










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.5.0Donators/Buyers bonus! Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Shaman 1.5.10DescriptionThis addon adds the Shaman as a playable class. Shamans are masters of elemental magic attacks, mindpower based summons, or good old fashioned melee weapons. Shamans use both their weapon sets and are encouraged to switch during the battle to adapt to every situation. They start with the Shaman's Path talent, a passive that gives them bonus adapted to their weapon sets of choice. 6 unique class trees (3 locked) : 2 unique generic trees : With the exception of 4 talents, Shaman talents can appear on NPC. DisclaimerThis is my first addon and first coding project, I can promise I tested this addon as best I could, but that does not mean it is without bugs. Please report any bugs you find and I will endeavor to fix them ;) If possible, please take discussions and bugs report to the forum thread I will make. CreditsNefigah for loving the Shaman idea and helping me more than a little with the coding. Chewbacca for testing Shaman maybe more than me. Micbran for correcting my bad english. Rexorcorum for the pretty awesome spirits and totems tiles. Orange because his name is lucky :frog: :robot:. http://game-icons.net/ for all the icons. In advance, whoever tries this out and gives me feedback so I can continue to improve it ! Changelog1.0.8 : - updated bark armor and yeti totem description to fit new crit shrug behavior (main game 1.6 changes) 1.0.7 : - nerfed snake/boar fetishes damage (turns out reapplying DoT so much gives way too big numbers) 1.0.6 : - nerfed bark armor shield at low TL/STR 1.0.5 : - Added an option for legacy spirit tiles due to popular request. Found under Game Options --> Shaman, enabling will display old spirit tiles (need to resummon the spirits) 1.0.4 : - Fixed fetish targeting not working if you aimed beyond their range 1.0.3 : - Elemental Spirits description fixed (was incorrectly stating it used raw levels) 1.0.2 : - Last tiles added, say hello to the new spirits ! 1.0.1 : tiles added for Wyrm totem and Bones totem. Shaman path correctly given to everyone at birth. Updated shaman path description to reflect the scaling. ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Possessor Bonus Class 1.5.4Donators/Buyers bonus! Merchant on the Map 1.1.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.5.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Doctornull's Class Pack 1.5.10This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Female |
Race | Cornac |
Class | Writhing One |
Level / Exp | 50 / 1669% |
Size | medium |
Lifes / Deaths | Killed by Polyssra the dendritic hemospinner at level 2 on the 76th Pyre 122nd year of Ascendancy at 04:05 / 79Killed by Polyssra the dendritic hemospinner at level 2 on the 76th Pyre 122nd year of Ascendancy at 04:50 Killed by Polyssra the dendritic hemospinner at level 2 on the 76th Pyre 122nd year of Ascendancy at 05:28 Killed by war hound at level 2 on the 76th Pyre 122nd year of Ascendancy at 06:15 Killed by The Spinal Cord at level 3 on the 76th Pyre 122nd year of Ascendancy at 10:49 Killed by forest troll at level 5 on the 77th Pyre 122nd year of Ascendancy at 22:35 Killed by Bohil the dwarf at level 12 on the 2nd Dusk 122nd year of Ascendancy at 09:40 Killed by greater gwelgoroth at level 14 on the 27th Dusk 122nd year of Ascendancy at 16:14 Killed by snow giant at level 14 on the 30th Dusk 122nd year of Ascendancy at 01:25 Killed by skeleton archer at level 14 on the 30th Dusk 122nd year of Ascendancy at 07:42 Killed by skeleton magus at level 14 on the 30th Dusk 122nd year of Ascendancy at 11:19 Killed by Eilinidanor the skeleton magus at level 14 on the 30th Dusk 122nd year of Ascendancy at 12:23 Killed by Eilinidanor the skeleton magus at level 14 on the 30th Dusk 122nd year of Ascendancy at 13:40 Killed by Urkis, the High Tempest at level 14 on the 30th Dusk 122nd year of Ascendancy at 18:50 Killed by Urkis, the High Tempest at level 14 on the 30th Dusk 122nd year of Ascendancy at 19:18 Killed by Urkis, the High Tempest at level 14 on the 30th Dusk 122nd year of Ascendancy at 19:56 Killed by greater gwelgoroth at level 15 on the 31st Dusk 122nd year of Ascendancy at 11:58 Killed by xorn at level 15 on the 31st Dusk 122nd year of Ascendancy at 16:36 Killed by corrupted mastocytic feeder at level 16 on the 35th Dusk 122nd year of Ascendancy at 16:29 Killed by Glulle the corrupted protosentient globula at level 16 on the 35th Dusk 122nd year of Ascendancy at 20:51 Killed by Cyroriamira the Blightborn at level 16 on the 35th Dusk 122nd year of Ascendancy at 22:05 Killed by corrupted plasmic disruptor at level 16 on the 35th Dusk 122nd year of Ascendancy at 23:32 Killed by corrupted dendritic hemospinner at level 16 on the 36th Dusk 122nd year of Ascendancy at 10:25 Killed by corrupted dendritic hemospinner at level 17 on the 36th Dusk 122nd year of Ascendancy at 23:51 Killed by Ce'Nydawen the awoken tentacle tree at level 17 on the 37th Dusk 122nd year of Ascendancy at 16:26 Killed by Lisalranne the corrupted dendritic hemospinner at level 17 on the 37th Dusk 122nd year of Ascendancy at 18:43 Killed by Mayoyalaith the Blightborn's summoned tentacle at level 17 on the 37th Dusk 122nd year of Ascendancy at 19:22 Killed by corrupted mastocytic feeder at level 17 on the 38th Dusk 122nd year of Ascendancy at 18:00 Killed by