
Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Cleaner Item Descriptions Revised (Wide) 1.7.0gliktch: All I did was edit the max width of item popups from 400 to 666 so things don't wrap when using ToME at 150% font size, and also added a space before the 'Weapon Damage' item in weapon descriptions to correctly align that Original description: This is a fork of Cleaner Item Descriptions v2.1.4 (which itself is a fork of Better Item Descriptions) which makes Item Stats easier to read... There were just a couple tweaks I wanted to make: This version: Known bugs: Note: As with the original "Cleaner Item Descriptions", this works with zOmnibus's inscription-compare feature Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Improved player targetting 1.2.0Player's targetting improvements. Local Items Vault 1.7.6 Possessor Bonus Class 1.7.4Donators/Buyers bonus! Nekarcos's Quality of Life 05: Various Warnings (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Nekarcos's Quality of Life 08: Life Displays (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Stability: Very High
Marson's Bow/Sling Sounds 1.2.3v1.0.0 Bow: https://www.freesound.org/people/Robinhood76/sounds/126464/ Sling: https://www.freesound.org/people/qubodup/sounds/60009/ Nekarcos's Quality of Life 04: Healing Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Verbose Enemies 1.3.1Makes the monsters of Eyal somewhat more talkative...and prone to insulting you. Featuring taunts from Gaslamp Games' roguelike Dungeons of Dredmor! Also now featuring the EXTENSIVE taunt collection from the iconic Dredmor mod, Death By A Thousand Taunts. This mod was created by Deeborm, and is only included with their approval. Three cheers for Deeborm! Relive your dredmor adventures in the world of Eyal. You can also add your own taunts! To do this create a file named verbose_user_defined_taunts.cfg and place it in your settings folder where it can be friends with all the other .cfg files. Inside this file put: All taunts (base Dredmor taunts, Deeborm's extended dredmor taunts, and custom taunts) can be toggled from the in-game settings, in the Misc tab. Nekarcos's Quality of Life 06: Wait-Time and Real-Time (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: No Ambient Sounds 1.7.5Removes all ambient sounds from the game. This includes removing dog barking, bird screeching, blacksmith sounds, wind, and so on. Monsters will still make their growling and hissing noises while fighting. Enjoy the sweet sound of silence~ https://github.com/sandertyu/tome-no-ambient-sounds ---Changelog--- Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Nekarcos's Quality of Life 07: Visible Size Categories (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
|
Campaign | Infinite |
Mode | Normal Adventure |
Sex | Female |
Race | Cornac |
Class | Rogue |
Level / Exp | 54 / 43% |
Size | medium |
Lifes / Deaths | Killed by cold drake hatchling at level 3 on the 77th Pyre 122nd year of Ascendancy at 07:56 5 / 2Killed by Vor, Grand Geomancer of the Pride at level 48 on the 2nd Haze 122nd year of Ascendancy at 00:58 |
Primary Stats
Strength | 83 (base 62) |
Dexterity | 76 (base 62) |
Constitution | 36 (base 33) |
Magic | 33 (base 10) |
Willpower | 48 (base 10) |
Cunning | 100 (base 62) |
Resources
Life | 1222/1222 |
Stamina | 259/299 |
Healing Factor | 1.5679202340233 |
Regeneration | 31.062976283528 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +44% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | -992 |
Infravision | 11 |
See Stealth | 94.86278593953 |
See Invisible | 94.862785939526 |
Stealth | 74 |
Offense: Mainhand
Damage | 145 |
Accuracy | 82 |
Crit Chance | 87% |
APR | 41 |
Speed | 1.00 |
Offense: Offhand
Damage | 107 |
Accuracy | 82 |
Crit Chance | 73% |
APR | 38 |
Speed | 1.00 |
Offense: Spell
Spellpower | 30 |
Crit Chance | 36% |
Speed | 1 |
Offense: Mind
Mindpower | 59 |
Crit Chance | 41% |
Speed | 1 |
Offense: Damage Bonus
Acid | +22% |
Arcane | +29% |
Cold | +25% |
All | +10% |
Darkness | +55% |
Light | +25% |
Physical | +28% |
Mind | +13% |
Nature | +62% |
Offense: Damage Penetration
Acid | +17% |
Nature | +13% |
Temporal | +25% |
Darkness | +35% |
Lightning | +23% |
