Darkness Sola the level 6 Mardrop Sun Paladin by rinastina

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
Convenient Digging 1.5.5
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceMardrop
ClassSun Paladin
Level / Exp6 / 97%
Sizemedium
Lifes / Deaths

Primary Stats

Strength26 (base 26)
Dexterity12 (base 10)
Constitution15 (base 10)
Magic23 (base 20)
Willpower14 (base 11)
Cunning10 (base 10)

Resources

Life226/226
Positive55/55
Stamina125/125
Healing Factor1.0460311219418
Regeneration0.26150778048545

Speed

Mental0%
Attack0%
Movement+25%
Spell0%
Global+100%

Vision

Sight10
Lite4
See Stealth10

Offense: Mainhand

Damage28
Accuracy30
Crit Chance1%
APR12
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower24
Crit Chance1%
Speed1

Offense: Mind

Mindpower13
Crit Chance1%
Speed1

Offense: Damage Bonus

Mind+5%
Fire+9%
Light+10%

Defense: Base

Armour (hardiness)10 (30%)
Defense11
Ranged Defense11
Fatigue15
Physical Save14
Spell Save12
Mental Save8

Defense: Resistances

Cold+ 22%( 70%)
Darkness+ 16%( 70%)
Fire+ 12%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%
Silence Resistance21%

Inscriptions (3/3)

Infusions
Runes
Infusions

Class Talents

Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Celestial / Combat1.30
5/5
0/5
0/5
0/5
Technique / Shield offense1.00
1/5
1/5
0/5
0/5
Celestial / Sun1.30
3/5
0/5
0/5
0/5
Technique / Two-handed assault1.00
0/5
0/5
0/5
0/5

Generic Talents

Celestial / Chants1.30
0/5
0/5
0/5
0/5
Celestial / Light1.30
0/5
0/5
0/5
0/5
Race / Mardrop1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
3/5
0/5
2/5
2/5
0/5

Effects

talent

Quests

done
active

Equipment

On feet
On hands
On head
Tool
On fingers
On fingers
In main hand
Light source
In off hand
Cloak
Main armor

Inventory

Achievements

Log


There is a way to the previous level here (press '' or right click to use).
There is a way to the next level here (press '' or right click to use).
There is a way to the previous level here (press '' or right click to use).
Ran for 53 turns (stop reason: at exit).


There is a way to the next level here (press '' or right click to use).
There is a Exit to Midnight here (press '' or right click to use).
Ran for 59 turns (stop reason: at exit).


There is a Way into the Tenebrous Glades here (press '' or right click to use).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Saving game...

Saving done.


Ran for 5 turns (stop reason: didn't move).


There is a Jumpgate to the Gates of Morning here (press '' or right click to use).

There is a Jumpgate to Midnight here (press '' or right click to use).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Saving game...


Saving done.


There is a Way into the Slazish fens here (press '' or right click to use).

There is an exit to the worldmap here (press '' or right click to use).
Saving game...

Saving done.