
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: OldRPG - Overdrive - 4 of 6 (A) OldRPG Player Sprites 1.6.5OldRPG Player Sprites continued. There are two different versions of Part 3-6, A and B. This version (A) uses the OldRPG sprites and fixed paperdolls for almost all races. Original work done by krazycure, daftigod, chrambo, blooo, sevenredreturns.(Required, load A or B but not both) Allow Respec Anywhere 1.2.3Possessor Bonus Class 1.6.6Donators/Buyers bonus! Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
OldRPG - Overdrive - 5 of 6 (A) OldRPG Player Sprites 1.6.5OldRPG Player Sprites continued. There are two different versions of Part 3-6, A and B. This version (A) uses the OldRPG sprites and fixed paperdolls for almost all races. Original work done by krazycure, daftigod, chrambo, blooo, sevenredreturns.(Required, load A or B but not both) Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. ZOmnibus Addon Pack 1.6.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: OldRPG - Overdrive - 6 of 6 (A) OldRPG Player Sprites 1.6.5OldRPG Player Sprites continued. There are two different versions of Part 3-6, A and B. This version (A) uses the OldRPG sprites and fixed paperdolls for almost all races. Original work done by krazycure, daftigod, chrambo, blooo, sevenredreturns.(Required, load A or B but not both) Items Vault 1.6.0Donators/Buyers bonus! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: OldRPG - Overdrive - 1 of 6 1.6.5Rework of OldRPG for compatibility with 1.6.5 and Forbidden Cults. Missing tiles from DLC are replaced by the original default tiles instead of blank tiles or ascii (if you are interested in contributing sprites for Cults please contact me!). After downloading and installing all 6 parts, make sure OldRPG 64x64 is selected as the tileset in game. Original work done by krazycure, daftigod, chrambo, blooo, sevenredreturns. Part 1 of 6 contains all terrain textures. (Required) Allow Full Respec Anywhere 1.2.3Allows characters to fully respec anywhere in game, not just in towns. OldRPG - Overdrive - 2 of 6 1.6.5Rework of OldRPG for compatibility with 1.6.5 and Forbidden Cults. Missing tiles from DLC are replaced by the original default tiles instead of blank tiles or ascii. Original work done by krazycure, daftigod, chrambo, blooo, sevenredreturns. Part 2 of 6 contains all NPCs, Objects, Shaders, etc. (Required) Hyperdimension Neptunia Character Icons 1.5.5Adds some very clean chibi custom tiles from the Hyperdimension Neptunia series of video games. None of the artwork is mine, I've merely cleaned up, resized and resampled them to fit into the game at a 64x64 resolution. Credits to Yurax-Mae for sending these my way, as they are freebies for personal and non-commercial use Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
OldRPG - Overdrive - 3 of 6 (A) OldRPG Player Sprites 1.6.5Rework of OldRPG for compatibility with 1.6.5 and Forbidden Cults. Missing tiles from DLC are replaced by the original default tiles instead of blank tiles or ascii. There are two different versions of Part 3-6, A and B. This version (A) uses the OldRPG sprites and fixed paperdolls for almost all races. Glass Golem, Whitehoof and Yeti use the original tiles. Not every race/item combo has been tested so there may be some misalignments. New sprites for Worm That Walks and tentacles, all other Cults artifacts currently use the original sprites. You can also use a custom player sprite if you don't care about the paperdoll overlay. Original work done by krazycure, daftigod, chrambo, blooo, sevenredreturns.(Required, load A or B but not both) Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Drem |
| Class | Stone Warden |
| Level / Exp | 20 / 26% |
| Size | medium |
| Lifes / Deaths | Killed by Cyryta the giant acid ant at level 20 on the 41st Profit 122nd year of Ascendancy at 23:33 / 1 |
Primary Stats
| Strength | 37 (base 27) |
| Dexterity | 15 (base 10) |
| Constitution | 14 (base 10) |
| Magic | 42 (base 32) |
| Willpower | 63 (base 38) |
| Cunning | 21 (base 12) |
Resources
| Life | -94/542 |
| Mana | 223/414 |
| Equilibrium | 39 |
| Healing Factor | 1.4426086956521 |
