Misfortune) (0 def, 5 armour)Zeroharantir (Misfortune) (0 def, 5 armour) Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +8 Str / +6 Dex / +2 Wil / +2 Cun / +2 Con Changes resistances: +8% cold / +11% light / +11% darkness Allows you to breathe in: water Reduces incoming crit damage: 15.00% Infravision radius: +2 See invisible: +3 Skullcracker multiplicator: +2 Curse of Misfortune A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. Press to compare |
This item will automatically be transmogrified when you leave the level. iron helm of knowledge (Misfortune) (0 def, 3 armour)iron helm of knowledge (Misfortune) (0 def, 3 armour) Requires: - Talent Armour Training Infused by psionic forces 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +3 Cun / +3 Wil Mindpower: +3 (+1 eff.) Curse of Misfortune A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. Press to compare |
11 agate 11 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used as an alchemist bomb: Bomb damage +5% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
15 spinel 15 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) When used as an alchemist bomb: Mana regain 10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
13 ametrine 13 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used as an alchemist bomb: Lights terrain (power 10) Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
24 citrine 24 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 When used as an alchemist bomb: Bomb thrown range +1 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
13 zircon 13 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 aquamarine 9 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all When used as an alchemist bomb: Mana regain 20 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 opal 6 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used as an alchemist bomb: Bomb damage +10% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 topaz 9 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used as an alchemist bomb: Bomb thrown range +3 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 amethyst 6 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used as an alchemist bomb: Additional 25 arcane damage Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
onyx onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used as an alchemist bomb: Bomb damage +15% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
emerald emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all When used as an alchemist bomb: Additional 50 poison damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 quartz 2 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% When used as an alchemist bomb: Additional 10 physical repulsion damage Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
3865 alchemist agate (Misfortune) 3865 alchemist agate (Misfortune)0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Curse of Misfortune Gems can be sold for money or used in arcane rituals. Press to compare |
brass lantern (Nightmares) brass lantern (Nightmares)2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 Curse of Nightmares A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. Press to compare |
This item will automatically be transmogrified when you leave the level. bright brass lantern (Shrouds)bright brass lantern (Shrouds) Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +5 Curse of Shrouds A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. Press to compare |
This item will automatically be transmogrified when you leave the level. survivor's brass lantern of health (Corpses)survivor's brass lantern of health (Corpses) Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Physical save: +6 (+1 eff.) Maximum life: +40.00 Light radius: +2 Healing mod.: +10% Curse of Corpses A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. Press to compare |
iron pickaxe (Madness) (dig speed 37 turns) iron pickaxe (Madness) (dig speed 37 turns)3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Curse of Madness Allows you to dig a wall, remove a tree, create ways. Press to compare |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
The Jolt (Nightmares) The Jolt (Nightmares)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Changes stats: +4 Cun Changes damage: +10% mind / +10% lightning Any lightning damage you do that is more than 10% of the victim's maximum life will attempt to mental crosstier the target, which inflicts Brainlock if your mindpower is a tier above their mindsave. Curse of Nightmares This torque feels tingly to the touch, but seems to enhance your thinking. Press to compare |
This item will automatically be transmogrified when you leave the level. quick dwarven-steel torque of mindblast (Madness) [power 137] (3 cooldown)quick dwarven-steel torque of mindblast (Madness) [power 137] (3 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 Curse of Madness It can be used to fire a blast of psionic energies in a range 11 beam (dam 68-137), putting all charms on cooldown for 3 turns. Torques are made by powerful psionics to store psionic powers. Press to compare |
Achievements
Bringer of Doom (Uniques)
Killed a Bringer of Doom.By imbaaaa the DarkTemplar None level 4
75th Pyre 122nd year of Ascendancy at 01:59 see stats
Dragon's Greed (Uniques)
Amassed 8000 gold pieces.By imbaaaa the DarkTemplar None level 27
4th Mirth 122nd year of Ascendancy at 08:46 see stats
Exterminator (Uniques)
Killed 1000 creatures.By imbaaaa the DarkTemplar None level 27
4th Mirth 122nd year of Ascendancy at 14:57 see stats
Fear me not! (Uniques)
Survived the Fearscape!By imbaaaa the DarkTemplar None level 5
75th Pyre 122nd year of Ascendancy at 03:26 see stats
Infinite x10 (Uniques)
Got to level 10 of the infinite dungeon.By imbaaaa the DarkTemplar None level 25
2nd Mirth 122nd year of Ascendancy at 18:36 see stats
Level 10 (Uniques)
Got a character to level 10.By imbaaaa the DarkTemplar None level 10
75th Pyre 122nd year of Ascendancy at 17:48 see stats
Level 20 (Uniques)
Got a character to level 20.By imbaaaa the DarkTemplar None level 20
1st Mirth 122nd year of Ascendancy at 08:42 see stats
Level 30 (Uniques)
Got a character to level 30.By imbaaaa the DarkTemplar None level 30
8th Mirth 122nd year of Ascendancy at 05:38 see stats
Size is everything (Uniques)
Did over 1500 damage in one attack.By imbaaaa the DarkTemplar None level 14
76th Pyre 122nd year of Ascendancy at 16:55 see stats
Size matters (Uniques)
Did over 600 damage in one attack.By imbaaaa the DarkTemplar None level 12
75th Pyre 122nd year of Ascendancy at 22:16 see stats
The bigger the better! (Uniques)
Did over 3000 damage in one attack.By imbaaaa the DarkTemplar None level 23
2nd Mirth 122nd year of Ascendancy at 00:51 see stats
Treasure Hoarder (Uniques)
Amassed 3000 gold pieces.By imbaaaa the DarkTemplar None level 18
78th Pyre 122nd year of Ascendancy at 22:31 see stats
Treasure Hunter (Uniques)
Amassed 1000 gold pieces.By imbaaaa the DarkTemplar None level 18
78th Pyre 122nd year of Ascendancy at 00:59 see stats
Log
Imbaaaa deactivates Shadow Combat.
Imbaaaa deactivates Gloom.
Imbaaaa deactivates Fiery Hands.
Imbaaaa deactivates Beyond the Flesh.
Imbaaaa deactivates Thermal Aura.
Imbaaaa deactivates Willful Tormenter.
Imbaaaa deactivates Blur Sight.
Imbaaaa deactivates Inner Power.
Imbaaaa deactivates Lacerating Strikes.
Imbaaaa deactivates Shielding.
Imbaaaa deactivates Arcane Feed.
Imbaaaa deactivates Second Life.
Imbaaaa deactivates Daunting Presence.
Imbaaaa deactivates Shadow Feed.
Imbaaaa deactivates Psiblades.
Imbaaaa deactivates Shock Hands.
Imbaaaa deactivates Crystalline Focus.
Imbaaaa deactivates Blood Vengeance.
Imbaaaa deactivates Overkill.
Imbaaaa deactivates Weapon of Wrath.
Imbaaaa deactivates Premonition.
Imbaaaa deactivates Kinetic Shield.
Imbaaaa deactivates Stealth.
Imbaaaa deactivates Phantasmal Shield.
Imbaaaa deactivates Kinetic Aura.
Imbaaaa deactivates Weapon of Light.
Imbaaaa deactivates Keen Senses.
Imbaaaa deactivates Abyssal Shield.
Imbaaaa deactivates Precision.
Imbaaaa deactivates Arcane Combat.