corrupted plasmic disruptor at level 18 on the 39th Dusk 122nd year of Ascendancy at 22:12 Killed by corrupted plasmic disruptor at level 18 on the 41st Dusk 122nd year of Ascendancy at 04:55 Killed by ritch flamespitter at level 19 on the 43rd Dusk 122nd year of Ascendancy at 10:21 Killed by corrupted protoplasmic controller at level 20 on the 44th Dusk 122nd year of Ascendancy at 07:11 Killed by Mayyseta the elder vampire at level 21 on the 70th Dusk 122nd year of Ascendancy at 01:16 Killed by corrupted plasmic disruptor at level 22 on the 76th Dusk 122nd year of Ascendancy at 04:12 Killed by Adiba the corrupted plasmic disruptor at level 22 on the 76th Dusk 122nd year of Ascendancy at 06:23 Killed by Arivena the Blightborn at level 23 on the 76th Dusk 122nd year of Ascendancy at 14:04 Killed by Grand Corruptor at level 24 on the 78th Dusk 122nd year of Ascendancy at 23:01 Killed by Protector Myssil at level 24 on the 79th Dusk 122nd year of Ascendancy at 00:34 Killed by Polowen the ancient elven mummy at level 25 on the 32nd Haze 122nd year of Ascendancy at 14:38 Killed by Greater Mummy Lord at level 26 on the 34th Haze 122nd year of Ascendancy at 06:44 Killed by corrupted worm that walks at level 26 on the 35th Haze 122nd year of Ascendancy at 00:57 Killed by corrupted worm that walks at level 26 on the 35th Haze 122nd year of Ascendancy at 02:39 Killed by corrupted worm that walks at level 26 on the 35th Haze 122nd year of Ascendancy at 03:48 Killed by corrupted worm that walks at level 26 on the 35th Haze 122nd year of Ascendancy at 05:37 Killed by corrupted worm that walks at level 26 on the 35th Haze 122nd year of Ascendancy at 06:33 Killed by corrupted worm that walks at level 26 on the 35th Haze 122nd year of Ascendancy at 08:06 Killed by corrupted worm that walks at level 26 on the 35th Haze 122nd year of Ascendancy at 08:52 Killed by corrupted worm that walks at level 26 on the 35th Haze 122nd year of Ascendancy at 10:04 Killed by corrupted worm that walks at level 26 on the 35th Haze 122nd year of Ascendancy at 11:27 Killed by corrupted worm that walks at level 26 on the 35th Haze 122nd year of Ascendancy at 12:41 Killed by corrupted worm that walks at level 26 on the 35th Haze 122nd year of Ascendancy at 14:07 Killed by cold drake hatchling at level 27 on the 62nd Haze 122nd year of Ascendancy at 18:44 Killed by elven blood mage at level 29 on the 5th Decay 122nd year of Ascendancy at 18:31 Killed by elven warrior at level 29 on the 6th Decay 122nd year of Ascendancy at 01:47 Killed by worm that walks at level 32 on the 17th Pyre 123rd year of Ascendancy at 12:36 Killed by corrupted worm that walks at level 33 on the 44th Pyre 123rd year of Ascendancy at 23:28 Killed by Emelethra the golem at level 34 on the 65th Pyre 123rd year of Ascendancy at 05:19 Killed by elder vampire at level 36 on the 7th Dusk 123rd year of Ascendancy at 20:27 Killed by worm that walks (servant of Reelyan) at level 41 on the 53rd Dusk 123rd year of Ascendancy at 13:44 Killed by Reelyan at level 41 on the 53rd Dusk 123rd year of Ascendancy at 15:53 Killed by Reelyan at level 41 on the 53rd Dusk 123rd year of Ascendancy at 18:04 Killed by worm that walks (servant of Reelyan) at level 41 on the 53rd Dusk 123rd year of Ascendancy at 20:51 Killed by Reelyan at level 41 on the 53rd Dusk 123rd year of Ascendancy at 22:45 Killed by Reelyan at level 41 on the 54th Dusk 123rd year of Ascendancy at 00:45 Killed by Reelyan at level 41 on the 54th Dusk 123rd year of Ascendancy at 02:42 Killed by naga myrmidon at level 41 on the 54th Dusk 123rd year of Ascendancy at 04:31 Killed by orc necromancer at level 42 on the 57th Dusk 123rd year of Ascendancy at 20:32 Killed by saw horror at level 43 on the 43rd Haze 123rd year of Ascendancy at 18:28 Killed by orc archer at level 44 on the 44th Haze 123rd year of Ascendancy at 20:27 Killed by Urrhexap the Crusher at level 48 on the 2nd Decay 123rd year of Ascendancy at 04:26 Killed by Urrhexap the Crusher at level 48 on the 2nd Decay 123rd year of Ascendancy at 05:30 Killed by orc pyromancer at level 49 on the 7th Allure 124th year of Ascendancy at 16:39 Killed by overpowered greater multi-hued wyrm at level 50 on the 10th Allure 124th year of Ascendancy at 23:13 Killed by Islyssra the orc blood mage at level 50 on the 20th Regrowth 124th year of Ascendancy at 15:04 Killed by Velumina the orc necromancer at level 50 on the 21st Regrowth 124th year of Ascendancy at 05:27 Killed by Heavy Sentinel at level 50 on the 23rd Regrowth 124th year of Ascendancy at 09:13 Killed by Poribrewen the eternal bone giant at level 50 on the 61st Pyre 124th year of Ascendancy at 21:41 Killed by forge-giant at level 50 on the 61st Pyre 124th year of Ascendancy at 22:25 Killed by Adyseda the dreaming horror at level 50 on the 5th Flare 124th year of Ascendancy at 06:16 |
Primary Stats
Strength | 134 (base 60) |
Dexterity | 49 (base 10) |
Constitution | 94 (base 60) |
Magic | 101 (base 60) |
Willpower | 28 (base 11) |
Cunning | 75 (base 31) |
Resources
Life | 961/1772 |
Insanity | 73/100 |
Healing Factor | 1.8772727272728 |
Regeneration | 9.8556818181823 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +49.54510541169% |
Spell | 0% |
Global | +106% |
Vision
Sight | 10 |
Lite | 15 |
Infravision | 9 |
See Stealth | 97.243619901011 |
See Invisible | 98.243619901011 |
Offense: Mainhand
Damage | 256 |
Accuracy | 80 |
Crit Chance | 62% |
APR | 25 |
Speed | 1.00 |
