Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
| Addons | Everything is Unique! 1.1.3Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! Items Vault 1.1.2Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Yeek |
| Class | Berserker |
| Level / Exp | 50 / 1784% |
| Size | small |
| Lifes / Deaths | Killed by ritch flamespitter at level 6 on the 77th Pyre 122nd year of Ascendancy at 13:01 0 / 9Killed by Glorynn the mean looking elven guard at level 25 on the 1st Haze 122nd year of Ascendancy at 06:31 Killed by Yvonor the orc warrior at level 27 on the 21st Haze 122nd year of Ascendancy at 08:28 Killed by Emybrelaith the patchwork troll at level 37 on the 77th Haze 122nd year of Ascendancy at 18:57 Killed by Emybrelaith the patchwork troll at level 37 on the 77th Haze 122nd year of Ascendancy at 23:58 Killed by Velythra the orc pyromancer at level 50 on the 43rd Pyre 123rd year of Ascendancy at 16:55 Killed by Urtab the Crusher at level 50 on the 55th Pyre 123rd year of Ascendancy at 13:55 Killed by Gloryth the multi-hued drake hatchling at level 50 on the 6th Mirth 123rd year of Ascendancy at 05:47 Killed by Hakku at level 50 on the 7th Mirth 123rd year of Ascendancy at 11:13 |
Primary Stats
| Strength | 87 (base 60) |
| Dexterity | 43 (base 33) |
| Constitution | 73 (base 60) |
| Magic | 27 (base 9) |
| Willpower | 41 (base 15) |
| Cunning | 77 (base 60) |
Resources
| Life | 1411/1426 |
| Stamina | 257/284 |
| Equilibrium | 10 |
| Healing Factor | 1 |
| Regeneration | 194.75892027888 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +32% |
| Spell | 0% |
| Global | +115% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 5 |
| See Stealth | 50 |
| See Invisible | 59 |
| ESP Range | 10 |
| ESP Kinds | dragon |
Offense: Mainhand
| Damage | 271 |
| Accuracy | 76 |
| Crit Chance | 75% |
| APR | 66 |
| Speed | 1.20 |
Offense: Spell
| Spellpower | 28 |
| Crit Chance | 24% |
| Speed | 1 |
Offense: Mind
| Mindpower | 39.75 |
| Crit Chance | 24% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +50% |
| Mind | +54% |
| Acid | +50% |
| Fire | +61% |
| Physical | +62% |
| Cold | +50% |
| All | +42% |
Offense: Damage Penetration
| Mind | +20% |
| Arcane | +5% |
Defense: Base
| Armour (hardiness) | 7.4012084312317 (94.814814814815%) |
| Defense | 46.183333333333 |
| Ranged Defense | 48.85 |
| Fatigue | 0 |
| Physical Save | 59.25 |
| Spell Save | 65.4375 |
| Mental Save | 70.0125 |
Defense: Resistances
| Acid | + 62%( 70%) |
| Blight | + 35%( 70%) |
| Physical | + 46%( 70%) |
| Cold | + 70%( 70%) |
| All | + 23%( 70%) |
| Lightning | + 62%( 70%) |
| Light | + 35%( 70%) |
| Temporal | + 35%( 70%) |
| Darkness | + 35%( 70%) |
| Arcane | + 35%( 70%) |
| Fire | + 50%( 70%) |
| Nature | + 35%( 70%) |
Defense: Immunities
| Stun Resistance | 86% |
| Confusion Resistance | 100% |
| Poison Resistance | 25% |
| Blind Resistance | 50% |
| Silence Resistance | 60% |
| Teleport Resistance | 50% |
| Pinning Resistance | 61% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 95% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental, physical effects and reduce all damage taken by 26% for 4 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 731 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 379 life. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 947% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
Class Talents
| Technique / Two-handed maiming | 1.60 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.60 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Bloodthirst | 1.20 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Two-handed weapons | 1.60 |
| 5/5 |
| 5/5 |
| 4/5 |
| 3/5 |
| Cunning / Dirty fighting | 1.00 |
| 4/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.60 |
| 4/5 |
| 4/5 |
| 3/5 |
| 4/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Technique / Combat training | 1.80 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Berserker |
| talent | Precise Strikes |
| beneficial effect | The target's strength is increased by 6 by the thrill of combat. Bloodrage |
| beneficial effect | Grants a +40% damage bonus. Steamroller |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| beneficial effect | The thrill of combat improves the target's maximum life by 12%, life regeneration by 27.85, and stamina regeneration by 5.57. Bloodbath |
| beneficial effect | A flow of life spins around the target, regenerating 146.16 life per turn. Regeneration |
| detrimental effect | The target has been splashed with acid, taking 21.76 acid damage per turn, reducing armour by 31 and attack by 27. Acid Splash |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | completed |
You successfully escorted the injured seer to the recall portal on level 2 of Scintillating Caves. Escort: injured seer (level 2 of Scintillating Caves)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 5 of Dreadfell. Escort: lost anorithil (level 5 of Dreadfell)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Old Forest. Escort: lost warrior (level 4 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Scintillating Caves. Escort: repented thief (level 3 of Scintillating Caves)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You failed to protect the worried loremaster from death by rimebark. Escort: worried loremaster (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the worried loremaster to the recall portal on level 3 of Old Forest. Escort: worried loremaster (level 3 of Old Forest)As a reward you improved Strength by +2. | done |
You successfully escorted the worried loremaster to the recall portal on level 8 of Dreadfell. Escort: worried loremaster (level 8 of Dreadfell)As a reward you improved Strength by +2. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have been tasked to remove two threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1125. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsAgrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of voratun boots 'Harahad' (10 def, 5 armour) pair of voratun boots 'Harahad' (10 def, 5 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +5 Physical crit. chance: +5.0% Physical power: +5 Armour: +5 Defense: +10 Ranged Defense: +8 Fatigue: -7% Changes stats: +2 Wil Allows you to breathe in: water Physical save: +9 Stamina each turn: +0.60 Maximum life: +48.00 Infravision radius: +3 Movement speed: +10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Savior SaviorInfused by psionic forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Defense: +30 Damage when the wearer hits(melee): 6 mind Damage when the wearer is hit: 4 mind / 8 blight Changes resistances penetration: +5% arcane Physical save: +36 Spell save: +39 Mental save: +68 Mana each turn: +0.08 Mana when firing critical spell: +1.00 Spellpower on spell critical (stacks up to 3 times): +6 Light radius: +4 See stealth: +50 See invisible: +44 Damage Shield penetration: +20% Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Crown of the Elements (0 def, 5 armour) Crown of the Elements (0 def, 5 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +5 Con / +3 Wil Damage when the wearer hits(melee): 10 fire / 10 cold / 10 lightning / 10 acid Changes resistances: +15% fire / +15% cold / +15% lightning / +15% acid Changes damage: +8% fire / +8% cold / +8% lightning / +8% acid See invisible: +15 This jeweled crown shimmers with colors. |
