Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
Addons | Items Vault 1.3.0Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Madness Roguelike |
Sex | Male |
Race | Ogre |
Class | Corruptor |
Level / Exp | 50 / 102% |
Size | big |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 30 (base 16) |
Dexterity | 13 (base 10) |
Constitution | 75 (base 65) |
Magic | 121 (base 65) |
Willpower | 68 (base 28) |
Cunning | 97 (base 64) |
Resources
Mana | 627/684 |
Equilibrium | 60899 |
Vim | 261/261 |
Life | 1559/1559 |
Positive | 67/177 |
Healing Factor | 0.99999999999999 |
Regeneration | 0.25 |
Speed
Mental | +10% |
Attack | 0% |
Movement | +1086.2% |
Spell | 0% |
Global | +141.74110625423% |
Vision
Sight | 10 |
Lite | -1 |
Infravision | 6 |
See Invisible | 3 |
Offense: Mainhand
Damage | 67 |
Accuracy | 28 |
Crit Chance | 85% |
APR | 6 |
Speed | 0.91 |
Offense: Offhand
Damage | 29 |
Accuracy | 50 |
Crit Chance | 84% |
APR | 24 |
Speed | 0.91 |
Offense: Spell
Spellpower | 80.4 |
Crit Chance | 94% |
Speed | 1 |
Offense: Mind
Mindpower | 60.1 |
Crit Chance | 51% |
Speed | 1 |
Offense: Damage Bonus
All | +10% |
Defense: Base
Armour (hardiness) | 32 (30%) |
Defense | 29.525 |
Ranged Defense | 29.525 |
Fatigue | 0 |
Physical Save | 53.247918710548 |
Spell Save | 58.381252043881 |
Mental Save | 49.916666666667 |
Defense: Resistances
All | 0%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 85% |
Pinning Resistance | 100% |
Instadeath Resistance | 100% |
Silence Resistance | 38% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: Controlled Phase DoorUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport in a range of 16. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1069% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical or physical effect and reduce all damage taken by 19% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: Controlled Phase DoorUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport in a range of 11. Its effects scale with your Dexterity stat. |
Class Talents
Corruption / Blood | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Corruption / Shadowflame | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Corruption / Bone | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Corruption / Vim | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Corruption / Blight | 1.30 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Corruption / Sanguisuge | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Plague | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Celestial / Light | 0.80 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Corruption / Curses | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Spell / Staff combat | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Hexes | 1.84 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
talent | Flame of Urh'Rok |
talent | Blood Fury |
talent | Chant of Fortitude |
talent | Premonition |
talent | Yarrrr!! |
talent | Dark Ritual |
talent | Bone Shield |
beneficial effect | Increases global action speed by 23%. Speed |
beneficial effect | The movement infusion allows you to run at extreme fast pace. Any other action other than movement will cancel it. Movement is 1069% faster. Wild Speed |
detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
beneficial effect | The target gains 100% stun, daze and pinning immunity. Free Action |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a regenade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 3 of Scintillating Caves. Escort: injured seer (level 3 of Scintillating Caves)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost anorithil (level 2 of Ruins of Kor'Pul)As a reward you gained talent category Celestial / Light (at mastery 0.80). | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Old Forest. Escort: lost sun paladin (level 4 of Old Forest)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Daikara. Escort: lost warrior (level 1 of Daikara)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Dreadfell. Escort: lost warrior (level 4 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: repented thief (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Charm Mastery (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Daikara. Escort: repented thief (level 2 of Daikara)As a reward you improved talent Charm Mastery (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Dreadfell. Escort: repented thief (level 3 of Dreadfell)As a reward you improved talent Charm Mastery (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 2819. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed pouch of faeros ash. * You've found the needed skeleton mage skull. * You've found the needed vial of elder vampire blood. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed vial of wight ectoplasm. * You've found the needed xorn fragment. * You've found the needed vampire lord fang. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed black mamba head. * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' * You've found the needed ice wyrm tooth. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed ice ant stinger. * You've found the needed red crystal shard. * You've found the needed snow giant kidney. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within11 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Isytira (0 def, 3 armour) =Vim 40 4 crit= Isytira (0 def, 3 armour) =Vim 40 4 crit=Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Silence immunity: +38% Confusion immunity: +38% Stun/Freeze immunity: +38% Spellpower on spell critical (stacks up to 3 times): +4 Maximum mana: +60.00 Maximum vim: +40.00 Spell crit. chance: +4% Damage Shield penetration: +20% A pair of boots made of leather. |
Light source | Wintertide Phial =Mental= Wintertide Phial =Mental=Powered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Light radius: +1 Infravision radius: +6 It can be used to cleanse your mind of up to 6 (based on Magic) detrimental mental effects, costing 29 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. |
On head | Decayed Visage (0 def, 0 armour) Decayed Visage (0 def, 0 armour)Requires: - Magic 25 - Willpower 20 Powered by arcane forces Infused by nature 1.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Physical power: +14 (+5 eff.) Damage when hit (Melee): 10 vim draining blight Changes stats: +5 Str / +6 Mag / +9 Wil Changes resistances: +5% physical Changes damage: +12% blight / +18% arcane Physical save: +34 (+10 eff.) Maximum vim: +25.00 Spell crit. chance: +3% It can be used to activate talent Vimsense (costing 18 power out of 45/45) : Effective talent level: 2.6 Power cost: 18 out of 45/45. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Feel the very existence of creatures around you for 5 turns, in a radius of 10. The evil touch will reduce their blight resistance by 32%, but also make them aware of you. The resistance reduction will improve with your Spellpower. A desiccated mask of human skin, all that remains of a necromancer from the Age of Pyre who failed to achieve lichdom. The transformative process partially succeeded, leaving him unable to die as his body slowly rotted from the inside out over several years. Now his spirit resides within this last bit of mummified flesh, still hungering for eternal life. |
On hands | Dakhtun's Gauntlets (0 def, 6 armour) =10 50= Dakhtun's Gauntlets (0 def, 6 armour) =10 50=Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Armour: +6 Changes stats: +6 Str / +6 Mag Changes damage: +10% physical Critical mult.: +50.00% Spell crit. chance: +10% Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
Tool | yew totem of cure ailments 'Thundervenom' [power 3] (29/8 cooldown) =+2 vim= yew totem of cure ailments 'Thundervenom' [power 3] (29/8 cooldown) =+2 vim=Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 When wielded/worn: Changes resistances: +6% lightning Changes resistances penetration: +15% arcane Changes damage: +9% arcane / +9% lightning Talent granted: +4 Lay Web Vim when firing critical spell: +2.00 Spellpower on spell critical (stacks up to 3 times): +8 Maximum mana: +60.00 Spellpower: +4 (+1 eff.) Damage Shield penetration: +40% It can be used to remove up to 3 poisons or diseases from a target within range 8 (Willpower), putting all charms on cooldown for 8 turns. Natural totems are made by powerful wilders to store nature power. |
On fingers | Sootfame SootfamePowered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +2 (+1 eff.) Effects on melee hit: * 30% chance to inflict damage reduction Changes stats: +8 Mag / +12 Wil / +6 Cun Changes resistances: +32% darkness Changes damage: +28% darkness Stamina each turn: +0.40 Only die when reaching: -60.00 life Spellpower: +13 (+3 eff.) Mindpower: +10 (+2 eff.) Rings can have magical properties. |
