

















Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.5.0Donators/Buyers bonus! Merchant on the Map 1.1.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Possessor Bonus Class 1.5.4Donators/Buyers bonus! ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.5.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Orcs |
Mode | Normal Exploration |
Sex | Male |
Race | Orc |
Class | Sawbutcher |
Level / Exp | 50 / 880% |
Size | big |
Lifes / Deaths | Killed by sun paladin at level 9 on the 19th Retaking 124th year of Ascendancy at 22:18 / 64Killed by sunwall guard at level 9 on the 20th Retaking 124th year of Ascendancy at 01:11 Killed by sunwall vindicator at level 11 on the 21st Retaking 124th year of Ascendancy at 22:22 Killed by sun-mage at level 11 on the 22nd Retaking 124th year of Ascendancy at 00:28 Killed by Arch-Merchant Kaltor at level 13 on the 11st Revenge 124th year of Ascendancy at 14:14 Killed by Adibremira the ritch hunter at level 15 on the 47th Revenge 124th year of Ascendancy at 17:40 Killed by Adibremira the ritch hunter at level 15 on the 47th Revenge 124th year of Ascendancy at 18:35 Killed by corrupted acidic digestor at level 17 on the 48th Revenge 124th year of Ascendancy at 13:22 Killed by corrupted mastocytic feeder at level 17 on the 48th Revenge 124th year of Ascendancy at 15:06 Killed by Ce'Nyba the Blightborn at level 17 on the 48th Revenge 124th year of Ascendancy at 18:16 Killed by Ce'Nyba the Blightborn at level 17 on the 48th Revenge 124th year of Ascendancy at 19:10 Killed by Ce'Nyba the Blightborn at level 17 on the 48th Revenge 124th year of Ascendancy at 19:56 Killed by corrupted plasmic disruptor at level 17 on the 49th Revenge 124th year of Ascendancy at 03:48 Killed by Yvalessra the Blightborn at level 17 on the 49th Revenge 124th year of Ascendancy at 05:16 Killed by war hound at level 17 on the 49th Revenge 124th year of Ascendancy at 05:40 Killed by Yvalessra the Blightborn at level 17 on the 49th Revenge 124th year of Ascendancy at 06:46 Killed by war hound at level 17 on the 49th Revenge 124th year of Ascendancy at 07:19 Killed by Yvalessra the Blightborn at level 17 on the 49th Revenge 124th year of Ascendancy at 08:10 Killed by ritch flamespitter at level 17 on the 49th Revenge 124th year of Ascendancy at 09:18 Killed by Yvalessra the Blightborn at level 17 on the 49th Revenge 124th year of Ascendancy at 10:12 Killed by ritch flamespitter at level 17 on the 49th Revenge 124th year of Ascendancy at 11:02 Killed by Yvalessra the Blightborn at level 17 on the 49th Revenge 124th year of Ascendancy at 11:57 Killed by Yvalessra the Blightborn at level 17 on the 49th Revenge 124th year of Ascendancy at 13:00 Killed by ritch flamespitter at level 17 on the 49th Revenge 124th year of Ascendancy at 13:46 Killed by Ivyldawyn the corrupted protoplasmic controller at level 17 on the 49th Revenge 124th year of Ascendancy at 15:03 Killed by ritch flamespitter at level 17 on the 49th Revenge 124th year of Ascendancy at 15:54 Killed by Yvalessra the Blightborn at level 17 on the 49th Revenge 124th year of Ascendancy at 17:26 Killed by Yvalessra the Blightborn at level 17 on the 49th Revenge 124th year of Ascendancy at 18:13 Killed by ritch flamespitter at level 17 on the 49th Revenge 124th year of Ascendancy at 19:33 Killed by war hound at level 18 on the 49th Revenge 124th year of Ascendancy at 22:48 Killed by Belyma the ritch larva at level 19 on the 51st Revenge 124th year of Ascendancy at 11:21 Killed by ritch centipede at level 20 on the 51st Revenge 124th year of Ascendancy at 14:47 Killed by Xanoda the ritch hive mother at level 20 on the 51st Revenge 124th year of Ascendancy at 19:49 Killed by Xanoda the ritch hive mother at level 20 on the 51st Revenge 124th year of Ascendancy at 20:49 Killed by Xanoda the ritch hive mother at level 20 on the 51st Revenge 124th year of Ascendancy at 22:20 Killed by Xanoda the ritch hive mother at level 20 on the 51st Revenge 124th year of Ascendancy at 23:35 Killed by blade horror at level 22 on the 3rd Pain 124th year of Ascendancy at 00:13 Killed by dreaming horror at level 22 on the 3rd Pain 124th year of Ascendancy at 06:18 Killed by oozing horror at level 23 on the 3rd Pain 124th year of Ascendancy at 07:45 Killed by Grgglck the Devouring Darkness at level 23 on the 3rd Pain 124th year of Ascendancy at 08:57 Killed by Grgglck the Devouring Darkness at level 23 on the 3rd Pain 124th year of Ascendancy at 10:08 Killed by dreaming horror at level 23 on the 3rd Pain 124th year of Ascendancy at 11:49 Killed by dreaming horror at level 23 on the 3rd Pain 124th year of Ascendancy at 12:54 Killed by luminous horror at level 23 on the 3rd Pain 124th year of Ascendancy at 14:20 Killed by corrupted rattlesnake at level 23 on the 3rd Pain 124th year of Ascendancy at 15:46 Killed by dreaming horror at level 23 on the 3rd Pain 124th year of Ascendancy at 17:37 Killed by dreaming horror at level 23 on the 3rd Pain 124th year of Ascendancy at 18:33 Killed by dreaming horror at level 23 on the 3rd Pain 124th year of Ascendancy at 19:34 Killed by dreaming horror at level 23 on the 3rd Pain 124th year of Ascendancy at 22:02 Killed by dreaming horror at level 23 on the 3rd Pain 124th year of Ascendancy at 23:48 Killed by dreaming horror at level 23 on the 4th Pain 124th year of