| Tool | voratun pickaxe 'Furnaceransom' (dig speed 6 turns) voratun pickaxe 'Furnaceransom' (dig speed 6 turns)Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Armour penetration: +8 Physical power: +8 Fatigue: -8% Changes stats: +5 Str Damage when the wearer hits(melee): 13 dreamforge / 6 fire Changes damage: +12% mind / +11% fire Critical mult.: +30.00% Mental save: +14 Poison immunity: +25% Knockback immunity: +15% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | savage's voratun ring of speed savage's voratun ring of speedCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +11 Defense: +11 Changes stats: +4 Con Spell save: +19 Maximum stamina: +29.00 Movement speed: +22% It can be used to activate talent Blinding Speed, placing all other charms into a 24 cooldown : Effective talent level: 6.4 Power cost: 24 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 54% for 5 turns. Rings can have magical properties. |
| On fingers | Ring of the War Master Ring of the War MasterCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +15 Physical crit. chance: +5.0% Physical power: +10 Changes stats: +3 Str / +3 Dex / +3 Con Talent masteries: +0.30 Technique / Unarmed discipline +0.30 Technique / Warcries +0.30 Technique / Dual techniques +0.30 Technique / Archery excellence +0.30 Technique / Archery training +0.30 Technique / Archery - slings +0.30 Technique / Archery prowess +0.30 Technique / Thuggery +0.30 Technique / Superiority +0.30 Technique / Two-handed weapons +0.30 Technique / Combat techniques +0.30 Technique / Grappling +0.30 Technique / Combat veteran +0.30 Technique / Combat training +0.30 Technique / Shield defense +0.30 Technique / Archery - bows +0.30 Technique / Two-handed maiming +0.30 Technique / Shield offense +0.30 Technique / Pugilism +0.30 Technique / Unarmed training +0.30 Technique / Finishing moves +0.30 Technique / Dual weapons A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
| Around waist | Girdle of Preservation Girdle of PreservationInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +5 Con / +5 Wil Changes resistances: +10% physical / +10% arcane / +15% fire / +15% cold / +15% lightning / +15% acid / +15% nature / +15% blight / +15% light / +15% darkness / +15% temporal Physical save: +15 Spell save: +15 Mental save: +15 Confusion immunity: +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
| In main hand | Blighted Maul (96-144 power, 22 apr) Blighted Maul (96-144 power, 22 apr)Requires: - Strength 60 Powered by arcane forces 12.00 Encumbrance. 1.20 Ego Multiplier. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 96.0 - 144.0 Uses stat: 140% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +22 Physical crit. chance: +10.0% Attack speed: 83% Special effect when this weapon hits: 25% to damage nearby creatures Damage when this weapon hits: +30 healing light Damage conversion: 20% blight When wielded/worn: Changes damage: +12% physical Critical mult.: +40.00% Knockback immunity: +30% It can be used to knock away nearby foes, costing 30 power out of 50/50. The massive stone limb of the Rotting Titan, a mass of stone and rotting flesh. You think you can lift it, but it is very heavy. This item has been sent to the Item's Vault. |
| On hands | archer's hardened leather gloves of dispersion (0 def, 2 armour) archer's hardened leather gloves of dispersion (0 def, 2 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +7 Armour penetration: +8 Armour: +2 Changes stats: +3 Dex / +4 Mag / +4 Wil / +3 Cun Damage when the wearer hits(melee): 13 arcane Changes resistances: +5% arcane It can be used to activate talent Disperse Magic, placing all other charms into a 12 cooldown : Effective talent level: 3.0 Power cost: 12 out of 20/20. Range: 10.0 Travel Speed: instantaneous Is: a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Chromatic Harness (10 def, 14 armour) Chromatic Harness (10 def, 14 armour)Requires: - Talent Armour Training Infused by nature 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +14 Defense: +10 Fatigue: +16% Changes stats: +6 Str / +6 Wil / +4 Cun / +10 Lck Changes resistances: +20% physical / +20% fire / +20% cold / +20% lightning / +20% acid Grants telepathy: Dragon Talents cooldown: Ice Breath (-3 turns) Lightning Breath (-3 turns) Sand Breath (-3 turns) Fire Breath (-3 turns) Corrosive Breath (-3 turns) Blindness immunity: +50% Stun/Freeze immunity: +25% Knockback immunity: +50% This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner. |
| Cloak | Frozen Shroud (12 def, 0 armour) Frozen Shroud (12 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +12 Changes stats: +7 Mag Damage when the wearer is hit: 60 ice Changes resistances: -15% fire / +25% cold / +8% all It can be used to release a blast of ice, costing 18 power out of 30/30. All that remains of the Glacial Legion. This cloak seems to exude an icy cold vapor that freezes all it touches. |
| Around neck | Bitchslap BitchslapPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 Armour penetration: +8 Physical crit. chance: +5.0% Physical power: +9 Fatigue: -9% Changes stats: +1 Mag / +1 Con Changes resistances penetration: +20% mind Changes damage: +8% physical Critical mult.: +20.00% Teleport immunity: +50% Life regen: +4.50 Spellpower: +2 Light radius: +3 Infravision radius: +1 Combat speed: +10% It can be used to teleports you randomly (rad 52), placing all other charms into a 9 cooldown. Amulets can have magical properties. |
Inventory
