









Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Items Vault 1.7.0Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. ZOmnibus Lite 1.7.4A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons:
Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Multi-Class Challenge (Slight Edit by Rae) Arendeth's Fork (Edits by Hellcommander/Arendeth) 1.7.4Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Infinite |
Mode | Normal Exploration |
Sex | Male |
Race | Whitehoof |
Class | Sun Paladin (Avatar of a Distant Sun) |
Level / Exp | 44 / 55% |
Size | medium |
Lifes / Deaths | Killed by Dozing Arera at level 8 on the 4th Mirth 122nd year of Ascendancy at 13:15 / 3Killed by Sleeping Xerolle at level 8 on the 4th Mirth 122nd year of Ascendancy at 14:41 Killed by Dozing Arera at level 8 on the 4th Mirth 122nd year of Ascendancy at 16:26 |
Primary Stats
Strength | 103 (base 60) |
Dexterity | 76 (base 58) |
Constitution | 83 (base 60) |
Magic | 107 (base 60) |
Willpower | 33 (base 10) |
Cunning | 91 (base 60) |
Resources
Life | 3787/3787 |
Mana | 342/342 |
Stamina | 264/264 |
Positive | 59/59 |
Healing Factor | 1.7135640288596 |
Regeneration | 3.8555190649342 |
Speed
Mental | +10% |
Attack | 0% |
Movement | +125.20512205326% |
Spell | 0% |
Global | +100% |
Vision
Sight | 8 |
Lite | 17 |
Infravision | 6 |
See Stealth | 76.327703514839 |
See Invisible | 72.327703514839 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 217 |
Accuracy | 66 |
Crit Chance | 80% |
APR | 29 |
Speed | 0.91 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 68 |
Crit Chance | 65% |
Speed | 1 |
Offense: Mind
Mindpower | 52 |
Crit Chance | 25% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +26% |
Light | +60% |
Cold | +32% |
Blight | +26% |
Physical | +27% |
Fire | +63% |
All | +20% |
Offense: Damage Penetration
Light | +51% |
Temporal | +5% |
Blight | +20% |
Cold | +20% |
All | 0% |
Defense: Base
Armour (hardiness) | 80.999999999999 (100%) |
Defense | 49 |
Ranged Defense | 61 |
Fatigue | 39 |
Physical Save | 78 |
Spell Save | 44 |
Mental Save | 42 |
Defense: Resistances
Acid | -1%( 75%) |
Arcane | + 17%( 75%) |
Cold | + 19%( 75%) |
All | + 12%( 75%) |
Darkness | + 30%( 75%) |
Light | + 57%( 75%) |
Temporal | + 20%( 75%) |
Physical | + 45%( 75%) |
Lightning | + 24%( 75%) |
Fire | + 44%( 75%) |
Mind | + 15%( 75%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 100% |
Silence Resistance | 100% |
Bleed Resistance | 100% |
Disarm Resistance | 100% |
Pinning Resistance | 100% |
Instadeath Resistance | 100% |
Knockback Resistance | 58% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 904 damage for 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 4 turns and blocking 161 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 4 turns and blocking 181 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 463 damage for 5 turns. Its effects scale with your Constitution stat. |
Class Talents
Celestial / Guardian | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Celestial / Crusader | 1.50 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Celestial / Sun | 1.50 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Technique / Two-handed assault | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Air | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Spell / Enhancement | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Technique / Magical combat | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 5/5 |
Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Combat | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Technique / Shield offense | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Celestial / Radiance | 1.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat techniques | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Chants | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Spell / Aegis | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Celestial / Light | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Technique / Combat training | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Spell / Conveyance | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Race / Whitehooves | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Shield of Light |
talent | Arcane Combat |
talent | Fiery Hands |
talent | Chant of Fortress |
talent | Arcane Feed |
talent | Second Life |
talent | Arcane Shield |
talent | Feather Wind |
talent | Weapon of Wrath |
talent | Gravitic Effulgence |
talent | Weapon of Light |
talent | Searing Sight |
talent | Shock Hands |
talent | Retribution |
talent | Shielding |
talent | Righteous Strength |
beneficial effect | You have 4 charges. Death Momentum |
detrimental effect | Zone-wide effect: +10% fire damage, -10% fire resistance, -10% armour, -2 sight range. Oil mist |
Quests
Proceed directly to the next Infinite Dungeon level in less than 158 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 10): Rush Hour (158)Turns left: 60 You completed the challenge and received: Random Artifact: Eiliniwyn | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 12): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 13): ExterminatorYou completed the challenge and received: Random Artifact: Balancemalice | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 16): Pacifist | failed |
Proceed directly to the next Infinite Dungeon level in less than 311 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 19): Rush Hour (311)Turns left: 260 You completed the challenge and received: +3 Stat Points | done |
Proceed directly to the next Infinite Dungeon level in less than 134 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 21): Rush Hour (134)Turns left: 53 You completed the challenge and received: +1 Category Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 22): Pacifist | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 29): Mirror Match | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 32): ExterminatorYou completed the challenge and received: Random Artifact: Nightspawn (0 def, 4 armour) | done |
Proceed directly to the next Infinite Dungeon level in less than 131 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 37): Rush Hour (131)Turns left: 91 You completed the challenge and received: Random Artifact: Ebonyviper (7 def, 2 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 7): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 8): Mirror MatchYou completed the challenge and received: Random Artifact: Satyrrebel (0 def, 1 armour) | done |
Proceed directly to the next Infinite Dungeon level in less than 53 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 9): Rush Hour (53)Turns left: 26 You completed the challenge and received: +3 Stat Points | done |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
On feet | ![]() 3.0 Encumbrance T3 feet armor [Random Unique] Arcane/Master While equipped: offense ------ Spellpower +8 (+2 eff.) defense ------ Armor +4 Fatigue -2% Physical save +7 (+2 eff.) Spell save +9 (+3 eff.) Mind save +9 (+3 eff.) Disease Resist +10% Silence Resist +24% Confus Resist +31% Pinning Resist +10% Stun Resist +25% other ------- Encumbrance +20 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | ![]() 1.0 Encumbrance T5 lite [Random Unique] Nature/Master While equipped: Stats +5 Wil offense ------ Physical Crit +5.0% Critical power +16.00% Physical Power +6 (+1 eff.) Damage +6% blight Ignore resists +20% blight When Hit 4 blight On-Hit (Melee): * 20% chance to reduce all saves and defense by 32 defense ------ Resistance +3% mind Physical save +11 (+2 eff.) Healmod +23% Blind Resist +50% Confus Resist +30% other ------- Light +10 See Stealth +20 See Invis +13 Track: Puts all charms on 40 turn cooldown Effective talent level: 2.0 Power cost 40 out of 40/40. Range melee/personal Cooldown: 19 Travel.spd instantaneous Description: Sense foes around you in a radius of 22 for 5 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | ![]() 2.0 Encumbrance T3 head armor [Random Unique] Master/Psionic While equipped: Stats +2 Str +3 Wil +2 Cun offense ------ Mindpower +5 (+2 eff.) defense ------ Armor +3 Fatigue +3% Resistance +5% fire +5% arcane +8% cold Healmod +5% Poison Resist +20% Stun Resist +10% Skullcracker: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 11 Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 432.6 Physical damage. If the attack hits, the target is confused (43% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
On hands | ![]() 1.5 Encumbrance T4 hands armor [Random Unique] Master/Psionic While equipped: Stats +5 Con offense ------ Mindpower +7 (+3 eff.) On-Hit 16 mind 19 darkness Ignore resists +5% temporal Accuracy +7 (+2 eff.) When Hit 6 temporal On-Hit (Melee): * 21% chance to reduce all saves and defense by 32 defense ------ Armor +3 Fatigue +5% Resistance +9% temporal Physical save +19 (+4 eff.) Spell save +6 (+2 eff.) Mind save +4 (+1 eff.) Disarm Resist +75% Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Ruined Earth: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range 5 Cooldown: 29 Travel.spd instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | ![]() 3.0 Encumbrance T3 digger tool [Random Unique] Arcane/Master While equipped: Stats +2 Str +2 Dex +11 Mag +1 Cun offense ------ Spell Crit +14% defense ------ Life +24.00 other ------- Max mana +49.00 Max stamina +18.00 Infravision +3 See Invis +3 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | ![]() 0.1 Encumbrance T4 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +5 Cun +7 Wil offense ------ Mindpower +9 (+3 eff.) Move Speed +14% Damage +12% cold Ignore resists +20% cold Accuracy +9 (+2 eff.) defense ------ Defense +13 (+5 eff.) Life +28.00 Disarm Resist +33% Pinning Resist +31% Knockbk Resist +28% other ------- Light +2 Blinding Speed: Puts all charms on 40 turn cooldown Effective talent level: 2.0 Power cost 40 out of 40/40. Range melee/personal Cooldown: 54 Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 23% for 5 turns. Rings make your fingers look great! |
On fingers | ![]() 0.1 Encumbrance T4 ring jewelry [Random Unique] Arcane/Psionic While equipped: Stats +4 Mag +6 Wil +6 Cun +4 Con offense ------ Physical Power +8 (+1 eff.) Spellpower +11 (+3 eff.) Mindpower +18 (+6 eff.) defense ------ Mind save +11 (+4 eff.) Confus Resist +32% Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% other ------- Light +3 Rings make your fingers look great! |
Around neck | ![]() 0.1 Encumbrance T4 amulet jewelry [Random Unique] Nature/Master While equipped: offense ------ Physical Power +7 (+1 eff.) Combat Speed +10% Damage +7% physical Accuracy +5 (+1 eff.) defense ------ Armor +7 Defense +8 (+3 eff.) Resistance +14% lightning +6% fire +9% light Max Resistance +5% all Physical save +22 (+5 eff.) Spell save +9 (+3 eff.) Stun Resist +21% Amulets make your neck look great! |
In main hand | ![]() 3.0 Encumbrance T5 greatsword 2H weapon [Unique] Arcane/Master Weapon Damage 67.0 - 107.2 Physical Uses 20% Con, 115% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +22 Critical Rate +12.0% Attack Speed 100% On Hit: * releases a burst of light, dealing 109 light damage (based on Spellpower) in a radius 3 cone. While equipped: Stats +12 Str +6 Mag +7 Con other ------- Cooldown Sun Ray -1 Absorption Strike -1 Flash of the Blade -1 Masteries +0.20 Celestial/Sun +0.10 Celestial/Radiance +0.20 Celestial/Crusader Increases the damage of Sun Beam by 15%. Attack everything in a line out to range 4, dealing 100% weapon damage (as light), and healing for 50% of the damage dealt. Uses 30 power out of 30/30 This impressive looking sword features a golden engraving of a sun in its hilt. Etched into its blade are a series of runes claiming that only one who has mastered both their body and mind may wield this sword effectively. |
Around waist | ![]() 1.0 Encumbrance T3 belt armor [Unique] Arcane While equipped: Stats +2 Cun +5 Wil defense ------ Confus Resist +30% Stun Resist +30% other ------- Mana-on-crit +3.00 Surround yourself with a magical shield (strength 568, based on Magic) for 11 turns. Uses 20 power out of 20/20 Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
In off hand | ![]() 7.0 Encumbrance T4 shield armor [Unique] Arcane When used to Attack: Weapon Damage 57.0 - 68.4 Stunning fire Uses 100% Str Accuracy Bonus +2.5% proc damage (max 250%) Critical Rate +7.0% Block +235 Damage Conversion 50% darkness On Hit: * releases a burst of dark fire, dealing damage equal to your magic stat While equipped: offense ------ Spellpower +8 (+2 eff.) When Hit 24 darkness 24 fire defense ------ Armor +18 Defense +8 (+3 eff.) Ranged Defense +12 (+3 eff.) Fatigue +25% Resistance +20% darkness +35% fire other ------- Talents +1 Block This rugged stone shield flickers with bursts of pitch black flame. |
Cloak | ![]() 2.0 Encumbrance T3 cloak armor [Unique] Arcane While equipped: Stats +3 Dex defense ------ Defense +4 (+2 eff.) Deflect Projectile +25% Slow Projectiles +20% Silence Resist +30% Evasion: (Instant) Effective talent level: 2.0 Power cost 50 out of 50/50. Range melee/personal Cooldown: 24 Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 31% chance to evade melee and ranged attacks and 23 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. When the enchanter Razeen was cornered by Spellhunters near the Daikara mountain pass she wrapped her cloak about her and fled down a narrow ravine. The hunters fired volley after volley of arrows at her, but by miracle or magic they all missed. Razeen was able to escape and flee to the hidden city in the west. |
Main armor | ![]() 17.0 Encumbrance T3 massive armor [Unique] Master While equipped: Stats +5 Con defense ------ Armor +20 Defense +10 (+4 eff.) Fatigue +24% Resistance -15% acid +15% physical Crit Avoidance 20% Physical save +15 (+3 eff.) Life +50.00 Life Regen +2.00 Knockbk Resist +30% Inch-thick stralite plates lock together with voratun joints. The whole suit looks impenetrable, but has clearly been subjected to terrible treatment - great dents and misshaping warps, and caustic fissures bored across the surface. Though clearly a powerful piece, it must once have been much greater. |
Inventory
![]() 0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 19% for 3 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 Encumbrance T1 rune scroll [Normal] Arcane When inscribed on your body: Range 5 Cooldown: 9 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 17%, your defense is increased by 17 and all your resistances by 17%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 Encumbrance T1 rune scroll [Normal] Arcane When inscribed on your body: Range 5 Cooldown: 15 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 20%, your defense is increased by 20 and all your resistances by 20%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Range melee/personal Cooldown: 18 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 108.24 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 14 Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1611% for 10 turns (406 total) and instantly restoring 81 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 4 turns and blocking 190 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
![]() 0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 21 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 4 turns and blocking 194 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
![]() 0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 4 turns and blocking 265 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
![]() 0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 21 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 4 turns and blocking 200 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
![]() 0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 20 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 4 turns and blocking 197 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
![]() 0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 17 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 574 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
![]() 0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 15 up to 6 times. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 Encumbrance T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +8 Lck offense ------ Damage +6% lightning Ignore resists +10% nature Accuracy +9 (+2 eff.) When Hit 4 nature defense ------ Defense +8 (+3 eff.) Resistance +12% lightning +3% nature Physical save +12 (+3 eff.) Spell save +10 (+3 eff.) Mind save +14 (+5 eff.) Resist unseen 13% Stun Resist +22% Amulets make your neck look great! |
![]() 0.1 Encumbrance T2 amulet jewelry [Random Unique] Arcane/Nature While equipped: Stats +4 Mag defense ------ Resistance +5% arcane +6% physical +10% mind +6% darkness Crit Resistance 10.00% Confus Resist +20% other ------- Stamina/turn +0.40 Amulets make your neck look great! |
![]() 0.1 Encumbrance T3 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +6 Dex +6 Cun +4 Con offense ------ Move Speed +10% On-Hit 7 light 11 darkness Damage +7% light +10% darkness On-Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 31 When Hit: * 8% chance to reduce damage dealt by 26% * 8% chance to blind defense ------ Fatigue -5% Resistance +9% lightning Life Regen +2.00 Silence Resist +20% other ------- Stamina/turn +0.70 Masteries +0.28 Spell/Stone Amulets make your neck look great! |
![]() 0.1 Encumbrance T4 amulet jewelry [Random Unique] Nature While equipped: Stats +4 Dex +6 Con offense ------ Ignore resists +20% blight When Hit 2 blight On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 31 defense ------ Resistance +12% temporal Physical save +11 (+2 eff.) Life +35.00 Life Regen +5.00 Pinning Resist +22% Knockbk Resist +28% other ------- Light +3 Amulets make your neck look great! |
![]() 0.1 Encumbrance T4 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +4 Con offense ------ When Hit 10 arcane defense ------ Resistance +5% arcane Physical save +16 (+3 eff.) Life +46.00 Life Regen +5.00 Blind Resist +22% other ------- Infravision +6 Sight +2 See Invis +10 Masteries +0.34 Technique/Dual techniques +0.34 Celestial/Crusader Amulets make your neck look great! |
![]() 0.1 Encumbrance T4 amulet jewelry [Random Unique] Nature/Disrupt While equipped: Stats +17 Lck +1 Str offense ------ Accuracy +30 (+8 eff.) Ignore Armor +1 defense ------ Defense +16 (+6 eff.) Resistance +21% temporal +26% blight +1% physical +5% arcane +21% nature Resist unseen 11% Poison Resist +32% Disease Resist +38% Pinning Resist +37% Knockbk Resist +40% Amulets make your neck look great! |
![]() 0.1 Encumbrance T4 amulet jewelry [Random Unique] Nature/Master While equipped: offense ------ Damage +3% mind Ignore resists +15% mind When Hit 2 mind On-Hit (Melee): * 20% chance to reduce all saves and defense by 32 defense ------ Resistance +20% fire +9% darkness +16% cold Blind Resist +23% other ------- Infravision +5 Sight +2 See Invis +12 Masteries +0.25 Spell/Stone +0.25 Celestial/Radiance Amulets make your neck look great! |
![]() 0.1 Encumbrance T4 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +6 Cun +4 Wil offense ------ Critical power +5.00% Spellpower/crit +6 Damage +6% lightning Ignore Shields +30% defense ------ Physical save +16 (+3 eff.) Spell save +22 (+7 eff.) Mind save +18 (+6 eff.) Blind Resist +23% other ------- Infravision +7 Sight +2 See Invis +10 Amulets make your neck look great! |
![]() 0.1 Encumbrance T4 amulet jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Con +4 Wil offense ------ Mindpower +5 (+2 eff.) Damage +15% acid +6% arcane Ignore resists +5% arcane When Hit 6 arcane defense ------ Mind save +9 (+3 eff.) Confus Resist +15% other ------- Masteries +0.29 Technique/Combat techniques +0.29 Spell/Aegis Amulets make your neck look great! |
![]() 0.1 Encumbrance T2 ring jewelry [Random Unique] Nature/Master While equipped: Stats +4 Con offense ------ Spell Crit +1% Damage +12% cold Ignore resists +10% blight When Hit 4 arcane defense ------ Resistance +24% cold Physical save +8 (+2 eff.) Life Regen +3.00 Stun Resist +20% other ------- Max vim +10.00 Rings make your fingers look great! |
![]() 0.1 Encumbrance T2 ring jewelry [Random Unique] Nature/Master While equipped: Stats +4 Cun offense ------ Spell Crit +1% Damage +11% acid Ignore resists +5% blight defense ------ Defense +8 (+3 eff.) Resistance +22% acid +6% mind Life Regen +2.00 Stun Resist +28% other ------- Mana/turn +0.04 Rings make your fingers look great! |
![]() 0.1 Encumbrance T2 ring jewelry [Random Unique] Master While equipped: Stats +7 Cun +5 Dex offense ------ Accuracy +8 (+2 eff.) defense ------ Armor +6 Defense +6 (+2 eff.) Physical save +8 (+2 eff.) Spell save +15 (+5 eff.) Mind save +7 (+2 eff.) Disease Resist +20% Rings make your fingers look great! |
![]() 0.1 Encumbrance T2 ring jewelry [Random Unique] Nature/Master While equipped: offense ------ Damage +10% nature +12% cold On-Hit (Melee): * 10% chance to slow global speed by 59% defense ------ Fatigue -4% Resistance +9% acid +3% darkness +3% blight +24% cold +20% nature other ------- Encumbrance +24 Rings make your fingers look great! |
![]() 0.1 Encumbrance T2 ring jewelry [Random Unique] Arcane/Psionic While equipped: Stats +2 Mag offense ------ Physical Power +7 (+1 eff.) Spellpower +5 (+1 eff.) Mindpower +7 (+3 eff.) On-Hit 17 light On-Ranged-Hit 13 light Damage +3% blight +10% light +6% mind On-Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 31 defense ------ Mind save +7 (+2 eff.) Confus Resist +22% other ------- Hate-on-crit +1.00 Max psi +10.00 Rings make your fingers look great! |
![]() 0.1 Encumbrance T2 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +6 Str +4 Mag +4 Wil +5 Con offense ------ Physical Power +7 (+1 eff.) Spellpower +6 (+1 eff.) Damage +6% lightning +12% temporal When Hit 6 lightning defense ------ Resistance +12% temporal other ------- Hate-on-crit +2.00 Rings make your fingers look great! |
![]() 0.1 Encumbrance T4 ring jewelry [Random Unique] Nature/Psionic While equipped: Stats +6 Con offense ------ Damage +9% arcane defense ------ Resistance +11% nature +10% blight Physical save +12 (+3 eff.) Mind save +10 (+3 eff.) Poison Resist +21% Disease Resist +24% Confus Resist +44% other ------- Mana/turn +0.24 Mana-on-crit +2.00 Vim-on-crit +2.00 Rings make your fingers look great! |
![]() 0.1 Encumbrance T4 ring jewelry [Random Unique] Arcane/Psionic While equipped: Stats +6 Cun +6 Wil offense ------ Mindpower +9 (+3 eff.) Damage +14% darkness +15% fire defense ------ Resistance +12% cold +28% darkness +5% arcane Mind save +9 (+3 eff.) Confus Resist +30% Rings make your fingers look great! |
![]() 5.0 Encumbrance T2 staff 2H weapon [Ego++] Arcane Weapon Damage 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: Stats +2 Mag +2 Wil offense ------ Spell Crit +2% Spellpower +10 (+2 eff.) Damage +15% fire other ------- Max mana +25.00 Talents +1 Command Staff On Spell Hit: 10% Lightning level 3 Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 Encumbrance T3 staff 2H weapon [Unique] Arcane Weapon Damage 64.0 - 76.8 Physical Uses 140% Mag Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +10 Attack Speed 100% On-hit +10% confusion While equipped: offense ------ Spell Crit +18% Spellpower +12 (+3 eff.) Damage +20% physical Accuracy +7 (+2 eff.) other ------- Masteries +0.20 Spell/Staff combat Channel Staff: Effective talent level: 2.0 Power cost 9 out of 20/20. Range 8 Travel.spd 2000% of base Is: a spell Description: Channel raw mana through your staff, projecting a bolt of your staff's damage type, doing 84% staff damage. The bolt will only hurt hostile targets, and pass safely through friendly ones. This attack always has a 100% chance to hit, and ignores the target's Armour. When projecting a bolt with your staff its damage modifier is increased by 20%. A thick staff with a heavy knob on the end. It was said to be used by the grand alchemist Bolbum in the Age of Allure. Much renowned is the fear of his students for their master, and the high rate of cranial injuries amongst them. Bolbum died with seven daggers in his back and his much-cursed staff went missing after. |
![]() 5.0 Encumbrance T3 staff 2H weapon [Unique] Arcane Weapon Damage 20.0 - 24.0 Fire Uses 100% Mag Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +4 Attack Speed 100% While equipped: offense ------ Spell Crit +15% Spellpower +10 (+2 eff.) Damage +20% lightning +20% fire +20% arcane +20% cold other ------- Talents +1 Command Staff On Spell Hit: 10% Impending Doom level 1 This unique-looking staff is carved with runes of destruction. |
