











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Shimmer Pack: Pyromania 1.6.0Cosmetic pack! Shimmer Pack: Plumpkin Daper 1.6.0Cosmetic pack! ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
Campaign | Orcs |
Mode | Insane Roguelike |
Sex | Female |
Race | Orc |
Class | Psyshot |
Level / Exp | 23 / 80% |
Size | medium |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 20 (base 10) |
Dexterity | 38 (base 32) |
Constitution | 34 (base 26) |
Magic | 9 (base 10) |
Willpower | 42 (base 29) |
Cunning | 43.2 (base 31) |
Resources
Life | 628/628 |
Psi | 122/122 |
Steam | 100/100 |
Healing Factor | 1.435336564623 |
Regeneration | 0.35883414115575 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 1 |
Offense: Mainhand
Damage | 37 |
Accuracy | 58 |
Crit Chance | 19% |
APR | 20 |
Speed | 1.00 |
Offense: Offhand
Damage | 15 |
Accuracy | 59 |
Crit Chance | 17% |
APR | 30 |
Speed | 1.00 |
Offense: Spell
Spellpower | 4.5 |
Crit Chance | 11% |
Speed | 1 |
Offense: Mind
Mindpower | 40 |
Crit Chance | 13% |
Speed | 1 |
Offense: Damage Bonus
Nature | +5% |
Light | +10% |
Fire | +12% |
All | 0% |
Offense: Damage Penetration
Mind | +12% |
All | +7% |
Defense: Base
Armour (hardiness) | 23 (38.594633868923%) |
Defense | 43 |
Ranged Defense | 43 |
Fatigue | 0 |
Physical Save | 43 |
Spell Save | 30 |
Mental Save | 31 |
Defense: Resistances
Blight | + 57%( 70%) |
Cold | + 49%( 70%) |
All | + 31%( 70%) |
Lightning | + 36%( 70%) |
Light | + 59%( 70%) |
Temporal | + 33%( 70%) |
Darkness | + 36%( 70%) |
Fire | + 52%( 70%) |
Nature | + 60%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Poison Resistance | 40% |
Blind Resistance | 20% |
Inscriptions (4/4)
Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 10.0 steam per turn. Can be activated for an instant burst of 50 steam. |
Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 115% efficiency and cooldown mod of 72%. |
Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 100% efficiency and cooldown mod of 100%. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 532% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
Class Talents
Steamtech / Psytech gunnery | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Psionic / Psionic fog | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Psionic / Action at a distance | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Psionic / Nightmare | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Steamtech / Mechstar | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Psionic / Gestalt | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Steamtech / Thoughts of iron | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
Steamtech / Engineering | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Technique / Combat training | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Steamtech / Physics | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Steamtech / Chemistry | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Race / Orc | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
talent | Gestalt |
talent | Molten Iron Blood |
beneficial effect | Steampower increased by 8. Gestalt |
Quests
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. A Ritch PartyTo do that we will prepare a special surprise to help our final attack. Go to the Ritch Hive in the mountains north of the Erúan desert and collect a big pile of ritch eggs. About 30 viable eggs should be sufficient. When you have enough, find a tunnel leading north and use the special sand shredder gloves tinker to open a path under the Gates of Morning. Finally, place the eggs in a protected spot to hatch. With luck, they will provide a distraction while you later assault the city. * You have collected enough eggs. | active |
All the few remaining orcs of the mainland have been captured by Sunwall and their western allies. Children of Garkul, Unite!To ensure a future, any future, for our race they must be freed. The internment camp is located somewhere to the north. The orcs are subdued into obedience by a powerful psionic, Mindwall, and guarded by elite Sunwall troops. Mindwall must be taken care of and the prides set free. But BEFORE that you should go and destroy the Sunwall Observatory to the east, as our spies have found a way to resist Mindwall's psionic powers which requries ingredients from there. * You need to have free the Vor Pride orcs. * You need to have free the Rak'Shor Pride orcs. * You need to have free the Gorbat Pride orcs. * You need to have free the Grushnak Pride orcs. | active |
Metash has asked you to investigate the Krimbul Clan, south of the peninsula. Clan of the UnicornA whitehoof turned mad with power is trying to lead them in a war against Kruk Pride. | active |
The giants have breached the mountain-side of Kruk pride! HomelandThey are invading the town just when most of our forces are outside. Only you and few others are left to close the breach by collapsing the tunnel from the inside. * You have collapsed the tunnel, saving the Pride. For now. | done |
You have found a bit of preserved yeti muscle, probably somebody somewhere will be interested. Mystery of the Yetis | active |