This item will automatically be transmogrified when you leave the level. heroism infusion (+5 for 12 turns, die at -620)heroism infusion (+5 for 12 turns, die at -620) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 5 for 12 turns. Also while Heroism is active, you will only die when reaching -620 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. regeneration infusion (heal 393 over 5 turns)regeneration infusion (heal 393 over 5 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 393 life over 5 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. heat beam rune (496 fire damage)heat beam rune (496 fire damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 7.0 Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of heat, doing 495.88 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score |
Taint of Telepathy (Range 10 telepathy for 5 turns) Taint of Telepathy (Range 10 telepathy for 5 turns)Powered by arcane forces 0.10 Encumbrance. [Plot Item] Type: scroll / taint ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10.0 Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Strip the protective barriers from your mind for 5 turns, allowing in the thoughts all creatures within 10 squares but reducing mind save by 10 and increasing your mindpower by 35 for 10 turns. It can be used to inscribe your skin with the taint.. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
Ancient Tome titled 'Gems and their uses' Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! Most of them function better with a high Magic score |
Berazilaroddachak the Sulfurmalice Berazilaroddachak the SulfurmaliceCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Accuracy: +6 Armour penetration: +5 Physical crit. chance: +4.0% Changes resistances: +3% acid / +6% cold Changes damage: +9% nature Talent mastery: +0.15 Technique / Two-handed weapons Critical mult.: +12.00% Physical save: +14 Spell save: +12 Mental save: +13 Amulets can have magical properties. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 6 power out of 30/30. The orb projects images of distant places, some that seem to not be of this world, switching rapidly. If used near a portal it could probably activate it. |
Gloroma GloromaCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +8 Armour penetration: +8 Defense: +9 Changes stats: +3 Con Changes resistances: +6% darkness Spell save: +20 Disarm immunity: +5% Knockback immunity: +5% Maximum stamina: +25.00 It can be used to activate talent Disengage, placing all other charms into a 18 cooldown : Effective talent level: 2.0 Power cost: 18 out of 30/30. Range: 7.0 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
Ring of the Dead Ring of the DeadInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 Spell save: +10 Mental save: +10 Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
gold ring 'Duskgash' gold ring 'Duskgash'Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +8 Physical power: +5 Changes stats: +5 Str / +6 Dex / +6 Cun / +6 Con Damage when the wearer is hit: 12 darkness Changes resistances: +26% darkness / +5% arcane Changes damage: +25% darkness Rings can have magical properties. |
voratun ring 'Uratar' voratun ring 'Uratar'Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +30 Armour penetration: +25 Defense: +20 Changes stats: +6 Wil Changes resistances: +1% physical Changes damage: +6% temporal Mental save: +12 Stun/Freeze immunity: +15% Teleport immunity: +20% Resist all after a teleport: +2% It can be used to activate talent Disengage, placing all other charms into a 18 cooldown : Effective talent level: 2.0 Power cost: 18 out of 30/30. Range: 7.0 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
Stormmarrow (59-88.5 power, 4 apr) Stormmarrow (59-88.5 power, 4 apr)Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. [Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 59.0 - 88.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% Special effect when this weapon crits: cripple the target Damage when this weapon hits: +4 lightning Damage conversion: 10% lightning When wielded/worn: Armour penetration: +33 Physical crit. chance: +52.0% Damage when the wearer hits(melee): 6 lightning Changes resistances: +9% lightning / +5% arcane Changes resistances penetration: +5% arcane Critical mult.: +42.00% Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. arcing voratun battleaxe of evisceration (56-84 power, 4 apr)arcing voratun battleaxe of evisceration (56-84 power, 4 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 56.0 - 84.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% Special effect when this weapon hits: 25% chance for lightning to arc to a second target Special effect when this weapon crits: wounds the target Damage when this weapon hits: +20 lightning When wielded/worn: Physical crit. chance: +16.0% Physical power: +15 Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. plaguebringer's voratun battleaxe of evisceration (58.5-87.75 power, 4 apr)plaguebringer's voratun battleaxe of evisceration (58.5-87.75 power, 4 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 58.5 - 87.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 1). Special effect when this weapon crits: wounds the target Damage when this weapon hits: +17 blight When wielded/worn: Physical crit. chance: +17.0% Physical power: +9 Disease immunity: +34% Massive two-handed battleaxes. |
voratun battleaxe 'Erondil' (74.5-111.75 power, 4 apr) voratun battleaxe 'Erondil' (74.5-111.75 power, 4 apr)Requires: - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. 1.20 Ego Multiplier. [Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 74.5 - 111.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% Damage when this weapon hits: +16 darkness Damage against: +28% Humanoid When wielded/worn: Armour penetration: +16 Changes stats: +2 Str Changes resistances: +5% arcane Changes resistances penetration: +18% physical Changes damage: +18% physical Grants telepathy: Demon/Minor Demon/Major Allows you to breathe in: water Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. glacial voratun greatmaul of erosion (67.5-101.25 power, 4 apr)glacial voratun greatmaul of erosion (67.5-101.25 power, 4 apr) Requires: - Strength 48 Infused by nature 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 67.5 - 101.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 100% Damage when this weapon hits: +20 nature / +20 temporal Damage conversion: 51% ice When wielded/worn: Armour: +15 Changes resistances penetration: +15% cold Massive two-handed maul. |
