








Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | ZOmnibus Lite 1.5.0A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons:
Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Revamped Anorithil 1.5.5 Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Convenient Digging 1.5.5 Possessor Bonus Class 1.5.4Donators/Buyers bonus! Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Ogre |
| Class | Cultist of Entropy |
| Level / Exp | 23 / 22% |
| Size | big |
| Lifes / Deaths | Killed by Neryrin the rattlesnake at level 11 on the 3rd Dusk 122nd year of Ascendancy at 02:47 0 / 6Killed by Neryrin the rattlesnake at level 11 on the 3rd Dusk 122nd year of Ascendancy at 03:39 Killed by Urkis, the High Tempest at level 18 on the 9th Regrowth 123rd year of Ascendancy at 11:19 Killed by Poredath the awoken tentacle tree at level 21 on the 44th Regrowth 123rd year of Ascendancy at 02:22 Killed by Grand Corruptor at level 21 on the 44th Regrowth 123rd year of Ascendancy at 17:33 Killed by venom wyrm at level 23 on the 72nd Regrowth 123rd year of Ascendancy at 00:56 |
Primary Stats
| Strength | 16 (base 10) |
| Dexterity | 17 (base 13) |
| Constitution | 22 (base 17) |
| Magic | 69 (base 53) |
| Willpower | 19 (base 10) |
| Cunning | 81 (base 38) |
Resources
| Life | -94/505 |
| Insanity | 64/100 |
| Healing Factor | 1.09375 |
| Regeneration | 2.5703125 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +20% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 12 |
| Infravision | 5 |
| See Invisible | 10 |
Offense: Mainhand
| Damage | 27 |
| Accuracy | -3 |
| Crit Chance | 44% |
| APR | 13 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 51 |
| Crit Chance | 75% |
| Speed | 1 |
Offense: Mind
| Mindpower | 39 |
| Crit Chance | 50% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +26% |
| Physical | +33% |
| Mind | +33% |
| All | +21% |
| Darkness | +28% |
| Light | +32% |
| Temporal | +39% |
| Fire | +77% |
| Lightning | +33% |
Offense: Damage Penetration
| Darkness | +29% |
| Blight | +14% |
| Nature | +34% |
| Mind | +24% |
| All | +9% |
Defense: Base
| Armour (hardiness) | 5.7037660820219 (30%) |
| Defense | 25 |
| Ranged Defense | 25 |
| Fatigue | 0 |
| Physical Save | 37 |
| Spell Save | 41 |
| Mental Save | 53 |
Defense: Resistances
| Acid | + 15%( 70%) |
| Blight | + 11%( 70%) |
| Arcane | + 3%( 70%) |
| Cold | + 5%( 70%) |
| All | 0%( 70%) |
| Lightning | + 24%( 70%) |
| Temporal | + 9%( 70%) |
| Physical | + 12%( 70%) |
| Fire | + 68%( 70%) |
| Darkness | + 15%( 70%) |
Defense: Immunities
| Stun Resistance | 25% |
| Teleport Resistance | 50% |
| Confusion Resistance | 20% |
| Pinning Resistance | 29% |
| Disarm Resistance | 51% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 25% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 408 damage for 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 10% for 5 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 448 life over 5 turns. Its effects scale with your Cunning stat. |
Class Talents
| Demented / Oblivion | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Demented / Madness | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Demented / Rift | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Demented / Entropy | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Demented / Nether | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Demented / Timethief | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Demented / Void | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Demented / Calamity | 1.30 |
| 1/5 |
| 2/5 |
| 5/5 |
| 3/5 |
| Demented / Beyond sanity | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Doom | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Jinxed Touch |
| talent | Void Stars |
| talent | Twofold Curse |
| talent | Grand Oration |
| detrimental effect | The target is wasting away from entropic forces, taking 33 damage per turn. Entropic Wasting |
| beneficial effect | Increases spell critical chance by 8%. At 5 stacks, next Nether spell is empowered. 4 Halo of Ruin |
| detrimental effect | The target is infected with carrion worm larvae. Each turn it will lose one beneficial physical effect and 30.21 blight and acid damage will be inflicted. Worm RotAfter five turns the disease will inflict 85.77 blight damage and spawn a carrion worm mass. |
| beneficial effect | 7 stacks, +21% to all damage dealt. Chaos Orbs |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| detrimental effect | The target is corroded, reducing their accuracy by 13, their armor by 13, and their defense by 13. Corrode |
| beneficial effect | The target has 30 increased saves and defense, 20% increased critical chance, and 15% chance to avoid all damage. 10 Jinx |
| detrimental effect | The target is maimed, unable to correctly wield a weapon. Disarmed |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved Magic by +2. | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Trollmire. Escort: lost tinker (level 2 of Trollmire) | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 97. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of precision without your aid. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * You've found the needed wretchling eyeball. * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed pouch of faeros ash. * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * You've found the needed warg claw. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe Grand Corruptor died during the attack before he had time to teach you his ways. | failed |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