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You have assaulted the Vaporous Emporium, crushing the morale of the Atmos tribe. * You have explored the yeti cave and vanquished the Yeti Patriarch. | done |
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. StargazersOur scouts have noticed the Gates of Morning is being reinforced with sun and moon orbs. Go to the Sunwall Observatory and destroy everything there to reduce their supplies. | active |
Kaltor's shop seems to be nearby in the mountain. Maybe it could be interesting to pay him a visit? The Grumpy ShopownerHe does sound well armed, though, so be prepared as it is likely very dangerous. So maybe take some time to plan the raid. | active |
A group of trolls from the Kar'Haïb Dominion is trying to take foot on the mainland. This is our land!With the Sunwall at full force we can not have the luxury of having to fight on both fronts, the Dominion port of the south must be destroyed. A potent bomb was given to you, you must place it at a weak spot of the tower where it will detonate and destroy the port. It would be a good idea for you to not be there anymore when the bomb explodes however. * You have destroyed the Dominion port, the trolls will not be a problem in the near future. | done |
The Atmos tribe is not our sole problem. The Sunwall as grown in strength since the Scourge from the West came and murdered the other Prides leaders. You Shall Pass!Our brothers on the mainland lay enslaved, but before we free them you must secure a way to the mainland. Go to the sunwall outpost. Show them the wrath of Garkul, show no mercy for they have none for us. * You have destroyed the sunwall outpost, and secured a way to the mainland. | done |
Equipment
On feet | ![]() traveler's pair of rough leather boots of evasion (4 def, 2 armour) 2.0 Encumbrance T1 feet armor [Ego+] Master While equipped: defense ------ Armor +2 (-) Defense +4 (+1 eff.) (-) Fatigue -4% (-) Physical save +7 (+2 eff.) (-) other ------- Encumbrance +20 (-) Talents +1.00(-) Rocket Boots Evasion: (Instant) Puts all charms on 30 turn cooldown Effective talent level: 2.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 25 Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 23% chance to evade melee and ranged attacks and 13 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
Quiver | ![]() Unrayon the Shinebreacher (51/51, 47-56 power, 8 apr) 3.0 Encumbrance T3 shot ammo Reqs Dex 24 [Random Unique] Arcane/Master Weapon Damage 47.0 - 56.4 Physical Uses 70% Dex, 50% Cun Accuracy Bonus +0.2% base damage (max 20%) Accuracy +9 (-) Ignore Armor +8 (-) Critical Rate +5.0% (-) Capacity 51 (-) Auto Reload 3 (-) On-ranged-hit +16(-) light On-crit, radius 2 +16(-) light While equipped: other ------- Talents +2.00(-) Saw Shell Shots are used with slings to pummel your foes to death. |
Light source | ![]() Summertide Phial 1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15(-) Lite Light Burst (radius 1) Damage +10%(-) light defense ------ Resistance +30%(-) light Healmod +10% (-) other ------- Light +5 (-) When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(99 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
On head | ![]() rough leather cap of might (0 def, 2 armour) 2.0 Encumbrance T1 head armor [Ego+] Master While equipped: Stats +4(-) Str +4(-) Con offense ------ Physical Power +3 (+1 eff.) (-) defense ------ Armor +2 (-) Fatigue +1% (-) A cap made of leather. This object's appearance was changed to Brass Goggles. |
Tool | ![]() Nerawyn the ash wand of lightning storm [power 212] (15 cooldown) 2.0 Encumbrance T2 wand charm [Rare] Arcane While equipped: offense ------ Ignore resists +5%(-) mind Accuracy +20 (+7 eff.) (-) Ignore Armor +4 (-) defense ------ Defense +15 (+5 eff.) (-) Mind save +3 (+1 eff.) (-) other ------- Infravision +1 (-) Wards +3(-) blight +3(-) temporal +3(-) nature +3(-) arcane Talents +1.00(-) Ward Create a radius 3 storm for 5 turns. Each turn, creatures within take 42 lightning damage and will be dazed for 1 turn (212 total damage) Puts all charms on 15 turn cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | ![]() warrior's steel ring of fire (+24%) 0.1 Encumbrance T2 ring jewelry [Ego] Nature/Master While equipped: Stats +4(-) Str offense ------ Damage +12%(-) fire defense ------ Armor +7 (-) Resistance +24%(-) fire Rings make your fingers look great! Tap to cycle through comparison choices |
On fingers | ![]() marksman's steel ring of pilfering 0.1 Encumbrance T2 ring jewelry [Ego+] Master While equipped: Stats +0(-4) Str +3 Dex offense ------ Damage +0%(-12%) fire Accuracy +11 (+3 eff.) Ignore Armor +8 defense ------ Armor +0 (-7) Defense +10 (+4 eff.) Resistance +0%(-24%) fire Disengage: Puts all charms on 10 turn cooldown Effective talent level: 2.0 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! Tap to cycle through comparison choices |
Around waist | ![]() Girdle of the Calm Waters 1.0 Encumbrance T2 belt armor [Unique] Nature While equipped: Stats +3(-) Wil defense ------ Resistance +20%(-) blight +20%(-) cold +20%(-) nature Healmod +15% (-) A belt rumoured to have been worn by the Conclave healers. |
