Iron Fist the Small the level 9 Halfling Brawler by sundance

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
Steamtech UI 1.1.4
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHalfling
ClassBrawler
Level / Exp9 / 92%
Sizesmall
Lifes / Deaths

Primary Stats

Strength23 (base 17)
Dexterity25 (base 22)
Constitution24 (base 11)
Magic10 (base 10)
Willpower16 (base 10)
Cunning31 (base 23)

Resources

Life315/315
Stamina139/139
Healing Factor1.5082474226804
Regeneration0.3770618556701

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4

Offense: Barehand

Damage23
Accuracy29
Crit Chance9%
APR7
Speed0.80

Offense: Spell

Spellpower10
Crit Chance9%
Speed1

Offense: Mind

Mindpower22
Crit Chance9%
Speed1

Offense: Damage Bonus

Fire+5%
Light+10%

Defense: Base

Armour (hardiness)7 (36.618610747051%)
Defense25
Ranged Defense26
Fatigue2.5475638051044
Physical Save17
Spell Save9
Mental Save17

Defense: Resistances

Light+ 30%( 70%)
Nature+ 20%( 70%)
Blight+ 20%( 70%)
Cold+ 32%( 70%)
Fire+ 21%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Pugilism1.30
3/5
1/5
0/5
0/5
Technique / Combat techniques1.10
1/5
1/5
0/5
0/5
Technique / Finishing moves1.30
1/5
1/5
0/5
0/5
Technique / Unarmed discipline1.30
1/5
1/5
0/5
0/5
Technique / Grappling1.30
1/5
1/5
0/5
0/5

Generic Talents

Race / Halfling1.00
1/5
1/5
0/5
0/5
Technique / Conditioning1.10
1/5
1/5
0/5
0/5
Technique / Mobility1.20
0/5
0/5
0/5
0/5
Technique / Unarmed training1.30
1/5
3/5
0/5
0/5
Technique / Combat training1.10
0/5
1/5
1/5
1/5
0/5
0/5

Effects

talent

Quests

done
active
done

Equipment

On feet
Around waist
Main armor
Light source
On hands
Around neck

Inventory

Achievements

Log

Resting starts...
Iron Fist the Small stops bleeding.

Iron Fist the Small stops regenerating health quickly.

Talent Infusion: Wild is ready to use.
Talent Spinning Backhand is ready to use.
Talent Luck of the Little Folk is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Rush is ready to use.
Rested for 38 turns (stop reason: all resources and life at maximum).


Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 37 turns (stop reason: dialog is displayed).


You gain 0.30 gold from the transmogrification of
quick elm totem of thorny skin [power 14] (14 cooldown).
You gain 9.51 gold from the transmogrification of
Gorurab the brass lantern.
You gain 0.95 gold from the transmogrification of
naturalist's iron gauntlets (0 def, 1 armour).
You gain 0.05 gold from the transmogrification of
rough leather belt.
You gain 4.50 gold from the transmogrification of
Stormlash (17-18.7 power, 7 apr).
You gain 1.20 gold from the transmogrification of
potent elm vilestaff (12-14.4 power, 2 apr, acid element).
There is a Ruins of Kor'Pul here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Iron Fist the Small deactivates Striking Stance.