On fingers | Camuromidurath the gold ring =move 17 + move= Camuromidurath the gold ring =move 17 + move=Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +11 (+6 eff.) Defense: +9 (+4 eff.) Damage when hit (Melee): 8 mind Changes resistances: +3% lightning / +31% fire / +12% nature / +3% light Changes damage: +14% fire Mental save: +11 (+4 eff.) Confusion immunity: +37% Movement speed: +17% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 29 cooldown : Effective talent level: 2.0 Power cost: 29 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 23% for 5 turns. Rings can have magical properties. |
Around neck | stralite amulet 'Islylaith' =Vim fire blight= stralite amulet 'Islylaith' =Vim fire blight=Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Physical power: +9 (+3 eff.) Changes damage: +9% blight / +10% fire / +8% physical Talent masteries: +0.34 Corruption / Hexes +0.34 Corruption / Torment Critical mult.: +15.00% Mental save: +6 (+2 eff.) Maximum vim: +30.00 Spellpower: +17 (+3 eff.) Mindpower: +14 (+4 eff.) Combat speed: +10% Amulets can have magical properties. |
In main hand | dragonbone vilestaff 'Salura' (30-36 power, 6 apr, blight element) =Short main vim= dragonbone vilestaff 'Salura' (30-36 power, 6 apr, blight element) =Short main vim=Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +15 (+8 eff.) Physical crit. chance: +25.0% Physical power: +15 (+5 eff.) Armour: +11 Defense: +12 (+6 eff.) Changes stats: +14 Mag / +5 Wil / +10 Cun / +10 Con Maximum wards: +3 blight Changes damage: +30% blight Talents granted: +5 Ward +1 Command Staff Critical mult.: +63.00% Vim when firing critical spell: +8.00 Maximum psi: +10.00 Maximum vim: +50.00 Maximum neg.energy: +50.00 Spellpower: +25 (+5 eff.) Spell crit. chance: +9% Mindpower: +4 (+1 eff.) Mental crit. chance: +1% See invisible: +3 Staves designed for wielders of magic, by the greats of the art. |
Around waist | drakeskin leather belt 'Camybar' =carry switch= drakeskin leather belt 'Camybar' =carry switch=Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +11.0% Fatigue: -10% Effects on melee hit: * 10% chance to gain 10% of a turn Changes stats: +4 Dex / +5 Mag / +4 Wil / +5 Cun Changes resistances: +9% blight Changes resistances penetration: +5% temporal Changes damage: +6% blight / +3% temporal Maximum encumbrance: +37 Spell crit. chance: +4% Mental crit. chance: +14% A belt that goes around your waist. |
In off hand | thorny mindstar 'Huroreyon' (8.5-9.35 power, 24 apr, nature damage) thorny mindstar 'Huroreyon' (8.5-9.35 power, 24 apr, nature damage)Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 It is part of a set of items. This mindstar will resonate with other psionic mindstars. Base power: 8.5 - 9.4 Uses stats: 40% Wil, 20% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 12 blight Changes resistances: +7% mind Changes resistances penetration: +7% mind / +10% arcane Changes damage: +7% mind / +9% blight Psi when hit: +1.70 Spellpower on spell critical (stacks up to 3 times): +6 Maximum vim: +40.00 Mindpower: +6 (+2 eff.) Mental crit. chance: +3% Damage Resonance (when hit): +17% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | Shockblight the cashmere cloak (2 def, 0 armour) =crit= Shockblight the cashmere cloak (2 def, 0 armour) =crit=Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Damage when hit (Melee): 4 lightning Changes stats: +9 Mag / +12 Wil / +4 Cun Changes resistances: +3% lightning Changes resistances penetration: +10% lightning Changes damage: +15% darkness Spell crit. chance: +12% Mental crit. chance: +6% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Molten Skin (15 def, 12 armour) =Fearscape switch= Molten Skin (15 def, 12 armour) =Fearscape switch=Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +8.0% Armour: +12 Defense: +15 (+8 eff.) Damage (Melee): 15 light / 30 fire Damage (Ranged): 15 light / 30 fire Damage when hit (Melee): 30 fire Changes stats: +6 Cun / +6 Mag Changes resistances: +20% fire / +12% light / -5% cold Changes resistances penetration: +10% light / +15% fire Changes damage: +20% fire / +5% light / +10% all Talent masteries: +0.10 Celestial / Sun +0.10 Spell / Wildfire +0.10 Celestial / Sunlight +0.10 Spell / Fire Critical mult.: +20.00% Spellpower: +15 (+3 eff.) Spell crit. chance: +10% It can be used to activate talent Blastwave (costing 9 power out of 16/16) : Effective talent level: 4.4 Power cost: 9 out of 16/16. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wave of fire emanates from you with a radius of 5, knocking back anything caught inside and setting them ablaze, doing 270.43 fire damage over 3 turns. The damage will increase with your Spellpower. This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel's core, and yet seems to do you no harm. |
Inventory
heroism infusion of the wizard (+31 for 9 turns, die at -873) heroism infusion of the wizard (+31 for 9 turns, die at -873)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 31 for 9 turns. While Heroism is active, you will only die when reaching -873 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the wizard (+30 for 8 turns, die at -1206) heroism infusion of the wizard (+30 for 8 turns, die at -1206)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 30 for 8 turns. While Heroism is active, you will only die when reaching -1206 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
controlled phase door rune of the titan (range 13) controlled phase door rune of the titan (range 13)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport in a range of 13. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the wizard (absorb 710 for 4 turns) shielding rune of the wizard (absorb 710 for 4 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 710 damage for 4 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the wizard (absorb 619 for 4 turns) shielding rune of the wizard (absorb 619 for 4 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 619 damage for 4 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the wizard (absorb 634 for 5 turns) shielding rune of the wizard (absorb 634 for 5 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 634 damage for 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Eiliniriawyn the Chargecutter =Move 10 crit= Eiliniriawyn the Chargecutter =Move 10 crit=Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +16 (+8 eff.) Defense: +18 (+9 eff.) Fatigue: -8% Effects on melee hit: * 20% chance to gain 10% of a turn * 15% chance to daze Damage when hit (Melee): 20 lightning Changes stats: +8 Dex / +8 Cun / +9 Con / +15 Lck Changes resistances: +6% temporal Physical save: +23 (+7 eff.) Spell save: +22 (+6 eff.) Mental save: +19 (+6 eff.) Life regen: +1.50 Stamina each turn: +0.90 Movement speed: +10% Reduce all damage from unseen attackers: 17% Amulets can have magical properties. |
Feathersteel Amulet =20 move= Feathersteel Amulet =20 move=Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -20% Maximum encumbrance: +20 Movement speed: +20% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
Fiery Choker =fire switch= Fiery Choker =fire switch=Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +5 Mag / +4 Wil / +3 Cun Changes resistances: +20% fire / -20% cold Changes damage: +10% fire / -5% cold Damage affinity(heal): +30% fire Blindness immunity: +40% Spellpower: +7 (+1 eff.) Spell crit. chance: +8% Talent on hit(spell): Volcano (10% chance level 3). A choker made of pure flame, casting forever shifting patterns around the neck of its wearer. Its fire seems to not harm the wearer. |
Glira =Port= Glira =Port=Powered by arcane forces Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Damage when hit (Melee): 8 mind / 4 arcane Changes stats: +7 Dex Changes resistances: +3% mind / +5% arcane Changes resistances penetration: +5% mind Changes damage: +10% blight / +9% fire / +6% arcane Critical mult.: +16.00% Teleport immunity: +50% Spellpower: +11 (+2 eff.) It can be used to teleport you randomly (rad 45), putting all charms on cooldown for 11 turns. Amulets can have magical properties. |
Porossra =move 10 crit= Porossra =move 10 crit=Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -7% Changes stats: +1 Str / +5 Dex / +9 Cun / +12 Con Changes resistances: +11% physical Blindness immunity: +24% Life regen: +0.90 Stamina each turn: +1.20 Only die when reaching: -80.00 life Maximum mana: +20.00 Spell crit. chance: +3% Infravision radius: +6 Sight radius: +2 See invisible: +11 Movement speed: +10% Amulets can have magical properties. |