Equipment
| On feet | [vs. Gilyrach (0 def, 3 armour) (On feet)]Gilyrach (0 def, 3 armour) Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 (-) Fatigue: -3% (-) Changes stats: +9(-) Cun Mental save: +9 (+3 eff.) (-) Stamina each turn: +0.40 (-) Equilibrium when hit: +0.08 (-) Maximum life: +39.00 (-) Mental crit. chance: +8% (-) Movement speed: +10% (-) A pair of boots made of leather. |
| Light source | [vs. alchemist's lamp 'Deepsvile' (Light source)]alchemist's lamp 'Deepsvile' Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 3 When wielded/worn: Armour penetration: +10 (-) Effects on melee hit: * 20% chance to disease * 15% chance to inflict 15% damage reduction Damage (Melee): 0(-15) item darkness numbing / 0(-20) item blight disease Damage when hit (Melee): 12(-) darkness / 18(-) fire Changes resistances: +11%(-) blight / +8%(-) fire / +9%(-) darkness / +9%(-) temporal Changes resistances penetration: +5%(-) blight / +9%(-) all Changes damage: +3%(-) temporal Spellpower: +5 (+2 eff.) (-) Spell crit. chance: +5% (-) Light radius: +5 (-) Infravision radius: +5 (-) See invisible: +10 (-) The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 30 cooldown : Effective talent level: 1.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 7 turns, and deals 18 blight damage or heals 26 life. Creatures standing in the retch also have 5% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | [vs. Crown of Burning Pain (11 def, 0 armour) (On head)]Crown of Burning Pain (11 def, 0 armour) Requires: - Cunning 25 Powered by arcane forces 4.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +0 (-) Defense: +11 (+5 eff.) (-) Fatigue: +4% (-) Changes stats: +5(-) Cun / +5(-) Wil Changes resistances: +30%(-) fire Changes damage: +30%(-) fire It can be used to activate talent Meteor Rain (costing 30 power out of 27/50) : Effective talent level: 2.0 Power cost: 30 out of 27/50. Range: 5 Travel Speed: instantaneous Is: a spell Description: Use arcane forces to summon 3 meteors that fall to the ground within range 2 of the target. Each meteor smashes everything within radius 2, dealing 86.72 fire and 65.17 physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns. The damage increases with your Spellpower. This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor. |
| Tool | [vs. iron pickaxe of endurance (dig speed 36 turns) (Tool)]iron pickaxe of endurance (dig speed 36 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -5% (-) Changes stats: +3(-) Str When carried: Talents granted: +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | [vs. Blindmight of the Blightspawn (On fingers, 1 of 2)]Blindmight of the Blightspawn Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +18(-) Cun / -6(-) Wil Changes resistances: +24%(-) lightning Changes damage: +12%(-) lightning Disarm immunity: +51% (-) Confusion immunity: +10% (-) Pinning immunity: +29% (-) Knockback immunity: +25% (-) Maximum life: +28.00 (-) Mindpower: +9 (+5 eff.) (-) Light radius: +3 (-) Rings can have magical properties. Tap to cycle through comparison choices |
| On fingers | [vs. Blindmight of the Blightspawn (On fingers, 1 of 2)]Wheel of Fate Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * 12% chance to cause random gloom Damage (Melee): 5 bleed Effects on ranged hit: * 10% chance to cause random gloom Damage (Ranged): 10 bleed Changes stats: +3(-15) Cun / +0(+6) Wil Changes resistances: +15% acid / +24% fire / +0%(-24%) lightning Changes damage: +0%(-12%) lightning / +12% fire / +12% mind Disarm immunity: +0% (-51%) Confusion immunity: +0% (-10%) Pinning immunity: +0% (-29%) Stun/Freeze immunity: +25% Knockback immunity: +0% (-25%) Life regen: +1.50 Hate when firing a critical mind attack: +2.00 Maximum life: +0.00 (-28.00) Maximum hate: +6.00 Mindpower: +0 (+0 eff.) (-9 (-5 eff.)) Light radius: +0 (-3) Cannot be unequipped or rerolled until level 24. It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50, putting all charms on cooldown for 1 turns. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? Tap to cycle through comparison choices |
| Around waist | [vs. insulating rough leather belt of magery (Around waist)]insulating rough leather belt of magery Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3(-) Wil / +3(-) Mag Changes resistances: +5%(-) cold / +6%(-) fire Spell crit. chance: +4% (-) A belt that goes around your waist. |
| In main hand | [vs. ash magestaff 'Strikewreath' (15-18 power, 3 apr, temporal element) (In main hand)]ash magestaff 'Strikewreath' (15-18 power, 3 apr, temporal element) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 (-) Crit. chance: +3.0% (-) Attack speed: 100% (-) On weapon hit: * 40% chance to daze at end of turn When wielded/worn: Changes damage: +15%(-) temporal Talents granted: +1.00(-) Command Staff Physical save: +6 (+3 eff.) (-) Spell save: +5 (+1 eff.) (-) Mental save: +6 (+2 eff.) (-) Mana each turn: +0.15 (-) Maximum mana: +45.00 (-) Spellpower: +6 (+2 eff.) (-) Spell crit. chance: +11% (-) Staves designed for wielders of magic, by the greats of the art. |