Ascendancy at 01:10 Killed by dreaming horror at level 23 on the 4th Pain 124th year of Ascendancy at 03:33 Killed by white crystal at level 32 on the 43rd Pain 124th year of Ascendancy at 06:16 Killed by Gloruma the corrupted acidic digestor at level 36 on the 9th Loss 124th year of Ascendancy at 15:42 Killed by corrupted mastocytic feeder at level 36 on the 9th Loss 124th year of Ascendancy at 16:55 Killed by corrupted acidic digestor at level 36 on the 10th Loss 124th year of Ascendancy at 03:38 Killed by bloated horror at level 36 on the 10th Loss 124th year of Ascendancy at 04:31 Killed by mecharachnid destroyer at level 43 on the 19th Loss 124th year of Ascendancy at 12:54 Killed by steam defence turret at level 45 on the 20th Loss 124th year of Ascendancy at 22:41 Killed by steam defence turret at level 45 on the 21st Loss 124th year of Ascendancy at 01:01 Killed by radiant horror at level 50 on the 1st Remembrance 125th year of Ascendancy at 17:30 Killed by luminous horror at level 50 on the 2nd Remembrance 125th year of Ascendancy at 07:07 Killed by dreaming horror at level 50 on the 2nd Remembrance 125th year of Ascendancy at 14:20 Killed by luminous horror at level 50 on the 3rd Remembrance 125th year of Ascendancy at 00:42 |
Primary Stats
Strength | 114 (base 60) |
Dexterity | 37 (base 32) |
Constitution | 93 (base 60) |
Magic | 12 (base 10) |
Willpower | 24 (base 10) |
Cunning | 83 (base 60) |
Resources
Life | 1522/1748 |
Steam | 100/100 |
Healing Factor | 1.7853840304182 |
Regeneration | 40.081871482889 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +518.90633758459% |
Spell | 0% |
Global | +83.333333333333% |
Vision
Sight | 10 |
Lite | 8 |
See Stealth | 18 |
See Invisible | 6 |
Offense: Mainhand
Damage | 177 |
Accuracy | 37 |
Crit Chance | 38% |
APR | 51 |
Speed | 1.00 |
Offense: Offhand
Damage | 80 |
Accuracy | 37 |
Crit Chance | 46% |
APR | 44 |
Speed | 1.00 |
Offense: Spell
Spellpower | 17 |
Crit Chance | 48% |
Speed | 1 |
Offense: Mind
Mindpower | 37 |
Crit Chance | 23% |
Speed | 1 |
Offense: Damage Bonus
Blight | +20% |
Physical | +64% |
Cold | +22% |
All | +10% |
Lightning | +31% |
Light | +40% |
Arcane | +22% |
Fire | +67% |
Nature | +20% |
Offense: Damage Penetration
Fire | +30% |
Physical | +30% |
Defense: Base
Armour (hardiness) | 82 (70%) |
Defense | 47 |
Ranged Defense | 50 |
Fatigue | 20 |
Physical Save | 70 |
Spell Save | 22 |
Mental Save | 43 |
Defense: Resistances
Acid | + 24%( 70%) |
Nature | -4%( 70%) |
Lightning | + 51%( 70%) |
Cold | + 10%( 70%) |
Physical | + 36%( 70%) |
Fire | + 12%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Stun Resistance | 50% |
Confusion Resistance | 50% |
Poison Resistance | 50% |
Disarm Resistance | 50% |
Bleed Resistance | 75% |
Pinning Resistance | 54% |
Silence Resistance | 30% |
Instadeath Resistance | 100% |
Knockback Resistance | 100% |
Inscriptions (4/4)
Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 31 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 11.7 steam per turn. Can be activated for an instant burst of 58 steam. |
Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 174% efficiency and cooldown mod of 80%. Its effects scale with your Cunning stat. |
Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 162% efficiency and cooldown mod of 96%. Its effects scale with your Cunning stat. |
Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 9.4 steam per turn. Can be activated for an instant burst of 47 steam. |
Class Talents
Steamtech / Sawmaiming | 1.60 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Battle machinery | 1.30 |
| 4/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Steamtech / Battlefield management | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Steamtech / Furnace | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Steamtech / Butchery | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
Steamtech / Physics | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Steamtech / Blacksmith | 1.20 |
| 5/5 |
| 3/5 |
| 1/5 |
| 5/5 |
Steamtech / Chemistry | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Race / Orc | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Furnace |
talent | Tempest of Metal |
talent | Overheat Saws |
talent | Melting Point |
talent | Grinding Shield |
talent | Saw Wheels |
detrimental effect | Zone-wide effect: +10% nature damage, -10% nature resistance, -10% ranged defense, -20% poison immunity. Slimy floor |
detrimental effect | Reduces global action speed by 20%. Slow |
beneficial effect | Infinite Dungeon Challenge: Rush Hour (177) (Level 76) Challenge |
beneficial effect | The target is near a spellblaze scar, granting +25% spell critical chance, +10% fire and blight damage but critical spells will drain arcane forces. Spellblaze Scar |
Quests
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. A Ritch PartyTo do that we will prepare a special surprise to help our final attack. Go to the Ritch Hive in the mountains north of the Erúan desert and collect a big pile of ritch eggs. About 30 viable eggs should be sufficient. When you have enough, find a tunnel leading north and use the special sand shredder gloves tinker to open a path under the Gates of Morning. Finally, place the eggs in a protected spot to hatch. With luck, they will provide a distraction while you later assault the city. * You have collected enough eggs. * You have tunnelled close enough to the Gates of Morning. * You have placed the little surprise. | done |
