Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Particle Cleanup 1.7.0An experimental addon that attempts to detect and remove "orphaned" particle display effects left behind by temporary status effects or sustained talents. The check is performed automatically on character load, and can also be triggered manually via the keybinding <Ctrl-Alt-Shift-P>. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
'Purists' Breeding Pits Restoration Project 1.2.3Restores the orc breeding pits cut content to the game. This is the original completely unaltered orc breeding pits, just as objectionable as it was in version 1.1.3, before any changes were made. You have been WARNED. Do not complain about the potentially objectionable content. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Prodigious Progress 1.7.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Female |
Race | Skeleton |
Class | Arcane Blade |
Level / Exp | 21 / 46% |
Size | medium |
Lifes / Deaths | Killed by Velyvena the brown bear at level 16 on the 23rd Haze 122nd year of Ascendancy at 15:32 0 / 6Killed by Velyvena the brown bear at level 16 on the 23rd Haze 122nd year of Ascendancy at 18:00 Killed by Zubybeth the gigantic sandworm tunneler at level 20 on the 46th Haze 122nd year of Ascendancy at 03:18 Killed by Glydhebrewen the blue jelly at level 20 on the 47th Haze 122nd year of Ascendancy at 06:05 Killed by Gloruwen the green jelly at level 21 on the 48th Haze 122nd year of Ascendancy at 23:46 Killed by Frances II at level 21 on the 48th Haze 122nd year of Ascendancy at 23:51 |
Primary Stats
Strength | 36 (base 13) |
Dexterity | 29 (base 10) |
Constitution | 11 (base 10) |
Magic | 69 (base 50) |
Willpower | 27 (base 10) |
Cunning | 64 (base 39) |
Resources
Life | 552/552 |
Mana | 328/328 |
Stamina | 202/202 |
Vim | 180/180 |
Healing Factor | 1.0097162075846 |
Regeneration | 4.2912938822345 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 7 |
Infravision | 5 |
See Stealth | 37.390773745007 |
See Invisible | 46.390773745007 |
Offense: Mainhand
Damage | 33 |
Accuracy | 35 |
Crit Chance | 19% |
APR | 14 |
Speed | 1.00 |
Offense: Offhand
Damage | 11 |
Accuracy | 35 |
Crit Chance | 20% |
APR | 16 |
Speed | 1.00 |
Offense: Spell
Spellpower | 49 |
Crit Chance | 21% |
Speed | 1 |
Offense: Mind
Mindpower | 34 |
Crit Chance | 17% |
Speed | 1 |
Offense: Damage Bonus
Acid | +4% |
Lightning | +2% |
Physical | +15% |
Mind | +6% |
All | 0% |
Offense: Damage Penetration
Mind | +15% |
Lightning | +5% |
Defense: Base
Armour (hardiness) | 32 (30%) |
Defense | 38 |
Ranged Defense | 38 |
Fatigue | 3 |
Physical Save | 25 |
Spell Save | 26 |
Mental Save | 34 |
Defense: Resistances
Acid | + 6%( 73%) |
Blight | + 12%( 73%) |
Arcane | + 5%( 73%) |
Cold | + 6%( 73%) |
All | 0%( 73%) |
Lightning | + 17%( 73%) |
Light | + 12%( 73%) |
Temporal | + 6%( 73%) |
Mind | + 3%( 73%) |
Fire | + 23%( 73%) |
Nature | + 3%( 73%) |
Defense: Immunities
Teleport Resistance | 40% |
Pinning Resistance | 9% |
Bleed Resistance | 100% |
Instadeath Resistance | 100% |
Fear Resistance | 100% |
Stun Resistance | 0% |
Poison Resistance | 100% |
Silence Resistance | 25% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 392 damage for 4 turns. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 88 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1005% for 10 turns (34 total) and instantly restoring 50 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 6 Cooldown: 13 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 19%, your defense is increased by 19 and all your resistances by 19%. Its effects scale with your Magic stat. |
Class Talents
Technique / Magical combat | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Enhancement | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 5/5 |
Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Air | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 1/5 |
Technique / Dual techniques | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Aegis | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Undead / Skeleton | 1.10 |
| 1/5 |
| 4/5 |
| 2/5 |
| 1/5 |