| On hands | [vs. iron gauntlets of dispersion (0 def, 1 armour) (On hands)]iron gauntlets of dispersion (0 def, 1 armour) Requires: - Talent Heavy Armour Training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 (-) Damage (Melee): 5(-) arcane Changes stats: +4(-) Wil / +4(-) Mag Changes resistances: +3%(-) arcane It can be used to activate talent Disperse Magic, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 10 Travel Speed: instantaneous Is: a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | [vs. Aeremas the woollen robe (0 def, 0 armour) (Main armor)]Aeremas the woollen robe (0 def, 0 armour) Powered by arcane forces Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +5(-) Mag / +5(-) Wil / +1(-) Cun Changes resistances: +12%(-) physical Changes resistances penetration: +15%(-) mind Changes damage: +12%(-) physical / +5%(-) light / +7%(-) darkness Mana each turn: +0.10 (-) Psi each turn: +0.11 (-) Equilibrium when hit: +0.04 (-) Psi when hit: +0.08 (-) Spellpower: +6 (+2 eff.) (-) Spell crit. chance: +5% (-) Mindpower: +4 (+2 eff.) (-) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | [vs. Noonsweep (1 def, 0 armour) (Cloak)]Noonsweep (1 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) (-) Changes resistances: +6%(-) darkness Changes resistances penetration: +20%(-) darkness Changes damage: +6%(-) light Physical save: +5 (+3 eff.) (-) Mental save: +6 (+2 eff.) (-) Only die when reaching: -50.00 life (-) Light radius: +3 (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | [vs. Bleakblood of the Blightspawn (Around neck)]Bleakblood of the Blightspawn Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -4% (-) Effects when hit in melee: * 31% chance to inflict 15% damage reduction * 25% chance to disease Damage when hit (Melee): 0(-25) item blight disease / 0(-31) item darkness numbing Changes stats: +5(-) Dex / +5(-) Cun / +5(-) Con Changes resistances penetration: +25%(-) nature Changes damage: +5%(-) blight / +14%(-) fire Critical mult.: +13.00% (-) Teleport immunity: +50% (-) Life regen: +0.60 (-) Stamina each turn: +0.50 (-) Spellpower: +7 (+3 eff.) (-) Movement speed: +10% (-) It can be used to teleport you randomly (rad 37), putting all charms on cooldown for 15 turns. Amulets can have magical properties. |
Inventory
[vs. Infusion: Regeneration [regeneration infusion of the sneak (heal 292 over 5 turns)] (on body)]regeneration infusion of the wizard (heal 309 over 5 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14(+2) Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 309(-140) life over 5(-) turns. Its effects scale with your -Cunning, +Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level.phase door rune (range 10; power 28; dur 4) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 28%, your defense is increased by 28 and all your resistances by 28%. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level.vision rune (radius 10; dur 18; see horror) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to get a vision of the area surrounding you (10 radius) and to allow you to see invisible and stealthed creatures (power 18) for 18 turns. Your mind will become more receptive for 18 turns, allowing you to sense any horror around. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
[vs. Bleakblood of the Blightspawn (Around neck)]stabilizing copper amulet of willpower (+2) Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Fatigue: +0% (+4%) Damage when hit (Melee): 0(-25) item blight disease / 0(-31) item darkness numbing Changes stats: +0(-5) Dex / +2 Wil / +0(-5) Cun / +0(-5) Con Changes resistances: +11% temporal Changes resistances penetration: +0%(-25%) nature Changes damage: +0%(-5%) blight / +0%(-14%) fire Critical mult.: +0.00% (-13.00%) Pinning immunity: +21% Knockback immunity: +20% Teleport immunity: +0% (-50%) Life regen: +0.00 (-0.60) Stamina each turn: +0.00 (-0.50) Spellpower: +0 (+0 eff.) (-7 (-3 eff.)) Movement speed: +0% (-10%) Amulets can have magical properties. |
[vs. Bleakblood of the Blightspawn (Around neck)]This item will automatically be transmogrified when you leave the level. gold amulet of cunning (+4) Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: +0% (+4%) Damage when hit (Melee): 0(-25) item blight disease / 0(-31) item darkness numbing Changes stats: +0(-5) Dex / +4(-1) Cun / +0(-5) Con Changes resistances penetration: +0%(-25%) nature Changes damage: +0%(-5%) blight / +0%(-14%) fire Critical mult.: +0.00% (-13.00%) Teleport immunity: +0% (-50%) Life regen: +0.00 (-0.60) Stamina each turn: +0.00 (-0.50) Spellpower: +0 (+0 eff.) (-7 (-3 eff.)) Movement speed: +0% (-10%) Amulets can have magical properties. |
[vs. Bleakblood of the Blightspawn (Around neck)]wanderer's gold amulet of magic (+3) Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -6% (-2%) Damage when hit (Melee): 0(-25) item blight disease / 0(-31) item darkness numbing Changes stats: +3(-2) Dex / +4 Mag / +4(-1) Cun / +5(-) Con Changes resistances penetration: +0%(-25%) nature Changes damage: +0%(-5%) blight / +0%(-14%) fire Critical mult.: +0.00% (-13.00%) Teleport immunity: +0% (-50%) Life regen: +0.70 (+0.10) Stamina each turn: +0.50 (-) Spellpower: +0 (+0 eff.) (-7 (-3 eff.)) Movement speed: +10% (-) Amulets can have magical properties. |