Cold | +36% |
All | 0% |
Defense: Base
Armour (hardiness) | 52 (53.678270784467%) |
Defense | 85 |
Ranged Defense | 85 |
Fatigue | 0 |
Physical Save | 35 |
Spell Save | 25 |
Mental Save | 53 |
Defense: Resistances
Acid | + 28%( 70%) |
Blight | + 26%( 70%) |
Arcane | + 14%( 70%) |
Cold | + 61%( 70%) |
All | + 19%( 70%) |
Darkness | + 45%( 70%) |
Light | + 23%( 70%) |
Temporal | + 44%( 70%) |
Physical | + 32%( 70%) |
Lightning | + 23%( 70%) |
Mind | + 27%( 70%) |
Nature | + 33%( 70%) |
Defense: Immunities
Stun Resistance | 0% |
Stoning Resistance | 0% |
Instadeath Resistance | 100% |
Pinning Resistance | 36% |
Poison Resistance | 100% |
Knockback Resistance | 67% |
Inscriptions (5/5)
Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 91 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and magical effect and reduce all damage taken by 32% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 134 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 241 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 2.5 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Won't Break Stealth: 100% Is: a spell Description: Activate the rune to teleport randomly in a range of 103 with a minimum range of 15. Its effects scale with your Strength stat. |
Class Talents
Cunning / Artifice | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Technique / Combat techniques | 1.30 |
| 3/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Cunning / Stealth | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 4/5 |
Technique / Duelist | 1.30 |
| 4/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Technique / Throwing knives | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Technique / Dual techniques | 1.30 |
| 3/5 |
| 2/5 |
| 1/5 |
| 4/5 |
Cunning / Trapping | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Poisons | 1.30 |
| 3/5 |
| 6/5 |
| 5/5 |
| 3/5 |
Technique / Assassination | 1.30 |
| 1/5 |
| 3/5 |
| 4/5 |
| 1/5 |
Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Technique / Combat training | 1.30 |
| 4/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| 0/5 |
| 5/5 |
Technique / Mobility | 1.50 |
| 2/5 |
| 2/5 |
| 5/5 |
| 4/5 |
Cunning / Lethality | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Cunning / Scoundrel | 1.50 |
| 3/5 |
| 2/5 |
| 3/5 |
| 2/5 |
Cunning / Survival | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Quickdraw |
talent | Insidious Poison |
talent | Precise Strikes |
talent | Trained Reactions |
talent | Stealth |
talent | Apply Poison |
talent | Crippling Poison |
beneficial effect | The target is wreathed in shadows, increasing life regeneration by 9.6 and stamina regeneration by 2.4. Soothing Darkness |
beneficial effect | Has 8 throwing knives prepared: 8 KnivesRange: 5 Net Damage: 137 - 192 Accuracy: 99 (knife) APR: 36 Crit Chance: +80% Crit mult: 181% Uses Stats: 50% Cun, 70% Dex |
detrimental effect | Zone-wide effect: +10% arcane damage, -10% arcane resistance, -10% armour hardiness, -20% stoning immunity. Aether residue |
beneficial effect | Parrying melee and ranged attacks: Has a 77% chance to deflect up to 30 damage from the next 3.0 attack(s). Parried attacks cannot crit. Parrying |
Quests
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 13): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 14): PacifistYou completed the challenge and received: +1 Category Point and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 15): PacifistYou completed the challenge and received: +1 Class Point and +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 16): ExterminatorYou completed the challenge and received: Random Artifact: Phlegmbender (0 def, 2 armour) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 20): PacifistYou completed the challenge and received: +3 Stat Points and +1 Class Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 21): Near SightedYou completed the challenge and received: +1 Class Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 22): Near SightedYou completed the challenge and received: +1 Category Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 24): ExterminatorYou completed the challenge and received: Random Artifact: Dranik (0 def, 6 armour, 134% power, 82 block) | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 25): Near SightedYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 26): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 27): Near SightedYou completed the challenge and received: +1 Category Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 28): ExterminatorYou completed the challenge and received: Random Artifact: Cuthagorn | done |