All the few remaining orcs of the mainland have been captured by Sunwall and their western allies. Children of Garkul, Unite!To ensure a future, any future, for our race they must be freed. The internment camp is located somewhere to the north. The orcs are subdued into obedience by a powerful psionic, Mindwall, and guarded by elite Sunwall troops. Mindwall must be taken care of and the prides set free. But BEFORE that you should go and destroy the Sunwall Observatory to the east, as our spies have found a way to resist Mindwall's psionic powers which requries ingredients from there. * You have destroyed Mindwall body but he managed to split his mind into many pieces and taken direct control of the subdued orcs. Destroy the pillars in each level four other levels. * You have freed all the Vor Pride orcs. * You have freed all the Rak'Shor Pride orcs. * You have freed all the Gorbat Pride orcs. * You have freed all the Grushnak Pride orcs. * The Pride is once again free and united. | done |
Metash has asked you to investigate the Krimbul Clan, south of the peninsula. Clan of the UnicornA whitehoof turned mad with power is trying to lead them in a war against Kruk Pride. * You have stopped the pitiful Nektosh, ensuring one less threat for the Pride and a future for the Whitehooves. | done |
The giants have breached the mountain-side of Kruk pride! HomelandThey are invading the town just when most of our forces are outside. Only you and few others are left to close the breach by collapsing the tunnel from the inside. * You have collapsed the tunnel, saving the Pride. For now. | done |
The Steam Quarry is a strategic zone for the Atmos tribe, it provides them with much of their energy needs. Hunter, QuarryIf you are to assault the Palace of Fumes you need to cut that supply off. Destroy the three giant steam valves to make the Palace vulnerable. * The first valve has been destroyed. * The second valve has been destroyed. * The third valve has been destroyed. | done |
Leave the level in less than 105 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (105) (Level 75)Turns left: 24 You completed the challenge and received: +3 Stat Points | done |
Leave the level in less than 177 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (177) (Level 76)Turns left: 177 | active |
As you left the Gates of Morning in ruins you noticed a strange powerful tremor that seems to come from nearby. Mole Down, Two To GoInvestigating you have found a huge mechanical mole of obvious steam giant origin. * You have crushed both the horrors and the giants, making sure no precious information will come back to the Palace of Fumes. | done |
You have found a bit of preserved yeti muscle, probably somebody somewhere will be interested. Mystery of the YetisFor each yeti muscle you return to the psy-machines in the ruins of a lost city you will gain a great reward. | active |
The time for revenge is at hand! The Tribe stands crippled under your assaults. No Fumes Without FireEnter the Palace of Fumes and crush their leaders once and for all! For Kruk! For the Prides! For the Garkul! * Council Member Nashal is dead. * Council Member Tormak is dead. * Council Member Pendor is dead. * Council Member Palaquie is dead. * Council Member Tantalos is dead. * You have destroyed the Council and shattered the Tribe. | done |
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You have assaulted the Vaporous Emporium, crushing the morale of the Atmos tribe. * You have explored the yeti cave and vanquished the Yeti Patriarch. | done |
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. StargazersOur scouts have noticed the Gates of Morning is being reinforced with sun and moon orbs. Go to the Sunwall Observatory and destroy everything there to reduce their supplies. * You have destroyed the Observatory, the Gates of Morning defenses will be weakened. | done |
Deep within Eyal you found a huge cavern containing some of the remains of the great dead god Amakthel... The Dead God AwaitsAlong with what appears to be a living Sher'tul that seems to be trying to resurrect him. It must be stopped at all cost, the Prides only just got their freedom back, you can not allow anything to take it away again! The Sher'tul Priest has been taken care of, Amakthel will keep on sleeping forever now. The Prides and the world are safe. You have won the game!. | done |
The people of the sunwall have lingered on this land for too long and now they are spreading their control to all the mainland. This must not be allowed! The Deconstruction of Falling StarsWith the help of their newfound allies in the west they keep a permanent guard over the farportal. The portal must be permanently destroyed to prevent reinforcements. The leader of the Sunwall, High Sun Paladin Aeryn must be punished for her crimes against the Prides. * You have killed Aeryn, making sure no more troops will come from the west. | done |
Kaltor's shop seems to be nearby in the mountain. Maybe it could be interesting to pay him a visit? The Grumpy ShopownerHe does sound well armed, though, so be prepared as it is likely very dangerous. So maybe take some time to plan the raid. * You have disposed of Kaltor, the loot is yours! | done |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. * You have killed the Glass Golem and claimed the castle treasures for yourself! | done |