[vs. Blindmight of the Blightspawn (On fingers, 1 of 2)]Dairudrador the copper ring Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +0(-18) Cun / +2(+8) Wil Changes resistances: +0%(-24%) lightning Changes resistances penetration: +15% arcane Changes damage: +3% blight / +0%(-12%) lightning Spell save: +6 (+2 eff.) Mental save: +4 (+2 eff.) Disarm immunity: +0% (-51%) Confusion immunity: +0% (-10%) Pinning immunity: +0% (-29%) Knockback immunity: +0% (-25%) Spellpower on spell critical (stacks up to 3 times): +6 Maximum life: +0.00 (-28.00) Mindpower: +0 (+0 eff.) (-9 (-5 eff.)) Light radius: +0 (-3) Damage Shield penetration: +10% Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Blindmight of the Blightspawn (On fingers, 1 of 2)]copper ring of corrosion (+20%) Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +0(-18) Cun / +0(+6) Wil Changes resistances: +20% acid / +0%(-24%) lightning Changes damage: +10% acid / +0%(-12%) lightning Disarm immunity: +0% (-51%) Confusion immunity: +0% (-10%) Pinning immunity: +0% (-29%) Knockback immunity: +0% (-25%) Maximum life: +0.00 (-28.00) Mindpower: +0 (+0 eff.) (-9 (-5 eff.)) Light radius: +0 (-3) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Blindmight of the Blightspawn (On fingers, 1 of 2)]copper ring of sensing Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +0(-18) Cun / +0(+6) Wil Changes resistances: +0%(-24%) lightning Changes damage: +0%(-12%) lightning Blindness immunity: +22% Disarm immunity: +0% (-51%) Confusion immunity: +0% (-10%) Pinning immunity: +0% (-29%) Knockback immunity: +0% (-25%) Maximum life: +0.00 (-28.00) Mindpower: +0 (+0 eff.) (-9 (-5 eff.)) Light radius: +0 (-3) Infravision radius: +3 See stealth: +5 See invisible: +5 Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Blindmight of the Blightspawn (On fingers, 1 of 2)]Ring of Growth Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4(+10) Wil / +0(-18) Cun Changes resistances: +10% nature / +0%(-24%) lightning Changes damage: +0%(-12%) lightning / +8% physical / +8% nature Physical save: +8 (+3 eff.) Disarm immunity: +0% (-51%) Confusion immunity: +0% (-10%) Pinning immunity: +0% (-29%) Knockback immunity: +0% (-25%) Life regen: +0.15 Maximum life: +0.00 (-28.00) Mindpower: +0 (+0 eff.) (-9 (-5 eff.)) Light radius: +0 (-3) Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. Tap to cycle through comparison choices |
[vs. Blindmight of the Blightspawn (On fingers, 1 of 2)]steel ring 'Arcspire' Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * 30% chance to daze at end of turn Changes stats: +0(-18) Cun / +0(+6) Wil Changes resistances: +18%(-6%) lightning Changes resistances penetration: +20% arcane Changes damage: +0%(-12%) lightning Blindness immunity: +25% Disarm immunity: +0% (-51%) Confusion immunity: +0% (-10%) Pinning immunity: +0% (-29%) Knockback immunity: +0% (-25%) Maximum life: +0.00 (-28.00) Mindpower: +0 (+0 eff.) (-9 (-5 eff.)) Light radius: +0 (-3) Infravision radius: +4 See stealth: +6 See invisible: +9 Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Blindmight of the Blightspawn (On fingers, 1 of 2)]Bloodcaller Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Changes stats: +0(-18) Cun / +0(+6) Wil Changes resistances: +0%(-24%) lightning Changes damage: +0%(-12%) lightning Mental save: -7 (-2 eff.) Disarm immunity: +0% (-51%) Confusion immunity: +0% (-10%) Pinning immunity: +0% (-29%) Knockback immunity: +0% (-25%) Maximum life: +0.00 (-28.00) Mindpower: +0 (+0 eff.) (-9 (-5 eff.)) Light radius: +0 (-3) Life leech chance: +15% Life leech: +30% You won the Ring of Blood trial, and this is your reward. Tap to cycle through comparison choices |
[vs. ash magestaff 'Strikewreath' (15-18 power, 3 apr, temporal element) (In main hand)]elm magestaff (10-12 power, 2 apr, fire element) Requires: - Magic 11 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0(-5.0 - -6.0) Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 (-1) Crit. chance: +2.5% (-0.5%) Attack speed: 100% (-) On weapon hit: * 0% chance to daze at end of turn (-40%) When wielded/worn: Changes damage: +0%(-15%) temporal / +10% fire Talents granted: +1.00(-) Command Staff Physical save: +0 (+0 eff.) (-6 (-3 eff.)) Spell save: +0 (+0 eff.) (-5 (-1 eff.)) Mental save: +0 (+0 eff.) (-6 (-2 eff.)) Mana each turn: +0.00 (-0.15) Maximum mana: +0.00 (-45.00) Spellpower: +3 (+1 eff.) (-3 (-1 eff.)) Spell crit. chance: +1% (-10%) Staves designed for wielders of magic, by the greats of the art. |
[vs. ash magestaff 'Strikewreath' (15-18 power, 3 apr, temporal element) (In main hand)]This item will automatically be transmogrified when you leave the level. dwarven-steel greatmaul of phasing (43.5-65.25 power, 14 apr) Requires: - Strength 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 43.5 - 65.3(+28.5 - +47.3) Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +14 (+11) Crit. chance: +1.5% (-1.5%) Attack speed: 100% (-) On weapon hit: * 0% chance to daze at end of turn (-40%) Damage Shield penetration (this weapon only): +14% When wielded/worn: Changes damage: +0%(-15%) temporal Talent granted: +0(+-1) Command Staff Physical save: +0 (+0 eff.) (-6 (-3 eff.)) Spell save: +0 (+0 eff.) (-5 (-1 eff.)) Mental save: +0 (+0 eff.) (-6 (-2 eff.)) Mana each turn: +0.00 (-0.15) Maximum mana: +0.00 (-45.00) Spellpower: +0 (+0 eff.) (-6 (-2 eff.)) Spell crit. chance: +0% (-11%) Massive two-handed mauls. |