Proceed directly to the next Infinite Dungeon level in less than 257 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 29): Rush Hour (257)Turns left: 4 You completed the challenge and received: Random Artifact: Cystvein (0 def, 9 armour, 142% power, 72 block) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 3): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 31): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 32): Near SightedYou completed the challenge and received: Random Artifact: Sileremira (20/20, 77% power, 25 apr) | done |
Proceed directly to the next Infinite Dungeon level in less than 239 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 34): Rush Hour (239)Turns left: 3 You completed the challenge and received: +1 Category Point | done |
Wake up and kill the dreaming horror boss 'Eilinileba the dreaming horror'. Infinite Dungeon Challenge (Level 35): Dream HunterYou completed the challenge and received: +1 Class Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 36): Near SightedYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 37): ExterminatorYou completed the challenge and received: Random Artifact: Woefury (17/17, 102% power, 5 apr) | done |
Proceed directly to the next Infinite Dungeon level in less than 221 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 38): Rush Hour (221)Turns left: 8 You completed the challenge and received: Random Artifact: Stokewing (136% power, 6 apr, darkness element) | done |
Proceed directly to the next Infinite Dungeon level in less than 476 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 39): Rush Hour (476)Turns left: 1 You completed the challenge and received: Random Artifact: Skyvortex (130% power, 9 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 41): ExterminatorYou completed the challenge and received: Random Artifact: Unlightbutcher (129% power, 5 apr, arcane element) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 43): PacifistYou completed the challenge and received: +1 Prodigy Point and +1 Class Point | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 45): Mirror MatchYou completed the challenge and received: Random Artifact: Isayatha (0 def, 3 armour) | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 46): Near SightedYou completed the challenge and received: Random Artifact: Salyseta (136% power, 9 apr) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 47): PacifistYou completed the challenge and received: +3 Stat Points and +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 48): Exterminator | active |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 49): Mirror MatchYou completed the challenge and received: Random Artifact: Barozor (21/21, 104% power, 6 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 50): ExterminatorYou completed the challenge and received: Random Artifact: Breezesweep (136% power, 6 apr, light element) | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 51): Near SightedYou completed the challenge and received: Random Artifact: Rimekill (24/24, 125% power, 18 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 7): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
On feet | ![]() 2.0 Encumbrance T2 feet armor [Unique] Nature While equipped: Stats Str +4, Wil +4, Cun +4 offense ------ Move Speed +20% Damage +15% cold defense ------ Armor +4 Defense +1 (+1 eff.) Fatigue +7% Resistance +10% nature, +20% cold other ------- Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Light source | ![]() 0.0 Encumbrance T3 lite [Unique] Psionic While equipped: offense ------ Mindpower +10 (+2 eff.) Damage +15% light, +15% darkness Ignore resists +10% darkness defense ------ Resistance +20% darkness Affinity +20% darkness Mind save +10 (+3 eff.) other ------- Light +10 Masteries +0.20 Cursed/Shadows Absorbs all darkness (power 119, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 300). Release absorbed darkness in a 10 radius cone with a 100% chance to blind (based on lite radius), dealing 413.85 darkness damage (based on Mindpower and charge). Uses 7 power out of 10/10 This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. This item has been sent to the Item's Vault. |