![]() 5.0 Encumbrance T3 staff 2H weapon [Ego+] Arcane Weapon Damage 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Physical Crit +8.0% Spell Crit +3% Spellpower +16 (+4 eff.) On-Hit 21 arcane Damage +20% darkness defense ------ Armor +6 Defense +6 (+2 eff.) other ------- Max mana +76.00 Wards +2 darkness Talents +3 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 Encumbrance T3 staff 2H weapon [Ego+] Arcane Weapon Damage 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Spell Crit +3% Spellpower +9 (+2 eff.) Damage +20% darkness defense ------ Resistance +10% darkness other ------- Mana/turn +0.22 Max mana +42.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 Encumbrance T3 staff 2H weapon [Ego+] Arcane Weapon Damage 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Spell Crit +3% Spellpower +9 (+2 eff.) Damage +20% darkness Ignore resists +10% darkness other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 Encumbrance T4 staff 2H weapon [Random Unique] Arcane/Master Weapon Damage 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: Stats +4 Mag +4 Wil offense ------ Spell Crit +9% Critical power +15.00% Spellpower +19 (+5 eff.) Damage +25% acid defense ------ Armor +2 Hardiness +6% Resistance +6% nature +6% blight Physical save +7 (+2 eff.) Disarm Resist +10% Pinning Resist +10% Teleport Resist +20% Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% other ------- Max mana +52.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 Encumbrance T4 staff 2H weapon [Random Unique] Arcane Weapon Damage 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: Stats +4 Mag +5 Wil offense ------ Spell Crit +14% Spellpower +19 (+5 eff.) Spellpower/crit +2 Damage +3% physical +6% arcane +25% fire When Hit 4 temporal defense ------ Armor +4 Resistance +3% temporal Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% other ------- Max mana +75.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 Encumbrance T4 staff 2H weapon [Random Unique] Arcane/Master Weapon Damage 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: Stats +4 Mag +4 Wil offense ------ Spell Crit +21% Critical power +12.00% Spellpower +32 (+8 eff.) Damage +25% light +24% fire Ignore resists +20% acid defense ------ Resistance +6% fire other ------- Vim-on-crit +4.00 Max mana +63.00 Max vim +24.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 Encumbrance T4 staff 2H weapon [Ego] Arcane/Master Weapon Damage 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Spell Crit +20% Critical power +12.00% Spellpower +12 (+3 eff.) Damage +25% cold other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 Encumbrance T4 staff 2H weapon [Ego+] Arcane Weapon Damage 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Spell Crit +4% Spellpower +24 (+6 eff.) Damage +25% cold defense ------ Armor +6 Hardiness +2% Physical save +3 (+1 eff.) other ------- Mana/turn +0.16 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 30 turn cooldown Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 Encumbrance T4 staff 2H weapon [Ego+] Arcane Weapon Damage 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Spell Crit +4% Spellpower +12 (+3 eff.) Damage +25% lightning defense ------ Armor +9 Defense +7 (+3 eff.) other ------- Wards +3 lightning Talents +4 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 Encumbrance T4 staff 2H weapon [Random Unique] Arcane Weapon Damage 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: Stats +3 Str +2 Wil offense ------ Spell Crit +17% Spellpower +24 (+6 eff.) Damage +25% light +3% cold defense ------ Armor +10 Defense +9 (+3 eff.) Resistance +12% cold other ------- Light +3 Infravision +2 Wards +3 light Talents +3 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 Encumbrance T4 staff 2H weapon [Random Unique] Arcane Weapon Damage 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Spell Crit +13% Spellpower +12 (+3 eff.) Damage +28% temporal Ignore resists +5% lightning +12% temporal When Hit 2 temporal defense ------ Armor +6 Hardiness +10% Resistance +3% lightning +9% temporal Physical save +7 (+2 eff.) other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 Encumbrance T4 staff 2H weapon [Ego+] Arcane Weapon Damage 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Spell Crit +4% Spellpower +12 (+3 eff.) Damage +25% acid defense ------ Resistance +12% acid other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 Encumbrance T4 staff 2H weapon [Ego++] Arcane Weapon Damage 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Spell Crit +4% Spellpower +16 (+4 eff.) Damage +25% fire Ignore Shields +19% defense ------ Armor +10 Defense +22 (+8 eff.) Shield Power +7% other ------- Wards +3 fire Talents +3 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 Encumbrance T4 staff 2H weapon [Ego++] Arcane Weapon Damage 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: Stats +6 Mag +10 Wil +10 Cun offense ------ Spell Crit +4% Spellpower +17 (+4 eff.) Spellpower/crit +8 Damage +25% physical Ignore Shields +22% defense ------ Defense +14 (+5 eff.) Shield Power +10% other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 Encumbrance T4 staff 2H weapon [Ego++] Arcane Weapon Damage 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Spell Crit +4% Spellpower +19 (+5 eff.) Damage +25% blight +25% fire +25% darkness +25% acid defense ------ Armor +9 Defense +10 (+4 eff.) other ------- Wards +3 blight +3 fire +3 darkness +3 acid Talents +3 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 Encumbrance T4 staff 2H weapon [Ego+] Arcane Weapon Damage 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Spell Crit +13% Critical power +24.00% Spellpower +15 (+4 eff.) On-Hit 19 fire Damage +25% fire other ------- See Invis +6 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 Encumbrance T4 staff 2H weapon [Ego+] Nature Weapon Damage 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: Stats +5 Con offense ------ Spell Crit +4% Spellpower +18 (+4 eff.) Damage +25% light defense ------ Defense +8 (+3 eff.) Life Regen +0.50 Healmod +20% other ------- Light +2 Talents +1 Command Staff Illuminate: Puts all charms on 6 turn cooldown Effective talent level: 1.0 Power cost 6 out of 6/6. Range melee/personal Cooldown: 13 Travel.spd instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 150.62 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 Encumbrance T4 staff 2H weapon [Ego++] Arcane/Nature Weapon Damage 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: Stats +3 Mag +3 Wil +6 Con offense ------ Spell Crit +4% Spellpower +26 (+6 eff.) Damage +25% darkness defense ------ Life Regen +1.00 Healmod +15% other ------- Max mana +40.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 Encumbrance T4 staff 1H weapon [Ego++] Arcane/Master Weapon Damage 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +1.2% proc damage (max 250%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Physical Crit +8.0% Spell Crit +7% Physical Power +9 (+1 eff.) Spellpower +29 (+7 eff.) Damage +25% fire Accuracy +7 (+2 eff.) other ------- Mana/turn +0.27 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 30 turn cooldown Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 Encumbrance T5 staff 2H weapon [Unique] Arcane Weapon Damage 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +4 Attack Speed 100% While equipped: Stats +7 Wil +8 Mag offense ------ Spell Crit +25% Spellpower +40 (+10 eff.) Damage +30% lightning +30% fire +30% arcane +30% cold defense ------ Silence Resist +40% other ------- Mana-on-crit +12.00 Max mana +40.00 Talents +1 Command Staff Cooldown Chain Lightning -2 Ice Storm -2 Arcane Vortex -2 Fireflash -2 Archmage Tarelion travelled the world in his youth. But the world is not a nice place and it seems he had to run fast. |
![]() 5.0 Encumbrance T5 staff 1H weapon [Random Unique] Nature/Master Weapon Damage 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +1.2% proc damage (max 250%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +6 Con offense ------ Physical Crit +7.0% Spell Crit +19% Critical power +11.00% Physical Power +10 (+2 eff.) Spellpower +30 (+7 eff.) Damage +30% arcane +6% mind Ignore resists +15% mind Accuracy +12 (+3 eff.) When Hit 2 mind defense ------ Resistance +6% mind +6% temporal Spell save +3 (+1 eff.) Life Regen +1.10 Healmod +22% other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 Encumbrance T5 staff 2H weapon [Random Unique] Arcane Weapon Damage 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +3 Str +1 Dex +13 Mag +7 Wil +12 Cun offense ------ Physical Crit +1.0% Spell Crit +5% Spellpower +15 (+4 eff.) Spellpower/crit +8 Damage +30% acid Ignore resists +10% physical Ignore Armor +2 defense ------ Armor +16 Defense +9 (+3 eff.) other ------- Mana/turn +0.25 Max mana +53.00 Wards +3 acid Talents +3 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 Encumbrance T5 staff 2H weapon [Ego+] Arcane Weapon Damage 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Spell Crit +13% Spellpower +22 (+5 eff.) Damage +30% blight +30% fire +30% darkness +30% acid other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 Encumbrance T5 staff 1H weapon [Ego+] Arcane/Master Weapon Damage 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +1.2% proc damage (max 250%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Physical Crit +7.0% Spell Crit +15% Physical Power +6 (+1 eff.) Spellpower +22 (+5 eff.) Damage +30% fire Accuracy +8 (+2 eff.) other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 Encumbrance T5 staff 2H weapon [Ego+] Arcane Weapon Damage 35.0 - 42.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Spell Crit +5% Spellpower +18 (+4 eff.) Damage +35% cold defense ------ Armor +7 Defense +9 (+3 eff.) other ------- Wards +3 cold Talents +3 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 3.0 Encumbrance T2 battleaxe 2H weapon [Ego] Disrupt/Master Weapon Damage 30.0 - 45.0 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +5.0% Attack Speed 100% On Hit: * 12% chance to slow global speed by 59% Massive two-handed battleaxes. |
![]() 3.0 Encumbrance T3 battleaxe 2H weapon [Random Unique] Arcane/Master Weapon Damage 31.0 - 46.5 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +6.5% Attack Speed 100% On-hit +8 acid +16 cold +8 mind On-Hit, radius 1 +10 fire While equipped: Stats +1 Wil +2 Con offense ------ Mind Crit +3% Physical Power +10 (+2 eff.) Ignore resists +10% physical defense ------ Disarm Resist +14% Massive two-handed battleaxes. |
![]() 3.0 Encumbrance T3 battleaxe 2H weapon [Ego+] Nature Weapon Damage 28.5 - 42.8 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +6.5% Attack Speed 100% On-crit, radius 2 +24 acid +31 nature While equipped: offense ------ Ignore resists +16% acid +14% nature Ignore Armor +7 Massive two-handed battleaxes. |
![]() 3.0 Encumbrance T4 battleaxe 2H weapon [Unique] Master Weapon Damage 68.0 - 102.0 Physical Uses 130% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +10.0% Attack Speed 100% While equipped: Stats +2 Dex +2 Con offense ------ Damage +10% physical defense ------ Armor +6 Defense +6 (+2 eff.) Stun Resist +30% Knockbk Resist +30% Made in times before the Dwarves learned beautiful craftsmanship, the rough appearance of this axe belies its great power. Only Dwarves may harness its true strength, however. |
![]() 3.0 Encumbrance T4 battleaxe 2H weapon [Unique] Master Weapon Damage 63.0 - 94.5 Physical Uses 130% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +25 Critical Rate +25.0% Attack Speed 100% On Crit: * decapitate a weakened target While equipped: offense ------ Critical power +25.00% This gore-stained battleaxe was once used by an infamously sadistic king, who took the time to personally perform each and every execution he ordered. He kept a vault of every head he ever removed, each and every one of them carefully preserved. When he was overthrown, his own head was added as the centrepiece of the vault, which was maintained as a testament to his cruelty. |
![]() 3.0 Encumbrance T4 battleaxe 2H weapon [Ego++] Arcane/Psionic Weapon Damage 43.5 - 65.2 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +7.5% Attack Speed 100% On Hit: * Create an explosion dealing 111 cold damage (1/turn) * Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: offense ------ Damage +7% cold Ignore resists +21% cold Massive two-handed battleaxes. |
![]() 3.0 Encumbrance T4 battleaxe 2H weapon [Ego+] Arcane Weapon Damage 47.0 - 70.5 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +12 Critical Rate +7.5% Attack Speed 100% Ignore Shields +23% On-hit +19 blight On Hit: 20% Epidemic level 4 On Hit: * 7% chance to reduce strength, dexterity, and constitution by 31 While equipped: defense ------ Disease Resist +17% Massive two-handed battleaxes. |
![]() 3.0 Encumbrance T4 battleaxe 2H weapon [Ego+] Arcane/Master Weapon Damage 44.5 - 66.8 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +7.5% Attack Speed 100% On-hit +14 light Damage Against +23% Undead While equipped: Stats +5 Dex offense ------ Combat Speed +10% Accuracy +19 (+5 eff.) Massive two-handed battleaxes. |
![]() 3.0 Encumbrance T4 battleaxe 2H weapon [Ego++] Nature/Psionic Weapon Damage 45.5 - 68.2 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +7.5% Attack Speed 100% On-crit, radius 2 +7 lightning +20 cold On Hit: * Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: offense ------ Move Speed +46% Ignore resists +20% lightning +24% cold Massive two-handed battleaxes. |
![]() 3.0 Encumbrance T4 battleaxe 2H weapon [Ego+] Master Weapon Damage 43.5 - 65.2 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +7.5% Attack Speed 100% On Crit: * Wound the target dealing 321 physical damage across 5 turns and reducing healing by 50% While equipped: offense ------ Physical Crit +19.0% Physical Power +13 (+2 eff.) Massive two-handed battleaxes. |
![]() 3.0 Encumbrance T4 battleaxe 2H weapon [Ego+] Master Weapon Damage 43.0 - 64.5 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +7.5% Attack Speed 100% While equipped: Stats +7 Str offense ------ Damage +10% physical Accuracy +19 (+5 eff.) Massive two-handed battleaxes. |
![]() 3.0 Encumbrance T4 battleaxe 2H weapon [Ego++] Master/Psionic Weapon Damage 43.0 - 64.5 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +7.5% Attack Speed 100% On Hit: * Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: offense ------ Ignore resists +12% physical Accuracy +13 (+3 eff.) Ignore Armor +10 Massive two-handed battleaxes. |
![]() 3.0 Encumbrance T4 battleaxe 2H weapon [Ego++] Master Weapon Damage 46.5 - 69.8 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +7.5% Attack Speed 100% While equipped: offense ------ Ignore resists +12% physical +13% all Accuracy +32 (+8 eff.) Ignore Armor +25 Massive two-handed battleaxes. |
![]() 3.0 Encumbrance T5 battleaxe 2H weapon [Unique] Arcane Weapon Damage 70.0 - 105.0 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +8 Critical Rate +8.0% Attack Speed 100% On-hit +50 fire Damage Conversion 20% fire While equipped: offense ------ Damage +20% fire Ignore resists +25% fire defense ------ Resistance +20% fire The wearer is treated as a demon. Infernal Breath: Effective talent level: 3.0 Power cost 35 out of 35/35. Range melee/personal Cooldown: 19 Travel.spd instantaneous Is: a spell Description: Exhale a wave of dark fire with radius 6. Any non demon caught in the area will take 282.13 fire damage, and flames will be left dealing a further 65.72 each turn. Demons will be healed for the same amount. The damage will increase with your Strength Stat. Blackened with soot and covered in spikes, this battleaxe roars with the flames of the Fearscape. Given by Urh'Rok himself to his general, this powerful weapon can burn even the most resilient of foes. |
![]() 3.0 Encumbrance T5 battleaxe 2H weapon [Ego++] Nature/Master Weapon Damage 56.0 - 84.0 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +8.0% Attack Speed 100% On-crit, radius 2 +24 fire While equipped: offense ------ Physical Crit +13.0% Critical power +35.00% Global Speed +10% Ignore resists +27% fire Ignore Armor +13 Massive two-handed battleaxes. |
![]() 3.0 Encumbrance T5 battleaxe 2H weapon [Ego+] Master Weapon Damage 57.0 - 85.5 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +8.0% Attack Speed 100% While equipped: Stats +2 Dex offense ------ Combat Speed +10% Accuracy +13 (+3 eff.) Massive two-handed battleaxes. |
![]() 3.0 Encumbrance T5 battleaxe 2H weapon [Ego++] Master Weapon Damage 58.5 - 87.8 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +8.0% Attack Speed 100% On Crit: * Wound the target dealing 321 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +6 Dex offense ------ Physical Crit +17.0% Physical Power +7 (+1 eff.) Combat Speed +10% Accuracy +27 (+7 eff.) Massive two-handed battleaxes. |
![]() 5.0 Encumbrance T2 greatmaul 2H weapon [Ego] Arcane Weapon Damage 28.0 - 42.0 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +1.0% Attack Speed 100% On-hit +12 temporal +10 cold While equipped: defense ------ Resistance +7% temporal Massive two-handed mauls. |
![]() 5.0 Encumbrance T3 greatmaul 2H weapon [Unique] Master Weapon Damage 48.0 - 72.0 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Critical Rate +3.0% Attack Speed 100% On Hit: 15% Sunder Armour level 3 While equipped: offense ------ Accuracy +20 (+5 eff.) defense ------ Pinning Resist +100% Knockbk Resist +100% Fearless Cleave: Effective talent level: 3.0 Power cost 18 out of 18/18. Range melee/personal Cooldown: 0 Travel.spd instantaneous Description: Take a step toward your foes then use the momentum to cleave all creatures adjacent to you for 131% weapon damage. A huge greatmaul of incredible weight. Wielding it, you feel utterly unstoppable. |
![]() 5.0 Encumbrance T4 greatmaul 2H weapon [Unique] Arcane Weapon Damage 56.0 - 72.8 Light Uses 10% Mag, 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +12 Critical Rate +12.0% Attack Speed 100% On-crit, radius 2 +48 blinding light While equipped: Stats +8 Dex +8 Mag +8 Cun offense ------ Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +16% light +8% all Amber: Light Imbue the hammer with a gem of your choice. Uses 10 power out of 10/10 This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it. |
![]() 5.0 Encumbrance T5 greatmaul 2H weapon [Ego++] Master Weapon Damage 67.0 - 100.5 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +3.0% Attack Speed 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +13.0% Ignore resists +13% physical Accuracy +9 (+2 eff.) Ignore Armor +17 Massive two-handed mauls. |
![]() 3.0 Encumbrance T4 greatsword 2H weapon [Random Unique] Disrupt/Master Weapon Damage 79.0 - 126.4 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +4.5% Attack Speed 100% Damage Against +30% Unnatural On-Hit, radius 1 +4 mind While equipped: Stats +8 Wil offense ------ Mind Crit +1% defense ------ Resistance +6% light other ------- Max hate +6.00 Massive two-handed swords. |
![]() 3.0 Encumbrance T4 greatsword 2H weapon [Unique] Arcane/Master Weapon Damage 68.0 - 108.8 Physical Uses 125% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +5 Critical Rate +10.0% Attack Speed 100% Lifesteal +8% Damage Conversion 50% fire burn While equipped: Stats +3 Cun +5 Str offense ------ Damage +10% darkness +15% fire defense ------ Resistance +15% fire Accelerate burning effects on all creatures in a radius 1 ball within range 5, consuming them to instantly inflict 125% of all remaining burn damage. Uses 10 power out of 25/25 This massive, flame-coated greatsword was stolen by the adventurer Kestin Highfin, during the Age of Dusk. It originally belonged to a demon named Frond'Ral the Red. It roars with vile flames and its very existence seems to be a blight upon the lands. |
![]() 3.0 Encumbrance T4 greatsword 2H weapon [Random Unique] Nature Weapon Damage 46.5 - 74.4 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +5.5% Attack Speed 100% On-hit +4 acid On-Hit, radius 1 +8 darkness +16 physical On-crit, radius 2 +41 acid +101 fire +35 nature While equipped: offense ------ Critical power +5.00% Physical Power +10 (+2 eff.) Global Speed +10% Ignore resists +14% acid +47% fire +19% nature Ignore Armor +14 defense ------ Defense +15 (+5 eff.) Massive two-handed swords. |
![]() 3.0 Encumbrance T4 greatsword 2H weapon [Unique] Master Weapon Damage 60.0 - 96.0 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +19 Critical Rate +10.0% Attack Speed 100% Damage Against +20% Living On Hit: * 10% chance to send the wielder into a killing frenzy While equipped: Stats +15 Str +5 Dex +15 Con defense ------ Resist Against +20% Living other ------- Masteries +0.30 Technique/Berserker's strength +0.20 Technique/Two-handed weapons +0.20 Technique/Two-handed maiming +0.20 Technique/Two-handed assault A blood-etched greatsword, it has seen many foes. From the inside. |
![]() 3.0 Encumbrance T4 greatsword 2H weapon [Ego] Arcane/Master Weapon Damage 58.5 - 93.6 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +4.5% Attack Speed 100% On Crit: * Splash the target with acid dealing 186 damage over 5 turns and reducing armor and accuracy by 24 Massive two-handed swords. |
![]() 3.0 Encumbrance T4 greatsword 2H weapon [Ego] Arcane/Master Weapon Damage 62.5 - 100.0 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +4.5% Attack Speed 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 111 damage Massive two-handed swords. |
![]() 3.0 Encumbrance T4 greatsword 2H weapon [Ego+] Arcane/Psionic Weapon Damage 50.0 - 80.0 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +4.5% Attack Speed 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns * 25% chance for lightning to strike from the target to a second target dealing 111 damage Massive two-handed swords. |
![]() 3.0 Encumbrance T4 greatsword 2H weapon [Ego+] Arcane/Master Weapon Damage 49.0 - 78.4 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +4.5% Attack Speed 100% On Hit: 20% Curse of Defenselessness level 4 While equipped: offense ------ Accuracy +10 (+3 eff.) defense ------ Defense +13 (+5 eff.) Disarm Resist +43% Massive two-handed swords. |
![]() 3.0 Encumbrance T4 greatsword 2H weapon [Ego+] Nature Weapon Damage 49.0 - 78.4 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +4.5% Attack Speed 100% On-crit, radius 2 +84 fire While equipped: offense ------ Global Speed +7% Ignore resists +16% fire Massive two-handed swords. |
![]() 3.0 Encumbrance T4 greatsword 2H weapon [Ego+] Nature Weapon Damage 48.5 - 77.6 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +4.5% Attack Speed 100% On-crit, radius 2 +14 acid +31 nature While equipped: offense ------ Ignore resists +19% acid +20% nature Ignore Armor +14 Massive two-handed swords. |
![]() 3.0 Encumbrance T4 greatsword 2H weapon [Ego] Arcane/Master Weapon Damage 57.0 - 91.2 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +4.5% Attack Speed 100% On-hit +28 cold Massive two-handed swords. |
![]() 3.0 Encumbrance T4 greatsword 2H weapon [Ego] Arcane/Master Weapon Damage 60.0 - 96.0 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +4.5% Attack Speed 100% On-hit +21 cold Massive two-handed swords. |
![]() 3.0 Encumbrance T4 greatsword 2H weapon [Ego] Arcane Weapon Damage 49.0 - 78.4 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +4.5% Attack Speed 100% On-hit +7 cold +19 temporal While equipped: defense ------ Resistance +23% temporal Massive two-handed swords. |
![]() 3.0 Encumbrance T4 greatsword 2H weapon [Ego+] Master Weapon Damage 48.0 - 76.8 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +4.5% Attack Speed 100% While equipped: Stats +6 Dex offense ------ Combat Speed +10% Accuracy +19 (+5 eff.) Massive two-handed swords. |
![]() 3.0 Encumbrance T4 greatsword 2H weapon [Ego++] Nature/Psionic Weapon Damage 48.0 - 76.8 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +4.5% Attack Speed 100% On-crit, radius 2 +21 lightning +30 cold On Hit: * Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: offense ------ Move Speed +55% Ignore resists +14% lightning +28% cold Massive two-handed swords. |
![]() 3.0 Encumbrance T4 greatsword 2H weapon [Ego+] Master Weapon Damage 49.5 - 79.2 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +4.5% Attack Speed 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +16.0% Massive two-handed swords. |
![]() 3.0 Encumbrance T4 greatsword 2H weapon [Ego+] Psionic Weapon Damage 48.5 - 77.6 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +4.5% Attack Speed 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Massive two-handed swords. |
![]() 3.0 Encumbrance T4 greatsword 2H weapon [Ego] Arcane/Psionic Weapon Damage 49.0 - 78.4 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +4.5% Attack Speed 100% On-hit +16 light +24 mind Damage Against +21% Undead On Hit: * 26% chance to reduce all saves and defense by 32 While equipped: Stats +5 Cun +6 Wil Massive two-handed swords. |
![]() 3.0 Encumbrance T4 greatsword 2H weapon [Ego+] Disrupt/Psionic Weapon Damage 46.5 - 74.4 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +4.5% Attack Speed 100% On-hit +7 mind Damage Against +23% Unnatural On Hit: * 21% chance to reduce all saves and defense by 32 * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: Stats +6 Cun +5 Wil Massive two-handed swords. |
![]() 3.0 Encumbrance T4 greatsword 2H weapon [Ego+] Master Weapon Damage 48.5 - 77.6 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Ignore resists +14% physical Accuracy +23 (+6 eff.) Ignore Armor +12 Massive two-handed swords. |
![]() 3.0 Encumbrance T4 greatsword 2H weapon [Ego+] Master Weapon Damage 45.5 - 72.8 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +4.5% Attack Speed 100% While equipped: Stats +5 Con offense ------ Physical Power +14 (+2 eff.) Ignore resists +14% physical defense ------ Disarm Resist +36% Massive two-handed swords. |
![]() 3.0 Encumbrance T5 greatsword 2H weapon [Unique] Master Weapon Damage 60.0 - 96.0 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +22 Critical Rate +10.0% Attack Speed 100% On Hit: * 25% chance to strike the target again. While equipped: Stats +10 Str +5 Dex +15 Con other ------- Masteries +0.20 Technique/Two-handed assault This impressive looking sword features two massive blades aligned in parallel. They seem weighted remarkably well. |
![]() 3.0 Encumbrance T5 greatsword 2H weapon [Ego+] Master/Psionic Weapon Damage 65.0 - 104.0 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% On-hit +16 darkness Damage Against +13% Living On Crit: * Wound the target dealing 321 physical damage across 5 turns and reducing healing by 50% While equipped: offense ------ Physical Crit +19.0% Physical Power +9 (+1 eff.) Massive two-handed swords. |
![]() 3.0 Encumbrance T5 greatsword 2H weapon [Ego++] Arcane/Master Weapon Damage 61.5 - 98.4 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% On Hit: 20% Curse of Defenselessness level 5 While equipped: offense ------ Ignore resists +12% physical Accuracy +27 (+7 eff.) Ignore Armor +13 Massive two-handed swords. |
![]() 3.0 Encumbrance T5 greatsword 2H weapon [Ego++] Arcane/Master Weapon Damage 64.5 - 103.2 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% On Hit: 20% Curse of Defenselessness level 5 While equipped: offense ------ Ignore resists +14% physical Accuracy +12 (+3 eff.) Ignore Armor +16 Massive two-handed swords. |
![]() 3.0 Encumbrance T5 greatsword 2H weapon [Ego++] Nature/Master Weapon Damage 58.5 - 93.6 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +17 Con +14 Wil offense ------ Ignore resists +13% physical Accuracy +16 (+4 eff.) Ignore Armor +12 defense ------ Life +38.00 Massive two-handed swords. |
![]() 3.0 Encumbrance T5 greatsword 2H weapon [Ego+] Master Weapon Damage 64.0 - 102.4 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +2 Con offense ------ Physical Power +14 (+2 eff.) Ignore resists +14% physical defense ------ Disarm Resist +15% Massive two-handed swords. |
![]() 3.0 Encumbrance T1 longsword 1H weapon [Ego++] Arcane/Master Weapon Damage 12.0 - 16.8 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% On Hit: 20% Curse of Death level 1 While equipped: offense ------ Ignore resists +6% physical Accuracy +8 (+2 eff.) Ignore Armor +6 Sharp, long, and deadly. |
![]() 3.0 Encumbrance T2 longsword 1H weapon [Ego] Nature/Master Weapon Damage 12.5 - 17.5 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On-hit +6 nature While equipped: offense ------ Accuracy +7 (+2 eff.) defense ------ Defense +7 (+3 eff.) Disarm Resist +24% Sharp, long, and deadly. |
![]() 3.0 Encumbrance T2 longsword 1H weapon [Ego+] Master Weapon Damage 17.5 - 24.5 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On Crit: * Wound the target dealing 321 physical damage across 5 turns and reducing healing by 50% While equipped: offense ------ Physical Crit +7.0% Physical Power +7 (+1 eff.) Sharp, long, and deadly. |
![]() 3.0 Encumbrance T4 longsword 1H weapon [Random Unique] Arcane/Master Weapon Damage 32.5 - 45.5 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% On-hit +13 blight +4 fire On-Hit, radius 1 +13 fire On-crit, radius 2 +4 fire On Hit: 20% Epidemic level 4 On Hit: * 14% chance to reduce strength, dexterity, and constitution by 31 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +10.0% Ignore resists +10% fire When Hit 4 nature defense ------ Resistance +9% nature Disease Resist +28% Sharp, long, and deadly. |
![]() 3.0 Encumbrance T4 longsword 1H weapon [Ego++] Nature/Master Weapon Damage 33.0 - 46.2 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% On-crit, radius 2 +17 acid +5 nature On Crit: * Wound the target dealing 321 physical damage across 5 turns and reducing healing by 50% While equipped: offense ------ Physical Crit +5.0% Physical Power +9 (+1 eff.) Ignore resists +12% acid +17% nature Ignore Armor +11 Sharp, long, and deadly. |
