










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Glove Stats 1.0.6Shows glove combat stats with all classes. Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Combat Turn Separators 1.7.6Combat Turn Separators (non-intrusive)This addon provides a compact, non-intrusive display of combat turn information in the game log. It helps you follow fights by showing turn counts and recent turn activity. The display is intentionally lightweight and lives in the log area so it complements existing UI and other addons.
Notes
Contributions, bug reports, and improvements are welcome at https://github.com/cmtjk/tome-combat-turn-separators. Version history
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Bugnibus Bugfix Pack 1.7.0Combines several separate bugfix addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
Frequently Asked Questions: Embers of Rage 1.7.4Official Expansion!ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.6Donators/Buyers bonus! Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Shimmer Pack: Pyromania 1.6.0Cosmetic pack! Shimmer Pack: Plumpkin Daper 1.6.0Cosmetic pack! UI Pack: Plumpkins! 1.6.0Cosmetic pack! Ashes of Urh'Rok 1.7.4Official Expansion!Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Corruptor |
| Level / Exp | 12 / 99% |
| Size | medium |
| Lifes / Deaths | Killed by Zubuta the rattlesnake at level 12 on the 21st Dusk 122nd year of Ascendancy at 21:48 / 1 |
Primary Stats
| Strength | 10 (base 10) |
| Dexterity | 14 (base 10) |
| Constitution | 14 (base 12) |
| Magic | 43 (base 37) |
| Willpower | 15 (base 13) |
| Cunning | 25 (base 23) |
Resources
| Life | -114/356 |
| Vim | 73/197 |
| Healing Factor | 1.2572895330004 |
| Regeneration | 3.3318172624511 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +25% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| See Stealth | 5 |
| See Invisible | 14 |
Offense: Mainhand
| Damage | 19 |
| Accuracy | 20 |
| Crit Chance | 11% |
| APR | 3 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 42 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Mind
| Mindpower | 22 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +15% |
| Lightning | +7% |
| Acid | +11% |
| All | 0% |
Offense: Damage Penetration
| Physical | +5% |
| Arcane | +15% |
Defense: Base
| Armour (hardiness) | 15 (30%) |
| Defense | 14 |
| Ranged Defense | 14 |
| Fatigue | 0 |
| Physical Save | 20 |
| Spell Save | 23 |
| Mental Save | 20 |
Defense: Resistances
| Lightning | + 20%( 70%) |
| Nature | + 12%( 70%) |
| Temporal | + 20%( 70%) |
| Blight | + 15%( 70%) |
| Physical | + 7%( 70%) |
| Acid | + 27%( 70%) |
| All | + 7%( 70%) |
Defense: Immunities
| Pinning Resistance | 20% |
| Bleed Resistance | 20% |
| Confusion Resistance | 10% |
| Instadeath Resistance | 100% |
| Poison Resistance | 10% |
| Knockback Resistance | 21% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 20 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 580% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
Class Talents
| Corruption / Blood | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Corruption / Vim | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Blight | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Corruption / Sanguisuge | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Plague | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Bone | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Corruption / Hexes | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Curses | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Torment | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Norgos Lair. Escort: lost sun paladin (level 3 of Norgos Lair)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | [vs. scholar's pair of rough leather boots of speed (0 def, 1 armour) (On feet)]scholar's pair of rough leather boots of speed (0 def, 1 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 (-) Spellpower: +4 (+2 eff.) (-) Movement speed: +25% (-) A pair of boots made of leather. |