Offense: Spell
Spellpower | 72 |
Crit Chance | 44% |
Speed | 1 |
Offense: Mind
Mindpower | 43 |
Crit Chance | 45% |
Speed | 1 |
Offense: Damage Bonus
Blight | +37% |
Arcane | +16% |
Cold | +30% |
All | +10% |
Darkness | +39% |
Light | +19% |
Temporal | +22% |
Mind | +16% |
Physical | +35% |
Nature | +28% |
Offense: Damage Penetration
Darkness | +23% |
Lightning | +14% |
Mind | +25% |
Temporal | +20% |
Blight | +20% |
Arcane | +25% |
Fire | +14% |
All | 0% |
Defense: Base
Armour (hardiness) | 127 (100%) |
Defense | 57 |
Ranged Defense | 57 |
Fatigue | 24 |
Physical Save | 82 |
Spell Save | 52 |
Mental Save | 48 |
Defense: Resistances
Acid | + 45%( 70%) |
Blight | + 66%( 70%) |
Arcane | + 26%( 70%) |
Cold | + 70%( 70%) |
All | + 22%( 70%) |
Darkness | + 48%( 70%) |
Light | + 43%( 70%) |
Temporal | + 37%( 70%) |
Lightning | + 29%( 70%) |
Physical | + 41%( 70%) |
Fire | + 66%( 70%) |
Nature | + 64%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 100% |
Fear Resistance | 100% |
Poison Resistance | 27% |
Blind Resistance | 50% |
Silence Resistance | 15% |
Bleed Resistance | 5% |
Teleport Resistance | 10% |
Disarm Resistance | 100% |
Pinning Resistance | 45% |
Instadeath Resistance | 100% |
Knockback Resistance | 100% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 19% (scales with Constitution) for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 619 life over 5 turns. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 514 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical or physical effect and reduce all damage taken by 33% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
Class Talents
Demented / Friend of the worm | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Demented / Disfigured face | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Demented / Tentacles | 1.50 |
| 5/5 |
| 5/5 |
| 4/5 |
| 1/5 |
Demented / Slow death | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Demented / Path of horror | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Demented / Controlled horrors | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 3/5 |
Demented / Horrific body | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 2/5 |
Generic Talents
Cunning / Survival | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Demented / Beyond sanity | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 5/5 |
Technique / Combat training | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Chaos Orbs |
talent | Chant of Fortress |
beneficial effect | 1 stacks, +3% to all damage dealt. Chaos Orbs |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Daikara. Escort: injured seer (level 1 of Daikara)As a reward you improved Magic by +2. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 5 of Dreadfell. Escort: lone alchemist (level 5 of Dreadfell)As a reward you improved Magic by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Dreadfell. Escort: lost anorithil (level 2 of Dreadfell)As a reward you improved Magic by +1. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost sun paladin (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Dreadfell. Escort: lost warrior (level 4 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: repented thief (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 7 of Dreadfell. Escort: repented thief (level 7 of Dreadfell)As a reward you improved talent Device Mastery (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 8 of Dreadfell. Escort: repented thief (level 8 of Dreadfell)As a reward you improved talent Track (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
Wake up and kill the dreaming horror boss 'Adyseda the dreaming horror'. Infinite Dungeon Challenge: Dream Hunter (Level 75)You completed the challenge and received: Random Artifact: Vilereek (0 def, 4 armour) | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 2002. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Agrimley the hermit is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth has completed an elixir of avoidance without your aid. Marus of Elvala has completed an elixir of the savior without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. * You have killed the Glass Golem and claimed the castle treasures for yourself! | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() 3.0 T5 feet armor [Unique] Master While equipped: Stats +20 Str -6 Dex +10 Con dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +15% physical ----- def ----- Armour +20 Hardiness +20% Defense +8 (+3 eff.) Fatigue +12% Resists +15% acid +15% physical Knockbk- +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
Light source | ![]() 1.0 T5 lite [Random Unique] Arcane/Nature/Master While equipped: Stats +2 Wil dps ---------- Crit.mult +10.00% Dmg.mod +6% mind +9% temporal Res.pen +5% temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +10% cold +6% nature +10% temporal Max.HP +74.00 Blind- +50% Confus- +30% Def/telep +20 Res/telep +20% Dur/telep +30% ---------- misc Light +15 See.Stealth +20 See.Invis +21 Track: Puts all charms on 23 cooldown Level 2.4 Pwr.cost 23 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 35 for 5 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | ![]() 3.0 T1 head armor [Random Unique] Master While equipped: Stats +12 Str +11 Dex dps ---------- Dmg.mod +6% arcane Res.pen +20% blight +5% arcane On Melee Ret: * 21% chance to disease * 22% chance to inflict 15% damage reduction ----- def ----- Armour +3 Fatigue +5% Resists +3% blight +6% fire +5% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | ![]() 3.0 T5 digger tool [Random Unique] Nature/Master While equipped: Stats +12 Str +4 Con dps ---------- Dmg.mod +18% nature +9% light Res.pen +20% arcane +15% darkness Apr +14 Melee Ret 4 light ----- def ----- Resists +30% nature +12% light +5% arcane ---------- misc Light +1 While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 15 cooldown Level 3.0 Pwr.cost 15 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +73 accuracy and allowing you to attack creatures you cannot see without penalty for the next 4 turns. Allows you to dig a wall, remove a tree, create ways. |
