










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Embers Races for Maj'Eyal Campaign (Last Hope Start) 1.5.5Add Embers Races To Main Campaign, and they start in Last Hope. This includes classes with unique starts (Archmage, Ashes classes, etc). Big thanks to Zeranamu for their addon "Embers Races for Maj'eyal Campaign"(https://te4.org/games/addons/tome/embersraces), and Mex for their addon "Mex's Start in Last Hope"(https://te4.org/games/addons/tome/mex-lasthopestart). All I did was look at Mex's addon to see what they did to make characters start in Last Hope, and made that change to Zeranamu's addon. Be sure to use only this addon, or Zeranamu's original version. You will probably be fine with both, just when testing and both active I had two entries for each Embers race on character creation. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Drem |
| Class | Bulwark |
| Level / Exp | 50 / 887% |
| Size | big |
| Lifes / Deaths | Killed by Argoniel at level 50 on the 27th Wealth 123rd year of Ascendancy at 17:24 / 2Killed by Mirror Image (Elandar) at level 50 on the 27th Wealth 123rd year of Ascendancy at 17:28 |
Primary Stats
| Strength | 163 (base 60) |
| Dexterity | 103 (base 62) |
| Constitution | 97 (base 41) |
| Magic | 22 (base 8) |
| Willpower | 47 (base 9) |
| Cunning | 76 (base 60) |
Resources
| Life | -192/2304 |
| Stamina | 402/442 |
| Healing Factor | 2.3387960030036 |
| Regeneration | 90.669383914858 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 10 |
| Infravision | 5 |
| See Stealth | 59.174866052011 |
| See Invisible | 77.174866052011 |
| ESP Range | 10 |
| ESP Kinds | dragon, demon/major, demon/minor |
Offense: Mainhand
| Damage | 222 |
| Accuracy | 89 |
| Crit Chance | 65% |
| APR | 74 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 31 |
| Crit Chance | 39% |
| Speed | 1 |
Offense: Mind
| Mindpower | 42 |
| Crit Chance | 31% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +25% |
| Physical | +50% |
| Nature | +25% |
| Blight | +28% |
| Arcane | +25% |
| Fire | +28% |
| All | +19% |
Offense: Damage Penetration
| Physical | +30% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 86.439316153795 (99.144649573057%) |
| Defense | 72 |
| Ranged Defense | 72 |
| Fatigue | 0 |
| Physical Save | 67 |
| Spell Save | 48 |
| Mental Save | 52 |
Defense: Resistances
| Acid | + 45%( 70%) |
| Blight | + 34%( 70%) |
| Arcane | + 30%( 70%) |
| Cold | + 70%( 70%) |
| All | + 26%( 70%) |
| Lightning | + 52%( 70%) |
| Temporal | + 45%( 70%) |
| Physical | + 43%( 70%) |
| Darkness | + 56%( 70%) |
| Fire | + 43%( 70%) |
| Nature | + 45%( 70%) |
Defense: Immunities
| Silence Resistance | 42% |
| Disarm Resistance | 44% |
| Knockback Resistance | 100% |
| Confusion Resistance | 100% |
| Stun Resistance | 70% |
| Pinning Resistance | 50% |
| Instadeath Resistance | 100% |
| Blind Resistance | 89% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 377 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 39% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 889% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 11 Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 11 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 32%, your defense is increased by 32 and all your resistances by 32%. Its effects scale with your Strength stat. |
Class Talents
| Technique / Combat techniques | 1.60 |
| 3/5 |
| 1/5 |
| 3/5 |
| 5/5 |
| Technique / Battle tactics | 1.60 |
| 5/5 |
| 1/5 |
| 5/5 |
| 3/5 |
| Technique / Shield offense | 1.60 |
| 5/5 |
| 4/5 |
| 5/5 |
| 5/5 |
| Technique / Combat veteran | 1.60 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Technique / Shield defense | 1.60 |
| 5/5 |
| 3/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 3/5 |
| 1/5 |
| 2/5 |
| Race / Drem | 1.00 |
| 1/5 |
| 2/5 |
| 4/5 |
| 0/5 |
| Technique / Conditioning | 1.60 |
| 1/5 |
| 4/5 |
| 2/5 |
| 1/5 |
| Cunning / Scoundrel | 1.00 |
| 1/5 |
| 4/5 |
| 4/5 |
| 3/5 |
| Technique / Combat training | 1.90 |
| 5/5 |
| 5/5 |
| 0/5 |
| 4/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there again | active |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Dreadfell. Escort: lost sun paladin (level 1 of Dreadfell)As a reward you improved Strength by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Daikara. Escort: lost sun paladin (level 2 of Daikara)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved Strength by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Ruins of Kor'Pul. Escort: repented thief (level 2 of Ruins of Kor'Pul)As a reward you gained talent category Cunning / Scoundrel (at mastery 1.00). | done |
You successfully escorted the repented thief to the recall portal on level 4 of Old Forest. Escort: repented thief (level 4 of Old Forest)As a reward you improved Dexterity by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Dreadfell. Escort: temporal explorer (level 2 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Old Forest. Escort: temporal explorer (level 3 of Old Forest)As a reward you improved Willpower by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: worried loremaster (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Disarm (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * The fortress shadow has asked that you come back as soon as possible. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 2535. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Stire of Derth. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Stire of Derth has completed an elixir of avoidance without your aid. You have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of the savior without your aid. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit has completed an elixir of focus without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have failed to destroy the Worm in time, the Sanctuary has been destroyed. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Lisumina (15 def, 5 armour)2.0 T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +2 Wil dps ---------- On Hit (Melee): * 21% chance to reduce armor by 27% ----- def ----- Armour +5 Defense +15 (+4 eff.) Resists +6% acid Silence- +42% Confus- +50% Stun/Frz- +45% ---------- misc Stam/turn +1.20 Equi/ret +0.20 Max.stam +33.00 Max.hate +2.00 Evasion: (Instant) Puts all charms on 21 cooldown Level 3.9 Pwr.cost 21 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 37% chance to evade melee and ranged attacks and 47 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
| Light source | Emelykira the dwarven lantern1.0 T5 lite [Random Unique] Nature/Master While equipped: Stats +6 Wil +3 Cun +5 Con dps ---------- Phys.crit +5.0% Mind.crit +2% Crit.mult +25.00% Phys.pwr +8 (+1 eff.) Mind.pwr +5 (+2 eff.) Dmg.mod +9% blight ----- def ----- Resists +10% blight HP.reg +12.00 Blind- +39% Confus- +11% ---------- misc Max.psi +30.00 Light +9 See.Stealth +19 See.Invis +23 Track: Puts all charms on 28 cooldown Level 5.0 Pwr.cost 28 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 29 for 8 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | drakeskin leather cap 'Manesus' (7 def, 14 armour)2.0 T5 head armor [Random Unique] Master While equipped: Stats +2 Str +9 Dex +7 Con dps ---------- Dmg.mod +9% physical Acc +15 (+3 eff.) ----- def ----- Armour +14 Defense +7 (+2 eff.) Fatigue +5% Resists +6% all Phys.save +22 (+5 eff.) A cap made of leather. |
| On hands | Dakhtun's Gauntlets (0 def, 6 armour)1.5 T5 hands armor Reqs Heavy armour training [Unique] Arcane/Master While equipped: Stats +6 Str +6 Mag dps ---------- Phys.crit +10.0% Spell.crit +10% Crit.mult +50.00% Dmg.mod +10% physical ----- def ----- Armour +6 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
| Tool | Polabrebeth [power 434] (7/11 cooldown)2.0 T4 totem charm [Rare] Nature While equipped: Stats +4 Dex +5 Con dps ---------- Crit.mult +20.00% Dmg.mod +12% physical ----- def ----- Defense +20 (+5 eff.) Resists +3% physical ---------- misc Stam/turn +3.00 Heal yourself and all friendly characters within 10 spaces for 434 Puts all charms on 11 cooldown Natural totems are made by powerful wilders to store nature power. |
| On fingers | Ring of the War Master0.1 T5 ring jewelry [Unique] Master While equipped: Stats +3 Str +3 Dex +3 Con dps ---------- Phys.crit +5.0% Phys.pwr +10 (+2 eff.) Apr +15 ----- def ----- Talent.cat+ +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
| On fingers | Yvonn the Singerain0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +9% fire Acc +17 (+3 eff.) Apr +13 ----- def ----- Defense +14 (+3 eff.) Resists +15% lightning +21% cold +5% arcane Max.HP +117.00 HP.reg +20.00 Heal.mod +20% Disarm- +44% Pinning- +50% Knockbk- +50% Disengage: Puts all charms on 7 cooldown Level 2.6 Pwr.cost 7 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| Around neck | Limmir's Amulet of the Moon0.1 T5 amulet jewelry [Unique] While equipped: Stats +25 Con dps ---------- Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Phys.pwr +12 (+2 eff.) Spell.pwr +16 (+8 eff.) Dmg.mod +19% all Melee Ret 34 darkness ----- def ----- Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Heal.mod +50% ---------- misc Infravis +3 See.Invis +14 Telepathy Demon/Major Demon/Minor Amulets make your neck look great! |
| In main hand | Razorblade, the Cursed Waraxe (38-53 power, 16 apr)3.0 T5 waraxe 1H weapon [Unique] Psionic Power 38.0 - 53.2 Phys.bleed Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +16 Crit +7.0% Atk.spd 100% While equipped: Stats +4 Str +4 Dex dps ---------- Res.pen +30% physical Acc +40 (+8 eff.) Apr +30 This mighty axe can cleave through armour like the sharpest swords, yet hit with all the impact of a heavy club. It is said the wielder will slowly grow mad. This, however, has never been proven - no known possessor of this item has lived to tell the tale. |
| Around waist | drakeskin leather belt 'Durizilarion'1.0 T5 belt armor [Random Unique] Arcane/Nature/Psionic While equipped: Stats +4 Str +5 Wil dps ---------- Phys.crit +2.0% Phys.pwr +15 (+3 eff.) Melee Ret 2 acid 6 physical ----- def ----- Mind.save +13 (+4 eff.) Anom.red +15 Max.HP +225.00 HP.reg +3.10 Heal.mod +15% ---------- misc Max.mana +69.00 Max.stam +69.00 Max.hate +19.00 Max.psi +37.00 Max.vim +26.00 Max.P.En +40.00 Max.N.En +35.00 A belt that goes around your waist. |
| In off hand | Darksteel the voratun shield (0 def, 29 armour, 65-78 power, 418 block)7.0 T5 shield armor Reqs Shield usage training [Random Unique] Nature/Master When used to Attack: Power 65.0 - 78.0 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +418 Melee+ +4 fire +4 darkness +22 cold On Crit.r2 +4 darkness While equipped: Stats +5 Wil +5 Con dps ---------- Dmg.mod +6% darkness On shield block: * Deals 146 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) ----- def ----- Armour +29 Fatigue +8% Resists +3% fire +6% darkness +18% cold Phys.save +10 (+2 eff.) ---------- misc Talents +1 Block Handheld deflection devices. |
| Cloak | Mayogavea the Naturenail (3 def, 0 armour)2.0 T5 cloak armor [Random Unique] Arcane/Master While equipped: Stats +4 Str +6 Dex +5 Wil +5 Con dps ---------- Phys.crit +4.0% Crit.mult +20.00% Phys.pwr +3 (+0 eff.) Spell.pwr +5 (+3 eff.) Dmg.mod +6% arcane +6% nature ----- def ----- Defense +3 (+1 eff.) Fatigue -6% Resists +24% darkness +25% temporal Spell.save +12 (+4 eff.) Def/telep +18 Res/telep +13% Dur/telep +30% ---------- misc Stam/turn +1.40 Max.mana +40.00 Masteries +0.30 Technique/Combat training Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 7 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Chromatic Harness (10 def, 14 armour)14.0 T5 heavy armor Reqs Heavy armour training [Unique] Nature While equipped: Stats +6 Str +6 Wil +4 Cun +10 Lck ----- def ----- Armour +14 Defense +10 (+2 eff.) Fatigue +16% Resists +20% lightning +20% physical +20% cold +20% fire +20% acid Blind- +50% Stun/Frz- +25% Knockbk- +50% ---------- misc Telepathy Dragon Cooldown Ice Breath -3 Lightning Breath -3 Sand Breath -3 Fire Breath -3 Corrosive Breath -3 This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner. |