A group of trolls from the Kar'Haïb Dominion is trying to take foot on the mainland. This is our land!With the Sunwall at full force we can not have the luxury of having to fight on both fronts, the Dominion port of the south must be destroyed. A potent bomb was given to you, you must place it at a weak spot of the tower where it will detonate and destroy the port. It would be a good idea for you to not be there anymore when the bomb explodes however. * You have destroyed the Dominion port, the trolls will not be a problem in the near future. | done |
In the Palace of Fumes you found a geothermal vent that digs deep into the planet's core. Voyage to the Center of EyalStrange mutated giants came out. You must find the source of those titans! * Travelling deep within Eyal you found the source of all corruptions: the dead god Amakthel. | done |
The Atmos tribe is not our sole problem. The Sunwall as grown in strength since the Scourge from the West came and murdered the other Prides leaders. You Shall Pass!Our brothers on the mainland lay enslaved, but before we free them you must secure a way to the mainland. Go to the sunwall outpost. Show them the wrath of Garkul, show no mercy for they have none for us. * You have destroyed the sunwall outpost, and secured a way to the mainland. | done |
Equipment
On feet | ![]() 3.0 T5 feet armor [Unique] Master While equipped: Stats +20 Str -6 Dex +10 Con dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +15% physical ----- def ----- Armour +20 Hardiness +20% Defense +8 (+3 eff.) Fatigue +12% Resists +15% acid +15% physical Knockbk- +100% ---------- misc Talents +5 Rocket Boots These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
Light source | ![]() 2.0 T1 lite [Random Unique] Nature/Psionic While equipped: dps ---------- Dmg.mod +20% light On Melee Ret: * 23% chance to disease * 23% chance to inflict 15% damage reduction ----- def ----- Defense +10 (+3 eff.) Rng.Def +3 (+1 eff.) Resists +9% acid +21% lightning Phys.save +12 (+3 eff.) Spell.save +12 (+6 eff.) Mind.save +18 (+6 eff.) Max.HP +47.00 Cut- +5% ---------- misc Light +7 See.Stealth +18 See.Invis +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() 3.0 T3 head armor [Unique] Master While equipped: Stats +3 Con +10 Wil dps ---------- Mind.pwr +5 (+3 eff.) ----- def ----- Armour +6 Defense +3 (+1 eff.) Fatigue +4% Resists +8% physical Silence- +30% ---------- misc Masteries +0.20 Technique/Superiority +0.20 Technique/Field control Indomitable: (Instant) Level 1.0 Pwr.cost 60 out of 11/60. Range melee/personal Travel.spd instantaneous Description: Halflings have one of the most powerful military forces in the known world and they have been at war with most other races for thousand of years. Removes 2 stun, daze, or pin effects, and makes you immune to stuns, dazes and pins for 2 turns. This crown was worn by the Halfling king Roupar, who ruled over the Nargol lands in the Age of Dusk. Those were dark times, and the king enforced order and discipline under the harshest of terms. Any who deviated were punished, any who disagreed were repressed, and many disappeared without a trace into his numerous prisons. All must be loyal to the crown or suffer dearly. When he died without heir the crown was lost and his kingdom fell into chaos. |
On hands | ![]() 1.5 T5 hands armor [Unique] Steamtech The more steam the better! While equipped: Stats +6 Str +6 Dex dps ---------- Phys.crit +10.0% Steam.crit +10% Crit.mult +30.00% Dmg.mod +8% all ----- def ----- Armour +12 Disarm- +50% ---------- misc Talents +5 Fatal Attractor Gauntlets. But with steam power! |
Tool | The Cog The Cog0.0 T3 mechanical cog [Legendary] Unknown While equipped: Stats +5 Cun +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
On fingers | ![]() 0.1 T5 ring jewelry [Unique] Master While equipped: dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +8% physical Acc +10 (+4 eff.) ----- def ----- Armour +10 Hardiness +20% Defense +5 (+2 eff.) Fatigue -15% Phys.save +45 (+11 eff.) Confus- +50% ---------- misc Max.mana -40.00 Max.stam +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
On fingers | ![]() 0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +3 Cun +3 Mag dps ---------- Dmg.mod +12% lightning +12% fire +12% arcane +12% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Around neck | ![]() 0.1 T2 amulet jewelry [Unique] Arcane/Steamtech While equipped: dps ---------- Steampwr +8 (+3 eff.) Dmg.mod +10% light +10% fire ----- def ----- Resists +10% cold ---------- misc Steam/turn +1.00 This strange stone shines with the heat of the Sun. Perhaps it could be used to generate more steam? |
In main hand | ![]() 3.0 T5 steamsaw 1H weapon [Unique] Arcane/Steamtech Power 40.0 - 60.0 Fire Uses 110% Str Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +27 Crit +6.0% Atk.spd 100% Block +80 On Crit: * deal a melee attack against all other enemies in a circle around you * project a beam of lightning Uses 1.0 Steam While equipped: Stats +8 Cun +10 Str ----- def ----- Armour +15 Defense +12 (+4 eff.) Fatigue +9% ---------- misc Talents +3 Block Masteries +0.30 Steamtech/Sawmaiming Grushgore the Destroyer was absolutely enthralled when he discovered steamsaws. He immediately kidnapped several tinkerers and forced them to create this for him. His naming skills have not improved. |