| Regeneration | 27.463333983537 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +71.428571428571% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 5 |
| See Stealth | 24.208522942576 |
| See Invisible | 24.208522942576 |
Offense: Mainhand
| Damage | 66 |
| Accuracy | 43 |
| Crit Chance | 8% |
| APR | 1 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 26 |
| Accuracy | 43 |
| Crit Chance | 6% |
| APR | 1 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 31 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Mind
| Mindpower | 38 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +9% |
| Blight | +5% |
| Arcane | +18% |
| Cold | +6% |
| All | 0% |
| Darkness | +15% |
| Light | +16% |
| Temporal | +3% |
| Physical | +13% |
| Nature | +8% |
Offense: Damage Penetration
| Blight | +5% |
| Darkness | +5% |
| Physical | +5% |
Defense: Base
| Armour (hardiness) | 46.616867752108 (74.117647058824%) |
| Defense | 19 |
| Ranged Defense | 23 |
| Fatigue | 26 |
| Physical Save | 22 |
| Spell Save | 31 |
| Mental Save | 39 |
Defense: Resistances
| Acid | + 12%( 70%) |
| Blight | + 34%( 70%) |
| Physical | + 23%( 70%) |
| Cold | + 21%( 70%) |
| All | + 5%( 70%) |
| Lightning | + 24%( 70%) |
| Light | + 34%( 70%) |
| Temporal | + 16%( 70%) |
| Mind | + 8%( 70%) |
| Darkness | + 39%( 70%) |
| Fire | + 34%( 70%) |
| Nature | + 15%( 70%) |
Defense: Immunities
| Stun Resistance | 83% |
| Confusion Resistance | 60% |
| Pinning Resistance | 100% |
| Disarm Resistance | 21% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 23% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 35 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 344 life over 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 526% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
Class Talents
| Wild-gift / Dwarven nature | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Eldritch shield | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 3/5 |
| Spell / Earth | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Eldritch stone | 1.30 |
| 2/5 |
| 1/5 |
| 3/5 |
| 3/5 |
| Wild-gift / Earthen power | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Wild-gift / Earthen vines | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.20 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Drem | 1.00 |
| 1/5 |
| 2/5 |
| 5/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Stone Skin |
| talent | Eldritch Infusion |
| talent | Shards |
| detrimental effect | The target is poisoned, taking 36.51 nature damage per turn. Deadly Poison |
| detrimental effect | Reduces global action speed by 40%. Slow |
| beneficial effect | Empowered by the sight of black blood, granting 5% all resistances. Spikeskin |
| detrimental effect | The target has been splashed with acid, reducing armour by 5% (2). Armor Corroded |
| beneficial effect | The target has 12 increased life regeneration. Recovery |
| beneficial effect | Class talents have no cooldown the first time they are used. Frenzy |
| detrimental effect | Huge cut that bleeds, doing 13.51 physical damage per turn. Bleeding |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost tinker to the recall portal on level 1 of Old Forest. Escort: lost tinker (level 1 of Old Forest) | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You must explore the Trollmire and find out what lurks there and what treasures are to be gained! * You have explored the ruins of Kor'Pul and vanquished the Shade. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * 'Needed: one ritch stinger. Keep as much venom in it as possible.' | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | Wanderer's Rest (4 def, 0 armour)0.0 T3 feet armor [Unique] Psionic While equipped: Stats +3 Dex dps ---------- Mov.spd +10% ----- def ----- Defense +4 (+2 eff.) Fatigue -10% Resists +5% physical Pinning- +100% ---------- misc Masteries +0.20 Psionic/Augmented mobility Telekinetic Leap: Level 3.6 Pwr.cost 18 out of 20/20. Range 6 Travel.spd instantaneous Is a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