Inventory
healing infusion of the warrior (heal 376; cd 15)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 376 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
healing infusion of the warrior (heal 366; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 366 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
movement infusion of the psychic (speed 671%; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 671% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
movement infusion of the titan (speed 743%; cd 9)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 743% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the sneak (heal 318; 15 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 318 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the sneak (heal 366; 12 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 366 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the warrior (heal 891; 14 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 891 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the duelist (res 37%; mental; dur 3; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 37% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the duelist (res 36%; physical; dur 3; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 36% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the duelist (res 36%; magical; dur 2; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 36% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the psychic (res 25%; magical; dur 4; cd 15)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 25% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the psychic (res 26%; mental; dur 2; cd 15)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 26% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the psychic (res 24%; physical; dur 3; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 24% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the titan (res 37%; mental; dur 4; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 37% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the warrior (res 50%; mental; dur 4; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 50% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the warrior (res 50%; physical; dur 2; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 50% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the wizard (res 20%; mental; dur 4; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 20% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
blink rune of the sneak (range 8; phase 29; cd 10)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 8 Cooldown 10 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 8 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 29%, your defense is increased by 29 and all your resistances by 29%. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shatter afflictions rune of the warrior (absorb 235; cd 13)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 235 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune (threshold 53; blocks 4; dur 4; cd 17)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 53 up to 4 times. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the wizard (threshold 29; blocks 4; dur 4; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 29 up to 4 times. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Tome of Wildfire0.1 tome scroll [Unique] Arcane Learn the ancient secrets. This huge book is covered in searing flames. Yet they do not harm you. |
Bethikira0.1 T2 amulet jewelry [Rare] Nature While equipped: dps ---------- Melee Ret 4 mind ----- def ----- Resists +9% cold HP.reg +4.00 Heal.mod +15% Cut- +70% Pinning- +20% Heal: Puts all charms on 25 cooldown Level 3.0 Pwr.cost 25 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 282 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
Bleakknight the gold amulet0.1 T3 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +8 Dex +7 Cun +7 Con dps ---------- Mov.spd +10% Dmg.mod +6% darkness ----- def ----- Fatigue -6% Resists +10% physical +13% mind +5% arcane Die.at -40.00 life HP.reg +3.00 Blind- +20% Confus- +20% ---------- misc Stam/turn +1.60 Amulets make your neck look great! |
Chargewrecker the steel amulet0.1 T2 amulet jewelry [Rare] Psionic While equipped: Stats +2 Wil dps ---------- Mind.pwr +7 (+3 eff.) Res.pen +10% lightning On Hit (Melee): * 10% chance to slow global speed by 54% * 20% chance to reduce armor by 27% ----- def ----- Resists +6% blight +15% temporal +5% arcane Mind.save +7 (+2 eff.) Confus- +12% Amulets make your neck look great! |
Earthen Beads0.1 T2 amulet jewelry [Unique] Nature While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Affinity +15% nature HP.reg +2.00 Enhances the effectiveness of Meditation by 20% Nature's Touch: Level 2.0 Pwr.cost 25 out of 35/35. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 233 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
Fanged Collar0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil ----- def ----- Resists +15% blight +15% darkness +15% acid Phys.save +15 (+4 eff.) Spell.save +15 (+5 eff.) Mind.save -7 (-2 eff.) Max.HP +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
Feathersteel Amulet0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Defense +15 (+4 eff.) Fatigue -20% Proj.slow +15% ---------- misc Max.enc +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
Frost Lord's Chain0.1 T5 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +12 (+6 eff.) Dmg.mod +12% cold Melee Ret 10 cold ----- def ----- Resists +25% cold Ice.pen +20% Stun/Frz- +30% ---------- misc Talents +2 Shivgoroth Form Gives all your cold damage a 20% chance to freeze the target. This impossibly cold chain of frost-coated metal radiates a strange and imposing aura. |
Garkul's Teeth0.1 T5 amulet jewelry [Unique] Master Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +10 Str +6 Con ----- def ----- Phys.save +18 (+4 eff.) Mind.save +18 (+6 eff.) Pinning- +100% ---------- misc Masteries +0.10 Technique/Berserker's strength +0.10 Technique/Bloodthirst +0.10 Technique/Warcries +0.10 Technique/Two-handed assault Shattering Shout: Level 6.4 Pwr.cost 7 out of 48/48. Range melee/personal Travel.spd instantaneous Description: Release a powerful shout, doing 613.97 physical damage in a radius 8 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. |
Glesema the Cracklezephyr0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +2 Str dps ---------- Crit.mult +15.00% Dmg.mod +9% lightning +9% physical Res.pen +15% physical ----- def ----- Resists +6% physical ---------- misc Stam/turn +0.30 Amulets make your neck look great! |
Mirror Shards0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Dmg.mod +12% light On Melee Ret: * 30% chance to blind ----- def ----- Resists +25% light ---------- misc Light +1 Create a reflective shield (50% reflection rate, 194 strength, based on Magic) for 5 turns. Uses 17 power out of 24/24 Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. |
Pendant of the Sun and Moons0.1 T4 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +8 (+4 eff.) Dmg.mod +8% light +8% darkness Res.pen +15% light +15% darkness ----- def ----- Resists +10% light +10% darkness Res.Cap +5% light +5% darkness All your damage is converted and split into light and darkness. Circle of Sanctity: (Instant) Level 3.0 Pwr.cost 21 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 10 light damage to everyone else who enters. The circle lasts 4 turns. This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall's founders. |
Sepsisrage the steel amulet0.1 T2 amulet jewelry [Rare] Arcane While equipped: Stats +3 Mag dps ---------- Spell.crit +4% Spell.pwr +4 (+2 eff.) Dmg.mod +15% acid +6% lightning +27% nature +6% fire +12% arcane +6% cold Res.pen +20% arcane On Hit (Melee): * 20% chance to slow global speed by 54% ----- def ----- Resists +5% arcane Amulets make your neck look great! |
The Black Core0.1 T2 amulet jewelry [Unique] Arcane While equipped: ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
The Far-Hand0.1 T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con ----- def ----- Teleport- +100% Teleport: Level 4.0 Pwr.cost 25 out of 36/36. Range 10 Travel.spd instantaneous Is a spell Description: Teleports you randomly within a large range (131). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 15). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
Torevor the stralite amulet0.1 T4 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +10 Str +9 Dex +8 Wil +6 Cun +5 Con dps ---------- Phys.pwr +9 (+2 eff.) Phys.spd +10% Dmg.mod +6% physical ----- def ----- Resists +12% physical ---------- misc Stam/turn +1.00 Light +1 Amulets make your neck look great! |
Vorywen0.1 T2 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +15% mind Res.pen +10% mind ----- def ----- Resists +17% mind Spell.save +6 (+2 eff.) Cut- +20% Confus- +27% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Max.hate +8.00 Max.psi +20.00 Amulets make your neck look great! |
Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Zemekkys' Broken Hourglass0.1 T4 amulet jewelry [Unique] Arcane While equipped: Stats +4 Wil dps ---------- Dmg.mod +10% temporal ----- def ----- Resists +20% temporal Res.Cap +5% temporal ---------- misc Spell.cld 10% Time Stop: Level 1.0 Pwr.cost 35 out of 80/80. Range melee/personal Travel.spd instantaneous Is a spell Description: Gain 1 turns. During this time your damage will be reduced by 100%. This small broken hourglass hangs from a thin gold chain. The glass is cracked and the sand has long since escaped. |
clarifying steel amulet of constitution (+3)0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +3 Con ----- def ----- Resists +14% mind Confus- +23% Amulets make your neck look great! |
grounding copper amulet of constitution (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Con ----- def ----- Resists +11% lightning Stun/Frz- +21% Amulets make your neck look great! |
grounding steel amulet of strength (+2)0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +2 Str ----- def ----- Resists +13% lightning Stun/Frz- +24% Amulets make your neck look great! |
serendipitous stralite amulet of mastery (0.34 Technique / Conditioning)0.1 T4 amulet jewelry [Ego+] Nature/Master While equipped: Stats +10 Lck dps ---------- Acc +10 (+2 eff.) ----- def ----- Defense +10 (+2 eff.) Unseen.red 14% ---------- misc Masteries +0.34 Technique/Conditioning Amulets make your neck look great! |
wanderer's stralite amulet of strength (+6)0.1 T4 amulet jewelry [Ego+] Nature/Master While equipped: Stats +6 Str +4 Dex +4 Cun +7 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -4% HP.reg +2.00 ---------- misc Stam/turn +0.70 Amulets make your neck look great! |
warmaker's stralite amulet of strength (+11)0.1 T4 amulet jewelry [Ego+] Nature/Master While equipped: Stats +11 Str +6 Dex +7 Wil Amulets make your neck look great! |
warrior's copper amulet of willpower (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Wil ----- def ----- Resists +6% physical ---------- misc Stam/turn +0.30 Amulets make your neck look great! |