Skyshine =5 crit= Skyshine =5 crit=Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +9 (+4 eff.) Armour penetration: +7 Physical crit. chance: +5.0% Damage when hit (Melee): 4 light Changes stats: +4 Mag Changes resistances: +35% lightning Changes resistances penetration: +10% light Changes damage: +6% acid / +6% light / +6% fire / +15% lightning / +7% cold Critical mult.: +17.00% Stun/Freeze immunity: +47% Spellpower: +6 (+1 eff.) Spell crit. chance: +5% Amulets can have magical properties. |
Vox =Silency= Vox =Silency=Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Silence immunity: +100% Maximum mana: +50.00 Maximum vim: +50.00 Spellpower: +9 (+2 eff.) Spell crit. chance: +4% See invisible: +20 Casting speed: +15% No force can hope to silence the wearer of this amulet. |
stralite amulet 'Gluna' =Maybe not worthless= stralite amulet 'Gluna' =Maybe not worthless=Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Armour: +5 Defense: +10 (+5 eff.) Changes stats: +7 Mag Changes resistances: +6% temporal / +3% fire / +3% mind / +3% darkness Changes resistances cap: +6% all Talent mastery: +0.34 Corruption / Curses Physical save: +15 (+5 eff.) Mental save: +3 (+1 eff.) Confusion immunity: +5% Amulets can have magical properties. |
stralite amulet 'Pitchkin' =San cel= stralite amulet 'Pitchkin' =San cel=Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Damage when hit (Melee): 8 mind Changes stats: +8 Str / +9 Dex / +7 Mag / +8 Wil Changes resistances: +6% mind Changes resistances penetration: +15% darkness / +5% mind Talent masteries: +0.34 Corruption / Sanguisuge +0.34 Celestial / Light Amulets can have magical properties. |
voratun amulet 'Beliyahad' =Stats= voratun amulet 'Beliyahad' =Stats=Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +8 Str / +10 Dex / +9 Wil / +13 Cun Grants telepathy: Demon/Minor Demon/Major Light radius: +3 Amulets can have magical properties. |
voratun amulet 'Mayebrevea' =Stats= voratun amulet 'Mayebrevea' =Stats=Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +9 (+4 eff.) Armour penetration: +8 Physical crit. chance: +5.0% Changes stats: +9 Str / +7 Dex / +7 Wil / +8 Con Changes resistances: +12% blight Critical mult.: +16.00% Light radius: +3 Infravision radius: +1 Amulets can have magical properties. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 8 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Elemental Fury =I kill worms= Elemental Fury =I kill worms=Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Cun / +3 Mag Changes damage: +12% lightning / +12% fire / +12% arcane / +12% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Ring of the Dead =Deathy= Ring of the Dead =Deathy=Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Vargh Redemption =Pushy= Vargh Redemption =Pushy=Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 1 tidal wave that expands slowly over 7 turns, dealing 18.47 cold and 21.50 physical damage (based on Willpower) each turn and knocking opponents back, costing 44 power out of 60/60. This azure ring seems to be always moist to the touch. |
voratun ring 'Scorchkiller' =Orcy= voratun ring 'Scorchkiller' =Orcy=Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +11 (+6 eff.) Changes stats: +9 Dex / +8 Wil / +8 Cun / +1 Con Changes resistances: +32% light Changes resistances penetration: +5% fire Changes damage: +16% light Grants telepathy: Humanoid/Orc Mental save: +14 (+5 eff.) Rings can have magical properties. |
Takath =Vim mana= Takath =Vim mana=Powered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Armour: +9 Changes stats: +3 Mag Changes resistances penetration: +5% acid / +10% arcane Changes damage: +6% arcane / +12% acid Mana each turn: +0.28 Maximum life: +80.00 Maximum mana: +75.00 Maximum stamina: +48.00 Maximum hate: +15.00 Maximum psi: +31.00 Maximum vim: +24.00 Maximum pos.energy: +32.00 Maximum neg.energy: +29.00 Reduces paradox anomalies(equivalent to willpower): +13 It can be used to create a temporary shield that absorbs 302 damage, putting all charms on cooldown for 22 turns. A belt that goes around your waist. |
