








Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Turn Tracker 1.7.0Only for Minimalist UI Adds a UI element to display the predicted order of character turns for the next three turns.
NOTE: The game itself is not necessarily consistent about who goes first if two creatures are tied in energy. Items Vault 1.7.0Donators/Buyers bonus! Better Item Description Filter 1.7.4A combination of Deogo's Better Item Description and my Item Description Filter Plus (based on yutio's Item Description Filter). Player AIoo 1.7.4This is a fork of PlayerGAI by Glavius itself a fork of PlayerAI by Charidan. Once you click ALT-F1 (you can change this key with Keybinding) 1.Auto explore You can weight the talent used by the AI by right clicking on your character and clicking on "Define Player-Aioo" at the bottom of the dialog box. It will Stop when your character is low on life, when you are on an Exit, when a dialog box open, or you are blinded. !Warning: Use it at your own risk. This can put your character in a sure death situation! Goal: Known Bug: Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Custom Difficulty 1.7.4Allows you to set the level of enemies, the frequency of rare creatures, and some other elements of difficulty independently during character creation, to make the game as easy or hard as you like. If you make the game at least as hard as a vanilla difficulty setting, you qualify for that difficulty's achievements. This mod will be incompatible with other mods that re-arrange the character creation screen. Possessor Bonus Class 1.7.4Donators/Buyers bonus! ZOmnibus Addon Pack 1.7.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Yeek |
| Class | Solipsist |
| Level / Exp | 22 / 87% |
| Size | medium |
| Lifes / Deaths | Killed by Gerfrzi's Inner Demon at level 18 on the 4th Dusk 122nd year of Ascendancy at 04:05 2 / 4Killed by Velegaramira the anaconda at level 22 on the 19th Dusk 122nd year of Ascendancy at 19:32 Killed by Cyryba the copperhead snake at level 22 on the 19th Dusk 122nd year of Ascendancy at 21:32 Killed by Gerfrzi at level 22 on the 19th Dusk 122nd year of Ascendancy at 23:08 |
Primary Stats
| Strength | 7 (base 10) |
| Dexterity | 11 (base 10) |
| Constitution | 15 (base 16) |
| Magic | 10 (base 10) |
| Willpower | 65 (base 51) |
| Cunning | 42 (base 38) |
Resources
| Life | 286/286 |
| Psi | 361/381 |
| Healing Factor | 1.5160311219417 |
| Regeneration | 3.2594669121747 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +112.00527732609% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 5 |
| See Stealth | 31.051968732286 |
| See Invisible | 31.051968732286 |
Offense: Mainhand
| Damage | 18 |
| Accuracy | 43 |
| Crit Chance | 13% |
| APR | 33 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 25 |
| Accuracy | 43 |
| Crit Chance | 15% |
| APR | 55 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Mind
| Mindpower | 48 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +5% |
| Cold | +22% |
| All | 0% |
| Lightning | +10% |
| Light | +12% |
| Temporal | +6% |
| Mind | +3% |
| Fire | +4% |
| Nature | +15% |
Offense: Damage Penetration
| Fire | +4% |
| Cold | +5% |
Defense: Base
| Armour (hardiness) | 11 (30%) |
| Defense | 8 |
| Ranged Defense | 8 |
| Fatigue | 0 |
| Physical Save | 30.76 |
| Spell Save | 38.46 |
| Mental Save | 40 |
Defense: Resistances
| Blight | + 24%( 70%) |
| Arcane | + 14%( 70%) |
| Mind | + 14%( 70%) |
| All | + 9%( 70%) |
| Lightning | + 23%( 70%) |
| Light | + 22%( 70%) |
| Temporal | + 17%( 70%) |
| Fire | + 13%( 70%) |
| Cold | + 39%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Silence Resistance | 20% |
| Bleed Resistance | 50% |
| Confusion Resistance | 55% |
| Knockback Resistance | 30% |
| Disarm Resistance | 10% |
| Poison Resistance | 33% |
| Blind Resistance | 0% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 260 damage for 4 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 125 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 306 life over 5 turns. Its effects scale with your Constitution stat. |
Class Talents
| Psionic / Psychic Assault | 1.50 |
| 5/5 |
| 5/5 |
| 2/5 |
| 5/5 |
| Psionic / Dream Smith | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Solipsism | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Psionic / Slumber | 1.46 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Psionic / Thought-Forms | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Distortion | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| Psionic / Feedback | 1.30 |