warrior's steel amulet of mastery (0.11 Technique / Shield defense)0.1 T2 amulet jewelry [Ego] Nature/Master While equipped: ----- def ----- Resists +5% physical ---------- misc Stam/turn +0.30 Masteries +0.11 Technique/Shield defense Amulets make your neck look great! |
Aerynne the Filthseam0.1 T2 ring jewelry [Rare] Psionic While equipped: Stats +2 Str +4 Con dps ---------- Phys.pwr +20 (+4 eff.) Dmg.mod +9% mind On Hit (Melee): * 20% chance to slow global speed by 54% ----- def ----- Resists +3% nature Mind.save +8 (+3 eff.) Confus- +26% Rings make your fingers look great! |
Arcbreak the voratun ring0.1 T5 ring jewelry [Random Unique] Arcane/Psionic While equipped: Stats +14 Cun +14 Mag dps ---------- Spell.pwr +22 (+10 eff.) Dmg.mod +15% mind Melee Ret 4 lightning ----- def ----- Resists +6% blight +3% fire +27% mind +6% temporal Crit.chn- 10.00% Phys.save +6 (+1 eff.) Rings make your fingers look great! |
Aruth the steel ring0.1 T2 ring jewelry [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +6% physical Acc +9 (+2 eff.) Apr +11 Melee Ret 2 physical ----- def ----- Armour +2 Defense +8 (+2 eff.) Resists +7% blight +2% physical +6% nature HP.reg +2.00 Poison- +15% Disease- +10% Stun/Frz- +25% Disengage: Puts all charms on 7 cooldown Level 2.6 Pwr.cost 7 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Belovea the Hellknave0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +9% darkness +3% fire Res.pen +5% fire +5% darkness +10% light ----- def ----- Resists +6% fire Max.HP +20.00 Disarm- +21% Pinning- +23% Knockbk- +22% ---------- misc Light +1 Rings make your fingers look great! |
Elemental Fury0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Dmg.mod +25% lightning +25% fire +25% arcane +25% cold Res.pen +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Eminne the Scorchmonster0.1 T3 ring jewelry [Random Unique] Nature/Psionic While equipped: Stats +1 Cun +5 Wil dps ---------- Crit.mult +10.00% Dmg.mod +13% lightning Res.pen +5% fire Melee Ret 8 fire ----- def ----- Resists +26% lightning +8% nature +8% blight Mind.save +8 (+3 eff.) Poison- +18% Disease- +15% Rings make your fingers look great! |
Glory of the Pride0.1 T5 ring jewelry [Unique] Master While equipped: dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +8% physical Acc +10 (+2 eff.) ----- def ----- Armour +10 Hardiness +20% Defense +5 (+1 eff.) Fatigue -15% Phys.save +45 (+11 eff.) Confus- +50% ---------- misc Max.mana -40.00 Max.stam +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
Glowvice the gold ring0.1 T3 ring jewelry [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +16% lightning +15% nature Res.pen +15% light On Hit (Melee): * 20% chance to slow global speed by 54% * 20 arcane resource burn ----- def ----- Resists +32% lightning +30% nature Max.HP +21.00 Disarm- +28% Pinning- +20% Knockbk- +24% Rings make your fingers look great! |
Hailbearer the voratun ring0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +9 Str +9 Mag +10 Con dps ---------- Phys.pwr +15 (+3 eff.) ----- def ----- Armour +4 Resists +6% mind +9% cold +12% darkness +5% arcane Spell.save +18 (+6 eff.) HP.reg +8.00 Heal.mod +10% Stun/Frz- +44% Rings make your fingers look great! |
Nightsong0.1 T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +10% darkness ----- def ----- Defense +6 (+1 eff.) Fatigue -7% Mind.save +13 (+4 eff.) ---------- misc Max.stam +25.00 Cooldown Shadowstep -1 Shadowstep: Level 2.0 Pwr.cost 35 out of 50/50. Range 7 Travel.spd instantaneous Is a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Ring of Growth0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+2 eff.) HP.reg +3.00 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
Ring of the Dead0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Snowstar the copper ring0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +15% lightning +18% cold Res.pen +5% fire Melee Ret 2 fire ----- def ----- Max.HP +24.00 Disarm- +23% Pinning- +22% Knockbk- +22% Rings make your fingers look great! |
The Black Ring0.1 T3 ring jewelry [Unique] Arcane While equipped: ----- def ----- Spell.save +7 (+2 eff.) ---------- misc Masteries +0.20 Corruption/Fearfire ShadowPwr +5 On Spell Hit: 10% Darkfire 3 Grants spell-crit equal to half of your Shadow Power. "An innocuous bauble. Until you look through the hole." |
Vargh Redemption0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 16.96 cold and 21.38 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 42 power out of 60/60 This azure ring seems to be always moist to the touch. |
Wheel of Fate0.1 T3 ring jewelry [Unique] Arcane While equipped: dps ---------- Dmg.mod +6% temporal +16% fire On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) * 20% chance to reduce armor by 27% ----- def ----- Resists +3% temporal +32% fire Mind.save +10 (+3 eff.) HP.reg +5.00 Confus- +33% Stun/Frz- +34% Def/telep +5 Res/telep +5% Dur/telep +5% Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
Writhing Ring of the Hunter0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con ---------- misc Talents +1 Flexible Combat You have set the ring to grant you Flexible Combat! A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
Zubinn the Gleamknave0.1 T3 ring jewelry [Rare] Master While equipped: Stats +8 Str +8 Con dps ---------- Phys.pwr +8 (+1 eff.) Dmg.mod +9% arcane ----- def ----- Resists +6% light +12% nature Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Mana/s.crit +2.00 Max.mana +40.00 Max.vim +50.00 Rings make your fingers look great! |
copper ring 'Muckvagrant'0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +11% cold Res.pen +10% fire Melee Ret 2 lightning On Hit (Melee): * 20% chance to slow global speed by 54% ----- def ----- Resists +9% fire +3% nature +22% cold Rings make your fingers look great! |
copper ring 'Nimbustreason'0.1 T1 ring jewelry [Rare] Arcane While equipped: dps ---------- Dmg.mod +11% light Res.pen +5% lightning ----- def ----- Defense +15 (+4 eff.) Resists +25% light +9% lightning Mind.save +3 (+1 eff.) Stun/Frz- +10% Teleport- +10% Rings make your fingers look great! |
gladiator's copper ring of pilfering0.1 T1 ring jewelry [Ego++] Master While equipped: Stats +5 Str +5 Con dps ---------- Phys.pwr +5 (+1 eff.) Acc +9 (+2 eff.) Apr +7 ----- def ----- Defense +9 (+2 eff.) Disengage: Puts all charms on 7 cooldown Level 2.6 Pwr.cost 7 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
gladiator's steel ring0.1 T2 ring jewelry [Ego+] Master While equipped: Stats +5 Str +5 Con dps ---------- Phys.pwr +5 (+1 eff.) Rings make your fingers look great! |
mule's steel ring of blight (+10%)0.1 T2 ring jewelry [Ego] Arcane/Master While equipped: dps ---------- Dmg.mod +10% blight ----- def ----- Fatigue -4% Resists +10% blight ---------- misc Max.enc +20 Rings make your fingers look great! |
mule's steel ring of darkness (+20%)0.1 T2 ring jewelry [Ego] Arcane/Master While equipped: dps ---------- Dmg.mod +10% darkness ----- def ----- Fatigue -5% Resists +20% darkness ---------- misc Max.enc +20 Rings make your fingers look great! |
painweaver's gold ring of darkness (+24%)0.1 T3 ring jewelry [Ego+] Arcane/Master While equipped: dps ---------- Phys.pwr +9 (+2 eff.) Spell.pwr +9 (+5 eff.) Mind.pwr +13 (+5 eff.) Dmg.mod +12% darkness +6% all ----- def ----- Resists +24% darkness Rings make your fingers look great! |
painweaver's voratun ring of luminosity0.1 T5 ring jewelry [Ego++] Arcane/Master While equipped: Stats +8 Mag dps ---------- Phys.pwr +14 (+3 eff.) Spell.pwr +15 (+8 eff.) Mind.pwr +9 (+3 eff.) Melee+ 16 light Ranged+ 35 light Dmg.mod +18% light +8% all Rings make your fingers look great! |
pixie's stralite ring of warding0.1 T4 ring jewelry [Ego++] Arcane While equipped: Stats +5 Cun +4 Mag dps ---------- Spell.pwr +10 (+5 eff.) ----- def ----- Resists +24% acid +18% fire +18% lightning +18% cold Rings make your fingers look great! |
psionicist's gold ring of nature (+20%)0.1 T3 ring jewelry [Ego] Nature/Psionic While equipped: Stats +4 Wil dps ---------- Dmg.mod +10% nature ----- def ----- Resists +20% nature Mind.save +8 (+3 eff.) Rings make your fingers look great! |
sneakthief's copper ring0.1 T1 ring jewelry [Ego+] Master While equipped: Stats +5 Cun +4 Dex dps ---------- Acc +5 (+1 eff.) Rings make your fingers look great! |
steel ring 'Eclipseshaper'0.1 T2 ring jewelry [Random Unique] Arcane/Master While equipped: dps ---------- Dmg.mod +6% darkness ----- def ----- Resists +27% acid +6% darkness +17% fire +16% cold +14% lightning Max.HP +25.00 Blind- +30% Disarm- +20% Pinning- +20% Knockbk- +26% ---------- misc Infravis +4 See.Stealth +9 See.Invis +12 Rings make your fingers look great! |
stralite ring 'Eremydir'0.1 T4 ring jewelry [Random Unique] Nature/Master While equipped: Stats +7 Dex +7 Cun +6 Con dps ---------- Acc +22 (+4 eff.) Apr +13 ----- def ----- Defense +12 (+3 eff.) Resists +3% acid +3% fire +9% blight +6% lightning Phys.save +12 (+3 eff.) ---------- misc Infravis +3 Disengage: Puts all charms on 7 cooldown Level 2.6 Pwr.cost 7 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
titan's steel ring of the mind (+10%)0.1 T2 ring jewelry [Ego] Nature/Psionic While equipped: Stats +2 Con dps ---------- Dmg.mod +10% mind ----- def ----- Resists +10% mind Phys.save +4 (+1 eff.) Rings make your fingers look great! |
treant's stralite ring0.1 T4 ring jewelry [Ego+] Nature While equipped: ----- def ----- Resists +12% nature +9% blight Poison- +18% Disease- +10% Rings make your fingers look great! |
wizard's steel ring of tenacity0.1 T2 ring jewelry [Ego] Arcane/Master While equipped: Stats +2 Mag ----- def ----- Spell.save +4 (+1 eff.) Max.HP +20.00 Disarm- +21% Pinning- +28% Knockbk- +21% Rings make your fingers look great! |
Dagger of the Past (25-32 power, 20 apr)1.0 T3 dagger 1H weapon Reqs Mag 24 [Unique] Arcane Potentially it would go with a sword in the future. Power 25.0 - 32.5 Physical Uses 50% Mag, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +20.0% Atk.spd 111% Melee+ +5 temporal Dmg.conv 30% temporal While equipped: dps ---------- Mov.spd +20% Dmg.mod +5% temporal ----- def ----- Defense +10 (+2 eff.) Spell.save +10 (+3 eff.) Def/telep +10 Res/telep +5% Dur/telep +15% ---------- misc Masteries +0.10 Chronomancy/Blade Threading +0.10 Chronomancy/Temporal Guardian Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past. |
arcing voratun greatmaul of projection (66-98 power, 4 apr)5.0 T5 greatmaul 2H weapon [Ego+] Arcane/Psionic Power 65.5 - 98.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 53 damage * Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Massive two-handed mauls. |
Merkul's Second Eye4.0 T3 longbow 2H weapon [Unique] Arcane Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +9 Proj.spd +400% On Hit: 100% Arcane Eye 4 While equipped: dps ---------- Ranged+ 25 arcane ---------- misc Light +2 This bow is said to have been the tool of an infamous dwarven spy. Rumours say it allowed him to "steal" the eyes of his enemies. Adversaries struck were left alive, only to unknowingly divulge their secrets to his unwavering sight. |
Blade of Distorted Time (40-56 power, 40 apr)3.0 T4 longsword 1H weapon [Unique] Arcane Power 40.0 - 56.0 Physical Uses 20% Mag, 90% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +40 Crit +8.0% Atk.spd 100% Dmg.conv 20% temporal On Hit: * deals 42 temporal damage and slows enemies in radius 6 of the target by 52% based on Magic While equipped: dps ---------- Dmg.mod +30% temporal +30% physical ----- def ----- Def/telep +20 Res/telep +20% Dur/telep +20% Blink Blade: Level 4.0 Pwr.cost 7 out of 10/10. Range 8 Travel.spd instantaneous Is a spell Description: Teleport to the target and attack with your melee weapons for 94% damage. Then teleport next to a second random enemy, attacking for 94% damage. Blink Blade can hit the same target multiple times. The remnants of a damaged timeline, this blade shifts and fades at random. |