Spell / Conveyance | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lost defiler to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost defiler (level 2 of Ruins of Kor'Pul)As a reward you improved talent Curse of Death (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Horned Horror. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed honey tree root. * You've found the needed black mamba head. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one vial of wight ectoplasm. If you ingest any of this, never mind coming back here. Please.' * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * 'Needed: one ritch stinger. Keep as much venom in it as possible.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * You've found the needed orc heart. * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * You've found the needed green worm. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Equipment
On feet | pair of rough leather boots 'Blinddeath' (0 def, 1 armour) pair of rough leather boots 'Blinddeath' (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- On Hit (Melee): * 10% chance to reduce damage dealt by 19% ----- def ----- Armour +1 Fatigue -5% Resists +3% blight Phys.save +6 (+3 eff.) Max.HP +60.00 Poison- +10% Pinning- +10% Teleport- +20% ---------- misc Max.enc +21 A pair of boots made of leather. |
Light source | brass lantern 'Flashrip' brass lantern 'Flashrip'2.0 T1 lite [Rare] Master While equipped: dps ---------- Apr +3 Melee Ret 2 physical ----- def ----- Resists +6% light Die.at -20.00 life ---------- misc Stam/turn +3.00 Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | rough leather cap 'Tarrildir' (25 def, 3 armour) rough leather cap 'Tarrildir' (25 def, 3 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Str +2 Wil +1 Con ----- def ----- Armour +3 Defense +25 (+9 eff.) Fatigue +1% ---------- misc Stam/turn +1.00 A cap made of leather. |
On hands | rough leather gloves 'Stormking' (0 def, 1 armour) rough leather gloves 'Stormking' (0 def, 1 armour)1.0 T1 hands armor [Rare] Nature While equipped: Stats +1 Cun +4 Wil dps ---------- Melee+ 5 acid Dmg.mod +4% acid Res.pen +5% lightning ----- def ----- Armour +1 Resists +6% acid Crit.chn- 15.00% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | Eilinebrenor [power 254] (13 cooldown) Eilinebrenor [power 254] (13 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: dps ---------- Acc +10 (+4 eff.) Apr +4 ----- def ----- Armour +8 Resists +9% blight +3% cold +6% fire Heal yourself and all friendly characters within 10 spaces for 254 Puts all charms on 13 cooldown 100% to heal for 46. Natural totems are made by powerful wilders to store nature power. |
On fingers | Beroddamas the Crackleprophet Beroddamas the Crackleprophet0.1 T2 ring jewelry [Rare] Arcane While equipped: Stats +4 Cun dps ---------- Crit.mult +10.00% Dmg.mod +3% lightning +3% mind On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +6% temporal Silence- +25% ---------- misc Mana/turn +0.19 Rings make your fingers look great! |
On fingers | Glatira the copper ring Glatira the copper ring0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +1 Mag +5 Wil +6 Cun dps ---------- Mind.pwr +5 (+3 eff.) S.pwr/crit +2 Phasing +10% ----- def ----- Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc See.Invis +6 Rings make your fingers look great! |
Around neck | protective copper amulet of manastreaming protective copper amulet of manastreaming0.1 T1 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +2 Mag dps ---------- S.pwr/crit +3 ----- def ----- Armour +4 Defense +5 (+2 eff.) Res.Cap +3% all Phys.save +9 (+5 eff.) ---------- misc Mana/turn +0.15 Max.mana +23.00 Amulets make your neck look great! |
In main hand | Isorebeth (15-18 power, 3 apr, physical element) Isorebeth (15-18 power, 3 apr, physical element)5.0 T2 staff 1H weapon [Rare] Master Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +6 (+2 eff.) Dmg.mod +15% physical Res.pen +15% mind ----- def ----- Resists +5% arcane +6% light +3% nature HP.reg +4.00 Teleport- +20% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Around waist | rough leather belt 'Layyldanor' rough leather belt 'Layyldanor'1.0 T1 belt armor [Rare] Arcane While equipped: Stats +2 Mag +3 Wil dps ---------- Spell.crit +2% ----- def ----- Armour +6 Resists +3% cold Mind.save +6 (+3 eff.) ---------- misc Light +1 Infravis +3 Create a temporary shield that absorbs 194 damage Puts all charms on 26 cooldown A belt that goes around your waist. |