In main hand | ![]() Talosis' Counterpoint 4.0 Encumbrance T2 steamgun 1H weapon Reqs Dex 24 Shoot Steam Pool [Unique] Steamtech Mastery Psyshot Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +10 (-) Attack Speed 100% (-) Range +8 (-) Projectile Speed +600% (-) On-ranged-hit +15(-) physical On-Hit, radius 1 +36(-) 20% chance of physical repulsion Uses 2.0(-) Steam While equipped: Stats +3(-) Con offense ------ Physical Crit +4.0% (-) Accuracy +5 (+2 eff.) (-) other ------- Talents +3.00(-) Ceasefire It's said that Talosis never lost an argument. Now you know why. Tap to cycle through comparison choices |
On hands | ![]() Sludgegrip (0 def, 0 armour) 1.0 Encumbrance T1 hands armor [Unique] Nature While equipped: Stats +4(-) Cun +4(-) Wil offense ------ Mindpower +2 (+0 eff.) (-) Damage +5%(-) nature defense ------ Resistance +10%(-) nature Poison Resist +20% (-) other ------- Talents +1.00(-) Sand Shredder Masteries +0.20(-) Wild-gift/Slime Unarmed combat: Weapon Damage 7.0 - 7.7 Physical Uses 40% Str, 40% Cun, 40% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 (-) Critical Rate +4.0% (-) Attack Speed 100% (-) On Hit: 35% Slime Spit level 1 These gloves are coated with a thick, green liquid. This object's appearance was changed to Invisible. |
In off hand | ![]() Yvura the vined mindstar (4-5 power, 18 apr, mind damage) 3.0 Encumbrance T2 mindstar 1H weapon Reqs Wil 16 [Rare] Nature/Psionic Weapon Damage 4.5 - 5.0(+4.5 - +5.0) Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 (+8) Critical Rate +3.0% Attack Speed 100% (-) Range +0 (-8) Projectile Speed +0% (-600%) On-ranged-hit +0(-15) physical On-Hit, radius 1 +0(-36) 20% chance of physical repulsion Uses 0.0(-2.0) Steam While equipped: Stats +0(-3) Con +5 Wil offense ------ Physical Crit +0.0% (-4.0%) Mind Crit +2% Mindpower +4 (+2 eff.) Accuracy +0 (+0 eff.) (-5 (-2 eff.)) defense ------ Resistance +3% light +3% temporal Physical save +12 (+4 eff.) Spell save +4 (+2 eff.) Life +100.00 Blind Resist +20% other ------- Talents +0(+-3) Ceasefire +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
Main armor | ![]() dispeller's woollen robe (0 def, 12 armour) 2.0 Encumbrance T2 cloth armor [Ego+] Arcane While equipped: offense ------ When Hit 30(-) physical defense ------ Armor +12 (-) Fatigue +1% (-) Resistance +7%(-) lightning +7%(-) darkness +8%(-) light +7%(-) blight +7%(-) fire +6%(-) cold +9%(-) all Physical save +10 (+3 eff.) (-) Spell save +20 (+10 eff.) (-) Mind save +11 (+5 eff.) (-) A cloth vestment. It offers no intrinsic protection but can be enchanted. This object's appearance was changed to Plumpkin Daper: Underwear. |
Around neck | ![]() cleansing steel amulet of dexterity (+2) 0.1 Encumbrance T2 amulet jewelry [Ego] Nature/Disrupt While equipped: Stats +2(-) Dex defense ------ Resistance +12%(-) nature +11%(-) blight Poison Resist +20% (-) Disease Resist +22% (-) Amulets make your neck look great! |
Inventory
![]() medical injector implant of the wizard (efficiency 86% / cooldown 72%) 0.1 Encumbrance T1 implant scroll [Ego] Steamtech When inscribed on your body: Cooldown: 1(-) Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 86%(-29%) efficiency and cooldown mod of 72%(-). Its effects scale with your +Magic stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Tap to cycle through comparison choices |
![]() movement infusion of the sneak (speed 621%; cd 10) 0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 10(-6) Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 621%(+89%) for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your -Constitution, +Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() movement infusion of the titan (speed 611%; cd 16) 0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 16(-) Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 611%(+79%) for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Range melee/personal Cooldown: 19 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 115.00 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() copper amulet of willpower (+3) 0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +0(-2) Dex +3 Wil defense ------ Resistance +0%(-12%) nature +0%(-11%) blight Poison Resist +0% (-20%) Disease Resist +0% (-22%) Amulets make your neck look great! |
![]() blazebringer's dwarven-steel greatsword of amnesia (39-62 power, 2 apr) 3.0 Encumbrance T3 greatsword 2H weapon Reqs Str 24 [Ego++] Nature/Psionic Weapon Damage 39.0 - 62.4(+39.0 - +62.4) Physical Uses 120% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 (-8) Critical Rate +3.5% Attack Speed 100% (-) Range +0 (-8) Projectile Speed +0% (-600%) On-ranged-hit +0(-15) physical On-Hit, radius 1 +0(-36) 20% chance of physical repulsion On-crit, radius 2 +24 fire On Hit: + 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) Uses 0.0(-2.0) Steam While equipped: Stats +0(-3) Con offense ------ Physical Crit +0.0% (-4.0%) Global Speed +4% Ignore resists +20% fire Accuracy +0 (+0 eff.) (-5 (-2 eff.)) other ------- Talents +0(+-3) Ceasefire Massive two-handed swords. |