Around waist | ![]() 1.0 T5 belt armor [Random Unique] Arcane/Master While equipped: Stats +4 Str +3 Con dps ---------- Spell.pwr +5 (+4 eff.) Dmg.mod +6% physical ----- def ----- Fatigue -8% D.Red.from +25% Summoned Mind.save +6 (+2 eff.) ---------- misc Max.enc +34 Max.stam +10.00 A belt that goes around your waist. |
In off hand | ![]() 3.0 T4 steamsaw 1H weapon [Unique] Psionic/Steamtech Power 36.0 - 54.0 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +20 Crit +14.0% Atk.spd 100% Block +50 HP.leech +5% Melee+ +10% gloom effects On Hit: * applies a stacking poison dealing 38 damage per turn Uses 1.0 Steam While equipped: ----- def ----- Armour +8 Defense +12 (+4 eff.) Fatigue +10% ---------- misc Talents +2 Block On Taking Damage: Blindside the attacker (range 6). Originally a kitchen implement used by the giants to saw through tough, frozen carcasses. Something is especially sinister about this example though. |
Cloak | ![]() 2.0 T4 cloak armor [Unique] Steamtech While equipped: Stats +6 Cun dps ---------- Phys.pwr +5 (+1 eff.) ----- def ----- Defense +10 (+3 eff.) Resists +30% lightning Phys.save +10 (+2 eff.) Stun/Frz- +50% Has a 50% chance each turn to slash an adjacent enemy for 270 physical damage (based on Cunning), making them bleed. This cloak seems to incorporate a series of blades attached to various spring mechanisms. Apparently the designer believed that the best defense was an active one. |
Main armor | ![]() 9.0 T4 light armor [Random Unique] Nature/Master While equipped: Stats +4 Dex dps ---------- Mov.spd +20% Dmg.mod +9% lightning On Melee Ret: * 28% chance to disease * 35% chance to inflict 15% damage reduction ----- def ----- Armour +11 Defense +13 (+4 eff.) Rng.Def +11 (+3 eff.) Fatigue +8% Resists +9% physical +6% nature +6% fire Phys.save +18 (+4 eff.) Mind.save +9 (+3 eff.) Max.HP +58.00 HP.reg +18.60 Heal.mod +24% Poison- +70% Disease- +70% Cut- +70% Knockbk- +15% A suit of armour made of leather. |
Inventory
![]() 0.1 T2 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 448% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 4 turns. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() 0.1 T5 amulet jewelry [Unique] Unknown While equipped: dps ---------- Phys.pwr +40 (+8 eff.) Steampwr +40 (+12 eff.) Spell.pwr +40 (+21 eff.) Mind.pwr +40 (+14 eff.) May understand old Sher'Tul language. When worn, gives you an additional prodigy point. "When Amakthel arrived, he created the Sun and brought life to this world. You carry a piece of His Sun with you now. Do not forget who gave it to you, lest you become like those wretched fools who would forsake Him." |
![]() 0.1 T1 ring jewelry [Unique] Arcane While equipped: Stats +4 Wil +7 Mag dps ---------- Spell.pwr +5 (+4 eff.) Melee Ret 4 physical ----- def ----- Resists +6% light Spell.save +6 (+3 eff.) HP.reg +0.20 Silence- +25% Pinning- +15% ---------- misc Mana/turn +0.11 Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
![]() 0.1 T4 ring jewelry [Unique] Arcane/Psionic While equipped: Stats +6 Str +6 Dex +6 Wil +6 Cun -10 Lck dps ---------- Dmg.mod +10% all ----- def ----- Resists +25% mind +10% all ---------- misc Telepathy Humanoid Giant Telpty rng +10 You feel something is very wrong with this ring. This crimson ring has a palpable bittersweet feel to it. Inside it is engraved the phrase "To Aeryn, my love, my life. Yours forever. John" |
![]() 0.1 T5 ring jewelry [Unique] Master While equipped: Stats +3 Str +3 Dex +3 Con dps ---------- Phys.crit +5.0% Phys.pwr +10 (+2 eff.) Apr +15 ---------- misc Masteries +0.30 Technique/Unarmed discipline +0.30 Technique/Warcries +0.30 Technique/Dual techniques +0.30 Technique/Combat training +0.30 Technique/Combat veteran +0.30 Technique/Grappling +0.30 Technique/Archery training +0.30 Technique/Archery - slings +0.30 Technique/Unarmed training +0.30 Technique/Thuggery +0.30 Technique/Shield defense +0.30 Technique/Two-handed weapons +0.30 Technique/Archery prowess +0.30 Technique/Archery excellence +0.30 Technique/Combat techniques +0.30 Technique/Two-handed assault +0.30 Technique/Berserker's strength +0.30 Technique/Archery - bows +0.30 Technique/Two-handed maiming +0.30 Technique/Shield offense +0.30 Technique/Superiority +0.30 Technique/Pugilism +0.30 Technique/Finishing moves +0.30 Technique/Dual weapons A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
![]() 12.0 T5 greatmaul 2H weapon [Unique] Arcane Power 96.0 - 144.0 Physical Uses 140% Str Acc+ +0.1% dam / acc Apr +22 Crit +10.0% Atk.spd 83% Dmg.conv 20% blight On Hit: * 50% chance to disease * Blasts creatures in a radius 1 shockwave around your target for 301.76 to 905.28 physical damage (based on Strength). While equipped: dps ---------- Crit.mult +40.00% Dmg.mod +12% physical ----- def ----- Knockbk- +30% Knock away other craatures within radius 4), dealing 765.88 to 1531.76 physical damage (based on Strength) to each. Uses 50 power out of 50/50 The massive stone limb of the Rotting Titan, a mass of stone and rotting flesh. You think you can lift it, but it is very heavy. |
