Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
| Addons | Items Vault 1.1.2Donators/Buyers bonus! ZOmnibus Addon Pack 1.0.6Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Steamtech UI 1.1.4 Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Thalore |
| Class | Archer |
| Level / Exp | 30 / 33% |
| Size | medium |
| Lifes / Deaths | Killed by Chronolith Clone at level 19 on the 34th Regrowth 123rd year of Ascendancy at 08:00 0 / 7Killed by Yvadath the skeleton warrior at level 24 on the 43rd Dusk 123rd year of Ascendancy at 11:32 Killed by quasit at level 27 on the 51st Dusk 123rd year of Ascendancy at 06:31 Killed by Glorigavena the elven cultist at level 29 on the 51st Haze 123rd year of Ascendancy at 06:16 Killed by thought-forged warrior at level 30 on the 67th Haze 123rd year of Ascendancy at 01:59 Killed by Riva Banari at level 30 on the 67th Haze 123rd year of Ascendancy at 01:59 Killed by Cyroriara the brittle clear ooze at level 30 on the 67th Haze 123rd year of Ascendancy at 09:00 |
| Antimagic | Follower |
Primary Stats
| Strength | 33 (base 16) |
| Dexterity | 52 (base 47) |
| Constitution | 66 (base 47) |
| Magic | 8 (base 10) |
| Willpower | 55 (base 30) |
| Cunning | 12 (base 12) |
Resources
| Life | -15/813 |
| Stamina | 156/212 |
| Equilibrium | 50 |
| Healing Factor | 1.2 |
| Regeneration | 7.98 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +86.95652173913% |
Vision
| Sight | 10 |
| Lite | 9 |
| See Stealth | 8 |
| See Invisible | 6 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 96 |
| Accuracy | 51 |
| Crit Chance | 22% |
| APR | 27 |
| Speed | 0.80 |
Offense: Spell
| Spellpower | 4 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 34.15 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +33% |
| Temporal | +6% |
| All | 0% |
Offense: Damage Penetration
| Light | +10% |
| Physical | +22% |
Defense: Base
| Armour (hardiness) | 21.5 (30%) |
| Defense | 24.85 |
| Ranged Defense | 26.85 |
| Fatigue | 19 |
| Physical Save | 46.725727176593 |
| Spell Save | 42.75 |
| Mental Save | 33.488590764889 |
Defense: Resistances
| Cold | + 56%( 70%) |
| Physical | + 46%( 70%) |
| Nature | + 70%( 70%) |
| Temporal | + 50%( 70%) |
| Blight | + 63%( 70%) |
| Arcane | + 57%( 70%) |
| Fire | + 46%( 70%) |
| All | + 43%( 70%) |
Defense: Immunities
| Stun Resistance | 94% |
| Confusion Resistance | 11% |
| Disarm Resistance | 40% |
| Knockback Resistance | 100% |
| Instadeath Resistance | 100% |
| Blind Resistance | 33% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental, physical effects and reduce all damage taken by 19% for 5 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 402 life over 5 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 668% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical, physical effects and reduce all damage taken by 22% for 4 turns. Its effects scale with your Dexterity stat. |
Class Talents
| Technique / Archery - bows | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Technique / Archery training | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Archery prowess | 1.30 |
| 1/5 |
| 4/5 |
| 3/5 |
| 5/5 |
| Technique / Combat veteran | 0.90 |
| 2/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Technique / Archery excellence | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 4/5 |
| Technique / Archery - slings | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Technique / Field control | 1.00 |
| 5/5 |
| 1/5 |
| 3/5 |
| 2/5 |
| Wild-gift / Antimagic | 1.20 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 2/5 |
| 2/5 |
| 4/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
| talent | Antimagic Shield |
| talent | Intuitive Shots |
| talent | Slow Motion |
| detrimental effect | The target is on fire, taking 2.11 fire damage per turn. Burning |
| detrimental effect | Reduces global action speed by 15%. Slow |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+3 cooldowns). Infusion Saturation |
| detrimental effect | The target is poisoned, taking 7.14 nature damage per turn and decreasing all heals received by 50%. Insidious Poison |
| beneficial effect | You gain 9% resistance against nature. Resolve |
| beneficial effect | The target is wide awake and has 62% resistance to sleep effects. Insomnia |
| detrimental effect | The target has been splashed with acid, taking 6.50 acid damage per turn, reducing armour by 6 and attack by 6. Acid Splash |
| detrimental effect | The target is poisoned and sick, doing 41.33 nature damage per turn. All damage it does is reduced by 20%. Numbing Poison |
