










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Turn Tracker 1.7.0Only for Minimalist UI Adds a UI element to display the predicted order of character turns for the next three turns.
NOTE: The game itself is not necessarily consistent about who goes first if two creatures are tied in energy. Items Vault 1.7.0Donators/Buyers bonus! Better Item Description Filter 1.7.4A combination of Deogo's Better Item Description and my Item Description Filter Plus (based on yutio's Item Description Filter). Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Custom Difficulty 1.7.4Allows you to set the level of enemies, the frequency of rare creatures, and some other elements of difficulty independently during character creation, to make the game as easy or hard as you like. If you make the game at least as hard as a vanilla difficulty setting, you qualify for that difficulty's achievements. This mod will be incompatible with other mods that re-arrange the character creation screen. Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: ZOmnibus Addon Pack 1.7.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Ghoul |
| Class | Reaver |
| Level / Exp | 15 / 29% |
| Size | medium |
| Lifes / Deaths | Killed by Lisileda the poison ivy at level 6 on the 6th Mirth 122nd year of Ascendancy at 20:06 0 / 6Killed by giant spider at level 11 on the 9th Flare 122nd year of Ascendancy at 10:03 Killed by Zubenne the lesser vampire at level 12 on the 10th Flare 122nd year of Ascendancy at 06:45 Killed by bloated horror at level 15 on the 11st Dusk 122nd year of Ascendancy at 12:30 Killed by bloated horror at level 15 on the 11st Dusk 122nd year of Ascendancy at 14:23 Killed by Velidathra the thief at level 15 on the 11st Dusk 122nd year of Ascendancy at 16:25 |
Primary Stats
| Strength | 45 (base 26) |
| Dexterity | 19 (base 11) |
| Constitution | 41 (base 17) |
| Magic | 46 (base 40) |
| Willpower | 18 (base 10) |
| Cunning | 13 (base 10) |
Resources
| Life | -46/578 |
| Vim | 78/183 |
| Healing Factor | 1.2281403954778 |
| Regeneration | 10.377786341787 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +80% |
Vision
| Sight | 10 |
| Lite | 3 |
Offense: Mainhand
| Damage | 61 |
| Accuracy | 41 |
| Crit Chance | 7% |
| APR | 5 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 40 |
| Accuracy | 41 |
| Crit Chance | 9% |
| APR | 5 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 33 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 17 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +14% |
| Nature | +3% |
| Cold | +12% |
| All | 0% |
Offense: Damage Penetration
| Lightning | +20% |
| Acid | +15% |
| Blight | +15% |
| Darkness | +15% |
| Cold | +5% |
| Nature | +5% |
Defense: Base
| Armour (hardiness) | 17.335093952971 (47.857809501309%) |
| Defense | 22 |
| Ranged Defense | 22 |
| Fatigue | 13 |
| Physical Save | 42 |
| Spell Save | 25 |
| Mental Save | 27 |
Defense: Resistances
| Darkness | + 16%( 70%) |
| Lightning | + 10%( 70%) |
| Light | + 10%( 70%) |
| Cold | + 28%( 70%) |
| Blight | + 20%( 70%) |
| Mind | + 18%( 70%) |
| Fire | + 16%( 70%) |
| All | + 7%( 70%) |
Defense: Immunities
| Stun Resistance | 72% |
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Instadeath Resistance | 100% |
| Poison Resistance | 80% |
| Disarm Resistance | 21% |
Inscriptions (3/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 4 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 10%, your defense is increased by 10 and all your resistances by 10%. |
Class Talents
| Corruption / Scourge | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Reaving combat | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Corruption / Vim | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Corruption / Sanguisuge | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Bone | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Corruption / Plague | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Undead / Ghoul | 1.10 |
| 3/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Corruption / Torment | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 3/5 |
| 4/5 |
| 0/5 |
Effects
Quests
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Equipment