| Light source | Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(120 power, based on Willpower). Uses 9 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | Crown of Command (3 def, 6 armour)3.0 T3 head armor Reqs - Heavy armour training Cun 25 [Unique] Master While equipped: Stats +3 Con +10 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Armour +6 Defense +3 (+2 eff.) Fatigue +4% Resists +8% physical ---------- misc Infravis +0 Sight +0 See.Stealth +0 See.Invis +0 Masteries +0.20 Technique/Superiority +0.20 Cunning/Survival Indomitable: (Instant) Level 1.0 Pwr.cost 53 out of 60/60. Range melee/personal Travel.spd instantaneous Description: Halflings have one of the most powerful military forces in the known world and have been at war with most other races for thousands of years. Removes 2 stun, daze, or pin effects and grants immunity to stuns, dazes and pins for 2 turns. This crown was worn by the Halfling king Roupar, who ruled over the Nargol lands in the Age of Dusk. Those were dark times, and the king enforced order and discipline under the harshest of terms. Any who deviated were punished, any who disagreed were repressed, and many disappeared without a trace into his numerous prisons. All must be loyal to the crown or suffer dearly. When he died without heir the crown was lost and his kingdom fell into chaos. |
| On hands | dwarven-steel gauntlets 'Shiverumbra' (0 def, 9 armour)1.5 T2 hands armor [Random Unique] Arcane/Nature/Psionic While equipped: Stats +3 Cun dps ---------- Melee+ 10 blight 8 physical Dmg.mod +5% blight +5% physical +18% arcane +6% cold Acc +7 (+2 eff.) ----- def ----- Armour +9 Fatigue +3% Resists +6% blight +5% darkness ---------- misc Infravis +2 Unarmed combat: Power 118% Range: 1.4x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +6 Apr +9 Crit +13.0% Atk.spd 83% Melee+ +4 darkness On Hit.r1 +7 physical On Crit.r2 +8 blight +8 physical On Hit: 10% Sand Breath 3 On Hit: 20% Soul Rot 3 On Crit: 10% Dominate 3 Track: Puts all charms on 14 cooldown Level 2.4 Pwr.cost 14 out of 15/15. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 20 for 5 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Shadowoath the steel torque of psionic shield [power 43] (22 cooldown)2.0 T2 torque charm [Random Unique] Psionic While equipped: Stats +1 Str +1 Dex +2 Wil dps ---------- On Hit (Melee): * 10% chance to reduce damage dealt by 20% Setup a psionic shield, reducing all damage taken by 43 for 5 turns Puts all charms on 22 cooldown 100% to reduce 1 talent cooldowns by 2. 100% to increase all damage by 12% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | wizard's steel ring of perseverance0.1 T2 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Mag ----- def ----- Spell.save +6 (+3 eff.) HP.reg +2.00 Stun/Frz- +20% Rings can have magical properties. |
| On fingers | Ring of Growth0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+4 eff.) HP.reg +3.00 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
| Around neck | Betomivea0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +6 Cun +5 Wil dps ---------- Dmg.mod +9% acid ----- def ----- Resists +13% lightning Stun/Frz- +30% ---------- misc Max.hate +8.00 Amulets can have magical properties. |
| In main hand | Black Mesh (8 def, 2 armour, 100% power, 120 block)7.0 T3 shield armor [Unique] Nature When used to Attack: Power 150% Range: 1.2x Uses 100% Str Dmg Physical Mastery Stoneshield Acc+ +2.5% proc dam (max 250%) Crit +5.0% Block +120 While equipped: Stats +5 Wil dps ---------- On shield block: * Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it ----- def ----- Armour +2 Defense +8 (+4 eff.) Rng.Def +8 (+4 eff.) Fatigue +6% Resists +25% blight +25% darkness ---------- misc Talents +1 Block On block: Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it Black, interwoven tendrils form this mesh that can be used as a shield. It reacts visibly to your touch, clinging to your arm and engulfing it in a warm, black mass. |
| Around waist | Rhurim the hardened leather belt1.0 T3 belt armor [Rare] Arcane While equipped: dps ---------- On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Fatigue -7% Resists +6% temporal +9% fire Die.at -60.00 life Max.HP +20.00 Stun/Frz- +10% ---------- misc Max.enc +31 A belt that goes around your waist. |