voratun greatmaul 'Ivura' (105-157.5 power, 4 apr) voratun greatmaul 'Ivura' (105-157.5 power, 4 apr)Requires: - Strength 48 Crafted by a master 5.00 Encumbrance. 1.20 Ego Multiplier. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 105.0 - 157.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 100% Damage when this weapon hits: +4 nature slow When wielded/worn: Armour penetration: +16 Changes stats: +2 Wil Changes resistances: +5% arcane Changes resistances penetration: +16% physical Changes damage: +6% mind / +16% physical Life regen bonus (wilder-summons): +4.00 Massive two-handed maul. |
This item will automatically be transmogrified when you leave the level. Blood-Edge (46-64.4 power, 7 apr)Blood-Edge (46-64.4 power, 7 apr) Requires: - Magic 20 - Strength 32 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 46.0 - 64.4 Uses stats: 10% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% Special effect when this weapon hits: 15% chance to animate a bleeding foe's blood Lifesteal (this weapon only): +5% Damage conversion: 50% blight When wielded/worn: Changes damage: +15% physical / +15% blight Grants telepathy: Undead/Blood Maximum vim: +25.00 Spellpower: +21 Spell crit. chance: +8% It can be used to activate talent Bleeding Edge (costing 12 power out of 20/20) : Effective talent level: 4.0 Power cost: 12 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 44%. This deep red sword weeps blood continuously. It was born in the labs of the orcish corrupter Hurik, who sought to make a crystal that would house his soul after death. But his plans were disrupted by a band of sun paladins, and though most died purging his keep of dread minions, their leader Raasul fought through to Hurik's lab, sword in hand. There the two did battle, blade against blood magic, till both fell to the floor with weeping wounds. The orc with his last strength crawled towards his fashioned phylactery, hoping to save himself, but Raasul saw his plans and struck the crystal with his light-bathed sword. It shattered, and in the sudden impulse of energies the steel, crystal and blood were fused into one. Now the broken fragments of Raasul's soul are trapped in this terrible artifact, his mind warped beyond all sanity by decades of imprisonment. Only the taste of blood calls him forth, his soul stealing the lifeblood of others to take on physical form again, that he may thrash and wail against the living. |
voratun longsword 'Siluba' (72.5-101.5 power, 6 apr) voratun longsword 'Siluba' (72.5-101.5 power, 6 apr)Requires: - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 72.5 - 101.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage Shield penetration (this weapon only): +30% Damage when this weapon hits: +19 darkness Damage conversion: 10% mind Damage against: +30% Humanoid When wielded/worn: Grants telepathy: Dragon Psi each turn: +0.30 Hate when firing a critical mind attack: +2.00 Mental crit. chance: +3% Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. inquisitor's voratun mace (45-63 power, 6 apr)inquisitor's voratun mace (45-63 power, 6 apr) Requires: - Strength 48 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 45.0 - 63.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 100% Special effect when this weapon crits: burns latent spell energy Damage when this weapon hits: +32 manaburn arcane Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. inquisitor's voratun mace of the leech (45.5-63.7 power, 6 apr)inquisitor's voratun mace of the leech (45.5-63.7 power, 6 apr) Requires: - Strength 48 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 45.5 - 63.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 100% Special effect when this weapon hits: leeches stamina from the target Special effect when this weapon crits: burns latent spell energy Damage when this weapon hits: +20 nature slow / +33 manaburn arcane When wielded/worn: Damage when the wearer is hit: 8 nature slow Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. psychic's drakeskin leather sling of recursionpsychic's drakeskin leather sling of recursion Requires: - Dexterity 48 - Talent Shoot Powered by arcane forces Infused by psionic forces 4.00 Encumbrance. Type: weapon / sling ; tier 5 Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +10 When this weapon hits: Shoot (10% chance level 1). Damage when this weapon hits(ranged): +15 mind Damage conversion: 45% temporal When wielded/worn: Changes stats: +5 Cun / +4 Wil Changes damage: +12% mind Mindpower: +15 Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. throat-seeking drakeskin leather sling of true flightthroat-seeking drakeskin leather sling of true flight Requires: - Dexterity 48 - Talent Shoot Infused by arcane disrupting forces Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 5 Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +10 Special effect when this weapon crits: silences the target Damage when this weapon hits(ranged): +21 nature When wielded/worn: Accuracy: +12 Physical crit. chance: +15.0% Changes resistances penetration: +15% nature Slings are used to hurl stones or metal shots at your foes. |
Awakened Staff of Absorption (60-72 power, 60 apr, arcane damage) Awakened Staff of Absorption (60-72 power, 60 apr, arcane damage)Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff It must be held with both hands. Base power: 60.0 - 72.0 Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% arcane / +30% fire / +30% cold / +30% lightning Changes damage: +60% arcane / +60% fire / +60% cold / +60% lightning Talent granted: +1 Command Staff Maximum mana: +100.00 Spellpower: +48 Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb energies, costing 120 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago. Yet it bears no signs of tarnishment. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
This item will automatically be transmogrified when you leave the level. magewarrior's short dragonbone magestaff of fate (40-48 power, 6 apr, cold damage)magewarrior's short dragonbone magestaff of fate (40-48 power, 6 apr, cold damage) Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 5 Base power: 40.0 - 48.0 Uses stat: 100% Mag Damage type: Cold Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +15 Physical crit. chance: +8.0% Physical power: +15 Damage when the wearer hits(melee): 17 silence Changes damage: +30% cold Talent granted: +1 Command Staff Critical mult.: +16.00% Physical save: +14 Spell save: +9 Mental save: +10 Spellpower: +23 Spell crit. chance: +21% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. quick voratun waraxe (40.5-56.7 power, 6 apr)quick voratun waraxe (40.5-56.7 power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 40.5 - 56.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 111% When wielded/worn: Accuracy: +5 Changes stats: +6 Dex One-handed war axes. |