Everpyre Blade (38-53 power, 10 apr)3.0 T4 longsword 1H weapon [Unique] Nature/Master Power 38.0 - 53.2 Fire Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +10 Crit +18.0% Atk.spd 100% On Hit: 15% Fire Breath 4 While equipped: Stats +7 Str +7 Wil dps ---------- Dmg.mod +20% fire Res.pen +15% fire ----- def ----- Resists +10% nature +15% fire This ornate blade is carved from the wood of a tree said to burn eternally. Its hilt is encrusted with gems, suggesting it once belonged to a figure of considerable status. The flames seem to bend to the will of the sword's holder. |
Punae's Blade (46-64 power, 4 apr)3.0 T4 longsword 1H weapon [Unique] Master Power 46.0 - 64.4 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +10.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +20.0% Phys.spd +20% ----- def ----- Defense +40 (+9 eff.) Atk.evade +10% This very thin sword cuts through the air with ease, allowing remarkably quick movement. |
The Black Spike (48-67 power, 20 apr)3.0 T5 longsword 1H weapon [Unique] Arcane Power 48.0 - 67.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +20 Crit +5.0% Atk.spd 100% Dmg.conv 50% darkness While equipped: Stats +10 Str +8 Mag dps ---------- Dmg.mod +25% darkness Res.pen +5% all ----- def ----- Resists +18% darkness +12% blight ---------- misc ShadowPwr +5 Increases all damage penetration by 1% for each point of your Shadow Power. "All the better to pierce the heart of the world." |
quick voratun longsword of crippling (43-60 power, 6 apr)3.0 T5 longsword 1H weapon [Ego++] Master Power 43.0 - 60.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +7 Dex dps ---------- Phys.crit +15.0% Phys.spd +10% Acc +25 (+5 eff.) Sharp, long, and deadly. |
stralite longsword 'Frigidclash' (31-43 power, 5 apr)3.0 T4 longsword 1H weapon [Random Unique] Master Power 31.0 - 43.4 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% Melee+ +8 cold While equipped: Stats +1 Wil dps ---------- Spell.crit +2% Dmg.mod +3% blight Res.pen +17% all Acc +41 (+8 eff.) Apr +17 ----- def ----- Defense +12 (+3 eff.) Spell.save +9 (+3 eff.) Disarm- +40% ---------- misc Mana/turn +0.08 Sharp, long, and deadly. |
Ragarion the voratun mace (44-62 power, 6 apr)3.0 T5 mace 1H weapon [Random Unique] Arcane/Master Power 44.5 - 62.3 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% On Hit: 20% Curse of Death 5 While equipped: Stats +3 Wil dps ---------- Spell.crit +2% Crit.mult +15.00% Dmg.mod +12% arcane Res.pen +20% mind Acc +30 (+6 eff.) ----- def ----- Defense +30 (+7 eff.) Disarm- +94% ---------- misc Max.psi +30.00 Blunt and deadly. |
Thunderfall (50-70 power, 6 apr)3.0 T5 mace 1H weapon [Unique] Psionic Power 50.0 - 70.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% On Hit.r1 +50 lightning +50 physical On Crit.r2 +100 lightning +100 physical Perform a melee strike against a target at up to range 10 for an automatic critical hit as lightning damage. Uses 42 power out of 60/60 Tremendous power is concentrated in this heavy mace. Just dropping it can knock down nearby walls. |
dwarven-steel mace 'Offalmistress' (28-39 power, 4 apr)3.0 T3 mace 1H weapon [Rare] Master Power 28.0 - 39.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% While equipped: Stats +7 Str +7 Con dps ---------- Acc +5 (+1 eff.) On Hit (Melee): * 20% chance to slow global speed by 54% ----- def ----- Defense +8 (+2 eff.) Disarm- +29% Blunt and deadly. |
stormbringer's voratun mace of massacre (58-82 power, 6 apr)3.0 T5 mace 1H weapon [Ego+] Nature/Master Power 58.5 - 81.9 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% On Crit.r2 +45 lightning +29 cold While equipped: dps ---------- Mov.spd +40% Res.pen +18% lightning +17% cold Blunt and deadly. |
Torchgrinder the living mindstar (34-37 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon Reqs Wil 48 [Rare] Nature/Psionic Power 33.5 - 36.9 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +7 Cun +4 Mag dps ---------- Mind.crit +5% Crit.mult +52.20% Mind.pwr +10 (+4 eff.) Res.pen +34% fire Acc +20 (+4 eff.) ----- def ----- Armour +8 Resists +39% acid +18% cold +12% darkness Disease- +27% ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Mayama4.0 T5 sling 1H weapon [Rare] Nature Acc+ +0.2% base dam (max 20%) Apr +4 Atk.spd 100% Range +10 Proj.spd +272% While equipped: Stats +9 Str +13 Con dps ---------- Dmg.mod +18% blight Melee Ret 14 blight 8 physical ---------- misc Reload +4 Stam/turn +4.08 Light +4 Infravis +4 Masteries +0.20 Wild-gift/Fungus Regenerate 260 life over 5 turns Puts all charms on 14 cooldown Slings are used to hurl stones or metal shots at your foes. |
Blood-Letter (33-46 power, 4.5 apr)3.0 T3 waraxe 1H weapon [Unique] Nature/Master Power 33.0 - 46.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +7.0% Atk.spd 100% Dmg.conv 50% ice On Hit: 15% Ice Breath 2 While equipped: dps ---------- Res.pen +20% cold ----- def ----- Armour +20 Ice.pen +25% A hand axe carved out of the most frozen parts of the northern wasteland. |
Poliba the stralite waraxe (44-62 power, 7 apr)3.0 T4 waraxe 1H weapon [Random Unique] Nature/Master Power 44.0 - 61.6 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.5% Atk.spd 100% Melee+ +17 nature +8 blight On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +2 Str dps ---------- Phys.crit +10.0% Acc +5 (+1 eff.) ----- def ----- Die.at -60.00 life One-handed war axes. |
Bethilrassra the hardened leather belt1.0 T3 belt armor [Rare] Arcane While equipped: dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +18% physical Res.pen +25% physical ----- def ----- Armour +16 Defense +10 (+2 eff.) Resists +11% light +11% darkness A belt that goes around your waist. |
Branefast the Tempestglamour1.0 T5 belt armor [Random Unique] Arcane/Master While equipped: Stats +7 Cun +6 Wil dps ---------- Phys.crit +5.0% Crit.mult +11.00% Phys.pwr +6 (+1 eff.) Dmg.mod +6% cold Res.pen +20% lightning Against +39% Summoned ----- def ----- Fatigue -8% Resists +6% lightning +12% cold D.Red.from +34% Summoned ---------- misc Max.enc +46 A belt that goes around your waist. |
Kindlestrike the rough leather belt1.0 T1 belt armor [Rare] Nature While equipped: Stats +1 Str +1 Cun +3 Con ----- def ----- Resists +5% lightning +6% temporal Crit.chn- 15.00% ---------- misc Light +1 A belt that goes around your waist. |
Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Neira's Memory1.0 T3 belt armor [Unique] Arcane While equipped: Stats +2 Cun +5 Wil ----- def ----- Confus- +30% Stun/Frz- +30% ---------- misc Mana/s.crit +3.00 Surround yourself with a magical shield (strength 155, based on Magic) for 10 turns. Uses 14 power out of 20/20 Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
Poruwyn the Galetrial1.0 T5 belt armor [Random Unique] Master/Psionic While equipped: Stats +2 Str +4 Wil dps ---------- Phys.crit +5.0% Crit.mult +13.00% Phys.pwr +6 (+1 eff.) Mind.pwr +12 (+4 eff.) Res.pen +5% lightning ----- def ----- Resists +9% blight +3% fire +6% temporal Phys.save +12 (+3 eff.) Spell.save +12 (+4 eff.) Mind.save +15 (+5 eff.) Max.HP +110.00 ---------- misc See.Invis +3 A belt that goes around your waist. |
Tidestreaker1.0 T3 belt armor [Random Unique] Nature/Master While equipped: Stats +5 Str +5 Con dps ---------- Phys.pwr +8 (+1 eff.) Res.pen +25% cold ----- def ----- Armour +10 Defense +6 (+1 eff.) Resists +6% acid +6% fire +5% arcane Phys.save +21 (+5 eff.) HP.reg +1.10 Heal.mod +18% ---------- misc Size +1 A belt that goes around your waist. |
Yvenne1.0 T3 belt armor [Rare] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Phys.save +17 (+4 eff.) Mind.save +18 (+6 eff.) Poison- +10% Stun/Frz- +20% ---------- misc See.Invis +15 A belt that goes around your waist. |
drakeskin leather belt1.0 T5 belt armor [Normal] A belt that goes around your waist. |
hardened leather belt 'Arerin'1.0 T3 belt armor [Rare] Arcane While equipped: Stats +2 Wil ----- def ----- Armour +12 Fatigue -7% Resists +15% blight Die.at -80.00 life Max.HP +40.00 Heal.mod +15% ---------- misc Max.enc +36 A belt that goes around your waist. |
hardened leather belt 'Rimestreak'1.0 T3 belt armor [Rare] Master While equipped: Stats +2 Str +6 Wil +11 Cun dps ---------- Dmg.mod +6% cold +6% temporal Res.pen +25% cold Against +23% Summoned ----- def ----- Resists +12% temporal D.Red.from +20% Summoned A belt that goes around your waist. |
rough leather belt 'Glintwilter'1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Phys.crit +1.0% Crit.mult +5.00% Dmg.mod +9% physical ----- def ----- Resists +6% light Max.HP +31.00 A belt that goes around your waist. |
rough leather belt of unlife1.0 T1 belt armor [Ego+] Arcane While equipped: ----- def ----- Resists +6% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Blacksage the cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +2 Con dps ---------- Phys.crit +2.0% Dmg.mod +14% darkness Res.pen +13% darkness +25% temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) * 20% chance to reduce damage dealt by 22% ----- def ----- Defense +2 (+0 eff.) Resists +19% darkness Stealth +11 Die.at -80.00 life Def/telep +15 Res/telep +15% Dur/telep +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Ethereal Embrace (10 def, 0 armour)2.0 T4 cloak armor [Unique] Arcane While equipped: Stats +8 Mag dps ---------- Spell.crit +6% S.pwr/crit +5 Dmg.mod +15% arcane +15% darkness ----- def ----- Defense +10 (+2 eff.) Resists +12% arcane +12% darkness Shield.dur +1 Shield.pwr +15% ---------- misc Masteries +0.10 Spell/Aether +0.20 Spell/Arcane +0.20 Spell/Nightfall Damage shields have +1 duration and +15% power Aether Breach: Level 2.0 Pwr.cost 20 out of 28/28. Range 7 Travel.spd instantaneous Is a spell usable during Aether Avatar Description: Rupture reality to temporarily open a passage to the aether, triggering 3 random arcane explosions in the target area. Each explosion does 74.93 arcane damage in radius 2, and will each trigger at one turn intervals. Subsequent casts will stack but the explosions will still only occur once per turn and will be centered at the last area targeted. The damage will increase with your Spellpower. This cloak waves and bends with shimmering light, reflecting the depths of space and the heart of the Aether. |
Fearfire Mantle (14 def, 0 armour)2.0 T3 cloak armor [Unique] Arcane While equipped: dps ---------- Melee Ret 30 fire ----- def ----- Defense +14 (+3 eff.) Resists +10% fire +10% darkness +10% cold ---------- misc Masteries +0.20 Corruption/Fearfire All enemies in radius 2 take 20 fire damage each turn and healing you for 10% of the damage dealt. Black fires born of a blackened heart. |
Flowertouch (2 def, 4 armour)2.0 T3 cloak armor [Rare] Nature While equipped: dps ---------- Melee Ret 6 nature ----- def ----- Armour +4 Defense +2 (+0 eff.) Resists +14% blight +12% nature +6% acid Max.HP +80.00 HP.reg +4.00 Heal.mod +12% Cut- +20% Stun/Frz- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Guise of the Hated (14 def, 0 armour)2.0 T5 cloak armor [Unique] Psionic While equipped: Stats +4 Dex +8 Wil +6 Cun dps ---------- Phys.crit +10.0% Mind.crit +10% Mind.pwr +20 (+7 eff.) Melee+ 30 mind 30 darkness Dmg.mod +4% all Melee Ret 30 mind 30 darkness ----- def ----- Defense +14 (+3 eff.) Resists +10% darkness +10% mind Mind.save +10 (+3 eff.) Stealth +12 ---------- misc Hate/kill +5.00 Talents +5 Dark Vision Masteries +0.30 Cursed/Gloom +0.30 Cursed/Darkness On Mind Hit: 10% Creeping Darkness 3 Forget the moons, the starry sky, The warm and greeting sheen of sun, The rays of light will never reach inside, The heart which wishes that it be unseen. |
