Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.3 |
| Addons | Spellsword 1.3.3This addon grew out of an attempt to rework the Arcane Blade base class from the TOME module way back in beta. Previous versions can be found under the "Arcane Blade Rework" addon. I got sufficient positive feedback, and it was a sufficient departure from the original class, that it was decided to split it off to its own class, while letting the Arcane Blade be updated by others. The class revolves around melee spells, utilizing a mixture of stamina and mana require skills. Probably the most unique feature are the elemental stances, only which one of is active at a time, and which are activated by using the basic elemental strikes. Items Vault 1.3.0Donators/Buyers bonus! Assassin 1.3.3Reworks the Rogue class. Commando class 1.3.0Adds the Commando warrior class to ToME. Uses a combination of archery, grappling, and stealth techniques. A lifetime of training in archery, hand-to-hand combat, and stealth ZOmnibus Addon Pack 1.3.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Prowler Class 1.3.3Adds the Prowler subclass, a hybrid Wilder that uses stealth and mobility to take down their foes. Uses a combination of standard Rogue and Wilder talents, four new Wild-Gift trees and two new Technique trees. Prowlers are wild-rogues that focus on agile melee combat with psiblades or daggers and use their strong will to augment their abilities and call nature to their bidding. |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Halfling |
| Class | Rogue |
| Level / Exp | 50 / 3% |
| Size | small |
| Lifes / Deaths | Killed by skeleton master archer at level 24 on the 1st Pyre 123rd year of Ascendancy at 19:22 3 / 4Killed by elven corruptor at level 31 on the 77th Pyre 123rd year of Ascendancy at 20:03 Killed by orc pyromancer at level 36 on the 36th Dusk 123rd year of Ascendancy at 08:01 Killed by orc pyromancer at level 36 on the 36th Dusk 123rd year of Ascendancy at 08:49 |
Primary Stats
| Strength | 33 (base 27) |
| Dexterity | 87 (base 60) |
| Constitution | 67 (base 60) |
| Magic | 22 (base 11) |
| Willpower | 30 (base 25) |
| Cunning | 90 (base 60) |
Resources
| Life | 1445/1445 |
| Equilibrium | 0 |
| Stamina | 227/227 |
| Psi | 120/120 |
| Healing Factor | 1.4 |
| Regeneration | 14.07 |
Speed
| Mental | -1.0214051826551E-12% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +103.2% |
Vision
| Sight | 10 |
| Lite | -994 |
| Infravision | 12 |
| See Stealth | 86.12490369794 |
| See Invisible | 86.12490369794 |
| Stealth | 68.660730590484 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 116 |
| Accuracy | 81 |
| Crit Chance | 48% |
| APR | 43 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 102 |
| Accuracy | 81 |
| Crit Chance | 48% |
| APR | 43 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 10.5 |
| Crit Chance | 31% |
| Speed | 1 |
Offense: Mind
| Mindpower | 38.5 |
| Crit Chance | 29% |
| Speed | 1 |
Offense: Damage Bonus
| All | +2% |
Defense: Base
| Armour (hardiness) | 55 (30%) |
| Defense | 53.872239652453 |
| Ranged Defense | 53.872239652453 |
| Fatigue | 10.0758905524 |
| Physical Save | 69.06875 |
| Spell Save | 62.61875 |
| Mental Save | 69.31875 |
Defense: Resistances
| All | + 19%( 70%) |
Defense: Immunities
| Pinning Resistance | 48% |
| Disarm Resistance | 76% |
| Confusion Resistance | 49% |
| Silence Resistance | 50% |
| Stun Resistance | 49% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 66% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 10% for 6 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 449 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 274 and cleanse 1 wound and poison effect. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 802% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 4 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Class Talents
| Cunning / Stealth | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Technique / Duellist | 1.30 |
| 5/5 |
| 3/5 |
| 2/5 |
| 2/5 |
| Cunning / Poisons | 1.50 |
| 2/5 |
| 2/5 |
| 4/5 |
| 2/5 |
| Cunning / Trapping | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Toxins | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Throwing knives | 1.30 |
| 5/5 |
| 2/5 |
| 4/5 |
| 4/5 |
| Cunning / Lethality | 1.30 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.50 |
| 3/5 |
| 5/5 |
| 3/5 |
| 3/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Race / Halfling | 1.00 |
| 1/5 |
| 2/5 |
| 3/5 |
| 5/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| Technique / Mobility | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Cunning / Scoundrel | 1.30 |
| 1/5 |
| 3/5 |
| 2/5 |
| 2/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Quickdraw |