In off hand | Scaldrip the iron dagger (11-14 power, 5 apr) Scaldrip the iron dagger (11-14 power, 5 apr)1.0 T1 dagger 1H weapon [Rare] Arcane Power 11.0 - 14.3 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% On Hit.r1 +8 blight +6 fire On Crit.r2 +12 blight On Hit: * 10% chance to reduce strength, dexterity, and constitution by 25 While equipped: ----- def ----- Resists +3% mind Sharp, short and deadly. |
Cloak | Ragorogorn the linen cloak (1 def, 0 armour) Ragorogorn the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Dex +4 Mag +3 Wil +2 Cun dps ---------- Crit.mult +10.00% Acc +4 (+2 eff.) Apr +4 Melee Ret 2 mind ----- def ----- Defense +1 (+0 eff.) ---------- misc Max.psi +10.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | cured leather armour 'Polyyara' (12 def, 9 armour) cured leather armour 'Polyyara' (12 def, 9 armour)9.0 T2 light armor [Random Unique] Master/Psionic While equipped: Stats +2 Cun +4 Str dps ---------- Dmg.mod +3% mind ----- def ----- Armour +9 Defense +12 (+4 eff.) Fatigue +7% Resists +17% lightning +17% fire Crit.chn- 10.00% Mind.save +12 (+6 eff.) ---------- misc See.Invis +3 A suit of armour made of leather. |
Inventory
ethereal rune of the sneak (power 20; resist 20%; move 35%; dur 5; cd 18) ethereal rune of the sneak (power 20; resist 20%; move 35%; dur 5; cd 18)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 20% all resistance, you move 35% faster, and you are invisible (power 20). Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the duelist (absorb 197; dur 5; cd 17) shielding rune of the duelist (absorb 197; dur 5; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 197 damage for 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
Bregethad the copper amulet Bregethad the copper amulet0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Con ----- def ----- Armour +6 Crit.chn- 10.00% Die.at -20.00 life Confus- +10% Teleport- +20% Amulets make your neck look great! |
Feathersteel Amulet Feathersteel Amulet0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Defense +15 (+5 eff.) Fatigue -20% Proj.slow +15% ---------- misc Max.enc +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
Cyrinor the copper ring Cyrinor the copper ring0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Crit.mult +5.00% ----- def ----- Armour +2 Resists +3% cold HP.reg +1.00 Confus- +10% Stun/Frz- +25% ---------- misc Max.vim +50.00 Rings make your fingers look great! |
acidic steel greatmaul of massacre (33-50 power, 2 apr) acidic steel greatmaul of massacre (33-50 power, 2 apr)5.0 T2 greatmaul 2H weapon [Ego] Arcane/Master Power 33.5 - 50.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.0% Atk.spd 100% On Crit: * Splash the target with acid dealing 140 damage over 5 turns and reducing armor and accuracy by 18 Massive two-handed mauls. |
magewarrior's short elm magestaff of fate (10-12 power, 2 apr, fire element) magewarrior's short elm magestaff of fate (10-12 power, 2 apr, fire element)5.0 T1 staff 1H weapon [Ego+] Arcane/Master Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +6.0% Spell.crit +6% Phys.pwr +6 (+3 eff.) Spell.pwr +8 (+3 eff.) Dmg.mod +10% fire Acc +6 (+3 eff.) ----- def ----- Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
yew magestaff (20-24 power, 4 apr, lightning element) yew magestaff (20-24 power, 4 apr, lightning element)5.0 T3 staff 2H weapon [Normal] Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +9 (+3 eff.) Dmg.mod +20% lightning ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
plaguebringer's dwarven-steel waraxe of shearing (19-27 power, 4 apr) plaguebringer's dwarven-steel waraxe of shearing (19-27 power, 4 apr)3.0 T3 waraxe 1H weapon [Ego++] Arcane/Master Power 19.5 - 27.3 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% Melee+ +8 blight On Hit: 20% Epidemic 3 On Hit: * 8% chance to reduce strength, dexterity, and constitution by 25 While equipped: dps ---------- Res.pen +6% all Acc +11 (+5 eff.) Apr +7 ----- def ----- Disease- +18% One-handed war axes. |