| 5/5 |
| 2/5 |
| 3/5 |
| 1/5 |
| Psionic / Mentalism | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Psionic / Dreaming | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Effects
Quests
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved talent Track (+1 level(s)). | done |
You have been tasked to remove at least one of the threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | active |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| Light source | Xerinor2.0 T1 lite [Rare] Nature While equipped: Stats +1 Dex ----- def ----- Resists +3% mind Phys.save +5 (+2 eff.) Die.at -80.00 life Heal.mod +16% Knockbk- +20% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Turiharadunavon the linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +10% lightning Melee Ret 4 acid ----- def ----- Defense +1 (+1 eff.) Resists +15% lightning +5% arcane +3% mind Spell.save +3 (+2 eff.) Die.at -80.00 life Poison- +10% A pointy cloth hat, very wizardly... |
| On hands | radiant rough leather gloves of dexterity (+2) (0 def, 1 armour)1.0 T1 hands armor [Ego] Arcane/Master While equipped: Stats +2 Dex dps ---------- Melee+ 6 light Dmg.mod +3% light Acc +10 (+5 eff.) ----- def ----- Armour +1 Resists +5% light Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
| On fingers | copper ring 'Gleamstoker'0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +3% light +3% mind On Hit (Melee): * 10% chance to reduce all saves and defense by 30 ----- def ----- Resists +9% light +3% blight Phys.save +7 (+3 eff.) Spell.save +7 (+2 eff.) Mind.save +7 (+2 eff.) Rings make your fingers look great! |
| Around neck | Khelachak0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +6% temporal ----- def ----- Resists +6% temporal Phys.save +12 (+5 eff.) Spell.save +12 (+4 eff.) Mind.save +12 (+4 eff.) Heal.mod +17% Cut- +50% ---------- misc Masteries +0.16 Psionic/Slumber Heal: Puts all charms on 35 cooldown Level 3.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 311 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
| In main hand | vined mindstar of resolve (5-6 power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Ego] Nature/Psionic Power 5.0 - 5.5 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: Stats +3 Wil dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) ----- def ----- Spell.save +4 (+2 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | Xudhenn the Chillhash1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Phys.pwr +3 (+2 eff.) Res.pen +5% cold ----- def ----- Armour +6 Resists +3% temporal Spell.save +5 (+2 eff.) Max.HP +80.00 Disarm- +10% Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Size +1 A belt that goes around your waist. |
| In off hand | living mindstar of flames (17-19 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Ego+] Nature Power 17.0 - 18.7 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) All.spd +2% Melee+ 4 fire Dmg.mod +4% fire Res.pen +4% fire ----- def ----- Resists +4% fire ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Starfiend the linen cloak (7 def, 2 armour)2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Dmg.mod +6% light ----- def ----- Armour +2 Defense +7 (+7 eff.) Resists +3% blight +9% cold Phys.save +6 (+2 eff.) Die.at -20.00 life Knockbk- +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Lelukor the Raintrial (0 def, 2 armour)2.0 T2 cloth armor [Random Unique] Nature While equipped: Stats +4 Con dps ---------- Dmg.mod +15% nature +22% cold ----- def ----- Armour +2 Resists +10% blight +24% cold +9% all Max.HP +40.00 HP.reg +1.90 Heal.mod +14% Poison- +23% Disease- +28% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
Primal Infusion (affinity 16%; reduction 3; dur 4; cd 18)0.1 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to heal for 16% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 3 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
healing infusion of the psychic (heal 182; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 182 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the wizard (speed 507%; cd 17)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 507% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
copper amulet 'Samiroddatar'0.1 T1 amulet jewelry [Rare] Master While equipped: Stats +5 Dex ----- def ----- Phys.save +17 (+7 eff.) Spell.save +11 (+3 eff.) Mind.save +11 (+4 eff.) Silence- +10% Knockbk- +20% Amulets make your neck look great! |