| beneficial effect | The target ignores pain, reducing all damage taken by 22%. Pain Suppression |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the lone alchemist to the recall portal on level 6 of Dreadfell. Escort: lone alchemist (level 6 of Dreadfell)As a reward you improved Dexterity by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Daikara. Escort: lost anorithil (level 2 of Daikara)As a reward you improved talent Heave (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Norgos Lair. Escort: lost anorithil (level 2 of Norgos Lair)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Old Forest. Escort: lost anorithil (level 3 of Old Forest)As a reward you improved talent Heave (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Dreadfell. Escort: lost sun paladin (level 2 of Dreadfell)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost warrior (level 1 of Ruins of Kor'Pul)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 4 of Old Forest. Escort: worried loremaster (level 4 of Old Forest)As a reward you improved Constitution by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girl | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 230. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * You've found the needed vial of wight ectoplasm. * You've found the needed length of troll intestine. Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * You've found the needed snow giant kidney. * You've found the needed pouch of faeros ash. * You've found the needed vial of fire wyrm saliva. Agrimley the hermit has completed an elixir of focus without your aid. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed warg claw. * You've found the needed vial of squid ink. * You've found the needed chunk of ghoul flesh. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Brightvile (0 def, 3 armour) Brightvile (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes resistances penetration: +10% light Changes damage: +6% temporal Stamina each turn: +0.70 Maximum stamina: +23.00 Light radius: +3 A pair of boots made of leather. |
| Quiver | Nimbussteel (0/30, 50-70 power, 20 apr) Nimbussteel (0/30, 50-70 power, 20 apr)Requires: - Dexterity 35 Crafted by a master 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 4 Base power: 50.0 - 70.0 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +20 Physical crit. chance: +21.5% Capacity: 31 Special effect when this weapon crits: cripple the target Travel speed: +200% Damage when this weapon hits(ranged): +16 lightning / +8 lightning Burst (radius 1) on hit: +4 lightning Damage conversion: 10% acid When wielded/worn: Ammo reloads per turns: +4 Arrows are used with bows to pierce your foes to death. This item has been sent to the Item's Vault. |
| Light source | watchleader's brass lantern watchleader's brass lanternCrafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Blindness immunity: +23% Confusion immunity: +11% Light radius: +6 See stealth: +8 See invisible: +6 It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 5.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 22 for 8 turns. The radius will increase with your Cunning. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)Requires: - Strength 16 - Talent Armour Training Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 Spell save: +12 Mental save: +12 A great helm that belonged to Garkul the Devourer, one of the greatest orcs to live. This item has been sent to the Item's Vault. |
| Tool | Honeywood Chalice Honeywood ChaliceInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +5 Str Changes resistances: +10% nature Changes damage: +5% physical Talent granted: +1 Battle Trance Physical save: +10 Life regen: +0.15 Healing mod.: +10% This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
| On fingers | Inertial Twine Inertial TwineCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +5 Changes stats: +4 Str / +8 Wil Changes resistances: +5% physical Changes damage: +5% physical Physical save: +12 Knockback immunity: +100% It can be used to activate talent Bind (costing 25 power out of 28/28) : Effective talent level: 2.0 Power cost: 25 out of 28/28. Range: 5.0 Travel Speed: instantaneous Is: a mind power Description: Bind the target in crushing bands of telekinetic force, immobilizing it for 6 turns. The duration will improve with your Mindpower. The use of a telekinetically-wielded gem or mindstar as a focus will improve the effects of this talent considerably. This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
| On fingers | Hettogrim the gold ring Hettogrim the gold ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Defense: +4 Changes resistances: +6% fire Blindness immunity: +10% Stun/Freeze immunity: +39% Life regen: +2.80 Healing mod.: +10% Rings can have magical properties. |
| Around waist | Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% cold / +20% nature / +20% blight Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