Korilezilaran the Strikerace =lightning= Korilezilaran the Strikerace =lightning=1.0 T1 belt armor [Rare] Arcane While equipped: dps ---------- Spell.pwr +3 (+1 eff.) Dmg.mod +3% lightning +12% darkness Res.pen +5% lightning Melee Ret 2 lightning ----- def ----- Resists +3% lightning Mind.save +5 (+3 eff.) A belt that goes around your waist. |
rough leather belt 'Tempestoblivion' rough leather belt 'Tempestoblivion'1.0 T1 belt armor [Rare] Psionic While equipped: dps ---------- Mind.pwr +4 (+2 eff.) Dmg.mod +12% cold Melee Ret 4 mind ----- def ----- Resists +12% lightning Phys.save +5 (+3 eff.) Mind.save +3 (+2 eff.) ---------- misc Hate/m.crit +1.00 A belt that goes around your waist. |
Cloak of Deception =keep= Cloak of Deception =keep=1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +5 (+2 eff.) Mind.pwr +5 (+3 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
linen cloak 'Searwar' (7 def, 0 armour) linen cloak 'Searwar' (7 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Dmg.mod +15% darkness Res.pen +15% fire Melee Ret 2 fire On Hit (Melee): * 10% chance to reduce damage dealt by 19% ----- def ----- Defense +7 (+3 eff.) Resists +6% cold +6% fire Phys.save +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
spellcowled cashmere cloak (2 def, 0 armour) spellcowled cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Ego+] Arcane While equipped: Stats +3 Mag +2 Wil ----- def ----- Defense +2 (+1 eff.) Spell.save +10 (+5 eff.) ---------- misc Max.mana +40.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Emarira the linen robe (0 def, 6 armour) Emarira the linen robe (0 def, 6 armour)2.0 T1 cloth armor [Rare] Psionic While equipped: Stats +4 Dex +5 Mag +5 Wil dps ---------- Phys.crit +2.0% Dmg.mod +3% mind ----- def ----- Armour +6 Resists +7% all Die.at -20.00 life ---------- misc Stam/turn +3.00 Mana/turn +0.11 Psi/turn +0.13 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Mucusidol (0 def, 0 armour) Mucusidol (0 def, 0 armour)2.0 T3 cloth armor [Rare] Nature While equipped: dps ---------- Dmg.mod +12% lightning +12% nature On Hit (Melee): * 20% chance to slow global speed by 49% ----- def ----- Resists +18% lightning +6% cold +12% acid +11% all Spell.save +9 (+5 eff.) Heal.mod +10% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
linen robe 'Dazzlewitch' (18 def, 3 armour) linen robe 'Dazzlewitch' (18 def, 3 armour)2.0 T1 cloth armor [Rare] Master While equipped: dps ---------- Crit.mult +20.00% Dmg.mod +9% light ----- def ----- Armour +3 Defense +18 (+6 eff.) Resists +2% physical +7% all Phys.save +16 (+8 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Stormpassion (0 def, 1 armour) =lightning= Stormpassion (0 def, 1 armour) =lightning=2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +3% lightning +3% cold +3% blight ----- def ----- Armour +1 Fatigue -5% Resists +21% lightning +3% cold Phys.save +5 (+3 eff.) ---------- misc Max.enc +23 A pair of boots made of leather. |
undeterred pair of hardened leather boots of rushing (0 def, 3 armour) undeterred pair of hardened leather boots of rushing (0 def, 3 armour)2.0 T3 feet armor [Ego++] Arcane/Master While equipped: Stats +2 Str +3 Con ----- def ----- Armour +3 Silence- +22% Confus- +32% Stun/Frz- +20% Rush: Puts all charms on 22 cooldown Level 2.0 Pwr.cost 22 out of 25/25. Range 7 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Emuvena (0 def, 2 armour) Emuvena (0 def, 2 armour)1.0 T2 hands armor [Random Unique] Nature/Master/Psionic While equipped: Stats +3 Str +3 Dex +3 Cun dps ---------- Melee+ 9 nature Dmg.mod +3% nature +12% blight ----- def ----- Armour +2 Resists +7% nature Phys.save +9 (+5 eff.) HP.reg +3.00 ---------- misc Stam/turn +0.80 Max.stam +10.00 Max.vim +50.00 Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