| Light source | [vs. brass lantern 'Lisibreth' (Light source)]brass lantern 'Lisibreth' Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Armour: +6 (-) Changes resistances: +1%(-) physical Mental save: +6 (+6 eff.) (-) Cut immunity: +20% (-) Maximum life: +20.00 (-) Light radius: +3 (-) See stealth: +5 (-) See invisible: +7 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | [vs. Ararion (0 def, 1 armour) (On head)]Ararion (0 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 (-) Fatigue: +1% (-) Changes stats: +1(-) Dex Changes resistances: +6%(-) nature / +9%(-) lightning Changes resistances penetration: +5%(-) physical Physical save: +11 (+11 eff.) (-) Maximum life: +20.00 (-) A cap made of leather. |
| Tool | [vs. Prox's Lucky Halfling Foot (Tool)]Prox's Lucky Halfling Foot Infused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+5 eff.) (-) Changes stats: +5(-) Lck Trap disarming bonus: +5 (-) Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
| On fingers | [vs. rogue's copper ring of corrosion (+22%) (On fingers, 1 of 2)]rogue's copper ring of corrosion (+22%) Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +4 (+4 eff.) (-) Changes stats: +2(-) Cun Changes resistances: +22%(-) acid Changes damage: +11%(-) acid Rings make your fingers look great! Tap to cycle through comparison choices |
| On fingers | [vs. rogue's copper ring of corrosion (+22%) (On fingers, 1 of 2)]copper ring of power Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +6 (+4 eff.) Defense: +0 (+0 eff.) (-4 (-4 eff.)) Changes stats: +0(-2) Cun Changes resistances: +0%(-22%) acid Changes damage: +0%(-11%) acid Spellpower: +6 (+2 eff.) Mindpower: +5 (+3 eff.) Rings make your fingers look great! Tap to cycle through comparison choices |
| Around waist | [vs. Elorin (Around waist)]Elorin Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Effects on melee hit: * 10 arcane resource burn Damage (Melee): 0(-10) item manaburn arcane Damage when hit (Melee): 6(-) mind Changes resistances: +3%(-) blight Life regen: +0.90 (-) Maximum psi: +20.00 (-) Healing mod.: +11% (-) A belt that goes around your waist. |
| In main hand | [vs. ash vilestaff 'Belyrira' (15-18 power, 3 apr, blight element) (In main hand)]ash vilestaff 'Belyrira' (15-18 power, 3 apr, blight element) Requires: - Magic 16 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +3 (-) Crit. chance: +3.0% (-) Attack speed: 100% (-) When wielded/worn: Damage (Melee): 17(-) fire Changes stats: +1(-) Mag / +2(-) Wil Changes resistances: +3%(-) temporal Changes resistances penetration: +15%(-) arcane Changes damage: +15%(-) blight Talents granted: +1.00(-) Command Staff Critical mult.: +26.00% (-) Maximum mana: +30.00 (-) Spellpower: +13 (+6 eff.) (-) Spell crit. chance: +7% (-) See invisible: +7 (-) Staves designed for wielders of magic, by the greats of the art. |
| On hands | [vs. storm rough leather gloves of dexterity (+3) (0 def, 1 armour) (On hands)]storm rough leather gloves of dexterity (+3) (0 def, 1 armour) Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +11 (+7 eff.) (-) Armour: +1 (-) Damage (Melee): 7(-) lightning Changes stats: +3(-) Dex Changes resistances: +6%(-) lightning Changes damage: +4%(-) lightning When used to modify unarmed attacks: Base power: 6.5 - 7.2 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Accuracy: +6 (-) Armour Penetration: +1 (-) Crit. chance: +6.0% (-) Attack speed: 100% (-) When this weapon hits: Lightning Breath (10% chance level 1). Damage (radius 2) on crit: +7(-) lightning Attackspeed is 100% for non-Brawlers! Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | [vs. linen robe of life (0 def, 0 armour) (Main armor)]linen robe of life (0 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +6%(-) blight / +7%(-) all Life regen: +1.50 (-) Maximum life: +40.00 (-) Healing mod.: +11% (-) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | [vs. Blastwilter (1 def, 6 armour) (Cloak)]Blastwilter (1 def, 6 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Physical crit. chance: +2.0% (-) Physical power: +1 (+1 eff.) (-) Armour: +6 (-) Defense: +1 (+1 eff.) (-) Fatigue: -3% (-) Changes damage: +3%(-) lightning Spell save: +6 (+3 eff.) (-) Poison immunity: +10% (-) Confusion immunity: +10% (-) Only die when reaching: -60.00 life (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | [vs. stabilizing copper amulet of constitution (+2) (Around neck)]stabilizing copper amulet of constitution (+2) Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2(-) Con Changes resistances: +11%(-) temporal Pinning immunity: +21% (-) Knockback immunity: +21% (-) Amulets make your neck look great! |