| In main hand | dragonbone longbow 'Glibredabeth' dragonbone longbow 'Glibredabeth'Requires: - Dexterity 48 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 Burst (radius 2) on crit: +2 temporal When wielded/worn: Changes resistances: +6% temporal Changes resistances penetration: +22% physical Changes damage: +13% physical Longbows are used to shoot arrows at your foes. |
| On hands | Gloves of the Firm Hand (0 def, 8 armour) Gloves of the Firm Hand (0 def, 8 armour)Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +8 Changes stats: +4 Con Talent cooldown: Clinch (-2 turns) Disarm immunity: +40% Stun/Freeze immunity: +30% Knockback immunity: +30% These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
| Main armor | Nature's Blessing (8 def, 6 armour) Nature's Blessing (8 def, 6 armour)Requires: - Strength 20 Infused by nature Infused by arcane disrupting forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +8 Ranged Defense: +4 Fatigue: +8% Changes stats: +4 Con / +3 Wil Changes resistances: +20% nature / +25% arcane Talent mastery: +0.20 Wild-gift / Antimagic Spell save: +18 Stun/Freeze immunity: +25% Life regen: +1.00 Healing mod.: +20% Worn by Protector Ardon, who first formed the Ziguranth during the mage wars between the Humans and the Halflings. This armour is infused with the powers of nature, and protected against the disruptive forces of magic. This item has been sent to the Item's Vault. |
| Cloak | elven-silk cloak 'Ce'Nylebeth' (3 def, 0 armour) elven-silk cloak 'Ce'Nylebeth' (3 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +2 Defense: +3 Changes stats: +1 Str / +3 Con Changes resistances: +6% blight / +3% cold / +6% temporal Maximum encumbrance: +20 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Earthen Beads Earthen BeadsInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +4 Wil Damage affinity(heal): +15% nature Life regen: +0.20 Mindpower: +5 Enhances the effectiveness of Meditation by 20% It can be used to activate talent Nature's Touch (costing 40 power out of 40/40) : Effective talent level: 2.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 205 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in the Age of Dusk, in an attempt to enhance their connection with Nature. |
Inventory
This item will automatically be transmogrified when you leave the level. healing infusion of the titan (heal 273)healing infusion of the titan (heal 273) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 273 life. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the psychic (heal 394 over 5 turns) regeneration infusion of the psychic (heal 394 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 394 life over 5 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. insidious poison infusion of the sneak (20 nature damage, 32% healing reduction)insidious poison infusion of the sneak (20 nature damage, 32% healing reduction) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4.0 Cooldown: 22 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 20.14 nature damage per turns for 7 turns, and reducing the target's healing received by 32%. The sudden stream of natural forces also strips you of one random detrimental magical effect. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. vision rune of the warrior (radius 9; dur 17; see humanoid)vision rune of the warrior (radius 9; dur 17; see humanoid) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to get a vision of the area surrounding you (9 radius) and to allow you to see invisible and stealthed creatures (power 24) for 17 turns. Your mind will become more receptive for 17 turns, allowing you to sense any humanoid around. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Withering Orbs Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage when the wearer hits(melee): 5 mind Damage when the wearer hits(ranged): 5 mind Mindpower: +5 See stealth: +10 See invisible: +10 Blind-Fight:This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
gold amulet of the fish gold amulet of the fishInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes resistances: +12% cold Allows you to breathe in: water Amulets can have magical properties. |
marksman's copper ring of perseverance marksman's copper ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +4 Changes stats: +2 Dex Stun/Freeze immunity: +20% Life regen: +0.80 Rings can have magical properties. |