![]() 3.0 Encumbrance T4 longsword 1H weapon [Ego++] Nature/Master Weapon Damage 34.5 - 48.3 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% On Crit: * Wound the target dealing 321 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +3 Str +10 Dex +7 Mag +5 Wil +7 Cun +8 Con offense ------ Physical Crit +9.0% Physical Power +9 (+1 eff.) Sharp, long, and deadly. |
![]() 3.0 Encumbrance T4 longsword 1H weapon [Ego++] Arcane/Master Weapon Damage 34.5 - 48.3 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% On-hit +11 blight On Hit: 20% Epidemic level 4 On Hit: * 14% chance to reduce strength, dexterity, and constitution by 31 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +9.0% defense ------ Disease Resist +22% Sharp, long, and deadly. |
![]() 3.0 Encumbrance T4 longsword 1H weapon [Ego++] Nature/Master Weapon Damage 30.0 - 42.0 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% On-crit, radius 2 +29 lightning +5 cold While equipped: offense ------ Move Speed +36% Ignore resists +14% lightning +11% cold +9% all Accuracy +6 (+2 eff.) Ignore Armor +8 Sharp, long, and deadly. |
![]() 3.0 Encumbrance T4 longsword 1H weapon [Ego+] Master Weapon Damage 36.5 - 51.1 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Physical Crit +11.0% Critical power +14.00% Ignore Armor +9 Sharp, long, and deadly. |
![]() 3.0 Encumbrance T4 longsword 1H weapon [Ego+] Arcane/Master Weapon Damage 35.0 - 49.0 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% On-hit +9 temporal While equipped: offense ------ Ignore resists +9% physical Accuracy +15 (+4 eff.) Ignore Armor +9 defense ------ Resistance +7% temporal Sharp, long, and deadly. |
![]() 3.0 Encumbrance T5 longsword 1H weapon [Ego+] Arcane/Psionic Weapon Damage 43.0 - 60.2 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On-Hit, radius 1 +16 fire On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Sharp, long, and deadly. |
![]() 3.0 Encumbrance T5 longsword 1H weapon [Ego] Arcane Weapon Damage 43.5 - 60.9 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On-hit +13 blight On-Hit, radius 1 +12 fire On Hit: * 12% chance to reduce strength, dexterity, and constitution by 31 Sharp, long, and deadly. |
![]() 3.0 Encumbrance T5 longsword 1H weapon [Ego++] Nature/Psionic Weapon Damage 42.0 - 58.8 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On-crit, radius 2 +32 lightning +15 cold On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: offense ------ Move Speed +35% Ignore resists +13% lightning +14% cold Sharp, long, and deadly. |
![]() 3.0 Encumbrance T4 mace 1H weapon [Random Unique] Arcane/Psionic Weapon Damage 37.0 - 51.8 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +5 Critical Rate +2.5% Attack Speed 100% On-hit +16 blight On Hit: * 16% chance to reduce strength, dexterity, and constitution by 31 * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns * 25% chance for lightning to strike from the target to a second target dealing 111 damage While equipped: offense ------ Damage +3% arcane Ignore resists +10% arcane When Hit 4 arcane On-Hit (Melee): * 20% chance to reduce armor by 41% defense ------ Resistance +12% acid Blunt and deadly. |
![]() 3.0 Encumbrance T4 mace 1H weapon [Ego++] Arcane/Master Weapon Damage 36.0 - 50.4 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +5 Critical Rate +2.5% Attack Speed 100% On-hit +15 blight On Hit: 20% Epidemic level 4 On Hit: * 10% chance to reduce strength, dexterity, and constitution by 31 On Crit: * Wound the target dealing 321 physical damage across 5 turns and reducing healing by 50% While equipped: offense ------ Physical Crit +9.0% Physical Power +9 (+1 eff.) defense ------ Disease Resist +18% Blunt and deadly. |
![]() 3.0 Encumbrance T4 mace 1H weapon [Random Unique] Nature/Master/Psionic Weapon Damage 36.5 - 51.1 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +5 Critical Rate +2.5% Attack Speed 100% On-crit, radius 2 +21 acid +23 nature On Hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: offense ------ Ignore resists +11% acid +13% nature +12% all Accuracy +17 (+4 eff.) Ignore Armor +17 defense ------ Defense +10 (+4 eff.) Resistance +3% mind +6% cold Physical save +12 (+3 eff.) Mind save +6 (+2 eff.) Confus Resist +10% Teleport Resist +10% Blunt and deadly. |
![]() 3.0 Encumbrance T4 mace 1H weapon [Ego++] Master/Psionic Weapon Damage 38.0 - 53.2 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +5 Critical Rate +2.5% Attack Speed 100% On Hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) While equipped: offense ------ Ignore resists +7% physical Accuracy +8 (+2 eff.) Ignore Armor +8 Blunt and deadly. |
![]() 3.0 Encumbrance T4 mace 1H weapon [Ego++] Arcane/Master Weapon Damage 34.0 - 47.6 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +5 Critical Rate +2.5% Attack Speed 100% On Hit: 20% Curse of Death level 4 While equipped: Stats +6 Con offense ------ Physical Power +6 (+1 eff.) Ignore resists +8% physical defense ------ Disarm Resist +23% Blunt and deadly. |
![]() 3.0 Encumbrance T5 mace 1H weapon [Random Unique] Nature/Disrupt/Master Weapon Damage 47.0 - 65.8 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +3.0% Attack Speed 100% On Crit: * Deals 89 Manaburn damage and puts 1 random spell talent on cooldown for 4 turns (checks Confusion immunity) While equipped: Stats +10 Str +9 Dex +10 Mag +9 Wil +7 Cun +9 Con offense ------ Physical Power +25 (+5 eff.) Accuracy +12 (+3 eff.) defense ------ Defense +7 (+3 eff.) Resistance +2% physical Spell save +6 (+2 eff.) Disarm Resist +34% Knockbk Resist +10% Blunt and deadly. |
![]() 3.0 Encumbrance T5 mace 1H weapon [Ego++] Arcane/Psionic Weapon Damage 45.5 - 63.7 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +3.0% Attack Speed 100% On Hit: * Create an explosion dealing 111 acid damage (1/turn) * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: offense ------ Damage +14% acid Ignore resists +15% acid Blunt and deadly. |
![]() 3.0 Encumbrance T5 mace 1H weapon [Ego++] Arcane/Master Weapon Damage 45.0 - 63.0 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +3.0% Attack Speed 100% On-hit +12 blight On Hit: 20% Epidemic level 5 On Hit: * 16% chance to reduce strength, dexterity, and constitution by 31 On Crit: * Wound the target dealing 321 physical damage across 5 turns and reducing healing by 50% While equipped: offense ------ Physical Crit +8.0% Physical Power +12 (+2 eff.) defense ------ Disease Resist +20% Blunt and deadly. |
![]() 3.0 Encumbrance T2 waraxe 1H weapon [Ego+] Disrupt/Psionic Weapon Damage 14.0 - 19.6 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +4.0% Attack Speed 100% On-hit +10 mind Damage Against +10% Unnatural On Hit: * 16% chance to reduce all saves and defense by 32 * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: Stats +2 Cun +3 Wil One-handed war axes. |
![]() 3.0 Encumbrance T4 waraxe 1H weapon [Random Unique] Arcane Weapon Damage 31.5 - 44.1 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +18 Critical Rate +6.5% Attack Speed 100% Ignore Shields +14% On-hit +12 fire +17 cold On Crit: * Splash the target with acid dealing 186 damage over 5 turns and reducing armor and accuracy by 24 While equipped: offense ------ Damage +6% fire Ignore resists +15% cold When Hit 6 fire defense ------ Resistance +6% cold +9% fire One-handed war axes. |
![]() 3.0 Encumbrance T4 waraxe 1H weapon [Ego++] Nature/Master Weapon Damage 32.5 - 45.5 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +6.5% Attack Speed 100% On-crit, radius 2 +29 acid +5 nature While equipped: offense ------ Ignore resists +13% acid +13% nature +9% all Accuracy +13 (+3 eff.) Ignore Armor +19 One-handed war axes. |
![]() 3.0 Encumbrance T4 waraxe 1H weapon [Ego] Disrupt/Master Weapon Damage 41.0 - 57.4 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +6.5% Attack Speed 100% On Hit: * 12% chance to slow global speed by 59% One-handed war axes. |
![]() 3.0 Encumbrance T4 waraxe 1H weapon [Ego++] Nature/Master Weapon Damage 30.0 - 42.0 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +6.5% Attack Speed 100% On-crit, radius 2 +26 lightning +19 cold While equipped: Stats +5 Str offense ------ Move Speed +28% Damage +6% physical Ignore resists +5% lightning +15% cold Accuracy +8 (+2 eff.) One-handed war axes. |
![]() 3.0 Encumbrance T4 waraxe 1H weapon [Random Unique] Arcane/Master Weapon Damage 33.0 - 46.2 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +20 Critical Rate +6.5% Attack Speed 100% Ignore Shields +16% On-hit +10 cold +12 fire On Hit: * 20% chance to reduce strength, dexterity, and constitution by 31 While equipped: offense ------ Damage +9% fire Ignore resists +5% blight +10% fire Accuracy +10 (+3 eff.) defense ------ Defense +7 (+3 eff.) Resistance +12% fire Disarm Resist +37% One-handed war axes. |
![]() 3.0 Encumbrance T4 waraxe 1H weapon [Ego++] Master Weapon Damage 31.0 - 43.4 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +6.5% Attack Speed 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +8.0% Ignore resists +9% physical Accuracy +13 (+3 eff.) Ignore Armor +11 One-handed war axes. |
![]() 3.0 Encumbrance T5 waraxe 1H weapon [Ego] Arcane/Master Weapon Damage 51.5 - 72.1 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 111 damage One-handed war axes. |
![]() 3.0 Encumbrance T5 waraxe 1H weapon [Ego] Nature/Master Weapon Damage 38.5 - 53.9 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% On-hit +6 nature While equipped: offense ------ Accuracy +7 (+2 eff.) defense ------ Defense +10 (+4 eff.) Disarm Resist +43% One-handed war axes. |
![]() 3.0 Encumbrance T5 waraxe 1H weapon [Random Unique] Arcane/Master Weapon Damage 41.5 - 58.1 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% On-hit +8 blight On Hit: * 20% chance to reduce strength, dexterity, and constitution by 31 * Create an explosion dealing 111 lightning damage (1/turn) While equipped: offense ------ Physical Crit +9.0% Mind Crit +2% Critical power +35.00% Mindpower +25 (+8 eff.) Damage +29% lightning Ignore resists +28% lightning Accuracy +15 (+4 eff.) Ignore Armor +10 defense ------ Defense +12 (+4 eff.) Disarm Resist +37% One-handed war axes. |
![]() 1.0 Encumbrance T1 dagger 1H weapon [Ego+] Master Weapon Damage 10.0 - 13.0 Physical Uses 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +4.0% Attack Speed 100% While equipped: offense ------ Ignore resists +6% physical Accuracy +8 (+2 eff.) Ignore Armor +6 Sharp, short and deadly. |
![]() 1.0 Encumbrance T2 dagger 1H weapon [Ego++] Master/Psionic Weapon Damage 11.5 - 15.0 Physical Uses 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: Stats +3 Con offense ------ Physical Power +5 (+1 eff.) Ignore resists +8% physical defense ------ Disarm Resist +14% Sharp, short and deadly. |
![]() 1.0 Encumbrance T3 dagger 1H weapon [Ego+] Nature Weapon Damage 14.5 - 18.9 Physical Uses 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% While equipped: Stats +8 Con +8 Wil defense ------ Life +38.00 Sharp, short and deadly. |
![]() 1.0 Encumbrance T3 dagger 1H weapon [Ego++] Master Weapon Damage 19.5 - 25.4 Physical Uses 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +3 Con offense ------ Physical Crit +9.0% Physical Power +9 (+1 eff.) Ignore resists +8% physical defense ------ Disarm Resist +15% Sharp, short and deadly. |
![]() 1.0 Encumbrance T4 dagger 1H weapon [Random Unique] Arcane/Nature/Master Weapon Damage 30.0 - 39.0 Physical Uses 50% Dex, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% On-hit +13 nature On Hit: * 25% chance for lightning to strike from the target to a second target dealing 111 damage While equipped: offense ------ Physical Power +20 (+4 eff.) Ignore resists +10% light +6% all Accuracy +43 (+11 eff.) Ignore Armor +13 defense ------ Armor +2 Resistance +3% light Sharp, short and deadly. |
![]() 1.0 Encumbrance T4 dagger 1H weapon [Random Unique] Arcane/Nature/Master Weapon Damage 29.0 - 37.7 Physical Uses 50% Dex, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% On-hit +4 mind +4 temporal On Hit: * Create an explosion dealing 111 fire damage (1/turn) While equipped: Stats +8 Str +9 Wil +13 Con offense ------ Damage +17% fire +9% physical +12% temporal Ignore resists +5% mind +15% fire Accuracy +12 (+3 eff.) On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Life +30.00 Sharp, short and deadly. |
![]() 1.0 Encumbrance T4 dagger 1H weapon [Random Unique] Arcane Weapon Damage 28.5 - 37.1 Physical Uses 50% Dex, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% On-hit +28 blight On Hit: 20% Epidemic level 4 On Hit: 20% Curse of Impotence level 4 On Hit: * 34% chance to reduce strength, dexterity, and constitution by 31 While equipped: offense ------ Spell Crit +3% Ignore resists +15% lightning defense ------ Spell save +6 (+2 eff.) Disease Resist +24% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Max vim +30.00 Sharp, short and deadly. |
![]() 1.0 Encumbrance T4 dagger 1H weapon [Ego+] Arcane/Master Weapon Damage 26.5 - 34.5 Physical Uses 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% On Crit: * Splash the target with acid dealing 186 damage over 5 turns and reducing armor and accuracy by 24 While equipped: offense ------ Ignore resists +8% all Accuracy +14 (+4 eff.) Ignore Armor +7 Sharp, short and deadly. |
![]() 1.0 Encumbrance T4 dagger 1H weapon [Ego+] Nature/Master Weapon Damage 37.5 - 48.8 Physical Uses 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% While equipped: Stats +3 Str +7 Dex +7 Mag +3 Wil +8 Cun +9 Con Sharp, short and deadly. |
![]() 1.0 Encumbrance T4 dagger 1H weapon [Ego] Master/Psionic Weapon Damage 40.0 - 52.0 Physical Uses 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% On-hit +8 darkness Damage Against +12% Living Sharp, short and deadly. |
![]() 1.0 Encumbrance T4 dagger 1H weapon [Ego] Nature/Disrupt Weapon Damage 30.0 - 39.0 Physical Uses 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% On-hit +8 nature On Hit: * 18 arcane resource burn Sharp, short and deadly. |
![]() 1.0 Encumbrance T4 dagger 1H weapon [Ego] Nature/Disrupt Weapon Damage 29.5 - 38.4 Physical Uses 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% On-hit +9 nature On Hit: * 14 arcane resource burn Sharp, short and deadly. |
![]() 1.0 Encumbrance T4 dagger 1H weapon [Ego+] Master Weapon Damage 28.0 - 36.4 Physical Uses 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% While equipped: Stats +4 Dex offense ------ Combat Speed +10% Accuracy +12 (+3 eff.) Sharp, short and deadly. |
![]() 1.0 Encumbrance T4 dagger 1H weapon [Ego++] Nature/Psionic Weapon Damage 27.0 - 35.1 Physical Uses 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% On-crit, radius 2 +28 lightning +18 cold On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: offense ------ Move Speed +34% Ignore resists +13% lightning +12% cold Sharp, short and deadly. |
![]() 1.0 Encumbrance T4 dagger 1H weapon [Random Unique] Arcane/Psionic Weapon Damage 29.5 - 38.4 Physical Uses 50% Dex, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% On-hit +13 darkness +21 mind +4 nature Damage Against +15% Living On-Hit, radius 1 +15 fire On-crit, radius 2 +16 acid On Hit: * 19% chance to reduce all saves and defense by 32 While equipped: Stats +3 Cun +5 Wil offense ------ Damage +12% nature When Hit 2 acid defense ------ Resistance +12% acid Sharp, short and deadly. |
![]() 1.0 Encumbrance T4 dagger 1H weapon [Ego+] Disrupt Weapon Damage 29.0 - 37.7 Physical Uses 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% Damage Against +13% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% Sharp, short and deadly. |
![]() 1.0 Encumbrance T4 dagger 1H weapon [Ego+] Nature Weapon Damage 26.0 - 33.8 Physical Uses 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% While equipped: Stats +10 Con +9 Wil defense ------ Life +10.00 Sharp, short and deadly. |
![]() 1.0 Encumbrance T4 dagger 1H weapon [Ego++] Master Weapon Damage 31.0 - 40.3 Physical Uses 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% On Crit: * Wound the target dealing 321 physical damage across 5 turns and reducing healing by 50% While equipped: offense ------ Physical Crit +9.0% Physical Power +7 (+1 eff.) Ignore resists +9% physical Accuracy +12 (+3 eff.) Ignore Armor +9 Sharp, short and deadly. |
![]() 1.0 Encumbrance T4 dagger 1H weapon [Ego+] Arcane/Master Weapon Damage 28.0 - 36.4 Physical Uses 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% On-hit +12 temporal While equipped: offense ------ Ignore resists +6% physical Accuracy +9 (+2 eff.) Ignore Armor +8 defense ------ Resistance +13% temporal Sharp, short and deadly. |
![]() 1.0 Encumbrance T4 dagger 1H weapon [Ego+] Nature/Master Weapon Damage 28.0 - 36.4 Physical Uses 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% On-hit +11 nature While equipped: Stats +4 Con offense ------ Physical Power +9 (+1 eff.) Ignore resists +9% physical defense ------ Disarm Resist +22% Sharp, short and deadly. |
![]() 1.0 Encumbrance T4 dagger 1H weapon [Ego++] Master Weapon Damage 25.0 - 32.5 Physical Uses 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% While equipped: Stats +2 Con offense ------ Physical Crit +9.0% Critical power +20.00% Physical Power +7 (+1 eff.) Ignore resists +9% physical Ignore Armor +9 defense ------ Disarm Resist +22% Sharp, short and deadly. |
![]() 1.0 Encumbrance T4 dagger 1H weapon [Ego++] Master Weapon Damage 27.0 - 35.1 Physical Uses 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% While equipped: Stats +5 Con offense ------ Physical Power +13 (+2 eff.) Ignore resists +9% physical +9% all Accuracy +8 (+2 eff.) Ignore Armor +11 defense ------ Disarm Resist +14% Sharp, short and deadly. |
![]() 1.0 Encumbrance T5 dagger 1H weapon [Ego] Nature/Master Weapon Damage 39.5 - 51.4 Physical Uses 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On-hit +16 nature While equipped: offense ------ Accuracy +12 (+3 eff.) defense ------ Defense +5 (+2 eff.) Disarm Resist +35% Sharp, short and deadly. |
![]() 1.0 Encumbrance T5 dagger 1H weapon [Ego+] Nature Weapon Damage 37.0 - 48.1 Physical Uses 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On-hit +8 nature On-crit, radius 2 +43 fire While equipped: offense ------ Global Speed +5% Ignore resists +5% fire Sharp, short and deadly. |
![]() 1.0 Encumbrance T5 dagger 1H weapon [Ego++] Nature/Master Weapon Damage 38.0 - 49.4 Physical Uses 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On-crit, radius 2 +16 fire On Crit: * Wound the target dealing 321 physical damage across 5 turns and reducing healing by 50% While equipped: offense ------ Physical Crit +8.0% Physical Power +9 (+1 eff.) Global Speed +7% Ignore resists +16% fire Sharp, short and deadly. |
![]() 3.0 Encumbrance T2 mindstar 1H weapon [Ego] Nature/Psionic Weapon Damage 5.0 - 5.5 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Mind Crit +2% Mindpower +4 (+2 eff.) On-Hit 6 mind 4 darkness Damage +3% mind +3% darkness defense ------ Physical save +3 (+1 eff.) Spell save +4 (+1 eff.) Mind save +4 (+1 eff.) other ------- EQ when Hit +0.90 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 Encumbrance T2 mindstar 1H weapon [Ego+] Nature/Psionic Weapon Damage 5.0 - 5.5 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Mind Crit +2% Mindpower +4 (+2 eff.) Damage +8% lightning +9% fire +7% cold other ------- Talents +1 Attune Mindstar Masteries +0.20 Psionic/Focus +0.10 Psionic/Projection Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 Encumbrance T3 mindstar 1H weapon [Random Unique] Nature/Psionic Weapon Damage 8.0 - 8.8 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% While equipped: Stats +6 Cun offense ------ Mind Crit +5% Mindpower +6 (+2 eff.) Damage +6% arcane On-Hit (Melee): * 10% chance to slow global speed by 59% defense ------ Resistance +13% lightning +17% fire +13% cold Healmod +22% Heal-on-summon +28 other ------- Hate/kill +3.00 Psi/kill +3.00 Max hate +4.00 Talents +1 Attune Mindstar Masteries +0.20 Cursed/Dark sustenance +0.30 Psionic/Voracity +0.20 Psionic/Absorption Inflict 108.24 mind damage (range 10), gaining psi and hate equal to 10% of the damage done Puts all charms on 20 turn cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 Encumbrance T3 mindstar 1H weapon [Ego+] Nature/Psionic Weapon Damage 7.5 - 8.2 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Mind Crit +3% Mindpower +6 (+2 eff.) On-Hit 9 acid 6 mind 8 darkness Damage +6% acid +4% mind +4% darkness Ignore resists +12% acid defense ------ Resistance +7% acid Life Regen +2.00 other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 Encumbrance T3 mindstar 1H weapon [Ego] Nature Weapon Damage 7.0 - 7.7 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Mind Crit +3% Mindpower +6 (+2 eff.) Damage +4% nature defense ------ Resistance +3% blight Physical save +4 (+1 eff.) Spell save +3 (+1 eff.) Mind save +4 (+1 eff.) Disease Resist +16% other ------- EQ when Hit +1.40 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 Encumbrance T3 mindstar 1H weapon [Ego+] Nature Weapon Damage 8.5 - 9.4 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Mind Crit +3% Mindpower +6 (+2 eff.) On-Hit 7 cold Damage +5% cold Ignore resists +10% cold defense ------ Armor +14 Resistance +14% cold other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 Encumbrance T4 mindstar 1H weapon Reqs Wil 35 [Ego+] Nature Weapon Damage 12.0 - 13.2 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +32 Critical Rate +4.5% Attack Speed 100% While equipped: Stats +4 Str +4 Dex +5 Mag +4 Wil +3 Cun +4 Con offense ------ Mind Crit +4% Mindpower +8 (+3 eff.) On-Hit 10 lightning Damage +11% lightning Ignore resists +9% lightning defense ------ Resistance +7% lightning Healmod +18% Heal-on-summon +20 other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 Encumbrance T4 mindstar 1H weapon Reqs Wil 35 [Ego+] Nature/Psionic Weapon Damage 12.5 - 13.8 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +32 Critical Rate +4.5% Attack Speed 100% While equipped: Stats +6 Cun offense ------ Mind Crit +4% Critical power +10.00% Mindpower +8 (+3 eff.) Damage +8% lightning +7% cold +10% physical defense ------ Defense +30 (+10 eff.) Pinning Resist +31% other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 Encumbrance T4 mindstar 1H weapon Reqs Wil 35 [Ego++] Nature/Psionic Weapon Damage 13.0 - 14.3 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +32 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Mind Crit +4% Mindpower +8 (+3 eff.) On-Hit 10 acid Damage +8% acid Ignore resists +12% acid defense ------ Resistance +17% mind +9% acid Mind save +6 (+2 eff.) Life Regen +2.00 other ------- Psi/turn +1.00 Max psi +28.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 Encumbrance T4 mindstar 1H weapon Reqs Wil 35 [Ego+] Nature Weapon Damage 13.5 - 14.9 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +32 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Mind Crit +4% Mindpower +14 (+5 eff.) On-Hit 10 physical Damage +10% physical Ignore resists +13% physical defense ------ Resistance +12% physical other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 Encumbrance T4 mindstar 1H weapon Reqs Wil 35 [Ego++] Nature/Psionic Weapon Damage 12.0 - 13.2 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +32 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Mind Crit +4% Mindpower +8 (+3 eff.) Global Speed +5% On-Hit 7 fire Damage +5% fire +5% mind +6% darkness Ignore resists +9% fire +6% mind +9% darkness defense ------ Resistance +16% fire other ------- Max hate +5.