[vs. ash magestaff 'Strikewreath' (15-18 power, 3 apr, temporal element) (In main hand)]This item will automatically be transmogrified when you leave the level. chilling dwarven-steel mace of corruption (30-42 power, 4 apr) Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 30.0 - 42.0(+15.0 - +24.0) Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 (+1) Crit. chance: +1.5% (-1.5%) Attack speed: 100% (-) On weapon hit: * 8% chance to inflict 15% damage reduction (+8%) * 0% chance to daze at end of turn (-40%) + 20% chance to curse the target Damage (Melee): +17 cold When wielded/worn: Changes damage: +0%(-15%) temporal Talent granted: +0(+-1) Command Staff Physical save: +0 (+0 eff.) (-6 (-3 eff.)) Spell save: +0 (+0 eff.) (-5 (-1 eff.)) Mental save: +0 (+0 eff.) (-6 (-2 eff.)) Mana each turn: +0.00 (-0.15) Maximum mana: +0.00 (-45.00) Spellpower: +0 (+0 eff.) (-6 (-2 eff.)) Spell crit. chance: +0% (-11%) Blunt and deadly. |
[vs. ash magestaff 'Strikewreath' (15-18 power, 3 apr, temporal element) (In main hand)]This item will automatically be transmogrified when you leave the level. dwarven-steel waraxe of purging (18.5-25.9 power, 4 apr) Requires: - Strength 24 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 18.5 - 25.9(+3.5 - +7.9) Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 (+1) Crit. chance: +4.5% (+1.5%) Attack speed: 100% (-) On weapon hit: * 0% chance to daze at end of turn (-40%) + 25% chance to remove a magical effect Damage (Melee): +8 nature When wielded/worn: Changes damage: +0%(-15%) temporal Talent granted: +0(+-1) Command Staff Physical save: +0 (+0 eff.) (-6 (-3 eff.)) Spell save: +0 (+0 eff.) (-5 (-1 eff.)) Mental save: +0 (+0 eff.) (-6 (-2 eff.)) Mana each turn: +0.00 (-0.15) Maximum mana: +0.00 (-45.00) Spellpower: +0 (+0 eff.) (-6 (-2 eff.)) Spell crit. chance: +0% (-11%) One-handed war axes. |
[vs. ash magestaff 'Strikewreath' (15-18 power, 3 apr, temporal element) (In main hand)]This item will automatically be transmogrified when you leave the level. dwarven-steel waraxe of the leech (22.5-31.5 power, 4 apr) Requires: - Strength 24 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 22.5 - 31.5(+7.5 - +13.5) Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 (+1) Crit. chance: +4.5% (+1.5%) Attack speed: 100% (-) On weapon hit: * 0% chance to daze at end of turn (-40%) * Slows global speed by 8% (+8%) + leeches stamina from the target When wielded/worn: Damage when hit (Melee): 8 nature slow Changes damage: +0%(-15%) temporal Talent granted: +0(+-1) Command Staff Physical save: +0 (+0 eff.) (-6 (-3 eff.)) Spell save: +0 (+0 eff.) (-5 (-1 eff.)) Mental save: +0 (+0 eff.) (-6 (-2 eff.)) Mana each turn: +0.00 (-0.15) Maximum mana: +0.00 (-45.00) Spellpower: +0 (+0 eff.) (-6 (-2 eff.)) Spell crit. chance: +0% (-11%) One-handed war axes. |
[vs. ash magestaff 'Strikewreath' (15-18 power, 3 apr, temporal element) (In main hand)]This item will automatically be transmogrified when you leave the level. dwarven-steel dagger (15-19.5 power, 7 apr) Requires: - Dexterity 24 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 15.0 - 19.5(+0.0 - +1.5) Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 (+4) Crit. chance: +6.0% (+3.0%) Attack speed: 100% (-) On weapon hit: * 0% chance to daze at end of turn (-40%) When wielded/worn: Changes damage: +0%(-15%) temporal Talent granted: +0(+-1) Command Staff Physical save: +0 (+0 eff.) (-6 (-3 eff.)) Spell save: +0 (+0 eff.) (-5 (-1 eff.)) Mental save: +0 (+0 eff.) (-6 (-2 eff.)) Mana each turn: +0.00 (-0.15) Maximum mana: +0.00 (-45.00) Spellpower: +0 (+0 eff.) (-6 (-2 eff.)) Spell crit. chance: +0% (-11%) Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.acidic dwarven-steel shield of physical resistance (+12%) (8 def, 2 armour, 73.5 block) Requires: - Strength 24 - Talent Heavy Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When wielded/worn: Armour: +2 Defense: +8 (+4 eff.) Ranged Defense: +8 (+4 eff.) Fatigue: +12% Damage (Melee): 5 acid Damage when hit (Melee): 10 acid Changes resistances: +12% physical Talent granted: +3 Block Handheld deflection devices. |
[vs. Aeremas the woollen robe (0 def, 0 armour) (Main armor)]Rags of the Sanctuary (0 def, 0 armour) 2.00 Encumbrance. [Cosmetic Item] Type: armor / cloth ; tier 1 When wielded/worn: Changes stats: +0(-5) Mag / +0(-5) Wil / +0(-1) Cun Changes resistances: +0%(-12%) physical Changes resistances penetration: +0%(-15%) mind Changes damage: +0%(-12%) physical / +0%(-5%) light / +0%(-7%) darkness Mana each turn: +0.00 (-0.10) Psi each turn: +0.00 (-0.11) Equilibrium when hit: +0.00 (-0.04) Psi when hit: +0.00 (-0.08) Spellpower: +0 (+0 eff.) (-6 (-2 eff.)) Spell crit. chance: +0% (-5%) Mindpower: +0 (+0 eff.) (-4 (-2 eff.)) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. Aeremas the woollen robe (0 def, 0 armour) (Main armor)]Silk Current (12 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Defense: +12 (+6 eff.) Damage when hit (Melee): 10 cold Changes stats: +0(-5) Mag / +0(-5) Wil / +0(-1) Cun Changes resistances: +0%(-12%) physical / +15% cold Changes resistances penetration: +0%(-15%) mind / +8% cold Changes damage: +0%(-7%) darkness / +0%(-12%) physical / +0%(-5%) light / +10% cold Talent mastery: +0.10 Spell / Water Mana each turn: +0.00 (-0.10) Psi each turn: +0.00 (-0.11) Equilibrium when hit: +0.00 (-0.04) Psi when hit: +0.00 (-0.08) Spellpower: +4 (+1 eff.) (-2 (-1 eff.)) Spell crit. chance: +0% (-5%) Mindpower: +0 (+0 eff.) (-4 (-2 eff.)) Movement speed: +15% This deep blue robe flows and ripples as if pushed by an invisible tide. |