![]() 3.0 T2 mace 1H weapon [Random Unique] Arcane Power 13.0 - 18.2 Physical Uses 100% Str Acc+ +0.1% dam / acc Apr +3 Crit +1.0% Atk.spd 100% Melee+ +7 lightning +7 temporal +5 light Against +5% Undead On Hit: * 25% chance for lightning to arc to a second target While equipped: dps ---------- Melee Ret 19 temporal ----- def ----- Resists +11% temporal Blunt and deadly. |
![]() 1.0 T4 dagger 1H weapon [Random Unique] Arcane/Master Power 28.5 - 37.1 Physical Uses 45% Dex, 45% Str Acc+ +0.5% APR / acc Apr +9 Crit +8.0% Atk.spd 100% While equipped: Stats +2 Mag +4 Wil +3 Cun +1 Con dps ---------- Spell.pwr +8 (+5 eff.) Res.pen +15% physical Acc +15 (+6 eff.) Apr +14 Melee Ret 12 physical ----- def ----- Defense +9 (+3 eff.) Rng.Def +9 (+3 eff.) ---------- misc Max.hate +2.00 Sharp, short and deadly. |
![]() 3.0 T4 mindstar 1H weapon Reqs Wil 35 [Random Unique] Nature This natural venom should be returned to the wyrm. This natural mindstar summons a caller. Power 13.0 - 14.3 Nature Uses 45% Wil, 25% Cun Mastery Psiblades Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% Melee+ +8 blight On Hit: * 40% chance to disease While equipped: dps ---------- Mind.crit +9% Mind.pwr +18 (+7 eff.) Dmg.mod +13% acid +6% light Res.pen +17% acid +5% blight Melee Ret 17 acid 4 light On Hit (Melee): * 15% chance to blind ----- def ----- Resists +17% acid +6% blight Phys.save +7 (+2 eff.) Spell.save +9 (+4 eff.) Mind.save +6 (+2 eff.) HP.reg +1.30 ---------- misc Equi/ret +2.10 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T1 steamsaw 1H weapon [Normal] Steamtech Power 12.0 - 18.0 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Crit +1.5% Atk.spd 100% Block +11 Uses 1.0 Steam While equipped: ----- def ----- Armour +2 Defense +2 (+1 eff.) Fatigue +4% ---------- misc Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
![]() 3.0 T1 steamsaw 1H weapon [Normal] Steamtech Power 10.0 - 15.0 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Crit +1.5% Atk.spd 100% Block +11 Uses 1.0 Steam While equipped: ----- def ----- Armour +2 Defense +2 (+1 eff.) Fatigue +4% ---------- misc Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
![]() 3.0 T2 steamsaw 1H weapon [Rare] Arcane/Steamtech Power 14.0 - 21.0 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +8 Crit +2.0% Atk.spd 100% Block +24 On Hit.r1 +4 lightning +5 fire On Crit.r2 +8 fire Uses 1.0 Steam While equipped: dps ---------- Dmg.mod +6% lightning ----- def ----- Armour +3 Defense +4 (+1 eff.) Fatigue +6% ---------- misc Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
![]() 3.0 T2 steamsaw 1H weapon [Ego] Arcane/Steamtech Power 14.0 - 21.0 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +8 Crit +2.0% Atk.spd 100% Block +25 Melee+ +6 lightning On Hit: * 25% chance for lightning to arc to a second target Uses 1.0 Steam While equipped: ----- def ----- Armour +3 Defense +4 (+1 eff.) Fatigue +6% ---------- misc Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
![]() 3.0 T2 steamsaw 1H weapon [Normal] Steamtech Power 13.0 - 19.5 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +8 Crit +2.0% Atk.spd 100% Block +21 Uses 1.0 Steam While equipped: ----- def ----- Armour +3 Defense +4 (+1 eff.) Fatigue +6% ---------- misc Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
![]() 3.0 T3 steamsaw 1H weapon [Random Unique] Arcane/Master/Steamtech Power 25.5 - 38.3 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +14 Crit +3.0% Atk.spd 100% Block +42 Melee+ +12 blight Uses 1.0 Steam While equipped: Stats +1 Str +4 Mag +4 Con dps ---------- Melee Ret 4 temporal 16 fire On Melee Ret: * 12% chance to blind ----- def ----- Armour +4 Defense +12 (+4 eff.) Fatigue +8% Resists +13% light +12% fire Proj.evade +4% ---------- misc Mana/turn +0.04 Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
![]() 3.0 T4 steamsaw 1H weapon [Unique] Arcane/Steamtech Power 35.0 - 52.5 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +23 Crit +5.0% Atk.spd 100% Block +60 Dmg.conv 50% temporal On Hit: 8% Turn Back the Clock 2 Uses 1.0 Steam While equipped: ----- def ----- Armour +5 Defense +20 (+7 eff.) Fatigue +8% Resists +15% temporal ---------- misc Talents +2 Block 5 turns after use, mirror yourself across the map (centered around the location you were standing when activated).. Uses 30 power out of 30/30 Activation is instant. The experiment of a mad chronomancer, this strange device is a portal into a backwards universe! That is, everything there spins the opposite direction. I guess it probably grinds things pretty well. |
![]() 3.0 T5 steamsaw 1H weapon [Ego+] Disrupt/Steamtech Power 38.5 - 57.8 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +25 Crit +5.0% Atk.spd 100% Block +108 On Hit: * Slows global speed by 11% * leeches stamina from the target Uses 1.0 Steam While equipped: dps ---------- Melee Ret 7 nature slow ----- def ----- Armour +6 Defense +10 (+3 eff.) Fatigue +12% ---------- misc Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