Radiance (15 def, 0 armour)2.0 T5 cloak armor [Unique] Arcane While equipped: Stats +10 Cun +10 Mag dps ---------- Spell.pwr +20 (+10 eff.) Dmg.mod +25% light Melee Ret 30 blinding light ----- def ----- Defense +15 (+4 eff.) Resists +30% light +30% darkness Res.Cap +10% light Talent.cat+ +0.20 Celestial This pristine golden cloak flows with a wind that seems to be conjured from nowhere. Its inner surface is a completely plain white, but the outside shines with intense light. |
Threads of Fate (10 def, 0 armour)2.0 T5 cloak armor [Unique] Arcane While equipped: Stats +6 Mag +6 Wil +10 Lck dps ---------- Spell.pwr +8 (+4 eff.) Dmg.mod +10% temporal ----- def ----- Defense +10 (+2 eff.) Resists +20% temporal Res.Cap +10% temporal Phys.save +20 (+5 eff.) Spell.save +20 (+6 eff.) Mind.save +20 (+7 eff.) Confus- +40% ---------- misc Masteries +0.10 Chronomancy/Timeline Threading +0.10 Chronomancy/Chronomancy +0.10 Spell/Divination See the Threads: Level 1.0 Pwr.cost 35 out of 50/50. Range melee/personal Travel.spd instantaneous Is a spell Description: You peer into three possible futures, allowing you to explore each for 2 turns. When the effect expires, you'll choose which of the three futures becomes your present. If you know Foresight you'll gain additional defense and chance to shrug off critical hits (equal to your Foresight values) while See the Threads is active. This spell splits the timeline. Attempting to use another spell that also splits the timeline while this effect is active will be unsuccessful. If you die in any thread you'll revert the timeline to the point when you first cast the spell and the effect will end. This spell may only be used once per zone level. Untouched by the ravages of time, this fine spun white cloak appears to be crafted of an otherworldly material that shifts and shimmers in the light. |
battlemaster's cashmere cloak of implacability (2 def, 0 armour)2.0 T3 cloak armor [Ego++] Nature/Master While equipped: Stats +4 Str +1 Dex +3 Con ----- def ----- Defense +2 (+0 eff.) Phys.save +8 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +8 (+3 eff.) Die.at -50.00 life ---------- misc Stam/turn +0.60 Masteries +0.30 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Duskkill' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Cun +2 Dex dps ---------- Dmg.mod +3% nature Res.pen +10% darkness Melee Ret 2 darkness On Hit (Melee): * 20% chance to slow global speed by 54% ----- def ----- Defense +1 (+0 eff.) Resists +6% darkness +3% fire A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
spellcowled linen cloak of the voidstalker (1 def, 0 armour)2.0 T1 cloak armor [Ego++] Arcane While equipped: Stats +2 Mag +2 Wil ----- def ----- Defense +1 (+0 eff.) Resists +11% darkness +10% temporal Spell.save +6 (+2 eff.) Disease- +15% Def/telep +12 Res/telep +10% Dur/telep +11% ---------- misc Max.mana +40.00 Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 7 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. It was changed by the digestive sack. |
woollen robe 'Swampclash' (0 def, 0 armour)2.0 T2 cloth armor [Random Unique] Nature/Psionic While equipped: Stats +5 Str +5 Mag +5 Wil +4 Con dps ---------- Dmg.mod +6% lightning +13% physical +7% nature +8% cold Melee Ret 8 nature ----- def ----- Resists +6% lightning +12% darkness +6% fire +5% arcane +7% cold +12% mind +9% all Phys.save +12 (+3 eff.) Spell.save +11 (+3 eff.) Mind.save +21 (+7 eff.) Poison- +20% Disease- +20% The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Aetherwalk (6 def, 0 armour)2.0 T4 feet armor [Unique] Arcane While equipped: Stats +8 Cun +8 Mag dps ---------- Spell.pwr +15 (+8 eff.) Dmg.mod +25% arcane ----- def ----- Defense +6 (+1 eff.) Fatigue +1% Resists +25% arcane Def/telep +20 Res/telep +20% Dur/telep +20% Creates an arcane explosion dealing 95 arcane damage based on magic in a radius of 3 around the user after any teleport. Phase door up to range 6, within radius 2 of the target location. Uses 17 power out of 24/24 A wispy purple aura surrounds these translucent black boots. |
Cuthidunabers (0 def, 5 armour)2.0 T3 feet armor [Random Unique] Arcane/Master While equipped: dps ---------- Phys.crit +3.0% Phys.pwr +5 (+1 eff.) Res.pen +11% physical Melee Ret 4 arcane ----- def ----- Armour +5 Resists +8% fire +8% cold Crit.chn- 15.00% HP.reg +4.00 Silence- +26% Confus- +33% Stun/Frz- +27% A pair of boots made of leather. |
Eden's Guile (2 def, 1 armour)2.0 T2 feet armor [Unique] Master While equipped: Stats +3 Cun ----- def ----- Armour +1 Defense +2 (+0 eff.) Fatigue +2% ---------- misc Masteries +0.20 Cunning/Survival Boost speed by 58% (based on Cunning). Uses 35 power out of 50/50 The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
Kydan the pair of voratun boots (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Random Unique] Arcane/Nature/Master While equipped: Stats +7 Cun +4 Dex dps ---------- Mind.crit +4% Res.pen +15% physical ----- def ----- Armour +5 Fatigue +4% HP.reg +11.00 Heal.mod +16% Silence- +39% Confus- +34% Stun/Frz- +37% ---------- misc Hate/m.crit +5.00 Max.psi +20.00 Disengage: Puts all charms on 11 cooldown Level 2.6 Pwr.cost 11 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Kyrakan the pair of voratun boots (16 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: Stats +5 Mag dps ---------- Phys.crit +5.0% Spell.crit +1% Phys.pwr +6 (+1 eff.) Dmg.mod +9% blight Res.pen +15% arcane +15% physical Phasing +10% ----- def ----- Armour +5 Defense +16 (+4 eff.) Fatigue +4% Def/telep +16 Res/telep +16% Dur/telep +16% ---------- misc Vim/s.crit +2.09 Spell.cld 10% Evasion: (Instant) Puts all charms on 21 cooldown Level 2.6 Pwr.cost 21 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 35% chance to evade melee and ranged attacks and 34 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Mirak the Duathelwarden (0 def, 5 armour)2.0 T5 feet armor [Random Unique] Arcane/Nature/Master While equipped: dps ---------- Mov.spd +10% Dmg.mod +9% lightning +9% arcane Res.pen +20% temporal +18% darkness +5% arcane Melee Ret 4 darkness ----- def ----- Armour +5 Fatigue -9% Resists +24% temporal +38% darkness +5% arcane Max.HP +58.00 Def/telep +30 Res/telep +20% Dur/telep +26% ---------- misc Stam/turn +1.70 Max.stam +36.00 A pair of boots made of leather. |
Yaridig (13 def, 5 armour)2.0 T5 feet armor [Random Unique] Master While equipped: Stats +15 Lck +7 Dex dps ---------- Phys.crit +5.0% Phys.pwr +6 (+1 eff.) Dmg.mod +3% acid Res.pen +12% physical ----- def ----- Armour +5 Defense +13 (+3 eff.) Resists +9% blight +3% nature Stealth +14 HP.reg +4.18 Heal.mod +10% Pinning- +21% Evasion: (Instant) Puts all charms on 21 cooldown Level 3.9 Pwr.cost 21 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 37% chance to evade melee and ranged attacks and 47 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
pair of drakeskin leather boots 'Emythra' (14 def, 5 armour)2.0 T5 feet armor [Random Unique] Master/Psionic While equipped: Stats +4 Str +8 Dex +2 Mag +5 Wil +5 Cun +3 Con +13 Lck dps ---------- Dmg.mod +3% temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +5 Defense +14 (+3 eff.) Crit.chn- 5.00% Phys.save +14 (+3 eff.) Spell.save +15 (+5 eff.) Mind.save +15 (+5 eff.) Stealth +13 Evasion: (Instant) Puts all charms on 21 cooldown Level 5.2 Pwr.cost 21 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 38% chance to evade melee and ranged attacks and 58 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
pair of dwarven-steel boots 'Harydil' (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: Stats +4 Dex +1 Mag +8 Cun +5 Con dps ---------- Spell.pwr +6 (+3 eff.) ----- def ----- Armour +4 Fatigue -4% Phys.save +26 (+6 eff.) Mind.save +15 (+5 eff.) ---------- misc Max.enc +29 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
undeterred pair of dwarven-steel boots of void walking (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Ego++] Arcane While equipped: dps ---------- Res.pen +16% darkness +13% temporal ----- def ----- Armour +4 Fatigue +3% Resists +18% darkness +16% temporal Silence- +29% Confus- +37% Stun/Frz- +31% Def/telep +16 Res/telep +11% Dur/telep +15% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
undeterred pair of dwarven-steel boots of void walking (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Ego++] Arcane While equipped: dps ---------- Res.pen +12% darkness +13% temporal ----- def ----- Armour +4 Fatigue +3% Resists +16% darkness +16% temporal Silence- +27% Confus- +20% Stun/Frz- +38% Def/telep +10 Res/telep +10% Dur/telep +12% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Gloves of the Firm Hand (0 def, 8 armour)1.0 T3 hands armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +8 Disarm- +40% Stun/Frz- +30% Knockbk- +30% ---------- misc Cooldown Clinch -2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
Hand of the World-Shaper (0 def, 12 armour)1.5 T5 hands armor Reqs Heavy armour training [Unique] Arcane/Nature While equipped: Stats +6 Str +6 Mag dps ---------- Spell.crit +10% Spell.pwr +10 (+5 eff.) Dmg.mod +12% physical Res.pen +15% physical ----- def ----- Armour +12 Resists +10% physical ---------- misc Masteries +0.20 Spell/Stone +0.10 Wild-gift/Sand drake aspect +0.10 Spell/Earth Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Earthquake: Level 4.0 Pwr.cost 21 out of 30/30. Range 10 Travel.spd instantaneous Is a spell Description: Causes a violent earthquake that deals 49.70 physical damage in a radius of 4 each turn for 7 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. These heavy stone gauntlets make the very ground beneath you bend and warp as they move. |
Hathulanariblek (0 def, 8 armour)1.5 T4 hands armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: dps ---------- Phys.crit +18.0% Spell.crit +16% Mind.crit +16% Crit.mult +12.00% Melee+ 5 temporal Ranged+ 5 temporal Dmg.mod +6% temporal On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 17 ----- def ----- Armour +8 Fatigue +5% Resists +6% blight +8% temporal Mind.save +18 (+6 eff.) Max.HP +73.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Snow Giant Wraps (0 def, 2 armour)1.0 T3 hands armor [Unique] Nature This would be great with a mighty matching belt. While equipped: Stats +4 Str ----- def ----- Armour +2 Resists +10% lightning +10% cold Max.HP +60.00 Knockbk- +50% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Throw Boulder: Level 2.0 Pwr.cost 5 out of 6/6. Range 10 Travel.spd instantaneous Is a nature gift Description: Throw a huge boulder, dealing 320.80 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
Spellhunt Remnants (3 def, 4 armour)1.5 T3 hands armor Reqs Heavy armour training [Unique] Disrupt/Master While equipped: Stats +6 Cun +6 Wil dps ---------- Mind.crit +9% Mind.pwr +8 (+3 eff.) Dmg.mod +15% nature Res.pen +15% nature ----- def ----- Armour +4 Defense +3 (+1 eff.) Spell.save +8 (+2 eff.) Max.HP +60.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. Destroy an arcane item (of a higher tier than the gauntlets). Uses 1 power out of 150/150 These voratun gauntlets appear to have suffered considerable damage. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. |
