Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.0 |
Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.3.0Donators/Buyers bonus! Allow Respec Anywhere 1.2.3Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Everything is Unique! Fork 1.3.1A fork of Everything is Unique. Its broken. Use Randboss Rando instead. https://te4.org/games/addons/tome/randboss_rando More Taints 1.3.0Power comes at a price, but the price is worth paying... This addon adds more Taints to the game. Taints are Inscriptions powered by corrupt forces. As such, they are arcane so Oozemancers and other Zigur Zealots need not apply. Taintmarks are listed on your character sheet under stats. Current Taints are only a little more rare than normal inscriptions. In v1 they will be much rarer but certain bosses will have a guaranteed Taint drop. List of Taints: Plenum Tooltip: Enhanced actor tooltip display for TOME v2.4 1.3.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
|
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Female |
Race | Cornac |
Class | Reaver |
Level / Exp | 44 / 85% |
Size | medium |
Lifes / Deaths | Killed by Adutira the large white snake at level 16 on the 3rd Mirth 122nd year of Ascendancy at 17:45 0 / 9Killed by Adutira the large white snake at level 16 on the 3rd Mirth 122nd year of Ascendancy at 19:08 Killed by Ilhanrea the human at level 18 on the 5th Dusk 122nd year of Ascendancy at 08:54 Killed by Vorywyn the elven warrior at level 33 on the 18th Dusk 122nd year of Ascendancy at 09:45 Killed by Vorywyn the elven warrior at level 33 on the 18th Dusk 122nd year of Ascendancy at 10:52 Killed by Eilinaganor the bandit at level 35 on the 28th Dusk 122nd year of Ascendancy at 04:14 Killed by Eilinaganor the bandit at level 35 on the 28th Dusk 122nd year of Ascendancy at 05:32 Killed by Eilinaganor the bandit at level 36 on the 28th Dusk 122nd year of Ascendancy at 07:40 Killed by Aderiath the giant lightning ant at level 44 on the 33rd Dusk 122nd year of Ascendancy at 17:55 |
Primary Stats
Strength | 50.538615690235 (base 60) |
Dexterity | 19 (base 11) |
Constitution | 50 (base 50) |
Magic | 70 (base 60) |
Willpower | 38 (base 10) |
Cunning | 24 (base 10) |
Resources
Life | -192/1144 |
Vim | 81/189 |
Healing Factor | 1.1 |
Regeneration | 54.907884536296 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
Infravision | 6 |
See Stealth | 5 |
See Invisible | 5 |
Offense: Mainhand
Damage | 78 |
Accuracy | 50 |
Crit Chance | 14% |
APR | 10 |
Speed | 1.00 |
Offense: Offhand
Damage | 51 |
Accuracy | 50 |
Crit Chance | 14% |
APR | 10 |
Speed | 1.00 |
Offense: Spell
Spellpower | 50.126497578264 |
Crit Chance | 8% |
Speed | 1 |
Offense: Mind
Mindpower | 29.1 |
Crit Chance | 8% |
Speed | 1 |
Defense: Base
Armour (hardiness) | 35.65 (86.818181818182%) |
Defense | 0 |
Ranged Defense | 0 |
Fatigue | 20 |
Physical Save | 28.469257745791 |
Spell Save | 32.775 |
Mental Save | 42.483333333333 |
Defense: Resistances
All | + 24%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Disarm Resistance | 20% |
Poison Resistance | 20% |
Stun Resistance | 42% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 19% for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 280 life over 5 turns. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 243 life over 5 turns. Its effects scale with your Strength stat. |
Class Talents
Corruption / Scourge | 1.30 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Corruption / Reaving combat | 1.30 |
| 2/5 |
| 3/5 |
| 1/5 |
| 3/5 |
Corruption / Rot | 1.50 |
| 4/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Corruption / Vim | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Sanguisuge | 1.30 |
| 4/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Corruption / Bone | 1.30 |
| 2/5 |
| 3/5 |
| 1/5 |
| 5/5 |
Corruption / Plague | 1.50 |
| 5/5 |
| 3/5 |
| 1/5 |
| 5/5 |
Generic Talents
Celestial / Chants | 0.80 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Corruption / Torment | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Technique / Combat training | 1.30 |
| 4/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Effects
talent | Overkill |
talent | Blood Vengeance |
talent | Bone Shield |
talent | Willful Tormenter |
talent | Infestation |
talent | Ruin |
talent | Absorb Life |
talent | Chant of Resistance |
detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
detrimental effect | The target is hexed, granting it 43% chance each turn to be dazed for 3 turns. Pacification Hex |
beneficial effect | A flow of life spins around the target, regenerating 48.57 life per turn. Regeneration |
detrimental effect | The target's will to defend itself is shattered by the powerful battle cry, reducing defense by 64. Battle Cry |
detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
detrimental effect | The target is infected by a disease, reducing its strength by 17 and doing 62.73 blight damage per turn. Weakness Disease |
beneficial effect | The target is in a magical frenzy, improving spellpower by 15. Bloodlust |
Quests
You failed to protect the injured seer from death by Gloriatha the giant yellow ant. Escort: injured seer (level 2 of Old Forest) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Norgos Lair. Escort: lost sun paladin (level 2 of Norgos Lair)As a reward you improved Strength by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you gained talent category Celestial / Chants (at mastery 0.80). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | scholar's pair of dwarven-steel boots of phasing (0 def, 4 armour) scholar's pair of dwarven-steel boots of phasing (0 def, 4 armour)Requires: - Talent Armour Training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes stats: +3 Wil / +3 Mag Spellpower: +5 (+2 eff.) It can be used to blink to a nearby random location (rad 9), putting all charms on cooldown for 25 turns. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | brass lantern of clarity brass lantern of clarityInfused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Mental save: +5 (+2 eff.) Light radius: +2 See stealth: +5 See invisible: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | drakeskin leather cap 'Xitta' (0 def, 8 armour) drakeskin leather cap 'Xitta' (0 def, 8 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +6 Physical crit. chance: +3.0% Physical power: +2 (+1 eff.) Armour: +8 Fatigue: +5% Changes stats: +6 Str / +4 Dex / +8 Wil / +3 Cun Changes resistances: +15% blight / +11% cold / +12% fire / +2% physical Critical mult.: +3.00% Mental save: +15 (+5 eff.) Stamina each turn: +0.20 Maximum stamina: +5.00 Infravision radius: +3 Healing mod.: +10% A cap made of leather. |
On hands | Sludgegrip (0 def, 0 armour) Sludgegrip (0 def, 0 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 (+1 eff.) These gloves are coated with a thick, green liquid. |
Tool | Prox's Lucky Halfling Foot Prox's Lucky Halfling FootPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+0 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn (cooling down: 2 turns) A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
On fingers | wizard's copper ring of perseverance wizard's copper ring of perseverancePowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Mag Spell save: +6 (+3 eff.) Stun/Freeze immunity: +21% Life regen: +1.10 Rings can have magical properties. |
On fingers | psionicist's copper ring of lightning (+24%) psionicist's copper ring of lightning (+24%)Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +24% lightning Changes damage: +12% lightning Mental save: +6 (+2 eff.) Rings can have magical properties. |
Around neck | grounding copper amulet of willpower (+2) grounding copper amulet of willpower (+2)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Wil Changes resistances: +11% lightning Stun/Freeze immunity: +21% Amulets can have magical properties. |
In main hand | flaming dwarven-steel longsword (24.5-34.3 power, 4 apr) flaming dwarven-steel longsword (24.5-34.3 power, 4 apr)Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 24.5 - 34.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% Burst (radius 1) on hit: +10 fire Sharp, long, and deadly. |
Around waist | spiritwalker's hardened leather belt of burglary spiritwalker's hardened leather belt of burglaryPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +4 Dex / +2 Mag / +3 Cun / +7 Lck Trap disarming bonus: +7 Stealth bonus: +5 Mana each turn: +0.22 Maximum mana: +20.00 Infravision radius: +3 A belt that goes around your waist. |
In off hand | balanced dwarven-steel longsword of massacre (30.5-42.7 power, 4 apr) balanced dwarven-steel longsword of massacre (30.5-42.7 power, 4 apr)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 30.5 - 42.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Accuracy: +7 (+2 eff.) Defense: +7 (+0 eff.) Disarm immunity: +20% Sharp, long, and deadly. |
Cloak | regal linen cloak of the Shaloren (1 def, 0 armour) regal linen cloak of the Shaloren (1 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +4 Wil / +2 Mag Mental save: +6 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Blazerace the iron mail armour (2 def, 10 armour) Blazerace the iron mail armour (2 def, 10 armour)Requires: - Strength 14 - Talent Armour Training Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 1 When wielded/worn: Armour: +10 Defense: +2 (+0 eff.) Fatigue: +12% Effects on melee hit: * 15% chance to corrode armour Damage when hit (Melee): 20 fire Changes stats: +4 Cun / +4 Wil Changes resistances: +9% acid / +6% fire Changes resistances penetration: +5% acid Mental save: +12 (+4 eff.) A suit of armour made of mail. |