| talent | Deadly Strikes |
| talent | Trained Reactions |
| talent | Stealth |
| talent | Deadly Poison |
| talent | Lacerating Strikes |
| talent | Hemotoxin |
| talent | Numbing Poison |
| talent | Crippling Poison |
| beneficial effect | You have 10 throwing knives. Throwing Knives |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Dreadfell. Escort: lone alchemist (level 2 of Dreadfell)As a reward you improved Dexterity by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 7 of Dreadfell. Escort: lone alchemist (level 7 of Dreadfell)As a reward you improved Dexterity by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Trollmire. Escort: lost anorithil (level 2 of Trollmire)As a reward you improved spell save by +4. | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Dreadfell. Escort: lost anorithil (level 3 of Dreadfell)As a reward you improved spell save by +4. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost sun paladin (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Light of Foot (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Norgos Lair. Escort: lost sun paladin (level 2 of Norgos Lair)As a reward you improved talent Light of Foot (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 5 of Dreadfell. Escort: lost sun paladin (level 5 of Dreadfell)As a reward you improved talent Light of Foot (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Dreadfell. Escort: repented thief (level 1 of Dreadfell)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Trollmire. Escort: worried loremaster (level 3 of Trollmire)As a reward you improved talent Spit Poison (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 334. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Stire of Derth is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. You have aided Stire of Derth in creating an elixir of avoidance. You have aided Stire of Derth in creating an elixir of precision. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of the savior. Agrimley the hermit has completed an elixir of explosive force without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of stoneskin. Ungrol of Last Hope has completed an elixir of foundations without your aid. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have sided with Slasul and killed Ukllmswwik. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * You have destroyed Vor. * You have destroyed Grushnak. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Venomsnake (0 def, 23 armour) Venomsnake (0 def, 23 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +23 Fatigue: +5% Effects on melee hit: * 15% chance to blind * 45% chance to corrode armour Changes stats: +5 Cun / +6 Con Changes resistances: +6% light Changes damage: +18% nature / +9% acid Physical save: +24 (+6 eff.) Mental save: +25 (+6 eff.) Silence immunity: +50% Confusion immunity: +49% Stun/Freeze immunity: +44% Infravision radius: +6 A pair of boots made of leather. |
| Light source | Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (84 power, based on Willpower), costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
| On head | hardened leather cap 'Gobeth' (13 def, 9 armour) hardened leather cap 'Gobeth' (13 def, 9 armour)Powered by arcane forces Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Accuracy: +6 (+1 eff.) Armour: +9 Defense: +13 (+5 eff.) Fatigue: +3% Effects when hit in melee: * 12% chance to gain 10% of a turn Damage when hit (Melee): 20 mind Changes stats: +5 Mag / +5 Wil / +5 Cun Changes resistances: +4% all Changes resistances penetration: +10% mind Changes damage: +6% blight / +10% arcane / +9% mind Physical save: +8 (+2 eff.) Spell crit. chance: +2% A cap made of leather. |
| On hands | Kindlenight the drakeskin leather gloves (0 def, 3 armour) Kindlenight the drakeskin leather gloves (0 def, 3 armour)Infused by nature Infused by arcane disrupting forces Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +23 (+5 eff.) Armour penetration: +15 Physical power: +14 (+4 eff.) Armour: +3 Changes resistances: +2% physical / +15% darkness / +34% blight / +20% arcane / +9% temporal Damage affinity(heal): +15% nature Talent mastery: +0.20 Wild-gift / Antimagic Physical save: +10 (+2 eff.) Spell save: +46 (+12 eff.) Mental save: +10 (+2 eff.) Disarm immunity: +44% Knockback immunity: +35% Life regen: +6.00 Stamina each turn: +1.30 Psi each turn: +0.40 Light radius: +2 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | quiet voratun torque of psychoportation [power 49] (30 cooldown) quiet voratun torque of psychoportation [power 49] (30 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 When wielded/worn: Talent cooldown: Silence (+5 turn) Talent granted: +4 Silence It can be used to teleport randomly (rad 49), putting all charms on cooldown for 30 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | marksman's stralite ring of life marksman's stralite ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +14 (+3 eff.) Changes stats: +7 Dex Life regen: +0.80 Maximum life: +45.00 Healing mod.: +18% Rings can have magical properties. |