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 Encumbrance T4 mindstar 1H weapon Reqs Wil 35 [Ego+] Nature/Psionic Weapon Damage 13.0 - 14.3 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +32 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Mind Crit +4% Mindpower +8 (+3 eff.) On-Hit 13 acid 8 mind 6 darkness Damage +10% acid +5% mind +6% darkness Ignore resists +8% acid defense ------ Resistance +12% acid Life Regen +3.00 other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 Encumbrance T4 mindstar 1H weapon Reqs Wil 35 [Ego+] Nature/Psionic Weapon Damage 14.0 - 15.4 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +32 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Mind Crit +4% Mindpower +8 (+3 eff.) On-Hit 10 acid 7 mind 8 darkness Damage +13% acid +6% mind +5% darkness Ignore resists +9% acid defense ------ Resistance +12% acid Life Regen +4.00 other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 Encumbrance T4 mindstar 1H weapon Reqs Wil 35 [Ego++] Nature/Disrupt Weapon Damage 13.5 - 14.9 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +32 Critical Rate +4.5% Attack Speed 100% Damage Against +13% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% On Crit: * Deals 89 Manaburn damage and puts 1 random spell talent on cooldown for 4 turns (checks Confusion immunity) While equipped: offense ------ Mind Crit +4% Mindpower +8 (+3 eff.) other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 Encumbrance T4 mindstar 1H weapon Reqs Wil 35 [Ego++] Nature/Disrupt Weapon Damage 13.5 - 14.9 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +32 Critical Rate +7.5% Attack Speed 100% Damage Against +17% Unnatural On Hit: * 10% chance to slow global speed by 59% * 11% chance to reduce armor by 41% * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: offense ------ Mind Crit +4% Mindpower +8 (+3 eff.) other ------- Talents +1 Attune Mindstar Divide the mindstar in two Puts all charms on 1 turn cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 Encumbrance T4 mindstar 1H weapon Reqs Wil 35 [Ego] Nature Weapon Damage 12.5 - 13.8 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +32 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Mind Crit +4% Mindpower +8 (+3 eff.) Damage +5% nature defense ------ Resistance +4% blight Physical save +5 (+1 eff.) Spell save +5 (+2 eff.) Mind save +6 (+2 eff.) Disease Resist +14% other ------- EQ when Hit +1.30 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 Encumbrance T4 mindstar 1H weapon Reqs Wil 35 [Ego+] Nature Weapon Damage 12.0 - 13.2 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +32 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Mind Crit +4% Mindpower +8 (+3 eff.) On-Hit 8 physical Damage +6% nature +6% physical Ignore resists +9% physical defense ------ Resistance +6% blight +4% physical Disease Resist +13% other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 Encumbrance T4 mindstar 1H weapon Reqs Wil 35 [Ego++] Nature/Disrupt Weapon Damage 12.0 - 13.2 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +32 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Mind Crit +4% Mindpower +8 (+3 eff.) On-Hit 10 acid Damage +11% acid Ignore resists +7% acid defense ------ Resistance +10% acid +6% all Life Regen +2.00 other ------- Talents +1 Attune Mindstar Masteries +0.10 Wild-gift/Antimagic Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 Encumbrance T4 mindstar 1H weapon Reqs Wil 35 [Random Unique] Nature/Psionic Weapon Damage 14.0 - 15.4 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +32 Critical Rate +4.5% Attack Speed 100% While equipped: Stats +8 Cun +6 Str offense ------ Mind Crit +4% Critical power +10.00% Mindpower +8 (+3 eff.) On-Hit 10 mind 10 darkness Damage +6% mind +5% darkness +6% nature When Hit 4 acid defense ------ Resistance +4% blight Disease Resist +18% other ------- Light +3 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 Encumbrance T4 mindstar 1H weapon Reqs Wil 35 [Ego+] Nature Weapon Damage 14.0 - 15.4 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +32 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Mind Crit +4% Mindpower +8 (+3 eff.) Damage +8% lightning +8% cold +8% physical defense ------ Defense +13 (+5 eff.) Pinning Resist +27% other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 Encumbrance T4 mindstar 1H weapon Reqs Wil 35 [Ego+] Nature Weapon Damage 12.0 - 13.2 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +32 Critical Rate +4.5% Attack Speed 100% While equipped: Stats +3 Str +2 Dex +3 Mag +4 Wil +3 Cun +4 Con offense ------ Mind Crit +4% Mindpower +8 (+3 eff.) On-Hit 8 lightning Damage +8% lightning Ignore resists +8% lightning defense ------ Resistance +12% lightning other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 Encumbrance T4 mindstar 1H weapon Reqs Wil 35 [Ego++] Nature/Disrupt/Psionic Weapon Damage 13.5 - 14.9 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +32 Critical Rate +4.5% Attack Speed 100% Damage Against +14% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: offense ------ Mind Crit +4% Mindpower +8 (+3 eff.) Damage +4% mind Ignore resists +6% mind defense ------ Resistance +8% mind Resonance +16% other ------- Psi when Hit +0.90 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 Encumbrance T4 mindstar 1H weapon Reqs Wil 35 [Ego++] Nature/Psionic Weapon Damage 13.5 - 14.9 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +32 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Mind Crit +4% Mindpower +8 (+3 eff.) On-Hit 11 physical Damage +6% mind +12% physical Ignore resists +5% mind +6% physical defense ------ Resistance +6% mind +9% physical Resonance +9% other ------- Psi when Hit +0.90 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 Encumbrance T4 mindstar 1H weapon Reqs Wil 35 [Ego++] Nature Weapon Damage 12.5 - 13.8 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +32 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Mind Crit +4% Mindpower +8 (+3 eff.) On-Hit 6 lightning 4 physical 5 fire 23 acid 5 cold Damage +12% acid Ignore resists +9% acid defense ------ Resistance +6% lightning +6% physical +6% cold +6% fire +12% acid Life Regen +3.00 other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 Encumbrance T5 mindstar 1H weapon Reqs Wil 48 [Ego] Nature/Psionic Weapon Damage 17.0 - 18.7 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +3 Wil offense ------ Mind Crit +5% Mindpower +16 (+6 eff.) defense ------ Spell save +7 (+2 eff.) other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 Encumbrance T5 mindstar 1H weapon Reqs Wil 48 [Ego+] Nature/Psionic Weapon Damage 16.5 - 18.2 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +5 Wil offense ------ Mind Crit +5% Mindpower +10 (+4 eff.) Damage +9% nature Ignore resists +6% nature defense ------ Resistance +5% nature Spell save +6 (+2 eff.) other ------- Talents +1 Attune Mindstar Masteries +0.10 Wild-gift/Harmony Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 Encumbrance T5 mindstar 1H weapon Reqs Wil 48 [Ego++] Nature/Psionic Weapon Damage 15.5 - 17.1 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Mind Crit +5% Mindpower +10 (+4 eff.) On-Hit 10 physical Damage +14% physical Ignore resists +12% physical defense ------ Resistance +8% physical other ------- Hate/kill +3.00 Psi/kill +3.00 Talents +1 Attune Mindstar Masteries +0.10 Psionic/Voracity +0.20 Cursed/Dark sustenance Inflict 133.20 mind damage (range 10), gaining psi and hate equal to 10% of the damage done Puts all charms on 20 turn cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 Encumbrance T5 mindstar 1H weapon Reqs Wil 48 [Ego+] Nature Weapon Damage 15.5 - 17.1 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Mind Crit +5% Mindpower +10 (+4 eff.) Global Speed +6% On-Hit 14 fire Damage +10% nature +7% fire Ignore resists +16% fire defense ------ Resistance +4% blight +14% fire Disease Resist +25% other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 Encumbrance T5 mindstar 1H weapon Reqs Wil 48 [Ego++] Nature/Psionic Weapon Damage 16.0 - 17.6 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Mind Crit +5% Mindpower +10 (+4 eff.) On-Hit 8 physical Damage +13% lightning +7% physical +14% cold +16% fire Ignore resists +12% physical defense ------ Resistance +5% physical other ------- Talents +1 Attune Mindstar Masteries +0.20 Psionic/Focus +0.10 Psionic/Projection Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 Encumbrance T5 mindstar 1H weapon Reqs Wil 48 [Ego+] Nature/Psionic Weapon Damage 17.5 - 19.2 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Mind Crit +11% Mindpower +10 (+4 eff.) defense ------ Mind save +3 (+1 eff.) other ------- Hate-on-crit +3.00 Psi-on-crit +4.00 Max psi +30.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 Encumbrance T5 mindstar 1H weapon Reqs Wil 48 [Ego++] Nature/Disrupt Weapon Damage 17.5 - 19.2 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% Damage Against +10% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: offense ------ Mind Crit +5% Mindpower +10 (+4 eff.) On-Hit 5 lightning 5 physical 7 fire 5 acid 4 cold defense ------ Resistance +7% lightning +6% physical +6% cold +6% fire +7% acid other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 Encumbrance T2 steamsaw 1H weapon Reqs Steam Pool [Ego] Master/Psionic/Steamtech Weapon Damage 14.0 - 21.0 Phys.bleed Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +2.0% Attack Speed 100% Block +20 On-hit +8 darkness Damage Against +8% Living Uses 1.0 Steam While equipped: defense ------ Armor +3 Defense +4 (+2 eff.) Fatigue +6% Resistance +18% fire other ------- Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
![]() 3.0 Encumbrance T3 steamsaw 1H weapon Reqs Steam Pool [Ego+] Master/Psionic/Steamtech Weapon Damage 20.5 - 30.8 Phys.bleed Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +3.0% Attack Speed 100% Block +46 Uses 1.0 Steam While equipped: offense ------ Ignore resists +7% physical Accuracy +17 (+4 eff.) Ignore Armor +8 defense ------ Armor +4 Defense +6 (+2 eff.) Fatigue +8% Resistance +12% mind other ------- Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
![]() 3.0 Encumbrance T4 steamsaw 1H weapon Reqs Steam Pool [Ego+] Arcane/Master/Steamtech Weapon Damage 31.5 - 47.2 Phys.bleed Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +4.0% Attack Speed 100% Block +72 Uses 1.0 Steam When used to Attack: On-hit +14 acid While equipped: Stats +3 Con offense ------ When Hit: * 14% chance to reduce armor by 41% defense ------ Armor +5 Defense +8 (+3 eff.) Fatigue +10% Resistance +13% acid +22% cold other ------- Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
![]() 3.0 Encumbrance T4 steamsaw 1H weapon Reqs Steam Pool [Ego++] Arcane/Nature/Steamtech Weapon Damage 34.0 - 51.0 Phys.bleed Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +4.0% Attack Speed 100% Block +64 Uses 1.0 Steam When used to Attack: On-hit +14 lightning While equipped: Stats +3 Dex offense ------ When Hit 17 lightning defense ------ Armor +5 Defense +8 (+3 eff.) Fatigue +10% Resistance +6% acid +8% fire +23% lightning +8% cold other ------- Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
![]() 3.0 Encumbrance T4 steamsaw 1H weapon Reqs Steam Pool [Ego+] Arcane/Steamtech Weapon Damage 32.0 - 48.0 Phys.bleed Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +4.0% Attack Speed 100% Block +66 On Hit: * Create an explosion dealing 111 fire damage (1/turn) Uses 1.0 Steam While equipped: offense ------ Damage +12% fire Ignore resists +17% fire defense ------ Armor +5 Defense +8 (+3 eff.) Fatigue +10% other ------- Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
![]() 3.0 Encumbrance T4 steamsaw 1H weapon Reqs Steam Pool [Ego] Master/Psionic/Steamtech Weapon Damage 37.5 - 56.2 Phys.bleed Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +4.0% Attack Speed 100% Block +71 On-hit +8 darkness Damage Against +16% Living Uses 1.0 Steam While equipped: defense ------ Armor +5 Defense +8 (+3 eff.) Fatigue +10% other ------- Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
![]() 3.0 Encumbrance T4 steamsaw 1H weapon Reqs Steam Pool [Ego] Nature/Steamtech Weapon Damage 29.5 - 44.2 Phys.bleed Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +4.0% Attack Speed 100% Block +72 Uses 1.0 Steam While equipped: offense ------ On-Hit 5 cold When Hit 8 ice defense ------ Armor +5 Defense +8 (+3 eff.) Fatigue +10% Resistance +14% nature +10% blight other ------- Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
![]() 3.0 Encumbrance T4 steamsaw 1H weapon Reqs Steam Pool [Ego+] Nature/Master/Steamtech Weapon Damage 32.0 - 48.0 Phys.bleed Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +4.0% Attack Speed 100% Block +74 Uses 1.0 Steam While equipped: Stats +1 Dex offense ------ Combat Speed +10% Accuracy +14 (+4 eff.) defense ------ Armor +5 Defense +8 (+3 eff.) Fatigue +10% Life +75.00 other ------- Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
![]() 3.0 Encumbrance T4 steamsaw 1H weapon Reqs Steam Pool [Ego] Master/Steamtech Weapon Damage 31.0 - 46.5 Phys.bleed Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +4.0% Attack Speed 100% Block +62 Uses 1.0 Steam When used to Attack: Block +84 While equipped: defense ------ Armor +10 Defense +8 (+3 eff.) Fatigue +10% Resistance +17% physical other ------- Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
![]() 3.0 Encumbrance T4 steamsaw 1H weapon Reqs Steam Pool [Ego+] Master/Steamtech Weapon Damage 32.0 - 48.0 Phys.bleed Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +4.0% Attack Speed 100% Block +75 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Uses 1.0 Steam While equipped: offense ------ Physical Crit +8.0% defense ------ Armor +5 Defense +8 (+3 eff.) Fatigue +10% other ------- Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
![]() 3.0 Encumbrance T4 steamsaw 1H weapon Reqs Steam Pool [Ego++] Nature/Master/Steamtech Weapon Damage 33.0 - 49.5 Phys.bleed Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +4.0% Attack Speed 100% Block +66 Uses 1.0 Steam While equipped: Stats +9 Str +7 Dex +9 Wil +11 Con offense ------ Accuracy +12 (+3 eff.) defense ------ Armor +5 Defense +8 (+3 eff.) Fatigue +10% Life +59.00 other ------- Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
![]() 3.0 Encumbrance T5 steamsaw 1H weapon Reqs Steam Pool [Ego++] Arcane/Master/Steamtech Weapon Damage 41.5 - 62.2 Phys.bleed Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +5.0% Attack Speed 100% Block +103 On-hit +12 blight On Hit: 20% Epidemic level 5 On Hit: * 5% chance to reduce strength, dexterity, and constitution by 31 Uses 1.0 Steam When used to Attack: Weapon Damage 6.0 - 6.6 Physical Uses On Crit: * Smash the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +11.0% Physical Power +9 (+1 eff.) defense ------ Armor +6 Defense +10 (+4 eff.) Fatigue +12% Disease Resist +12% other ------- Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
![]() 3.0 Encumbrance T5 steamsaw 1H weapon Reqs Steam Pool [Ego] Disrupt/Steamtech Weapon Damage 40.0 - 60.0 Phys.bleed Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +5.0% Attack Speed 100% Block +100 On Hit: * 11% chance to slow global speed by 59% Uses 1.0 Steam While equipped: defense ------ Armor +6 Defense +10 (+4 eff.) Fatigue +12% Resistance +11% acid +12% lightning +14% cold +14% fire +5% all Spell save +9 (+3 eff.) other ------- Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
![]() 3.0 Encumbrance T5 steamsaw 1H weapon Reqs Steam Pool [Ego+] Psionic/Steamtech Weapon Damage 41.0 - 61.5 Phys.bleed Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +5.0% Attack Speed 100% Block +102 Uses 1.0 Steam When used to Attack: On-hit +12 physical While equipped: Stats +4 Wil defense ------ Armor +6 Defense +10 (+4 eff.) Fatigue +12% Resistance +14% physical Windwall +36 Slow Projectiles +37% other ------- Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
![]() 4.0 Encumbrance T4 longbow 2H weapon Reqs Shoot [Ego+] Arcane Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +9 On Hit: 10% Shoot level 1 Longbows are used to shoot arrows at your foes. |
![]() 4.0 Encumbrance T4 longbow 2H weapon Reqs Shoot [Ego++] Nature/Master Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +9 While equipped: Stats +9 Str +9 Dex +6 Mag +5 Wil +6 Cun +11 Con offense ------ Ignore resists +17% all Accuracy +12 (+3 eff.) Ignore Armor +14 Longbows are used to shoot arrows at your foes. |
![]() 4.0 Encumbrance T4 longbow 2H weapon Reqs Shoot [Ego+] Arcane Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +9 While equipped: offense ------ Damage +15% physical +24% temporal Ignore resists +8% physical +14% temporal other ------- Cooldown Arrow Stitching -1 Longbows are used to shoot arrows at your foes. |
![]() 4.0 Encumbrance T4 longbow 2H weapon Reqs Shoot [Ego] Arcane/Master Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +9 On-ranged-hit +17 fire While equipped: Stats +6 Str offense ------ Physical Power +12 (+2 eff.) Damage +20% fire Longbows are used to shoot arrows at your foes. |
![]() 4.0 Encumbrance T4 longbow 2H weapon Reqs Shoot [Ego++] Arcane/Master Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +10 While equipped: offense ------ Physical Crit +15.0% Ignore resists +20% physical Accuracy +12 (+3 eff.) Longbows are used to shoot arrows at your foes. |
![]() 4.0 Encumbrance T5 longbow 2H weapon Reqs Shoot [Random Unique] Arcane/Master Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +10 While equipped: Stats +2 Mag +8 Con offense ------ Damage +26% temporal +23% physical +3% fire Ignore resists +17% temporal +40% physical +17% all Accuracy +23 (+6 eff.) Ignore Armor +14 other ------- Light +1 Cooldown Arrow Stitching -1 Longbows are used to shoot arrows at your foes. |
![]() 4.0 Encumbrance T5 longbow 2H weapon Reqs Shoot [Unique] Nature Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +12 Attack Speed 118% Range +10 While equipped: Stats +10 Dex +20 Wil offense ------ Physical Crit +15.0% Mind Crit +15% Damage +30% nature +30% physical Ignore resists +20% nature +20% physical In the aftermath of the Spellblaze, the Thaloren had to defend their forests against foes and fires alike. Many of the trees died despite the efforts of the Elves to save them. Their wood was fashioned into a bow to be wielded against the darkness. |
![]() 4.0 Encumbrance T5 longbow 2H weapon Reqs Shoot [Ego++] Nature Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +10 While equipped: Stats +17 Str +12 Dex +12 Mag +32 Wil +11 Cun +28 Con defense ------ Life +15.00 Longbows are used to shoot arrows at your foes. |
![]() 4.0 Encumbrance T5 longbow 2H weapon Reqs Shoot [Ego+] Nature Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +10 While equipped: Stats +18 Con +14 Wil defense ------ Life +47.00 other ------- Masteries +0.30 Wild-gift/Fungus Regenerate 318 life over 5 turns Puts all charms on 20 turn cooldown Longbows are used to shoot arrows at your foes. |
![]() 4.0 Encumbrance T5 longbow 2H weapon Reqs Shoot [Ego] Arcane/Master Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +10 On-ranged-hit +15 lightning While equipped: Stats +6 Str offense ------ Physical Power +14 (+2 eff.) Damage +21% lightning Longbows are used to shoot arrows at your foes. |
![]() 4.0 Encumbrance T4 sling 1H weapon Reqs Shoot [Random Unique] Nature/Master Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +10 Projectile Speed +200% Ignore Shields +30% On-crit, radius 2 +35 lightning +19 cold While equipped: Stats +6 Cun offense ------ Physical Crit +8.0% Move Speed +27% Ignore resists +18% lightning +14% cold +8% physical Accuracy +9 (+2 eff.) other ------- Reload +4 Slings are used to hurl stones or metal shots at your foes. |
![]() 4.0 Encumbrance T4 sling 1H weapon Reqs Shoot [Random Unique] Arcane Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +9 On-ranged-hit +12 nature On Hit: 30% Shoot level 3 On Hit: * 20% chance to reduce armor by 41% While equipped: offense ------ When Hit 4 acid On-Hit (Ranged): * 20% chance to reduce armor by 41% defense ------ Resistance +3% acid +6% lightning Slings are used to hurl stones or metal shots at your foes. |
![]() 4.0 Encumbrance T4 sling 1H weapon Reqs Shoot [Random Unique] Nature/Master Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +10 While equipped: Stats +14 Str +12 Dex +7 Mag +7 Wil +10 Cun +9 Con offense ------ Physical Crit +10.0% Physical Power +12 (+2 eff.) Ignore resists +10% darkness Accuracy +10 (+3 eff.) defense ------ Crit Resistance 10.00% Slings are used to hurl stones or metal shots at your foes. |
![]() 4.0 Encumbrance T4 sling 1H weapon Reqs Shoot [Ego++] Nature Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +9 While equipped: Stats +6 Str +6 Dex +7 Mag +15 Wil +7 Cun +17 Con defense ------ Life +28.00 Slings are used to hurl stones or metal shots at your foes. |
![]() 4.0 Encumbrance T4 sling 1H weapon Reqs Shoot [Ego+] Arcane/Master Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +9 On-ranged-hit +11 cold While equipped: offense ------ Damage +16% cold +12% physical other ------- Cooldown Fragmentation Shot -2 Pin Down -1 Slings are used to hurl stones or metal shots at your foes. |
![]() 4.0 Encumbrance T4 sling 1H weapon Reqs Shoot [Ego+] Nature/Master Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +9 While equipped: Stats +3 Str +9 Wil +13 Con offense ------ Physical Power +9 (+1 eff.) defense ------ Life +44.00 Slings are used to hurl stones or metal shots at your foes. |
![]() 4.0 Encumbrance T4 sling 1H weapon Reqs Shoot [Ego+] Arcane/Master Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +9 On Hit: 10% Shoot level 1 While equipped: Stats +5 Str offense ------ Physical Power +9 (+1 eff.) Slings are used to hurl stones or metal shots at your foes. |
![]() 4.0 Encumbrance T4 sling 1H weapon Reqs Shoot [Random Unique] Disrupt/Master Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +9 On-ranged-hit +9 nature On Crit: * silences the target While equipped: Stats +5 Str offense ------ Physical Power +9 (+1 eff.) Mindpower +25 (+8 eff.) Ignore resists +10% acid +8% nature +11% all Accuracy +11 (+3 eff.) Ignore Armor +10 defense ------ Resistance +3% acid other ------- Psi when Hit +0.12 Slings are used to hurl stones or metal shots at your foes. |
![]() 4.0 Encumbrance T4 sling 1H weapon Reqs Shoot [Random Unique] Master Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +10 On-Hit, radius 1 +12 blight While equipped: Stats +4 Dex offense ------ Physical Crit +13.0% Damage +6% blight Accuracy +21 (+5 eff.) When Hit 6 acid defense ------ Resistance +9% light +6% blight Slings are used to hurl stones or metal shots at your foes. |
![]() 4.0 Encumbrance T4 sling 1H weapon Reqs Shoot [Ego+] Master Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +9 While equipped: offense ------ Ignore resists +9% all Accuracy +15 (+4 eff.) Ignore Armor +10 Slings are used to hurl stones or metal shots at your foes. |
![]() 4.0 Encumbrance T4 sling 1H weapon Reqs Shoot [Ego++] Disrupt/Master Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +10 On-ranged-hit +11 nature On Crit: * silences the target While equipped: offense ------ Physical Crit +5.0% Ignore resists +7% nature Accuracy +9 (+2 eff.) Slings are used to hurl stones or metal shots at your foes. |
![]() 4.0 Encumbrance T5 sling 1H weapon Reqs Shoot [Ego++] Nature/Master Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +10 On-crit, radius 2 +13 lightning +25 cold While equipped: offense ------ Physical Crit +8.0% Move Speed +31% Ignore resists +10% lightning +12% cold Accuracy +9 (+2 eff.) Slings are used to hurl stones or metal shots at your foes. |
![]() 4.0 Encumbrance T2 steamgun 1H weapon Reqs Shoot Steam Pool [Ego+] Nature/Steamtech Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Attack Speed 100% Range +7 Projectile Speed +600% Uses 2.0 Steam While equipped: Stats +5 Str +5 Dex +5 Mag +4 Wil +5 Cun +5 Con Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
![]() 4.0 Encumbrance T2 steamgun 1H weapon Reqs Shoot Steam Pool [Ego++] Arcane/Nature/Steamtech Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Attack Speed 100% Range +7 Projectile Speed +600% Uses 2.0 Steam While equipped: Stats +8 Con +6 Wil offense ------ Ignore resists +7% physical defense ------ Life +10.00 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
![]() 4.0 Encumbrance T4 steamgun 1H weapon Reqs Shoot Steam Pool [Ego+] Nature/Master/Steamtech Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +12 Attack Speed 100% Range +9 Projectile Speed +600% On-crit, radius 2 +25 acid +14 nature Uses 2.0 Steam While equipped: Stats +5 Cun offense ------ Steampower +9 (+3 eff.) Ignore resists +8% acid +10% nature Ignore Armor +9 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
![]() 4.0 Encumbrance T4 steamgun 1H weapon Reqs Shoot Steam Pool [Ego+] Nature/Master/Steamtech Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +12 Attack Speed 100% Range +9 Projectile Speed +600% Uses 2.0 Steam While equipped: Stats +7 Str +7 Dex +7 Mag +6 Wil +12 Cun +11 Con offense ------ Steampower +9 (+3 eff.) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
![]() 4.0 Encumbrance T4 steamgun 1H weapon Reqs Shoot Steam Pool [Ego+] Master/Steamtech Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +12 Attack Speed 100% Range +9 Projectile Speed +600% Uses 2.0 Steam While equipped: offense ------ Steampower +9 (+3 eff.) Damage +14% physical other ------- Cooldown Trick Shot -2 Strafe -2 Double Shots -2 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
![]() 4.0 Encumbrance T4 steamgun 1H weapon Reqs Shoot Steam Pool [Ego] Arcane/Master/Steamtech Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +12 Attack Speed 100% Range +9 Projectile Speed +600% On-ranged-hit +13 draining blight Uses 2.0 Steam While equipped: Stats +3 Str offense ------ Physical Power +9 (+1 eff.) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
![]() 4.0 Encumbrance T4 steamgun 1H weapon Reqs Shoot Steam Pool [Ego++] Arcane/Master/Steamtech Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +12 Attack Speed 100% Range +9 Projectile Speed +600% On Hit: 10% Arcane Vortex level 4 Uses 2.0 Steam While equipped: Stats +4 Mag offense ------ Spellpower +8 (+2 eff.) Damage +6% arcane Ignore resists +10% all Accuracy +16 (+4 eff.) Ignore Armor +9 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
![]() 4.0 Encumbrance T4 steamgun 1H weapon Reqs Shoot Steam Pool [Ego] Arcane/Master/Steamtech Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +12 Attack Speed 100% Range +9 Projectile Speed +600% On-ranged-hit +12 acid Uses 2.0 Steam While equipped: offense ------ Physical Crit +5.0% Damage +20% acid Accuracy +6 (+2 eff.) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
![]() 4.0 Encumbrance T4 steamgun 1H weapon Reqs Shoot Steam Pool [Ego++] Nature/Master/Steamtech Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +12 Attack Speed 100% Range +9 Projectile Speed +600% On-crit, radius 2 +12 lightning +29 cold Uses 2.0 Steam While equipped: offense ------ Move Speed +20% Ignore resists +10% lightning +10% cold +7% all Accuracy +9 (+2 eff.) Ignore Armor +8 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
![]() 4.0 Encumbrance T4 steamgun 1H weapon Reqs Shoot Steam Pool [Ego] Arcane/Master/Steamtech Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +12 Attack Speed 100% Range +9 Projectile Speed +600% On-ranged-hit +14 draining blight Uses 2.0 Steam While equipped: offense ------ Accuracy +9 (+2 eff.) other ------- Cooldown Strafe -2 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
![]() 4.0 Encumbrance T4 steamgun 1H weapon Reqs Shoot Steam Pool [Ego+] Master/Steamtech Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +12 Attack Speed 100% Range +9 Projectile Speed +800% Uses 2.0 Steam While equipped: Stats +5 Cun offense ------ Combat Speed +10% Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
![]() 4.0 Encumbrance T4 steamgun 1H weapon Reqs Shoot Steam Pool [Ego++] Disrupt/Master/Steamtech Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +12 Attack Speed 100% Range +10 Projectile Speed +600% On-ranged-hit +14 nature On Crit: * silences the target Uses 2.0 Steam While equipped: offense ------ Physical Crit +10.0% Ignore resists +12% nature Accuracy +8 (+2 eff.) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
![]() 4.0 Encumbrance T5 steamgun 1H weapon Reqs Shoot Steam Pool [Ego+] Arcane/Nature/Steamtech Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Attack Speed 100% Range +10 Projectile Speed +600% On-ranged-hit +11 lightning On-crit, radius 2 +50 fire Uses 2.0 Steam While equipped: offense ------ Global Speed +5% Damage +14% lightning Ignore resists +16% fire Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
![]() 4.0 Encumbrance T5 steamgun 1H weapon Reqs Shoot Steam Pool [Ego++] Arcane/Master/Steamtech Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Attack Speed 100% Range +10 Projectile Speed +600% On Hit: 10% Arcane Vortex level 5 Uses 2.0 Steam While equipped: Stats +4 Mag offense ------ Spellpower +9 (+2 eff.) Damage +12% arcane Ignore resists +9% all Accuracy +14 (+4 eff.) Ignore Armor +6 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
![]() 4.0 Encumbrance T5 steamgun 1H weapon Reqs Shoot Steam Pool [Ego+] Master/Steamtech Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Attack Speed 100% Range +10 Projectile Speed +600% Uses 2.0 Steam While equipped: offense ------ Physical Crit +11.0% Accuracy +18 (+5 eff.) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
![]() 4.0 Encumbrance T5 steamgun 1H weapon Reqs Shoot Steam Pool [Ego+] Nature/Master/Steamtech Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Attack Speed 100% Range +10 Projectile Speed +600% Uses 2.0 Steam While equipped: Stats +10 Con +12 Wil offense ------ Accuracy +9 (+2 eff.) defense ------ Life +69.00 other ------- Cooldown Strafe -2 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
![]() 4.0 Encumbrance T5 steamgun 1H weapon Reqs Shoot Steam Pool [Ego++] Master/Steamtech Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Attack Speed 100% Range +10 Projectile Speed +800% Uses 2.0 Steam While equipped: Stats +3 Cun offense ------ Physical Crit +9.0% Combat Speed +10% Accuracy +9 (+2 eff.) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
![]() 4.0 Encumbrance T5 steamgun 1H weapon Reqs Shoot Steam Pool [Ego+] Master/Steamtech Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Attack Speed 100% Range +10 Projectile Speed +600% Uses 2.0 Steam While equipped: offense ------ Physical Crit +5.0% Accuracy +9 (+2 eff.) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