| In off hand | Murkpassion (0 def, 4 armour, 100% power, 41.5 block)7.0 T2 shield armor [Rare] Master When used to Attack: Power 119% Range: 1.2x Uses 100% Str Dmg Physical Mastery Stoneshield Acc+ +2.5% proc dam (max 250%) Crit +3.0% Block +42 On Hit.r1 +12 darkness On Crit.r2 +8 blight While equipped: dps ---------- Dmg.mod +15% darkness Res.pen +5% darkness On shield block: * Cause enemies within radius 6 to bleed for 170 physical damage over 5 turns (1/turn) ----- def ----- Armour +4 Fatigue +8% Resists +6% darkness +3% mind ---------- misc Talents +1 Block Handheld deflection devices. |
| Cloak | linen cloak 'Starglean' (1 def, 5 armour)2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Spell.crit +3% Dmg.mod +6% light Res.pen +5% blight Phasing +20% ----- def ----- Armour +5 Defense +1 (+1 eff.) Resists +11% cold ---------- misc Mana/turn +0.08 Light +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Zubytira (0 def, 9 armour)17.0 T2 massive armor [Random Unique] Nature/Master While equipped: Stats +2 Str dps ---------- Dmg.mod +3% temporal Res.pen +5% physical Apr +1 ----- def ----- Armour +9 Fatigue +22% Resists +7% acid +6% physical +6% temporal +21% fire +7% lightning +6% cold Max.HP +30.00 HP.reg +2.00 Heal.mod +11% Disarm- +21% Stun/Frz- +23% Knockbk- +23% ---------- misc Cooldown Rush -5 A suit of armour made of metal plates. |
Inventory
healing infusion of the psychic (heal 177; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 177 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the duelist (speed 483%; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 483% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
movement infusion of the warrior (speed 519%; cd 17)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 519% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion (res 15%; mental; dur 3; cd 12)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 15% for 3 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the duelist (res 18%; physical; dur 2; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 18% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Demonweeper0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +1 Mag +1 Con ----- def ----- Resists +6% darkness Heal.mod +10% Cut- +50% ---------- misc Light +1 Infravis +3 Heal: Puts all charms on 31 cooldown Level 2.0 Pwr.cost 31 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 226 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
copper amulet 'Yvotira'0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Cun dps ---------- Crit.mult +15.00% Phys.pwr +20 (+7 eff.) Acc +5 (+2 eff.) ----- def ----- Defense +5 (+3 eff.) Resists +6% acid Amulets can have magical properties. |
grounding copper amulet of strength (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Str ----- def ----- Resists +10% lightning Stun/Frz- +21% Amulets can have magical properties. |
Spidercrypt0.1 T3 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +9% light Res.pen +5% nature On Hit (Melee): * 20% chance to slow global speed by 51% ----- def ----- Resists +9% cold +9% fire Spell.save +3 (+1 eff.) Heal.mod +22% Cut- +40% Heal: Puts all charms on 31 cooldown Level 1.0 Pwr.cost 31 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 178 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
copper ring of pilfering0.1 T1 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +8 (+3 eff.) Apr +8 ----- def ----- Defense +8 (+4 eff.) Disengage: Puts all charms on 9 cooldown Level 2.0 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 94% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
wizard's copper ring of arcana (+0.11/turn)0.1 T1 ring jewelry [Ego] Arcane While equipped: Stats +3 Mag ----- def ----- Spell.save +6 (+3 eff.) Silence- +22% ---------- misc Mana/turn +0.11 Rings can have magical properties. |
wizard's copper ring of lightning (+22%)0.1 T1 ring jewelry [Ego] Arcane/Nature While equipped: Stats +3 Mag dps ---------- Dmg.mod +11% lightning ----- def ----- Resists +22% lightning Spell.save +6 (+3 eff.) Rings can have magical properties. |