| On feet | Polada the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Apr +2 ----- def ----- Armour +1 Spell.save +9 (+5 eff.) Die.at -20.00 life ---------- misc Stam/turn +1.40 Max.stam +23.00 A pair of boots made of leather. |
| Light source | Skymonster the brass lantern2.0 T1 lite [Rare] Nature While equipped: Stats +1 Mag +1 Con dps ---------- Melee Ret 6 lightning ----- def ----- Max.HP +40.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | stabilizing iron helm (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +3 Fatigue +5% Phys.save +11 (+3 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | steady iron gauntlets (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Ego] Psionic While equipped: dps ---------- Acc +5 (+2 eff.) ----- def ----- Armour +1 Fatigue +1% Phys.save +5 (+1 eff.) Mind.save +5 (+2 eff.) Disarm- +21% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | overpowered elm wand of clairvoyance [power 10] (20 cooldown)2.0 T1 wand charm [Ego] Arcane Reveal the area around you, dispelling darkness (radius 10, power 61 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 20 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | psionicist's copper ring of blight (+11%)0.1 T1 ring jewelry [Ego] Arcane/Psionic While equipped: Stats +2 Wil dps ---------- Dmg.mod +11% blight ----- def ----- Resists +11% blight Mind.save +4 (+2 eff.) Rings make your fingers look great! |
| On fingers | Duskstun0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +3% blight Res.pen +15% darkness +15% blight Melee Ret 4 darkness ----- def ----- Resists +9% darkness HP.reg +2.00 Stun/Frz- +22% Rings make your fingers look great! |
| Around neck | insulating copper amulet of willpower (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Wil ----- def ----- Resists +10% fire +10% cold Amulets make your neck look great! |
| In main hand | Bethyyamina (16-23 power, 3 apr)3.0 T2 mace 1H weapon Reqs Str 16 [Random Unique] Arcane/Master Power 16.5 - 23.1 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% On Hit: 20% Curse of Defenselessness 2 On Crit: * Splash the target with acid dealing 95 damage over 5 turns and reducing armor and accuracy by 12 * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +5.0% ----- def ----- Resists +3% light +9% cold Crit.dmg- 5.00% HP.reg +4.00 Blunt and deadly. |
| Around waist | Rimelash1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +3% nature +12% cold Res.pen +5% nature +5% cold ----- def ----- Resists +3% cold Max.HP +30.00 A belt that goes around your waist. |
| In off hand | Undeathgasher the steel longsword (23-32 power, 3 apr)3.0 T2 longsword 1H weapon Reqs Str 16 [Random Unique] Arcane/Nature/Master Power 23.0 - 32.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% Melee+ +12 acid On Hit: 20% Curse of Defenselessness 2 While equipped: Stats +5 Str +6 Dex +5 Mag +5 Wil +4 Cun +5 Con dps ---------- Res.pen +15% acid On Hit (Melee): * 20% chance to slow global speed by 37% * 20% chance to reduce armor by 28% Sharp, long, and deadly. |
| Cloak | Sparkquarry (16 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Cun +1 Dex dps ---------- Res.pen +20% lightning ----- def ----- Defense +16 (+8 eff.) Resists +3% blight +3% lightning Phys.save +3 (+1 eff.) Mind.save +3 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Getakalthochak (2 def, 10 armour)14.0 T2 heavy armor Reqs Heavy armour training Str 20 [Random Unique] Nature/Master/Psionic While equipped: Stats +2 Con ----- def ----- Armour +10 Defense +2 (+1 eff.) Fatigue +7% Resists +12% mind Phys.save +17 (+5 eff.) Mind.save +12 (+6 eff.) HP.reg +2.20 ---------- misc Stam/turn +0.50 A suit of armour made of mail. |
Inventory
biting gale rune of the wizard (damage 147; dur 4; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 146.94 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune (absorb 50; dur 4; cd 15)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 50 damage for 4 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Branorand0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Cun ----- def ----- Resists +3% blight +12% fire +9% acid Die.at -20.00 life Max.HP +60.00 Cut- +10% Amulets make your neck look great! |