![]() 3.0 Encumbrance T3 arrow ammo [Ego+] Master/Psionic Weapon Damage 44.5 - 62.3 Physical Uses 50% Str, 70% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +10 Critical Rate +2.0% Capacity 23 On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Arrows are used with bows to pierce your foes to death. |
![]() 3.0 Encumbrance T4 arrow ammo [Random Unique] Arcane/Nature Weapon Damage 43.5 - 60.9 Physical Uses 70% Dex, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +14 Critical Rate +2.5% Capacity 23 On-ranged-hit +12 mind +17 nature On-Hit, radius 1 +24 fire +8 darkness +4 mind On-crit, radius 2 +8 mind On Hit: * 20% chance to reduce damage dealt by 26% * 25% chance for lightning to strike from the target to a second target dealing 111 damage Arrows are used with bows to pierce your foes to death. |
![]() 3.0 Encumbrance T4 arrow ammo [Random Unique] Nature/Master Weapon Damage 75.5 - 105.7 Physical Uses 70% Dex, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +14 Critical Rate +22.5% Capacity 21 Ignore Shields +20% On-ranged-hit +16 blight +16 acid On Hit: * 20% chance to reduce armor by 41% * 20% chance to create vines that bind the target to the ground dealing 207 nature damage and pinning them for 3 turns On Crit: * Wound the target dealing 321 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
![]() 3.0 Encumbrance T4 arrow ammo [Ego] Arcane Weapon Damage 43.0 - 60.2 Physical Uses 50% Str, 70% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +14 Critical Rate +2.5% Capacity 22 On-ranged-hit +18 blight On Hit: * 26% chance to reduce strength, dexterity, and constitution by 31 On Crit: * Splash the target with acid dealing 186 damage over 5 turns and reducing armor and accuracy by 24 Arrows are used with bows to pierce your foes to death. |
![]() 3.0 Encumbrance T4 arrow ammo [Ego++] Master/Psionic Weapon Damage 56.0 - 78.4 Physical Uses 50% Str, 70% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +14 Critical Rate +13.5% Capacity 19 On Hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) On Crit: * Wound the target dealing 321 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
![]() 3.0 Encumbrance T4 arrow ammo [Ego++] Master Weapon Damage 60.0 - 84.0 Physical Uses 50% Str, 70% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +14 Critical Rate +37.5% Capacity 22 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Wound the target dealing 321 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
![]() 3.0 Encumbrance T4 arrow ammo [Ego++] Master/Psionic Weapon Damage 50.5 - 70.7 Physical Uses 50% Str, 70% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +17 Critical Rate +11.5% Capacity 19 Projectile Speed +200% On-ranged-hit +23 darkness Damage Against +9% Living Arrows are used with bows to pierce your foes to death. |
![]() 3.0 Encumbrance T4 arrow ammo [Ego+] Disrupt/Master Weapon Damage 43.0 - 60.2 Physical Uses 50% Str, 70% Dex Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +8 Ignore Armor +14 Critical Rate +2.5% Capacity 24 On Crit: * Deals 89 Manaburn damage and puts 1 random spell talent on cooldown for 4 turns (checks Confusion immunity) Arrows are used with bows to pierce your foes to death. |
![]() 3.0 Encumbrance T5 arrow ammo [Unique] Master Weapon Damage 62.0 - 86.8 Physical Uses 70% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +20 Critical Rate +8.0% Capacity 18 On Crit: * pin the target to the nearest wall These massive arrows are honed to a vicious sharpness, and appear to be nearly unbreakable. They seem more like spikes than any arrow you've ever seen. |
![]() 3.0 Encumbrance T5 arrow ammo [Ego++] Master/Psionic Weapon Damage 66.0 - 92.4 Physical Uses 50% Str, 70% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +18 Critical Rate +17.0% Capacity 22 On Hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) On Crit: * Wound the target dealing 321 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
![]() 3.0 Encumbrance T2 shot ammo [Ego++] Psionic Weapon Damage 22.0 - 26.4 Physical Uses 50% Cun, 70% Dex Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +4.5% Capacity 19 On-ranged-hit +11 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 207 physical damage * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Shots are used with slings to pummel your foes to death. |
![]() 3.0 Encumbrance T3 shot ammo [Random Unique] Arcane/Nature Weapon Damage 35.0 - 42.0 Physical Uses 70% Dex, 50% Cun Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +5.0% Capacity 20 On-ranged-hit +8 acid +4 light +20 fire +22 nature On-crit, radius 2 +4 fire On Hit: 20% Curse of Vulnerability level 3 On Hit: * 20% chance to reduce armor by 41% Shots are used with slings to pummel your foes to death. |
![]() 3.0 Encumbrance T4 shot ammo [Ego+] Arcane Weapon Damage 43.0 - 51.6 Physical Uses 50% Cun, 70% Dex Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +5 Critical Rate +5.5% Capacity 19 On Hit: 20% Curse of Impotence level 4 On Crit: * Splash the target with acid dealing 186 damage over 5 turns and reducing armor and accuracy by 24 Shots are used with slings to pummel your foes to death. |
![]() 3.0 Encumbrance T4 shot ammo [Ego+] Master Weapon Damage 51.5 - 61.8 Physical Uses 50% Cun, 70% Dex Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +5 Critical Rate +14.5% Capacity 19 On Crit: * Wound the target dealing 321 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
![]() 3.0 Encumbrance T4 shot ammo [Ego++] Master Weapon Damage 57.0 - 68.4 Physical Uses 50% Cun, 70% Dex Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +11 Critical Rate +20.5% Capacity 18 Projectile Speed +200% On Crit: * Wound the target dealing 321 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
![]() 3.0 Encumbrance T4 shot ammo [Ego++] Nature/Master Weapon Damage 57.5 - 69.0 Physical Uses 50% Cun, 70% Dex Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +5 Critical Rate +14.5% Capacity 21 On Hit: * 20% chance to create vines that bind the target to the ground dealing 207 nature damage and pinning them for 3 turns On Crit: * Wound the target dealing 321 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
![]() 3.0 Encumbrance T4 shot ammo [Ego++] Master/Psionic Weapon Damage 51.0 - 61.2 Physical Uses 50% Cun, 70% Dex Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +5 Critical Rate +18.5% Capacity 21 On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns On Crit: * Wound the target dealing 321 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
![]() 3.0 Encumbrance T4 shot ammo [Ego] Master Weapon Damage 54.0 - 64.8 Physical Uses 50% Cun, 70% Dex Accuracy Bonus +0.2% base damage (max 20%) Accuracy +9 Ignore Armor +5 Critical Rate +5.5% Capacity 22 Shots are used with slings to pummel your foes to death. |
![]() 3.0 Encumbrance T4 shot ammo [Ego+] Master/Psionic Weapon Damage 48.5 - 58.2 Physical Uses 50% Cun, 70% Dex Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +5 Critical Rate +5.5% Capacity 20 On Hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) Shots are used with slings to pummel your foes to death. |
![]() 3.0 Encumbrance T4 shot ammo [Ego+] Master Weapon Damage 56.0 - 67.2 Physical Uses 50% Cun, 70% Dex Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +11 Critical Rate +12.5% Capacity 22 Projectile Speed +200% Shots are used with slings to pummel your foes to death. |
![]() 3.0 Encumbrance T4 shot ammo [Ego+] Psionic Weapon Damage 45.5 - 54.6 Physical Uses 50% Cun, 70% Dex Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +5 Critical Rate +5.5% Capacity 22 On-ranged-hit +23 darkness Damage Against +9% Living Shots are used with slings to pummel your foes to death. |
![]() 3.0 Encumbrance T4 shot ammo [Ego++] Nature/Psionic Weapon Damage 41.5 - 49.8 Physical Uses 50% Cun, 70% Dex Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +5 Critical Rate +5.5% Capacity 20 On-ranged-hit +21 darkness Damage Against +10% Living On Hit: * 20% chance to create vines that bind the target to the ground dealing 207 nature damage and pinning them for 3 turns Shots are used with slings to pummel your foes to death. |
![]() 3.0 Encumbrance T4 shot ammo [Ego+] Master Weapon Damage 42.0 - 50.4 Physical Uses 50% Cun, 70% Dex Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +5 Critical Rate +14.5% Capacity 48 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: other ------- Reload +3 Shots are used with slings to pummel your foes to death. |
![]() 3.0 Encumbrance T4 shot ammo [Ego] Arcane/Master Weapon Damage 42.5 - 51.0 Physical Uses 50% Cun, 70% Dex Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +5 Critical Rate +5.5% Capacity 47 On-ranged-hit +11 blight On Hit: * 8% chance to reduce strength, dexterity, and constitution by 31 While equipped: other ------- Reload +3 Shots are used with slings to pummel your foes to death. |
![]() 3.0 Encumbrance T4 shot ammo [Ego+] Disrupt Weapon Damage 41.0 - 49.2 Physical Uses 50% Cun, 70% Dex Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +5 Critical Rate +5.5% Capacity 20 On Crit: * Deals 89 Manaburn damage and puts 1 random spell talent on cooldown for 4 turns (checks Confusion immunity) Shots are used with slings to pummel your foes to death. |
![]() 3.0 Encumbrance T4 shot ammo [Ego+] Arcane Weapon Damage 47.0 - 56.4 Physical Uses 50% Cun, 70% Dex Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +5 Critical Rate +5.5% Capacity 18 On Hit: 20% Curse of Vulnerability level 4 Shots are used with slings to pummel your foes to death. |
![]() 3.0 Encumbrance T4 shot ammo [Ego++] Psionic Weapon Damage 44.0 - 52.8 Physical Uses 50% Cun, 70% Dex Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +5 Critical Rate +5.5% Capacity 22 On-ranged-hit +15 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 207 physical damage * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) Shots are used with slings to pummel your foes to death. |
![]() 3.0 Encumbrance T4 shot ammo [Ego+] Arcane/Psionic Weapon Damage 45.0 - 54.0 Physical Uses 50% Cun, 70% Dex Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +5 Critical Rate +5.5% Capacity 16 On-ranged-hit +17 physical +10 temporal On Hit: * 9% chance to gain 10% of a turn (3/turn limit) * 20% chance to knock the target back 3 spaces and deal 207 physical damage Shots are used with slings to pummel your foes to death. |
![]() 3.0 Encumbrance T5 shot ammo [Random Unique] Nature/Master/Psionic Weapon Damage 63.5 - 76.2 Physical Uses 70% Dex, 50% Cun Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +19.0% Capacity 21 On-ranged-hit +48 cold +15 physical On-Hit, radius 1 +8 cold On-crit, radius 2 +32 cold On Hit: * 20% chance to knock the target back 3 spaces and deal 207 physical damage On Crit: * Wound the target dealing 321 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
![]() 3.0 Encumbrance T5 shot ammo [Ego++] Psionic Weapon Damage 50.5 - 60.6 Physical Uses 50% Cun, 70% Dex Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +7.0% Capacity 18 On-ranged-hit +16 darkness Damage Against +10% Living On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Shots are used with slings to pummel your foes to death. |
![]() 3.0 Encumbrance T5 shot ammo [Random Unique] Arcane/Master/Psionic Weapon Damage 77.5 - 93.0 Physical Uses 70% Dex, 50% Cun Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +14 Critical Rate +21.0% Capacity 49 Auto Reload 3 On-ranged-hit +20 mind +23 physical On-Hit, radius 1 +20 mind On Hit: * 20% chance to knock the target back 3 spaces and deal 207 physical damage On Crit: * Wound the target dealing 321 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
![]() 3.0 Encumbrance T5 shot ammo [Ego++] Psionic Weapon Damage 55.0 - 66.0 Physical Uses 50% Cun, 70% Dex Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +7.0% Capacity 21 On-ranged-hit +30 physical On Hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) * 20% chance to knock the target back 3 spaces and deal 207 physical damage Shots are used with slings to pummel your foes to death. |
![]() 3.0 Encumbrance T5 shot ammo [Ego++] Psionic Weapon Damage 57.0 - 68.4 Physical Uses 50% Cun, 70% Dex Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +7.0% Capacity 23 On-ranged-hit +33 physical On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns * 20% chance to knock the target back 3 spaces and deal 207 physical damage Shots are used with slings to pummel your foes to death. |
![]() 7.0 Encumbrance T2 shield armor [Ego+] Nature/Master When used to Attack: Weapon Damage 18.0 - 21.6 Physical Uses 100% Str Accuracy Bonus +2.5% proc damage (max 250%) Critical Rate +3.0% Block +78 While equipped: Stats +4 Con defense ------ Armor +11 Fatigue +8% Physical save +6 (+1 eff.) Life +48.00 other ------- Talents +1 Block Handheld deflection devices. |
![]() 7.0 Encumbrance T2 shield armor [Ego++] Nature When used to Attack: Weapon Damage 16.0 - 19.2 Physical Uses 100% Str Accuracy Bonus +2.5% proc damage (max 250%) Critical Rate +3.0% Block +38 On-hit +11 nature On Hit: * Deal physical damage equal to your armor (81) While equipped: defense ------ Armor +7 Fatigue +8% Resistance +12% nature +12% blight Life +47.00 other ------- Talents +1 Block Handheld deflection devices. |
![]() 7.0 Encumbrance T2 shield armor [Ego++] Nature/Master When used to Attack: Weapon Damage 14.5 - 17.4 Physical Uses 100% Str Accuracy Bonus +2.5% proc damage (max 250%) Critical Rate +3.0% Block +41 On-hit +16 cold While equipped: Stats +3 Str +2 Dex +3 Wil offense ------ Accuracy +8 (+2 eff.) On shield block: * Deals 178 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) defense ------ Armor +4 Fatigue +8% Resistance +12% cold other ------- Talents +1 Block Handheld deflection devices. |
![]() 7.0 Encumbrance T3 shield armor [Unique] Nature When used to Attack: Weapon Damage 40.0 - 48.0 Physical Uses 100% Str Accuracy Bonus +2.5% proc damage (max 250%) Critical Rate +5.0% Block +120 While equipped: Stats +5 Wil offense ------ On shield block: * Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it defense ------ Armor +2 Defense +8 (+3 eff.) Ranged Defense +8 (+2 eff.) Fatigue +6% Resistance +25% blight +25% darkness other ------- Talents +1 Block On block: Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it Black, interwoven tendrils form this mesh that can be used as a shield. It reacts visibly to your touch, clinging to your arm and engulfing it in a warm, black mass. |
![]() 7.0 Encumbrance T3 shield armor [Unique] Master When used to Attack: Weapon Damage 48.0 - 57.6 Physical Uses 100% Str Accuracy Bonus +2.5% proc damage (max 250%) Critical Rate +4.5% Block +320 While equipped: defense ------ Armor +18 Hardiness +20% Defense +20 (+7 eff.) Ranged Defense +10 (+3 eff.) Fatigue +30% other ------- Talents +1 Block This shield made of the darkest stralite is huge, heavy and very solid. |
![]() 7.0 Encumbrance T3 shield armor [Ego+] Arcane/Master When used to Attack: Weapon Damage 31.5 - 37.8 Physical Uses 100% Str Accuracy Bonus +2.5% proc damage (max 250%) Critical Rate +3.5% Block +136 On-hit +13 light +13 darkness While equipped: Stats +4 Cun +3 Mag offense ------ Damage +13% light +12% darkness defense ------ Armor +9 Fatigue +8% Resistance +12% light +12% darkness other ------- Talents +1 Block Handheld deflection devices. |
![]() 7.0 Encumbrance T4 shield armor [Unique] Nature/Master When used to Attack: Weapon Damage 58.0 - 69.6 Fire Uses 100% Str Accuracy Bonus +2.5% proc damage (max 250%) Critical Rate +4.5% Block +220 While equipped: offense ------ On shield block: * 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn. When Hit 17 fire defense ------ Armor +9 Defense +16 (+6 eff.) Ranged Defense +15 (+4 eff.) Fatigue +20% Resistance +35% fire Affinity +15% fire other ------- Talents +1 Block On block: 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn. This large shield was made using scales of many fire drakes from the lost land of Tar'Eyal. |
![]() 7.0 Encumbrance T4 shield armor [Unique] Arcane When used to Attack: Weapon Damage 40.0 - 48.0 Physical Uses 100% Str Accuracy Bonus +2.5% proc damage (max 250%) Critical Rate +5.0% Block +180 While equipped: offense ------ On shield block: * 30% chance of petrifying the attacker. defense ------ Armor +25 Defense +5 (+2 eff.) Ranged Defense +10 (+3 eff.) Fatigue +12% Resistance +10% acid +10% physical +10% lightning +10% fire other ------- Talents +1 Block On block: 30% chance of petrifying the attacker. This gigantic shield has a stone eye embedded in it. |
![]() 7.0 Encumbrance T4 shield armor [Unique] Master When used to Attack: Weapon Damage 40.0 - 48.0 Physical Uses 120% Str Accuracy Bonus +2.5% proc damage (max 250%) Critical Rate +9.0% Block +220 Lifesteal +8% While equipped: Stats +10 Con offense ------ When Hit 15 draining blight defense ------ Armor +15 Fatigue +19% Resistance +25% blight +10% light Life Regen +5.00 other ------- Talents +1 Block Masteries +0.30 Cursed/Bloodstained Though tarnished and spattered with blood, the emblem of the Sun still manages to shine through on this shield. |
![]() 7.0 Encumbrance T4 shield armor [Unique] Master When used to Attack: Weapon Damage 40.0 - 48.0 Physical Uses 120% Str Accuracy Bonus +2.5% proc damage (max 250%) Critical Rate +9.0% Block +220 Lifesteal +8% While equipped: Stats +10 Con offense ------ When Hit 15 draining blight defense ------ Armor +15 Fatigue +19% Resistance +25% blight +10% light Life Regen +5.00 other ------- Talents +1 Block Masteries +0.30 Cursed/Bloodstained Though tarnished and spattered with blood, the emblem of the Sun still manages to shine through on this shield. |
![]() 7.0 Encumbrance T4 shield armor [Ego] Nature/Master When used to Attack: Weapon Damage 44.0 - 52.8 Physical Uses 100% Str Accuracy Bonus +2.5% proc damage (max 250%) Critical Rate +4.5% Block +140 On Hit: * 18% chance to reduce armor by 41% While equipped: offense ------ On-Hit 8 acid When Hit 17 acid defense ------ Armor +8 Fatigue +8% Resistance +20% lightning other ------- Talents +1 Block Handheld deflection devices. |
![]() 7.0 Encumbrance T4 shield armor [Ego+] Arcane/Master When used to Attack: Weapon Damage 52.0 - 62.4 Physical Uses 100% Str Accuracy Bonus +2.5% proc damage (max 250%) Critical Rate +4.5% Block +141 On-hit +14 acid While equipped: Stats +3 Con offense ------ When Hit: * 14% chance to reduce armor by 41% defense ------ Armor +8 Fatigue +8% Resistance +14% acid +17% fire other ------- Talents +1 Block Handheld deflection devices. |
![]() 7.0 Encumbrance T4 shield armor [Ego+] Arcane/Master When used to Attack: Weapon Damage 46.0 - 55.2 Physical Uses 100% Str Accuracy Bonus +2.5% proc damage (max 250%) Critical Rate +4.5% Block +138 On-hit +15 acid While equipped: Stats +3 Con offense ------ When Hit: * 18% chance to reduce armor by 41% defense ------ Armor +8 Fatigue +8% Resistance +14% acid +18% fire other ------- Talents +1 Block Handheld deflection devices. |
![]() 7.0 Encumbrance T4 shield armor [Ego++] Arcane/Master When used to Attack: Weapon Damage 54.5 - 65.4 Physical Uses 100% Str Accuracy Bonus +2.5% proc damage (max 250%) Critical Rate +4.5% Block +142 On-hit +13 lightning On Crit: * Smash the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +4 Dex offense ------ Physical Crit +7.0% Physical Power +9 (+1 eff.) When Hit 9 lightning defense ------ Armor +8 Fatigue +8% Resistance +14% lightning other ------- Talents +1 Block Handheld deflection devices. |
![]() 7.0 Encumbrance T4 shield armor [Ego++] Arcane/Master When used to Attack: Weapon Damage 56.5 - 67.8 Physical Uses 100% Str Accuracy Bonus +2.5% proc damage (max 250%) Critical Rate +4.5% Block +142 On-hit +14 lightning On Crit: * Smash the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +3 Dex offense ------ Physical Crit +3.0% Physical Power +9 (+1 eff.) When Hit 17 lightning defense ------ Armor +8 Fatigue +8% Resistance +16% lightning other ------- Talents +1 Block Handheld deflection devices. |
![]() 7.0 Encumbrance T4 shield armor [Ego++] Arcane When used to Attack: Weapon Damage 49.5 - 59.4 Physical Uses 100% Str Accuracy Bonus +2.5% proc damage (max 250%) Critical Rate +4.5% Block +142 On-hit +16 lightning +15 light +10 darkness While equipped: Stats +3 Dex +3 Cun +7 Mag offense ------ Damage +13% light +14% darkness When Hit 10 lightning defense ------ Armor +8 Fatigue +8% Resistance +14% lightning +13% light +14% darkness other ------- Talents +1 Block Handheld deflection devices. |
![]() 7.0 Encumbrance T4 shield armor [Ego+] Arcane/Psionic When used to Attack: Weapon Damage 42.5 - 51.0 Physical Uses 100% Str Accuracy Bonus +2.5% proc damage (max 250%) Critical Rate +4.5% Block +140 On-hit +18 light +13 darkness While equipped: Stats +4 Cun +1 Mag offense ------ Damage +14% light +17% darkness On-Hit (Melee): * 9% chance to reduce all saves and defense by 32 When Hit: * 15% chance to reduce all saves and defense by 32 defense ------ Armor +8 Fatigue +8% Resistance +12% light +11% darkness other ------- Talents +1 Block Handheld deflection devices. |
![]() 7.0 Encumbrance T4 shield armor [Ego+] Nature When used to Attack: Weapon Damage 49.0 - 58.8 Physical Uses 100% Str Accuracy Bonus +2.5% proc damage (max 250%) Critical Rate +4.5% Block +134 On-Hit, radius 1 +14 fire While equipped: offense ------ On-Hit 8 fire When Hit 12 fire defense ------ Armor +8 Fatigue +8% Resistance +8% acid +7% fire +5% lightning +9% cold other ------- Talents +1 Block Handheld deflection devices. |
![]() 7.0 Encumbrance T4 shield armor [Ego+] Arcane/Nature When used to Attack: Weapon Damage 54.0 - 64.8 Physical Uses 100% Str Accuracy Bonus +2.5% proc damage (max 250%) Critical Rate +4.5% Block +132 On-hit +14 light +16 darkness On-Hit, radius 1 +14 fire While equipped: Stats +6 Cun +8 Mag offense ------ On-Hit 7 fire Damage +14% light +15% darkness When Hit 12 fire defense ------ Armor +8 Fatigue +8% Resistance +10% light +14% darkness other ------- Talents +1 Block Handheld deflection devices. |
![]() 7.0 Encumbrance T4 shield armor [Ego++] Nature When used to Attack: Weapon Damage 46.0 - 55.2 Physical Uses 100% Str Accuracy Bonus +2.5% proc damage (max 250%) Critical Rate +4.5% Block +140 On-hit +15 nature On Hit: * Deal physical damage equal to your armor (81) While equipped: defense ------ Armor +14 Fatigue +8% Resistance +14% nature +15% blight Life +66.00 other ------- Talents +1 Block Handheld deflection devices. |
![]() 7.0 Encumbrance T4 shield armor [Ego++] Nature/Master When used to Attack: Weapon Damage 47.0 - 56.4 Physical Uses 100% Str Accuracy Bonus +2.5% proc damage (max 250%) Critical Rate +4.5% Block +139 On-hit +13 nature While equipped: offense ------ On shield block: * Cause enemies within radius 6 to bleed for 321 physical damage over 5 turns (1/turn) defense ------ Armor +8 Fatigue +8% Resistance +14% nature +14% blight Life +44.00 other ------- Talents +1 Block Handheld deflection devices. |
![]() 7.0 Encumbrance T4 shield armor [Ego+] Master When used to Attack: Weapon Damage 52.5 - 63.0 Physical Uses 100% Str Accuracy Bonus +2.5% proc damage (max 250%) Critical Rate +4.5% Block +144 While equipped: Stats +5 Str +5 Dex offense ------ Accuracy +16 (+4 eff.) defense ------ Armor +8 Fatigue +8% other ------- Talents +1 Block Handheld deflection devices. |
![]() 7.0 Encumbrance T4 shield armor [Ego+] Nature/Master When used to Attack: Weapon Damage 50.5 - 60.6 Physical Uses 100% Str Accuracy Bonus +2.5% proc damage (max 250%) Critical Rate +4.5% Block +136 While equipped: Stats +5 Str +5 Dex offense ------ Accuracy +8 (+2 eff.) defense ------ Armor +8 Fatigue +8% Life +50.00 other ------- Talents +1 Block Handheld deflection devices. |
![]() 7.0 Encumbrance T4 shield armor [Ego+] Arcane/Master When used to Attack: Weapon Damage 42.0 - 50.4 Physical Uses 100% Str Accuracy Bonus +2.5% proc damage (max 250%) Critical Rate +4.5% Block +141 On Hit: * reduce the cooldown of your ward talent by 1 While equipped: defense ------ Armor +8 Fatigue +8% Resistance +19% cold other ------- Wards +3 lightning +4 temporal +6 darkness +5 fire +5 nature +3 blight +5 cold +5 arcane +3 light Talents +1 Ward +1 Block Handheld deflection devices. |
![]() 7.0 Encumbrance T4 shield armor [Ego+] Master/Psionic When used to Attack: Weapon Damage 48.5 - 58.2 Physical Uses 100% Str Accuracy Bonus +2.5% proc damage (max 250%) Critical Rate +4.5% Block +142 On-hit +22 physical While equipped: Stats +3 Wil defense ------ Armor +8 Fatigue +8% Resistance +17% lightning +18% physical Windwall +48 Slow Projectiles +21% other ------- Talents +1 Block Handheld deflection devices. |
![]() 7.0 Encumbrance T5 shield armor [Unique] Nature/Disrupt When used to Attack: Weapon Damage 52.0 - 62.4 Physical Uses 100% Str Accuracy Bonus +2.5% proc damage (max 250%) Critical Rate +4.5% Block +240 Damage Conversion 30% nature 10% manaburn arcane While equipped: offense ------ When Hit 15 nature defense ------ Armor +12 Defense +18 (+6 eff.) Ranged Defense +12 (+3 eff.) Fatigue +22% Resistance +35% blight +15% nature Spell save +24 (+8 eff.) Disease Resist +60% other ------- Talents +1 Block Masteries +0.20 Wild-gift/Antimagic Purge up to 4 diseases (based on Willpower) and gain disease immunity, 20% blight resistance, and 20 spell save for 5 turns. Uses 24 power out of 40/40 This voratun shield, coated with thick vines, was imbued with nature's power long ago by the Halfling General Almadar Riul, who used it to stave off the magic and diseases of orcish corruptors during the peak of the Pyre Wars. |
![]() 7.0 Encumbrance T5 shield armor [Unique] Arcane When used to Attack: Weapon Damage 50.0 - 60.0 Temporal Uses 20% Mag, 100% Str Accuracy Bonus +2.5% proc damage (max 250%) Critical Rate +4.5% Block +325 On Hit: 25% Turn Back the Clock level 3 While equipped: offense ------ Spellpower +12 (+3 eff.) defense ------ Armor +4 Defense +8 (+3 eff.) Ranged Defense +10 (+3 eff.) Resistance +30% temporal Damage Reduction +20 all Spell save +20 (+7 eff.) Slow Projectiles +50% other ------- Talents +1 Block Some mad Chronomancer appears to have affixed a handle to this hole in spacetime. It looks highly effective, in its own strange way. |
![]() 7.0 Encumbrance T5 shield armor [Unique] Arcane When used to Attack: Weapon Damage 52.0 - 62.4 Darkness Uses 100% Str Accuracy Bonus +2.5% proc damage (max 250%) Critical Rate +4.5% Block +200 While equipped: offense ------ When Hit 10 darkness defense ------ Armor +9 Defense +12 (+4 eff.) Ranged Defense +15 (+4 eff.) Fatigue +28% other ------- Talents +1 Block Masteries +0.20 Technique/Shield defense +0.20 Technique/Shield offense +0.20 Corruption/Doom shield Shadow Power +5 Increases all resists by 0.4% for each point of your Shadow Power. "With this, no one will ever harm you again." |
![]() 7.0 Encumbrance T5 shield armor [Random Unique] Arcane/Nature When used to Attack: Weapon Damage 67.5 - 81.0 Physical Uses 100% Str Accuracy Bonus +2.5% proc damage (max 250%) Critical Rate +5.0% Block +182 Ignore Shields +20% On-hit +11 lightning While equipped: Stats +6 Dex +1 Wil offense ------ Spellpower +25 (+6 eff.) When Hit 22 lightning On-Hit (Melee): * 10% chance to reduce all saves and defense by 32 When Hit: * 25% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +10 Fatigue +8% Resistance +16% lightning +31% temporal +3% mind other ------- Vim-on-crit +1.00 Talents +1 Block Temporal Shield: (Instant) Puts all charms on 30 turn cooldown Effective talent level: 4.0 Power cost 30 out of 30/30. Range 10 Cooldown: 17 Travel.spd instantaneous Is: a spell and usable during Aether Avatar Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (625) is absorbed, or the time runs out (10 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). The shield's max absorption will increase with your Spellpower. Handheld deflection devices. |