On fingers | ![]() 0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +10 Str +10 Dex +10 Cun +8 Con dps ---------- Phys.pwr +29 (+4 eff.) Spell.pwr +15 (+4 eff.) Mind.pwr +15 (+5 eff.) Dmg.mod +9% blight Acc +15 (+3 eff.) On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) * 20% chance to disease ----- def ----- Resists +15% blight Max.HP +39.00 Disarm- +50% Pinning- +45% Knockbk- +50% Def/telep +15 Res/telep +15% Dur/telep +15% Rings can have magical properties. |
On fingers | ![]() 0.1 T5 ring jewelry [Random Unique] Arcane/Nature While equipped: Stats +7 Cun +8 Mag dps ---------- Spell.pwr +15 (+4 eff.) Dmg.mod +20% cold ----- def ----- Armour +10 Resists +12% blight +40% cold +15% nature +9% lightning Crit.dmg- 17.00% Max.HP +98.00 HP.reg +1.50 Heal.mod +30% Poison- +27% Disease- +30% Silence- +15% Knockbk- +15% Rings can have magical properties. |
Around waist | ![]() 1.0 T5 belt armor [Random Unique] Arcane/Master While equipped: Stats +6 Dex +5 Mag +6 Cun dps ---------- Phys.crit +14.0% Mind.crit +15% Dmg.mod +3% temporal ----- def ----- Armour +30 Defense +15 (+5 eff.) Resists +12% blight +6% cold Phys.save +55 (+11 eff.) Cut- +5% Stun/Frz- +30% ---------- misc Mana/turn +0.60 Max.mana +60.00 Create a temporary shield that absorbs 353 damage Puts all charms on 17 cooldown A belt that goes around your waist. |
In main hand | ![]() 3.0 T5 longsword 1H weapon [Random Unique] Nature/Master Power 42.0 - 58.8 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +53 insidious poison On Hit.r1 +4 temporal On Crit.r2 +17 fire On Hit: * 35% chance to daze at end of turn While equipped: Stats +3 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con dps ---------- All.spd +6% Res.pen +14% lightning +14% fire Acc +15 (+3 eff.) ----- def ----- Defense +15 (+5 eff.) Resists +3% nature +12% fire Phys.save +9 (+2 eff.) Mind.save +6 (+2 eff.) Disarm- +50% Stun/Frz- +15% Teleport- +10% Sharp, long, and deadly. |
On hands | ![]() 1.5 T5 hands armor [Unique] Arcane/Master While equipped: Stats +6 Str +6 Mag dps ---------- Phys.crit +10.0% Spell.crit +10% Crit.mult +50.00% Dmg.mod +10% physical ----- def ----- Armour +6 Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
Main armor | ![]() 17.0 T5 massive armor [Unique] Arcane While equipped: Stats +6 Wil +4 Cun +3 Con dps ---------- Phys.pwr +10 (+2 eff.) ----- def ----- Armour +35 Defense +25 (+7 eff.) Fatigue +15% Resists +15% acid +20% darkness +15% blight +25% fire +20% cold Phys.save +15 (+3 eff.) Spell.save +25 (+8 eff.) Confus- +100% Fear- +100% ---------- misc Light -2 Infravis +3 Masteries +0.20 Corruption/Doom covenant +0.20 Corruption/Infernal combat +0.20 Corruption/Oppression +0.20 Corruption/Wrath ShadowPwr +10 Grants physical power equal to your Shadow Power. Link of Pain: (Instant) Level 3.6 Pwr.cost 9 out of 15/15. Range 7 Travel.spd instantaneous Is a spell Description: Using demonic forces you create a link of pain from a source creature to a victim for 6 turns. Each time the source creature takes damage the victim takes 73% of the damage. If the victim dies from the effect you gain a burst of energy, reducing all remaining cooldowns by 1. "Wreckage all about you. Is there anything left inside?" |
Cloak | ![]() 2.0 T3 cloak armor [Random Unique] Nature/Master While equipped: Stats +2 Cun +3 Dex dps ---------- Mind.pwr +6 (+2 eff.) Dmg.mod +11% darkness Res.pen +8% darkness +15% mind Acc +5 (+1 eff.) Apr +5 On Melee Ret: * 25% chance to disease * 25% chance to inflict 15% damage reduction ----- def ----- Defense +8 (+3 eff.) Resists +14% fire +15% light +13% darkness Stealth +16 Heal/summ +20 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() 0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +17 Lck dps ---------- Crit.mult +3.00% Res.pen +10% mind +15% temporal Acc +20 (+4 eff.) ----- def ----- Defense +16 (+5 eff.) Fatigue -8% Resists +9% temporal Phys.save +24 (+5 eff.) Spell.save +21 (+7 eff.) Mind.save +24 (+8 eff.) Unseen.red 18% HP.reg +3.50 Heal.mod +10% Amulets can have magical properties. |
Inventory
![]() 0.1 T3 infusion scroll [Plot Item] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Causes thick vines to spring from the ground and entangle all targets within 5 squares for 10 turns, pinning them in place for 5 turns and dealing 74.16 physical damage and 140.63 nature damage. The vines also grow all around you, increasing your armour by 50 and armour hardiness by 30. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() 0.1 T2 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 98 with a minimum range of 15. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() 0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 605 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
