Nazariel the level 12 Thalore Wyrmic by Apo

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.5
Addons
Steamtech UI 1.1.4
CampaignMaj'Eyal
ModeNightmare Roguelike
SexFemale
RaceThalore
ClassWyrmic
Level / Exp12 / 13%
Sizemedium
Lifes / Deaths

Primary Stats

Strength35 (base 28)
Dexterity18 (base 10)
Constitution12 (base 11)
Magic8 (base 10)
Willpower37 (base 36)
Cunning10 (base 10)

Resources

Life386/386
Equilibrium15
Healing Factor1.22
Regeneration3.233

Speed

Mental0%
Attack0%
Movement+10%
Spell0%
Global+100%

Vision

Sight12
Lite2
Infravision4
See Invisible7

Offense: Mainhand

Damage32
Accuracy29
Crit Chance5%
APR8
Speed1.00

Offense: Spell

Spellpower8.6666666666667
Crit Chance1%
Speed1

Offense: Mind

Mindpower29.45
Crit Chance3%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)18 (45%)
Defense3.8
Ranged Defense3.8
Fatigue2
Physical Save21.225
Spell Save15.75
Mental Save21.225

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Poison Resistance20%
Blind Resistance16%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Wild-gift / Venom drake aspect1.30
0/5
0/5
0/5
0/5
Wild-gift / Fire drake aspect1.30
5/5
2/5
4/5
1/5
Wild-gift / Storm drake aspect1.30
1/5
0/5
0/5
0/5
Wild-gift / Sand drake aspect1.30
1/5
1/5
0/5
0/5
Wild-gift / Cold drake aspect1.30
1/5
0/5
0/5
0/5
Technique / Shield offense1.10
0/5
0/5
0/5
0/5
Technique / Two-handed assault1.10
0/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.20
1/5
1/5
0/5
0/5
Wild-gift / Fungus1.10
5/5
1/5
3/5
1/5
Race / Thalore1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
1/5
1/5
0/5

Effects

talent

Quests

active
active
done
done
active
done
active
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 (Nightmare (Roguelike) difficulty) Got a character to level 10.
By Nazariel the Thalore Wyrmic level 10
45th Dusk 122nd year of Ascendancy at 04:09
see stats
The Arena (Nightmare (Roguelike) difficulty) Unlocked Arena mode.
By Nazariel the Thalore Wyrmic level 7
5th Mirth 122nd year of Ascendancy at 19:51
see stats

Log

You gain 2.15 gold from the transmogrification of balanced steel battleaxe (19-28.5 power, 2 apr).
You gain 0.10 gold from the transmogrification of
steel ring.
You gain 0.89 gold from the transmogrification of
psionicist's steel ring.
You gain 0.10 gold from the transmogrification of
steel amulet.
You gain 0.10 gold from the transmogrification of
steel amulet.
You gain 2.19 gold from the transmogrification of
vision rune of the duelist (radius 10; dur 15; see dragon).
You gain 0.56 gold from the transmogrification of
teleportation rune (range 44).
You gain 0.53 gold from the transmogrification of
teleportation rune (range 20).
You gain 1.41 gold from the transmogrification of
biting gale rune (70 cold damage; 20 apply power).
You gain 1.82 gold from the transmogrification of
insidious poison infusion (20 nature damage, 23% healing reduction).
You gain 1.50 gold from the transmogrification of
insidious poison infusion (11 nature damage, 20% healing reduction).
You gain 1.50 gold from the transmogrification of
wild infusion of the duelist (resist 15%; cure magical).
You gain 1.50 gold from the transmogrification of
wild infusion of the duelist (resist 12%; cure magical).
You gain 0.63 gold from the transmogrification of
sun infusion (rad 6; power 21; turns 5; dispells darkness).
You gain 0.55 gold from the transmogrification of
healing infusion (heal 20).
There is a ladder to the previous level here (press '' or right click to use).
You feel mildly anxious, and walk with caution.
Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

Nazariel stops regenerating health quickly.

Talent Infusion: Regeneration is ready to use.
Talent Bellowing Roar is ready to use.
The unstable sand tunnel collapses!

Talent Devouring Flame is ready to use.
Rested for 23 turns (stop reason: all resources and life at maximum).


Saving game...

Saving done.