![]() 7.0 Encumbrance T5 shield armor [Ego] Nature When used to Attack: Weapon Damage 70.0 - 84.0 Physical Uses 100% Str Accuracy Bonus +2.5% proc damage (max 250%) Critical Rate +5.0% Block +200 While equipped: offense ------ On-Hit 21 cold When Hit 7 ice defense ------ Armor +10 Fatigue +8% Life +57.00 other ------- Talents +1 Block Handheld deflection devices. |
![]() 2.0 Encumbrance T1 cloth armor [Ego] Arcane/Psionic While equipped: offense ------ Mind Crit +3% Mindpower +3 (+1 eff.) Damage +13% temporal defense ------ Resistance +7% all +13% temporal Mind save +17 (+6 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 Encumbrance T2 cloth armor [Ego+] Arcane While equipped: defense ------ Resistance +7% lightning +7% darkness +6% light +8% blight +8% fire +8% cold +9% all Physical save +12 (+3 eff.) Spell save +27 (+9 eff.) Mind save +12 (+4 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 Encumbrance T3 cloth armor [Ego] Nature/Psionic While equipped: Stats +6 Mag +5 Wil offense ------ Damage +16% cold defense ------ Resistance +11% all +24% cold other ------- Mana/turn +0.27 Psi/turn +0.17 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 Encumbrance T4 cloth armor [Unique] Arcane While equipped: Stats +10 Mag +8 Wil +6 Cun offense ------ Spellpower +20 (+5 eff.) Move Speed +10% Damage +25% lightning Ignore resists +15% lightning defense ------ Defense +15 (+5 eff.) Resistance +20% lightning +13% all Slow Projectiles +15% Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze. This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary. |
![]() 2.0 Encumbrance T4 cloth armor [Ego+] Arcane While equipped: Stats +5 Mag offense ------ Damage +17% temporal +13% physical Ignore resists +7% temporal +7% physical defense ------ Resistance +13% all Anomaly Control +11 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 Encumbrance T4 cloth armor [Ego++] Arcane While equipped: Stats +3 Mag offense ------ Damage +9% acid +22% physical +10% cold +18% temporal +14% fire Ignore resists +12% temporal +9% physical defense ------ Resistance +14% acid +14% physical +16% fire +15% cold +13% all Anomaly Control +10 other ------- Cooldown Refit Golem -4 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 Encumbrance T4 cloth armor [Ego+] Arcane/Psionic While equipped: Stats +5 Mag offense ------ Damage +13% temporal +15% mind +25% physical Ignore resists +10% temporal +7% physical defense ------ Resistance +15% mind +13% all Anomaly Control +10 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 Encumbrance T4 cloth armor [Ego+] Arcane/Psionic While equipped: offense ------ Damage +16% darkness defense ------ Resistance +38% darkness +12% mind +13% all Physical save +14 (+3 eff.) Spell save +14 (+5 eff.) Mind save +28 (+9 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 Encumbrance T4 cloth armor [Ego+] Arcane/Psionic While equipped: Stats +3 Mag +3 Wil offense ------ Mind Crit +4% Spellpower +11 (+3 eff.) Mindpower +4 (+2 eff.) Spellpower/crit +5 defense ------ Resistance +13% all Mind save +20 (+7 eff.) Silence Resist +28% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 Encumbrance T4 cloth armor [Ego+] Nature/Psionic While equipped: offense ------ Mind Crit +3% Mindpower +4 (+2 eff.) defense ------ Resistance +13% blight +13% all Mind save +19 (+6 eff.) Life +54.00 Life Regen +3.60 Healmod +18% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 Encumbrance T4 cloth armor [Ego] Nature/Psionic While equipped: offense ------ Mind Crit +3% Mindpower +3 (+1 eff.) Damage +14% physical defense ------ Resistance +13% all +14% physical Mind save +19 (+6 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 Encumbrance T4 cloth armor [Ego+] Psionic While equipped: offense ------ Mind Crit +2% Mindpower +8 (+3 eff.) Damage +10% mind Ignore resists +16% mind defense ------ Resistance +13% all other ------- Psi/turn +0.35 Max psi +22.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 Encumbrance T4 cloth armor [Ego+] Arcane While equipped: offense ------ Damage +17% acid +12% physical +17% fire +17% cold defense ------ Resistance +14% acid +10% physical +17% fire +13% cold +13% all other ------- Cooldown Refit Golem -3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 Encumbrance T4 cloth armor [Ego+] Nature While equipped: defense ------ Resistance +7% blight +13% all Life +54.00 Life Regen +3.10 Healmod +19% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 Encumbrance T4 cloth armor [Ego+] Arcane While equipped: offense ------ Spellpower +14 (+3 eff.) Damage +10% all defense ------ Resistance +13% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 Encumbrance T4 cloth armor [Ego+] Arcane While equipped: Stats +4 Cun offense ------ Spell Crit +8% Spellpower +7 (+2 eff.) Damage +13% light +17% darkness defense ------ Resistance +13% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 Encumbrance T4 cloth armor [Ego++] Arcane While equipped: Stats +4 Mag +3 Wil +3 Cun offense ------ Spell Crit +7% Spellpower +16 (+4 eff.) Spellpower/crit +4 Damage +9% light +11% darkness defense ------ Resistance +13% all Silence Resist +35% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 Encumbrance T4 cloth armor [Ego++] Arcane While equipped: Stats +4 Cun offense ------ Spell Crit +17% Spellpower +32 (+8 eff.) Damage +14% light +5% darkness defense ------ Resistance +13% all other ------- Mana/turn +0.20 Max mana +62.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 Encumbrance T4 cloth armor [Ego+] Arcane While equipped: Stats +3 Cun offense ------ Spell Crit +8% Spellpower +7 (+2 eff.) Damage +17% light +31% darkness defense ------ Resistance +25% darkness +13% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 Encumbrance T4 cloth armor [Ego++] Arcane While equipped: Stats +3 Cun offense ------ Spell Crit +7% Spellpower +22 (+5 eff.) Damage +17% darkness +15% light +5% all defense ------ Resistance +13% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 Encumbrance T4 cloth armor [Ego++] Nature While equipped: Stats +5 Str +4 Mag +6 Wil offense ------ Damage +12% lightning +17% physical +15% cold defense ------ Resistance +9% lightning +9% cold +9% blight +13% all Life +79.00 Life Regen +2.50 Healmod +23% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 Encumbrance T4 cloth armor [Ego++] Arcane/Nature While equipped: Stats +5 Str +5 Mag +7 Wil offense ------ Spellpower +15 (+4 eff.) Damage +13% lightning +17% physical +14% cold +5% all defense ------ Resistance +6% lightning +8% cold +13% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 Encumbrance T4 cloth armor [Ego++] Arcane/Psionic While equipped: Stats +4 Mag +4 Wil +2 Cun offense ------ Critical power +14.00% Spellpower +13 (+3 eff.) Spellpower/crit +4 defense ------ Resistance +13% all Silence Resist +31% other ------- Hate-on-crit +3.00 Psi-on-crit +2.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 Encumbrance T4 cloth armor [Ego++] Nature While equipped: Stats +6 Con offense ------ Damage +10% nature defense ------ Resistance +6% blight +13% all Life +68.00 Life Regen +3.80 Healmod +19% Poison Resist +20% Disease Resist +44% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 Encumbrance T5 cloth armor [Unique] Arcane While equipped: Stats +5 Mag +4 Wil +3 Cun offense ------ Physical Power +10 (+2 eff.) Spellpower +30 (+7 eff.) defense ------ Defense +6 (+2 eff.) Resistance +15% all Spell save +25 (+8 eff.) Blind Resist +50% other ------- See Invis +10 On Spell Hit: 5% Blood Grasp level 3 On Spell Hit: 5% Soul Rot level 3 A silk robe, darker than the darkest night sky, it radiates power. |
![]() 2.0 Encumbrance T5 cloth armor [Random Unique] Nature/Psionic While equipped: Stats +7 Str +6 Mag +6 Wil offense ------ Damage +16% lightning +18% physical +22% mind +18% cold On-Hit (Melee): * 20 arcane resource burn defense ------ Resistance +11% lightning +9% nature +12% blight +20% cold +22% mind +15% all Spell save +6 (+2 eff.) Life +57.00 Life Regen +5.00 Healmod +20% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 Encumbrance T5 cloth armor [Random Unique] Arcane/Nature While equipped: Stats +8 Mag offense ------ Spell Crit +15% Spellpower +21 (+5 eff.) Damage +27% blight +6% temporal +27% light +18% nature Ignore resists +15% blight defense ------ Armor +6 Defense +7 (+3 eff.) Resistance +10% light +27% nature +10% darkness +15% all Life +53.00 other ------- Mana/turn +0.34 Max mana +75.00 Light +3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 Encumbrance T5 cloth armor [Random Unique] Arcane/Nature While equipped: offense ------ Damage +44% acid +22% physical +9% darkness +19% fire +22% cold On-Hit (Melee): * 10% chance to reduce damage dealt by 26% defense ------ Resistance +54% acid +20% physical +17% fire +10% blight +16% cold +12% mind +15% all Life +68.00 Life Regen +4.20 Healmod +23% other ------- Cooldown Refit Golem -5 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 Encumbrance T5 cloth armor [Ego+] Arcane While equipped: Stats +6 Mag offense ------ Damage +18% temporal +11% light +30% physical Ignore resists +5% temporal +11% physical defense ------ Resistance +16% light +15% all Anomaly Control +11 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 Encumbrance T5 cloth armor [Ego+] Arcane While equipped: Stats +4 Mag +5 Wil offense ------ Spellpower +13 (+3 eff.) Spellpower/crit +4 defense ------ Resistance +15% all Silence Resist +21% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 Encumbrance T5 cloth armor [Ego+] Arcane While equipped: offense ------ Spell Crit +9% Spellpower +21 (+5 eff.) defense ------ Resistance +15% all other ------- Mana/turn +0.23 Max mana +69.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 Encumbrance T5 cloth armor [Ego+] Nature While equipped: defense ------ Resistance +17% blight +15% all Life +70.00 Life Regen +4.70 Healmod +16% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 Encumbrance T5 cloth armor [Ego+] Nature/Psionic While equipped: offense ------ Mind Crit +3% Mindpower +5 (+2 eff.) defense ------ Resistance +12% blight +15% all Mind save +20 (+7 eff.) Life +62.00 Life Regen +2.60 Healmod +18% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 Encumbrance T5 cloth armor [Ego] Arcane/Psionic While equipped: offense ------ Spell Crit +4% Spellpower +4 (+1 eff.) Damage +15% mind defense ------ Resistance +15% mind +15% all Spell save +20 (+7 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 Encumbrance T5 cloth armor [Ego++] Arcane While equipped: Stats +2 Cun offense ------ Spell Crit +8% Spellpower +19 (+5 eff.) Damage +15% darkness +21% light +14% all defense ------ Resistance +15% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 9.0 Encumbrance T1 light armor [Ego++] Master/Psionic While equipped: Stats +5 Str +4 Cun +4 Wil defense ------ Armor +2 Defense +3 (+1 eff.) Fatigue +6% Resistance +11% darkness +6% physical Mind save +13 (+4 eff.) other ------- Light +2 Track: Puts all charms on 30 turn cooldown Effective talent level: 2.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 19 Travel.spd instantaneous Description: Sense foes around you in a radius of 22 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
![]() 9.0 Encumbrance T2 light armor [Ego+] Psionic While equipped: Stats +4 Cun +4 Wil defense ------ Armor +4 Defense +6 (+2 eff.) Fatigue +7% Mind save +12 (+4 eff.) A suit of armour made of leather. |
![]() 9.0 Encumbrance T2 light armor [Ego++] Nature/Master While equipped: offense ------ Physical Crit +3.0% Mindpower +7 (+3 eff.) Ignore Armor +11 defense ------ Armor +4 Defense +13 (+5 eff.) Fatigue +7% Resistance +8% acid +7% physical +7% cold +9% lightning +8% fire other ------- Stamina/turn +0.60 Second Wind: (Instant) Puts all charms on 35 turn cooldown Effective talent level: 3.0 Power cost 35 out of 35/35. Range melee/personal Cooldown: 49 Travel.spd instantaneous Description: Take a deep breath to recover 134 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. |
![]() 9.0 Encumbrance T3 light armor [Ego+] Psionic While equipped: Stats +3 Cun defense ------ Armor +11 Defense +17 (+6 eff.) Fatigue +8% Mind save +16 (+5 eff.) A suit of armour made of leather. |
![]() 9.0 Encumbrance T3 light armor [Ego++] Nature While equipped: offense ------ Mindpower +9 (+3 eff.) defense ------ Armor +9 Defense +9 (+3 eff.) Fatigue +8% Resistance +15% acid +10% physical +18% cold +9% lightning +10% fire other ------- Breathe water A suit of armour made of leather. |
![]() 9.0 Encumbrance T4 light armor [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Cun offense ------ Physical Crit +5.0% Critical power +15.00% Physical Power +8 (+1 eff.) Mindpower +20 (+7 eff.) defense ------ Armor +10 Defense +22 (+8 eff.) Fatigue +8% Resistance +17% acid +10% physical +9% darkness +14% lightning +20% cold +6% nature +13% fire Mind save +14 (+5 eff.) A suit of armour made of leather. |
![]() 9.0 Encumbrance T4 light armor [Ego+] Disrupt/Master While equipped: offense ------ Physical Crit +5.0% Critical power +12.00% Physical Power +8 (+1 eff.) defense ------ Armor +7 Defense +12 (+4 eff.) Fatigue +8% Resistance +14% nature +14% blight A suit of armour made of leather. |
![]() 9.0 Encumbrance T4 light armor [Ego++] Nature/Master While equipped: Stats +7 Cun +4 Dex defense ------ Armor +12 Defense +18 (+6 eff.) Fatigue +8% Life +25.00 Life Regen +2.00 Healmod +13% A suit of armour made of leather. |
![]() 9.0 Encumbrance T4 light armor [Ego+] Master While equipped: Stats +6 Cun +4 Dex defense ------ Armor +12 Defense +18 (+6 eff.) Fatigue +8% Resistance +7% physical Physical save +18 (+4 eff.) A suit of armour made of leather. |
![]() 9.0 Encumbrance T4 light armor [Ego+] Master/Psionic While equipped: Stats +5 Cun +6 Wil defense ------ Armor +7 Defense +12 (+4 eff.) Fatigue +8% Resistance +15% acid Mind save +16 (+5 eff.) A suit of armour made of leather. |
![]() 9.0 Encumbrance T4 light armor [Ego++] Arcane/Nature/Master/Psionic While equipped: Stats +5 Str +5 Dex +7 Mag +11 Wil +11 Cun defense ------ Armor +7 Defense +12 (+4 eff.) Fatigue +8% Mind save +17 (+6 eff.) Life +44.00 A suit of armour made of leather. |
![]() 9.0 Encumbrance T4 light armor [Ego++] Nature/Master While equipped: Stats +6 Str +7 Dex defense ------ Armor +7 Defense +17 (+6 eff.) Fatigue +8% Physical save +9 (+2 eff.) Life +36.00 Life Regen +6.00 Healmod +14% A suit of armour made of leather. |
![]() 9.0 Encumbrance T4 light armor [Ego++] Master/Psionic While equipped: Stats +7 Str +3 Dex +5 Cun defense ------ Armor +13 Defense +26 (+9 eff.) Fatigue +8% Physical save +5 (+1 eff.) Mind save +10 (+3 eff.) A suit of armour made of leather. |
![]() 9.0 Encumbrance T4 light armor [Ego+] Master While equipped: Stats +6 Str +7 Dex defense ------ Armor +7 Defense +18 (+6 eff.) Fatigue +8% Resistance +19% fire Physical save +12 (+3 eff.) A suit of armour made of leather. |
![]() 9.0 Encumbrance T4 light armor [Ego++] Arcane/Nature/Master While equipped: Stats +8 Str +12 Dex +6 Mag +5 Wil +6 Cun defense ------ Armor +7 Defense +16 (+6 eff.) Fatigue +8% Physical save +11 (+2 eff.) Life +38.00 A suit of armour made of leather. |
![]() 9.0 Encumbrance T4 light armor [Ego++] Arcane/Nature/Master While equipped: Stats +12 Str +11 Dex +5 Mag +6 Wil +6 Cun defense ------ Armor +7 Defense +18 (+6 eff.) Fatigue +8% Physical save +13 (+3 eff.) Life +38.00 A suit of armour made of leather. |
![]() 9.0 Encumbrance T4 light armor [Ego++] Nature/Master While equipped: offense ------ Physical Crit +4.0% Critical power +14.00% Physical Power +7 (+1 eff.) Mindpower +9 (+3 eff.) defense ------ Armor +7 Defense +12 (+4 eff.) Fatigue +8% Resistance +8% acid +10% physical +11% cold +5% lightning +12% fire A suit of armour made of leather. |
![]() 9.0 Encumbrance T4 light armor [Ego++] Nature/Master While equipped: offense ------ Physical Crit +4.0% Critical power +16.00% Physical Power +7 (+1 eff.) Mindpower +10 (+4 eff.) defense ------ Armor +7 Defense +12 (+4 eff.) Fatigue +8% Resistance +9% acid +13% physical +12% cold +8% lightning +11% fire A suit of armour made of leather. |
![]() 9.0 Encumbrance T4 light armor [Ego+] Nature/Psionic While equipped: offense ------ Mindpower +9 (+3 eff.) defense ------ Armor +7 Defense +12 (+4 eff.) Fatigue +8% Resistance +12% acid +5% physical +12% lightning +5% fire +8% mind +11% cold Mind save +16 (+5 eff.) A suit of armour made of leather. |
![]() 9.0 Encumbrance T4 light armor [Ego+] Nature/Master While equipped: offense ------ Mindpower +9 (+3 eff.) defense ------ Armor +7 Defense +12 (+4 eff.) Fatigue +8% Resistance +10% acid +16% physical +9% cold +10% lightning +6% fire Physical save +15 (+3 eff.) A suit of armour made of leather. |
![]() 9.0 Encumbrance T4 light armor [Ego++] Master/Psionic While equipped: Stats +2 Dex +3 Cun offense ------ Move Speed +20% defense ------ Armor +11 Defense +30 (+10 eff.) Fatigue +8% Mind save +17 (+6 eff.) A suit of armour made of leather. |
![]() 9.0 Encumbrance T4 light armor [Ego] Arcane/Master While equipped: defense ------ Armor +7 Defense +12 (+4 eff.) Fatigue +8% Resistance +18% acid +13% light +13% darkness A suit of armour made of leather. |
![]() 9.0 Encumbrance T4 light armor [Ego] Arcane/Master While equipped: defense ------ Armor +7 Defense +12 (+4 eff.) Fatigue +8% Resistance +21% lightning +14% light +18% darkness A suit of armour made of leather. |
![]() 9.0 Encumbrance T4 light armor [Ego] Arcane While equipped: defense ------ Armor +7 Defense +12 (+4 eff.) Fatigue +8% Resistance +6% arcane +15% light +12% darkness Spell save +14 (+5 eff.) A suit of armour made of leather. |
![]() 9.0 Encumbrance T4 light armor [Ego+] Arcane While equipped: offense ------ On-Hit 6 darkness On-Ranged-Hit 6 darkness defense ------ Armor +7 Defense +12 (+4 eff.) Fatigue +8% Resistance +20% temporal +30% darkness +14% light Out-of-Phase Defense +18 Out-of-Phase Resistance +18% Out-of-Phase Resilience +14% Blink to a nearby random location (rad 9) Puts all charms on 25 turn cooldown A suit of armour made of leather. |
![]() 9.0 Encumbrance T4 light armor [Ego+] Nature While equipped: defense ------ Armor +7 Defense +12 (+4 eff.) Fatigue +8% Life +34.00 Life Regen +5.00 Healmod +14% A suit of armour made of leather. |
![]() 9.0 Encumbrance T4 light armor [Ego+] Master While equipped: offense ------ Physical Crit +4.0% Critical power +17.00% Physical Power +8 (+1 eff.) defense ------ Armor +7 Defense +12 (+4 eff.) Fatigue +8% A suit of armour made of leather. |
![]() 9.0 Encumbrance T4 light armor [Ego+] Master While equipped: offense ------ Physical Crit +4.0% Critical power +10.00% Physical Power +6 (+1 eff.) defense ------ Armor +7 Defense +12 (+4 eff.) Fatigue +8% A suit of armour made of leather. |
![]() 9.0 Encumbrance T4 light armor [Ego+] Disrupt While equipped: defense ------ Armor +7 Defense +12 (+4 eff.) Fatigue +8% Resistance +13% nature +12% blight Resist Against +9% Unnatural A suit of armour made of leather. |
![]() 9.0 Encumbrance T4 light armor [Ego] Nature/Master While equipped: defense ------ Armor +7 Defense +12 (+4 eff.) Fatigue +8% Resistance +23% acid Life Regen +3.50 other ------- Stamina/turn +0.50 A suit of armour made of leather. |
![]() 9.0 Encumbrance T4 light armor [Ego] Nature/Master While equipped: defense ------ Armor +7 Defense +12 (+4 eff.) Fatigue +8% Resistance +19% fire Life Regen +4.20 other ------- Stamina/turn +1.40 A suit of armour made of leather. |
![]() 9.0 Encumbrance T4 light armor [Ego] Nature/Master While equipped: defense ------ Armor +7 Defense +12 (+4 eff.) Fatigue +8% Resistance +21% fire Life Regen +5.20 other ------- Stamina/turn +0.90 A suit of armour made of leather. |
![]() 9.0 Encumbrance T4 light armor [Ego] Nature While equipped: defense ------ Armor +7 Defense +12 (+4 eff.) Fatigue +8% Life +25.00 Life Regen +5.30 other ------- Stamina/turn +1.30 A suit of armour made of leather. |
![]() 9.0 Encumbrance T4 light armor [Ego++] Arcane/Master While equipped: offense ------ Physical Crit +4.0% On-Hit 14 acid 10 fire Ignore Armor +8 When Hit 11 acid 11 fire defense ------ Armor +7 Defense +21 (+7 eff.) Fatigue +8% Resistance +19% acid +16% fire other ------- Stamina/turn +0.90 Second Wind: (Instant) Puts all charms on 35 turn cooldown Effective talent level: 5.0 Power cost 35 out of 35/35. Range melee/personal Cooldown: 49 Travel.spd instantaneous Description: Take a deep breath to recover 169 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. |
![]() 9.0 Encumbrance T4 light armor [Ego++] Nature/Psionic While equipped: Stats +4 Cun offense ------ On-Hit 9 fire On-Ranged-Hit 6 fire defense ------ Armor +25 Defense +21 (+7 eff.) Fatigue +8% Resistance +18% fire +14% physical Mind save +19 (+6 eff.) A suit of armour made of leather. |
![]() 9.0 Encumbrance T4 light armor [Ego++] Nature/Master While equipped: offense ------ Physical Crit +7.0% On-Hit 7 fire On-Ranged-Hit 7 fire Ignore Armor +10 defense ------ Armor +17 Defense +17 (+6 eff.) Fatigue +8% Resistance +21% fire +11% physical other ------- Stamina/turn +0.90 Second Wind: (Instant) Puts all charms on 35 turn cooldown Effective talent level: 5.0 Power cost 35 out of 35/35. Range melee/personal Cooldown: 49 Travel.spd instantaneous Description: Take a deep breath to recover 169 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. |
![]() 9.0 Encumbrance T5 light armor [Ego] Disrupt/Master While equipped: defense ------ Armor +8 Defense +20 (+7 eff.) Fatigue +8% Resistance +10% blight +14% nature +21% lightning A suit of armour made of leather. |
![]() 9.0 Encumbrance T5 light armor [Random Unique] Arcane/Master While equipped: Stats +5 Dex +8 Mag offense ------ On-Hit 8 darkness On-Ranged-Hit 8 darkness defense ------ Armor +8 Defense +20 (+7 eff.) Fatigue +8% Resistance +28% lightning +21% temporal +25% darkness +8% physical Physical save +18 (+4 eff.) Out-of-Phase Defense +27 Out-of-Phase Resistance +13% Out-of-Phase Resilience +27% other ------- Light +2 Blink to a nearby random location (rad 14) Puts all charms on 25 turn cooldown A suit of armour made of leather. |
![]() 9.0 Encumbrance T5 light armor [Ego++] Nature/Psionic While equipped: Stats +6 Cun +3 Wil defense ------ Armor +8 Defense +20 (+7 eff.) Fatigue +8% Mind save +15 (+5 eff.) Life +59.00 Life Regen +8.00 Healmod +14% A suit of armour made of leather. |
![]() 9.0 Encumbrance T5 light armor [Ego+] Master/Psionic While equipped: Stats +4 Cun +6 Wil defense ------ Armor +8 Defense +20 (+7 eff.) Fatigue +8% Resistance +22% cold Mind save +15 (+5 eff.) A suit of armour made of leather. |
![]() 9.0 Encumbrance T5 light armor [Ego++] Master While equipped: Stats +5 Str +5 Dex offense ------ Physical Crit +4.0% Critical power +12.00% Physical Power +8 (+1 eff.) defense ------ Armor +8 Defense +26 (+9 eff.) Fatigue +8% Physical save +8 (+2 eff.) A suit of armour made of leather. |
![]() 9.0 Encumbrance T5 light armor [Ego] Arcane/Master While equipped: defense ------ Armor +8 Defense +20 (+7 eff.) Fatigue +8% Resistance +19% cold +16% light +14% darkness A suit of armour made of leather. |
![]() 9.0 Encumbrance T5 light armor [Ego] Nature/Master While equipped: defense ------ Armor +8 Defense +20 (+7 eff.) Fatigue +8% Resistance +17% acid Life Regen +2.80 other ------- Stamina/turn +1.20 A suit of armour made of leather. |
![]() 9.0 Encumbrance T5 light armor [Ego+] Nature/Disrupt While equipped: defense ------ Armor +8 Defense +20 (+7 eff.) Fatigue +8% Resistance +13% nature +11% blight Resist Against +13% Unnatural Life Regen +3.10 other ------- Stamina/turn +1.40 A suit of armour made of leather. |
![]() 9.0 Encumbrance T5 light armor [Ego++] Arcane/Master While equipped: offense ------ Physical Crit +4.0% Critical power +15.00% Physical Power +7 (+1 eff.) On-Hit 20 acid 12 fire When Hit 15 acid 9 fire defense ------ Armor +8 Defense +20 (+7 eff.) Fatigue +8% Resistance +16% acid +17% fire A suit of armour made of leather. |
![]() 9.0 Encumbrance T5 light armor [Ego++] Arcane While equipped: offense ------ On-Hit 12 acid 16 fire 9 darkness On-Ranged-Hit 7 darkness When Hit 14 acid 12 fire defense ------ Armor +8 Defense +20 (+7 eff.) Fatigue +8% Resistance +26% acid +14% fire +15% darkness +28% temporal Out-of-Phase Defense +18 Out-of-Phase Resistance +10% Out-of-Phase Resilience +15% Blink to a nearby random location (rad 12) Puts all charms on 25 turn cooldown A suit of armour made of leather. |
![]() 9.0 Encumbrance T5 light armor [Ego++] Nature While equipped: defense ------ Armor +8 Defense +20 (+7 eff.) Fatigue +8% Life +95.00 Life Regen +16.70 Healmod +31% A suit of armour made of leather. |
![]() 9.0 Encumbrance T5 light armor [Ego+] Nature While equipped: offense ------ On-Hit 6 fire On-Ranged-Hit 7 fire defense ------ Armor +15 Defense +20 (+7 eff.) Fatigue +8% Resistance +12% fire +14% physical Life +33.00 A suit of armour made of leather. |
![]() 14.0 Encumbrance T1 heavy armor [Ego+] Psionic While equipped: Stats +4 Cun +4 Wil defense ------ Armor +4 Defense +2 (+1 eff.) Fatigue +12% Mind save +11 (+4 eff.) A suit of armour made of mail. |
![]() 14.0 Encumbrance T2 heavy armor [Ego] Master While equipped: defense ------ Armor +15 Defense +2 (+1 eff.) Fatigue +12% Resistance +18% cold A suit of armour made of mail. |
![]() 14.0 Encumbrance T2 heavy armor [Ego] Arcane While equipped: defense ------ Armor +6 Defense +2 (+1 eff.) Fatigue +12% Resistance +16% temporal +12% light +11% darkness A suit of armour made of mail. |
![]() 14.0 Encumbrance T3 heavy armor [Ego++] Disrupt/Psionic While equipped: Stats +4 Cun +5 Wil defense ------ Armor +8 Defense +3 (+1 eff.) Fatigue +12% Resistance +14% nature +10% blight Resist Against +8% Unnatural Mind save +14 (+5 eff.) A suit of armour made of mail. |
![]() 14.0 Encumbrance T3 heavy armor [Ego++] Master While equipped: Stats +4 Str +4 Con defense ------ Armor +15 Defense +3 (+1 eff.) Fatigue +7% Physical save +10 (+2 eff.) Life +30.00 A suit of armour made of mail. |
![]() 14.0 Encumbrance T3 heavy armor [Ego+] Master While equipped: defense ------ Armor +15 Defense +3 (+1 eff.) Fatigue +12% Resistance +8% acid +13% physical +7% cold +7% lightning +7% fire Physical save +10 (+2 eff.) A suit of armour made of mail. |
![]() 14.0 Encumbrance T3 heavy armor [Ego+] Nature/Psionic While equipped: Stats +3 Cun defense ------ Armor +13 Defense +11 (+4 eff.) Fatigue +12% Mind save +13 (+4 eff.) Life Regen +3.40 other ------- Stamina/turn +0.90 A suit of armour made of mail. |
![]() 14.0 Encumbrance T4 heavy armor [Random Unique] Arcane/Master While equipped: Stats +2 Mag offense ------ Critical power +20.00% Damage +3% mind Ignore resists +5% arcane defense ------ Armor +17 Defense +4 (+2 eff.) Fatigue +5% Resistance +36% light +29% darkness Physical save +13 (+3 eff.) A suit of armour made of mail. |