![]() Erydosta the Bleakraze (30-41 power, 4 apr) 3.0 Encumbrance T3 mace 1H weapon Reqs Str 24 [Rare] Master Weapon Damage 29.5 - 41.3(+29.5 - +41.3) Physical Uses 100% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 (-6) Critical Rate +1.5% Attack Speed 100% (-) Range +0 (-8) Projectile Speed +0% (-600%) On-ranged-hit +0(-15) physical On-Hit, radius 1 +0(-36) 20% chance of physical repulsion Uses 0.0(-2.0) Steam While equipped: Stats +0(-3) Con offense ------ Physical Crit +4.0% (-) Ignore resists +25% darkness +10% physical Accuracy +10 (+4 eff.) (+5 (+2 eff.)) Ignore Armor +11 When Hit 4 physical defense ------ Armor +14 other ------- Talents +0(+-3) Ceasefire Blunt and deadly. |
![]() nature's vined mindstar of balance (4-4 power, 18 apr, nature damage) 3.0 Encumbrance T2 mindstar 1H weapon Reqs Wil 16 [Ego] Nature Weapon Damage 4.0 - 4.4(+4.0 - +4.4) Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 (+8) Critical Rate +3.0% Attack Speed 100% (-) Range +0 (-8) Projectile Speed +0% (-600%) On-ranged-hit +0(-15) physical On-Hit, radius 1 +0(-36) 20% chance of physical repulsion Uses 0.0(-2.0) Steam While equipped: Stats +0(-3) Con offense ------ Physical Crit +0.0% (-4.0%) Mind Crit +2% Mindpower +4 (+2 eff.) Damage +3% nature Accuracy +0 (+0 eff.) (-5 (-2 eff.)) defense ------ Resistance +2% blight Physical save +3 (+1 eff.) Spell save +3 (+2 eff.) Mind save +3 (+2 eff.) Disease Resist +14% other ------- EQ when Hit +0.90 Talents +0(+-3) Ceasefire +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
![]() vined mindstar 'Pitchwing' (6-6 power, 18 apr, nature damage) 3.0 Encumbrance T2 mindstar 1H weapon Reqs Wil 16 [Rare] Nature Weapon Damage 5.5 - 6.1(+5.5 - +6.1) Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 (+8) Critical Rate +3.0% Attack Speed 100% (-) Range +0 (-8) Projectile Speed +0% (-600%) On-ranged-hit +0(-15) physical On-Hit, radius 1 +0(-36) 20% chance of physical repulsion On Hit: * 20 arcane resource burn * 20% chance to slow global speed by 53% Uses 0.0(-2.0) Steam While equipped: Stats +0(-3) Con offense ------ Physical Crit +0.0% (-4.0%) Mind Crit +2% Mindpower +4 (+2 eff.) Damage +4% nature Ignore resists +5% light Accuracy +0 (+0 eff.) (-5 (-2 eff.)) On-Hit (Melee): * 20% chance to reduce damage dealt by 21% defense ------ Resistance +7% blight +5% arcane +9% acid Disease Resist +10% other ------- Talents +0(+-3) Ceasefire +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
![]() vined mindstar of clarity (4-5 power, 18 apr, nature damage) 3.0 Encumbrance T2 mindstar 1H weapon Reqs Wil 16 [Ego] Nature/Psionic Weapon Damage 4.5 - 5.0(+4.5 - +5.0) Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 (+8) Critical Rate +3.0% Attack Speed 100% (-) Range +0 (-8) Projectile Speed +0% (-600%) On-ranged-hit +0(-15) physical On-Hit, radius 1 +0(-36) 20% chance of physical repulsion Uses 0.0(-2.0) Steam While equipped: Stats +0(-3) Con offense ------ Physical Crit +0.0% (-4.0%) Mind Crit +2% Mindpower +4 (+2 eff.) Accuracy +0 (+0 eff.) (-5 (-2 eff.)) defense ------ Mind save +3 (+2 eff.) other ------- Max psi +10.00 Talents +0(+-3) Ceasefire +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
![]() vined mindstar of resolve (6-6 power, 18 apr, nature damage) 3.0 Encumbrance T2 mindstar 1H weapon Reqs Wil 16 [Ego] Nature/Psionic Weapon Damage 5.5 - 6.1(+5.5 - +6.1) Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 (+8) Critical Rate +3.0% Attack Speed 100% (-) Range +0 (-8) Projectile Speed +0% (-600%) On-ranged-hit +0(-15) physical On-Hit, radius 1 +0(-36) 20% chance of physical repulsion Uses 0.0(-2.0) Steam While equipped: Stats +0(-3) Con +2 Wil offense ------ Physical Crit +0.0% (-4.0%) Mind Crit +2% Mindpower +4 (+2 eff.) Accuracy +0 (+0 eff.) (-5 (-2 eff.)) defense ------ Spell save +2 (+1 eff.) other ------- Talents +0(+-3) Ceasefire +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
![]() vined mindstar of resolve (6-7 power, 18 apr, mind damage) 3.0 Encumbrance T2 mindstar 1H weapon Reqs Wil 16 [Ego] Nature/Psionic Weapon Damage 6.0 - 6.6(+6.0 - +6.6) Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 (+8) Critical Rate +3.0% Attack Speed 100% (-) Range +0 (-8) Projectile Speed +0% (-600%) On-ranged-hit +0(-15) physical On-Hit, radius 1 +0(-36) 20% chance of physical repulsion Uses 0.0(-2.0) Steam While equipped: Stats +0(-3) Con +3 Wil offense ------ Physical Crit +0.0% (-4.0%) Mind Crit +2% Mindpower +4 (+2 eff.) Accuracy +0 (+0 eff.) (-5 (-2 eff.)) defense ------ Spell save +4 (+2 eff.) other ------- Talents +0(+-3) Ceasefire +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. This object's appearance was changed to Invisible. Tap to cycle through comparison choices |