Nightsong NightsongInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 Fatigue: -7% Changes stats: +6 Cun Changes damage: +5% physical Talent cooldown: Shadowstep (-1 turn) Mental save: +13 Maximum stamina: +25.00 It can be used to activate talent Dark Tendrils (costing 40 power out of 50/50) : Effective talent level: 2.0 Power cost: 40 out of 50/50. Range: 6.0 Travel Speed: instantaneous Is: a mind power Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 21 damage per turn. The damage will increase with your Mindpower. You do +9% damage to anything that has entered your creeping dark. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Vargh Redemption Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +6 Con / +4 Wil Changes resistances: +10% nature / +25% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a tidal wave, costing 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
treant's gold ring of tenacity treant's gold ring of tenacityInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes resistances: +5% nature Physical save: +13 Poison immunity: +13% Disease immunity: +13% Disarm immunity: +26% Pinning immunity: +28% Knockback immunity: +26% Maximum life: +22.00 Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. Dagidor the dwarven-steel battleaxe (32.5-48.75 power, 2 apr)Dagidor the dwarven-steel battleaxe (32.5-48.75 power, 2 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 32.5 - 48.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +6.5% Attack speed: 100% When wielded/worn: Accuracy: +14 Defense: +6 Changes stats: +5 Str Changes damage: +12% physical Cut immunity: +20% Confusion immunity: +20% Teleport immunity: +10% Stamina when hit: +3.00 Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. elemental stralite longsword (32.5-45.5 power, 5 apr)elemental stralite longsword (32.5-45.5 power, 5 apr) Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 32.5 - 45.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Special effect when this weapon hits: random elemental effect Damage conversion: 15% fire / 12% cold / 14% lightning / 14% acid Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. quick stralite longsword of crippling (34.5-48.3 power, 5 apr)quick stralite longsword of crippling (34.5-48.3 power, 5 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 34.5 - 48.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 111% Special effect when this weapon crits: cripple the target When wielded/worn: Accuracy: +8 Physical crit. chance: +9.0% Changes stats: +4 Dex Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. stralite mace of corruption (37.5-52.5 power, 5 apr)stralite mace of corruption (37.5-52.5 power, 5 apr) Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 37.5 - 52.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% Special effect when this weapon hits: 20% chance to curse the target Damage when this weapon hits: +9 darkness / +10 blight Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. horrifying pulsing mindstar of flames (14-15.4 power, 32 apr, nature damage)horrifying pulsing mindstar of flames (14-15.4 power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 14.0 - 15.4 Uses stats: 45% Wil, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 5 mind / 4 darkness / 11 fire Changes resistances: +10% fire Changes resistances penetration: +5% fire Changes damage: +4% mind / +4% darkness / +10% fire Mindpower: +4 Mental crit. chance: +4% Global speed: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Staff of Arcane Supremacy (20-24 power, 4 apr, arcane damage) Staff of Arcane Supremacy (20-24 power, 4 apr, arcane damage)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. It is part of a set of items. Base power: 20.0 - 24.0 Uses stat: 150% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes damage: +20% arcane Talent mastery: +0.20 Spell / Arcane Talent cooldown: Manathrust (-1 turn) Spellpower: +20 It can be used to activate talent Arcane Supremacy (costing 20 power out of 20/20) : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Removes up to 3 detrimental magical effects and empowers you with arcane energy for ten turns, increasing spellpower and spell save by 5 plus 5 per effect removed. A long slender staff, made of ancient dragon-bone, with runes emblazoned all over its surface in bright silver. It hums faintly, as if great power is locked within, yet alone it seems incomplete. |
This item will automatically be transmogrified when you leave the level. void walker's yew magestaff (20-24 power, 4 apr, cold damage)void walker's yew magestaff (20-24 power, 4 apr, cold damage) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 100% Mag Damage type: Cold Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes resistances: +9% temporal / +8% cold Changes damage: +20% cold Talent granted: +1 Command Staff Spellpower: +9 Spell crit. chance: +3% Defense after a teleport: +10 Resist all after a teleport: +5% New effects duration reduction after a teleport: +10% Reduces paradox failures(equivalent to willpower): +24 Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. earthen elven-wood starstaff of wizardry (25-30 power, 5 apr, physical damage)earthen elven-wood starstaff of wizardry (25-30 