[vs. Aeremas the woollen robe (0 def, 0 armour) (Main armor)]This item will automatically be transmogrified when you leave the level. cured leather armour (2 def, 4 armour) Requires: - Strength 14 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +7% Changes stats: +0(-5) Mag / +0(-5) Wil / +0(-1) Cun Changes resistances: +0%(-12%) physical Changes resistances penetration: +0%(-15%) mind Changes damage: +0%(-12%) physical / +0%(-5%) light / +0%(-7%) darkness Mana each turn: +0.00 (-0.10) Psi each turn: +0.00 (-0.11) Equilibrium when hit: +0.00 (-0.04) Psi when hit: +0.00 (-0.08) Spellpower: +0 (+0 eff.) (-6 (-2 eff.)) Spell crit. chance: +0% (-5%) Mindpower: +0 (+0 eff.) (-4 (-2 eff.)) A suit of armour made of leather. |
[vs. Noonsweep (1 def, 0 armour) (Cloak)]This item will automatically be transmogrified when you leave the level. cashmere cloak (2 def, 0 armour) 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) (+1 (+1 eff.)) Changes resistances: +0%(-6%) darkness Changes resistances penetration: +0%(-20%) darkness Changes damage: +0%(-6%) light Physical save: +0 (+0 eff.) (-5 (-3 eff.)) Mental save: +0 (+0 eff.) (-6 (-2 eff.)) Only die when reaching: +0.00 life (+50.00 life) Light radius: +0 (-3) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. Noonsweep (1 def, 0 armour) (Cloak)]This item will automatically be transmogrified when you leave the level. spellcowled cashmere cloak (2 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) (+1 (+1 eff.)) Changes stats: +3 Wil / +2 Mag Changes resistances: +0%(-6%) darkness Changes resistances penetration: +0%(-20%) darkness Changes damage: +0%(-6%) light Physical save: +0 (+0 eff.) (-5 (-3 eff.)) Spell save: +5 (+2 eff.) Mental save: +0 (+0 eff.) (-6 (-2 eff.)) Only die when reaching: +0.00 life (+50.00 life) Maximum mana: +45.00 Light radius: +0 (-3) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. Gilyrach (0 def, 3 armour) (On feet)]pair of rough leather boots 'Cyranor' (0 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Accuracy: +6 (+6 eff.) Armour penetration: +6 Physical power: +6 (+5 eff.) Armour: +1 (-2) Fatigue: +1% (+4%) Changes stats: +4 Dex / +0(-9) Cun / +2 Con / +6 Lck Stealth bonus: +6 Mental save: +0 (+0 eff.) (-9 (-3 eff.)) Stamina each turn: +0.00 (-0.40) Equilibrium when hit: +0.00 (-0.08) Maximum life: +0.00 (-39.00) Mental crit. chance: +0% (-8%) Movement speed: +0% (-10%) A pair of boots made of leather. |
[vs. Gilyrach (0 def, 3 armour) (On feet)]scholar's pair of rough leather boots of tirelessness (0 def, 1 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 (-2) Fatigue: +1% (+4%) Changes stats: +0(-9) Cun Mental save: +0 (+0 eff.) (-9 (-3 eff.)) Stamina each turn: +0.40 (-) Equilibrium when hit: +0.00 (-0.08) Maximum life: +0.00 (-39.00) Maximum stamina: +11.00 Spellpower: +3 (+1 eff.) Mental crit. chance: +0% (-8%) Movement speed: +0% (-10%) A pair of boots made of leather. |
[vs. iron gauntlets of dispersion (0 def, 1 armour) (On hands)]rough leather gloves 'Dagostir' (0 def, 1 armour) Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 (-) Damage (Melee): 0(-5) arcane Changes stats: +0(-4) Wil / +3(-1) Mag Changes resistances: +15% lightning / +6% temporal / +0%(-3%) arcane Changes damage: +5% arcane Disease immunity: +15% Stun/Freeze immunity: +20% Knockback immunity: +5% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. iron gauntlets of dispersion (0 def, 1 armour) (On hands)]Snow Giant Wraps (0 def, 2 armour) Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 It is part of a set of items. This would be great with a mighty matching belt. When wielded/worn: Armour: +2 (+1) Damage (Melee): 0(-5) arcane Changes stats: +4 Str / +0(-4) Mag / +0(-4) Wil Changes resistances: +10% lightning / +10% cold / +0%(-3%) arcane Knockback immunity: +50% Maximum life: +60.00 It can be used to activate talent Throw Boulder (costing 6 power out of 6/6) : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Throw a huge boulder, dealing 85.07 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