On head | ![]() 2.0 Encumbrance T3 head armor [Rare] Nature While equipped: Stats Str +3, Wil +5 offense ------ Physical Power +8 (+2 eff.) Damage +6% nature, +12% acid On-Hit (Melee): * 20% chance to slow global speed by 63% * 20% chance to reduce armor by 26% defense ------ Armor +3 Fatigue +3% Resistance +8% physical Physical save +8 (+4 eff.) A cap made of leather. |
On hands | ![]() 1.0 Encumbrance T4 hands armor [Ego+] Nature/Psionic While equipped: offense ------ Mindpower +7 (+2 eff.) On-Hit 26 mind, 36 darkness, 9 nature Damage +7% nature On-Hit (Melee): * 19% chance to reduce all saves and defense by 35 defense ------ Armor +3 Resistance +8% nature Mind save -8 (-3 eff.) Unarmed combat: Weapon Damage 131% Range: 1.0x-1.1x Uses 40% Dex, 40% Str, 40% Cun Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +5.0% Attack Speed 100% On-crit, radius 2 +6 nature On Hit: 10% Reproach level 5 On Hit: 10% Venomous Breath level 5 Ruined Earth: Puts all charms on 13 turn cooldown Effective talent level: 4.5 Power cost 13 out of 20/20. Range 6 Cooldown: 30 Travel.spd instantaneous Is: a mind power Description: Curse the earth around you in a radius of 6 for 7 turns. Any who stand upon it are weakened, reducing the damage they inflict by 47% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | ![]() 3.0 Encumbrance T5 digger tool [Random Unique] Master While equipped: Stats Str +8 offense ------ Ignore resists +15% cold Ignore Armor +14 On-Hit (Melee): * 20% chance to slow global speed by 63% defense ------ Armor +5 Defense +7 (+2 eff.) Resistance +9% physical, +6% light +9% blight, +6% cold +3% darkness other ------- Infravision +2 While carried: other ------- Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 17 turn cooldown Effective talent level: 4.5 Power cost 17 out of 26/26. Range melee/personal Cooldown: 25 Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +94 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
On fingers | ![]() 0.1 Encumbrance T2 ring jewelry [Unique] Psionic While equipped: Stats Cun +6 offense ------ Damage +10% darkness defense ------ Defense +6 (+2 eff.) Fatigue -7% Mind save +13 (+4 eff.) other ------- Max stamina +25.00 Cooldown Shadowstep -1 Shadowstep: Effective talent level: 3.5 Power cost 31 out of 50/50. Range 8 Cooldown: 5 Travel.spd instantaneous Is: a spell Description: Step through the shadows to your target, dazing it for 4 turns and hitting it with all your weapons for 180% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
On fingers | ![]() 0.1 Encumbrance T3 ring jewelry [Rare] Master While equipped: offense ------ Physical Power +8 (+2 eff.) Spellpower +8 (+4 eff.) Mindpower +7 (+2 eff.) Damage +6% all Ignore resists +25% temporal On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +14 Healmod +20% Knockbk Resist +20% Rings make your fingers look great! This item has been sent to the Item's Vault. |
Around neck | ![]() 0.1 Encumbrance T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats Lck +11 offense ------ Physical Power +8 (+2 eff.) Combat Speed +10% Damage +8% physical Accuracy +20 (+4 eff.) On-Hit (Melee): * 20% chance to slow global speed by 63% * 20% chance to reduce armor by 26% defense ------ Defense +16 (+4 eff.) Resistance +3% lightning, +31% temporal +12% acid Resist unseen 14% Pinning Resist +36% Knockbk Resist +47% Amulets make your neck look great! This item has been sent to the Item's Vault. |