Siludavena the Flashgrinder (12 def, 8 armour) =Dream switch= Siludavena the Flashgrinder (12 def, 8 armour) =Dream switch=Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Armour: +8 Defense: +12 (+6 eff.) Changes stats: +9 Mag Changes resistances: +12% blight / +30% mind / +12% light / +28% darkness Changes resistances penetration: +10% blight Changes damage: +15% light / +6% blight Physical save: +16 (+5 eff.) Spell save: +46 (+12 eff.) Mental save: +40 (+13 eff.) Maximum life: +67.00 Spellpower: +4 (+1 eff.) Spell crit. chance: +6% Light radius: +5 The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Eden's Guile (2 def, 1 armour) =Runy= Eden's Guile (2 def, 1 armour) =Runy=Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 (+1 eff.) Fatigue: +2% Changes stats: +3 Cun Talent mastery: +0.20 Cunning / Survival It can be used to boost speed by 68% (based on Cunning), costing 36 power out of 50/50. The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
Polisevena (0 def, 3 armour) =new debuff= Polisevena (0 def, 3 armour) =new debuff=Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +31 (+14 eff.) Armour: +3 Damage (Melee): 11 arcane Changes stats: +3 Dex / +8 Mag / +7 Wil Changes resistances: +7% arcane Changes damage: +3% mind Grants telepathy: Humanoid/Orc Critical mult.: +5.00% Physical save: +8 (+3 eff.) Mental save: +8 (+3 eff.) Disarm immunity: +43% Psi when hit: +0.04 Mental crit. chance: +1% It can be used to activate talent Disperse Magic, placing all other charms into a 15 cooldown : Effective talent level: 3.0 Power cost: 15 out of 20/20. Range: 10 Travel Speed: instantaneous Is: a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Masochism (0 def, 0 armour) =Gimme a set= Masochism (0 def, 0 armour) =Gimme a set=Powered by arcane forces Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 It is part of a set of items. With a better grip it would be the destroyer of your enemies. When wielded/worn: Damage (Melee): 25 vim draining blight Damage when hit (Melee): 25 vim draining blight Changes stats: +3 Cun / +9 Mag Talent masteries: +0.20 Corruption / Sanguisuge +0.20 Corruption / Blood Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Disease immunity: +100% Maximum vim: +25.00 Spellpower: +10 (+2 eff.) Reduces all damage by 7% of current vim or 50% of the damage, whichever is lower; but at the cost of vim equal to 5% of the damage blocked. Current Bonus: 18 It can be used to activate talent Blood Grasp (costing 9 power out of 12/12) : Effective talent level: 6.5 Power cost: 9 out of 12/12. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Project a bolt of corrupted blood, doing 590.75 blight damage and healing you for half the damage done. The damage will increase with your Spellpower. Stolen flesh, Stolen pain, To give it up, Is to live again. |
4 agate 4 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
61 alchemist agate 61 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
7 onyx 7 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
12 aquamarine 12 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 lapis lazuli 6 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
14 opal 14 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 sapphire 4 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 topaz 9 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Lustrequeller the voratun pickaxe (dig speed 14 turns) =7 crit cool= Lustrequeller the voratun pickaxe (dig speed 14 turns) =7 crit cool=Powered by arcane forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Physical crit. chance: +12.0% Effects on melee hit: * 30% chance to blind Changes stats: +8 Str / +5 Mag / +8 Wil Changes resistances: +3% light Changes damage: +6% light Grants telepathy: Demon/Minor Demon/Major Equilibrium when hit: +0.16 Maximum mana: +45.00 Maximum psi: +10.00 Spell crit. chance: +7% Lowers spell cool-downs by: 10% Mental crit. chance: +11% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of Ungolรซ =Favorite spiders= Mummified Egg-sac of Ungolรซ =Favorite spiders=Infused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders, costing 58 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