hardened leather gloves 'Earodir' (0 def, 2 armour) hardened leather gloves 'Earodir' (0 def, 2 armour)1.0 T2 hands armor [Rare] Psionic While equipped: Stats +5 Cun +2 Wil dps ---------- Dmg.mod +6% arcane ----- def ----- Armour +2 HP.reg +5.00 ---------- misc Stam/turn +0.80 Mana/s.crit +2.00 Max.mana +60.00 Max.stam +12.00 Infravis +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Blazepulverizer (0 def, 3 armour) Blazepulverizer (0 def, 3 armour)2.0 T3 head armor [Rare] Nature While equipped: Stats +4 Str +7 Dex +2 Con ----- def ----- Armour +3 Fatigue +3% Resists +8% acid +8% fire +16% lightning +8% cold ---------- misc Light +3 A cap made of leather. |
Nighttyphoon the dwarven-steel helm (0 def, 4 armour) Nighttyphoon the dwarven-steel helm (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Cun +5 Wil dps ---------- Mind.pwr +10 (+5 eff.) Dmg.mod +3% mind On Hit (Melee): * 20% chance to reduce damage dealt by 19% ----- def ----- Armour +4 Fatigue +4% Resists +8% blight +12% darkness Mind.save +8 (+4 eff.) ---------- misc Max.hate +2.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
stabilizing hardened leather cap of strength (+4) (0 def, 3 armour) stabilizing hardened leather cap of strength (+4) (0 def, 3 armour)2.0 T3 head armor [Ego] Master While equipped: Stats +4 Str ----- def ----- Armour +3 Fatigue +3% Phys.save +11 (+6 eff.) A cap made of leather. |
2 agate 2 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
305 alchemist agate 305 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 aquamarine 2 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal 3 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz 3 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Zubareda the Tempest's kiss (dig speed 40 turns) Zubareda the Tempest's kiss (dig speed 40 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +12% lightning +15% cold +6% nature Res.pen +10% lightning Melee Ret 4 lightning ----- def ----- Resists +11% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
woodsman's dwarven-steel pickaxe (dig speed 27 turns) woodsman's dwarven-steel pickaxe (dig speed 27 turns)3.0 T3 digger tool [Ego] Nature While equipped: Stats +2 Str dps ---------- Dmg.mod +7% nature ----- def ----- Resists +10% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
emerald emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 spinel 9 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Chalobers the Freezefear Chalobers the Freezefear0.0 T3 lite [Random Unique] Arcane/Nature/Psionic While equipped: Stats +3 Con +5 Mag dps ---------- Spell.pwr +8 (+3 eff.) Res.pen +15% cold Melee Ret 6 cold ----- def ----- Resists +7% blight +9% lightning Mind.save +8 (+4 eff.) HP.reg +1.00 ---------- misc Light +6 See.Stealth +11 See.Invis +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
Planar Beacon Planar Beacon1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 2.0 Pwr.cost 22 out of 25/25. Range 5 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 105.92 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 105.92 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Scorchterror the brass lantern Scorchterror the brass lantern2.0 T1 lite [Rare] Nature While equipped: dps ---------- Phys.pwr +10 (+5 eff.) ----- def ----- Resists +9% fire Phys.save +15 (+8 eff.) Max.HP +41.00 ---------- misc Stam/turn +1.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Imp Claw Imp Claw2.0 T1 misc tool [Unique] Arcane While equipped: ---------- misc Light +1 See.Stealth +10 Flame: Level 2.6 Pwr.cost 8 out of 9/9. Range 10 Travel.spd 2000% of base Is a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 156.19 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
Crystal Focus Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
garnet garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2) Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