![]() 0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
![]() 1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 6 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
![]() 0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+4 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
![]() 5.0 T3 staff 2H weapon [Ego++] Arcane Power 20.0 - 24.0 Physical Uses 130% Mag Acc+ +2.5% procs dam / acc Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +4 Mag +4 Wil dps ---------- Spell.crit +3% Spell.pwr +20 (+5 eff.) Dmg.mod +20% blight +20% fire +20% darkness +20% acid ---------- misc Max.mana +60.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 2.5 T5 staff 1H weapon [Unique] Arcane A part of set. Power 35.0 - 42.0 Physical Uses 150% Mag Acc+ +2.5% procs dam / acc Apr +0 Crit +1.5% Atk.spd 100% While equipped: Stats +5 Wil dps ---------- Spell.crit +15% Spell.pwr +30 (+8 eff.) Dmg.mod +35% cold ----- def ----- Mind.save +8 (+3 eff.) ---------- misc Talents +1 Command Staff The top part of Telos' broken staff. |
![]() 7.0 staff 2H weapon [Godslayer] Unknown Power 60.0 - 72.0 Arcane Uses 180% Mag Acc+ +2.5% procs dam / acc Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+11 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 111 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
![]() 5.0 staff 1H weapon [Unique] Arcane A part of set. Power 0.0 - 0.0 Physical Uses 50% Mag Acc+ +2.5% procs dam / acc Atk.spd 100% While equipped: Stats +4 Mag dps ---------- Spell.crit +8% Crit.mult +20.00% Dmg.mod +20% acid +20% cold ----- def ----- Mind.save +8 (+3 eff.) Confus- +20% ---------- misc Max.mana +50.00 The bottom part of Telos' broken staff. |
![]() 3.0 T1 greatsword 2H weapon [Ego+] Arcane/Psionic Power 15.0 - 24.0 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +1 Crit +2.5% Atk.spd 100% Melee+ +12 acid On Hit: * Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) On Crit: * splashes the target with acid Massive two-handed swords. |
![]() 3.0 T4 trident 2H weapon [Ego++] Master Power 40.0 - 64.0 Physical Uses 50% Mag, 120% Str Mastery Exotic Weapons Mastery Acc+ +0.1% dam / acc Apr +13 Crit +3.5% Atk.spd 100% While equipped: Stats +7 Con dps ---------- Phys.pwr +19 (+3 eff.) Dmg.mod +19% physical Res.pen +38% physical Apr +13 ----- def ----- Disarm- +29% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
![]() 3.0 T5 trident 2H weapon [Ego+] Master Power 55.0 - 88.0 Physical Uses 50% Mag, 120% Str Mastery Exotic Weapons Mastery Acc+ +0.1% dam / acc Apr +16 Crit +4.0% Atk.spd 100% While equipped: dps ---------- Dmg.mod +20% physical Res.pen +21% physical Apr +17 A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
![]() 3.0 T4 longsword 1H weapon [Ego+] Disrupt/Master Power 37.0 - 51.8 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +5 Crit +4.5% Atk.spd 111% Against +21% Unnatural While equipped: Stats +5 Dex +5 Wil dps ---------- Acc +13 (+2 eff.) Sharp, long, and deadly. |
![]() 3.0 T5 longsword 1H weapon [Ego+] Arcane/Master Power 57.5 - 80.5 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +6 Crit +5.0% Atk.spd 100% On Hit: * Random elemental explosion While equipped: dps ---------- Res.pen +11% acid +16% fire +13% lightning +15% cold Sharp, long, and deadly. |
![]() 3.0 T4 waraxe 1H weapon [Ego++] Nature/Disrupt Power 31.0 - 43.4 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +5 Crit +6.5% Atk.spd 100% On Hit: * 21 arcane resource burn On Crit: * burns latent spell energy While equipped: dps ---------- Res.pen +12% nature ----- def ----- Resists +8% all One-handed war axes. |
![]() 3.0 T5 waraxe 1H weapon [Unique] Psionic Power 58.0 - 81.2 Phys.bleed Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +16 Crit +7.0% Atk.spd 100% While equipped: Stats +4 Str +4 Dex dps ---------- Dmg.mod +10% physical ---------- misc See.Invis +5 This mighty axe can cleave through armour like the sharpest swords, yet hit with all the impact of a heavy club. It is said the wielder will slowly grow mad. This, however, has never been proven - no known possessor of this item has lived to tell the tale. |
![]() 1.0 T4 dagger 1H weapon [Ego++] Arcane/Psionic Power 25.5 - 33.1 Physical Uses 45% Dex, 50% Mag, 45% Str Acc+ +0.5% APR / acc Apr +9 Crit +8.0% Atk.spd 100% On Hit: * Random elemental explosion * 25% chance to put talents on cooldown While equipped: dps ---------- Res.pen +10% acid +12% fire +12% lightning +8% cold Sharp, short and deadly. |
![]() 1.0 T4 dagger 1H weapon [Ego] Arcane/Master Power 38.5 - 50.1 Physical Uses 45% Dex, 50% Mag, 45% Str Acc+ +0.5% APR / acc Apr +9 Crit +8.0% Atk.spd 100% On Hit.r1 +11 fire Sharp, short and deadly. |
![]() 1.0 T5 dagger 1H weapon [Random Unique] Arcane/Master Power 38.0 - 49.4 Physical Uses 45% Str, 50% Mag, 45% Dex Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% Melee+ +24 cold On Crit: * wounds the target for 7 turns: 27 bleeding, 78% reduced healing While equipped: Stats +4 Wil +3 Mag dps ---------- Phys.crit +20.0% Phys.pwr +24 (+4 eff.) S.pwr/crit +12 Dmg.mod +6% arcane ----- def ----- Resists +12% acid ---------- misc Max.mana +40.00 Sharp, short and deadly. |
![]() 1.0 T5 dagger 1H weapon [Ego++] Master Power 37.0 - 48.1 Physical Uses 45% Dex, 50% Mag, 45% Str Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 111% While equipped: Stats +6 Dex dps ---------- Phys.crit +8.0% Crit.mult +16.00% Acc +12 (+2 eff.) Apr +6 Sharp, short and deadly. |