![]() projecting thorny mindstar of balance (8-8 power, 24 apr, nature damage) 3.0 Encumbrance T3 mindstar 1H weapon Reqs Wil 24 [Ego+] Nature/Psionic Weapon Damage 7.5 - 8.2(+7.5 - +8.2) Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 (+14) Critical Rate +3.5% Attack Speed 100% (-) Range +0 (-8) Projectile Speed +0% (-600%) On-ranged-hit +0(-15) physical On-Hit, radius 1 +0(-36) 20% chance of physical repulsion Uses 0.0(-2.0) Steam While equipped: Stats +0(-3) Con offense ------ Physical Crit +0.0% (-4.0%) Mind Crit +3% Mindpower +6 (+2 eff.) Damage +9% lightning +9% fire +9% cold Accuracy +0 (+0 eff.) (-5 (-2 eff.)) defense ------ Physical save +4 (+2 eff.) Spell save +2 (+1 eff.) Mind save +4 (+2 eff.) other ------- EQ when Hit +1.50 Talents +0(+-3) Ceasefire +1 Attune Mindstar Masteries +0.20 Psionic/Focus +0.10 Psionic/Projection Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
![]() Cyralle the Pitchbloom 4.0 Encumbrance T2 sling 1H weapon Reqs Dex 16 Shoot [Rare] Nature Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +0 (-10) Attack Speed 100% (-) Range +7 (-1) Projectile Speed +0% (-600%) On-ranged-hit +0(-15) physical On-Hit, radius 1 +0(-36) 20% chance of physical repulsion On-crit, radius 2 +16 darkness Uses 0.0(-2.0) Steam While equipped: Stats +3(-) Con offense ------ Physical Crit +0.0% (-4.0%) Damage +9% nature +9% darkness Ignore resists +15% darkness +10% cold Accuracy +0 (+0 eff.) (-5 (-2 eff.)) other ------- Talents +0(+-3) Ceasefire Masteries +0.20 Wild-gift/Fungus Regenerate 84 life over 5 turns Puts all charms on 20 turn cooldown Slings are used to hurl stones or metal shots at your foes. |
![]() steel steamgun of true flight 4.0 Encumbrance T2 steamgun 1H weapon Reqs Dex 16 Shoot Steam Pool [Ego+] Master/Steamtech Mastery Psyshot Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 (-4) Attack Speed 100% (-) Range +8 (-) Projectile Speed +600% (-) On-ranged-hit +0(-15) physical On-Hit, radius 1 +0(-36) 20% chance of physical repulsion Uses 2.0(-) Steam While equipped: Stats +0(-3) Con offense ------ Physical Crit +5.0% (+1.0%) Accuracy +5 (+2 eff.) (-) other ------- Talents +0(+-3) Ceasefire Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. Tap to cycle through comparison choices |
![]() Hornet Stingers (20/20, 18-25 power, 10 apr) 3.0 Encumbrance T2 arrow ammo Reqs Dex 18 [Unique] Nature Weapon Damage 18.0 - 25.2(-29.0 - -31.2) Physical Uses 50% Str, 70% Dex Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +0 (-9) Ignore Armor +10 (+2) Critical Rate +5.0% (-) Capacity 20 (-31) Auto Reload 0 (-3) On-ranged-hit +0(-16) light On-crit, radius 2 +0(-16) light On Hit: + afflicts the target with a poison dealing 20 damage per turn and causing actions to fail 20% of the time for 6 turns While equipped: other ------- Talents +0(+-2) Saw Shell A vile poison drips from the tips of these arrows. |
![]() pouch of iron shots (23/23, 14-17 power, 1 apr) 3.0 Encumbrance T1 shot ammo Reqs Dex 11 [Normal] Weapon Damage 14.5 - 17.4(-32.5 - -39.0) Physical Uses 50% Cun, 70% Dex Accuracy Bonus +0.2% base damage (max 20%) Accuracy +0 (-9) Ignore Armor +1 (-7) Critical Rate +4.0% (-1.0%) Capacity 23 (-28) Auto Reload 0 (-3) On-ranged-hit +0(-16) light On-crit, radius 2 +0(-16) light While equipped: other ------- Talents +0(+-2) Saw Shell Shots are used with slings to pummel your foes to death. |
![]() pouch of steel shots 'Rainstreak' (17/17, 18-22 power, 2 apr) 3.0 Encumbrance T2 shot ammo Reqs Dex 16 [Random Unique] Arcane/Psionic Weapon Damage 18.0 - 21.6(-29.0 - -34.8) Physical Uses 70% Dex, 50% Cun Accuracy Bonus +0.2% base damage (max 20%) Accuracy +0 (-9) Ignore Armor +2 (-6) Critical Rate +4.5% (-0.5%) Capacity 17 (-34) Auto Reload 0 (-3) On-ranged-hit +12 cold +0(-16) light +17 physical On-Hit, radius 1 +4 mind +8 cold On-crit, radius 2 +0(-16) light +4 cold On Hit: + 20% chance to knock the target back 3 spaces and deal 162 physical damage + 25% chance for lightning to strike from the target to a second target dealing 15 damage On Critical: + Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 While equipped: other ------- Talents +0(+-2) Saw Shell Shots are used with slings to pummel your foes to death. |
![]() Isoriwe (18/18, 40-48 power, 6 apr) 3.0 Encumbrance T3 shot ammo Reqs Dex 24 [Rare] Nature Weapon Damage 40.0 - 48.0(-7.0 - -8.4) Physical Uses 70% Dex, 50% Cun Accuracy Bonus +0.2% base damage (max 20%) Accuracy +0 (-9) Ignore Armor +6 (-2) Critical Rate +5.0% (-) Capacity 18 (-33) Auto Reload 0 (-3) Projectile Speed +200% On-ranged-hit +16 physical +0(-16) light +18 fire On-Hit, radius 1 +20 physical On-crit, radius 2 +0(-16) light +8 fire While equipped: other ------- Reload +4 Talents +0(+-2) Saw Shell Shots are used with slings to pummel your foes to death. |
![]() self-loading pouch of dwarven-steel shots of erosion (16/16, 32-39 power, 3 apr) 3.0 Encumbrance T3 shot ammo Reqs Dex 24 [Ego] Arcane/Nature Weapon Damage 32.5 - 39.0(-14.5 - -17.4) Physical Uses 50% Cun, 70% Dex Accuracy Bonus +0.2% base damage (max 20%) Accuracy +0 (-9) Ignore Armor +3 (-5) Critical Rate +5.0% (-) Capacity 16 (-35) Auto Reload 4 (1) On-ranged-hit +7 nature +0(-16) light On-crit, radius 2 +0(-16) light While equipped: other ------- Talents +0(+-2) Saw Shell Shots are used with slings to pummel your foes to death. |