Lisetha0.1 T2 amulet jewelry [Rare] Master While equipped: ----- def ----- Defense +10 (+10 eff.) Spell.save +6 (+2 eff.) Heal.mod +15% Blind- +10% Cut- +20% ---------- misc See.Invis +12 Masteries +0.20 Psionic/Feedback Amulets make your neck look great! |
Bethunne the Quenchlace (14-20 power, 1 apr)3.0 T1 battleaxe 2H weapon Reqs Str 11 [Rare] Disrupt Power 13.5 - 20.2 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +4.5% Atk.spd 100% Melee+ +8 fire Against +13% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: dps ---------- Dmg.mod +12% acid +6% cold Res.pen +20% cold ----- def ----- Resists +18% acid Massive two-handed battleaxes. |
iron greatmaul 'Ragurehor' (21-32 power, 4 apr)5.0 T1 greatmaul 2H weapon Reqs Str 11 [Rare] Nature Power 21.0 - 31.5 Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +4 Crit +0.5% Atk.spd 100% While equipped: Stats +7 Str +6 Dex +6 Mag +6 Wil +7 Cun +6 Con dps ---------- Phys.pwr +5 (+3 eff.) ----- def ----- Armour +6 Resists +6% fire Die.at -60.00 life Cut- +20% ---------- misc Max.stam +30.00 Massive two-handed mauls. |
truestriking steel dagger (14-18 power, 6 apr)1.0 T2 dagger 1H weapon Reqs Dex 16 [Ego+] Master Power 14.0 - 18.2 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Res.pen +7% physical Acc +11 (+6 eff.) Apr +6 Sharp, short and deadly. |
Sleetwild (2-2 power, 12 apr, mind damage)3.0 T1 mindstar 1H weapon [Rare] Nature/Psionic Power 2.0 - 2.2 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +3.5% Atk.spd 100% While equipped: Stats +1 Dex dps ---------- Mind.crit +1% Phys.pwr +15 (+8 eff.) Mind.pwr +2 (+1 eff.) Dmg.mod +9% cold Apr +1 ----- def ----- Mind.save +3 (+1 eff.) ---------- misc Max.stam +30.00 Max.psi +13.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
gifted mossy mindstar of balance (2-3 power, 12 apr, mind damage)3.0 T1 mindstar 1H weapon [Ego] Nature Power 2.5 - 2.8 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +5 (+2 eff.) ----- def ----- Phys.save +2 (+1 eff.) Spell.save +3 (+2 eff.) Mind.save +3 (+1 eff.) ---------- misc Equi/ret +0.80 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mossy mindstar (3-3 power, 12 apr, mind damage)3.0 T1 mindstar 1H weapon [Normal] Nature Power 3.0 - 3.3 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mossy mindstar (2-2 power, 12 apr, mind damage)3.0 T1 mindstar 1H weapon [Normal] Nature Power 2.0 - 2.2 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
vined mindstar 'Turoregorin' (6-6 power, 19 apr, nature damage)3.0 T2 mindstar 1H weapon [Random Unique] Nature/Disrupt/Psionic Power 5.5 - 6.1 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +19 Crit +3.0% Atk.spd 100% On Hit: * 12 arcane resource burn While equipped: Stats +2 Str dps ---------- Mind.crit +2% Mind.pwr +6 (+2 eff.) Dmg.mod +5% lightning +8% fire +7% cold Melee Ret 6 physical ----- def ----- Resists +2% arcane ---------- misc Talents +1 Attune Mindstar Masteries +0.10 Psionic/Focus +0.10 Psionic/Projection Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
pouch of steel shots of daylight (17/17, 20-25 power, 2 apr)3.0 T2 shot ammo Reqs Dex 16 [Ego] Arcane Power 20.5 - 24.6 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +2 Crit +4.5% Capacity 17 Ranged+ +7 light Against +8% Undead Shots are used with slings to pummel your foes to death. |
linen robe (0 def, 0 armour)2.0 T1 cloth armor [Normal] While equipped: ----- def ----- Resists +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven woollen robe of protection (3 def, 2 armour)2.0 T2 cloth armor [Ego] Master/Psionic While equipped: dps ---------- Mind.crit +2% Mind.pwr +2 (+1 eff.) ----- def ----- Armour +2 Defense +3 (+3 eff.) Resists +9% all Phys.save +15 (+6 eff.) Mind.save +18 (+6 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Ravenquench1.0 T1 belt armor [Rare] Arcane While equipped: ----- def ----- Resists +5% light +6% darkness Blind- +20% Poison- +10% Stun/Frz- +20% A belt that goes around your waist. |
Emelera the Hailjustice (6 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Dmg.mod +9% cold ----- def ----- Defense +6 (+6 eff.) Resists +6% nature +3% cold Phys.save +6 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Wrap of Stone (0 def, 0 armour)2.0 T2 cloak armor [Unique] Arcane While equipped: dps ---------- Spell.pwr +6 (+6 eff.) Dmg.mod +5% physical ----- def ----- Resists +5% physical ---------- misc Masteries +0.20 Chronomancy/Gravity +0.20 Spell/Stone +0.10 Chronomancy/Matter +0.20 Spell/Earth Stone Wall: Level 1.0 Pwr.cost 60 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Entomb yourself in a wall of stone for 3 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 36.07 physical damage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. |