Inventory
[vs. Infusion: Healing (on body)]healing infusion of the warrior (heal 78; cd 12) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 78(+28) then cleanse 1 wound, poison, and disease effect. Its effects scale with your +Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
shielding rune of the warrior (absorb 80; dur 3; cd 14)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 80 damage for 3 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. rogue's copper ring of corrosion (+22%) (On fingers, 1 of 2)]mule's copper ring Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +0 (+0 eff.) (-4 (-4 eff.)) Fatigue: -4% Changes stats: +0(-2) Cun Changes resistances: +0%(-22%) acid Changes damage: +0%(-11%) acid Maximum encumbrance: +21 Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. ash vilestaff 'Belyrira' (15-18 power, 3 apr, blight element) (In main hand)]elm vilestaff of channeling (10-12 power, 2 apr, blight element) Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0(-5.0 - -6.0) Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +2 (-1) Crit. chance: +2.5% (-0.5%) Attack speed: 100% (-) When wielded/worn: Damage (Melee): 0(-17) fire Changes stats: +0(-1) Mag / +0(-2) Wil Changes resistances: +0%(-3%) temporal Changes resistances penetration: +0%(-15%) arcane Changes damage: +10%(-5%) blight Talents granted: +1.00(-) Command Staff Critical mult.: +0.00% (-26.00%) Mana each turn: +0.11 Maximum mana: +0.00 (-30.00) Spellpower: +12 (+5 eff.) (-1 (-1 eff.)) Spell crit. chance: +1% (-6%) See invisible: +0 (-7) It can be used to channel mana (increasing mana regeneration by 2000% for 5 turns) Activation puts all charms on cooldown for 30 turns. Staves designed for wielders of magic, by the greats of the art. |
[vs. ash vilestaff 'Belyrira' (15-18 power, 3 apr, blight element) (In main hand)]Unerring Scalpel (15-19 power, 25 apr) Requires: - Cunning 16 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 1 Base power: 15.0 - 19.5(+0.0 - +1.5) Uses stats: 45% Str, 55% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +25 (+22) Crit. chance: +0.0% (-3.0%) Attack speed: 100% (-) Damage Shield penetration (this weapon only): +50% When wielded/worn: Accuracy: +20 (+10 eff.) Damage (Melee): 0(-17) fire Changes stats: +0(-1) Mag / +0(-2) Wil Changes resistances: +0%(-3%) temporal Changes resistances penetration: +0%(-15%) arcane Changes damage: +0%(-15%) blight Talent granted: +0(+-1) Command Staff Critical mult.: +0.00% (-26.00%) Maximum mana: +0.00 (-30.00) Spellpower: +0 (+0 eff.) (-13 (-6 eff.)) Spell crit. chance: +0% (-7%) See invisible: +0 (-7) Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
[vs. linen robe of life (0 def, 0 armour) (Main armor)]mindwoven woollen robe (0 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes resistances: +0%(-6%) blight / +9%(+2%) all Mental save: +16 (+8 eff.) Life regen: +0.00 (-1.50) Maximum life: +0.00 (-40.00) Mindpower: +2 (+1 eff.) Mental crit. chance: +2% Healing mod.: +0% (-11%) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. linen robe of life (0 def, 0 armour) (Main armor)]Halubar (6 def, 4 armour) Requires: - Strength 14 Infused by nature Infused by psionic forces 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +6 (+6 eff.) Fatigue: +7% Changes resistances: +0%(-6%) blight / +6% temporal / +6% mind / +0%(-7%) all Mental save: +12 (+6 eff.) Life regen: +8.20 (+6.70) Stamina each turn: +0.50 Maximum life: +31.00 (-9.00) Mental crit. chance: +3% Healing mod.: +10% (-1%) A suit of armour made of leather. |
[vs. linen robe of life (0 def, 0 armour) (Main armor)]This item will automatically be transmogrified when you leave the level. Smearbane the iron plate armour (0 def, 7 armour) Requires: - Massive armour training - Strength 22 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour penetration: +1 Physical power: +10 (+6 eff.) Armour: +7 Fatigue: +22% Changes stats: +1 Con Changes resistances: +0%(-6%) blight / +7% physical / +0%(-7%) all Changes damage: +12% nature Physical save: +11 (+5 eff.) Life regen: +0.00 (-1.50) Stamina each turn: +3.00 Maximum life: +0.00 (-40.00) Healing mod.: +0% (-11%) A suit of armour made of metal plates. |