![]() spellwoven linen robe of the mind (+12%) (0 def, 0 armour) 2.0 Encumbrance T1 cloth armor [Ego] Arcane/Psionic While equipped: offense ------ Spell Crit +2% Spellpower +2 (+1 eff.) Damage +12% mind When Hit 0(-30) physical defense ------ Armor +0 (-12) Fatigue +0% (-1%) Resistance +0%(-7%) lightning +0%(-6%) cold +0%(-7%) darkness +0%(-8%) light +0%(-7%) blight +0%(-7%) fire +12% mind +7%(-2%) all Physical save +0 (+0 eff.) (-10 (-3 eff.)) Spell save +15 (+8 eff.) (-5 (-2 eff.)) Mind save +0 (+0 eff.) (-11 (-5 eff.)) A cloth vestment. It offers no intrinsic protection but can be enchanted. This object's appearance was changed to Plumpkin Daper: Underwear. |
![]() psion's woollen robe of alchemy (0 def, 0 armour) 2.0 Encumbrance T2 cloth armor [Ego++] Arcane/Psionic While equipped: offense ------ Mind Crit +1% Mindpower +7 (+3 eff.) Damage +5% acid +5% physical +7% cold +5% mind +5% fire Ignore resists +5% mind When Hit 0(-30) physical defense ------ Armor +0 (-12) Fatigue +0% (-1%) Resistance +0%(-7%) lightning +0%(-7%) darkness +11%(+4%) fire +9%(-) all +12% acid +12% physical +0%(-7%) blight +12%(+6%) cold +0%(-8%) light Physical save +0 (+0 eff.) (-10 (-3 eff.)) Spell save +0 (+0 eff.) (-20 (-10 eff.)) Mind save +0 (+0 eff.) (-11 (-5 eff.)) other ------- Psi/turn +0.46 Max psi +11.00 Cooldown Refit Golem -3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() cured leather armour of delving (6 def, 4 armour) 9.0 Encumbrance T2 light armor Reqs Str 14 [Ego+] Master While equipped: Stats +4 Str offense ------ When Hit 0(-30) physical defense ------ Armor +4 (-8) Defense +6 (+2 eff.) Fatigue +7% (+6%) Resistance +0%(-7%) lightning +6% physical +10%(+3%) darkness +0%(-8%) light +0%(-7%) blight +0%(-7%) fire +0%(-6%) cold +0%(-9%) all Physical save +0 (+0 eff.) (-10 (-3 eff.)) Spell save +0 (+0 eff.) (-20 (-10 eff.)) Mind save +0 (+0 eff.) (-11 (-5 eff.)) other ------- Light +1 Track: Puts all charms on 30 turn cooldown Effective talent level: 1.8 Power cost 30 out of 30/30. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 16 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
![]() cured leather armour of lightning resistance (6 def, 4 armour) 9.0 Encumbrance T2 light armor Reqs Str 14 [Ego] Master While equipped: offense ------ When Hit 0(-30) physical defense ------ Armor +4 (-8) Defense +6 (+2 eff.) Fatigue +7% (+6%) Resistance +18%(+11%) lightning +0%(-7%) darkness +0%(-8%) light +0%(-7%) blight +0%(-7%) fire +0%(-6%) cold +0%(-9%) all Physical save +0 (+0 eff.) (-10 (-3 eff.)) Spell save +0 (+0 eff.) (-20 (-10 eff.)) Mind save +0 (+0 eff.) (-11 (-5 eff.)) A suit of armour made of leather. |
![]() pair of rough leather boots of tirelessness (0 def, 1 armour) 2.0 Encumbrance T1 feet armor [Ego] Master While equipped: defense ------ Armor +1 (-1) Defense +0 (+0 eff.) (-4 (-1 eff.)) Fatigue +0% (+4%) Physical save +0 (+0 eff.) (-7 (-2 eff.)) other ------- Encumbrance +0 (-20) Stamina/turn +0.40 Max stamina +14.00 Talents +0(+-1) Rocket Boots A pair of boots made of leather. |
![]() scouring rough leather gloves (0 def, 1 armour) 1.0 Encumbrance T1 hands armor [Ego+] Disrupt While equipped: Stats +0(-4) Cun +0(-4) Wil offense ------ Mindpower +0 (+0 eff.) (-2 (+0 eff.)) Damage +0%(-5%) nature When Hit: * 15 arcane resource burn defense ------ Armor +1 Resistance +0%(-10%) nature Spell save +9 (+5 eff.) Poison Resist +0% (-20%) other ------- Talents +0(+-1) Sand Shredder Masteries +0.00(-0.20) Wild-gift/Slime Unarmed combat: Weapon Damage 8.0 - 8.8(+1.0 - +1.1) Physical Uses 40% Cun, 40% Dex, 40% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 (-6) Critical Rate +1.0% (-3.0%) Attack Speed 100% (-) On Hit: 35% Slime Spit level 1 On Hit: * 15 arcane resource burn Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() hardened leather gloves of regeneration (0 def, 2 armour) 1.0 Encumbrance T2 hands armor [Ego+] Nature While equipped: Stats +0(-4) Cun +0(-4) Wil offense ------ Mindpower +0 (+0 eff.) (-2 (+0 eff.)) Damage +0%(-5%) nature defense ------ Armor +2 Resistance +0%(-10%) nature Life Regen +2.00 Poison Resist +0% (-20%) other ------- Stamina/turn +0.50 Psi/turn +0.18 Talents +0(+-1) Sand Shredder Masteries +0.00(-0.20) Wild-gift/Slime Unarmed combat: Weapon Damage 16.5 - 18.2(+9.5 - +10.5) Physical Uses 40% Str, 40% Cun, 40% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 (-4) Critical Rate +3.0% (-1.0%) Attack Speed 100% (-) On Hit: 35% Slime Spit level 1 On Hit: 10% Second Wind level 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() umbral hardened leather gloves of dexterity (+3) (0 def, 2 armour) 1.0 Encumbrance T2 hands armor [Ego] Arcane/Master While equipped: Stats +3 Dex +0(-4) Cun +0(-4) Wil offense ------ Mindpower +0 (+0 eff.) (-2 (+0 eff.)) On-Hit 7 darkness Damage +6% darkness +0%(-5%) nature Accuracy +15 (+4 eff.) defense ------ Armor +2 Resistance +6% darkness +0%(-10%) nature Poison Resist +0% (-20%) other ------- Talents +0(+-1) Sand Shredder Masteries +0.00(-0.20) Wild-gift/Slime Unarmed combat: Weapon Damage 17.0 - 18.7(+10.0 - +11.0) Physical Uses 40% Str, 40% Cun, 40% Dex Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +6 Ignore Armor +3 (-4) Critical Rate +8.0% (+4.0%) Attack Speed 100% (-) On Hit: 35% Slime Spit level 1 On Hit: 20% Moonlight Ray level 3 On Hit: * 5% chance to