5 emerald 5 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 jade 4 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 spinel 5 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 turquoise 2 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Cracklequarry =Vim 10= Cracklequarry =Vim 10=Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Defense: +10 (+5 eff.) Effects on melee hit: * 30% chance to daze Changes stats: +1 Mag Changes resistances: +8% cold / +9% temporal Changes resistances penetration: +10% lightning / +5% arcane Physical save: +15 (+5 eff.) Spell save: +13 (+4 eff.) Mental save: +28 (+9 eff.) Spellpower on spell critical (stacks up to 3 times): +2 Maximum vim: +10.00 Mindpower: +8 (+2 eff.) Mental crit. chance: +7% Light radius: +4 Defense after a teleport: +13 Resist all after a teleport: +20% New effects duration reduction after a teleport: +26% Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes damage: +12% fire When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Runed Skull =Fre fluff= Runed Skull =Fre fluff=Powered by arcane forces 3.00 Encumbrance. [Unique] Type: gem / red ; tier 5 When carried: Damage when hit (Melee): 25 fire Spellpower: +7 (+1 eff.) Dull red runes are etched all over this blackened skull. |
50 alchemist bloodstone 50 alchemist bloodstone0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
2 fire opal 2 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 garnet 2 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 ruby 3 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Gwai's Burninator =Burny= Gwai's Burninator =Burny=Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 3 It can be used to shoot a cone of flames (radius 5) for 834.68 fire damage (based on Magic), costing 36 power out of 75/75. Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Annulment (1/1) =Annuly= Rod of Annulment (1/1) =Annuly=Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5), costing 22 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 146 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (4/4) =Drown em= Rod of Spydric Poison (4/4) =Drown em=Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison out to range 12, dealing 752.40 nature damage (based on Magic) over 6 turns while rendering the target unable to move, costing 18 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
8 amethyst 8 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Mygabers the yew wand of trap destruction [power 96] (29/16 cooldown) =30 Vim strike= Mygabers the yew wand of trap destruction [power 96] (29/16 cooldown) =30 Vim strike=Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 3 When wielded/worn: Damage when hit (Melee): 12 arcane Changes damage: +6% blight Talent granted: +3 Strike Mental save: +9 (+3 eff.) Maximum vim: +30.00 Mental crit. chance: +1% It can be used to disarm traps (96 disarm power, Magic) along a range 4 line, putting all charms on cooldown for 16 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
elven-wood wand of clairvoyance 'Lisoyalaith' [power 12] (29/5 cooldown) =Striky= elven-wood wand of clairvoyance 'Lisoyalaith' [power 12] (29/5 cooldown) =Striky=Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 4 When wielded/worn: Changes stats: +1 Mag Changes resistances penetration: +5% arcane Talent cooldown: Void Blast (+6 turn) Talents granted: +3 Void Blast +3 Strike Spell save: +25 (+7 eff.) Mana when firing critical spell: +1.00 Defense after a teleport: +15 Resist all after a teleport: +8% New effects duration reduction after a teleport: +25% It can be used to reveal the area around you dispelling darkness and detecting the presence of nearby creatures (rad 12), putting all charms on cooldown for 5 turns. When used: 100% chance to regenerate 6 negative energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
moonstone moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+5 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+5 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 quartz 2 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 amber 4 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 ametrine 5 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine 7 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Icorrupt the Ogre Corruptor level 40
68th Pyre 124th year of Ascendancy at 21:22 see stats
By Icorrupt the Ogre Corruptor level 30
23rd Haze 123rd year of Ascendancy at 17:28 see stats
By Icorrupt the Ogre Corruptor level 40
41st Pyre 124th year of Ascendancy at 04:49 see stats
By Icorrupt the Ogre Corruptor level 49