psionicist's steel ring of perseverance0.1 T2 ring jewelry [Ego] Master/Psionic While equipped: Stats +3 Wil ----- def ----- Mind.save +6 (+2 eff.) HP.reg +2.00 Stun/Frz- +22% Rings can have magical properties. |
Fulyrechak0.1 T3 ring jewelry [Rare] Master While equipped: Stats +7 Str +2 Wil dps ---------- Mind.pwr +10 (+4 eff.) Acc +20 (+7 eff.) Apr +1 ----- def ----- Armour +8 ---------- misc Max.stam +20.00 Rings can have magical properties. |
steel longsword 'Pitchrace' (125% power, 3 apr)3.0 T2 longsword 1H weapon [Rare] Master Power 126% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +7 Str +3 Dex +3 Cun dps ---------- Dmg.mod +3% light ----- def ----- Resists +6% darkness ---------- misc See.Invis +3 Sharp, long, and deadly. |
Corpsesun (102% power, 3 apr)3.0 T2 waraxe 1H weapon [Random Unique] Master/Psionic Power 102% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.3% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% On Hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: dps ---------- Dmg.mod +3% nature Res.pen +10% nature +10% light +6% all Acc +12 (+4 eff.) Apr +5 ----- def ----- Defense +6 (+3 eff.) Disarm- +21% One-handed war axes. |
Leligadir the steel waraxe (101% power, 3 apr)3.0 T2 waraxe 1H weapon [Rare] Master Power 101% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.3% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% While equipped: Stats +2 Str +2 Dex +2 Cun dps ---------- Res.pen +6% physical Acc +8 (+3 eff.) Apr +9 Melee Ret 8 acid ----- def ----- Crit.dmg- 15.00% ---------- misc See.Invis +12 One-handed war axes. |
chilling steel waraxe of evisceration (101% power, 3 apr)3.0 T2 waraxe 1H weapon [Ego+] Arcane/Master Power 101% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.3% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% Melee+ +5 cold On Crit: * Wound the target dealing 170 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +7.0% Phys.pwr +6 (+2 eff.) One-handed war axes. |
Sunwilder (77% power, 12 apr, mind damage)3.0 T1 mindstar 1H weapon [Rare] Nature Power 77% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: Stats +3 Str +2 Dex +1 Wil +2 Con dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) Dmg.mod +3% nature +12% fire Melee Ret 4 fire ----- def ----- Resists +3% blight Disease- +10% ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Unridunastir (85% power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Rare] Nature/Psionic Power 85% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% Phasing +30% While equipped: Stats +3 Dex +2 Wil +2 Cun dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) Dmg.mod +3% physical Res.pen +4% physical ----- def ----- Resists +6% acid +4% physical +6% cold Spell.save +12 (+6 eff.) ---------- misc Max.hate +4.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
ash longbow 'Kindleonslaught'4.0 T2 longbow 2H weapon Reqs Dex 16 Shoot [Rare] Nature Acc+ +0.3% crit chance (max 25%) Atk.spd 100% Range +7 While equipped: Stats +4 Wil +5 Cun +3 Con dps ---------- Mind.crit +4% Melee Ret 4 mind ----- def ----- Resists +9% acid +6% fire ---------- misc Masteries +0.15 Wild-gift/Fungus Regenerate 134 life over 5 turns Puts all charms on 18 cooldown Longbows are used to shoot arrows at your foes. |
Bregirim4.0 T1 sling 1H weapon Reqs Shoot [Rare] Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +6 On Hit: * 10% chance to reduce all saves and defense by 25 While equipped: Stats +2 Str +1 Mag +6 Con dps ---------- Phys.pwr +6 (+2 eff.) Dmg.mod +15% mind ---------- misc Light +3 Slings are used to hurl stones or metal shots at your foes. |
rejuvenating iron mail armour (2 def, 4 armour)14.0 T1 heavy armor [Ego] Nature While equipped: ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% HP.reg +2.10 ---------- misc Stam/turn +0.60 A suit of armour made of mail. |
Mayulle (2 def, 6 armour)14.0 T2 heavy armor [Rare] Master While equipped: Stats +3 Cun +4 Mag ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% Resists +18% cold Phys.save +3 (+2 eff.) ---------- misc See.Invis +12 A suit of armour made of mail. |