| On fingers | savior's voratun ring of tenacity savior's voratun ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical save: +12 (+3 eff.) Spell save: +13 (+3 eff.) Mental save: +10 (+2 eff.) Disarm immunity: +32% Pinning immunity: +48% Knockback immunity: +31% Maximum life: +43.00 Rings can have magical properties. |
| Around neck | savior's voratun amulet of cunning (+4) savior's voratun amulet of cunning (+4)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +4 Cun Physical save: +14 (+4 eff.) Spell save: +19 (+5 eff.) Mental save: +16 (+4 eff.) Amulets can have magical properties. |
| In main hand | voratun dagger of rage (39.5-51.35 power, 9 apr) voratun dagger of rage (39.5-51.35 power, 9 apr)Requires: - Dexterity 48 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 39.5 - 51.4 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% When wielded/worn: Accuracy: +9 (+2 eff.) Changes stats: +3 Str Changes damage: +8% physical Stamina when hit: +2.00 Sharp, short and deadly. |
| Around waist | insulating drakeskin leather belt of burglary insulating drakeskin leather belt of burglaryCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +6 Dex / +4 Cun / +8 Lck Changes resistances: +9% fire / +12% cold Trap disarming bonus: +8 Stealth bonus: +8 Infravision radius: +5 A belt that goes around your waist. |
| In off hand | blazebringer's voratun dagger (39-50.7 power, 9 apr) blazebringer's voratun dagger (39-50.7 power, 9 apr)Requires: - Dexterity 48 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 39.0 - 50.7 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% Burst (radius 2) on crit: +14 fire When wielded/worn: Changes resistances penetration: +8% fire Global speed: +3% Sharp, short and deadly. |
| Cloak | Chamidin the Satyrmistress (28 def, 10 armour) Chamidin the Satyrmistress (28 def, 10 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Armour: +10 Defense: +28 (+10 eff.) Damage when hit (Melee): 4 nature Changes stats: +4 Cun / +4 Dex Changes resistances: +9% darkness / +1% physical Changes damage: +9% blight Reduces incoming crit damage: 15.00% Physical save: +51 (+12 eff.) Spell save: +24 (+6 eff.) Mental save: +40 (+10 eff.) Stun/Freeze immunity: +5% Only die when reaching: -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | troll-hide hardened leather armour of command (9 def, 10 armour) troll-hide hardened leather armour of command (9 def, 10 armour)Requires: - Strength 16 Infused by nature Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +10 Defense: +9 (+3 eff.) Fatigue: +8% Changes stats: +2 Cun Mental save: +12 (+3 eff.) Life regen: +3.00 Healing mod.: +12% A suit of armour made of leather. |
Inventory
This item will automatically be transmogrified when you leave the level. shielding rune (absorb 375 for 6 turns)shielding rune (absorb 375 for 6 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 375 damage for 6 turns. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. teleportation rune (range 87)teleportation rune (range 87) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 87 with a minimum range of 15. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Rune of the Rift (270.00 temporal damage, removed from time 4 turns) Rune of the Rift (270.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 275.40 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
gladiator's steel ring of life gladiator's steel ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +6 (+2 eff.) Changes stats: +4 Str / +5 Con Life regen: +0.70 Maximum life: +40.00 Healing mod.: +11% Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. earthen dragonbone magestaff of wizardry (30-36 power, 6 apr, lightning element)earthen dragonbone magestaff of wizardry (30-36 power, 6 apr, lightning element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +9 Armour Hardiness: +4% Changes stats: +3 Mag / +4 Wil Changes damage: +30% lightning Talent granted: +1 Command Staff Physical save: +8 (+2 eff.) Maximum mana: +62.00 Spellpower: +21 (+5 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. quick voratun longsword (41.5-58.1 power, 6 apr)quick voratun longsword (41.5-58.1 power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 41.5 - 58.1 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 111% When wielded/worn: Accuracy: +8 (+2 eff.) Changes stats: +4 Dex Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. thunderous voratun longsword of crippling (43.5-60.9 power, 6 apr)thunderous voratun longsword of crippling (43.5-60.9 power, 6 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 43.5 - 60.9 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 32% chance to daze On weapon crit: * cripple the target When wielded/worn: Physical crit. chance: +8.0% Changes stats: +3 Str / +2 Dex / +1 Mag / +3 Wil / +2 Cun / +3 Con Changes resistances penetration: +12% lightning Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. thunderous voratun mace of shearing (44.5-62.3 power, 6 apr)thunderous voratun mace of shearing (44.5-62.3 power, 6 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 44.5 - 62.3 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 18% chance to daze When wielded/worn: Armour penetration: +8 Changes stats: +2 Str / +3 Dex / +3 Mag / +3 Wil / +2 Cun / +3 Con Changes resistances penetration: +5% lightning / +8% physical Changes damage: +10% physical Blunt and deadly. |
Mercy (35-45.5 power, 9 apr) Mercy (35-45.5 power, 9 apr)Requires: - Dexterity 42 Infused by psionic forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 4 Base power: 35.0 - 45.5 Uses stats: 45% Cun, 55% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +15.0% Attack speed: 100% On weapon hit: * deals physical damage equal to 3% of the target's missing health When wielded/worn: Changes stats: +6 Str / +6 Dex Critical mult.: +20.00% This dagger was used by a nameless healer during the Age of Dusk. The plagues that ravaged his town were beyond the ability of mortal man to treat, so he took to using his dagger to as an act of mercy when faced with hopeless patients. Despite his good intentions, it is now cursed with dark power, letting it kill in a single stroke against those already weakened. |
stralite dagger 'Kigar' (38-49.4 power, 9 apr) stralite dagger 'Kigar' (38-49.4 power, 9 apr)Requires: - Dexterity 35 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 38.0 - 49.4 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 4 arcane Changes stats: +2 Con / +2 Wil Changes damage: +9% blight Maximum mana: +20.00 Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. voratun dagger (39.5-51.35 power, 9 apr)voratun dagger (39.5-51.35 power, 9 apr) Requires: - Dexterity 48 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 39.5 - 51.4 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. dreamer's living mindstar of sand (15.5-17.05 power, 40 apr, nature damage)dreamer's living mindstar of sand (15.5-17.05 power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This psionic mindstar dreams of an epiphany. This natural sand should be returned to the wyrm. Base power: 15.5 - 17.1 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 16 physical Changes resistances: +18% mind / +8% physical Changes resistances penetration: +13% physical Changes damage: +8% physical Mental save: +9 (+2 eff.) Maximum psi: +46.00 Mindpower: +10 (+4 eff.) Mental crit. chance: +5% It can be used to activate talent Burrow, placing all other charms into a 30 cooldown : Effective talent level: 1.0 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a mind power and a nature gift Description: Allows you to burrow into earthen walls for 3 turns. Your powerful digging abilities also allow you to exploit and smash through enemy defensive weaknesses; You ignore 18 of target armor and 9% of enemy physical damage resistance while this is in effect. At Talent Level 5, this talent can be used instantly, and the cooldown will reduce with levels. Each point in sand drake talents also increases your physical resistance by 0.5%. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. honing living mindstar of frost (15.5-17.05 power, 40 apr, mind damage)honing living mindstar of frost (15.5-17.05 power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural frost should be returned to the wyrm. This honing mindstar will focus other psionic mindstars. Base power: 15.5 - 17.1 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +7 Damage when hit (Melee): 14 ice Changes stats: +3 Cun / +3 Wil Changes resistances: +10% physical / +17% cold Changes resistances penetration: +7% physical / +12% cold Changes damage: +7% physical / +11% cold Mindpower: +10 (+4 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. inquisitor's living mindstar of nightfall (16.5-18.15 power, 40 apr, mind damage)inquisitor's living mindstar of nightfall (16.5-18.15 power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 16.5 - 18.2 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 19 arcane resource