Inventory
clarifying copper amulet clarifying copper amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +13% mind Confusion immunity: +21% Amulets can have magical properties. |
copper ring of light (+20%) copper ring of light (+20%)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +20% light Changes damage: +10% light Rings can have magical properties. |
savage's steel ring savage's steel ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +3 Con Spell save: +14 (+7 eff.) Maximum stamina: +16.00 Rings can have magical properties. |
titan's gold ring of corrosion (+22%) titan's gold ring of corrosion (+22%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +4 Con Changes resistances: +22% acid Changes damage: +11% acid Physical save: +8 (+4 eff.) Rings can have magical properties. |
Aeratta the Sunlash (11.5-16.1 power, 2 apr) Aeratta the Sunlash (11.5-16.1 power, 2 apr)Requires: - Strength 11 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 1 Base power: 11.5 - 16.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 111% On weapon hit: * 10% chance to corrode armour Damage (Melee): +4 lightning Burst (radius 1) on hit: +12 fire Burst (radius 2) on crit: +8 fire When wielded/worn: Accuracy: +7 (+2 eff.) Damage when hit (Melee): 4 fire Changes stats: +2 Dex Changes resistances penetration: +6% acid Changes damage: +12% lightning / +3% fire Life regen: +0.70 Sharp, long, and deadly. |
Duruduzor the iron mace (19-26.6 power, 2 apr) Duruduzor the iron mace (19-26.6 power, 2 apr)Requires: - Strength 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 1 Base power: 19.0 - 26.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +0.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +7 lightning When wielded/worn: Accuracy: +6 (+2 eff.) Critical mult.: +3.00% Physical save: +6 (+3 eff.) Mental save: +20 (+7 eff.) Disease immunity: +5% Maximum life: +20.00 Defense after a teleport: +10 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% Blunt and deadly. |
Adann (16-17.6 power, 40 apr, nature damage) Adann (16-17.6 power, 40 apr, nature damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 It is part of a set of items. This psionic mindstar has an epiphany about dreams. This parasitic mindstar will draw strength from other psionic mindstars. Base power: 16.0 - 17.6 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: +6% blight / +3% physical / +12% fire / +3% temporal Changes damage: +23% mind Cut immunity: +5% Pinning immunity: +5% Hate when firing a critical mind attack: +3.00 Maximum hate: +20.00 Mindpower: +23 (+11 eff.) Mental crit. chance: +10% Healing mod.: +30% Heals friendly targets nearby when you use a nature summon: +52 Life leech chance: +19% Life leech: +22% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Gloruvea the Oakraider (2.5-2.75 power, 12 apr, nature damage) Gloruvea the Oakraider (2.5-2.75 power, 12 apr, nature damage)Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 1 Base power: 2.5 - 2.8 Uses stats: 30% Wil, 10% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% Burst (radius 1) on hit: +8 mind When wielded/worn: Effects on melee hit: * Slows global speed by 15% Changes resistances: +3% blight / +3% mind / +6% nature Changes resistances penetration: +10% nature / +5% mind Changes damage: +3% acid / +3% nature Disease immunity: +12% Equilibrium when hit: +0.60 Mindpower: +2 (+1 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Shadowslicer (0 def, 8 armour) Shadowslicer (0 def, 8 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour: +8 Fatigue: +2% Damage when hit (Melee): 16 darkness Changes stats: +3 Cun / +3 Dex Changes resistances: +9% fire Changes resistances penetration: +25% darkness Changes damage: +6% fire Stamina each turn: +0.50 Maximum stamina: +13.00 Infravision radius: +2 It can be used to activate talent Disengage, placing all other charms into a 15 cooldown : Effective talent level: 1.0 Power cost: 15 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump away 3 grids from your target. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
miner's pair of rough leather boots of uncanny dodging (2 def, 6 armour) miner's pair of rough leather boots of uncanny dodging (2 def, 6 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +6 Defense: +2 (+0 eff.) Ranged Defense: +3 (+3 eff.) Fatigue: +1% Infravision radius: +1 A pair of boots made of leather. |