This item will automatically be transmogrified when you leave the level. thunderous voratun waraxe of disruption (39.5-55.3 power, 6 apr)thunderous voratun waraxe of disruption (39.5-55.3 power, 6 apr) Requires: - Strength 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 39.5 - 55.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% Special effect when this weapon hits: disrupts spell-casting Damage conversion: 47% lightning Damage against: +25% Undead / +30% Construct When wielded/worn: Changes stats: +3 Str / +3 Dex / +4 Mag / +2 Wil / +3 Cun / +3 Con Changes resistances penetration: +12% lightning One-handed war axes. |
Delahir the hardened leather belt Delahir the hardened leather beltCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +3 Dex / +5 Cun / +7 Lck Damage when the wearer hits(melee): 2 blight Changes resistances: +10% fire / +11% cold Changes resistances penetration: +11% physical Changes damage: +13% physical / +3% blight Trap disarming bonus: +10 Stealth bonus: +10 Vim when firing critical spell: +2.00 Infravision radius: +5 Resist all after a teleport: +2% New effects duration reduction after a teleport: +20% A belt that goes around your waist. |
Polevena the Blastfury Polevena the BlastfuryInfused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +13.0% Defense: +20 Changes stats: +5 Cun / +6 Dex Damage when the wearer hits(melee): 2 lightning Damage when the wearer is hit: 12 lightning Changes resistances: +5% lightning / +13% temporal Allows you to breathe in: water Stealth bonus: +12 Mental crit. chance: +7% Infravision radius: +3 A belt that goes around your waist. |
Frost Treads (1 def, 4 armour) Frost Treads (1 def, 4 armour)Requires: - Dexterity 16 Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 Fatigue: +7% Changes stats: +4 Str / +4 Dex / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
This item will automatically be transmogrified when you leave the level. insulating pair of drakeskin leather boots of phasing (0 def, 5 armour)insulating pair of drakeskin leather boots of phasing (0 def, 5 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +3 Mag / +3 Wil Changes resistances: +12% fire / +12% cold It can be used to blink to a nearby random location, placing all other charms into a 15 cooldown. A pair of boots made of leather. |
Hand of the World-Shaper (0 def, 12 armour) Hand of the World-Shaper (0 def, 12 armour)Requires: - Talent Armour Training Powered by arcane forces Infused by nature 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +12 Changes stats: +6 Str / +6 Mag Changes resistances: +10% physical Changes resistances penetration: +15% physical Changes damage: +12% physical Talent masteries: +0.20 Spell / Stone +0.10 Wild-gift / Sand drake aspect +0.10 Spell / Earth Spellpower: +10 Spell crit. chance: +10% It can be used to activate talent Earthquake (costing 18 power out of 30/30) : Effective talent level: 4.0 Power cost: 18 out of 30/30. Range: 10.0 Travel Speed: instantaneous Is: a spell Description: Causes a violent earthquake that deals 50.04 physical damage in a radius of 4 each turn for 7 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. These heavy stone gauntlets make the very ground beneath you bend and warp as they move. This item has been sent to the Item's Vault. |
Mayyra (0 def, 3 armour) Mayyra (0 def, 3 armour)Infused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Physical crit. chance: +20.0% Armour: +3 Damage when the wearer hits(melee): 27 lightning / 8 physical Changes resistances: +18% lightning Changes damage: +18% lightning Critical mult.: +33.00% Life regen: +0.20 Stamina each turn: +0.60 Spell crit. chance: +20% Mental crit. chance: +14% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Shinenaught the voratun gauntlets (0 def, 3 armour) Shinenaught the voratun gauntlets (0 def, 3 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Physical power: +18 Armour: +3 Changes stats: +6 Str / +12 Con Damage when the wearer hits(melee): 2 light Changes resistances: +3% darkness Changes damage: +12% darkness / +12% light Physical save: +57 Spell save: +18 Mental save: +19 Mana each turn: +0.36 Spellpower: +9 Spell crit. chance: +10% It can be used to activate talent Juggernaut, placing all other charms into a 18 cooldown : Effective talent level: 4.8 Power cost: 18 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 34% for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. Cyrydana the Glimmeronslaught (3 def, 0 armour)Cyrydana the Glimmeronslaught (3 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 Changes stats: +7 Cun / +7 Wil Changes resistances: +40% physical / +9% temporal / +40% darkness / +9% acid Changes resistances penetration: +10% acid / +15% temporal Changes damage: +40% physical / +6% acid / +36% darkness / +9% light Maximum hate: +30.00 Mindpower: +24 Mental crit. chance: +9% A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. bladed drakeskin leather cap of precognition (9 def, 5 armour)bladed drakeskin leather cap of precognition (9 def, 5 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Accuracy: +10 Armour: +5 Defense: +9 Fatigue: +5% Changes stats: +4 Str / +6 Cun Damage when the wearer is hit: 9 physical It can be used to activate talent Skullcracker, placing all other charms into a 12 cooldown : Effective talent level: 3.9 Power cost: 12 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 463.14 physical damage. If the attack hits, the target is confused for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A cap made of leather. |
clarifying cashmere wizard hat of the mountain (+14%) (2 def, 0 armour) clarifying cashmere wizard hat of the mountain (+14%) (2 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Changes stats: +2 Cun Changes resistances: +14% physical Changes damage: +14% physical Mental save: +5 A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. thaloren drakeskin leather cap of knowledge (0 def, 5 armour)thaloren drakeskin leather cap of knowledge (0 def, 5 armour) Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +4 Cun / +14 Wil Changes resistances: +10% blight Mental save: +11 Mindpower: +5 A cap made of leather. |