psionicist's copper ring of tenacity0.1 T1 ring jewelry [Ego] Master/Psionic While equipped: Stats +3 Wil ----- def ----- Mind.save +6 (+3 eff.) Max.HP +20.00 Disarm- +22% Pinning- +21% Knockbk- +20% Rings make your fingers look great! |
savior's steel ring of tenacity0.1 T2 ring jewelry [Ego] Master While equipped: ----- def ----- Phys.save +7 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +7 (+3 eff.) Max.HP +20.00 Disarm- +20% Pinning- +21% Knockbk- +23% Rings make your fingers look great! |
potent elm starstaff of might (12-14 power, 2 apr, light element)5.0 T1 staff 2H weapon Reqs Mag 11 [Ego] Arcane Power 12.0 - 14.4 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +7% Spell.pwr +6 (+3 eff.) Dmg.mod +12% light ---------- misc Talents +1 Command Staff This staff offers 12% bonus to light damage. (included above) Staves designed for wielders of magic, by the greats of the art. |
acidic iron greatsword of vileness (16-26 power, 1 apr)3.0 T1 greatsword 2H weapon Reqs Str 11 [Ego] Arcane Power 16.5 - 26.4 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% Melee+ +9 blight On Hit: * 10% chance to reduce strength, dexterity, and constitution by 18 On Crit: * Splash the target with acid dealing 95 damage over 5 turns and reducing armor and accuracy by 12 Massive two-handed swords. |
Phlegmumbra (18-25 power, 2 apr)3.0 T1 longsword 1H weapon Reqs Str 11 [Rare] Master Power 18.0 - 25.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% On Hit: * 20% chance to slow global speed by 37% Sharp, long, and deadly. |
iron longsword 'Erelakor' (11-15 power, 2 apr)3.0 T1 longsword 1H weapon Reqs Str 11 [Rare] Disrupt Power 11.0 - 15.4 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% Phasing +10% While equipped: Stats +3 Dex ----- def ----- Defense +5 (+2 eff.) Resists +8% acid +7% lightning +8% fire +7% cold +2% all Spell.save +6 (+3 eff.) Knockbk- +10% Sharp, long, and deadly. |
Scorchravager (24-34 power, 3 apr)3.0 T2 longsword 1H weapon Reqs Str 16 [Random Unique] Nature/Master Power 24.0 - 33.6 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% Melee+ +14 nature On Hit.r1 +12 mind While equipped: dps ---------- Dmg.mod +6% fire Res.pen +15% mind On Hit (Melee): * 20% chance to reduce all saves and defense by 12 Sharp, long, and deadly. |
flaming steel longsword (14-20 power, 3 apr)3.0 T2 longsword 1H weapon Reqs Str 16 [Ego] Arcane Power 14.5 - 20.3 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% On Hit.r1 +5 fire Sharp, long, and deadly. |
hateful steel longsword of massacre (23-32 power, 3 apr)3.0 T2 longsword 1H weapon Reqs Str 16 [Ego] Master/Psionic Power 23.0 - 32.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% Melee+ +7 darkness Against +6% Living Sharp, long, and deadly. |
flaming iron mace (12-17 power, 2 apr)3.0 T1 mace 1H weapon Reqs Str 11 [Ego] Arcane Power 12.0 - 16.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% On Hit.r1 +6 fire Blunt and deadly. |
Velawen the Crackleworm (14-20 power, 3 apr)3.0 T2 mace 1H weapon Reqs Str 16 [Random Unique] Arcane/Master Power 14.5 - 20.3 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 57 damage While equipped: dps ---------- Dmg.mod +9% lightning +6% acid Res.pen +12% physical Acc +13 (+4 eff.) Apr +13 ----- def ----- Resists +3% lightning Blunt and deadly. |
Carrionvein the iron waraxe (11-15 power, 2 apr)3.0 T1 waraxe 1H weapon Reqs Str 11 [Rare] Master Power 11.0 - 15.4 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% On Hit: * 10% chance to slow global speed by 37% While equipped: dps ---------- Acc +6 (+2 eff.) ----- def ----- Defense +6 (+3 eff.) Resists +5% arcane +9% fire Crit.dmg- 5.00% Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Disarm- +20% One-handed war axes. |
iron waraxe (12-18 power, 2 apr)3.0 T1 waraxe 1H weapon Reqs Str 11 [Normal] Power 12.5 - 17.5 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% One-handed war axes. |
iron waraxe (12-18 power, 2 apr)3.0 T1 waraxe 1H weapon Reqs Str 11 [Normal] Power 12.5 - 17.5 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% One-handed war axes. |