prismatic steel mail armour of fire resistance (2 def, 6 armour)14.0 T2 heavy armor [Ego] Arcane/Master While equipped: ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% Resists +16% fire +12% light +11% darkness A suit of armour made of mail. |
Lisatta the rough leather belt1.0 T1 belt armor [Rare] Master While equipped: Stats +1 Str +6 Mag +3 Con ----- def ----- Resists +5% fire +5% cold Crit.dmg- 10.00% A belt that goes around your waist. |
Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Dairisus the Ashrebel (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Str +2 Con dps ---------- Dmg.mod +3% fire +9% light +6% mind Melee Ret 2 mind On Hit (Melee): * 20% chance to reduce all saves and defense by 25 ----- def ----- Defense +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Infernosting the linen cloak (1 def, 6 armour)2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Mind.crit +2% Mind.pwr +10 (+4 eff.) Dmg.mod +3% mind +3% fire ----- def ----- Armour +6 Defense +1 (+1 eff.) Resists +12% cold ---------- misc Equi/ret +0.04 Max.hate +6.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Murkquencher' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Arcane While equipped: Stats +2 Mag +2 Wil dps ---------- Dmg.mod +9% blight +3% cold +6% darkness Res.pen +5% darkness Melee Ret 4 blight ----- def ----- Defense +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Chudan (0 def, 1 armour)2.0 T1 feet armor [Rare] Arcane While equipped: Stats +6 Wil ----- def ----- Armour +1 Silence- +20% Confus- +20% Stun/Frz- +23% ---------- misc Light +3 Infravis +2 See.Invis +3 A pair of boots made of leather. |
Aerylrata the Tempestcut (0 def, 3 armour)3.0 T1 feet armor [Rare] Master While equipped: Stats +1 Str +2 Cun +7 Con dps ---------- Crit.mult +10.00% ----- def ----- Armour +3 Fatigue +2% Resists +12% lightning Phys.save +18 (+9 eff.) Mind.save +11 (+4 eff.) ---------- misc Max.stam +20.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Flameglamour (0 def, 3 armour)3.0 T1 feet armor [Rare] Arcane While equipped: Stats +1 Dex +3 Mag +2 Con dps ---------- Mov.spd +25% Dmg.mod +6% fire ----- def ----- Armour +3 Fatigue +2% Resists +3% fire Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Fogreek (0 def, 3 armour)3.0 T1 feet armor [Rare] Arcane While equipped: dps ---------- Res.pen +5% darkness Melee Ret 4 light 2 darkness On Hit (Melee): * 20% chance to reduce damage dealt by 20% ----- def ----- Armour +3 Fatigue +2% Resists +5% arcane Silence- +21% Confus- +20% Stun/Frz- +23% ---------- misc Light +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Unarmed combat: Power 92% Range: 1.1x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.3% crit chance (max 25%) Apr +7 Crit +4.0% Atk.spd 100% On Hit: 35% Slime Spit 1 These gloves are coated with a thick, green liquid. |
Erelynarikor the hardened leather gloves (0 def, 2 armour)1.0 T2 hands armor [Rare] Psionic While equipped: Stats +2 Dex +2 Cun +2 Con dps ---------- Mind.crit +4% ----- def ----- Armour +2 Mind.save +9 (+3 eff.) HP.reg +4.00 ---------- misc Stam/turn +0.50 Max.stam +15.00 Light +3 Unarmed combat: Power 117% Range: 1.1x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.3% crit chance (max 25%) Apr +3 Crit +3.0% Atk.spd 100% On Hit: 10% Nightmare 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
brawler's hardened leather gloves (0 def, 2 armour)1.0 T2 hands armor [Ego+] Master While equipped: Stats +3 Str +3 Dex +3 Cun ----- def ----- Armour +2 Phys.save +6 (+3 eff.) ---------- misc Cooldown Double Strike -1 Unarmed combat: Power 115% Range: 1.1x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.3% crit chance (max 25%) Acc +5 Apr +3 Crit +7.0% Atk.spd 100% On Hit: 10% Set Up 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
hardened leather gloves (0 def, 2 armour)1.0 T2 hands armor [Normal] While equipped: ----- def ----- Armour +2 Unarmed combat: Power 116% Range: 1.1x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.3% crit chance (max 25%) Apr +3 Crit +3.0% Atk.spd 100% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Obsidianbender the linen wizard hat (26 def, 0 armour)2.0 T1 head armor [Rare] Arcane While equipped: Stats +3 Mag dps ---------- On Hit (Melee): * 10% chance to reduce damage dealt by 20% ----- def ----- Defense +26 (+13 eff.) Spell.save +5 (+2 eff.) Max.HP +20.00 HP.reg +2.00 Disarm- +20% A pointy cloth hat, very wizardly... |