![]() 14.0 Encumbrance T4 heavy armor [Random Unique] Master While equipped: offense ------ Damage +12% lightning On-Hit (Melee): * 20% chance to reduce damage dealt by 26% defense ------ Armor +8 Defense +4 (+2 eff.) Fatigue +12% Resistance +9% lightning +8% physical +9% darkness +22% fire +23% cold Physical save +19 (+4 eff.) A suit of armour made of mail. |
![]() 14.0 Encumbrance T4 heavy armor [Ego] Disrupt/Master While equipped: defense ------ Armor +8 Defense +4 (+2 eff.) Fatigue +12% Resistance +15% lightning +14% nature +14% blight A suit of armour made of mail. |
![]() 14.0 Encumbrance T4 heavy armor [Ego++] Master/Psionic While equipped: Stats +7 Str +7 Wil +5 Cun defense ------ Armor +8 Defense +4 (+2 eff.) Fatigue +12% Resistance +14% darkness +9% physical Mind save +18 (+6 eff.) other ------- Light +2 Track: Puts all charms on 30 turn cooldown Effective talent level: 2.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 19 Travel.spd instantaneous Description: Sense foes around you in a radius of 22 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
![]() 14.0 Encumbrance T4 heavy armor [Ego++] Nature/Master While equipped: Stats +4 Str +6 Con defense ------ Armor +8 Defense +4 (+2 eff.) Fatigue +12% Life +103.00 Life Regen +5.00 Healmod +14% A suit of armour made of mail. |
![]() 14.0 Encumbrance T4 heavy armor [Ego++] Master/Psionic While equipped: Stats +5 Str +3 Cun +4 Con defense ------ Armor +14 Defense +13 (+5 eff.) Fatigue +12% Mind save +14 (+5 eff.) Life +35.00 A suit of armour made of mail. |
![]() 14.0 Encumbrance T4 heavy armor [Ego++] Master While equipped: Stats +10 Str +4 Con defense ------ Armor +8 Defense +4 (+2 eff.) Fatigue +12% Resistance +16% darkness +10% physical Life +50.00 other ------- Light +1 Track: Puts all charms on 30 turn cooldown Effective talent level: 2.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 19 Travel.spd instantaneous Description: Sense foes around you in a radius of 22 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
![]() 14.0 Encumbrance T4 heavy armor [Ego+] Master While equipped: Stats +5 Str +4 Con defense ------ Armor +8 Defense +4 (+2 eff.) Fatigue +12% Resistance +20% fire Life +79.00 A suit of armour made of mail. |
![]() 14.0 Encumbrance T4 heavy armor [Ego+] Master While equipped: Stats +5 Str +4 Con defense ------ Armor +8 Defense +4 (+2 eff.) Fatigue +12% Resistance +17% lightning Life +45.00 A suit of armour made of mail. |
![]() 14.0 Encumbrance T4 heavy armor [Ego+] Master While equipped: Stats +4 Str +4 Con defense ------ Armor +8 Defense +4 (+2 eff.) Fatigue +12% Resistance +20% lightning Life +68.00 A suit of armour made of mail. |
![]() 14.0 Encumbrance T4 heavy armor [Ego+] Arcane/Master While equipped: Stats +4 Str +3 Con defense ------ Armor +8 Defense +4 (+2 eff.) Fatigue +12% Resistance +18% temporal Life +30.00 A suit of armour made of mail. |
![]() 14.0 Encumbrance T4 heavy armor [Ego++] Nature/Master While equipped: Stats +5 Str +4 Con defense ------ Armor +11 Defense +4 (+2 eff.) Fatigue +12% Resistance +13% acid +9% cold Life +46.00 other ------- Breathe water A suit of armour made of mail. |
![]() 14.0 Encumbrance T4 heavy armor [Ego] Master/Psionic While equipped: defense ------ Armor +17 Defense +4 (+2 eff.) Fatigue +12% Resistance +7% mind Mind save +11 (+4 eff.) A suit of armour made of mail. |
![]() 14.0 Encumbrance T4 heavy armor [Ego+] Nature/Master While equipped: defense ------ Armor +17 Defense +4 (+2 eff.) Fatigue +12% Resistance +8% acid +5% cold other ------- Breathe water A suit of armour made of mail. |
![]() 14.0 Encumbrance T4 heavy armor [Ego] Arcane/Master While equipped: defense ------ Armor +8 Defense +4 (+2 eff.) Fatigue +12% Resistance +5% physical +11% light +18% darkness Physical save +13 (+3 eff.) A suit of armour made of mail. |
![]() 14.0 Encumbrance T4 heavy armor [Ego+] Nature While equipped: Stats +3 Wil defense ------ Armor +8 Defense +4 (+2 eff.) Fatigue +12% Resistance +17% blight +22% darkness other ------- Light +2 A suit of armour made of mail. |
![]() 14.0 Encumbrance T4 heavy armor [Ego++] Nature/Master While equipped: Stats +7 Str +3 Wil defense ------ Armor +8 Defense +4 (+2 eff.) Fatigue +12% Resistance +21% blight +11% physical +28% darkness other ------- Light +3 Track: Puts all charms on 30 turn cooldown Effective talent level: 2.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 19 Travel.spd instantaneous Description: Sense foes around you in a radius of 22 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
![]() 14.0 Encumbrance T4 heavy armor [Ego++] Nature/Master While equipped: Stats +3 Wil defense ------ Armor +15 Defense +4 (+2 eff.) Fatigue +6% Resistance +18% blight +12% darkness Physical save +9 (+2 eff.) other ------- Light +1 A suit of armour made of mail. |
![]() 14.0 Encumbrance T4 heavy armor [Ego++] Nature/Master While equipped: Stats +3 Wil defense ------ Armor +16 Defense +4 (+2 eff.) Fatigue +7% Resistance +19% blight +17% darkness Physical save +9 (+2 eff.) other ------- Light +1 A suit of armour made of mail. |
![]() 14.0 Encumbrance T4 heavy armor [Ego+] Nature While equipped: defense ------ Armor +8 Defense +4 (+2 eff.) Fatigue +12% Life +27.00 Life Regen +10.30 Healmod +13% other ------- Stamina/turn +0.90 A suit of armour made of mail. |
![]() 14.0 Encumbrance T4 heavy armor [Ego] Nature/Master While equipped: defense ------ Armor +8 Defense +4 (+2 eff.) Fatigue +12% Resistance +22% acid Life Regen +4.40 other ------- Stamina/turn +0.90 A suit of armour made of mail. |
![]() 14.0 Encumbrance T4 heavy armor [Ego++] Arcane/Psionic While equipped: Stats +3 Cun offense ------ On-Hit 13 acid 16 fire When Hit 12 acid 10 fire defense ------ Armor +13 Defense +14 (+5 eff.) Fatigue +12% Resistance +14% acid +24% fire Mind save +13 (+4 eff.) A suit of armour made of mail. |
![]() 14.0 Encumbrance T4 heavy armor [Ego+] Nature While equipped: defense ------ Armor +8 Defense +4 (+2 eff.) Fatigue +12% Life +36.00 Life Regen +4.00 Healmod +18% A suit of armour made of mail. |
![]() 14.0 Encumbrance T4 heavy armor [Ego+] Nature While equipped: defense ------ Armor +8 Defense +4 (+2 eff.) Fatigue +12% Life +39.00 Life Regen +5.00 Healmod +14% A suit of armour made of mail. |
![]() 14.0 Encumbrance T4 heavy armor [Ego+] Psionic While equipped: Stats +2 Cun defense ------ Armor +13 Defense +9 (+3 eff.) Fatigue +12% Mind save +16 (+5 eff.) A suit of armour made of mail. |
![]() 14.0 Encumbrance T4 heavy armor [Ego+] Master While equipped: Stats +4 Str defense ------ Armor +8 Defense +4 (+2 eff.) Fatigue +12% Resistance +13% darkness +9% physical other ------- Light +1 Track: Puts all charms on 30 turn cooldown Effective talent level: 2.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 19 Travel.spd instantaneous Description: Sense foes around you in a radius of 22 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
![]() 14.0 Encumbrance T4 heavy armor [Ego+] Master While equipped: defense ------ Armor +15 Defense +4 (+2 eff.) Fatigue +6% Physical save +12 (+3 eff.) A suit of armour made of mail. |
![]() 14.0 Encumbrance T4 heavy armor [Ego+] Master While equipped: defense ------ Armor +14 Defense +4 (+2 eff.) Fatigue +6% Physical save +9 (+2 eff.) A suit of armour made of mail. |
![]() 14.0 Encumbrance T4 heavy armor [Ego+] Nature While equipped: defense ------ Armor +11 Defense +4 (+2 eff.) Fatigue +12% Resistance +9% acid +12% cold other ------- Breathe water A suit of armour made of mail. |
![]() 14.0 Encumbrance T4 heavy armor [Ego+] Nature While equipped: defense ------ Armor +10 Defense +4 (+2 eff.) Fatigue +12% Resistance +10% acid +9% cold other ------- Breathe water A suit of armour made of mail. |
![]() 14.0 Encumbrance T4 heavy armor [Ego+] Nature While equipped: defense ------ Armor +10 Defense +4 (+2 eff.) Fatigue +12% Resistance +9% acid +8% cold other ------- Breathe water A suit of armour made of mail. |
![]() 14.0 Encumbrance T5 heavy armor [Random Unique] Arcane/Master While equipped: offense ------ Damage +12% lightning +9% blight On-Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 31 defense ------ Armor +10 Defense +5 (+2 eff.) Fatigue +12% Resistance +24% acid +8% physical +14% light +9% lightning +17% darkness Physical save +16 (+3 eff.) A suit of armour made of mail. |
![]() 14.0 Encumbrance T5 heavy armor [Unique] Nature/Master Kroltar's head would turn up the heat. While equipped: Stats +5 Str +3 Dex +4 Con defense ------ Armor +18 Defense +10 (+4 eff.) Fatigue +16% Resistance +20% acid +20% blight +20% fire +20% nature +20% lightning Life +120.00 Devouring Flame: Effective talent level: 3.0 Power cost 50 out of 80/80. Range 10 Cooldown: 19 Travel.spd instantaneous Is: a mind power and a nature gift Description: Spit a cloud of flames, doing 51.90 fire damage in a radius of 3 each turn for 7 turns. The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user. The damage will increase with your Mindpower, and can critical. Each point in fire drake talents also increases your fire resistance by 1%. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
![]() 14.0 Encumbrance T5 heavy armor [Ego+] Master While equipped: Stats +5 Str +6 Con defense ------ Armor +10 Defense +5 (+2 eff.) Fatigue +12% Life +78.00 A suit of armour made of mail. |
![]() 14.0 Encumbrance T5 heavy armor [Ego++] Nature/Master While equipped: Stats +5 Str +3 Con defense ------ Armor +10 Defense +5 (+2 eff.) Fatigue +12% Life +95.00 Life Regen +5.00 Healmod +14% A suit of armour made of mail. |
![]() 14.0 Encumbrance T5 heavy armor [Ego++] Master While equipped: Stats +3 Str +4 Con defense ------ Armor +16 Defense +5 (+2 eff.) Fatigue +3% Physical save +9 (+2 eff.) Life +60.00 A suit of armour made of mail. |
![]() 14.0 Encumbrance T5 heavy armor [Ego+] Nature/Master While equipped: Stats +5 Str +3 Con defense ------ Armor +10 Defense +5 (+2 eff.) Fatigue +12% Life +72.00 A suit of armour made of mail. |
![]() 14.0 Encumbrance T5 heavy armor [Ego++] Nature/Master While equipped: defense ------ Armor +19 Defense +5 (+2 eff.) Fatigue +12% Resistance +5% acid +8% physical +8% cold +6% lightning +9% fire Life +22.00 Life Regen +1.00 Healmod +12% A suit of armour made of mail. |
![]() 14.0 Encumbrance T5 heavy armor [Ego+] Master While equipped: defense ------ Armor +33 Defense +5 (+2 eff.) Fatigue +4% Physical save +10 (+2 eff.) A suit of armour made of mail. |
![]() 14.0 Encumbrance T5 heavy armor [Ego] Nature/Master While equipped: defense ------ Armor +23 Defense +5 (+2 eff.) Fatigue +12% Life +50.00 A suit of armour made of mail. |
![]() 14.0 Encumbrance T5 heavy armor [Ego+] Nature/Master While equipped: defense ------ Armor +18 Defense +5 (+2 eff.) Fatigue +12% Resistance +9% acid +9% cold other ------- Breathe water A suit of armour made of mail. |
![]() 14.0 Encumbrance T5 heavy armor [Ego++] Nature While equipped: Stats +3 Wil defense ------ Armor +13 Defense +5 (+2 eff.) Fatigue +12% Resistance +24% blight +10% cold +21% darkness +9% acid other ------- Light +2 Breathe water A suit of armour made of mail. |
![]() 14.0 Encumbrance T5 heavy armor [Ego++] Arcane/Nature While equipped: offense ------ On-Hit 8 acid 8 fire When Hit 11 acid 12 fire defense ------ Armor +12 Defense +5 (+2 eff.) Fatigue +12% Resistance +33% acid +20% fire +11% cold other ------- Breathe water A suit of armour made of mail. |
![]() 14.0 Encumbrance T5 heavy armor [Ego++] Arcane While equipped: Stats +6 Str +8 Mag +6 Wil offense ------ Physical Crit +7.0% Spell Crit +5% Mind Crit +5% Physical Power +10 (+2 eff.) Spellpower +25 (+6 eff.) Mindpower +18 (+6 eff.) On-Hit 17 acid 12 fire When Hit 12 acid 12 fire defense ------ Armor +10 Defense +5 (+2 eff.) Fatigue +12% Resistance +15% lightning +17% fire +26% acid A suit of armour made of mail. |
![]() 17.0 Encumbrance T2 massive armor [Random Unique] Nature/Master While equipped: Stats +3 Str +3 Con offense ------ Damage +3% arcane Ignore resists +10% arcane When Hit 6 arcane 8 fire defense ------ Armor +9 Fatigue +22% Resistance +8% acid +7% physical +7% fire +7% lightning +7% cold Life +56.00 Life Regen +3.30 Disarm Resist +24% Stun Resist +26% Knockbk Resist +26% other ------- Stamina/turn +0.90 Cooldown Rush -5 A suit of armour made of metal plates. |
![]() 17.0 Encumbrance T3 massive armor [Unique] Arcane/Master While equipped: Stats +5 Mag +5 Con defense ------ Armor +20 Defense +8 (+3 eff.) Fatigue +12% Physical save +12 (+3 eff.) Spell save +12 (+4 eff.) Mind save +12 (+4 eff.) Silence Resist +20% Confus Resist +20% Pinning Resist +20% Stun Resist +20% Status resistances shift over time to match the statuses you are being hit by. The joints of this armor creak ominously, the frame bends and heaves, almost as if breathing. The scratch and crack of metal mutters of suffering, of loss, perseverance and revenge. |
![]() 17.0 Encumbrance T3 massive armor [Ego+] Arcane/Psionic While equipped: Stats +3 Cun defense ------ Armor +16 Defense +9 (+3 eff.) Fatigue +22% Resistance +13% light +13% darkness Mind save +12 (+4 eff.) A suit of armour made of metal plates. |
![]() 17.0 Encumbrance T4 massive armor [Ego++] Master/Psionic While equipped: Stats +5 Str +3 Cun +4 Con defense ------ Armor +17 Defense +9 (+3 eff.) Fatigue +22% Mind save +21 (+7 eff.) Life +59.00 A suit of armour made of metal plates. |
![]() 17.0 Encumbrance T4 massive armor [Random Unique] Nature/Master While equipped: offense ------ Damage +12% fire Ignore resists +25% fire defense ------ Armor +18 Fatigue +22% Resistance +12% acid +33% cold +5% arcane +6% physical Physical save +17 (+4 eff.) other ------- Breathe water A suit of armour made of metal plates. |
![]() 17.0 Encumbrance T5 massive armor [Ego] Master While equipped: defense ------ Armor +34 Fatigue +22% Resistance +21% fire A suit of armour made of metal plates. |
![]() 1.0 Encumbrance T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: defense ------ Armor +4 Fatigue -10% Life +40.00 Knockbk Resist +40% other ------- Encumbrance +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
![]() 1.0 Encumbrance T2 belt armor [Unique] Nature While equipped: Stats +3 Wil defense ------ Resistance +20% blight +20% cold +20% nature Healmod +15% A belt rumoured to have been worn by the Conclave healers. |
![]() 1.0 Encumbrance T3 belt armor [Random Unique] Master While equipped: Stats +3 Str +5 Dex +5 Cun offense ------ Physical Crit +10.0% Mind Crit +11% Physical Power +5 (+1 eff.) Mindpower +20 (+7 eff.) Damage +18% mind defense ------ Armor +11 Defense +8 (+3 eff.) Physical save +19 (+4 eff.) Spell save +8 (+3 eff.) other ------- Max hate +4.00 Size +1 A belt that goes around your waist. |
![]() 1.0 Encumbrance T3 belt armor [Random Unique] Nature/Master While equipped: Stats +5 Str +4 Con offense ------ Physical Power +16 (+3 eff.) Damage +3% nature +18% light Ignore resists +10% nature When Hit 4 nature On-Hit (Melee): * 10% chance to slow global speed by 59% defense ------ Resistance +7% acid +7% fire +6% lightning +7% cold Physical save +9 (+2 eff.) Spell save +9 (+3 eff.) other ------- Size +2 A belt that goes around your waist. |
![]() 2.0 Encumbrance T1 cloak armor [Cosmetic Item] Arcane/Master While equipped: Stats +1 Str +2 Con defense ------ Resistance +11% darkness +12% temporal Physical save +6 (+1 eff.) Life +46.00 Out-of-Phase Defense +12 Out-of-Phase Resistance +11% Out-of-Phase Resilience +13% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 turn cooldown A stylish kruk-style cloak, to look awesome. |
![]() 2.0 Encumbrance T1 cloak armor [Ego++] Arcane While equipped: Stats +2 Mag +2 Wil offense ------ Spell Crit +3% Critical power +12.00% Spellpower +4 (+1 eff.) Damage +7% arcane Ignore resists +6% arcane defense ------ Defense +1 (+1 eff.) Spell save +6 (+2 eff.) other ------- Max mana +65.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 Encumbrance T3 cloak armor [Random Unique] Nature/Master While equipped: Stats +3 Str +2 Cun +3 Con offense ------ Physical Crit +3.0% Physical Power +3 (+0 eff.) Damage +6% light +12% mind defense ------ Defense +2 (+1 eff.) Fatigue -4% Resistance +9% nature Physical save +9 (+2 eff.) Mind save +8 (+3 eff.) Unlife -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 Encumbrance T3 cloak armor [Random Unique] Nature/Master While equipped: offense ------ Physical Crit +2.0% Physical Power +3 (+0 eff.) When Hit 4 temporal On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Defense +2 (+1 eff.) Fatigue -4% Resistance +5% acid +7% fire +6% lightning +7% cold Physical save +9 (+2 eff.) Mind save +8 (+3 eff.) Unlife -50.00 life Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Light +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 Encumbrance T3 cloak armor [Ego+] Arcane While equipped: Stats +4 Mag +3 Wil offense ------ Spell Crit +4% defense ------ Defense +2 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 Encumbrance T3 cloak armor [Ego+] Nature/Psionic While equipped: Stats +4 Cun +4 Wil offense ------ Mind Crit +6% defense ------ Defense +2 (+1 eff.) Life +38.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 Encumbrance T3 cloak armor [Ego++] Nature/Master While equipped: defense ------ Armor +4 Defense +10 (+4 eff.) Resistance +13% nature +16% blight Physical save +14 (+3 eff.) Spell save +15 (+5 eff.) Mind save +12 (+4 eff.) Life Regen +5.00 Healmod +13% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 Encumbrance T3 cloak armor [Ego++] Arcane/Master While equipped: Stats +3 Mag +3 Wil defense ------ Armor +5 Defense +8 (+3 eff.) Physical save +14 (+3 eff.) Spell save +24 (+8 eff.) Mind save +13 (+4 eff.) other ------- Max mana +44.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 Encumbrance T3 cloak armor [Ego+] Nature/Master While equipped: offense ------ Physical Crit +2.0% Physical Power +2 (+0 eff.) defense ------ Defense +2 (+1 eff.) Fatigue -4% Resistance +7% acid +7% fire +7% lightning +7% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 Encumbrance T5 cloak armor [Ego+] Master While equipped: Stats +9 Str +6 Con defense ------ Defense +3 (+1 eff.) Physical save +11 (+2 eff.) Life +69.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 Encumbrance T3 feet armor [Random Unique] Arcane/Master While equipped: offense ------ Damage +18% mind Ignore resists +15% acid +13% temporal +14% darkness On-Hit (Melee): * 20% chance to reduce all saves and defense by 32 * 10% chance to reduce armor by 41% defense ------ Armor +11 Resistance +9% acid +15% temporal +15% darkness +7% fire +8% cold +9% lightning Out-of-Phase Defense +21 Out-of-Phase Resistance +12% Out-of-Phase Resilience +12% other ------- Infravision +1 A pair of boots made of leather. |
![]() 2.0 Encumbrance T3 feet armor [Ego++] Master/Psionic While equipped: Stats +3 Str +4 Wil +3 Cun +3 Con defense ------ Armor +3 Physical save +8 (+2 eff.) Spell save +8 (+3 eff.) Mind save +8 (+3 eff.) Rush: Puts all charms on 25 turn cooldown Effective talent level: 2.0 Power cost 25 out of 25/25. Range 7 Cooldown: 29 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
![]() 2.0 Encumbrance T3 feet armor [Ego++] Arcane/Psionic While equipped: Stats +4 Cun +3 Wil offense ------ Ignore resists +13% darkness +13% temporal defense ------ Armor +3 Resistance +15% darkness +15% temporal Physical save +7 (+2 eff.) Spell save +5 (+2 eff.) Mind save +8 (+3 eff.) Out-of-Phase Defense +12 Out-of-Phase Resistance +13% Out-of-Phase Resilience +21% A pair of boots made of leather. |
![]() 2.0 Encumbrance T3 feet armor [Ego+] Nature While equipped: offense ------ Move Speed +10% defense ------ Armor +3 Fatigue -6% Life +35.00 other ------- Stamina/turn +0.40 A pair of boots made of leather. |
![]() 2.0 Encumbrance T3 feet armor [Ego] Master While equipped: defense ------ Armor +6 other ------- Stamina/turn +0.60 Max stamina +21.00 Infravision +1 A pair of boots made of leather. |
![]() 2.0 Encumbrance T3 feet armor [Ego] Master While equipped: Stats +6 Lck +5 Dex defense ------ Armor +3 Stealth +11 other ------- Stamina/turn +0.60 Max stamina +20.00 A pair of boots made of leather. |
![]() 2.0 Encumbrance T4 feet armor [Unique] Unknown While equipped: Stats +8 Mag +8 Wil offense ------ Spellpower +5 (+1 eff.) defense ------ Fatigue +3% Knockbk Resist +100% Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times. Combine it with the Shoes of Moving Quickly. Fast does not always win. Rumoured to be able to combine with the Shoes of Moving Quickly. |
![]() 2.0 Encumbrance T5 feet armor [Random Unique] Nature/Master While equipped: Stats +1 Str +8 Cun +7 Con offense ------ Move Speed +10% When Hit 2 arcane defense ------ Armor +5 Fatigue -7% Crit Resistance 10.00% Physical save +44 (+9 eff.) Mind save +40 (+13 eff.) Life +53.00 other ------- Stamina/turn +0.50 Mana/turn +0.16 Light +2 A pair of boots made of leather. |
![]() 2.0 Encumbrance T5 feet armor [Ego+] Master While equipped: offense ------ Physical Crit +4.0% Physical Power +4 (+0 eff.) Ignore Armor +4 defense ------ Armor +5 A pair of boots made of leather. |
![]() 2.0 Encumbrance T5 feet armor [Ego+] Master While equipped: Stats +7 Dex defense ------ Armor +5 Defense +14 (+5 eff.) A pair of boots made of leather. |
![]() 2.0 Encumbrance T5 feet armor [Ego] Arcane/Master While equipped: offense ------ Move Speed +25% defense ------ Armor +5 Fatigue -5% Physical save +8 (+2 eff.) other ------- Encumbrance +38 A pair of boots made of leather. |
![]() 3.0 Encumbrance T3 feet armor [Ego++] Arcane/Master While equipped: Stats +3 Mag +3 Wil offense ------ Physical Crit +5.0% Physical Power +4 (+0 eff.) Ignore Armor +3 defense ------ Armor +4 Fatigue +3% Blink to a nearby random location (rad 8) Puts all charms on 25 turn cooldown Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 3.0 Encumbrance T3 feet armor [Ego++] Arcane While equipped: Stats +7 Mag +3 Wil offense ------ Spell Crit +2% defense ------ Armor +4 Fatigue +3% other ------- Mana/turn +0.18 Max mana +23.00 Spell cooldown 10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 3.0 Encumbrance T3 feet armor [Ego+] Master While equipped: Stats +3 Dex defense ------ Armor +4 Defense +12 (+4 eff.) Fatigue +3% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 3.0 Encumbrance T3 feet armor [Random Unique] Arcane/Master While equipped: Stats +3 Wil +3 Cun +3 Con offense ------ Spellpower +5 (+1 eff.) Mindpower +20 (+7 eff.) defense ------ Armor +9 Fatigue +3% Physical save +18 (+4 eff.) Mind save +22 (+7 eff.) Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% other ------- Infravision +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 3.0 Encumbrance T3 feet armor [Random Unique] Arcane/Master While equipped: Stats +6 Str +1 Wil +6 Con offense ------ Damage +9% temporal +8% physical Ignore resists +10% mind defense ------ Armor +10 Fatigue +3% Resistance +8% acid +8% fire +11% lightning +7% cold Silence Resist +29% Confus Resist +33% Stun Resist +28% other ------- EQ when Hit +0.16 Hate-on-crit +2.00 Size +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 3.0 Encumbrance T3 feet armor [Ego+] Master While equipped: defense ------ Armor +9 Fatigue +3% Resistance +8% acid +9% fire +8% lightning +9% cold other ------- Stamina/turn +0.60 Max stamina +20.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 3.0 Encumbrance T5 feet armor [Unique] Master While equipped: Stats +20 Str -6 Dex +10 Con offense ------ Physical Power +10 (+2 eff.) Damage +15% physical defense ------ Armor +20 Hardiness +20% Defense +8 (+3 eff.) Fatigue +12% Resistance +15% acid +15% physical Knockbk Resist +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
![]() 3.0 Encumbrance T5 feet armor [Ego] Nature/Master While equipped: defense ------ Armor +5 Fatigue +4% Resistance +10% lightning +8% temporal other ------- Stamina/turn +0.80 Max stamina +23.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 1.0 Encumbrance T2 hands armor [Unique] Arcane/Master While equipped: Stats +3 Mag offense ------ Spell Crit +3% Spellpower +2 (+0 eff.) Spellpower/crit +4 Damage +8% darkness +8% temporal Ignore resists +10% darkness +10% temporal defense ------ Resistance +8% darkness +8% temporal other ------- Negative/turn +0.20 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. On Spell Hit: 10% Dust to Dust level 2 Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
![]() 1.0 Encumbrance T2 hands armor [Ego+] Nature/Master While equipped: Stats +1 Con offense ------ On-Hit 7 acid Damage +5% acid defense ------ Armor +2 Resistance +7% acid Physical save +20 (+4 eff.) Spell save +5 (+2 eff.) Mind save +5 (+2 eff.) Disarm Resist +29% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Juggernaut: (Instant) Puts all charms on 30 turn cooldown Effective talent level: 3.9 Power cost 30 out of 30/30. Range melee/personal Cooldown: 39 Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% and provides a 17% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.0 Encumbrance T3 hands armor [Unique] Master While equipped: Stats +4 Con defense ------ Armor +8 Disarm Resist +40% Stun Resist +30% Knockbk Resist +30% other ------- Cooldown Clinch -2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
![]() 1.0 Encumbrance T3 hands armor [Unique] Nature This would be great with a mighty matching belt. While equipped: Stats +4 Str defense ------ Armor +2 Resistance +10% lightning +10% cold Life +60.00 Knockbk Resist +50% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Throw Boulder: Effective talent level: 2.0 Power cost 6 out of 6/6. Range 10 Cooldown: 2 Travel.spd instantaneous Is: a nature gift Description: Throw a huge boulder, dealing 219.03 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