![]() 1.0 T5 dagger 1H weapon [Rare] Arcane Power 38.0 - 49.4 Physical Uses 45% Str, 50% Mag, 45% Dex Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% Melee+ +16 lightning +8 mind +16 arcane On Hit: * 25% chance for lightning to arc to a second target While equipped: Stats +5 Wil dps ---------- Mind.pwr +8 (+3 eff.) Dmg.mod +15% blight Melee Ret 12 blight ---------- misc Equi/ret +0.32 Sharp, short and deadly. |
![]() 3.0 T5 mindstar 1H weapon Reqs Wil 48 [Ego++] Nature/Disrupt This natural lightning should be returned to the wyrm. Power 15.5 - 17.1 Nature Uses 50% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% On Hit: * 18 arcane resource burn On Crit: * burns latent spell energy While equipped: Stats +3 Str +4 Dex +4 Mag +4 Wil +4 Cun +3 Con dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Dmg.mod +20% lightning +8% arcane Res.pen +17% lightning Melee Ret 20 lightning ----- def ----- Resists +20% lightning Spell.save +10 (+3 eff.) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 4.0 T2 longbow 2H weapon Reqs Shoot [Ego+] Disrupt Power 0.0 - 0.0 Physical Uses 50% Mag Acc+ +0.2% crit / acc Atk.spd 125% Range +7 Ranged+ +17 nature On Crit: * silences the target While equipped: dps ---------- Res.pen +14% nature Longbows are used to shoot arrows at your foes. |
![]() 7.0 T3 shield armor [Rare] Nature While equipped: Stats +7 Cun dps ---------- Mind.crit +7% Crit.mult +10.00% Melee+ 8 acid Dmg.mod +12% mind Melee Ret 20 acid 12 mind ----- def ----- Armour +2 Defense +8 (+3 eff.) Rng.Def +8 (+3 eff.) Fatigue +12% Resists +30% acid Mind.save +12 (+4 eff.) ---------- misc Talents +3 Block Handheld deflection devices. |
![]() 7.0 T5 shield armor [Ego++] Arcane While equipped: Stats +5 Mag +13 Con dps ---------- On Melee Ret: * 20% chance to corrode armour by 30% * 23% chance to blind ----- def ----- Armour +3 Defense +12 (+4 eff.) Rng.Def +12 (+4 eff.) Fatigue +14% Resists +20% acid +20% light ---------- misc Talents +5 Block Handheld deflection devices. |
![]() 7.0 T5 shield armor [Ego+] Arcane While equipped: Stats +6 Mag +7 Con dps ---------- On Melee Ret: * 29% chance to blind ----- def ----- Armour +3 Defense +12 (+4 eff.) Rng.Def +12 (+4 eff.) Fatigue +14% Resists +20% light ---------- misc Talents +5 Block Handheld deflection devices. |
![]() 2.0 T2 cloth armor [Ego+] Arcane While equipped: dps ---------- Dmg.mod +9% acid +9% physical +9% fire +9% cold ----- def ----- Resists +14% acid +13% physical +12% fire +14% cold ---------- misc Cooldown Refit Golem -4 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T4 cloth armor [Rare] Psionic While equipped: Stats +7 Str +4 Cun dps ---------- Spell.crit +2% Mind.crit +6% Crit.mult +30.00% Mind.pwr +5 (+2 eff.) Dmg.mod +21% blight Res.pen +10% blight ----- def ----- Defense +3 (+1 eff.) Spell.save +20 (+6 eff.) Mind.save +25 (+9 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +10 Mag +8 Wil +6 Cun dps ---------- Spell.pwr +20 (+5 eff.) Mov.spd +10% Dmg.mod +25% lightning Res.pen +15% lightning ----- def ----- Defense +15 (+5 eff.) Resists +20% lightning Proj.slow +15% Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze. This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary. |
![]() 9.0 T3 light armor [Unique] Master While equipped: Stats +5 Wil +4 Con ----- def ----- Armour +7 Defense +6 (+2 eff.) Fatigue +7% Resists +35% nature Crit.dmg- 30.00% Transfers a bleed, poison, or wound to its source or a nearby enemy every 4 turns. No rogue blades shall incapacitate the wearer of this armour. |
![]() 14.0 T1 heavy armor [Ego++] Nature/Psionic While equipped: Stats +4 Cun +4 Wil ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% Resists +7% acid +7% cold Mind.save +13 (+5 eff.) ---------- misc Breathe water A suit of armour made of mail. |
![]() 14.0 T1 heavy armor [Ego++] Arcane/Master While equipped: Stats +8 Str +5 Mag +5 Wil +3 Con dps ---------- Phys.crit +5.0% Spell.crit +6% Mind.crit +5% Phys.pwr +12 (+2 eff.) Spell.pwr +12 (+3 eff.) Mind.pwr +13 (+4 eff.) ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% Resists +12% lightning Max.HP +38.00 A suit of armour made of mail. |
![]() 17.0 T5 massive armor Reqs Con 150 [Unique] Arcane While equipped: Stats +15 Str +25 Mag dps ---------- Spell.pwr +25 (+7 eff.) ----- def ----- Armour +50 Defense +40 (+11 eff.) Fatigue +70% Resists +10% all Phys.save +35 (+7 eff.) Spell.save +35 (+10 eff.) Max.HP +270.00 HP.reg +10.00 15% chance when hit to shatter reality around you creating rifts to help you (free cast of a Reality Fracture talent, level 4). This effect has a 30 turns cooldown. If your constitution drops below requirement while using it, it is so heavy you will automatically unequip it. Beware. This 'armour' seems to mostly consist of chunks of a rune etched stone somehow fused with a highly flexible black mesh. The titanic pieces of stone would undoubtedly deflect any blow thrown at you, but you would need obscene strength just to move while wearing this. The glyphs and runes carved into the chunks sometimes light up of their own accord, letting out small bursts of magic. |