![]() 2.0 T5 cloth armor [Random Unique] Nature/Master/Psionic While equipped: Stats +6 Mag +6 Wil dps ---------- On Melee Ret: * 46% chance to disease * 26% chance to inflict 15% damage reduction ----- def ----- Armour +4 Defense +8 (+3 eff.) Resists +20% blight +3% fire +3% nature +9% darkness Phys.save +22 (+5 eff.) Mind.save +9 (+3 eff.) Die.at -20.00 life Max.HP +70.00 HP.reg +4.50 Heal.mod +17% Silence- +15% ---------- misc Mana/turn +0.25 Psi/turn +0.27 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T1 cloak armor [Random Unique] Nature/Master While equipped: Stats +2 Cun +2 Dex dps ---------- Dmg.mod +9% temporal +8% darkness +6% arcane Res.pen +5% darkness +5% temporal Acc +15 (+6 eff.) On Hit (Melee): * 20% chance to disease ----- def ----- Defense +1 (+0 eff.) Fatigue -4% Resists +0% lightning +6% mind +5% arcane +13% darkness Stealth +8 Max.HP +48.00 Stun/Frz- +0% ---------- misc Max.stam +13.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T5 cloak armor [Unique] Steamtech While equipped: Stats +6 Cun dps ---------- Phys.pwr +5 (+1 eff.) Mov.spd +10% ----- def ----- Defense +10 (+3 eff.) Phys.save +10 (+2 eff.) ---------- misc Talents +1 Rocket Dash Avoid Pressure Traps Finally. |
![]() 0.0 T3 feet armor [Unique] Psionic While equipped: Stats +3 Dex dps ---------- Mov.spd +10% ----- def ----- Defense +4 (+1 eff.) Fatigue -10% Resists +5% physical Stealth +0 Pinning- +100% ---------- misc Masteries +0.20 Psionic/Augmented mobility Telekinetic Leap: Level 3.0 Pwr.cost 20 out of 20/20. Range 6 Travel.spd instantaneous Is a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares away. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
![]() 3.0 T5 feet armor [Unique] Steamtech The more steam the better! While equipped: Stats +8 Str +10 Dex dps ---------- Dmg.mod +10% fire ----- def ----- Armour +15 Defense +8 (+3 eff.) Fatigue +8% Stealth +0 Pinning- +50% Generate 3 steam each time you walk. Boots. But with steam power! |
![]() 1.0 T3 hands armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +8 Disarm- +40% Stun/Frz- +30% Knockbk- +30% ---------- misc Cooldown Clinch -2 These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
![]() 2.0 T3 head armor [Plot Item] Arcane/Psionic While equipped: Stats +4 Wil dps ---------- Phys.pwr -10 (-2 eff.) Spell.pwr -10 (-10 eff.) Mind.pwr -10 (-5 eff.) ----- def ----- Defense -10 (-3 eff.) Resists +10% cold +10% darkness +10% arcane Confus- +100% Allows you to resist the most terrible assaults on your mind. To prevent losing your mental health when gazing at the horrors of the Void there are still living brain tissues embedded into this cap. With it you can spend your time stargazing without fear. |
![]() 3.0 T3 head armor [Unique] Arcane/Psionic While equipped: Stats +10 Cun +10 Wil ----- def ----- Armour +12 Fatigue +8% Resists +15% light +15% mind +10% arcane HP.reg +2.00 It can be used without being worn. Sense the presence of unique objects. Uses 20 power out of 20/20 A large crown, part metallic part glass that radiates with psionic powers. |
![]() 3.0 T5 head armor [Unique] Steamtech The more steam the better! While equipped: Stats +5 Str +5 Con ----- def ----- Armour +12 Defense +3 (+1 eff.) Fatigue +10% Resists +10% all Blind- +50% Silence- +0% A Helmet. But with steam power! |
![]() 0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+3 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: See.Stealth +10 See.Invis +10 Item imbue powers: See.Stealth +10 See.Invis +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
![]() 0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
![]() 0.0 disk lore [Unique] A strange black disk found in the G.E.M. You have no idea how to use it. |
![]() 0.0 disk lore [Unique] A strange black disk found in the G.E.M. You have no idea how to use it. |
![]() 0.0 disk lore [Unique] A strange black disk found in the G.E.M. You have no idea how to use it. |
![]() 0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
![]() 0.0 T4 steamtech tinker [Plot Item] Steamtech Attachable to hands When attached: ---------- misc Talents +1 Sand Shredder Automatically deploy a huge rotating drill when you hit a sandwall, carving out a big part of it quickly. |
amazing healing salve [power 535] amazing healing salve [power 535]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 174% efficiency and 80% cooldown modifier. Heal 535 Puts Talent Medical Injector on 15 cooldown Medical salve. |
![]() 5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 100 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
![]() 3.0 T3 digger tool [Ego+] Master While equipped: Stats +2 Str +2 Dex dps ---------- Phys.pwr +6 (+2 eff.) Mov.spd +10% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 T2 torque charm [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Phys.pwr +3 (+1 eff.) Mind.pwr +3 (+2 eff.) Dmg.mod +6% physical ----- def ----- Resists +5% physical Phys.save +12 (+3 eff.) Psionic Pull: Level 3.0 Pwr.cost 18 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Pull all foes toward you in radius 5 while dealing 87 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
![]() 2.0 T3 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: Embers of Rage!
You have thwarted the Steam Giants' genocidal plans, and avenged those killed in the attack on Kruk Pride. Their desperate pact with the High Priest did nothing to stop you; the priest and his god lay dead at your feet, and you have ensured they will stay dead for the foreseeable future.
The humans, elves, and halflings will not be able to hurt your people again. By destroying the farportal and denying King Tolak's army its glorious battle, you have ensured the safety of your people from the Allied Kingdoms, and by storming the Gates of Morning you have eliminated the last bearers of the West's hateful aggression in Var'Eyal.