[vs. iron gauntlets of dispersion (0 def, 1 armour) (On hands)]Storm Bringer's Gauntlets (0 def, 3 armour) Requires: - Talent Heavy Armour Training Powered by arcane forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +3 (+2) Damage (Melee): 0(-5) arcane Changes stats: +0(-4) Wil / +4(-) Mag Changes resistances: +15% lightning / +0%(-3%) arcane Changes resistances cap: +5% lightning Changes damage: +10% lightning Critical mult.: +20.00% Spell crit. chance: +5% It can be used to activate talent Chain Lightning (costing 16 power out of 16/16) : Effective talent level: 3.0 Power cost: 16 out of 16/16. Range: 10 Travel Speed: instantaneous Is: a spell Description: Invokes a forking beam of lightning doing 50.28 to 150.83 damage and forking to another target. It can hit up to 6 targets up to 10 grids apart, and will never hit the same one twice; nor will it hit the caster. The damage will increase with your Spellpower. This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. |
[vs. Crown of Burning Pain (11 def, 0 armour) (On head)]cashmere wizard hat 'Flashwyrd' (2 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +0 (-) Defense: +2 (+1 eff.) (-9 (-4 eff.)) Fatigue: +0% (-4%) Damage when hit (Melee): 4 mind Changes stats: +0(-5) Cun / +0(-5) Wil Changes resistances: +15% mind / +12%(-18%) fire Changes resistances penetration: +20% mind / +5% fire Changes damage: +0%(-30%) fire Mana each turn: +0.12 Spellpower: +3 (+1 eff.) Spell crit. chance: +4% A pointy cloth hat, very wizardly... |
[vs. Crown of Burning Pain (11 def, 0 armour) (On head)]Cloud Caller (0 def, 0 armour) Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Armour: +0 (-) Defense: +0 (+0 eff.) (-11 (-5 eff.)) Fatigue: +0% (-4%) Changes stats: +0(-5) Cun / +0(-5) Wil Changes resistances: +10% lightning / +0%(-30%) fire / +10% light Changes damage: +10% lightning / +0%(-30%) fire / +10% light It can be used to activate talent Call Lightning (costing 20 power out of 30/30) : Effective talent level: 1.0 Power cost: 20 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 38.97 to 116.92 lightning damage. The damage will increase with your Mindpower. This hat's broad brim protects you from harsh sunlight and sudden storms. |
[vs. Crown of Burning Pain (11 def, 0 armour) (On head)]This item will automatically be transmogrified when you leave the level. cleansing hardened leather cap (0 def, 3 armour) Infused by arcane disrupting forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 (+3) Defense: +0 (+0 eff.) (-11 (-5 eff.)) Fatigue: +3% (-1%) Changes stats: +0(-5) Cun / +0(-5) Wil Changes resistances: +5% blight / +0%(-30%) fire / +5% nature Changes damage: +0%(-30%) fire A cap made of leather. |
[vs. Crown of Burning Pain (11 def, 0 armour) (On head)]This item will automatically be transmogrified when you leave the level. hardened leather cap (0 def, 3 armour) 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 (+3) Defense: +0 (+0 eff.) (-11 (-5 eff.)) Fatigue: +3% (-1%) Changes stats: +0(-5) Cun / +0(-5) Wil Changes resistances: +0%(-30%) fire Changes damage: +0%(-30%) fire A cap made of leather. |
4 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level.amethyst 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level.emerald 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20, costing 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
138 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
[vs. alchemist's lamp 'Deepsvile' (Light source)]brass lantern 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Armour penetration: +0 (-10) Damage (Melee): 0(-15) item darkness numbing / 0(-20) item blight disease Damage when hit (Melee): 0(-12) darkness / 0(-18) fire Changes resistances: +0%(-11%) blight / +0%(-8%) fire / +0%(-9%) darkness / +0%(-9%) temporal Changes resistances penetration: +0%(-5%) blight / +0%(-9%) all Changes damage: +0%(-3%) temporal Spellpower: +0 (+0 eff.) (-5 (-2 eff.)) Spell crit. chance: +0% (-5%) Light radius: +2 (-3) Infravision radius: +0 (-5) See invisible: +0 (-10) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. alchemist's lamp 'Deepsvile' (Light source)]brass lantern of corpselight Powered by arcane forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Armour penetration: +0 (-10) Damage (Melee): 0(-15) item darkness numbing / 0(-20) item blight disease Damage when hit (Melee): 0(-12) darkness / 0(-18) fire Changes resistances: +6%(-5%) blight / +0%(-8%) fire / +6%(-3%) darkness / +0%(-9%) temporal Changes resistances penetration: +0%(-5%) blight / +0%(-9%) all Changes damage: +0%(-3%) temporal Spellpower: +4 (+1 eff.) (-1 (-1 eff.)) Spell crit. chance: +4% (-1%) Light radius: +2 (-3) Infravision radius: +3 (-2) See invisible: +6 (-4) The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 30 cooldown : Effective talent level: 1.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 7 turns, and deals 18 blight damage or heals 26 life. Creatures standing in the retch also have 5% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. alchemist's lamp 'Deepsvile' (Light source)]survivor's brass lantern of health Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Armour penetration: +0 (-10) Damage (Melee): 0(-15) item darkness numbing / 0(-20) item blight disease Damage when hit (Melee): 0(-12) darkness / 0(-18) fire Changes resistances: +0%(-11%) blight / +0%(-8%) fire / +0%(-9%) darkness / +0%(-9%) temporal Changes resistances penetration: +0%(-5%) blight / +0%(-9%) all Changes damage: +0%(-3%) temporal Physical save: +5 (+2 eff.) Maximum life: +40.00 Spellpower: +0 (+0 eff.) (-5 (-2 eff.)) Spell crit. chance: +0% (-5%) Light radius: +2 (-3) Infravision radius: +0 (-5) See invisible: +0 (-10) Healing