Salybrenor the Darkmonster (4 def, 16 armour) Salybrenor the Darkmonster (4 def, 16 armour)Requires: - Strength 38 - Talent Armour Training Crafted by a master 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 4 When wielded/worn: Armour: +16 Defense: +4 Fatigue: +16% Changes stats: +13 Str / +4 Con Damage when the wearer hits(melee): 2 darkness Damage when the wearer is hit: 8 acid Changes resistances: +20% physical / +10% fire / +8% cold / +9% lightning / +21% acid / +20% darkness Maximum life: +59.00 Light radius: +2 It can be used to activate talent Track, placing all other charms into a 18 cooldown : Effective talent level: 2.0 Power cost: 18 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 32 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. cleansing steel mail armour of delving (2 def, 6 armour)cleansing steel mail armour of delving (2 def, 6 armour) Requires: - Strength 20 - Talent Armour Training Infused by arcane disrupting forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 Fatigue: +14% Changes stats: +6 Str Changes resistances: +7% physical / +14% nature / +13% blight / +14% darkness Light radius: +2 It can be used to activate talent Track, placing all other charms into a 18 cooldown : Effective talent level: 2.0 Power cost: 18 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 32 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. fearforged voratun mail armour (5 def, 10 armour)fearforged voratun mail armour (5 def, 10 armour) Requires: - Strength 48 - Talent Armour Training Powered by arcane forces 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 Fatigue: +30% Changes stats: +8 Con Changes resistances: +14% fire / +12% darkness / -19% light Physical save: +9 Spell save: +9 Mental save: +8 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. fortifying voratun mail armour (5 def, 10 armour)fortifying voratun mail armour (5 def, 10 armour) Requires: - Strength 48 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 Fatigue: +16% Changes stats: +7 Str / +4 Con Maximum life: +80.00 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. marauder's drakeskin leather armour of the wind (25 def, 1 armour)marauder's drakeskin leather armour of the wind (25 def, 1 armour) Requires: - Strength 20 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour penetration: +16 Physical crit. chance: +7.0% Armour: +1 Defense: +25 Fatigue: +8% Changes stats: +8 Str / +5 Dex Physical save: +20 Stamina each turn: +1.10 Maximum life: -88.00 It can be used to activate talent Second Wind, placing all other charms into a 21 cooldown : Effective talent level: 8.0 Power cost: 21 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Take a deep breath to recover 65% of your stamina. A suit of armour made of leather. |
Plate Armor of the King (15 def, 20 armour) Plate Armor of the King (15 def, 20 armour)Requires: - Strength 48 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +20 Defense: +15 Fatigue: +26% Changes stats: +9 Wil Changes resistances: +10% arcane / +25% fire / +25% acid / +25% blight / +25% darkness Physical save: +15 Spell save: +25 Mental save: +25 Stun/Freeze immunity: +30% Knockback immunity: +30% Maximum stamina: +60.00 Light radius: +1 Beautifully detailed with images of King Toknor's defence of Last Hope. Despair fills the hearts of even the blackest villains at the sight of it. |
This item will automatically be transmogrified when you leave the level. Summertide (17 def, 5 armour, 260 block)Summertide (17 def, 5 armour, 260 block) Requires: - Willpower 28 - Strength 20 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When wielded/worn: Armour: +5 Defense: +17 Ranged Defense: +17 Fatigue: +12% Changes stats: +3 Cun / +5 Wil Changes resistances: +12% mind / +20% light / +15% darkness / +10% fire Changes resistances penetration: +10% mind / +10% light / +10% fire Changes damage: +15% mind / +15% light / +10% fire Talent granted: +5 Block Mental save: +18 Blindness immunity: +100% Confusion immunity: +25% Maximum psi: +20.00 Mindpower: +8 Light radius: +3 It can be used to send out a beam of light, costing 8 power out of 30/30. A bright light shines from the center of this shield. Holding it clears your mind. |
This item will automatically be transmogrified when you leave the level. flaming stralite shield of fire resistance (+24%) (10 def, 2 armour, 136.5 block)flaming stralite shield of fire resistance (+24%) (10 def, 2 armour, 136.5 block) Requires: - Strength 35 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +2 Defense: +10 Ranged Defense: +10 Fatigue: +14% Damage when the wearer hits(melee): 8 fire Damage when the wearer is hit: 16 fire Changes resistances: +24% fire Talent granted: +4 Block Handheld deflection devices |
296 alchemist agate 296 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
9 sapphire 9 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level. Pick of Dwarven Emperors (dig speed 12 turns)Pick of Dwarven Emperors (dig speed 12 turns) Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Changes stats: +3 Str / +3 Con Changes resistances penetration: +10% physical Physical save: +7 Spell save: +7 Mental save: +7 Maximum life: +50.00 When carried: Talent granted: +1 Dig This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft are covered in runes that recount the stories of the dwarven people. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
emerald emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
jade jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals. |
3 turquoise 3 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Gems can be sold for money or used in arcane rituals. |
Heart of Poosh Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance, costing 60 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light, costing 6 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
bright alchemist's lamp of focus bright alchemist's lamp of focusCrafted by a master Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +5 Wil Changes damage: +8% mind Light radius: +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