reduce damage dealt by 21% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() linen wizard hat of madness (1 def, 0 armour) 2.0 Encumbrance T1 head armor [Ego+] Psionic While equipped: Stats +0(-4) Str +1 Wil +1 Cun +0(-4) Con offense ------ Mind Crit +4% Physical Power +0 (+0 eff.) (-3 (-1 eff.)) defense ------ Armor +0 (-2) Defense +1 (+1 eff.) Fatigue +0% (-1%) Mind save +11 (+6 eff.) Hateful Whisper: Puts all charms on 15 turn cooldown Effective talent level: 3.0 Power cost 15 out of 15/15. Range 5 Cooldown: 10 Travel.spd instantaneous Is: a mind power Description: Infect a target's mind with a virulent whisper that deals 115 Mind damage and spreads amongst your foes, dealing damage and feeding you 3.4 Hate for each new victim. Each turn for 3 turns, the initial victim will spread the whisper to a new target within 3 tiles if one is available; beyond this, all affected targets have a 26% chance of spreading the effect each turn for 4 turns. Targets damaged by this ability have a 25% chance of suffering Brainlock. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
![]() hardened leather hat 'Emelosethra' (0 def, 3 armour) 2.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +1(-3) Str +2 Dex +0(-4) Con offense ------ Physical Power +0 (+0 eff.) (-3 (-1 eff.)) Damage +15% mind Ignore resists +20% mind defense ------ Armor +3 (+1) Fatigue +3% (+2%) Physical save +13 (+5 eff.) other ------- See Invisibility +12 A hat made of leather. Very stylish. |
![]() Gunuldir (0 def, 4 armour) 3.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +0(-4) Str +0(-4) Con offense ------ Physical Power +0 (+0 eff.) (-3 (-1 eff.)) Damage +3% mind defense ------ Armor +4 (+2) Fatigue +4% (+3%) Resistance +3% acid +9% darkness +5% arcane +10% cold +6% nature +8% fire Spell save +9 (+5 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() brass lantern 2.0 Encumbrance T1 lite [Normal] While equipped: offense ------ On-Hit 0(-15) Lite Light Burst (radius 1) Damage +0%(-10%) light defense ------ Resistance +0%(-30%) light Healmod +0% (-10%) other ------- Light +3 (-2) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 0.0 Encumbrance power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
![]() 0.0 Encumbrance T2 steamtech tinker [Normal] Steamtech Attachable to hands When attached: other ------- Talents +2 Flash Powder Tinkers can be attached to normal items to improve them with steam power! |
simple frost salve [power 10] simple frost salve [power 10]1.0 Encumbrance T1 salve misc [Normal] Nature/Steamtech Using medical injector with 100% efficiency and 100% cooldown modifier. Remove 1 physical effects and grants a frost aura (10% cold, darkness and nature affinity) Puts Talent Medical Injector on 25 turn cooldown Activation is instant. Medical salve. |
simple healing salve [power 127] simple healing salve [power 127]1.0 Encumbrance T1 salve misc [Normal] Nature/Steamtech Using medical injector with 100% efficiency and 100% cooldown modifier. Heal 127 Puts Talent Medical Injector on 15 turn cooldown Medical salve. |
![]() 2.0 Encumbrance egg misc [Unique] Nature While carried: other ------- Light -2 Summon up to 2 spiders. Uses 80 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
![]() miner's iron pickaxe (dig speed 30 turns) 3.0 Encumbrance T1 digger tool [Ego] Master While equipped: Stats +1 Str offense ------ Ignore resists +0%(-5%) mind Accuracy +0 (+0 eff.) (-20 (-7 eff.)) Ignore Armor +0 (-4) defense ------ Defense +0 (+0 eff.) (-15 (-5 eff.)) Mind save +0 (+0 eff.) (-3 (-1 eff.)) other ------- Infravision +2 (+1) Wards +0(-3) blight +0(-3) temporal +0(-3) nature +0(-3) arcane Talents +0(+-1) Ward While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() miner's iron pickaxe (dig speed 30 turns) 3.0 Encumbrance T1 digger tool [Ego] Master While equipped: Stats +1 Str offense ------ Ignore resists +0%(-5%) mind Accuracy +0 (+0 eff.) (-20 (-7 eff.)) Ignore Armor +0 (-4) defense ------ Defense +0 (+0 eff.) (-15 (-5 eff.)) Mind save +0 (+0 eff.) (-3 (-1 eff.)) other ------- Infravision +1 (-) Wards +0(-3) blight +0(-3) temporal +0(-3) nature +0(-3) arcane Talents +0(+-1) Ward While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() dwarven-steel pickaxe 'Flashwisp' (dig speed 15 turns) 3.0 Encumbrance T3 digger tool [Rare] Psionic While equipped: Stats +2 Str offense ------ Damage +8% fire +13% mind +3% light Ignore resists +25% light +0%(-5%) mind Accuracy +0 (+0 eff.) (-20 (-7 eff.)) Ignore Armor +0 (-4) When Hit 2 acid defense ------ Defense +0 (+0 eff.) (-15 (-5 eff.)) Resistance +6% mind Mind save +10 (+5 eff.) (+7 (+4 eff.)) other ------- Light +3 Infravision +0 (-1) Wards +0(-3) blight +0(-3) temporal +0(-3) nature +0(-3) arcane Talents +0(+-1) Ward While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Isylraba [power 165] (12 cooldown) 2.0 Encumbrance T2 torque charm [Random Unique] Psionic While equipped: Stats +1 Wil offense ------ Ignore resists +15%(+10%) mind Accuracy +0 (+0 eff.) (-20 (-7 eff.)) Ignore Armor +0 (-4) defense ------ Defense +0 (+0 eff.) (-15 (-5 eff.)) Mind save +0 (+0 eff.) (-3 (-1 eff.)) other ------- Hate-on-crit +3.00 Max psi +10.00 Infravision +0 (-1) Wards +0(-3) blight +0(-3) temporal +0(-3) nature +0(-3) arcane Talents +0(+-1) Ward Blast the opponent's mind dealing 165 mind damage and silencing them for 4 turns Puts all charms on 12 turn cooldown 100% to reduce 1 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