In main hand | ![]() 1.0 Encumbrance T5 dagger 1H weapon [Unique] Nature Weapon Damage 150% Range: 1.0x-1.3x Uses 35% Dex, 64% Cun Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +12 Critical Rate +22.0% Attack Speed 100% Damage Conversion 30% darkness On Hit: 20% Poisonous Bite level 3 On Critical: * inflicts spydric poison dealing 200 damage over 3 turns and pinning the target While equipped: Stats Cun +8, Dex +4 offense ------ Damage +30% nature, +20% darkness defense ------ Armor +15 Poison Resist +100% other ------- Light -2 Talents +5 Toxic Death This obsidian-crafted, curved blade is studded with the deadly fangs of the Ungolmor. It seems to drain light from the world around it. This item has been sent to the Item's Vault. |
Around waist | ![]() 1.0 Encumbrance T5 belt armor [Random Unique] Arcane/Master While equipped: Stats Mag +9, Wil +14, Cun +3 offense ------ Spell Crit +5% Damage +9% arcane, +9% nature Against +24% Summoned When Hit 4 acid On-Hit (Melee): * 20% chance to slow global speed by 63% defense ------ Defense +23 (+5 eff.) Resistance +5% arcane Resist Against +38% Summoned Stealth +11 A belt that goes around your waist. This item has been sent to the Item's Vault. |
In off hand | ![]() 1.0 Encumbrance T4 dagger 1H weapon [Rare] Nature/Master Weapon Damage 130% Range: 1.0x-1.3x Uses 50% Cun, 50% Dex Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% On-hit +4 mind, +8 lightning On-Hit, radius 1 +12 lightning, +20 mind On-crit, radius 2 +11 acid, +22 cold, +22 nature +29 lightning While equipped: Stats Str +6 offense ------ Move Speed +24% Damage +3% mind, +10% physical Ignore resists +17% acid, +21% cold +13% nature, +23% lightning Accuracy +11 (+3 eff.) Ignore Armor +8 On-Hit (Melee): * 20% chance to reduce all saves and defense by 35 defense ------ Resistance +3% lightning Sharp, short and deadly. |
Cloak | ![]() 2.0 Encumbrance T5 cloak armor [Unique] Psionic While equipped: Stats Dex +4, Wil +8, Cun +6 offense ------ Physical Crit +10.0% Mind Crit +10% Mindpower +20 (+5 eff.) On-Hit 30 mind, 30 darkness Damage +4% all When Hit 30 mind, 30 darkness defense ------ Defense +14 (+3 eff.) Resistance +10% darkness, +10% mind Mind save +10 (+3 eff.) Stealth +12 other ------- Hate/kill +5.00 Talents +5 Dark Vision Masteries +0.30 Cursed/Gloom +0.30 Cursed/Darkness On Mind Hit: 10% Creeping Darkness level 3 Forget the moons, the starry sky, The warm and greeting sheen of sun, The rays of light will never reach inside, The heart which wishes that it be unseen. This item has been sent to the Item's Vault. |
Main armor | ![]() 9.0 Encumbrance T5 light armor [Random Unique] Nature/Master/Psionic While equipped: Stats Mag +2, Wil +7, Cun +11, Con +3 offense ------ Ignore resists +25% darkness defense ------ Armor +8 Defense +20 (+4 eff.) Fatigue +8% Resistance +26% cold Mind save +22 (+7 eff.) Life +64.00 Life Regen +10.00 Healmod +17% other ------- Infravision +2 A suit of armour made of leather. This item has been sent to the Item's Vault. |
Inventory
![]() 0.4 Encumbrance potion [Unique] Master Quaff the elixir. This potent elixir extracted from a powerful wyrm can grant the power to repel arcane forces. |
![]() 0.4 Encumbrance potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
![]() 0.4 Encumbrance potion [Unique] Master Quaff the elixir. This potent elixir can give insights into martial combat to those unlucky enough to ignore the basics. |
![]() 0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 81 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. This item has been sent to the Item's Vault. Press to compare to your current inscriptions |
![]() 0.1 Encumbrance tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
![]() 0.1 Encumbrance T2 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats Dex +3, Wil +4, Cun +6, Con +4 offense ------ Move Speed +10% On-Hit 7 light, 7 darkness Damage +6% lightning, +9% light +7% darkness When Hit: * 7% chance to blind * 7% chance to reduce damage dealt by 28% defense ------ Fatigue -10% Life Regen +5.00 other ------- Stamina/turn +0.50 Infravision +3 Amulets make your neck look great! This item has been sent to the Item's Vault. |
![]() 0.1 Encumbrance T3 amulet jewelry [Unique] Unknown While equipped: Stats Con +10 defense ------ Teleport Resist +100% Teleport: Effective talent level: 5.5 Power cost 23 out of 36/36. Range 10 Cooldown: 30 Travel.spd instantaneous Is: a spell Description: Teleports you randomly within a large range (130). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 13). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