burn On weapon crit: * burns latent spell energy When wielded/worn: Changes resistances: +13% darkness Changes resistances penetration: +18% darkness Changes damage: +8% arcane / +19% darkness Talent mastery: +0.10 Cursed / Darkness Spell save: +6 (+2 eff.) Blindness immunity: +18% Mindpower: +10 (+4 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. mage-hunter's drakeskin leather slingmage-hunter's drakeskin leather sling Requires: - Dexterity 48 - Talent Shoot Infused by arcane disrupting forces 4.00 Encumbrance. Type: weapon / sling ; tier 5 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +10 When wielded/worn: Effects on ranged hit: * 22 arcane resource burn Changes stats: +7 Cun / +5 Wil Talent mastery: +0.10 Wild-gift / Antimagic Mindpower: +10 (+4 eff.) Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. mighty drakeskin leather sling of true flightmighty drakeskin leather sling of true flight Requires: - Dexterity 48 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 5 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +10 When wielded/worn: Accuracy: +12 (+2 eff.) Physical crit. chance: +13.0% Physical power: +11 (+3 eff.) Changes stats: +4 Str Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. elemental pouch of voratun shots of gravity (23/23, 55.5-66.6 power, 6 apr)elemental pouch of voratun shots of gravity (23/23, 55.5-66.6 power, 6 apr) Requires: - Dexterity 48 Powered by arcane forces Infused by nature 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 55.5 - 66.6 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +7.0% Capacity: 23 On weapon hit: * Random elemental explosion * 10% chance to crush the target Damage (Ranged): +16 gravity Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. coruscating voratun shield (12 def, 3 armour, 207 block)coruscating voratun shield (12 def, 3 armour, 207 block) Requires: - Strength 48 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +3 Defense: +12 (+5 eff.) Ranged Defense: +12 (+4 eff.) Fatigue: +14% Damage when hit (Melee): 26 fire Changes stats: +4 Str Changes resistances: +16% fire Talent granted: +5 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. wintry voratun shield of cold resistance (+41%) (12 def, 3 armour, 206 block)wintry voratun shield of cold resistance (+41%) (12 def, 3 armour, 206 block) Requires: - Strength 48 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +3 Defense: +12 (+5 eff.) Ranged Defense: +12 (+4 eff.) Fatigue: +14% Damage when hit (Melee): 19 ice Changes stats: +3 Wil Changes resistances: +41% cold Talent granted: +5 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. stargazer's linen robe of light (+18%) (0 def, 0 armour)stargazer's linen robe of light (+18%) (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes stats: +2 Cun Changes resistances: +18% light Changes damage: +19% light / +7% darkness Spellpower: +6 (+2 eff.) Spell crit. chance: +6% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. rejuvenating drakeskin leather armour of acid resistance (5 def, 8 armour)rejuvenating drakeskin leather armour of acid resistance (5 def, 8 armour) Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+2 eff.) Fatigue: +8% Changes resistances: +30% acid Life regen: +2.60 Stamina each turn: +2.30 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. spiked drakeskin leather armour of command (20 def, 18 armour)spiked drakeskin leather armour of command (20 def, 18 armour) Requires: - Strength 20 Crafted by a master Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +18 Defense: +20 (+7 eff.) Fatigue: +8% Damage when hit (Melee): 14 physical Changes stats: +5 Cun Mental save: +14 (+4 eff.) A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. volcanic drakeskin leather armour of the wind (16 def, 18 armour)volcanic drakeskin leather armour of the wind (16 def, 18 armour) Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour penetration: +15 Physical crit. chance: +8.0% Armour: +18 Defense: +16 (+6 eff.) Fatigue: +8% Damage (Melee): 7 fire Damage (Ranged): 10 fire Changes resistances: +23% fire / +23% physical Stamina each turn: +0.50 Chance to avoid any damage: +6% It can be used to activate talent Second Wind, placing all other charms into a 35 cooldown : Effective talent level: 3.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Take a deep breath to recover 44% of your stamina. A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. drakeskin leather belt of burglarydrakeskin leather belt of burglary Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +4 Dex / +4 Cun / +8 Lck Trap disarming bonus: +16 Stealth bonus: +14 Infravision radius: +5 A belt that goes around your waist. |
