Probably a bad idea the level 20 Cornac Marauder by velius

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexMale
RaceCornac
ClassMarauder
Level / Exp20 / 69%
Sizemedium
Lifes / Deaths
AntimagicFollower

Primary Stats

Strength47 (base 37)
Dexterity54 (base 41)
Constitution10 (base 10)
Magic10 (base 10)
Willpower15 (base 10)
Cunning33 (base 21)

Resources

Life421/421
Stamina160/160
Steam100/100
Healing Factor1.05
Regeneration1.1025

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite8
Infravision2

Offense: Mainhand

Damage67
Accuracy51
Crit Chance28%
APR11
Speed1.00

Offense: Offhand

Damage32
Accuracy51
Crit Chance41%
APR27
Speed0.90

Offense: Spell

Spellpower10
Crit Chance8%
Speed1

Offense: Mind

Mindpower25
Crit Chance8%
Speed1

Offense: Damage Bonus

Lightning+24%
Nature+12%
Darkness+3%
Cold+12%
Fire+4%
Mind+9%
All0%

Offense: Damage Penetration

Lightning+5%
Light+10%
Physical+7%

Defense: Base

Armour (hardiness)30 (100%)
Defense51
Ranged Defense57
Fatigue0.54435925520263
Physical Save30
Spell Save8
Mental Save29

Defense: Resistances

Acid+ 3%( 70%)
Blight+ 6%( 70%)
Physical+ 5%( 70%)
Cold+ 24%( 70%)
All 0%( 70%)
Darkness+ 3%( 70%)
Light+ 3%( 70%)
Temporal 0%( 70%)
Fire+ 18%( 70%)
Lightning+ 27%( 70%)

Defense: Immunities

Stun Resistance64%
Disarm Resistance100%
Instadeath Resistance100%
Confusion Resistance44%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Duelist1.32
5/5
1/5
1/5
1/5
Technique / Combat techniques1.30
1/5
2/5
0/5
0/5
Cunning / Dirty fighting1.30
3/5
1/5
0/5
0/5
Technique / Dual techniques1.20
1/5
3/5
4/5
2/5
Technique / Bloodthirst1.10
2/5
2/5
1/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Throwing knives1.20
0/5
0/5
0/5
0/5

Generic Talents

Steamtech / Physics1.00
2/5
1/5
1/5
0/5
Cunning / Survival1.30
0/5
0/5
0/5
0/5
Steamtech / Chemistry1.00
1/5
0/5
0/5
0/5
Technique / Thuggery1.30
1/5
3/5
0/5
0/5
Wild-gift / Antimagic1.00
1/5
0/5
0/5
0/5
Technique / Conditioning1.30
1/5
0/5
0/5
0/5
Technique / Mobility1.30
1/5
1/5
2/5
1/5
Technique / Combat training1.30
0/5
1/5
4/5
3/5
3/5
0/5

Effects

talent
beneficial effect

Quests

active
active
done
done
active
done
active
active
done
done
done
active
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Antimagic! (Insane (Adventure) difficulty) Completed antimagic training in the Ziguranth camp.
By Probably a bad idea the Cornac Marauder level 13
7th Dusk 122nd year of Ascendancy at 16:01
see stats
Curse Lifter (Insane (Adventure) difficulty) Killed Ben Cruthdar the Cursed.
By Probably a bad idea the Cornac Marauder level 17
22nd Haze 122nd year of Ascendancy at 12:05
see stats
Level 10 (Insane (Adventure) difficulty) Got a character to level 10.
By Probably a bad idea the Cornac Marauder level 10
2nd Summertide 122nd year of Ascendancy at 05:02
see stats
Level 20 (Insane (Adventure) difficulty) Got a character to level 20.
By Probably a bad idea the Cornac Marauder level 20
9th Regrowth 123rd year of Ascendancy at 22:02
see stats
Rescuer of the lost (Insane (Adventure) difficulty) Rescued the merchant from the assassin lord.
By Probably a bad idea the Cornac Marauder level 17
11st Haze 122nd year of Ascendancy at 08:29
see stats
The Arena (Insane (Adventure) difficulty) Unlocked Arena mode.
By Probably a bad idea the Cornac Marauder level 9
9th Mirth 122nd year of Ascendancy at 06:23
see stats
Treasure Hunter (Insane (Adventure) difficulty) Amassed 1000 gold pieces.
By Probably a bad idea the Cornac Marauder level 20
10th Regrowth 123rd year of Ascendancy at 01:01
see stats

Log

Probably a bad idea is no longer beckoned.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...

Aerayatta the brecklorn killed Probably a bad idea!
Saving done.

Resting starts...

Talent Tumble is ready to use.
Talent Dirty Fighting is ready to use.
Talent Trained Reactions is ready to use.
Talent Infusion: Wild is ready to use.
Rested for 5 turns (stop reason: dialog is displayed).


Resting starts...

Talent Infusion: Healing is ready to use.
Rested for 1 turns (stop reason: dialog is displayed).


Probably a bad idea activates Trained Reactions.

Resting starts...

Talent Disengage is ready to use.
Talent Infusion: Heroism is ready to use.
Talent Rush is ready to use.
Rested for 5 turns (stop reason: all resources and life at maximum).


There is a A gate into the Maze here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
You are sent back to the material plane!
Saving game...

Saving done.

Probably a bad idea deactivates Trained Reactions.