Xynn (0 def, 2 armour)1.0 T2 hands armor [Rare] Master While equipped: Stats +10 Mag dps ---------- Phys.crit +12.0% Spell.crit +14% Mind.crit +11% Crit.mult +7.00% Spell.pwr +30 (+13 eff.) Res.pen +25% mind ----- def ----- Armour +2 ---------- misc Mana/turn +0.08 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Yvulravea (0 def, 2 armour)1.0 T2 hands armor [Rare] Master While equipped: Stats +6 Cun +6 Dex dps ---------- Crit.mult +10.00% Acc +8 (+1 eff.) Apr +9 ----- def ----- Armour +2 Resists +15% blight +3% nature +15% darkness Die.at -80.00 life ---------- misc Max.hate +6.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Steady Shot: Puts all charms on 14 cooldown Level 3.9 Pwr.cost 14 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 171% damage with a 28% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
alchemist's drakeskin leather gloves of war-making (0 def, 3 armour)1.0 T4 hands armor [Ego++] Arcane/Master While equipped: Stats +3 Mag +5 Wil dps ---------- Phys.crit +12.0% Spell.crit +13% Mind.crit +11% Crit.mult +14.00% Melee+ 4 acid 6 fire 9 cold 6 lightning ----- def ----- Armour +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
hardened leather gloves of the juggernaut (0 def, 2 armour)1.0 T2 hands armor [Ego+] Master While equipped: Stats +3 Con ----- def ----- Armour +2 Phys.save +20 (+5 eff.) Spell.save +5 (+1 eff.) Mind.save +4 (+1 eff.) Disarm- +26% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Juggernaut: (Instant) Puts all charms on 21 cooldown Level 6.4 Pwr.cost 21 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 40% and provides a 23% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Crown of Command (3 def, 6 armour)3.0 T3 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +3 Con +10 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Armour +6 Defense +3 (+1 eff.) Fatigue +4% Resists +8% physical ---------- misc Masteries +0.20 Technique/Superiority +0.20 Cunning/Survival Indomitable: (Instant) Level 1.0 Pwr.cost 42 out of 60/60. Range melee/personal Travel.spd instantaneous Description: Halflings have one of the most powerful military forces in the known world and have been at war with most other races for thousands of years. Removes 2 stun, daze, or pin effects and grants immunity to stuns, dazes and pins for 2 turns. This crown was worn by the Halfling king Roupar, who ruled over the Nargol lands in the Age of Dusk. Those were dark times, and the king enforced order and discipline under the harshest of terms. Any who deviated were punished, any who disagreed were repressed, and many disappeared without a trace into his numerous prisons. All must be loyal to the crown or suffer dearly. When he died without heir the crown was lost and his kingdom fell into chaos. |
Crown of the Elements (0 def, 10 armour)2.0 T5 head armor [Unique] Arcane While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.pwr +15 (+8 eff.) Mind.pwr +15 (+5 eff.) Melee+ 10 acid 10 fire 10 lightning 10 cold Dmg.mod +25% acid +25% fire +25% cold +25% lightning ----- def ----- Armour +10 Fatigue +5% Resists +25% acid +25% fire +25% cold +25% lightning This jeweled crown shimmers with colors. |
Dragon-helm of Kroltar (5 def, 9 armour)3.0 T4 head armor Reqs Heavy armour training [Unique] Master Kroltar's power resides in his scales. While equipped: Stats +5 Str +5 Wil +5 Con -4 Lck dps ---------- Dmg.mod +10% physical +10% fire ----- def ----- Armour +9 Defense +5 (+1 eff.) Fatigue +10% ---------- misc Masteries +0.20 Wild-gift/Fire drake aspect Bellowing Roar: Level 3.0 Pwr.cost 32 out of 45/45. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: You let out a powerful roar that sends your foes in radius 5 into utter confusion (power: 38%) for 3 turns. The sound wave is so strong, your foes also take 259.97 physical damage. The damage improves with your Strength. Each point in fire drake talents also increases your fire resistance by 1%. A visored steel helm, embossed and embellished with gold, that bears as its crest the head of Kroltar, the greatest of the fire drakes. |
Dragonskull Helm (0 def, 20 armour)3.0 T5 head armor Reqs Heavy armour training [Unique] Master While equipped: ----- def ----- Armour +20 Fatigue +12% Resists +15% acid +15% physical +15% fire +15% cold +15% lightning Phys.save +12 (+3 eff.) Spell.save +12 (+4 eff.) Mind.save +12 (+4 eff.) ---------- misc Telepathy Dragon Traces of a dragon's power still remain in this bleached and cracked skull. |
Nerilrawen the elven-silk wizard hat (13 def, 0 armour)2.0 T5 head armor [Random Unique] Nature/Psionic While equipped: Stats +1 Mag dps ---------- Mind.crit +3% Mind.pwr +8 (+3 eff.) Dmg.mod +14% physical +17% darkness +18% fire Acc +10 (+2 eff.) ----- def ----- Defense +13 (+3 eff.) Resists +15% lightning +15% physical +20% darkness +27% fire +3% cold +12% nature +11% temporal ---------- misc Max.hate +11.00 A pointy cloth hat, very wizardly... |
Yvuma the Barktorrent (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +3 Str +3 Dex +3 Cun +11 Con dps ---------- Phys.pwr +3 (+0 eff.) Apr +4 Melee Ret 4 physical On Hit (Melee): * 20% chance to slow global speed by 54% ----- def ----- Armour +4 Fatigue +4% Resists +8% lightning +9% temporal A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Brodaregontir the Kilnradiance (5 def, 20 armour)14.0 T5 heavy armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: Stats +14 Str +10 Mag +9 Wil +6 Con dps ---------- Phys.crit +10.0% Spell.crit +9% Mind.crit +10% Phys.pwr +21 (+4 eff.) Spell.pwr +22 (+10 eff.) Mind.pwr +22 (+8 eff.) Apr +1 ----- def ----- Armour +20 Defense +5 (+1 eff.) Fatigue +12% Resists +29% acid +6% fire +1% physical +19% lightning Die.at -82.75 life Max.HP +83.00 ---------- misc Max.stam +31.03 A suit of armour made of mail. |
Manurahell the Flareblack (5 def, 19 armour)14.0 T5 heavy armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +4 Wil dps ---------- Res.pen +10% arcane ----- def ----- Armour +19 Defense +5 (+1 eff.) Fatigue +12% Resists +10% acid +13% physical +27% darkness +12% lightning +22% blight +13% fire +15% mind +12% cold Spell.save +3 (+1 eff.) Max.HP +80.00 HP.reg +10.00 Heal.mod +17% ---------- misc Vim/s.crit +2.00 Light +2 A suit of armour made of mail. |
Scale Mail of Kroltar (10 def, 18 armour)14.0 T5 heavy armor Reqs Heavy armour training [Unique] Nature/Master Kroltar's head would turn up the heat. While equipped: Stats +5 Str +3 Dex +4 Con ----- def ----- Armour +18 Defense +10 (+2 eff.) Fatigue +16% Resists +20% acid +20% blight +20% fire +20% nature +20% lightning Max.HP +120.00 Devouring Flame: Level 3.0 Pwr.cost 35 out of 80/80. Range 10 Travel.spd instantaneous Is a mind power a nature gift Description: Spit a cloud of flames, doing 34.45 fire damage in a radius of 3 each turn for 7 turns. The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user. The damage will increase with your Mindpower, and can critical. Each point in fire drake talents also increases your fire resistance by 1%. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
Death's Embrace (18 def, 18 armour)9.0 T5 light armor [Unique] Arcane While equipped: Stats +5 Dex +5 Mag +5 Cun dps ---------- Crit.mult +20.00% Spell.pwr +10 (+5 eff.) Dmg.mod +20% darkness +20% cold Melee Ret 15 darkness 15 cold ----- def ----- Armour +18 Hardiness +15% Defense +18 (+4 eff.) Resists +30% temporal +30% darkness +30% cold Stealth +10 ---------- misc Masteries +0.10 Spell/Phantasm +0.10 Spell/Dreadmaster +0.10 Cunning/Stealth Turn yourself invisible (power 27, based on Cunning and Magic) for 10 turns. Uses 35 power out of 50/50 This deep black leather armor, wrapped with thick silk, is icy cold to the touch. |
Masochism (0 def, 0 armour)9.0 T5 light armor [Unique] Arcane/Master With a better grip it would be the destroyer of your enemies. While equipped: Stats +3 Cun +9 Mag dps ---------- Spell.pwr +10 (+5 eff.) Melee+ 25 vim draining blight Melee Ret 25 vim draining blight ----- def ----- Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Disease- +100% ---------- misc Max.vim +25.00 Masteries +0.20 Corruption/Sanguisuge +0.20 Corruption/Blood Reduces all damage by 7% of current vim or 50% of the damage, whichever is lower; but at the cost of vim equal to 5% of the damage blocked. Current Bonus: 0 Blood Grasp: Level 5.0 Pwr.cost 9 out of 12/12. Range 10 Travel.spd 2000% of base Is a spell Description: Project a bolt of corrupted blood, doing 107.49 blight damage and healing you for 20% the damage dealt. 50% of the damage dealt will be gained as maximum life for 7 turns (before the healing). The damage will increase with your Spellpower. Stolen flesh, Stolen pain, To give it up, Is to live again. |
Zubyganor the drakeskin leather armour (20 def, 8 armour)9.0 T5 light armor [Random Unique] Nature/Master While equipped: Stats +5 Wil dps ---------- Phys.crit +10.0% Crit.mult +15.00% Phys.pwr +8 (+1 eff.) Mind.pwr +14 (+5 eff.) Acc +10 (+2 eff.) Apr +5 Melee Ret 2 physical ----- def ----- Armour +8 Defense +20 (+5 eff.) Fatigue +8% Resists +14% acid +22% physical +24% darkness +28% blight +18% fire +20% lightning +20% cold ---------- misc Light +1 A suit of armour made of leather. |
Deepshack of the Blightspawn (21 def, 27 armour)17.0 T3 massive armor Reqs Massive armour training [Random Unique] Master/Psionic While equipped: Stats +4 Cun +7 Str dps ---------- On Melee Ret: * 34% chance to reduce strength, dexterity, and constitution by 17 * 38% chance to reduce damage dealt by 22% ----- def ----- Armour +27 Defense +21 (+5 eff.) Fatigue +22% Resists +10% acid +20% physical +16% darkness +12% blight +10% cold +10% lightning +10% fire Spell.save +3 (+1 eff.) Mind.save +19 (+6 eff.) Die.at -93.64 life Poison- +20% ---------- misc Light +2 Track: Puts all charms on 21 cooldown Level 2.0 Pwr.cost 21 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 20 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
The Black Plate (25 def, 35 armour)17.0 T5 massive armor Reqs Massive armour training [Unique] Arcane While equipped: Stats +6 Wil +4 Cun +3 Con ----- def ----- Armour +35 Defense +25 (+6 eff.) Fatigue +15% Resists +15% acid +20% darkness +15% blight +25% fire +20% cold Phys.save +15 (+4 eff.) Spell.save +25 (+8 eff.) Confus- +100% Fear- +100% ---------- misc Light -2 Infravis +3 Masteries +0.20 Corruption/Doom covenant +0.20 Corruption/Infernal combat +0.20 Corruption/Oppression +0.20 Corruption/Wrath ShadowPwr +10 Grants physical power equal to your Shadow Power. "Wreckage all about you. Is there anything left inside?" |
enlightening dwarven-steel plate armour of the dragon (0 def, 11 armour)17.0 T3 massive armor Reqs Massive armour training [Ego++] Nature/Psionic While equipped: Stats +5 Cun +5 Wil ----- def ----- Armour +11 Fatigue +22% Resists +6% acid +7% physical +8% cold +6% lightning +7% fire Mind.save +13 (+4 eff.) Disarm- +20% Stun/Frz- +23% Knockbk- +25% ---------- misc Cooldown Rush -5 A suit of armour made of metal plates. |
Black Mesh (8 def, 2 armour, 40-48 power, 120 block)7.0 T3 shield armor Reqs Shield usage training [Unique] Nature When used to Attack: Power 40.0 - 48.0 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +120 While equipped: Stats +5 Wil dps ---------- On shield block: * Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it ----- def ----- Armour +2 Defense +8 (+2 eff.) Rng.Def +8 (+2 eff.) Fatigue +6% Resists +25% blight +25% darkness ---------- misc Talents +1 Block On block: Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it Black, interwoven tendrils form this mesh that can be used as a shield. It reacts visibly to your touch, clinging to your arm and engulfing it in a warm, black mass. |