Petrified Wood Petrified WoodInfused by nature 0.00 Encumbrance. [Unique] Type: gem / red ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% When used to imbue an object: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% A piece of the scorched wood taken from the remains of Snaproot. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes damage: +12% fire When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Lifebinding Emerald Lifebinding EmeraldInfused by nature 0.00 Encumbrance. [Plot Item] Type: gem / green ; tier 5 When wielded/worn: Changes stats: +15 Con Changes resistances: +10% blight Damage affinity(heal): +15% nature Life regen: +2.00 Healing mod.: +30% When used to imbue an object: Changes stats: +15 Con Changes resistances: +10% blight Damage affinity(heal): +15% nature Stun/Freeze immunity: +30% Life regen: +2.00 Healing mod.: +30% A lopsided, heavy emerald with murky green clouds shifting sluggishly under the surface. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Essence of Bearness Essence of BearnessInfused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness, costing 100 power out of 100/100. The very essence of bearness! |
Rungof's Fang Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Heart of Poosh Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance, costing 100 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
miner's iron pickaxe (dig speed 29 turns) miner's iron pickaxe (dig speed 29 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Fortune's Eye Fortune's EyeCrafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Accuracy: +12 (+2 eff.) Armour penetration: +12 Defense: +12 (+5 eff.) Changes stats: +10 Lck / +5 Cun Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) See stealth: +12 See invisible: +12 It can be used to activate talent Track (costing 18 power out of 35/35) : Effective talent level: 2.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 35 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
This item will automatically be transmogrified when you leave the level. telekinetic voratun torque of kinetic psionic shield [power 153] (20 cooldown)telekinetic voratun torque of kinetic psionic shield [power 153] (20 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 When wielded/worn: Talent cooldown: Telekinetic Blast (+5 turn) Talent granted: +3 Telekinetic Blast It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 153 for 7 turns, putting all charms on cooldown for 20 turns. Torques are made by powerful psionics to store psionic powers. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Tomre the Halfling Rogue level 31
73rd Pyre 123rd year of Ascendancy at 06:51 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By Tomre the Halfling Rogue level 18
25th Regrowth 123rd year of Ascendancy at 21:16 see stats
Arachnophobia
Destroyed the spydric menace.By Tomre the Halfling Rogue level 36
28th Dusk 123rd year of Ascendancy at 20:58 see stats
Back and there again
Opened a portal to the Far East from Maj'Eyal.By Tomre the Halfling Rogue level 43
78th Haze 123rd year of Ascendancy at 04:31 see stats
Brave new world
Went to the Far East and took part in the war.By Tomre the Halfling Rogue level 35
23rd Dusk 123rd year of Ascendancy at 17:25 see stats
Can you bear it? So much bearness!
Killed Borius in the Bearscape.By Tomre the Halfling Rogue level 21
52nd Regrowth 123rd year of Ascendancy at 20:38 see stats
Clone War
Destroyed your own Shade.By Tomre the Halfling Rogue level 49
76th Regrowth 124th year of Ascendancy at 02:58 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Tomre the Halfling Rogue level 13
26th Dusk 122nd year of Ascendancy at 21:44 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Tomre the Halfling Rogue level 34
18th Dusk 123rd year of Ascendancy at 21:24 see stats
Don't Poosh it!
Killed Kelad in the lost land of Poosh.By Tomre the Halfling Rogue level 28
43rd Pyre 123rd year of Ascendancy at 05:04 see stats
Earth Master
Killed Harkor'Zun and unlocked Stone magic.By Tomre the Halfling Rogue level 16
12nd Regrowth 123rd year of Ascendancy at 18:50 see stats
Explorer
Used the Sher'Tul fortress exploratory farportal at least 7 times with the same character.By Tomre the Halfling Rogue level 33
1st Dusk 123rd year of Ascendancy at 07:35 see stats
Exterminator
Killed 1000 creatures.By Tomre the Halfling Rogue level 16
12nd Regrowth 123rd year of Ascendancy at 11:22 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Tomre the Halfling Rogue level 22
72nd Regrowth 123rd year of Ascendancy at 03:27 see stats
Flooder
Defeated Ukllmswwik while doing his own quest.By Tomre the Halfling Rogue level 38
61st Dusk 123rd year of Ascendancy at 17:23 see stats