![]() 0.1 Encumbrance T5 amulet jewelry [Random Unique] Nature While equipped: Stats Mag +1, Con +10 offense ------ Damage +9% nature When Hit 2 lightning On-Hit (Melee): * 20% chance to slow global speed by 63% defense ------ Resistance +3% nature Physical save +15 (+7 eff.) Life +57.00 Life Regen +10.00 Healmod +24% Cut Resist +80% other ------- See Invisibility +6 Heal: Puts all charms on 22 turn cooldown Effective talent level: 4.5 Power cost 22 out of 35/35. Range melee/personal Cooldown: 16 Travel.spd instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 431 life. The life healed will increase with your Mindpower. Amulets make your neck look great! This item has been sent to the Item's Vault. |
![]() 0.1 Encumbrance T5 amulet jewelry [Ego++] Nature While equipped: Stats Lck +15 offense ------ Accuracy +12 (+3 eff.) defense ------ Defense +12 (+3 eff.) Resist unseen 16% Blind Resist +35% other ------- Infravision +5 Sight +2 See Invisibility +11 Amulets make your neck look great! |
![]() 0.1 Encumbrance T4 ring jewelry [Unique] Nature While equipped: Stats Lck +10 defense ------ Physical save +10 (+5 eff.) Spell save +10 (+5 eff.) Mind save +10 (+3 eff.) Unlife -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
![]() 0.1 Encumbrance T5 ring jewelry [Unique] Master While equipped: Stats Str +3, Dex +3, Con +3 offense ------ Physical Crit +5.0% Physical Power +10 (+2 eff.) Ignore Armor +15 defense ------ Category Bonus +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
![]() 2.5 Encumbrance T5 staff 1H weapon Reqs Mag 35 [Unique] Arcane A part of set. Weapon Damage 143% Range: 1.0x-1.2x Uses 100% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +1.5% Attack Speed 100% While equipped: Stats Wil +5 offense ------ Spell Crit +15% Spellpower +30 (+13 eff.) Damage +35% arcane defense ------ Mind save +8 (+3 eff.) other ------- Talents +1 Command Staff The top part of Telos' broken staff. |
![]() 1.0 Encumbrance T3 dagger 1H weapon [Random Unique] Arcane Weapon Damage 124% Range: 1.0x-1.3x Uses 50% Cun, 50% Dex Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% On-hit +11 cold, +12 fire On-Hit, radius 1 +12 fire On Hit: 20% Curse of Defenselessness level 3 On Hit: * Create an explosion dealing 51 fire damage (1/turn) While equipped: Stats Str +1 offense ------ Damage +9% fire Ignore resists +5% fire other ------- Infravision +2 Sharp, short and deadly. This item has been sent to the Item's Vault. |
![]() 1.0 Encumbrance T5 belt armor [Random Unique] Arcane/Master While equipped: Stats Wil +3, Mag +11 offense ------ When Hit 6 arcane defense ------ Defense +40 (+8 eff.) Resistance +11% fire, +11% cold Stealth +13 Unlife -20.00 life other ------- Mana/turn +0.47 Max mana +60.00 A belt that goes around your waist. |
![]() 1.0 Encumbrance T5 belt armor [Ego++] Nature/Master While equipped: Stats Str +5, Dex +4, Cun +5, Con +5 Lck +9 offense ------ Physical Power +8 (+2 eff.) defense ------ Physical save +11 (+5 eff.) Stealth +13 other ------- Disarm Traps +17 Infravision +4 Size +1 A belt that goes around your waist. This item has been sent to the Item's Vault. |
![]() 2.0 Encumbrance T5 cloak armor [Random Unique] Nature/Master While equipped: Stats Str +3, Con +3 offense ------ On-Hit (Melee): * 20 arcane resource burn defense ------ Defense +3 (+1 eff.) Resistance +19% blight, +12% fire +19% nature Physical save +13 (+6 eff.) Spell save +6 (+3 eff.) Mind save +15 (+5 eff.) Unlife -50.00 life Life Regen +7.00 Healmod +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 1.0 Encumbrance T3 hands armor [Unique] Nature This would be great with a mighty matching belt. While equipped: Stats Str +4 defense ------ Armor +2 Resistance +10% lightning, +10% cold Life +60.00 Knockbk Resist +50% Unarmed combat: Weapon Damage 115% Range: 1.0x-1.1x Uses 40% Cun, 40% Dex, 40% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 Critical Rate +4.0% Attack Speed 100% On-hit +10 lightning, +10 cold On Hit: 25% Call Lightning level 5 Throw Boulder: Effective talent level: 3.5 Power cost 4 out of 6/6. Range 10 Cooldown: 3 Travel.spd instantaneous Is: a nature gift Description: Throw a huge boulder, dealing 259.27 physical damage and knocking targets back 6 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. This item has been sent to the Item's Vault. |