Fortune's Eye Fortune's EyeCrafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Accuracy: +12 Armour penetration: +12 Defense: +12 Changes stats: +10 Lck / +5 Cun Physical save: +10 Spell save: +10 Mental save: +10 See stealth: +12 See invisible: +12 It can be used to activate talent Track (costing 11 power out of 35/35) : Effective talent level: 2.0 Power cost: 11 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 32 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
Crystal Heart Crystal HeartPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 It can be used to combine with a suit of body armor, costing 1 power out of 1/1. This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes damage: +12% fire When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem: Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Runed Skull Runed SkullPowered by arcane forces 3.00 Encumbrance. [Unique] Type: gem / red ; tier 5 When carried: Damage when the wearer is hit: 25 fire Spellpower: +7 Dull red runes are etched all over this blackened skull. |
60 alchemist bloodstone 60 alchemist bloodstone0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
bloodstone bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Gems can be sold for money or used in arcane rituals. |
4 fire opal 4 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Gems can be sold for money or used in arcane rituals. |
2 ruby 2 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Gems can be sold for money or used in arcane rituals. |
Rod of Recall (3/3) Rod of Recall (3/3)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 122 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Xivea the steel torque of psychoportation [power 28] (18 cooldown) Xivea the steel torque of psychoportation [power 28] (18 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 When wielded/worn: Armour penetration: +2 Fatigue: -4% Changes stats: +2 Dex Maximum wards: +1 physical / +3 mind / +2 darkness Talent granted: +1 Ward It can be used to teleport randomly (rad 28), placing all other charms into a 18 cooldown. Torques are made by powerful psionics to store psionic powers. |
Honeywood Chalice Honeywood ChaliceInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +5 Str Changes resistances: +10% nature Changes damage: +5% physical Talent granted: +1 Battle Trance Physical save: +10 Life regen: +0.15 Healing mod.: +10% This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
Tree of Life Tree of LifeInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +7 Wil / +6 Con Changes resistances: +10% nature / +10% blight Changes damage: +10% nature Talent masteries: +0.10 Wild-gift / Call of the wild +0.10 Wild-gift / Harmony Mindpower: +7 Healing mod.: +25% Heals all nearby living creatures by 5 points each turn. This small tree shaped totem is imbued with powerful healing energies. |
This item will automatically be transmogrified when you leave the level. overpowered dragonbone wand of lightning [power 405] (6 cooldown)overpowered dragonbone wand of lightning [power 405] (6 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 It can be used to fire a beam of lightning (dam 135-405), placing all other charms into a 6 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
This item will automatically be transmogrified when you leave the level. volcanic dragonbone wand of firewall [power 325] (4 cooldown)volcanic dragonbone wand of firewall [power 325] (4 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 When wielded/worn: Talent granted: +3 Volcano It can be used to creates a wall of flames lasting for 4 turns (dam 325 overall), placing all other charms into a 4 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
3 diamond 3 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Gems can be sold for money or used in arcane rituals. |
5 moonstone 5 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 When used to imbue an object: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 Gems can be sold for money or used in arcane rituals. |
9 pearl 9 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Gems can be sold for money or used in arcane rituals. |
2 amber 2 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
Your sacrifice worked. Your mental energies were imbued with farportal energies. The Way radiated from the High Peak toward the rest of Eyal like a mental tidal wave.
Every sentient being in Eyal is now part of the Way. Peace and happiness are enforced for all.
Only the mages of Angolwen were able to withstand the mental shock and thus are the only unsafe people left. But what can they do against the might of the Way?
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Hakku the Yeek Berserker level 35
69th Haze 122nd year of Ascendancy at 05:34 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By Hakku the Yeek Berserker level 20
58th Dusk 122nd year of Ascendancy at 06:43 see stats
Against all odds
Killed Ukruk in the ambush.By Hakku the Yeek Berserker level 35
66th Haze 122nd year of Ascendancy at 23:03 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Hakku the Yeek Berserker level 39
4th Decay 122nd year of Ascendancy at 12:56 see stats
Back and there again
Opened a portal to the Far East from Maj'Eyal.By Hakku the Yeek Berserker level 49
31st Pyre 123rd year of Ascendancy at 02:50 see stats
Brave new world
Went to the Far East and took part in the war.By Hakku the Yeek Berserker level 38
80th Haze 122nd year of Ascendancy at 15:18 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Hakku the Yeek Berserker level 17
37th Dusk 122nd year of Ascendancy at 21:29 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Hakku the Yeek Berserker level 37
78th Haze 122nd year of Ascendancy at 06:25 see stats
Don't Poosh it!
Killed Kelad in the lost land of Poosh.By Hakku the Yeek Berserker level 48
48th Regrowth 123rd year of Ascendancy at 19:37 see stats
Dragon's Greed
Amassed 8000 gold pieces.By Hakku the Yeek Berserker level 44
5th Regrowth 123rd year of Ascendancy at 02:52 see stats
Earth Master
Killed Harkor'Zun and unlocked Stone magic.By Hakku the Yeek Berserker level 29
38th Haze 122nd year of Ascendancy at 20:12 see stats
Exterminator
Killed 1000 creatures.By Hakku the Yeek Berserker level 25
1st Time of Equilibrium 122nd year of Ascendancy at 00:41 see stats
Fear of Fours
Killed all four bosses of the Slime Tunnels.By Hakku the Yeek Berserker level 50
55th Pyre 123rd year of Ascendancy at 17:33 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Hakku the Yeek Berserker level 20
58th Dusk 122nd year of Ascendancy at 02:01 see stats
I cleared the room of death and all I got was this lousy achievement!