Gem of the Moon
Completed the Master Jeweler quest with Limmir.By Tomre the Halfling Rogue level 47
37th Regrowth 124th year of Ascendancy at 16:14 see stats
Guiding Hand
Saved all escorted adventurers.By Tomre the Halfling Rogue level 39
24th Haze 123rd year of Ascendancy at 22:45 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Tomre the Halfling Rogue level 18
25th Regrowth 123rd year of Ascendancy at 21:43 see stats
Level 10
Got a character to level 10.By Tomre the Halfling Rogue level 10
10th Flare 122nd year of Ascendancy at 23:22 see stats
Level 20
Got a character to level 20.By Tomre the Halfling Rogue level 20
40th Regrowth 123rd year of Ascendancy at 01:13 see stats
Level 30
Got a character to level 30.By Tomre the Halfling Rogue level 30
58th Pyre 123rd year of Ascendancy at 13:30 see stats
Level 40
Got a character to level 40.By Tomre the Halfling Rogue level 40
32nd Haze 123rd year of Ascendancy at 19:37 see stats
Level 50
Got a character to level 50.By Tomre the Halfling Rogue level 50
10th Pyre 124th year of Ascendancy at 22:03 see stats
Lucky Girl
Saved Melinda again and invited her to the Fortress to cure her.By Tomre the Halfling Rogue level 39
23rd Haze 123rd year of Ascendancy at 01:58 see stats
Race through fire
Raced through the fires of the Charred Scar to stop the Sorcerers.By Tomre the Halfling Rogue level 48
45th Regrowth 124th year of Ascendancy at 02:39 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Tomre the Halfling Rogue level 14
69th Dusk 122nd year of Ascendancy at 03:41 see stats
Savior of the damsels in distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Tomre the Halfling Rogue level 27
26th Pyre 123rd year of Ascendancy at 17:11 see stats
Size matters
Did over 600 damage in one attack.By Tomre the Halfling Rogue level 36
27th Dusk 123rd year of Ascendancy at 18:39 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Tomre the Halfling Rogue level 35
19th Dusk 123rd year of Ascendancy at 02:43 see stats
That was close
Killed your target while having only 1 life left.By Tomre the Halfling Rogue level 20
49th Regrowth 123rd year of Ascendancy at 17:58 see stats
The Arena
Unlocked Arena mode.By Tomre the Halfling Rogue level 8
1st Flare 122nd year of Ascendancy at 10:34 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Tomre the Halfling Rogue level 18
25th Regrowth 123rd year of Ascendancy at 21:16 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Tomre the Halfling Rogue level 19
33rd Regrowth 123rd year of Ascendancy at 05:07 see stats
The secret city
Discovered the truth about mages.By Tomre the Halfling Rogue level 14
5th Allure 123rd year of Ascendancy at 06:40 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By Tomre the Halfling Rogue level 38
7th Haze 123rd year of Ascendancy at 03:00 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers' compound.By Tomre the Halfling Rogue level 19
32nd Regrowth 123rd year of Ascendancy at 04:00 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Tomre the Halfling Rogue level 26
24th Pyre 123rd year of Ascendancy at 13:11 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Tomre the Halfling Rogue level 20
40th Regrowth 123rd year of Ascendancy at 02:46 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Tomre the Halfling Rogue level 31
69th Pyre 123rd year of Ascendancy at 08:51 see stats
Log
Tomre picks up (i.): thunderous voratun mace of shearing (44.5-62.3 power, 6 apr).
Tomre picks up (p.): coruscating voratun shield (12 def, 3 armour, 207 block).
Tomre picks up (p.): elemental pouch of voratun shots of gravity (23/23, 55.5-66.6 power, 6 apr).
Tomre picks up (t.): spiked drakeskin leather armour of command (20 def, 18 armour).
Tomre picks up (p.): mage-hunter's drakeskin leather sling.
Tomre picks up (q.): mighty drakeskin leather sling of true flight.
Tomre picks up (u.): stargazer's linen robe of light (+18%) (0 def, 0 armour).
Tomre picks up (g.): earthen dragonbone magestaff of wizardry (30-36 power, 6 apr, lightning element).
Talent Evasion is ready to use.
There is a way to the next level here (press '' or right click to use).
You gain 16.00 gold from the transmogrification of sapphire.
You gain 16.00 gold from the transmogrification of ruby.
You gain 20.00 gold from the transmogrification of bloodstone.
You gain 2.00 gold from the transmogrification of moonstone.
Saving game...
Saving done.
Saving game...
Saving done.
Tomre deactivates Hemotoxin.
Tomre deactivates Stealth.
Tomre deactivates Numbing Poison.
Tomre deactivates Trained Reactions.
Tomre deactivates Deadly Strikes.
Tomre deactivates Deadly Poison.
Tomre deactivates Crippling Poison.
Tomre deactivates Quickdraw.
Tomre deactivates Lacerating Strikes.