3rd Mirth 125th year of Ascendancy at 07:30 see stats
By Icorrupt the Ogre Corruptor level 42
42nd Haze 124th year of Ascendancy at 03:42 see stats
By Icorrupt the Ogre Corruptor level 44
67th Regrowth 125th year of Ascendancy at 20:08 see stats
By Icorrupt the Ogre Corruptor level 50
19th Dusk 125th year of Ascendancy at 18:19 see stats
By Icorrupt the Ogre Corruptor level 42
30th Dusk 124th year of Ascendancy at 13:56 see stats
By Icorrupt the Ogre Corruptor level 24
44th Dusk 123rd year of Ascendancy at 03:24 see stats
By Icorrupt the Ogre Corruptor level 8
36th Haze 122nd year of Ascendancy at 16:36 see stats
By Icorrupt the Ogre Corruptor level 41
27th Dusk 124th year of Ascendancy at 19:05 see stats
By Icorrupt the Ogre Corruptor level 34
80th Haze 123rd year of Ascendancy at 07:19 see stats
By Icorrupt the Ogre Corruptor level 20
29th Pyre 123rd year of Ascendancy at 23:16 see stats
By Icorrupt the Ogre Corruptor level 44
76th Regrowth 125th year of Ascendancy at 18:14 see stats
By Icorrupt the Ogre Corruptor level 8
36th Haze 122nd year of Ascendancy at 16:36 see stats
By Icorrupt the Ogre Corruptor level 27
56th Dusk 123rd year of Ascendancy at 05:26 see stats
By Icorrupt the Ogre Corruptor level 40
24th Dusk 124th year of Ascendancy at 01:31 see stats
By Icorrupt the Ogre Corruptor level 30
23rd Haze 123rd year of Ascendancy at 15:38 see stats
By Icorrupt the Ogre Corruptor level 10
65th Haze 122nd year of Ascendancy at 19:53 see stats
By Icorrupt the Ogre Corruptor level 20
27th Pyre 123rd year of Ascendancy at 07:40 see stats
By Icorrupt the Ogre Corruptor level 30
5th Haze 123rd year of Ascendancy at 02:22 see stats
By Icorrupt the Ogre Corruptor level 40
40th Pyre 124th year of Ascendancy at 12:29 see stats
By Icorrupt the Ogre Corruptor level 50
9th Flare 125th year of Ascendancy at 10:13 see stats
By Icorrupt the Ogre Corruptor level 22
69th Pyre 123rd year of Ascendancy at 19:43 see stats
By Icorrupt the Ogre Corruptor level 34
72nd Haze 123rd year of Ascendancy at 04:13 see stats
By Icorrupt the Ogre Corruptor level 29
3rd Haze 123rd year of Ascendancy at 04:02 see stats
By Icorrupt the Ogre Corruptor level 41
28th Dusk 124th year of Ascendancy at 02:42 see stats
By Icorrupt the Ogre Corruptor level 40
8th Dusk 124th year of Ascendancy at 23:16 see stats
By Icorrupt the Ogre Corruptor level 9
63rd Haze 122nd year of Ascendancy at 10:19 see stats
By Icorrupt the Ogre Corruptor level 30
23rd Haze 123rd year of Ascendancy at 17:28 see stats
By Icorrupt the Ogre Corruptor level 37
5th Pyre 124th year of Ascendancy at 14:39 see stats
By Icorrupt the Ogre Corruptor level 39
40th Pyre 124th year of Ascendancy at 02:00 see stats
By Icorrupt the Ogre Corruptor level 9
61st Haze 122nd year of Ascendancy at 15:45 see stats
By Icorrupt the Ogre Corruptor level 43
40th Regrowth 125th year of Ascendancy at 11:49 see stats
By Icorrupt the Ogre Corruptor level 37
4th Pyre 124th year of Ascendancy at 17:19 see stats
By Icorrupt the Ogre Corruptor level 28
69th Dusk 123rd year of Ascendancy at 03:30 see stats
By Icorrupt the Ogre Corruptor level 22
68th Pyre 123rd year of Ascendancy at 19:45 see stats
By Icorrupt the Ogre Corruptor level 39
40th Pyre 124th year of Ascendancy at 12:29 see stats
Log
There is an item here: Wrap of Stone (0 def, 10 armour)
There is an item here: Aetherwalk (6 def, 0 armour)
There is an item here: brawler's drakeskin leather gloves of dispersion (0 def, 3 armour)
Ran for 5 turns (stop reason: object seen).
There is a teleportation circle to the surface here (press '' or right click to use).
Icorrupt casts Command Staff.
Resting starts...
Talent Command Staff is ready to use.
Talent Ward is ready to use.
Rested for 9 turns (stop reason: all resources and life at maximum).
Icorrupt speeds up.
Icorrupt uses Infusion: Movement.
Icorrupt is moving freely.
Icorrupt prepares for the next kill!.
There is a Teleportation portal to the Sher'Tul Fortress here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Icorrupt deactivates Premonition.
Icorrupt slows down.
Icorrupt deactivates Flame of Urh'Rok.
Icorrupt deactivates Dark Ritual.
Icorrupt deactivates Yarrrr!!.
Icorrupt deactivates Chant of Fortitude.
Icorrupt deactivates Bone Shield.
Icorrupt deactivates Blood Fury.
Icorrupt is moving less freely.
Icorrupt slows down.