![]() 17.0 T5 massive armor [Unique] Psionic While equipped: Stats +6 Wil +4 Cun +3 Con dps ---------- Mind.pwr +10 (+3 eff.) On Melee Ret: * 20% chance to cause random gloom ----- def ----- Armour +40 Defense +15 (+5 eff.) Fatigue +17% Resists +15% acid +15% light +20% blight +25% mind +20% darkness Phys.save +15 (+3 eff.) Mind.save +25 (+9 eff.) Confus- +100% Fear- +100% ---------- misc Light -2 Infravis +4 Masteries +0.20 Cursed/Gloom Dominate: Level 2.0 Pwr.cost 9 out of 25/25. Range 2 Travel.spd instantaneous Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 4 turns and vulnerable to attacks. They will lose 5 Armour, 8 Defense and your attacks will gain 29% resistance penetration. If the target is adjacent to you, your domination will include a melee attack. Effects will improve with your Willpower. This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind. |
![]() 1.0 T1 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +30% A belt rumoured to have been worn by the Conclave healers. |
![]() 2.0 T5 head armor [Random Unique] Arcane/Psionic While equipped: Stats +10 Cun +10 Wil dps ---------- Spell.crit +5% Mind.crit +7% Crit.mult +10.00% Res.pen +5% blight ----- def ----- Defense +3 (+1 eff.) Resists +7% lightning +7% temporal +8% light +8% fire +7% nature +8% acid +8% blight +8% cold +8% darkness Shield.pwr +15% Mind.save +30 (+10 eff.) HP.reg +6.00 Confus- -20% Fear- -20% Def/telep +18 Res/telep +18% Dur/telep +18% ---------- misc Mana/s.crit +3.00 Hateful Whisper: Puts all charms on 9 cooldown Level 4.0 Pwr.cost 9 out of 15/15. Range 5 Travel.spd instantaneous Is a mind power Description: Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer 164 mind damage and feed you 4 hate. For the first 3 turns, the whisper will travel from the original victim to a new one within a range of 3.0. Every victim of the whisper has a 30% chance of spreading it to another victim every turn. 25% chance of cross tier effects. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
![]() 2.0 T5 head armor [Ego+] Arcane While equipped: dps ---------- Dmg.mod +13% darkness +13% temporal +11% light +10% physical ----- def ----- Defense +3 (+1 eff.) A pointy cloth hat, very wizardly... |
![]() 3.0 T3 head armor [Unique] Arcane/Psionic While equipped: Stats +10 Cun +10 Wil ----- def ----- Armour +12 Fatigue +8% Resists +15% mind +10% arcane +15% light HP.reg +2.00 It can be used without being worn. Sense the presence of unique objects. Uses 12 power out of 20/20 A large crown, part metallic part glass that radiates with psionic powers. |
![]() 3.0 T3 head armor [Rare] Master While equipped: Stats +5 Str +9 Dex +1 Mag +2 Wil +1 Cun +9 Con dps ---------- Mind.crit +2% Crit.mult +5.00% Mind.pwr +8 (+3 eff.) Dmg.mod +3% nature Melee Ret 4 nature ----- def ----- Armour +4 Fatigue -2% Resists +19% darkness Mind.save +3 (+1 eff.) ---------- misc Max.psi +30.00 Light +3 Infravis +6 See.Invis +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 3.0 T3 head armor [Ego++] Nature/Master While equipped: Stats +11 Lck dps ---------- Phys.crit +5.0% Spell.crit +5% Mind.crit +5% ----- def ----- Armour +11 Defense +6 (+2 eff.) Fatigue +4% Resists +5% all Phys.save +11 (+2 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
![]() 0.0 lite [Unique] Arcane While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con -5 Lck dps ---------- Phys.pwr +12 (+2 eff.) Spell.pwr +12 (+3 eff.) ---------- misc Light +6 Breathe water Tidal Wave: Level 4.0 Pwr.cost 45 out of 150/150. Range melee/personal Travel.spd instantaneous Is a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 4, doing 45.73 cold damage and 47.49 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 6 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
![]() 3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +4% blight Apr +5 Melee Ret 15 blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
![]() 3.0 T5 digger tool [Unique] Master While equipped: Stats +3 Str +3 Con dps ---------- Res.pen +10% physical ----- def ----- Phys.save +7 (+1 eff.) Spell.save +7 (+2 eff.) Mind.save +7 (+3 eff.) Max.HP +50.00 While carried: ---------- misc Talents +1 Dig Pulverizing Auger: Level 4.0 Pwr.cost 17 out of 30/30. Range 6 Travel.spd instantaneous Is a spell Description: Fire a powerful beam of stone-shaterring force, digging out any walls in its path up to 4. The beam also affect any creatures in its path, dealing 356.38 physical damage to all. The damage will increase with your Spellpower. This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft is covered in runes that recount the stories of the dwarven people. |
![]() 2.0 T1 misc tool [Unique] Arcane While equipped: Stats +5 Lck ----- def ----- Defense +5 (+2 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 17 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
![]() 2.0 T3 rod charm [Unique] Arcane Shoot a cone of flames (radius 5) for 552.20 fire damage (based on Magic). Uses 28 power out of 75/75 Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 112 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 12, dealing 773.12 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 14 power out of 75/75 This rod carved out of a giant spider fang continuously drips venom. |
![]() 2.0 T4 totem charm [Unique] Nature While equipped: Stats +5 Str dps ---------- Dmg.mod +5% physical ----- def ----- Resists +10% nature Phys.save +10 (+2 eff.) HP.reg +0.15 Heal.mod +10% ---------- misc Talents +1 Battle Trance This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
![]() 2.0 T3 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
While you were in the Far East, the Grand Corruptor was busy in Maj'Eyal.
With the fall of Zigur he was able to attack and take control of Elvala, the Shaloren capital city.
His plans however do not stop there.