For now, peace reigns. You know that this will not last forever. You may have repelled its vanguard, but the Kar'Haïb Dominion bides its time waiting for a weakness it can exploit; the smugglers' portals from Maj'Eyal remain undiscovered, and while neither you nor King Tolak has any remaining desire to take the other's continent, the fear of invasion will linger in the backs of your minds.
Regardless... You just killed a god and gave your people the first chance to relax in thousands of years. It's been a pretty good day.
You may continue playing and enjoy the rest of the world. Your soldiers may want to speak with you outside...
Achievements
By Fulyrantir the Orc Sawbutcher level 10
21st Retaking 124th year of Ascendancy at 05:07 see stats
By Fulyrantir the Orc Sawbutcher level 35
2nd Loss 124th year of Ascendancy at 19:42 see stats
By Fulyrantir the Orc Sawbutcher level 50
43rd Loss 124th year of Ascendancy at 06:40 see stats
By Fulyrantir the Orc Sawbutcher level 40
14th Loss 124th year of Ascendancy at 00:53 see stats
By Fulyrantir the Orc Sawbutcher level 26
26th Pain 124th year of Ascendancy at 22:23 see stats
By Fulyrantir the Orc Sawbutcher level 25
21st Pain 124th year of Ascendancy at 19:28 see stats
By Fulyrantir the Orc Sawbutcher level 10
20th Retaking 124th year of Ascendancy at 18:07 see stats
By Fulyrantir the Orc Sawbutcher level 20
51st Revenge 124th year of Ascendancy at 14:21 see stats
By Fulyrantir the Orc Sawbutcher level 30
36th Pain 124th year of Ascendancy at 18:13 see stats
By Fulyrantir the Orc Sawbutcher level 40
13rd Loss 124th year of Ascendancy at 22:07 see stats
By Fulyrantir the Orc Sawbutcher level 50
33rd Loss 124th year of Ascendancy at 11:20 see stats
By Fulyrantir the Orc Sawbutcher level 47
21st Loss 124th year of Ascendancy at 14:33 see stats
By Fulyrantir the Orc Sawbutcher level 50
29th Remembrance 125th year of Ascendancy at 02:30 see stats
By Fulyrantir the Orc Sawbutcher level 47
21st Loss 124th year of Ascendancy at 14:33 see stats
By Fulyrantir the Orc Sawbutcher level 31
37th Pain 124th year of Ascendancy at 07:05 see stats
By Fulyrantir the Orc Sawbutcher level 37
10th Loss 124th year of Ascendancy at 12:16 see stats
By Fulyrantir the Orc Sawbutcher level 13
11st Revenge 124th year of Ascendancy at 14:13 see stats
By Fulyrantir the Orc Sawbutcher level 50
5th Remembrance 125th year of Ascendancy at 02:33 see stats
By Fulyrantir the Orc Sawbutcher level 48
31st Loss 124th year of Ascendancy at 23:48 see stats
By Fulyrantir the Orc Sawbutcher level 50
44th Destruction 124th year of Ascendancy at 06:56 see stats
By Fulyrantir the Orc Sawbutcher level 16
48th Revenge 124th year of Ascendancy at 05:21 see stats
By Fulyrantir the Orc Sawbutcher level 50
5th Remembrance 125th year of Ascendancy at 10:15 see stats
By Fulyrantir the Orc Sawbutcher level 36
9th Loss 124th year of Ascendancy at 21:59 see stats
By Fulyrantir the Orc Sawbutcher level 27
28th Pain 124th year of Ascendancy at 19:53 see stats
By Fulyrantir the Orc Sawbutcher level 34
2nd Loss 124th year of Ascendancy at 05:09 see stats
Log
You collect a new ingredient: lump of voratun (1).
You gain 25.00 gold from the melting of Glowbiter (39-54.6 power, 6 apr).
You collect a new ingredient: lump of steel (1).
You gain 8.05 gold from the melting of quick steel greatsword of evisceration (23.5-37.6 power, 2 apr).
You gain 10.10 gold from the melting of magewarrior's short elm magestaff of channeling (10-12 power, 2 apr, cold element).
You gain 3.80 gold from the melting of wizard's stralite ring of arcana(+0.18/turn).
Accepted quest 'Infinite Dungeon Challenge: Rush Hour (177) (Level 76)'! (Press 'j' to see the quest log)
Quest 'Infinite Dungeon Challenge: Rush Hour (105) (Level 75)' is done! (Press 'j' to see the quest log)
Fulyrantir has received: +3 Stat Points.
Quest 'Infinite Dungeon Challenge: Rush Hour (105) (Level 75)' completed! (Press 'j' to see the quest log)
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Fulyrantir deactivates Furnace.
Fulyrantir activates Furnace.
Fulyrantir deactivates Tempest of Metal.
Fulyrantir activates Tempest of Metal.
Fulyrantir deactivates Overheat Saws.
Fulyrantir activates Overheat Saws.
Fulyrantir deactivates Melting Point.
Fulyrantir activates Melting Point.
Fulyrantir deactivates Saw Wheels.
Fulyrantir activates Saw Wheels.
Fulyrantir deactivates Grinding Shield.
Fulyrantir activates Grinding Shield.
Fulyrantir speeds up.
Fulyrantir deactivates Tempest of Metal.
Fulyrantir deactivates Furnace.
Fulyrantir deactivates Saw Wheels.
Fulyrantir deactivates Overheat Saws.
Fulyrantir deactivates Melting Point.
Fulyrantir deactivates Grinding Shield.