Eliari the level 12 Faerie Druid by ryoshi

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.1.0
Addons
CampaignMaj'Eyal
ModeEasy Adventure
SexFemale
RaceFaerie
ClassDruid
Level / Exp12 / 19%
Sizetiny
Lifes / Deaths

Primary Stats

Strength17 (base 13)
Dexterity14 (base 11)
Constitution11 (base 12)
Magic32 (base 23)
Willpower32 (base 32)
Cunning20 (base 14)

Resources

Life228/228
Equilibrium20
Healing Factor1
Regeneration1.2166058627967

Speed

Mental0%
Attack0%
Movement+42.871144075808%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage22
Accuracy22
Crit Chance8%
APR8
Speed1.00

Offense: Spell

Spellpower31
Crit Chance25%
Speed1

Offense: Mind

Mindpower25.2
Crit Chance6%
Speed1

Offense: Damage Bonus

Blight+4%
Arcane+10%
Lightning0%
Physical+17%

Defense: Base

Armour (hardiness)16.2 (56%)
Defense28.612825662197
Ranged Defense28.612825662197
Fatigue0
Physical Save14.85
Spell Save24.225
Mental Save22.125

Defense: Resistances

Lightning+ 7%( 70%)
Nature+ 7%( 70%)
Acid+ 16%( 70%)
Fire+ 16%( 70%)
Physical+ 7%( 70%)
Cold+ 7%( 70%)
All+ 3%( 70%)

Defense: Immunities

Instadeath Resistance100%
Stun Resistance10%
Poison Resistance10%
Knockback Resistance40%

Inscriptions (2/3)

Infusions
Runes

Class Talents

Wild-gift / Winds1.30
1/5
0/5
0/5
0/5
Wild-gift / Minerals1.30
1/5
1/5
0/5
0/5
Wild-gift / Woodland1.30
1/5
1/5
3/5
0/5
Wild-gift / Land1.30
1/5
1/5
3/5
0/5
Wild-gift / Seas1.30
1/5
1/5
0/5
0/5
Wild-gift / Weather1.30
3/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
1/5
0/5
0/5
0/5
Wild-gift / Seasons1.30
1/5
0/5
0/5
0/5
Cunning / Herbalism1.20
1/5
1/5
0/5
0/5
Technique / Staff combat1.30
0/5
0/5
0/5
0/5
Wild-gift / Gaias-embrace1.30
1/5
2/5
2/5
0/5
Race / Faerie1.00
3/5
0/5
0/5
0/5

Effects

talent
talent
beneficial effect
beneficial effect

Quests

done
done
active

Equipment

Light source
On head
Tool
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Log

You gain 2.91 gold from the transmogrification of mighty rough leather sling of power.
You gain 3.00 gold from the transmogrification of
mighty ash longbow of fire.
You gain 3.17 gold from the transmogrification of
ash longbow of true flight.
You gain 1.74 gold from the transmogrification of
insidious steel waraxe (11-15.4 power, 3 apr).
You gain 4.71 gold from the transmogrification of
cruel ash vilestaff of illumination (15-18 power, 3 apr, fire damage).
You gain 0.50 gold from the transmogrification of
ash magestaff (15-18 power, 3 apr, cold damage).
You gain 2.40 gold from the transmogrification of
elm vilestaff of vines (10-12 power, 2 apr, acid damage).
You gain 0.25 gold from the transmogrification of
iron mace (7.5-10.5 power, 2 apr).
You gain 2.80 gold from the transmogrification of
flaming steel longsword of daylight (11.5-16.1 power, 3 apr).
You gain 1.72 gold from the transmogrification of
arcing steel longsword of crippling (13.5-18.9 power, 3 apr).
You gain 1.44 gold from the transmogrification of
flaming steel greatsword of massacre (28.5-45.6 power, 2 apr).
You gain 0.70 gold from the transmogrification of
steel battleaxe of massacre (27.5-41.25 power, 2 apr).
You gain 4.80 gold from the transmogrification of
hateful iron battleaxe of ruin (8.5-12.75 power, 1 apr).
You gain 1.93 gold from the transmogrification of
wizard's steel ring of sensing.
You gain 0.10 gold from the transmogrification of
steel amulet.
You gain 1.65 gold from the transmogrification of
shielding rune of the sneak (absorb 101 for 4 turns).
You gain 1.00 gold from the transmogrification of
wild infusion (resist 12%; cure physical).
You gain 1.13 gold from the transmogrification of
sun infusion of the duelist (rad 6; power 37; turns 3; dispells darkness).
There is a A gate into the Maze here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Saving game...

Saving done.

Eliari deactivates Pure Spring.

Eliari activates Pure Spring.

Water wells up from the ground.
Eliari deactivates Zephyr.

Eliari activates Zephyr.

The wind picks up.