Achievements
By Reelyan the Cornac Writhing One level 38
15th Dusk 123rd year of Ascendancy at 21:08 see stats
By Reelyan the Cornac Writhing One level 21
47th Dusk 122nd year of Ascendancy at 06:43 see stats
By Reelyan the Cornac Writhing One level 38
14th Dusk 123rd year of Ascendancy at 04:32 see stats
By Reelyan the Cornac Writhing One level 24
79th Dusk 122nd year of Ascendancy at 02:26 see stats
By Reelyan the Cornac Writhing One level 40
41st Dusk 123rd year of Ascendancy at 11:39 see stats
By Reelyan the Cornac Writhing One level 50
10th Allure 124th year of Ascendancy at 22:49 see stats
By Reelyan the Cornac Writhing One level 50
49th Pyre 124th year of Ascendancy at 06:10 see stats
By Reelyan the Cornac Writhing One level 40
38th Dusk 123rd year of Ascendancy at 15:39 see stats
By Reelyan the Cornac Writhing One level 22
72nd Dusk 122nd year of Ascendancy at 12:48 see stats
By Reelyan the Cornac Writhing One level 42
30th Haze 123rd year of Ascendancy at 15:08 see stats
By Reelyan the Cornac Writhing One level 12
12nd Dusk 122nd year of Ascendancy at 11:11 see stats
By Reelyan the Cornac Writhing One level 41
54th Dusk 123rd year of Ascendancy at 06:03 see stats
By Reelyan the Cornac Writhing One level 39
22nd Dusk 123rd year of Ascendancy at 01:40 see stats
By Reelyan the Cornac Writhing One level 34
65th Pyre 123rd year of Ascendancy at 14:55 see stats
By Reelyan the Cornac Writhing One level 50
1st Regrowth 124th year of Ascendancy at 02:13 see stats
By Reelyan the Cornac Writhing One level 33
18th Pyre 123rd year of Ascendancy at 05:33 see stats
By Reelyan the Cornac Writhing One level 50
46th Pyre 124th year of Ascendancy at 08:21 see stats
By Reelyan the Cornac Writhing One level 50
63rd Pyre 124th year of Ascendancy at 05:42 see stats
By Reelyan the Cornac Writhing One level 17
38th Dusk 122nd year of Ascendancy at 02:57 see stats
By Reelyan the Cornac Writhing One level 14
30th Dusk 122nd year of Ascendancy at 20:30 see stats
By Reelyan the Cornac Writhing One level 50
57th Pyre 124th year of Ascendancy at 11:26 see stats
By Reelyan the Cornac Writhing One level 41
53rd Dusk 123rd year of Ascendancy at 19:18 see stats
By Reelyan the Cornac Writhing One level 38
19th Dusk 123rd year of Ascendancy at 22:00 see stats
By Reelyan the Cornac Writhing One level 21
47th Dusk 122nd year of Ascendancy at 07:02 see stats
By Reelyan the Cornac Writhing One level 50
1st Regrowth 124th year of Ascendancy at 01:13 see stats
By Reelyan the Cornac Writhing One level 30
3rd Allure 123rd year of Ascendancy at 22:52 see stats
By Reelyan the Cornac Writhing One level 10
4th Mirth 122nd year of Ascendancy at 14:33 see stats
By Reelyan the Cornac Writhing One level 20
44th Dusk 122nd year of Ascendancy at 05:57 see stats
By Reelyan the Cornac Writhing One level 30
6th Decay 122nd year of Ascendancy at 07:38 see stats
By Reelyan the Cornac Writhing One level 40
22nd Dusk 123rd year of Ascendancy at 06:52 see stats
By Reelyan the Cornac Writhing One level 50
8th Allure 124th year of Ascendancy at 16:15 see stats
By Reelyan the Cornac Writhing One level 50
23rd Regrowth 124th year of Ascendancy at 08:31 see stats
By Reelyan the Cornac Writhing One level 46
57th Haze 123rd year of Ascendancy at 20:21 see stats
By Reelyan the Cornac Writhing One level 30
10th Decay 122nd year of Ascendancy at 22:53 see stats
By Reelyan the Cornac Writhing One level 38
21st Dusk 123rd year of Ascendancy at 00:43 see stats
By Reelyan the Cornac Writhing One level 42
41st Haze 123rd year of Ascendancy at 06:09 see stats
By Reelyan the Cornac Writhing One level 30
6th Decay 122nd year of Ascendancy at 22:26 see stats
By Reelyan the Cornac Writhing One level 39
22nd Dusk 123rd year of Ascendancy at 06:38 see stats
By Reelyan the Cornac Writhing One level 50
63rd Pyre 124th year of Ascendancy at 05:40 see stats
By Reelyan the Cornac Writhing One level 21
47th Dusk 122nd year of Ascendancy at 06:43 see stats
By Reelyan the Cornac Writhing One level 50
6th Regrowth 124th year of Ascendancy at 16:33 see stats
By Reelyan the Cornac Writhing One level 14
30th Dusk 122nd year of Ascendancy at 12:03 see stats
By Reelyan the Cornac Writhing One level 50
63rd Pyre 124th year of Ascendancy at 05:42 see stats
By Reelyan the Cornac Writhing One level 50
57th Pyre 124th year of Ascendancy at 14:55 see stats
By Reelyan the Cornac Writhing One level 14
26th Dusk 122nd year of Ascendancy at 11:41 see stats
By Reelyan the Cornac Writhing One level 50
72nd Regrowth 124th year of Ascendancy at 04:56 see stats
By Reelyan the Cornac Writhing One level 26
43rd Haze 122nd year of Ascendancy at 23:49 see stats
By Reelyan the Cornac Writhing One level 21
47th Dusk 122nd year of Ascendancy at 08:50 see stats
By Reelyan the Cornac Writhing One level 17
37th Dusk 122nd year of Ascendancy at 10:15 see stats
By Reelyan the Cornac Writhing One level 37
13rd Dusk 123rd year of Ascendancy at 20:29 see stats
By Reelyan the Cornac Writhing One level 33
64th Pyre 123rd year of Ascendancy at 09:37 see stats
Log
Elven tempest hits Reelyan for 189 lightning damage.
Insidious Poison from Reelyan hits Elder vampire for 4 nature damage.
Insidious Poison from Reelyan killed Elder vampire!
Reelyan performs a melee critical strike against Something!
Reelyan hits Something for 339 physical, 12 nature, 5 temporal, 585 darkness (941 total damage).
Reelyan hits Yaech diver for (3 to psi shield), 2 temporal (2 total damage).
Reelyan shrugs off the critical damage!
Something misses Reelyan.
Thunderstorm hits Reelyan for 50 lightning damage.
Something misses Reelyan.
Yaech diver is poisoned!
Yaech diver is afflicted by a crippling illness!
Reelyan performs a melee critical strike against Yaech diver!
Reelyan performs a melee critical strike against Elven tempest!
Yaech diver is dazed!
Reelyan hits Elven tempest for 5 temporal, 551 darkness (556 total damage).
Reelyan hits Yaech diver for (74 to psi shield), 363 physical, (4 to psi shield), 3 nature, (3 to psi shield), 2 temporal, 604 darkness (972 total damage).
Reelyan killed Elven tempest!
Yaech diver is not dazed anymore.
Yaech diver misses Reelyan.
Insidious Poison from Reelyan hits Yaech diver for (4 to psi shield), 3 nature (3 total damage).
Reelyan performs a melee critical strike against Yaech diver!
Reelyan hits Yaech diver for (74 to psi shield), 875 physical (875 total damage).
Reelyan killed Yaech diver!
Reelyan deactivates Chaos Orbs.
Reelyan deactivates Chant of Fortress.