horrifying mossy mindstar of balance (3-3 power, 12 apr, mind damage)3.0 T1 mindstar 1H weapon Reqs Wil 11 [Ego] Nature/Psionic Power 3.0 - 3.3 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+2 eff.) Melee+ 3 mind 4 darkness Dmg.mod +2% mind +2% darkness ----- def ----- Phys.save +3 (+1 eff.) Spell.save +3 (+2 eff.) Mind.save +2 (+1 eff.) ---------- misc Equi/ret +0.50 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
nature's vined mindstar of life (4-4 power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon Reqs Wil 16 [Ego] Nature Power 4.0 - 4.4 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+3 eff.) Dmg.mod +3% nature ----- def ----- Resists +2% blight Max.HP +12.00 HP.reg +0.60 Disease- +10% ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
steel shield 'Duralathatir' (0 def, 4 armour, 81 block)7.0 T2 shield armor Reqs Shield usage training Str 16 [Random Unique] Master/Psionic Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +1 Dex +2 Wil dps ---------- Dmg.mod +6% physical ----- def ----- Armour +4 Fatigue +8% Resists +15% acid +14% physical +19% fire Shield.near.proj +12 Proj.slow +17% ---------- misc Talents +1 Block Handheld deflection devices. |
spellwoven woollen robe of blight (+11%) (0 def, 0 armour)2.0 T2 cloth armor [Ego] Arcane While equipped: dps ---------- Spell.crit +2% Spell.pwr +3 (+1 eff.) Dmg.mod +11% blight ----- def ----- Resists +11% blight +9% all Spell.save +18 (+9 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
rough leather armour of lightning resistance (3 def, 2 armour)9.0 T1 light armor Reqs Str 10 [Ego] Master While equipped: ----- def ----- Armour +2 Defense +3 (+1 eff.) Fatigue +6% Resists +15% lightning A suit of armour made of leather. |
Scabminister the iron mail armour (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training Str 14 [Rare] Master While equipped: dps ---------- On Hit (Melee): * 10% chance to slow global speed by 37% * 20% chance to reduce armor by 28% ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% Resists +5% physical Phys.save +10 (+3 eff.) A suit of armour made of mail. |
iron mail armour (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training Str 14 [Normal] While equipped: ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% A suit of armour made of mail. |
radiant steel mail armour of Eyal (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training Str 20 [Ego++] Nature While equipped: Stats +1 Wil ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% Resists +12% blight +10% darkness Max.HP +24.00 HP.reg +2.00 Heal.mod +12% ---------- misc Light +1 A suit of armour made of mail. |
fortifying iron plate armour (0 def, 7 armour)17.0 T1 massive armor Reqs Massive armour training Str 22 [Ego+] Master While equipped: Stats +3 Str +2 Con ----- def ----- Armour +7 Fatigue +22% Max.HP +32.00 A suit of armour made of metal plates. |
linen cloak 'Blackblur' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Arcane While equipped: Stats +2 Mag +2 Wil dps ---------- Dmg.mod +24% mind Res.pen +10% cold On Hit (Melee): * 10% chance to reduce damage dealt by 10% ----- def ----- Defense +1 (+0 eff.) Resists +3% darkness Spell.save +6 (+3 eff.) ---------- misc Max.mana +44.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak of Iron Throne (1 def, 0 armour)2.0 T1 cloak armor [Ego] Master While equipped: Stats +1 Str +1 Con ----- def ----- Defense +1 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+2 eff.) Mind.pwr +5 (+4 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Duryrim (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +3 Cun +1 Dex ----- def ----- Armour +1 Resists +6% fire +5% cold Die.at -20.00 life Heal.mod +5% A pair of boots made of leather. |
blood-soaked pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Ego+] Master While equipped: dps ---------- Phys.crit +3.0% Phys.pwr +4 (+1 eff.) Apr +3 ----- def ----- Armour +1 A pair of boots made of leather. |
pair of rough leather boots of tirelessness (0 def, 1 armour)2.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +1 ---------- misc Stam/turn +0.40 Max.stam +12.00 A pair of boots made of leather. |
stabilizing linen wizard hat of light (+16%) (1 def, 0 armour)2.0 T1 head armor [Ego] Arcane/Master While equipped: Stats +2 Wil dps ---------- Dmg.mod +11% light ----- def ----- Defense +1 (+0 eff.) Resists +16% light Phys.save +5 (+1 eff.) A pointy cloth hat, very wizardly... |