grounding linen wizard hat of lightning (+22%) (1 def, 0 armour)2.0 T1 head armor [Ego] Nature While equipped: dps ---------- Dmg.mod +11% lightning ----- def ----- Defense +1 (+1 eff.) Resists +22% lightning +5% temporal A pointy cloth hat, very wizardly... |
shielding linen wizard hat of the mind (+10%) (1 def, 0 armour)2.0 T1 head armor [Ego] Arcane/Psionic While equipped: Stats +2 Mag dps ---------- Dmg.mod +10% mind ----- def ----- Defense +1 (+1 eff.) Resists +10% mind Spell.save +6 (+2 eff.) A pointy cloth hat, very wizardly... |
Drestir (1 def, 0 armour)2.0 T1 head armor [Rare] Psionic While equipped: Stats +1 Str dps ---------- Phys.crit +1.0% Mind.crit +3% Mind.pwr +2 (+1 eff.) ----- def ----- Defense +1 (+1 eff.) Phys.save +9 (+4 eff.) Max.HP +40.00 ---------- misc Psi/turn +0.11 Max.stam +10.00 A pointy cloth hat, very wizardly... |
9 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
247 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Branirain2.0 T1 lite [Rare] Psionic While equipped: Stats +4 Dex +3 Wil +3 Con dps ---------- Dmg.mod +6% mind Res.pen +10% physical ----- def ----- Armour +2 Defense +5 (+5 eff.) Resists +3% darkness ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Rimeream the brass lantern2.0 T1 lite [Rare] Master While equipped: Stats +2 Con dps ---------- Crit.mult +5.00% Dmg.mod +15% physical ----- def ----- Blind- +22% Confus- +13% ---------- misc Light +7 See.Stealth +5 See.Invis +6 Track: Puts all charms on 40 cooldown Level 3.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 19 for 6 turns. The radius will increase with your Cunning. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Demonic Soul0.0 T3 demonic misc [Legendary] Arcane 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
iron pickaxe 'Cloudward' (dig speed 36 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str +5 Mag dps ---------- Dmg.mod +6% nature +6% mind Res.pen +10% lightning ----- def ----- Resists +11% nature +3% mind While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
quick dwarven-steel torque of psionic shield [power 51] (20 cooldown)2.0 T3 torque charm [Ego+] Psionic Setup a psionic shield, reducing all damage taken by 51 for 5 turns Puts all charms on 20 cooldown Torques are made by powerful psionics to store psionic powers. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Achievements
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Gerfrzi the Yeek Solipsist level 10
8th Mirth 122nd year of Ascendancy at 22:18 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Gerfrzi the Yeek Solipsist level 20
12nd Dusk 122nd year of Ascendancy at 08:28 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By Gerfrzi the Yeek Solipsist level 13
3rd Flare 122nd year of Ascendancy at 08:46 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Gerfrzi the Yeek Solipsist level 9
7th Mirth 122nd year of Ascendancy at 19:20 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Gerfrzi the Yeek Solipsist level 17
10th Flare 122nd year of Ascendancy at 08:07 see stats
Utterly Destroyed (Insane (Adventure) difficulty)
Died on the Eidolon Plane.By Gerfrzi the Yeek Solipsist level 22
19th Dusk 122nd year of Ascendancy at 23:08 see stats
Log
Gerfrzi receives 2 healing (2 psi heal).
Gerfrzi receives 2 healing (2 psi heal).
Gerfrzi receives 2 healing (2 psi heal).
Gerfrzi receives 2 healing (2 psi heal).
Gerfrzi receives 2 healing (2 psi heal).
Gerfrzi receives 2 healing (2 psi heal).
Gerfrzi receives 2 healing (2 psi heal).
Talent Dominant Will is ready to use.
Gerfrzi receives 2 healing (2 psi heal).
Gerfrzi receives 2 healing (2 psi heal).
Gerfrzi receives 2 healing (2 psi heal).
Gerfrzi receives 2 healing (2 psi heal).
Gerfrzi receives 2 healing (2 psi heal).
Gerfrzi receives 2 healing (2 psi heal).
Gerfrzi receives 2 healing (2 psi heal).
Gerfrzi receives 2 healing (2 psi heal).
Gerfrzi receives 2 healing (2 psi heal).
Gerfrzi receives 2 healing (2 psi heal).
Gerfrzi receives 2 healing (2 psi heal).
Gerfrzi receives 2 healing (2 psi heal).
Gerfrzi receives 2 healing (2 psi heal).
Gerfrzi receives 2 healing (2 psi heal).
Gerfrzi receives 2 healing (2 psi heal).
Gerfrzi activates Lucid Dreamer.
Gerfrzi receives 2 healing (2 psi heal).
Personal New Achievement: Utterly Destroyed (Insane (Adventure) difficulty)!



















































































