Fle the level 13 Bloodruned Flenser by domra

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
Instant Level 13 1.5.9
QuickTome: Orb of Communication 1.3.1
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceBloodruned
ClassFlenser
Level / Exp13 / 0%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 16)
Dexterity28 (base 26)
Constitution38.575638793133 (base 29)
Magic23 (base 14)
Willpower11 (base 10)
Cunning15 (base 13)

Resources

Life638/638
Stamina157/157
Vim38/44
Healing Factor1.2707851707098
Regeneration0.31769629267746

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage24
Accuracy27
Crit Chance10%
APR5
Speed1.00

Offense: Offhand

Damage20
Accuracy27
Crit Chance8%
APR5
Speed1.00

Offense: Spell

Spellpower24
Crit Chance11%
Speed1

Offense: Mind

Mindpower13
Crit Chance2%
Speed1

Offense: Damage Bonus

Lightning+10%

Defense: Base

Armour (hardiness)13.43225567859 (52.32968881413%)
Defense26
Ranged Defense26
Fatigue0
Physical Save19
Spell Save17
Mental Save9

Defense: Resistances

Lightning+ 20%( 70%)
Blight+ 33%( 70%)
Nature+ 41%( 70%)
Fire+ 33%( 70%)
All 0%( 70%)

Defense: Immunities

Stun Resistance14%
Bleed Resistance41%
Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Technique / Duelist1.30
5/5
5/5
0/5
0/5
Technique / Flensing style1.30
1/5
1/5
0/5
0/5
Corruption / Desecration1.30
1/5
2/5
1/5
1/5
Corruption / Bone1.30
0/5
0/5
0/5
0/5
Cunning / Poisons1.30
1/5
0/5
0/5
0/5

Generic Talents

Race / Bloodruned1.00
1/5
1/5
0/5
0/5
Corruption / Blood magic1.30
2/5
2/5
2/5
1/5
Technique / Conditioning1.30
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
1/5
1/5
0/5
2/5

Effects

talent
beneficial effect

Quests

active
active
done

Equipment

On hands
On fingers
On head
In main hand
Main armor
Light source
Cloak
In off hand

Inventory

Achievements

Level 10 Got a character to level 10.
By Fle the Bloodruned Flenser level 10
16th Voratun 122nd year of Ascendancy at 11:00
see stats
Squadmate Escaped from Reknor alive with your squadmate Norgan.
By Fle the Bloodruned Flenser level 13
18th Voratun 122nd year of Ascendancy at 13:06
see stats

Log

Fle stops being poisoned.
Talent Autotoxicology is ready to use.
Fle stops regenerating health quickly.

Talent Infusion: Regeneration is ready to use.
Rested for 9 turns (stop reason: all resources and life at maximum).


Fle is affected by the glimmerstone!

Fle picks up (f.):
reinforced iron shield (4 def, 6 armour, 35.5 block).
Fle picks up (m.):
tiny geode.
You pickup 0.70 gold pieces.

You pickup 0.70 gold pieces.

Fle picks up (d.):
iron mace of erosion (12.5-17.5 power, 2 apr).
There is a The Iron Council (Dwarven empire main city) here (press '' or right click to use).
Ran for 2 turns (stop reason: at exit).


You gain 1.05 gold from the transmogrification of
reinforced iron shield (4 def, 6 armour, 35.5 block).
You gain 25.00 gold from the transmogrification of
Spellhunt Remnants (1 def, 2 armour).
You gain 2.83 gold from the transmogrification of
manaburning iron mace of massacre (17.5-24.5 power, 2 apr).
You gain 1.38 gold from the transmogrification of
iron mace of erosion (12.5-17.5 power, 2 apr).
You gain 1.31 gold from the transmogrification of
elm longbow of lightning.
Quest 'Reknor is lost!' status updated! (Press 'j' to see the quest log)
Quest 'Reknor is lost!' is done! (Press 'j' to see the quest log)
Accepted quest 'From bellow, it devours'! (Press 'j' to see the quest log)
Accepted quest 'Into the darkness'! (Press 'j' to see the quest log)
Quest 'Reknor is lost!' completed! (Press 'j' to see the quest log)
There is a Escape route from Reknor here (press '' or right click to use).
Saving game...

Saving done.

Personal New Achievement: Squadmate!
Fle deactivates Apply Poison.