Blackfire Aegis (8 def, 18 armour, 57-68 power, 235 block)7.0 T4 shield armor Reqs Shield usage training [Unique] Arcane When used to Attack: Power 57.0 - 68.4 Stunning fire Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +7.0% Block +235 Dmg.conv 50% darkness On Hit: * releases a burst of dark fire, dealing damage equal to your magic stat While equipped: dps ---------- Spell.pwr +8 (+4 eff.) Melee Ret 24 darkness 24 fire ----- def ----- Armour +18 Defense +8 (+2 eff.) Rng.Def +12 (+3 eff.) Fatigue +25% Resists +20% darkness +35% fire ---------- misc Talents +1 Block This rugged stone shield flickers with bursts of pitch black flame. |
Fire Dragon Shield (16 def, 9 armour, 58-70 power, 220 block)7.0 T4 shield armor Reqs Shield usage training [Unique] Nature/Master When used to Attack: Power 58.0 - 69.6 Fire Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +220 While equipped: dps ---------- On shield block: * 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn. Melee Ret 17 fire ----- def ----- Armour +9 Defense +16 (+4 eff.) Rng.Def +15 (+4 eff.) Fatigue +20% Resists +35% fire Affinity +15% fire ---------- misc Talents +1 Block On block: 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn. This large shield was made using scales of many fire drakes from the lost land of Tar'Eyal. |
Summertide (17 def, 15 armour, 52-62 power, 260 block)7.0 T5 shield armor Reqs Shield usage training [Unique] Nature When used to Attack: Power 52.0 - 62.4 Light Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +260 On Hit: * 30% chance to blind * releases a burst of light While equipped: Stats +3 Cun +5 Wil dps ---------- Mind.pwr +8 (+3 eff.) Dmg.mod +10% fire +15% mind +15% light Res.pen +10% fire +10% light +10% mind ----- def ----- Armour +15 Defense +17 (+4 eff.) Rng.Def +17 (+4 eff.) Fatigue +12% Resists +12% mind +10% fire +20% light +15% darkness Mind.save +18 (+6 eff.) Blind- +100% Confus- +25% ---------- misc Max.psi +20.00 Light +3 Talents +1 Block Send out a range 7 beam, lighting its path and dealing 58.07 to 72.59 light damage (based on Willpower and Cunning). Uses 9 power out of 30/30 A bright light shines from the center of this shield. Holding it clears your mind. |
The Black Wall (12 def, 9 armour, 52-62 power, 200 block)7.0 T5 shield armor Reqs Shield usage training [Unique] Arcane When used to Attack: Power 52.0 - 62.4 Darkness Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +200 While equipped: dps ---------- Melee Ret 10 darkness ----- def ----- Armour +9 Defense +12 (+3 eff.) Rng.Def +15 (+4 eff.) Fatigue +28% ---------- misc Talents +1 Block Masteries +0.20 Technique/Shield defense +0.20 Technique/Shield offense +0.20 Corruption/Doom shield ShadowPwr +5 Increases all resists by 0.4% for each point of your Shadow Power. "With this, no one will ever harm you again." |
Titanic (20 def, 18 armour, 48-58 power, 320 block)7.0 T3 shield armor Reqs Shield usage training [Unique] Master When used to Attack: Power 48.0 - 57.6 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +320 While equipped: ----- def ----- Armour +18 Hardiness +20% Defense +20 (+5 eff.) Rng.Def +10 (+2 eff.) Fatigue +30% ---------- misc Talents +1 Block This shield made of the darkest stralite is huge, heavy and very solid. |
Fogreign the quiver of dragonbone arrows (24/24, 90-127 power, 35 apr)3.0 T5 arrow ammo [Random Unique] Nature/Master Power 90.5 - 126.7 Physical Uses 70% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +35 Crit +33.0% Capacity 24 Proj.spd +200% Ranged+ +42 fire +8 light On Hit.r1 +20 light On Crit.r2 +4 darkness +18 fire On Hit: * 20% chance to reduce damage dealt by 22% On Crit: * Wound the target dealing 318 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
Quiver of the Sun (25/25, 34-48 power, 15 apr)3.0 T4 arrow ammo [Unique] Arcane Power 34.0 - 47.6 Bright light Uses 60% Dex, 20% Mag, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +15 Crit +2.0% Capacity 25 Proj.spd +300% On Hit: * 25% chance to blind Shots beam through all targets. This strange orange quiver is made of brass and etched with many bright red runes that glow and glitter in the light. The arrows themselves appear to be solid shafts of blazing hot light, like rays of sunshine, hammered and forged into a solid state. |
agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
156 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
2 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Dazzlebreak the iron pickaxe (dig speed 37 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str +3 Cun +3 Con dps ---------- Dmg.mod +6% nature Res.pen +15% light ----- def ----- Resists +10% nature ---------- misc Light +3 See.Invis +6 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Galusafast the dwarven-steel pickaxe (dig speed 11 turns)3.0 T3 digger tool [Random Unique] Nature/Master While equipped: Stats +2 Str dps ---------- Dmg.mod +7% nature ----- def ----- Resists +13% nature +3% temporal Max.HP +29.00 Poison- +10% Confus- +20% Pinning- +20% ---------- misc Max.stam +18.00 Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
voratun pickaxe 'Murkkiller' (dig speed 18 turns)3.0 T5 digger tool [Random Unique] Nature/Master While equipped: Stats +11 Str +3 Con dps ---------- Res.pen +15% nature On Hit (Melee): * 10% chance to slow global speed by 54% ----- def ----- Fatigue -10% Resists +3% light +12% nature +10% darkness Affinity +15% darkness ---------- misc Light +4 Infravis +7 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Dawnsteel the brass lantern2.0 T1 lite [Rare] Master While equipped: dps ---------- Phys.crit +4.0% Crit.mult +5.00% Dmg.mod +3% light ----- def ----- Armour +2 Spell.save +12 (+4 eff.) Die.at -20.00 life ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Flashdream1.0 T3 lite [Random Unique] Nature/Disrupt While equipped: dps ---------- Res.pen +5% lightning On Hit (Melee): * 10 arcane resource burn ----- def ----- Resists +6% cold +3% nature +6% all Spell.save +34 (+11 eff.) Max.HP +48.00 ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Glawen the Swampwind1.0 T3 lite [Rare] Master While equipped: Stats +4 Str +4 Dex +2 Con dps ---------- Phys.crit +2.0% Dmg.mod +9% nature Res.pen +10% physical +9% all Apr +8 ----- def ----- Resists +12% fire ---------- misc Light +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(104 power, based on Willpower). Uses 7 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Umbraphage0.0 T3 lite [Unique] Psionic While equipped: dps ---------- Mind.pwr +10 (+4 eff.) Dmg.mod +15% light +15% darkness Res.pen +10% darkness ----- def ----- Resists +20% darkness Affinity +20% darkness Mind.save +10 (+3 eff.) ---------- misc Light +5 Masteries +0.20 Cursed/Shadows Absorbs all darkness (power 100, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 0). Release absorbed darkness in a 5 radius cone with a 50% chance to blind (based on lite radius), dealing 176.25 darkness damage (based on Mindpower and charge). Uses 7 power out of 10/10 This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
alchemist's lamp 'Yarythel'1.0 T3 lite [Rare] Master While equipped: Stats +3 Cun dps ---------- Crit.mult +15.00% Mind.pwr +10 (+4 eff.) Dmg.mod +18% mind Melee Ret 4 mind ----- def ----- Mind.save +9 (+3 eff.) Blind- +35% Confus- +15% ---------- misc Light +9 See.Stealth +13 See.Invis +11 Track: Puts all charms on 28 cooldown Level 5.0 Pwr.cost 28 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 29 for 8 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
brass lantern 'Halar'2.0 T1 lite [Rare] Arcane While equipped: Stats +2 Cun +4 Str dps ---------- Mind.pwr +10 (+4 eff.) Res.pen +20% arcane +20% physical Melee Ret 12 fire ----- def ----- Resists +6% fire ---------- misc Stam/turn +2.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Bladed Rift2.0 T5 misc tool [Unique] Arcane/Psionic While equipped: dps ---------- Spell.pwr +10 (+5 eff.) Mind.pwr +10 (+4 eff.) Melee+ 25 phys.bleed Dmg.mod +10% temporal +5% physical Melee Ret 25 phys.bleed ----- def ----- Resists +15% temporal Animate Blade: Level 5.0 Pwr.cost 11 out of 25/25. Range 10 Travel.spd instantaneous Is a spell Description: Open a hole in space, summoning an animated blade for 15 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
Blood-Runed Athame1.0 misc [Plot Item] An athame, covered in blood runes. It radiates power. |
Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+1 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 7 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
5 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 140 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
It Which Writhes0.0 T3 tentacle weird [Legendary] Unknown While equipped: Stats +3 Str +3 Dex +3 Mag -3 Wil +3 Con Fully Charged! Reduce the duration of all detrimental effects. Uses 7 power out of 10/10 Activation is instant. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
Ashwrither [power 275] (7/11 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +18% nature Res.pen +25% lightning +25% fire ----- def ----- Resists +30% fire Project a gust of wind in a cone knocking all creatures back 10 spaces and dealing 412 physical damage Puts all charms on 11 cooldown 100% to reduce 3 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
Betiralaith the steel torque of gale force [power 170] (7/11 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: Stats +6 Dex +4 Con dps ---------- Mind.crit +2% Mind.pwr +25 (+9 eff.) ---------- misc Light +2 Project a gust of wind in a cone knocking all creatures back 8 spaces and dealing 255 physical damage Puts all charms on 11 cooldown 100% to increase the duration of 2 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers. |
Hettarakor the voratun torque of psionic shield [power 157] (7/18 cooldown)2.0 T5 torque charm [Rare] Psionic While equipped: dps ---------- Spell.crit +7% Mind.crit +6% Phasing +41% ----- def ----- Armour +8 Resists +21% acid +18% darkness +9% blight Crit.chn- 20.00% Phys.save +24 (+6 eff.) Heal.mod +27% Blind- +27% Poison- +27% ---------- misc Hate/m.crit +4.00 Setup a psionic shield, reducing all damage taken by 157 for 5 turns Puts all charms on 18 cooldown 100% to increase all damage by 24% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Porotta the voratun torque of gale force [power 410] (7/11 cooldown)2.0 T5 torque charm [Random Unique] Psionic While equipped: dps ---------- Dmg.mod +3% temporal Res.pen +15% temporal On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +9% temporal Def/telep +15 Res/telep +15% Dur/telep +15% Project a gust of wind in a cone knocking all creatures back 13 spaces and dealing 615 physical damage Puts all charms on 11 cooldown 100% to reduce 2 talent cooldowns by 2. 100% to increase all damage by 26% for 2 turns. 100% to heal for 110. Torques are made by powerful psionics to store psionic powers. |
overpowered steel torque of psionic shield [power 87] (7/23 cooldown)2.0 T2 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 87 for 5 turns Puts all charms on 23 cooldown Torques are made by powerful psionics to store psionic powers. |
overpowered stralite torque of clear mind [power 4] (7/25 cooldown)2.0 T4 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 4 detrimental mental effects for 5 turns Puts all charms on 25 cooldown Torques are made by powerful psionics to store psionic powers. |
powerful voratun torque of psionic shield [power 159] (7/18 cooldown)2.0 T5 torque charm [Ego+] Psionic Setup a psionic shield, reducing all damage taken by 159 for 5 turns Puts all charms on 18 cooldown 100% to increase all damage by 21% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
steel torque of mindblast 'Balisus' [power 160] (7/11 cooldown)2.0 T2 torque charm [Random Unique] Psionic While equipped: ----- def ----- Resists +6% lightning +6% fire Max.HP +80.00 Cut- +10% Blast the opponent's mind dealing 190 mind damage and silencing them for 4 turns Puts all charms on 11 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. 100% to increase all damage by 10% for 2 turns. 100% to reduce fatigue by 26% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