![]() 3.0 Encumbrance T3 head armor [Ego+] Nature While equipped: Stats Str +4, Wil +4 offense ------ Physical Power +6 (+1 eff.) defense ------ Armor +4 Fatigue +4% Resistance +8% cold, +9% physical Physical save +7 (+4 eff.) other ------- Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T5 red gem [Normal] While equipped: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Item imbue powers: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 1.0 Encumbrance T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 19 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
![]() 0.0 Encumbrance T3 multi-hued gem [Unique] Arcane While equipped: Stats Mag +5, Con +5 Damage +10% lightning, +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam level 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats Mag +5, Con +5 Damage +10% lightning, +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
![]() 0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats Mag +5 Damage +20% arcane, +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
![]() 0.0 Encumbrance T4 blue gem [Unique] Arcane While equipped: Stats Cun +8, Dex +8 Move Speed +20% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Item imbue powers: Stats Cun +8, Dex +8 Move Speed +15% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
![]() 2.0 Encumbrance egg misc [Unique] Nature While carried: other ------- Light -2 Summon up to 2 spiders. Uses 50 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
![]() 3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
![]() 2.0 Encumbrance T1 misc tool [Unique] Psionic While equipped: Stats Wil +5 offense ------ Mindpower +5 (+1 eff.) defense ------ Mind save +10 (+3 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Effective talent level: 4.5 Power cost 13 out of 25/25. Range 7 Cooldown: 6 Travel.spd instantaneous Is: a mind power Description: Puts targets in a radius of 2 to sleep for 4 turns, rendering them unable to act. Every 17 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. This item has been sent to the Item's Vault. |
![]() 1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats Mag +6 Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
![]() 1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats Mag +6 Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
![]() 1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats Dex +6 Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
![]() 1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 Encumbrance T4 torque charm [Ego+] Psionic Blast the opponent's mind dealing 412 mind damage and silencing them for 4 turns Puts all charms on 10 turn cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
![]() 2.0 Encumbrance T4 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 165 for 5 turns Puts all charms on 20 turn cooldown Torques are made by powerful psionics to store psionic powers. |
![]() 2.0 Encumbrance T5 torque charm [Random Unique] Psionic While equipped: Stats Cun +3, Str +2 offense ------ Damage +3% acid defense ------ Resistance +21% acid Project a gust of wind in a cone knocking all creatures back 13 spaces and dealing 531 physical damage Puts all charms on 10 turn cooldown 100% to gain a 23% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
![]() 2.0 Encumbrance T4 totem charm [Unique] Nature While equipped: Stats Wil +7, Con +6 offense ------ Mindpower +7 (+2 eff.) Damage +20% nature defense ------ Resistance +20% blight, +20% nature Healmod +25% other ------- Masteries +0.10 Wild-gift/Call of the wild +0.10 Wild-gift/Harmony Heals all nearby living creatures by 5 points each turn. Take root increasing health by 300, armor by 20, and armor hardiness by 20% but rooting you in place for 4 turns. Uses 7 power out of 15/15 Activation is instant. This small tree-shaped totem is imbued with powerful healing energies. |