Brightblood (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Con dps ---------- Dmg.mod +12% light +3% cold Melee Ret 4 mind 8 cold ----- def ----- Armour +1 Fatigue +1% Resists +6% mind A cap made of leather. |
Daimadobar the Voidgrinder (0 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +7 Str +5 Con dps ---------- On Hit (Melee): * 20% chance to reduce damage dealt by 20% ----- def ----- Armour +1 Fatigue +1% Resists +11% light +11% darkness A cap made of leather. |
rough leather cap 'Scorpionpall' (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +2 Str +6 Dex dps ---------- Dmg.mod +3% nature On Hit (Melee): * 10% chance to slow global speed by 51% ----- def ----- Armour +1 Fatigue +1% A cap made of leather. |
Elarin the Smolderrupture (0 def, 3 armour)3.0 T1 head armor [Rare] Psionic While equipped: Stats +3 Cun +6 Wil dps ---------- Mind.crit +3% Mind.pwr +4 (+2 eff.) ----- def ----- Armour +3 Fatigue +5% Resists +3% fire A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Sleetreek the iron helm (0 def, 3 armour)3.0 T1 head armor [Rare] Master While equipped: Stats +3 Con dps ---------- Dmg.mod +9% mind Res.pen +5% arcane Melee Ret 6 cold On Hit (Melee): * 10% chance to reduce all saves and defense by 25 ----- def ----- Armour +3 Fatigue +5% Resists +3% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
6 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
46 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Turosin the brass lantern2.0 T1 lite [Rare] Master While equipped: Stats +1 Str +3 Con dps ---------- Res.pen +5% physical ----- def ----- Defense +10 (+5 eff.) Resists +6% fire ---------- misc Stam/turn +2.00 Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Xagamina2.0 T1 lite [Rare] Psionic While equipped: Stats +2 Dex dps ---------- Res.pen +5% physical Apr +2 ----- def ----- Armour +8 Mind.save +5 (+2 eff.) Die.at -20.00 life ---------- misc Light +3 See.Stealth +6 See.Invis +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Drihor1.0 T3 lite [Rare] Master While equipped: ----- def ----- Armour +2 Resists +3% blight +15% fire +3% temporal Blind- +22% Confus- +15% Pinning- +20% ---------- misc Light +8 See.Stealth +16 See.Invis +11 Track: Puts all charms on 36 cooldown Level 4.8 Pwr.cost 36 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 27 for 7 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 71 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
iron pickaxe 'Iceglean' (dig speed 39 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +8 Str dps ---------- Dmg.mod +6% cold Acc +30 (+10 eff.) ----- def ----- Defense +15 (+8 eff.) Fatigue -4% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+3 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 178 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
powerful yew totem of healing [power 248] (14 cooldown)2.0 T3 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 248 Puts all charms on 14 cooldown 100% to increase all damage by 15% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Achievements
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Morgan Rosequartz the Drem Stone Warden level 10
27th Voratun 122nd year of Ascendancy at 15:03 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Morgan Rosequartz the Drem Stone Warden level 20
41st Profit 122nd year of Ascendancy at 08:57 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Morgan Rosequartz the Drem Stone Warden level 8
22nd Voratun 122nd year of Ascendancy at 01:45 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Morgan Rosequartz the Drem Stone Warden level 8
23rd Voratun 122nd year of Ascendancy at 21:21 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Morgan Rosequartz the Drem Stone Warden level 15
28th Profit 122nd year of Ascendancy at 05:00 see stats
Log
Morgan Rosequartz is recovering from the damage!