mod.: +10% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. alchemist's lamp 'Deepsvile' (Light source)]This item will automatically be transmogrified when you leave the level. bright alchemist's lamp Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Armour penetration: +0 (-10) Damage (Melee): 0(-15) item darkness numbing / 0(-20) item blight disease Damage when hit (Melee): 0(-12) darkness / 0(-18) fire Changes resistances: +0%(-11%) blight / +0%(-8%) fire / +0%(-9%) darkness / +0%(-9%) temporal Changes resistances penetration: +0%(-5%) blight / +0%(-9%) all Changes damage: +0%(-3%) temporal Spellpower: +0 (+0 eff.) (-5 (-2 eff.)) Spell crit. chance: +0% (-5%) Light radius: +6 (+1) Infravision radius: +0 (-5) See invisible: +0 (-10) A normal brass lantern, enhanced by alchemy to make it brighter. |
[vs. alchemist's lamp 'Deepsvile' (Light source)]Summertide Phial Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Armour penetration: +0 (-10) Damage (Melee): 0(-15) item darkness numbing / 0(-20) item blight disease Damage when hit (Melee): 0(-12) darkness / 0(-18) fire Changes resistances: +0%(-9%) temporal / +30% light / +0%(-11%) blight / +0%(-8%) fire / +0%(-9%) darkness Changes resistances penetration: +0%(-5%) blight / +0%(-9%) all Changes damage: +10% light / +0%(-3%) temporal Spellpower: +0 (+0 eff.) (-5 (-2 eff.)) Spell crit. chance: +0% (-5%) Light radius: +4 (-1) Infravision radius: +0 (-5) See invisible: +0 (-10) Healing mod.: +10% It can be used to call light (68 power, based on Willpower), costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
[vs. iron pickaxe of endurance (dig speed 36 turns) (Tool)]This item will automatically be transmogrified when you leave the level. miner's dwarven-steel pickaxe (dig speed 22 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Fatigue: +0% (+5%) Changes stats: +2(-1) Str Infravision radius: +2 When carried: Talents granted: +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Earth Master
Killed Harkor'Zun and unlocked Stone magic.By Alteio the Ogre Cultist of Entropy level 18
9th Regrowth 123rd year of Ascendancy at 23:12 see stats
Exterminator
Killed 1000 creatures.By Alteio the Ogre Cultist of Entropy level 17
70th Haze 122nd year of Ascendancy at 20:51 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Alteio the Ogre Cultist of Entropy level 18
9th Regrowth 123rd year of Ascendancy at 12:31 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Alteio the Ogre Cultist of Entropy level 16
77th Dusk 122nd year of Ascendancy at 19:22 see stats
Level 10
Got a character to level 10.By Alteio the Ogre Cultist of Entropy level 10
7th Mirth 122nd year of Ascendancy at 23:43 see stats
Level 20
Got a character to level 20.By Alteio the Ogre Cultist of Entropy level 20
38th Regrowth 123rd year of Ascendancy at 02:07 see stats
The Arena
Unlocked Arena mode.By Alteio the Ogre Cultist of Entropy level 7
78th Pyre 122nd year of Ascendancy at 22:57 see stats
The secret city
Discovered the truth about mages.By Alteio the Ogre Cultist of Entropy level 11
36th Dusk 122nd year of Ascendancy at 10:32 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Alteio the Ogre Cultist of Entropy level 17
3rd Haze 122nd year of Ascendancy at 22:06 see stats
Log
Wretchling's acid area effect hits Worm that walks for 0 acid damage.
Wretchling's acid area effect hits Alteio for 12 acid damage.
Wretchling's acid area effect hits Wretchling for 0 acid damage.
Wretchling's acid area effect hits Venom wyrm for 0 acid damage.
Rift Cutter hits Venom wyrm for 165 temporal damage.
Rift Cutter hits Wretchling for 140 temporal damage.
Rift Cutter hits Carrion worm mass for 181 temporal damage.
Rift Cutter hits Wretchling for 162 temporal damage.
Rift Cutter hits Wretchling for 167 temporal damage.
Rift Cutter hits Venom wyrm for 75 temporal damage.
Alteio hits Worm that walks for 179 temporal damage.
Alteio's Reality Fracture hits Carrion worm mass for 18 temporal, 16 darkness (34 total damage).
Wretchling's acid area effect hits Venom wyrm for 0 acid damage.
Wretchling's acid area effect hits Wretchling for 0 acid damage.
Wretchling's acid area effect hits Worm that walks for 0 acid damage.
Wretchling's acid area effect hits Alteio for 0 acid damage.
Wretchling's acid area effect hits Wretchling for 0 acid damage.
Wretchling's acid area effect hits Venom wyrm for 0 acid damage.
Wretchling's acid area effect hits Venom wyrm for 0 acid damage.
Wretchling's acid area effect hits Wretchling for 0 acid damage.
Wretchling's acid area effect hits Wretchling for 0 acid damage.
Venom wyrm's corrosive acid area effect hits Alteio for 47 acid damage.
Venom wyrm's corrosive acid area effect hits Wretchling for 0 acid damage.
Venom wyrm's corrosive acid area effect hits Wretchling for 0 acid damage.
Venom wyrm's corrosive acid area effect hits Worm that walks for 0 acid damage.
Venom wyrm's corrosive acid area effect hits Venom wyrm for 0 acid damage.
Venom wyrm's corrosive acid area effect hits Wretchling for 0 acid damage.
Venom wyrm's corrosive acid area effect hits Wretchling for 0 acid damage.
Venom wyrm spits acid!
Saving game...









































































































