Hakku the level 12 Drem Gunslinger by taikaponi

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeMadness Adventure
SexFemale
RaceDrem
ClassGunslinger
Level / Exp12 / 68%
Sizemedium
Lifes / Deaths

Primary Stats

Strength13 (base 10)
Dexterity24 (base 23)
Constitution12 (base 11)
Magic12 (base 10)
Willpower9 (base 10)
Cunning14 (base 14)

Resources

Life252/252
Steam100/100
Healing Factor1.0164835164835
Regeneration0.25412087912088

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage13
Accuracy25
Crit Chance5%
APR1
Speed1.00

Offense: Offhand

Damage13
Accuracy25
Crit Chance5%
APR1
Speed1.00

Offense: Spell

Spellpower12
Crit Chance2%
Speed1

Offense: Mind

Mindpower11
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)3 (30%)
Defense7
Ranged Defense7
Fatigue7
Physical Save8
Spell Save7
Mental Save8

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Implants
Implants
Implants

Class Talents

Steamtech / Elusiveness1.30
2/5
0/5
0/5
0/5
Steamtech / Avoidance1.30
1/5
0/5
0/5
0/5
Steamtech / Gunslinging1.30
1/5
0/5
0/5
0/5
Steamtech / Bullets mastery1.30
0/5
0/5
0/5
0/5
Steamtech / Gunner training1.30
2/5
0/5
0/5
0/5

Generic Talents

Steamtech / Physics1.20
2/5
0/5
0/5
0/5
Steamtech / Engineering1.20
0/5
0/5
0/5
0/5
Race / Drem1.00
2/5
0/5
0/5
0/5
Steamtech / Chemistry1.20
2/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
0/5
1/5
0/5
0/5

Effects

detrimental effect

Quests

active

Equipment

Quiver
On head
Main armor
In main hand
In off hand
Cloak
Light source

Inventory

Achievements

Level 10 (Madness (Adventure) difficulty) Got a character to level 10.
By Hakku the Drem Gunslinger level 10
23rd Voratun 122nd year of Ascendancy at 04:48
see stats

Log

You gain 4.00 gold from the melting of schematic: Focus Lens.
You gain 2.25 gold from the melting of
vision rune of the warrior (radius 11; dur 20; see animal).
You gain 1.11 gold from the melting of
teleportation rune of the titan (range 91).
You gain 2.75 gold from the melting of
phase door rune of the sneak (range 6; power 33; dur 5).
You gain 2.25 gold from the melting of
phase door rune (range 8; power 27; dur 5).
You gain 1.89 gold from the melting of
biting gale rune of the wizard (71 cold damage; freeze 3 turns with power 28).
You collect a new ingredient:
stack of herbs (bilberry) (5).
You gain 1.50 gold from the melting of
wild infusion of the sneak (resist 27%; cure magical).
There is a Last Hope (Town) here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

There is an exit to the worldmap here (press '' or right click to use).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Saving game...


Saving done.


Hakku starts suffocating to death!
Hakku is suffocating.


Hakku the level 12 drem gunslinger suffocated to death on level 1 of Last Hope.
You have 3 life(s) left.
Hakku can breathe again.

You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...


Saving done.

Saving game...