![]() elm totem of thorny skin [power 16] (20 cooldown) 2.0 Encumbrance T1 totem charm [Ego] Nature While equipped: offense ------ Ignore resists +0%(-5%) mind Accuracy +0 (+0 eff.) (-20 (-7 eff.)) Ignore Armor +0 (-4) defense ------ Defense +0 (+0 eff.) (-15 (-5 eff.)) Mind save +0 (+0 eff.) (-3 (-1 eff.)) other ------- Infravision +0 (-1) Wards +0(-3) blight +0(-3) temporal +0(-3) nature +0(-3) arcane Talents +0(+-1) Ward Harden the skin for 7 turns increasing armour by 16 and armour hardiness by 30% Puts all charms on 20 turn cooldown Natural totems are made by powerful wilders to store nature power. |
![]() ash totem of summon tentacle [power 145] (25 cooldown) 2.0 Encumbrance T2 totem charm [Ego] Nature While equipped: offense ------ Ignore resists +0%(-5%) mind Accuracy +0 (+0 eff.) (-20 (-7 eff.)) Ignore Armor +0 (-4) defense ------ Defense +0 (+0 eff.) (-15 (-5 eff.)) Mind save +0 (+0 eff.) (-3 (-1 eff.)) other ------- Infravision +0 (-1) Wards +0(-3) blight +0(-3) temporal +0(-3) nature +0(-3) arcane Talents +0(+-1) Ward Summon a resilient tentacle up to 5 spaces away for 5 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 290 Base Damage: 153 Armor: 0 All Resist: 4 Puts all charms on 25 turn cooldown Natural totems are made by powerful wilders to store nature power. |
![]() overpowered ash totem of thorny skin [power 41] (29 cooldown) 2.0 Encumbrance T2 totem charm [Ego] Nature While equipped: offense ------ Ignore resists +0%(-5%) mind Accuracy +0 (+0 eff.) (-20 (-7 eff.)) Ignore Armor +0 (-4) defense ------ Defense +0 (+0 eff.) (-15 (-5 eff.)) Mind save +0 (+0 eff.) (-3 (-1 eff.)) other ------- Infravision +0 (-1) Wards +0(-3) blight +0(-3) temporal +0(-3) nature +0(-3) arcane Talents +0(+-1) Ward Harden the skin for 7 turns increasing armour by 41 and armour hardiness by 40% Puts all charms on 29 turn cooldown Natural totems are made by powerful wilders to store nature power. |
![]() powerful ash totem of healing [power 170] (15 cooldown) 2.0 Encumbrance T2 totem charm [Ego] Nature While equipped: offense ------ Ignore resists +0%(-5%) mind Accuracy +0 (+0 eff.) (-20 (-7 eff.)) Ignore Armor +0 (-4) defense ------ Defense +0 (+0 eff.) (-15 (-5 eff.)) Mind save +0 (+0 eff.) (-3 (-1 eff.)) other ------- Infravision +0 (-1) Wards +0(-3) blight +0(-3) temporal +0(-3) nature +0(-3) arcane Talents +0(+-1) Ward Heal yourself and all friendly characters within 10 spaces for 170 Puts all charms on 15 turn cooldown 100% to increase all damage by 11% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
![]() extending ash wand of shielding [power 182] (20 cooldown) 2.0 Encumbrance T2 wand charm [Ego] Arcane While equipped: offense ------ Ignore resists +0%(-5%) mind Accuracy +0 (+0 eff.) (-20 (-7 eff.)) Ignore Armor +0 (-4) defense ------ Defense +0 (+0 eff.) (-15 (-5 eff.)) Mind save +0 (+0 eff.) (-3 (-1 eff.)) other ------- Infravision +0 (-1) Wards +0(-3) blight +0(-3) temporal +0(-3) nature +0(-3) arcane Talents +0(+-1) Ward Create a shield absorbing up to 182 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 turn cooldown 100% to increase the duration of 2 beneficial effects by 1. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() 1.0 Encumbrance muscle flesh [Plot Item] Nature Muscle tissue, extracted from a powerful yeti. Somewhere, somebody or something is bound to be interested! |
![]() 1.0 Encumbrance muscle flesh [Plot Item] Nature Muscle tissue, extracted from a powerful yeti. Somewhere, somebody or something is bound to be interested! |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 Encumbrance mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
![]() 2.0 Encumbrance forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
Achievements
By Areba the Orc Psyshot level 14
2nd Revenge 124th year of Ascendancy at 15:11 see stats
By Areba the Orc Psyshot level 10
22nd Retaking 124th year of Ascendancy at 09:04 see stats
By Areba the Orc Psyshot level 20
4th Dearth 124th year of Ascendancy at 12:07 see stats
By Areba the Orc Psyshot level 18
2nd Dearth 124th year of Ascendancy at 13:22 see stats
Log
Areba picks up (Q.): garnet.
Areba picks up (R.): quartz.
Areba shreds through sandwalls!
Areba picks up (R.): quartz.
Areba picks up (N.): onyx.
Areba picks up (O.): lapis lazuli.
Areba picks up (R.): quartz.
Areba picks up (N.): onyx.
Areba picks up (N.): onyx.
Areba picks up (O.): lapis lazuli.
Areba picks up (R.): quartz.
Areba picks up (R.): quartz.
Areba picks up (R.): quartz.
Areba picks up (P.): emerald.
Areba picks up (L.): topaz.
Areba picks up (Q.): garnet.
Areba picks up (J.): aquamarine.
Areba picks up (P.): emerald.
Areba shreds through sandwalls!
The unstable sand tunnel collapses!
Areba shreds through sandwalls!
The unstable sand tunnel collapses!
A psionic shield forms around Areba.