Rhaeyns the level 4 Cornac Sun Paladin by rhaen

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexFemale
RaceCornac
ClassSun Paladin
Level / Exp4 / 49%
Sizemedium
Lifes / Deaths

Primary Stats

Strength20 (base 20)
Dexterity12 (base 10)
Constitution11 (base 11)
Magic20 (base 20)
Willpower10 (base 10)
Cunning10 (base 10)

Resources

Life183/183
Positive29/29
Stamina109/109
Healing Factor1.1197162075846
Regeneration4.4228790199593

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage25
Accuracy26
Crit Chance0%
APR2
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower20
Crit Chance1%
Speed1

Offense: Mind

Mindpower11
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)13.118138619369 (56.297102139833%)
Defense12
Ranged Defense12
Fatigue25
Physical Save10
Spell Save10
Mental Save18

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/4)

Infusions
Infusions
Infusions

Class Talents

Celestial / Combat1.30
2/5
0/5
0/5
0/5
Celestial / Sun1.30
3/5
0/5
0/5
0/5
Technique / Combat veteran1.00
1/5
1/5
0/5
0/5
Technique / Shield offense1.00
1/5
0/5
0/5
0/5
Technique / Two-handed assault1.00
0/5
0/5
0/5
0/5

Generic Talents

Celestial / Light1.30
2/5
0/5
0/5
0/5
Celestial / Chants1.30
2/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
2/5
0/5
2/5
1/5
0/5

Effects

talent
talent

Quests

active

Equipment

Tool
On head
Around waist
Main armor
In main hand
In off hand
Cloak
Light source

Inventory

Achievements

Ay ay captain! (Insane (Adventure) difficulty) Turn into a pirate!
By Rhaeyns the Cornac Sun Paladin level 2
75th Pyre 122nd year of Ascendancy at 15:16
see stats
Lost in translation (Insane (Adventure) difficulty) Destroyed the naga portal in the slazish fens and got caught in the after-effect.
By Rhaeyns the Cornac Sun Paladin level 4
77th Pyre 122nd year of Ascendancy at 11:38
see stats

Log

Lady Zoisla the Tidebringer hits Rhaeyns for 8 lightning damage.
Rhaeyns is stunned with fear!

--------------------------------

You gain 5.00 gold from the transmogrification of
elm totem of summon tentacle [power 95] (20/25 cooldown).
You gain 0.25 gold from the transmogrification of
pair of iron boots (0 def, 3 armour).
You gain 1.18 gold from the transmogrification of
cleansing iron plate armour of acid resistance (0 def, 7 armour).
You gain 0.02 gold from the transmogrification of
linen robe (0 def, 0 armour).
You gain 0.10 gold from the transmogrification of
pouch of iron shots (18/18, 11.6 damage (107% power), 1.2x range, 1 apr).
You gain 0.45 gold from the transmogrification of
iron dagger of massacre (13.1 damage (110% power), 1.3x range, 5 apr).
You gain 1.03 gold from the transmogrification of
flaming coral trident (16.2 damage (110% power), 1.6x range, 6 apr).
You gain 0.25 gold from the transmogrification of
coral trident (15.5 damage (106% power), 1.6x range, 6 apr).
You gain 0.25 gold from the transmogrification of
coral trident (15.7 damage (107% power), 1.6x range, 6 apr).
You gain 0.25 gold from the transmogrification of
coral trident (16.0 damage (109% power), 1.6x range, 6 apr).
You gain 0.25 gold from the transmogrification of
coral trident (15.4 damage (105% power), 1.6x range, 6 apr).
You gain 3.14 gold from the transmogrification of
balanced coral trident (15.7 damage (107% power), 1.6x range, 6 apr).
You gain 0.25 gold from the transmogrification of
iron greatmaul (29.4 damage (112% power), 1.5x range, 1 apr).
You gain 0.25 gold from the transmogrification of
elm magestaff (11.9 damage (100% power), 1.2x range, 2 apr, fire element).
There is a way to the next level here (press '' or right click to use).
Resting starts...

Rhaeyns stops regenerating health quickly.

Talent Block is ready to use.
Rhaeyns overcomes the gloom

Talent Healing Light is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Shield Pummel is ready to use.
Talent Sun Ray is ready to use.
Talent Infusion: Healing is ready to use.
Rested for 15 turns (stop reason: all resources and life at maximum).