Morgan Rosequartz starts to bleed.
Arudamira the wolf starts to bleed black blood.
Morgan Rosequartz counter attacks Arudamira the wolf with her shield shards!
Cyryta the giant acid ant is not dazed anymore.
Morgan Rosequartz hits Cyryta the giant acid ant for (11 flat reduction), 14 light, (11 flat reduction), 14 light, (11 flat reduction), 9 darkness (38 total damage).
Morgan Rosequartz hits Arudamira the wolf for 16 nature, 13 physical, 25 light, 13 blight, 23 arcane, 9 nature, 13 physical, 25 light, 13 blight, 23 arcane, 16 darkness (191 total damage).
Melee retaliation hits Arudamira the wolf for 11 arcane, 11 arcane (22 total damage).
Arudamira the wolf hits Morgan Rosequartz for 78 physical, 42 physical (120 total damage).
Black Blood Bleeding from Morgan Rosequartz hits Arudamira the wolf for 17 darkness damage.
Insidious Poison from Morgan Rosequartz hits Cyryta the giant acid ant for (9 flat reduction), 0 nature (0 total damage).
Black Blood Bleeding from Morgan Rosequartz hits Cyryta the giant acid ant for (11 flat reduction), 10 darkness (10 total damage).
Bleeding from Morgan Rosequartz hits Eilinaldana the rattlesnake for 48 physical damage.
Insidious Poison from Morgan Rosequartz hits Honey tree for 9 nature damage.
Bleeding from Morgan Rosequartz hits Cyryta the giant acid ant for (11 flat reduction), 12 physical (12 total damage).
Cyryta the giant acid ant throws two quick punches.
Morgan Rosequartz is poisoned!
Cyryta the giant acid ant hits Morgan Rosequartz for 79 physical, 17 arcane, 3 acid, 72 physical (171 total damage).
Greater Weapon Focus from Cyryta the giant acid ant hits Morgan Rosequartz for 80 physical, 17 arcane, 3 acid (100 total damage).
Melee retaliation hits Cyryta the giant acid ant for (11 flat reduction), 0 arcane, (11 flat reduction), 0 arcane, (11 flat reduction), 0 arcane (0 total damage).
Morgan Rosequartz the level 20 drem stone warden was disembowelled to death by Cyryta the giant acid ant on level 4 of Old Forest.
--------------------------------
Morgan Rosequartz speeds up.
Morgan Rosequartz stops bleeding.
Morgan Rosequartz is fully armored again.
Morgan Rosequartz has finished recovering.
Morgan Rosequartz is no longer poisoned.
Morgan Rosequartz deactivates Eldritch Infusion.
Morgan Rosequartz deactivates Stone Skin.
Morgan Rosequartz deactivates Shards.






































































