![]() 2.0 Encumbrance T4 totem charm [Rare] Nature While equipped: Stats Str +5, Dex +4 offense ------ Critical power +20.00% Damage +15% arcane, +9% blight other ------- Stamina/turn +2.00 Sting an enemy dealing 654 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 10 turn cooldown Natural totems are made by powerful wilders to store nature power. |
![]() 2.0 Encumbrance T4 totem charm [Random Unique] Nature While equipped: offense ------ Ignore resists +10% lightning defense ------ Resistance +30% lightning Summon a resilient tentacle up to 5 spaces away for 7 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 688 Base Damage: 342 Armor: 6 All Resist: 18 Puts all charms on 16 turn cooldown 100% to gain a 29% chance to evade weapon attacks for 2 turns. 100% to cleanse 2 total effects of type disease, wound, or poison. 100% to reduce fatigue by 41% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
![]() 2.0 Encumbrance T2 wand charm [Rare] Arcane While equipped: offense ------ Damage +6% darkness, +9% mind Ignore resists +10% lightning On-Hit (Melee): * 20% chance to reduce damage dealt by 28% * 10% chance to reduce all saves and defense by 35 defense ------ Resistance +6% darkness Fire a magical bolt dealing 181 fire damage Puts all charms on 10 turn cooldown 100% to gain a 13% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() 2.0 Encumbrance T4 wand charm [Ego] Arcane Create a shield absorbing up to 410 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 13 turn cooldown 100% to increase the duration of 3 beneficial effects by 1. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() 2.0 Encumbrance T4 wand charm [Ego+] Arcane Reveal the area around you, dispelling darkness (radius 15, power 58 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 12 turn cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
By Hackendash Eviscera the Cornac Rogue level 46
77th Dusk 122nd year of Ascendancy at 09:22 see stats
By Hackendash Eviscera the Cornac Rogue level 18
9th Flare 122nd year of Ascendancy at 21:12 see stats
By Hackendash Eviscera the Cornac Rogue level 30
30th Dusk 122nd year of Ascendancy at 04:36 see stats
By Hackendash Eviscera the Cornac Rogue level 15
3rd Flare 122nd year of Ascendancy at 21:41 see stats
By Hackendash Eviscera the Cornac Rogue level 40
61st Dusk 122nd year of Ascendancy at 18:49 see stats
By Hackendash Eviscera the Cornac Rogue level 37
53rd Dusk 122nd year of Ascendancy at 23:52 see stats
By Hackendash Eviscera the Cornac Rogue level 20
4th Dusk 122nd year of Ascendancy at 06:56 see stats
By Hackendash Eviscera the Cornac Rogue level 20
6th Dusk 122nd year of Ascendancy at 01:39 see stats
By Hackendash Eviscera the Cornac Rogue level 26
22nd Dusk 122nd year of Ascendancy at 15:21 see stats
By Hackendash Eviscera the Cornac Rogue level 36
51st Dusk 122nd year of Ascendancy at 03:23 see stats
By Hackendash Eviscera the Cornac Rogue level 44
71st Dusk 122nd year of Ascendancy at 13:16 see stats
By Hackendash Eviscera the Cornac Rogue level 51
9th Haze 122nd year of Ascendancy at 17:03 see stats
By Hackendash Eviscera the Cornac Rogue level 24
17th Dusk 122nd year of Ascendancy at 10:04 see stats
By Hackendash Eviscera the Cornac Rogue level 10
10th Mirth 122nd year of Ascendancy at 04:06 see stats
By Hackendash Eviscera the Cornac Rogue level 20
2nd Dusk 122nd year of Ascendancy at 02:32 see stats
By Hackendash Eviscera the Cornac Rogue level 30
28th Dusk 122nd year of Ascendancy at 13:11 see stats
By Hackendash Eviscera the Cornac Rogue level 40
61st Dusk 122nd year of Ascendancy at 15:01 see stats
By Hackendash Eviscera the Cornac Rogue level 50
5th Haze 122nd year of Ascendancy at 05:51 see stats
By Hackendash Eviscera the Cornac Rogue level 30
30th Dusk 122nd year of Ascendancy at 05:08 see stats
By Hackendash Eviscera the Cornac Rogue level 27
23rd Dusk 122nd year of Ascendancy at 08:00 see stats
By Hackendash Eviscera the Cornac Rogue level 17
9th Flare 122nd year of Ascendancy at 03:31 see stats
Log
Saving game...
You transfer Staff of Destruction (120% power, 4 apr, fire element) from the offline item's vault.
Saving done.
You transfer Staff of Destruction (120% power, 4 apr, fire element) to the offline item's vault.
Saving game...
Saving done.