Dimlash (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: ----- def ----- Armour +1 Fatigue +1% Resists +6% darkness +3% blight +5% fire +3% mind +6% cold Die.at -40.00 life A cap made of leather. |
Falyrach the rough leather cap (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +2 Con dps ---------- Mind.crit +4% Crit.mult +5.00% Mind.pwr +5 (+4 eff.) ----- def ----- Armour +1 Fatigue +1% Mind.save +6 (+3 eff.) ---------- misc Max.hate +2.00 A cap made of leather. |
grounding rough leather cap (0 def, 1 armour)2.0 T1 head armor [Ego] Nature While equipped: ----- def ----- Armour +1 Fatigue +1% Resists +5% lightning +6% temporal A cap made of leather. |
miner's iron helm (0 def, 4 armour)3.0 T1 head armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +4 Fatigue +5% ---------- misc Infravis +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
4 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
255 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Wintertide Phial2.0 T2 lite [Unique] Arcane While equipped: ---------- misc Light +2 Infravis +7 Cleanse your mind of up to 4 (based on Magic) detrimental mental effects. Uses 40 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
Ce'Nuth the Mirejustice (dig speed 29 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Cun +1 Str dps ---------- Res.pen +15% nature Acc +4 (+1 eff.) Melee Ret 2 nature ----- def ----- Resists +3% acid +3% fire ---------- misc Infravis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
iron torque of mindblast [power 110] (15 cooldown)2.0 T1 torque charm [Ego] Psionic Blast the opponent's mind dealing 110 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers. |
soothing ash totem of stinging [power 182] (15 cooldown)2.0 T2 totem charm [Ego] Nature Sting an enemy dealing 187 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown Heal for 34. Natural totems are made by powerful wilders to store nature power. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Achievements
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Rhaen the Ghoul Reaver level 10
1st Flare 122nd year of Ascendancy at 07:16 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Rhaen the Ghoul Reaver level 11
5th Flare 122nd year of Ascendancy at 16:20 see stats
Log
Entropic Gift from Velidathra the thief hits Rhaen for 4 temporal, 3 darkness (8 total damage).
Rhaen uses Retch.
Rhaen VOMITS on the ground!
Bone Spike hits Decaying devourer for 14 physical damage.
Decaying devourer tries to bite Rhaen with razor sharp teeth!
Rhaen resists the cut!
Decaying devourer tries to bite Rhaen with razor sharp teeth!
Rhaen resists the cut!
Decaying devourer hits Rhaen for 30 physical damage.
Decaying devourer hits Rhaen for (30 to bones), 0 physical (0 total damage).
Weakness Disease from Rhaen hits Decaying devourer for 17 blight damage.
Melee retaliation hits Decaying devourer for 5 lightning, 3 darkness (9 total damage).
Melee retaliation hits Decaying devourer for 5 lightning, 3 darkness (9 total damage).
Bloated horror uses Agony.
Rhaen is writhing in agony!
Velidathra the thief casts Netherblast.
Velidathra the thief is wasting away!
Talent Virulent Strike is ready to use.
Agony from Bloated horror hits Rhaen for 14 mind damage.
Entropic Gift from Velidathra the thief hits Rhaen for 5 temporal, 3 darkness (8 total damage).
Decaying devourer is afflicted by a rotting disease!
Rhaen speeds up in the retch.
Rhaen's purging blight area effect hits Decaying devourer for 20 blight damage.
Rhaen's purging blight area effect hits Decaying devourer for 20 blight damage.
Rhaen's purging blight area effect hits Decaying devourer for 24 blight damage.
Rhaen's purging blight area effect hits Bloated horror for 16 blight damage.
Rhaen receives 35 healing from Rhaen's purging blight area effect.
Velidathra the thief's Netherblast hits Rhaen for 84 temporal, 63 darkness (147 total damage).
Rhaen the level 15 ghoul reaver was shadowed to death by Velidathra the thief on level 1 of Ruins of Kor'Pul.






















































