iron torque of mindblast 'Fulurek' [power 105] (13 cooldown) iron torque of mindblast 'Fulurek' [power 105] (13 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: Stats +2 Wil dps ---------- Crit.mult +15.00% ----- def ----- Armour +2 Resists +12% acid ---------- misc Max.hate +2.00 Blast the opponent's mind dealing 111 mind damage and silencing them for 4 turns Puts all charms on 13 cooldown 100% to gain a 10% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Ravenpride the elm totem of healing [power 122] (13 cooldown) Ravenpride the elm totem of healing [power 122] (13 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: Stats +2 Cun dps ---------- On Hit (Melee): * 10% chance to slow global speed by 49% * 20% chance to reduce damage dealt by 19% ----- def ----- Resists +6% nature +3% darkness Heal yourself and all friendly characters within 10 spaces for 122 Puts all charms on 13 cooldown 100% to increase all damage by 12% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
ash totem of healing 'Glintnight' [power 188] (13 cooldown) ash totem of healing 'Glintnight' [power 188] (13 cooldown)2.0 T2 totem charm [Rare] Nature While equipped: dps ---------- Res.pen +20% acid Melee Ret 2 acid On Hit (Melee): * 20% chance to reduce armor by 34% ----- def ----- Resists +3% acid +6% light Heal yourself and all friendly characters within 10 spaces for 188 Puts all charms on 13 cooldown Natural totems are made by powerful wilders to store nature power. |
3 amethyst 3 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Salitha the elm wand of conjuration [power 105] (13 cooldown) Salitha the elm wand of conjuration [power 105] (13 cooldown)2.0 T1 wand charm [Rare] Arcane While equipped: Stats +2 Dex +2 Mag dps ---------- Crit.mult +5.00% On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 25 ----- def ----- Crit.chn- 5.00% Fire a magical bolt dealing 105 cold damage Puts all charms on 13 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
4 ametrine 4 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine 6 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon 6 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Frances II the Skeleton Arcane Blade level 20
47th Haze 122nd year of Ascendancy at 04:17 see stats
By Frances II the Skeleton Arcane Blade level 10
3rd Summertide 122nd year of Ascendancy at 10:30 see stats
By Frances II the Skeleton Arcane Blade level 20
37th Haze 122nd year of Ascendancy at 03:29 see stats
By Frances II the Skeleton Arcane Blade level 11
4th Flare 122nd year of Ascendancy at 03:51 see stats
By Frances II the Skeleton Arcane Blade level 11
5th Flare 122nd year of Ascendancy at 10:34 see stats
By Frances II the Skeleton Arcane Blade level 16
25th Haze 122nd year of Ascendancy at 14:02 see stats
By Frances II the Skeleton Arcane Blade level 21
48th Haze 122nd year of Ascendancy at 23:51 see stats
Log
Frances II hits Salevena the red ooze for 26 physical, 5 acid, 8 lightning, 9 physical, 4 acid, 7 lightning, 8 blight, 6 fire (76 total damage).
The unstable sand tunnel collapses!
Salevena the red ooze slows down.
Frances II speeds up.
Thunderstorm hits Gloruwen the green jelly for 19 lightning damage.
Salevena the red ooze is not dazed anymore.
Salevena the red ooze hits Frances II for 29 physical damage.
Melee retaliation hits Salevena the red ooze for 2 physical, 2 mind (4 total damage).
Frances II casts Lightning.
Melee retaliation hits Frances II for 4 lightning, 4 lightning (9 total damage).
Frances II hits Salevena the red ooze for 20 physical, 5 acid, 8 lightning, 174 lightning, 9 physical, 4 acid, 7 lightning, 8 blight, 6 fire (245 total damage).
Thunderstorm hits Gloruwen the green jelly for 13 lightning damage.
Frances II performs a melee critical strike against Salevena the red ooze!
Frances II hits Salevena the red ooze for 36 physical damage.
Frances II killed Salevena the red ooze!
Gloruwen the green jelly uses Shattering Shout.
Gloruwen the green jelly hits Frances II for 414 nature damage.
Frances II the level 21 skeleton arcane blade was naturalised to death by Gloruwen the green jelly on level 2 of Sandworm lair.
The furious lightning storm around Frances II calms down and disappears.
You have no more lives left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Gloruwen the green jelly killed Frances II!
Saving game...
Talent Chain Lightning is ready to use.
Saving done.
Personal New Achievement: Utterly Destroyed (Insane (Adventure) difficulty)!