Flamewrought (0 def, 2 armour) Flamewrought (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Changes stats: +2 Cun / +3 Wil Changes resistances: +10% fire Changes damage: +5% fire Mindpower: +2 (+1 eff.) It can be used to activate talent Flamespit (costing 8 power out of 24/24) : Effective talent level: 3.0 Power cost: 8 out of 24/24. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 37.79 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)Requires: - Strength 16 - Talent Armour Training Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+6 eff.) Spell save: +12 (+6 eff.) Mental save: +12 (+4 eff.) A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
iron helm 'Demonquake' (0 def, 3 armour) iron helm 'Demonquake' (0 def, 3 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Damage when hit (Melee): 12 mind / 12 darkness Changes stats: +3 Wil Changes resistances: +6% blight / +7% cold / +3% darkness Changes resistances penetration: +5% mind Changes damage: +6% mind Allows you to breathe in: water Mental save: +6 (+2 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Skin of Many (12 def, 6 armour) Skin of Many (12 def, 6 armour)Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +12 (+0 eff.) Fatigue: +7% Changes stats: +4 Con Talent mastery: -0.20 Cunning / Stealth Maximum life: +40.00 Infravision radius: +3 The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
67 alchemist agate 67 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx 2 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
garnet garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Flashwar [power 23] (11/29 cooldown) Flashwar [power 23] (11/29 cooldown)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 1 When wielded/worn: Effects on melee hit: * 40% chance to daze Damage when hit (Melee): 16 blight Changes resistances: +6% blight Maximum wards: +2 acid / +2 nature / +2 light Changes damage: +6% blight / +3% lightning Talents granted: +2 Rushing Claws +1 Ward It can be used to harden the skin for 7 turns increasing armour by 23 and armour hardiness by 30%, putting all charms on cooldown for 29 turns. Natural totems are made by powerful wilders to store nature power. |
ametrine ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Orit the Cornac Reaver level 14
2nd Mirth 122nd year of Ascendancy at 16:03 see stats
By Orit the Cornac Reaver level 10
77th Pyre 122nd year of Ascendancy at 08:49 see stats
By Orit the Cornac Reaver level 20
12nd Dusk 122nd year of Ascendancy at 14:14 see stats
By Orit the Cornac Reaver level 30
14th Dusk 122nd year of Ascendancy at 15:48 see stats
By Orit the Cornac Reaver level 40
33rd Dusk 122nd year of Ascendancy at 03:14 see stats
By Orit the Cornac Reaver level 11
78th Pyre 122nd year of Ascendancy at 00:38 see stats
By Orit the Cornac Reaver level 36
28th Dusk 122nd year of Ascendancy at 07:40 see stats
Log
Carrion worm mass's wormblight area effect hits Gonne the giant yellow ant for 25 blight damage.
Carrion worm mass's wormblight area effect hits Carrion worm mass for 0 blight damage.
Aderiath the giant lightning ant casts Mudslide.
A carrion worm mass bursts forth from your wounds, softening the blow and reducing damage taken by 70.
Orit is knocked back!
Carrion worm mass is knocked back!
Carrion worm mass's morale has been lowered.
Gonne the giant yellow ant resists the punch!
Carrion worm mass is knocked back!
Aderiath the giant lightning ant hits Carrion worm mass for 251 physical damage.
Aderiath the giant lightning ant hits Gonne the giant yellow ant for 281 physical damage.
Aderiath the giant lightning ant hits Carrion worm mass for 251 physical damage.
Aderiath the giant lightning ant hits Orit for 214 physical damage.
Burning from Aderiath the giant lightning ant hits Gonne the giant yellow ant for 35 fire damage.
Decrepitude Disease from Gloriatha the giant yellow ant hits Great wolf for 63 blight damage.
Acid Splash from Orit hits Great wolf for 20 acid damage.
Acid Splash from Orit hits Gonne the giant yellow ant for 11 acid damage.
Talent Worm Rot is ready to use.
Talent Drain is ready to use.
Orit HEALS from blight damage!
Weakness Disease from Gloriatha the giant yellow ant hits Orit for 26 blight, 17 healing (26 total damage) [17 healing].
Aderiath the giant lightning ant uses Steady Shot.
Orit casts Worm Walk.
Carrion worm mass's wormblight area effect hits Great wolf for 31 blight damage.
Carrion worm mass's wormblight area effect hits Gonne the giant yellow ant for 23 blight damage.
Carrion worm mass's wormblight area effect hits Carrion worm mass for 0 blight damage.
Carrion worm mass hits Gonne the giant yellow ant for 1 physical, (1 total damage).
A carrion worm mass bursts forth from your wounds, softening the blow and reducing damage taken by 87.
Saving game...