[vs. Blastwilter (1 def, 6 armour) (Cloak)]Elavea the linen cloak (1 def, 6 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Physical crit. chance: +0.0% (-2.0%) Physical power: +0 (+0 eff.) (-1 (-1 eff.)) Armour: +6 (-) Defense: +1 (+1 eff.) (-) Fatigue: +0% (+3%) Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 22 Changes resistances: +10% cold Changes resistances penetration: +10% acid / +5% blight Changes damage: +3% blight / +0%(-3%) lightning Spell save: +0 (+0 eff.) (-6 (-3 eff.)) Poison immunity: +0% (-10%) Confusion immunity: +0% (-10%) Only die when reaching: +0.00 life (+60.00 life) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. Blastwilter (1 def, 6 armour) (Cloak)]resilient linen cloak (1 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Physical crit. chance: +0.0% (-2.0%) Physical power: +0 (+0 eff.) (-1 (-1 eff.)) Armour: +0 (-6) Defense: +1 (+1 eff.) (-) Fatigue: +0% (+3%) Changes damage: +0%(-3%) lightning Spell save: +0 (+0 eff.) (-6 (-3 eff.)) Poison immunity: +0% (-10%) Confusion immunity: +0% (-10%) Only die when reaching: +0.00 life (+60.00 life) Maximum life: +32.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. scholar's pair of rough leather boots of speed (0 def, 1 armour) (On feet)]Lelederim (0 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 (-) Changes stats: +2 Str / +1 Wil / +1 Cun / +5 Con Changes resistances: +6% fire / +6% cold Spellpower: +0 (+0 eff.) (-4 (-2 eff.)) Movement speed: +0% (-25%) A pair of boots made of leather. |
[vs. scholar's pair of rough leather boots of speed (0 def, 1 armour) (On feet)]This item will automatically be transmogrified when you leave the level. pair of rough leather boots of tirelessness (0 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 (-) Stamina each turn: +0.40 Maximum stamina: +12.00 Spellpower: +0 (+0 eff.) (-4 (-2 eff.)) Movement speed: +0% (-25%) A pair of boots made of leather. |
[vs. Ararion (0 def, 1 armour) (On head)]Mardareran (1 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +0 (-1) Defense: +1 (+1 eff.) Fatigue: +0% (-1%) Changes stats: +2(+1) Dex / +3 Wil Changes resistances: +0%(-9%) lightning / +3% darkness / +6% fire / +0%(-6%) nature / +5% cold Changes resistances penetration: +0%(-5%) physical Physical save: +0 (+0 eff.) (-11 (-11 eff.)) Maximum life: +0.00 (-20.00) See invisible: +9 A pointy cloth hat, very wizardly... |
[vs. Ararion (0 def, 1 armour) (On head)]rough leather cap 'Earerorain' (0 def, 1 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 (-) Fatigue: +1% (-) Changes stats: +0(-1) Dex / +3 Wil / +3 Cun / +2 Con Changes resistances: +0%(-6%) nature / +0%(-9%) lightning Changes resistances penetration: +0%(-5%) physical Physical save: +0 (+0 eff.) (-11 (-11 eff.)) Maximum life: +0.00 (-20.00) Mindpower: +3 (+2 eff.) Light radius: +3 Infravision radius: +1 See invisible: +12 A cap made of leather. |
[vs. Ararion (0 def, 1 armour) (On head)]rough leather cap 'Voidstriker' (0 def, 1 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 (-) Fatigue: +1% (-) Effects on melee hit: * 10% chance to slow global speed by 41% * 20% chance to reduce damage dealt by 13% Damage when hit (Melee): 2 darkness Changes stats: +0(-1) Dex Changes resistances: +0%(-9%) lightning / +6% cold / +0%(-6%) nature Changes resistances penetration: +0%(-5%) physical / +5% darkness / +20% mind Changes damage: +3% mind Allows you to breathe in: water Physical save: +0 (+0 eff.) (-11 (-11 eff.)) Maximum life: +0.00 (-20.00) A cap made of leather. |
[vs. Ararion (0 def, 1 armour) (On head)]rough leather cap of constitution (+2) (0 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 (-) Fatigue: +1% (-) Changes stats: +0(-1) Dex / +2 Con Changes resistances: +0%(-6%) nature / +0%(-9%) lightning Changes resistances penetration: +0%(-5%) physical Physical save: +0 (+0 eff.) (-11 (-11 eff.)) Maximum life: +0.00 (-20.00) A cap made of leather. |
5 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