steel torque of mindblast 'Layulle' [power 180] (7/11 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: Stats +4 Str +3 Dex +2 Mag +2 Con dps ---------- Dmg.mod +12% physical ----- def ----- Armour +6 ---------- misc Vim/s.crit +2.00 Blast the opponent's mind dealing 214 mind damage and silencing them for 4 turns Puts all charms on 11 cooldown 100% to increase all damage by 12% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Beyrekan the dragonbone totem of summon tentacle [power 470] (7/18 cooldown)2.0 T5 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +18% acid ----- def ----- Resists +15% acid +5% arcane +12% nature +3% blight Heal.mod +20% Disarm- +21% Confus- +20% Summon a resilient tentacle up to 5 spaces away for 12 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 1340 Base Damage: 570 Armor: 50 All Resist: 43 Puts all charms on 18 cooldown Natural totems are made by powerful wilders to store nature power. |
Earundil the yew totem of stinging [power 260] (7/11 cooldown)2.0 T3 totem charm [Random Unique] Nature While equipped: dps ---------- Res.pen +5% arcane +5% temporal ----- def ----- Resists +9% temporal Def/telep +15 Res/telep +15% Dur/telep +15% Sting an enemy dealing 325 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 11 cooldown 100% to heal for 74. 100% to reduce fatigue by 28% for 2 turns. 100% to increase all damage by 15% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Skyedge [power 296] (7/11 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: Stats +2 Mag +2 Cun +2 Con ----- def ----- Resists +15% lightning ---------- misc Light +3 Infravis +3 Sting an enemy dealing 370 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 11 cooldown 100% to gain a 15% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Tree of Life2.0 T4 totem charm [Unique] Nature While equipped: Stats +7 Wil +6 Con dps ---------- Mind.pwr +7 (+3 eff.) Dmg.mod +20% nature ----- def ----- Resists +20% blight +20% nature Heal.mod +25% ---------- misc Masteries +0.10 Wild-gift/Call of the wild +0.10 Wild-gift/Harmony Heals all nearby living creatures by 5 points each turn. Take root increasing health by 300, armor by 20, and armor hardiness by 20% but rooting you in place for 4 turns. Uses 7 power out of 15/15 Activation is instant. This small tree-shaped totem is imbued with powerful healing energies. |
ash wand of shielding 'Tarradar' [power 200] (7/14 cooldown)2.0 T2 wand charm [Rare] Arcane While equipped: Stats +5 Con dps ---------- Crit.mult +15.00% Spell.pwr +10 (+5 eff.) Dmg.mod +6% blight ---------- misc Mana/turn +0.08 Wards +3 lightning +3 light +3 darkness +3 blight Talents +1 Ward Create a shield absorbing up to 200 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 14 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
dragonbone wand of lightning storm 'Phoenixwarden' [power 560] (7/11 cooldown)2.0 T5 wand charm [Rare] Arcane While equipped: dps ---------- Dmg.mod +18% light +18% fire Melee Ret 10 fire ----- def ----- Resists +18% light +18% fire ---------- misc Light +3 Create a radius 3 storm for 5 turns. Each turn, creatures within take 133 lightning damage and will be dazed for 1 turn (666 total damage) Puts all charms on 11 cooldown 100% to cleanse 3 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
piercing elven-wood wand of shielding [power 386] (7/14 cooldown)2.0 T4 wand charm [Ego+] Arcane Create a shield absorbing up to 386 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 14 cooldown 100% to increase all damage penetration by 26% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 21 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Resonating Diamond0.0 T5 white gem [Plot Item] Gems can be sold for money or used in arcane rituals. |
3 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Insane (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By Borror the Drem Bulwark level 37
8th Gold 123rd year of Ascendancy at 16:23 see stats
A different point of view (Insane (Roguelike) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Borror the Drem Bulwark level 49
23rd Voratun 123rd year of Ascendancy at 14:10 see stats
Against all odds (Insane (Roguelike) difficulty)
Killed Ukruk in the ambush.By Borror the Drem Bulwark level 37
33rd Steel 123rd year of Ascendancy at 16:14 see stats
Are you out of your mind?! (Insane (Roguelike) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Borror the Drem Bulwark level 41
26th Gold 123rd year of Ascendancy at 17:13 see stats
Brave new world (Insane (Roguelike) difficulty)
Went to the Far East and took part in the war.By Borror the Drem Bulwark level 40
19th Gold 123rd year of Ascendancy at 05:30 see stats
Bringer of Doom (Insane (Roguelike) difficulty)
Killed a Bringer of Doom.By Borror the Drem Bulwark level 36
31st Steel 123rd year of Ascendancy at 16:45 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Borror the Drem Bulwark level 13
15th Wealth 122nd year of Ascendancy at 08:26 see stats
Destroyer's bane (Insane (Roguelike) difficulty)
Killed Golbug the Destroyer.By Borror the Drem Bulwark level 39
15th Gold 123rd year of Ascendancy at 17:33 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By Borror the Drem Bulwark level 32
30th Iron 123rd year of Ascendancy at 01:37 see stats
Earth Master (Insane (Roguelike) difficulty)
Killed Harkor'Zun.By Borror the Drem Bulwark level 29
22nd Shortage 122nd year of Ascendancy at 01:33 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Borror the Drem Bulwark level 22
21st Loss 122nd year of Ascendancy at 08:16 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Borror the Drem Bulwark level 25
28th Loss 122nd year of Ascendancy at 03:02 see stats
Fear of Fours (Insane (Roguelike) difficulty)
Killed all four bosses of the Slime Tunnels.By Borror the Drem Bulwark level 50
24th Wealth 123rd year of Ascendancy at 09:06 see stats
Gem of the Moon (Insane (Roguelike) difficulty)
Completed the Master Jeweler quest with Limmir.By Borror the Drem Bulwark level 50
7th Profit 123rd year of Ascendancy at 11:16 see stats
Guiding Hand (Insane (Roguelike) difficulty)
Saved all escorted adventurers.By Borror the Drem Bulwark level 38
11st Gold 123rd year of Ascendancy at 13:18 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Borror the Drem Bulwark level 27
3rd Shortage 122nd year of Ascendancy at 19:29 see stats
I cleared the room of death and all I got was this lousy achievement! (Insane (Roguelike) difficulty)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Borror the Drem Bulwark level 43
27th Gold 123rd year of Ascendancy at 17:13 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Borror the Drem Bulwark level 10
1st Profit 122nd year of Ascendancy at 16:44 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Borror the Drem Bulwark level 20
39th Dearth 122nd year of Ascendancy at 13:01 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Borror the Drem Bulwark level 30
22nd Shortage 122nd year of Ascendancy at 01:33 see stats
Level 40 (Insane (Roguelike) difficulty)
Got a character to level 40.By Borror the Drem Bulwark level 40
15th Gold 123rd year of Ascendancy at 17:33 see stats
Level 50 (Insane (Roguelike) difficulty)
Got a character to level 50.By Borror the Drem Bulwark level 50
2nd Acquisition 123rd year of Ascendancy at 20:51 see stats
Orcrist (Insane (Roguelike) difficulty)
Killed the leaders of the Orc Pride.By Borror the Drem Bulwark level 50
22nd Wealth 123rd year of Ascendancy at 16:39 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By Borror the Drem Bulwark level 31
26th Iron 123rd year of Ascendancy at 18:15 see stats
Race through fire (Insane (Roguelike) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Borror the Drem Bulwark level 50
3rd Acquisition 123rd year of Ascendancy at 15:06 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By Borror the Drem Bulwark level 32
29th Iron 123rd year of Ascendancy at 14:13 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Borror the Drem Bulwark level 19
38th Dearth 122nd year of Ascendancy at 02:40 see stats
Sliders (Insane (Roguelike) difficulty)
Activated a portal using the Orb of Many Ways.By Borror the Drem Bulwark level 40
15th Gold 123rd year of Ascendancy at 20:00 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By Borror the Drem Bulwark level 10
11st Profit 122nd year of Ascendancy at 04:46 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Borror the Drem Bulwark level 7
21st Voratun 122nd year of Ascendancy at 16:06 see stats
The bigger the better! (Insane (Roguelike) difficulty)
Did over 3000 damage in one attack.By Borror the Drem Bulwark level 47
18th Voratun 123rd year of Ascendancy at 16:52 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Borror the Drem Bulwark level 10
17th Profit 122nd year of Ascendancy at 08:14 see stats
There and back again (Insane (Roguelike) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Borror the Drem Bulwark level 43
18th Stralite 123rd year of Ascendancy at 21:09 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Borror the Drem Bulwark level 23
22nd Loss 122nd year of Ascendancy at 11:36 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Borror the Drem Bulwark level 16
17th Dearth 122nd year of Ascendancy at 08:22 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By Borror the Drem Bulwark level 50
27th Wealth 123rd year of Ascendancy at 17:24 see stats
Vampire crusher (Insane (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Borror the Drem Bulwark level 36
33rd Steel 123rd year of Ascendancy at 04:46 see stats
Log
Daelach stops bleeding black blood.
Daelach has regained its confidence.
Melee retaliation hits Borror for 9 acid, 11 fire, 9 acid, 11 fire, 9 acid, 11 fire (59 total damage).
Bone Spike hits Borror for 45 physical damage.
Argoniel hits Borror for 220 blight, 11 acid, 15 fire (246 total damage).
Burning from Argoniel hits Elandar for 92 fire damage.
Melee retaliation hits Argoniel for 13 darkness, 1 acid, 5 physical (18 total damage).
Bleeding from Borror hits Argoniel for 691 physical damage.
Borror hits Argoniel for 297 physical, 3 fire, 4 darkness, 21 cold, 1468 physical, 1292 physical (3084 total damage).
Black Blood Bleeding from Borror hits Argoniel for 5 darkness damage.
Argoniel receives 206 healing from Blood Splash.
Argoniel's Soul Rot hits Borror for 683 blight damage.
Thaurhereg has regained its confidence.
Thaurhereg casts Soul Rot.
Thaurhereg's spell attains critical power!
Daelach starts to bleed black blood.
Borror is afflicted by a crippling illness!
Daelach hits Borror for 102 physical, 92 physical, 13 blight (207 total damage).
Melee retaliation hits Daelach for 24 darkness, 1 acid, 6 physical, 24 darkness, 1 acid, 6 physical (61 total damage).
Elandar casts Flame.
Elandar's spell attains critical power!
Borror is on fire!
Mirror Image (Elandar) casts Flame.
Umber hulk has regained its confidence.
Umber hulk attacks empty space.
Elandar hits Borror for 420 fire damage.
Mirror Image (Elandar) hits Borror for 85 fire damage.
Borror the level 50 drem bulwark was flamed to death by a Mirror Image (Elandar) on level 11 of High Peak.
A carrion worm mass bursts out of Borror!
Borror is free from the worm rot.







































































































































































