![]() 1.0 Encumbrance T4 hands armor [Ego++] Arcane/Master While equipped: Stats +4 Dex +3 Mag +3 Wil +6 Cun offense ------ On-Hit 9 acid 7 fire 7 cold 7 lightning Accuracy +7 (+2 eff.) Ignore Armor +12 defense ------ Armor +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Steady Shot: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 2 Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.0 Encumbrance T4 hands armor [Ego+] Arcane/Master While equipped: Stats +4 Str +4 Mag +3 Wil offense ------ Physical Power +17 (+3 eff.) On-Hit 9 acid 6 fire 7 cold 6 lightning defense ------ Armor +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.0 Encumbrance T4 hands armor [Ego+] Master While equipped: Stats +4 Str +5 Dex +4 Cun defense ------ Armor +3 Physical save +12 (+3 eff.) other ------- Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.0 Encumbrance T4 hands armor [Ego++] Master While equipped: Stats +3 Str +9 Dex +10 Cun offense ------ Accuracy +7 (+2 eff.) Ignore Armor +5 defense ------ Armor +3 Physical save +12 (+3 eff.) other ------- Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Steady Shot: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 2 Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.0 Encumbrance T4 hands armor [Ego++] Master While equipped: Stats +4 Str +9 Dex +8 Cun offense ------ Accuracy +7 (+2 eff.) Ignore Armor +11 defense ------ Armor +3 Physical save +7 (+2 eff.) other ------- Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Steady Shot: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 2 Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.0 Encumbrance T4 hands armor [Ego+] Master While equipped: Stats +3 Str +7 Dex +2 Cun offense ------ Accuracy +17 (+4 eff.) defense ------ Armor +3 Physical save +5 (+1 eff.) other ------- Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.0 Encumbrance T4 hands armor [Normal] While equipped: defense ------ Armor +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.0 Encumbrance T4 hands armor [Ego+] Master While equipped: offense ------ Physical Crit +11.0% Spell Crit +11% Mind Crit +12% Critical power +8.00% defense ------ Armor +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.0 Encumbrance T4 hands armor [Ego++] Master/Psionic While equipped: Stats +3 Cun offense ------ Accuracy +14 (+4 eff.) defense ------ Armor +8 Resistance +10% darkness Mind save +9 (+3 eff.) Life +75.00 other ------- Infravision +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Track: Puts all charms on 15 turn cooldown Effective talent level: 2.0 Power cost 15 out of 15/15. Range melee/personal Cooldown: 19 Travel.spd instantaneous Description: Sense foes around you in a radius of 22 for 5 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.0 Encumbrance T4 hands armor [Ego+] Arcane While equipped: offense ------ Spell Crit +6% Spellpower +12 (+3 eff.) defense ------ Armor +3 other ------- Mana/turn +0.23 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.0 Encumbrance T4 hands armor [Ego+] Arcane While equipped: Stats +4 Mag offense ------ Spell Crit +3% Spellpower +6 (+1 eff.) Damage +6% arcane defense ------ Armor +3 other ------- Mana/turn +0.18 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.0 Encumbrance T4 hands armor [Ego+] Arcane/Master While equipped: Stats +5 Str offense ------ Spell Crit +3% Physical Power +18 (+3 eff.) Spellpower +9 (+2 eff.) defense ------ Armor +3 other ------- Mana/turn +0.21 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.0 Encumbrance T4 hands armor [Ego+] Master/Psionic While equipped: offense ------ Physical Crit +14.0% Spell Crit +15% Mind Crit +17% Critical power +9.00% Accuracy +7 (+2 eff.) defense ------ Armor +3 Physical save +7 (+2 eff.) Mind save +7 (+2 eff.) Disarm Resist +37% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.0 Encumbrance T4 hands armor [Ego] Arcane/Master While equipped: Stats +3 Dex offense ------ On-Hit 7 darkness Damage +8% darkness Accuracy +15 (+4 eff.) defense ------ Armor +3 Resistance +13% darkness Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.5 Encumbrance T3 hands armor [Unique] Master/Psionic While equipped: Stats +3 Str +3 Cun +3 Wil offense ------ Mindpower +3 (+1 eff.) Damage +8% physical defense ------ Armor +4 Defense +8 (+3 eff.) Disarm Resist +40% other ------- Masteries +0.20 Technique/Grappling Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Mindhook: Effective talent level: 4.0 Power cost 16 out of 24/24. Range 6 Cooldown: 8 Travel.spd instantaneous Is: a mind power Description: Briefly extend your telekinetic reach to grab an enemy, haul them towards you and daze them for 1 turn. Works on enemies up to 6 squares away. The cooldown decreases, and the range increases, with additional talent points spent. These wickedly spiked gauntlets belonged to an orc captain in the Age of Pyre who conquered the western sands, using them as a base to lay raids on Elvala to the south. Known as The Scorpion, he seemed unconquerable in battle, able to pull enemies towards him with vicious mental force and lay down lethal blows on them. Often a flurry of these yellow and black gauntlets would be the last thing great Shaloren mages would see before having the life crushed from them. Finally The Scorpion was defeated by the alchemist Nessylia, who went to face the fiendish orc alone. The captain pulled the elf towards him with a brutish cackle, but before he could batter the life from her flesh she tore off her robes, revealing eighty incendiary bombs strapped to her flesh. With a spark from her fingers she triggered an explosion that could be seen for miles around. To this day Nessylia is still remembered in song for the sacrifice of her immortal life to protect her people. |
![]() 1.5 Encumbrance T3 hands armor [Unique] Arcane While equipped: Stats +6 Mag offense ------ Spell Crit +5% Critical power +20.00% Spellpower +12 (+3 eff.) Damage +15% lightning defense ------ Armor +5 Resistance +15% lightning Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. On Spell Hit: 10% Lightning level 1 Talent level: +1 to all lightning damage spells. This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. |
![]() 1.5 Encumbrance T4 hands armor [Random Unique] Arcane/Psionic While equipped: Stats +2 Con +6 Mag offense ------ Physical Crit +1.0% On-Hit 17 light Damage +6% light +8% arcane When Hit 4 nature defense ------ Armor +7 Fatigue +5% Resistance +8% light +9% nature Life Regen +5.00 other ------- Stamina/turn +1.10 Max stamina +27.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 1.5 Encumbrance T4 hands armor [Ego+] Nature/Master While equipped: Stats +3 Str +2 Wil +4 Con offense ------ On-Hit 6 fire Damage +6% fire defense ------ Armor +3 Fatigue +5% Resistance +7% fire Disarm Resist +40% other ------- Masteries +0.20 Technique/Grappling Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 1.5 Encumbrance T4 hands armor [Ego++] Disrupt/Master While equipped: offense ------ Physical Crit +10.0% Spell Crit +13% Mind Crit +11% Critical power +9.00% When Hit: * 25 arcane resource burn defense ------ Armor +3 Fatigue +5% Spell save +16 (+5 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 1.5 Encumbrance T4 hands armor [Ego] Master/Psionic While equipped: Stats +4 Str offense ------ Physical Power +15 (+3 eff.) Accuracy +9 (+2 eff.) defense ------ Armor +3 Fatigue +5% Physical save +8 (+2 eff.) Mind save +7 (+2 eff.) Disarm Resist +24% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 2.0 Encumbrance T5 head armor [Ego] Nature/Psionic While equipped: Stats +4 Cun offense ------ Damage +15% fire defense ------ Defense +3 (+1 eff.) Resistance +22% fire Mind save +9 (+3 eff.) A pointy cloth hat, very wizardly... |
![]() 2.0 Encumbrance T5 head armor [Random Unique] Arcane/Psionic While equipped: offense ------ When Hit 2 darkness On-Hit (Melee): * 10% chance to reduce damage dealt by 26% defense ------ Defense +3 (+1 eff.) Resistance +12% lightning +12% temporal +18% light +12% fire +12% nature +11% acid +11% blight +12% cold +24% darkness other ------- EQ when Hit +1.80 Psi when Hit +1.90 Hate when Hit +2.00 A pointy cloth hat, very wizardly... |
![]() 2.0 Encumbrance T5 head armor [Ego+] Psionic While equipped: Stats +5 Cun +4 Wil offense ------ Mind Crit +5% defense ------ Defense +3 (+1 eff.) Mind save +22 (+7 eff.) Hateful Whisper: Puts all charms on 15 turn cooldown Effective talent level: 4.0 Power cost 15 out of 15/15. Range 5 Cooldown: 9 Travel.spd instantaneous Is: a mind power Description: Infect a target's mind with a virulent whisper that deals 207 Mind damage and spreads amongst your foes, dealing damage and feeding you 4.2 Hate for each new victim. Each turn for 3 turns, the initial victim will spread the whisper to a new target within 3 tiles if one is available; beyond this, all affected targets have a 30% chance of spreading the effect each turn for 4 turns. Targets damaged by this ability have a 25% chance of suffering Brainlock. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
![]() 2.0 Encumbrance T1 head armor [Ego+] Master While equipped: Stats +6 Str +6 Dex defense ------ Armor +3 Fatigue +1% other ------- Infravision +2 Skullcracker: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 11 Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 432.6 Physical damage. If the attack hits, the target is confused (43% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
![]() 2.0 Encumbrance T1 head armor [Ego++] Nature/Master While equipped: Stats +3 Cun +3 Wil offense ------ Accuracy +5 (+1 eff.) When Hit: * 12% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +1 Defense +5 (+2 eff.) Fatigue +1% Resistance +6% blight Mind save +6 (+2 eff.) A cap made of leather. |
![]() 2.0 Encumbrance T3 head armor [Rare] Nature/Psionic While equipped: Stats +4 Cun +5 Wil offense ------ Mindpower +5 (+2 eff.) Damage +3% darkness Ignore resists +10% darkness defense ------ Armor +2 Defense +7 (+3 eff.) Resistance +3% lightning +1% physical +3% darkness +11% fire +8% cold Spell save +3 (+1 eff.) Mind save +3 (+1 eff.) Healmod +10% Blind Resist +10% Knockbk Resist +10% A pointy cloth hat, very wizardly... |
![]() 2.0 Encumbrance T3 head armor [Ego+] Nature/Master While equipped: Stats +3 Dex defense ------ Armor +3 Fatigue +3% Resistance +11% acid +8% fire +8% lightning +8% cold A cap made of leather. |
![]() 2.0 Encumbrance T3 head armor [Normal] While equipped: defense ------ Armor +3 Fatigue +3% A cap made of leather. |
![]() 2.0 Encumbrance T5 head armor [Random Unique] Master While equipped: Stats +6 Dex offense ------ Damage +6% temporal defense ------ Armor +9 Fatigue +5% Resistance +9% cold +11% fire +9% temporal other ------- Hate-on-crit +3.00 Max psi +30.00 Infravision +3 A cap made of leather. |
![]() 2.0 Encumbrance T5 head armor [Random Unique] Nature/Master While equipped: Stats +10 Str +13 Con offense ------ Physical Crit +5.0% Ignore Armor +3 defense ------ Armor +5 Fatigue +5% Resistance +11% acid +1% physical +11% cold +11% fire +14% lightning Physical save +11 (+2 eff.) Mind save +10 (+3 eff.) Battle Cry: Puts all charms on 28 turn cooldown Effective talent level: 2.0 Power cost 28 out of 28/28. Range melee/personal Cooldown: 29 Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
![]() 2.0 Encumbrance T5 head armor [Random Unique] Nature While equipped: Stats +7 Str +6 Wil +5 Con offense ------ Physical Power +8 (+1 eff.) Damage +6% lightning Accuracy +15 (+4 eff.) defense ------ Armor +9 Fatigue +5% Resistance +20% light +10% physical +20% darkness +15% nature Physical save +13 (+3 eff.) Spell save +8 (+3 eff.) Life +82.00 Healmod +16% A cap made of leather. |
![]() 2.0 Encumbrance T5 head armor [Ego++] Nature/Psionic While equipped: Stats +4 Cun +3 Wil offense ------ Mindpower +4 (+2 eff.) defense ------ Armor +5 Fatigue +5% Resistance +9% acid +9% fire +5% lightning +11% cold A cap made of leather. |
![]() 2.0 Encumbrance T5 head armor [Ego] Nature/Master While equipped: defense ------ Armor +5 Fatigue +5% Resistance +9% fire +11% cold other ------- Stamina when Hit +0.70 EQ when Hit +1.20 A cap made of leather. |
![]() 2.0 Encumbrance T5 head armor [Ego++] Master While equipped: Stats +3 Str +9 Wil +3 Con defense ------ Armor +5 Fatigue +5% Resistance +9% blight Physical save +8 (+2 eff.) Mind save +18 (+6 eff.) Battle Cry: Puts all charms on 28 turn cooldown Effective talent level: 2.0 Power cost 28 out of 28/28. Range melee/personal Cooldown: 29 Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
![]() 3.0 Encumbrance T1 head armor [Ego++] Master While equipped: Stats +5 Str +2 Con defense ------ Armor +3 Fatigue +5% Physical save +6 (+1 eff.) Mind save +6 (+2 eff.) Skullcracker: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 11 Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 432.6 Physical damage. If the attack hits, the target is confused (43% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 3.0 Encumbrance T2 head armor [Unique] Master While equipped: Stats +3 Con defense ------ Armor +12 Hardiness +5% Fatigue +5% Physical save +12 (+3 eff.) Stun Resist +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
![]() 3.0 Encumbrance T3 head armor [Ego+] Psionic While equipped: Stats +3 Cun +3 Wil offense ------ Mindpower +4 (+2 eff.) defense ------ Armor +4 Fatigue +4% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 3.0 Encumbrance T3 head armor [Ego+] Master While equipped: Stats +4 Str +4 Con offense ------ Physical Power +4 (+0 eff.) defense ------ Armor +4 Fatigue +4% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 3.0 Encumbrance T3 head armor [Ego] Nature While equipped: defense ------ Armor +4 Fatigue +4% Resistance +8% lightning +8% temporal other ------- Stamina when Hit +1.10 EQ when Hit +1.30 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 3.0 Encumbrance T3 head armor [Ego] Nature/Master While equipped: Stats +5 Str defense ------ Armor +4 Fatigue +4% Resistance +7% lightning +11% temporal A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 3.0 Encumbrance T3 head armor [Ego] Master While equipped: Stats +7 Dex defense ------ Armor +4 Fatigue +4% Resistance +10% fire +6% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 3.0 Encumbrance T3 head armor [Ego+] Master/Psionic While equipped: Stats +3 Cun +3 Wil offense ------ Mindpower +4 (+2 eff.) defense ------ Armor +7 Fatigue +4% other ------- Infravision +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 3.0 Encumbrance T4 head armor [Unique] Arcane While equipped: Stats +8 Mag +4 Wil +8 Cun offense ------ Damage +20% blight Ignore resists +10% blight Accuracy +10 (+3 eff.) defense ------ Armor +8 Defense +4 (+2 eff.) Fatigue +6% Resistance +20% blight Disease Resist +50% other ------- See Stealth +12 See Invis +12 Masteries +0.30 Corruption/Vim On Spell Hit: 10% Vimsense level 3 This helmet radiates a dark power. Its visor seems to twist and corrupt the vision of its wearer. You feel worried that if you were to lower it for long, the visions may affect your mind. |
![]() 3.0 Encumbrance T4 head armor [Unique] Master Kroltar's power resides in his scales. While equipped: Stats +5 Str +5 Wil +5 Con -4 Lck offense ------ Damage +10% physical +10% fire defense ------ Armor +9 Defense +5 (+2 eff.) Fatigue +10% other ------- Masteries +0.20 Wild-gift/Fire drake aspect Bellowing Roar: Effective talent level: 3.0 Power cost 45 out of 45/45. Range melee/personal Cooldown: 19 Travel.spd instantaneous Is: a mind power and a nature gift Description: You let out a powerful roar that sends your foes in radius 5 into utter confusion (power: 38%) for 3 turns. The sound wave is so strong, your foes also take 186.31 physical damage. The damage improves with your Strength. Each point in fire drake talents also increases your fire resistance by 1%. A visored steel helm, embossed and embellished with gold, that bears as its crest the head of Kroltar, the greatest of the fire drakes. |
![]() 3.0 Encumbrance T4 head armor [Unique] Master Kroltar's power resides in his scales. While equipped: Stats +5 Str +5 Wil +5 Con -4 Lck offense ------ Damage +10% physical +10% fire defense ------ Armor +9 Defense +5 (+2 eff.) Fatigue +10% other ------- Masteries +0.20 Wild-gift/Fire drake aspect Bellowing Roar: Effective talent level: 3.0 Power cost 45 out of 45/45. Range melee/personal Cooldown: 19 Travel.spd instantaneous Is: a mind power and a nature gift Description: You let out a powerful roar that sends your foes in radius 5 into utter confusion (power: 38%) for 3 turns. The sound wave is so strong, your foes also take 186.31 physical damage. The damage improves with your Strength. Each point in fire drake talents also increases your fire resistance by 1%. A visored steel helm, embossed and embellished with gold, that bears as its crest the head of Kroltar, the greatest of the fire drakes. |
![]() 0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+0 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+0 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Physical save +4 (+1 eff.) Spell save +4 (+1 eff.) Mind save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+1 eff.) Spell save +4 (+1 eff.) Mind save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+1 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+1 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Physical save +8 (+2 eff.) Spell save +8 (+3 eff.) Mind save +8 (+3 eff.) Item imbue powers: Defense +8 (+3 eff.) Physical save +8 (+2 eff.) Spell save +8 (+3 eff.) Mind save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+3 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T5 white gem [Normal] While equipped: Defense +10 (+4 eff.) Physical save +10 (+2 eff.) Spell save +10 (+3 eff.) Mind save +10 (+3 eff.) Item imbue powers: Defense +10 (+4 eff.) Physical save +10 (+2 eff.) Spell save +10 (+3 eff.) Mind save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam level 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
![]() 1.0 Encumbrance T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
![]() 0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
![]() 0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 2.0 Encumbrance T1 lite [Rare] Nature/Master/Psionic While equipped: Stats +3 Wil offense ------ Physical Crit +2.0% Damage +6% mind defense ------ Resistance +6% blight +3% lightning Mind save +3 (+1 eff.) Life +42.00 Silence Resist +10% other ------- Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(88 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
![]() 2.0 Encumbrance T2 lite [Unique] Arcane While equipped: other ------- Light +2 Infravision +7 Cleanse your mind of up to 6 (based on Magic) detrimental mental effects. Uses 40 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
![]() 1.0 Encumbrance T3 lite [Random Unique] Nature/Master While equipped: Stats +5 Wil offense ------ Physical Crit +5.0% Critical power +13.00% Physical Power +7 (+1 eff.) Damage +9% arcane Ignore resists +25% arcane defense ------ Resistance +6% light Life +48.00 other ------- Light +11 A normal brass lantern, enhanced by alchemy to make it brighter. |
![]() 0.0 Encumbrance T5 lite [Random Unique] Arcane/Psionic While equipped: Stats +7 Mag offense ------ Physical Crit +2.0% Spellpower +9 (+2 eff.) Damage +6% physical When Hit 23 fire defense ------ Armor +6 Resistance +10% fire Mind save +11 (+4 eff.) other ------- Stamina/turn +3.00 Light +7 See Stealth +16 See Invis +17 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
![]() 1.0 Encumbrance T5 lite [Ego++] Nature/Psionic While equipped: Stats +4 Wil offense ------ Physical Crit +4.0% Critical power +14.00% Physical Power +6 (+1 eff.) defense ------ Defense +13 (+5 eff.) Physical save +15 (+3 eff.) Spell save +16 (+5 eff.) Mind save +13 (+4 eff.) other ------- Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
![]() 1.0 Encumbrance fang misc [Unique] Nature While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
![]() 3.0 Encumbrance T1 digger tool [Normal] While equipped: Stats +1 Str While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 3.0 Encumbrance T3 digger tool [Random Unique] Master/Psionic While equipped: Stats +5 Str +3 Cun +8 Wil offense ------ Damage +9% fire +9% mind +6% arcane Accuracy +5 (+1 eff.) defense ------ Fatigue -7% Mind save +10 (+3 eff.) other ------- Infravision +4 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 3.0 Encumbrance T3 digger tool [Ego] Nature While equipped: Stats +2 Str offense ------ Damage +7% nature defense ------ Resistance +12% nature While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 3.0 Encumbrance T5 digger tool [Ego+] Master While equipped: Stats +3 Str +3 Dex offense ------ Physical Power +5 (+1 eff.) Move Speed +10% While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 2.0 Encumbrance T4 misc tool [Unique] Master While equipped: Stats +10 Lck +5 Cun offense ------ Accuracy +12 (+3 eff.) Ignore Armor +12 defense ------ Defense +12 (+4 eff.) Physical save +10 (+2 eff.) Spell save +10 (+3 eff.) Mind save +10 (+3 eff.) other ------- See Stealth +12 See Invis +12 Track: Effective talent level: 2.0 Power cost 18 out of 35/35. Range melee/personal Cooldown: 19 Travel.spd instantaneous Description: Sense foes around you in a radius of 22 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
![]() 2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 Encumbrance T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
![]() 2.0 Encumbrance T2 torque charm [Unique] Psionic While equipped: Stats +5 Wil offense ------ Physical Power +3 (+0 eff.) Mindpower +3 (+1 eff.) Damage +6% physical defense ------ Resistance +5% physical Physical save +12 (+3 eff.) Psionic Pull: Effective talent level: 3.0 Power cost 18 out of 35/35. Range melee/personal Cooldown: 5 Travel.spd instantaneous Description: Pull all foes toward you in radius 5 while dealing 86 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
![]() 2.0 Encumbrance T2 torque charm [Unique] Psionic While equipped: Stats +4 Cun offense ------ Damage +10% mind +10% lightning Your mind is attuned to electricity. Any lightning damage you do that is more than 10% of the victim's maximum life will attempt to brainlock the target. Upon taking lightning damage >10% of your max life, your mind fires back, dealing 30% of the original damage as mind and trying to brainlock the target. Upon taking mind damage >10% of your max life, you reflexively trigger the jolt, sending an arc of dazing lightning toward the target (damage based on mindpower). This item can have up to 2 charges, with each charge having 4 turn cooldown. This torque feels tingly to the touch, but seems to enhance your thinking. |
![]() 2.0 Encumbrance T4 torque charm [Random Unique] Psionic While equipped: offense ------ Damage +9% light +3% darkness When Hit 4 light On-Hit (Melee): * 20% chance to reduce damage dealt by 26% defense ------ Resistance +3% light other ------- Light +3 Remove 1 confusion or silence effect and prevent the application of 3 detrimental mental effects for 5 turns Puts all charms on 25 turn cooldown 100% to increase the duration of 2 beneficial effects by 2. 100% to reduce 2 talent cooldowns by 2. 100% to gain a 29% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
![]() 2.0 Encumbrance T2 totem charm [Random Unique] Nature While equipped: offense ------ Ignore resists +10% temporal On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Resistance +3% fire Summon a resilient tentacle up to 5 spaces away for 5 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 388 Base Damage: 159 Armor: 4 All Resist: 8 Puts all charms on 25 turn cooldown 100% to reduce 1 talent cooldowns by 2. 100% to increase the duration of 2 beneficial effects by 1. Natural totems are made by powerful wilders to store nature power. |
![]() 2.0 Encumbrance T3 totem charm [Ego+] Nature Summon a resilient tentacle up to 5 spaces away for 5 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 598 Base Damage: 294 Armor: 24 All Resist: 16 Puts all charms on 25 turn cooldown 100% to increase the duration of 2 beneficial effects by 1. Natural totems are made by powerful wilders to store nature power. |
![]() 2.0 Encumbrance T4 totem charm [Ego+] Nature Summon a resilient tentacle up to 5 spaces away for 5 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 680 Base Damage: 345 Armor: 24 All Resist: 17 Puts all charms on 16 turn cooldown Natural totems are made by powerful wilders to store nature power. |
![]() 2.0 Encumbrance T4 wand charm [Random Unique] Arcane While equipped: offense ------ Damage +21% darkness When Hit 4 fire defense ------ Resistance +3% darkness +9% fire Reveal the area around you, dispelling darkness (radius 12, power 90 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 15 turn cooldown 100% to increase all damage by 19% for 2 turns. 100% to increase all damage penetration by 23% for 2 turns. 100% to gain a 22% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() 2.0 Encumbrance T4 forbidden tome [Unique] Unknown Read the book. A gross tome of lost knowledge. Even touching it makes you feel sick. |
![]() 2.0 Encumbrance forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Achievements
By Aevryx the Whitehoof Sun Paladin level 30
12nd Dusk 122nd year of Ascendancy at 05:28 see stats
By Aevryx the Whitehoof Sun Paladin level 8
4th Mirth 122nd year of Ascendancy at 12:53 see stats
By Aevryx the Whitehoof Sun Paladin level 16
4th Flare 122nd year of Ascendancy at 14:57 see stats
By Aevryx the Whitehoof Sun Paladin level 25
6th Dusk 122nd year of Ascendancy at 04:30 see stats
By Aevryx the Whitehoof Sun Paladin level 26
7th Dusk 122nd year of Ascendancy at 17:54 see stats
By Aevryx the Whitehoof Sun Paladin level 29
11st Dusk 122nd year of Ascendancy at 06:40 see stats
By Aevryx the Whitehoof Sun Paladin level 12
1st Summertide 122nd year of Ascendancy at 20:53 see stats
By Aevryx the Whitehoof Sun Paladin level 25
6th Dusk 122nd year of Ascendancy at 05:59 see stats
By Aevryx the Whitehoof Sun Paladin level 36
20th Dusk 122nd year of Ascendancy at 04:26 see stats
By Aevryx the Whitehoof Sun Paladin level 28
10th Dusk 122nd year of Ascendancy at 04:09 see stats
By Aevryx the Whitehoof Sun Paladin level 10
8th Mirth 122nd year of Ascendancy at 02:56 see stats
By Aevryx the Whitehoof Sun Paladin level 20
8th Flare 122nd year of Ascendancy at 15:11 see stats
By Aevryx the Whitehoof Sun Paladin level 30
11st Dusk 122nd year of Ascendancy at 23:45 see stats
By Aevryx the Whitehoof Sun Paladin level 40
26th Dusk 122nd year of Ascendancy at 19:53 see stats
By Aevryx the Whitehoof Sun Paladin level 38
24th Dusk 122nd year of Ascendancy at 07:55 see stats
By Aevryx the Whitehoof Sun Paladin level 22
2nd Dusk 122nd year of Ascendancy at 06:22 see stats
By Aevryx the Whitehoof Sun Paladin level 17
5th Flare 122nd year of Ascendancy at 03:35 see stats
By Aevryx the Whitehoof Sun Paladin level 14
1st Flare 122nd year of Ascendancy at 09:05 see stats
Log
A shield forms around Aevryx.
Aevryx resists!
Ice wall hits Aevryx for (2 absorbed), (2 absorbed), 0 cold (0 total damage).
Ice wall hits Aevryx for (2 absorbed), (2 absorbed), 0 cold (0 total damage).
Ice wall hits Aevryx for (2 absorbed), (2 absorbed), 0 cold (0 total damage).
Ice wall hits Aevryx for (2 absorbed), (2 absorbed), 0 cold (0 total damage).
Aevryx is no longer attracting creatures.
Talent Shield Slam is ready to use.
The shield around Aevryx crumbles.
Talent Judgement is ready to use.
Talent Inner Power is ready to use.
Talent Irresistible Sun is ready to use.
Rested for 57 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Aevryx picks up ( .): stralite greatsword of crippling (50-79 power, 3 apr).
Aevryx picks up ( .): mindwoven silk robe of Angolwen (0 def, 0 armour).
Aevryx picks up ( .): Poleda the Kindlefame (20/20, 35-42 power, 3 apr).
Aevryx picks up ( .): mindwoven elven-silk robe of life (0 def, 0 armour).
Aevryx picks up ( .): nightwalker's dwarven lantern of illusion.
Aevryx picks up ( .): truestriking voratun greatsword of corruption (64-103 power, 4 apr).
Aevryx picks up (3.): potent dragonbone magestaff of greater warding (35-42 power, 6 apr, cold element).
Aevryx picks up (K.): Brodohir (25-30 power, 5 apr, fire element).
Aevryx picks up ( .): marauder's drakeskin leather armour of Toknor (26 def, 8 armour).
Aevryx picks up ( .): chilling stralite greatsword of massacre (57-91 power, 3 apr).
Aevryx picks up ( .): stralite mail armour of implacability (4 def, 15 armour).
Aevryx picks up ( .): blazebringer's voratun battleaxe of ruin (56-84 power, 4 apr).
Ran for 4 turns (stop reason: at door).