[vs. brass lantern 'Lisibreth' (Light source)]brass lantern 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Armour: +0 (-6) Changes resistances: +0%(-1%) physical Mental save: +0 (+0 eff.) (-6 (-6 eff.)) Cut immunity: +0% (-20%) Maximum life: +0.00 (-20.00) Light radius: +3 (-) See stealth: +0 (-5) See invisible: +0 (-7) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. brass lantern 'Lisibreth' (Light source)]scorching brass lantern of clarity Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Armour: +0 (-6) Damage when hit (Melee): 12 fire Changes resistances: +0%(-1%) physical / +5% fire Mental save: +6 (+6 eff.) (-) Cut immunity: +0% (-20%) Maximum life: +0.00 (-20.00) Light radius: +3 (-) See stealth: +5 (-) See invisible: +6 (-1) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Planar Beacon Powered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Armour: +0 (-6) Changes resistances: +0%(-1%) physical Mental save: +0 (+0 eff.) (-6 (-6 eff.)) Cut immunity: +0% (-20%) Maximum life: +0.00 (-20.00) Light radius: +3 (-) See stealth: +0 (-5) See invisible: +0 (-7) It can be used to activate talent Fearscape Shift (costing 25 power out of 25/25) : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: 5 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 94.77 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 94.77 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
[vs. Prox's Lucky Halfling Foot (Tool)]Toreromirek the Poxminister (dig speed 37 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Defense: +0 (+0 eff.) (-5 (-5 eff.)) Fatigue: -4% Effects on melee hit: * 10% chance to reduce all saves and defense by 15 Changes stats: +3 Str / +0(-5) Lck Changes resistances: +3% fire / +3% mind / +6% nature Trap disarming bonus: +0 (-5) When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)Powered by unknown forces 0.00 Encumbrance. [Plot Item] Type: mirror / mirror It can be used to change your appearance Activation costs 1 power out of 1/1. A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Achievements
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Iremar the Cornac Corruptor level 10
2nd Summertide 122nd year of Ascendancy at 08:07 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Iremar the Cornac Corruptor level 7
7th Mirth 122nd year of Ascendancy at 20:25 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Iremar the Cornac Corruptor level 10
3rd Flare 122nd year of Ascendancy at 16:41 see stats
Log
Zubuta the rattlesnake uses Reckless Charge.
Iremar picks up (h.): Smearbane the iron plate armour (0 def, 7 armour).
There is a ladder to the previous level here (press '' or right click to use).
Zubuta the rattlesnake knocks back Iremar!
Zubuta the rattlesnake hits Iremar for 23 physical, 2 mind, 32 physical, 4 mind (62 total damage).
Melee retaliation hits Zubuta the rattlesnake for 1 mind, 1 mind (3 total damage).
Iremar is not stunned anymore.
Talent Infusion: Regeneration is ready to use.
Weakness Disease from Iremar hits Zubuta the rattlesnake for 10 blight damage.
---------- Turn 19 ----------
Iremar casts Dark Portal.
Silyriaba the crimson crystal casts Flame.
Iremar is on fire!
Silyriaba the crimson crystal hits Iremar for 71 fire damage.
Weakness Disease from Iremar hits Zubuta the rattlesnake for 17 blight damage.
Burning from Silyriaba the crimson crystal hits Iremar for 28 fire damage.
---------- Turn 20 ----------
---------- Turn 21 ----------
Iremar uses Infusion: Regeneration.
Iremar starts regenerating health quickly.
Talent Drain is ready to use.
Talent Virulent Disease is ready to use.
Weakness Disease from Iremar hits Zubuta the rattlesnake for 17 blight damage.
Burning from Silyriaba the crimson crystal hits Iremar for 28 fire damage.
Zubuta the rattlesnake uses Slash.
Zubuta the rattlesnake performs a melee critical strike against Iremar!
Zubuta the rattlesnake hits Iremar for 128 physical damage.
Melee retaliation hits Zubuta the rattlesnake for 3 mind damage.
Iremar the level 12 cornac corruptor was squished to death by Zubuta the rattlesnake on level 2 of Scintillating Caves.
---------- Turn 22 ----------






































