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Hakku the Yeek Berserker level 41
5th Decay 122nd year of Ascendancy at 07:12 see stats
Level 10
Got a character to level 10.By Hakku the Yeek Berserker level 10
79th Pyre 122nd year of Ascendancy at 10:03 see stats
Level 20
Got a character to level 20.By Hakku the Yeek Berserker level 20
56th Dusk 122nd year of Ascendancy at 22:36 see stats
Level 30
Got a character to level 30.By Hakku the Yeek Berserker level 30
57th Haze 122nd year of Ascendancy at 03:20 see stats
Level 40
Got a character to level 40.By Hakku the Yeek Berserker level 40
4th Decay 122nd year of Ascendancy at 17:12 see stats
Level 50
Got a character to level 50.By Hakku the Yeek Berserker level 50
35th Pyre 123rd year of Ascendancy at 20:41 see stats
Lucky Girl
Saved Melinda again and invited her to the Fortress to cure her.By Hakku the Yeek Berserker level 50
77th Pyre 123rd year of Ascendancy at 17:29 see stats
Orcrist
Killed the leaders of the Orc Pride.By Hakku the Yeek Berserker level 50
54th Pyre 123rd year of Ascendancy at 16:24 see stats
Overpowered!
Did over 6000 damage in one attack.By Hakku the Yeek Berserker level 50
6th Mirth 123rd year of Ascendancy at 22:58 see stats
Race through fire
Raced through the fires of the Charred Scar to stop the Sorcerers.By Hakku the Yeek Berserker level 50
40th Pyre 123rd year of Ascendancy at 12:47 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Hakku the Yeek Berserker level 17
20th Dusk 122nd year of Ascendancy at 00:13 see stats
Savior of the damsels in distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Hakku the Yeek Berserker level 26
2nd Haze 122nd year of Ascendancy at 16:31 see stats
Size is everything
Did over 1500 damage in one attack.By Hakku the Yeek Berserker level 30
57th Haze 122nd year of Ascendancy at 04:06 see stats
Size matters
Did over 600 damage in one attack.By Hakku the Yeek Berserker level 26
2nd Haze 122nd year of Ascendancy at 03:41 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Hakku the Yeek Berserker level 38
78th Haze 122nd year of Ascendancy at 07:15 see stats
Tactical master
Fought the two Sorcerers without closing any invocation portals.By Hakku the Yeek Berserker level 50
7th Mirth 123rd year of Ascendancy at 11:12 see stats
Tales of the Spellblaze
Learned the eight chapters of the Spellblaze Chronicles.By Hakku the Yeek Berserker level 20
58th Dusk 122nd year of Ascendancy at 06:43 see stats
That was close
Killed your target while having only 1 life left.By Hakku the Yeek Berserker level 25
1st Haze 122nd year of Ascendancy at 03:59 see stats
The Arena
Unlocked Arena mode.By Hakku the Yeek Berserker level 10
6th Mirth 122nd year of Ascendancy at 19:45 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Hakku the Yeek Berserker level 20
58th Dusk 122nd year of Ascendancy at 06:43 see stats
The Sun Still Shines
Aeryn survived the last battle.By Hakku the Yeek Berserker level 50
7th Mirth 123rd year of Ascendancy at 11:13 see stats
The bigger the better!
Did over 3000 damage in one attack.By Hakku the Yeek Berserker level 43
4th Regrowth 123rd year of Ascendancy at 15:52 see stats
The secret city
Discovered the truth about mages.By Hakku the Yeek Berserker level 13
2nd Summertide 122nd year of Ascendancy at 01:58 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By Hakku the Yeek Berserker level 43
1st Regrowth 123rd year of Ascendancy at 16:15 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Hakku the Yeek Berserker level 29
38th Haze 122nd year of Ascendancy at 18:26 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Hakku the Yeek Berserker level 21
62nd Dusk 122nd year of Ascendancy at 21:18 see stats
Triumph of the Way
Won ToME by sacrificing yourself to forcefully spread the Way to every other sentient being on Eyal.By Hakku the Yeek Berserker level 50
7th Mirth 123rd year of Ascendancy at 11:13 see stats
Unstoppable
Returned from the dead.By Hakku the Yeek Berserker level 50
6th Mirth 123rd year of Ascendancy at 05:47 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Hakku the Yeek Berserker level 34
66th Haze 122nd year of Ascendancy at 03:12 see stats
Log
Argoniel stops regenerating health quickly.
Argoniel casts Curse of Defenselessness.
Hakku shrugs off the effect 'Curse of Defenselessness'!
Argoniel drains life from Hakku!
Argoniel resists the mind attack!
Talent Infusion: Wild is ready to use.
Hakku hits Argoniel for 12 healing, 17 fire, 5 blight, 2 mind, 38 cold (62 total damage) [12 healing].
Acid Splash from Argoniel hits Hakku for 14 acid damage.
Burning from Fire drake hits Argoniel for 15 fire damage.
Argoniel hits Hakku for 111 blight, 8 blight, 8 arcane, 23 blight (150 total damage).
Hakku uses Massive Blow.
Hakku performs a melee critical strike against Argoniel!
Quest 'Falling Toward Apotheosis' is done! (Press 'j' to see the quest log)
Personal New Achievement: Tactical master!
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Hakku hits Argoniel for 167 blight, 626 physical (794 total damage).
Hakku killed Argoniel!
Burning from Fire wyrm hits Yeek mindslayer for 44 fire damage.
Acid Splash from Argoniel hits Yeek mindslayer for (16 to psi shield), 7 acid (7 total damage).
Burning from Fire wyrm hits Yeek mindslayer for 44 fire damage.
Saving game...
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
Personal New Achievement: Triumph of the Way!
New Achievement: The Sun Still Shines!
Saving done.
Hakku no longer revels in blood quite so much.
