Zan the level 4 Skeleton Sun Paladin by kovanca

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.1
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceSkeleton
ClassSun Paladin
Level / Exp4 / 44%
Sizemedium
Lifes / Deaths

Primary Stats

Strength34.845727509167 (base 21)
Dexterity25.845727509167 (base 11)
Constitution10 (base 10)
Magic21 (base 19)
Willpower13 (base 10)
Cunning10 (base 10)

Resources

Life159/159
Positive57/59
Stamina116/116
Healing Factor1.3
Regeneration4.4099561740115

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
See Stealth5
See Invisible5

Offense: Mainhand

Damage23
Accuracy25
Crit Chance0%
APR2
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower23
Crit Chance1%
Speed1

Offense: Mind

Mindpower18.1
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)19.93 (69.102564102564%)
Defense11.546004628209
Ranged Defense15.546004628209
Fatigue25
Physical Save22.848002314104
Spell Save11.9
Mental Save13.05

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (2/3)

Runes
Runes

Class Talents

Technique / Combat veteran1.10
1/5
1/5
0/5
0/5
Celestial / Combat1.30
0/5
0/5
0/5
0/5
Technique / Shield offense1.10
1/5
0/5
0/5
0/5
Celestial / Sun1.30
2/5
1/5
0/5
0/5
Technique / Two-handed assault1.10
0/5
0/5
0/5
0/5

Generic Talents

Undead / Skeleton1.10
5/5
0/5
0/5
0/5
Celestial / Light1.30
1/5
0/5
0/5
0/5
Celestial / Chants1.30
0/5
0/5
0/5
0/5
Technique / Combat training1.10
0/5
3/5
1/5
0/5
0/5

Effects

beneficial effect

Quests

active
active
active
done
active
done

Equipment

On feet
On hands
On head
Tool
Around waist
Main armor
Light source
In off hand
Cloak
In main hand

Inventory

Achievements

The Arena Unlocked Arena mode.
By Zan the Skeleton Sun Paladin level 4
2nd Summertide 122nd year of Ascendancy at 14:09
see stats

Log

Talent Rune: Heat Beam is ready to use.
Zan picks up (d.):
rough leather gloves of magic (+2) (0 def, 1 armour).
You pickup 0.45 gold pieces.


Zan wears:
rough leather gloves of magic (+2) (0 def, 1 armour).
Talent Sun Ray is ready to use.

You gain 0.25 gold from the transmogrification of
rough leather gloves (0 def, 1 armour).

Talent Path of the Sun is ready to use.

Zan casts Path of the Sun.


There is an exit to Derth here (press '' or right click to use).

You gain 4.62 gold from the transmogrification of
cruel elm magestaff of illumination (10-12 power, 2 apr, arcane element).
You gain 2.23 gold from the transmogrification of
iron greatsword of vileness (15-24 power, 1 apr).
There is an exit to the worldmap here (press '' or right click to use).
Saving done.

There is a Derth (Town) here (press '' or right click to use).
You feel very confident walking into this place.
Saving done.

Saving done.

Saving game...

There is a Passageway into the Trollmire here (press '' or right click to use).
Today is the 3rd Summertide of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:06.

Ran for 5 turns (stop reason: interesting terrain).


Saving done.

There is an exit to the worldmap here (press '' or right click to use).