power, 5 apr, physical damage) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 100% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Armour: +9 Armour Hardiness: +5% Changes stats: +3 Wil / +1 Mag Changes damage: +25% physical Talent granted: +1 Command Staff Physical save: +4 Maximum mana: +61.00 Spellpower: +18 Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. ash longbow of powerash longbow of power Requires: - Dexterity 16 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 2 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +7 When wielded/worn: Changes resistances penetration: +10% physical Changes damage: +10% physical Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. elven-wood longbow of powerelven-wood longbow of power Requires: - Dexterity 35 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +9 When wielded/worn: Changes resistances penetration: +15% physical Changes damage: +12% physical Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. psychic's elven-wood longbow of acidpsychic's elven-wood longbow of acid Requires: - Dexterity 35 - Talent Shoot Powered by arcane forces Infused by psionic forces 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +9 Damage when this weapon hits(ranged): +9 mind / +10 acid When wielded/worn: Changes stats: +2 Cun / +4 Wil Changes damage: +16% mind / +18% acid Mindpower: +8 Longbows are used to shoot arrows at your foes. |
Daimehir the Splendourknave Daimehir the SplendourknaveRequires: - Dexterity 48 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 Damage conversion: 10% light When wielded/worn: Changes stats: +5 Dex Damage when the wearer is hit: 8 light Changes damage: +6% light Light radius: +3 Longbows are used to shoot arrows at your foes. |
Chamydustir the Torchnail (10/10, 29.5-41.3 power, 10 apr) Chamydustir the Torchnail (10/10, 29.5-41.3 power, 10 apr)Requires: - Dexterity 24 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 3 Base power: 29.5 - 41.3 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +10 Physical crit. chance: +10.0% Capacity: 10 Special effect when this weapon hits: 20% chance to torment the target Special effect when this weapon crits: wounds the target Damage when this weapon hits(ranged): +11 mind / +9 bleed / +8 darkness / +4 fire Burst (radius 1) on hit: +8 mind Damage conversion: 15% mind / 13% darkness / 30% fire Arrows are used with bows to pierce your foes to death. This item has been sent to the Item's Vault. |
This item will automatically be transmogrified when you leave the level. enchanted quiver of elven-wood arrows of corruption (11/11, 44-61.6 power, 14 apr)enchanted quiver of elven-wood arrows of corruption (11/11, 44-61.6 power, 14 apr) Requires: - Dexterity 35 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 44.0 - 61.6 Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +14 Physical crit. chance: +2.5% Capacity: 11 Turns elapse between self-loadings: 5 Special effect when this weapon hits: 20% chance to curse the target Damage when this weapon hits(ranged): +12 darkness / +13 blight When wielded/worn: Ammo reloads per turns: +2 Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. cashmere cloak 'Blazejam' (13 def, 0 armour)cashmere cloak 'Blazejam' (13 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +13 Damage when the wearer is hit: 8 fire Changes resistances: +6% fire Changes resistances penetration: +20% lightning Changes damage: +6% lightning Physical save: +10 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. stargazer's silk robe of blight (+14%) (3 def, 0 armour)stargazer's silk robe of blight (+14%) (3 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 Changes stats: +4 Cun Changes resistances: +14% blight Changes damage: +14% blight / +10% darkness / +12% light Spellpower: +7 Spell crit. chance: +7% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. insulating pair of dwarven-steel boots of disengagement (0 def, 4 armour)insulating pair of dwarven-steel boots of disengagement (0 def, 4 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes stats: +3 Cun / +3 Dex Changes resistances: +8% cold / +9% fire It can be used to activate talent Disengage, placing all other charms into a 15 cooldown : Effective talent level: 1.0 Power cost: 15 out of 15/15. Range: 7.0 Travel Speed: instantaneous Description: Jump away 3 grids from your target. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. iron helm of knowledge (0 def, 3 armour)iron helm of knowledge (0 def, 3 armour) Requires: - Talent Armour Training Infused by psionic forces 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +3 Cun / +3 Wil Mindpower: +4 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. augmenting cashmere wizard hat of light (+21%) (2 def, 0 armour)augmenting cashmere wizard hat of light (+21%) (2 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Changes resistances: +21% light Changes damage: +6% arcane / +6% fire / +6% cold / +6% lightning / +9% acid / +14% light A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. searing reinforced leather armour of clarity (4 def, 7 armour)searing reinforced leather armour of clarity (4 def, 7 armour) Requires: - Strength 18 Powered by arcane forces Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 Fatigue: +8% Damage when the wearer hits(melee): 12 acid / 13 fire Damage when the wearer is hit: 13 acid / 11 fire Changes resistances: +7% mind / +22% fire / +15% acid Mental save: +10 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. iron plate armour 'Loryzilarab' (3 def, 7 armour)iron plate armour 'Loryzilarab' (3 def, 7 armour) Requires: - Strength 22 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Defense: +3 Fatigue: +20% Changes stats: +1 Cun Changes resistances: +18% lightning Changes damage: +3% mind Mental save: +12 Mindpower: +4 Heals friendly targets nearby when you use a nature summon: +10 A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. spinelspinel 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
2 Crystal Focus 2 Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. This item has been sent to the Item's Vault. |
45 alchemist agate 45 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Essence of Bearness Essence of BearnessInfused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness, costing 100 power out of 100/100. The very essence of bearness! |
Rungof's Fang Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
This item will automatically be transmogrified when you leave the level. natural elven-wood totem of healing [power 172] (35 cooldown)natural elven-wood totem of healing [power 172] (35 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 It can be used to heal the target for 172, placing all other charms into a 35 cooldown. When used: 100% chance to regenerate 10 equilibrium. Natural totems are made by powerful wilders to store nature power. |
This item will automatically be transmogrified when you leave the level. quick elven-wood wand of illumination [power 8] (4 cooldown)quick elven-wood wand of illumination [power 8] (4 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 It can be used to light the area around you (rad 8), placing all other charms into a 4 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Riva Banari the Thalore Archer level 27
54th Dusk 123rd year of Ascendancy at 06:25 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By Riva Banari the Thalore Archer level 17
11st Regrowth 123rd year of Ascendancy at 09:09 see stats
Antimagic!
Completed antimagic training in the Ziguranth camp.By Riva Banari the Thalore Archer level 20
44th Regrowth 123rd year of Ascendancy at 13:33 see stats
Bringer of Doom
Killed a Bringer of Doom.By Riva Banari the Thalore Archer level 15
9th Allure 123rd year of Ascendancy at 09:20 see stats
Can you bear it? So much bearness!
Killed Borius in the Bearscape.By Riva Banari the Thalore Archer level 22
75th Pyre 123rd year of Ascendancy at 15:05 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Riva Banari the Thalore Archer level 9
63rd Dusk 122nd year of Ascendancy at 04:04 see stats
Exterminator
Killed 1000 creatures.By Riva Banari the Thalore Archer level 15
8th Regrowth 123rd year of Ascendancy at 00:20 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Riva Banari the Thalore Archer level 22
1st Flare 123rd year of Ascendancy at 23:32 see stats
Fear me not!
Survived the Fearscape!By Riva Banari the Thalore Archer level 29
52nd Haze 123rd year of Ascendancy at 05:24 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Riva Banari the Thalore Archer level 17
11st Regrowth 123rd year of Ascendancy at 08:40 see stats
Level 10
Got a character to level 10.By Riva Banari the Thalore Archer level 10
4th Haze 122nd year of Ascendancy at 09:52 see stats
Level 20
Got a character to level 20.By Riva Banari the Thalore Archer level 20
34th Regrowth 123rd year of Ascendancy at 09:16 see stats
Level 30
Got a character to level 30.By Riva Banari the Thalore Archer level 30
52nd Haze 123rd year of Ascendancy at 10:00 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Riva Banari the Thalore Archer level 12
55th Haze 122nd year of Ascendancy at 17:50 see stats
Savior of the damsels in distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Riva Banari the Thalore Archer level 27
52nd Dusk 123rd year of Ascendancy at 08:47 see stats
The Arena
Unlocked Arena mode.By Riva Banari the Thalore Archer level 5
46th Dusk 122nd year of Ascendancy at 11:34 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Riva Banari the Thalore Archer level 17
11st Regrowth 123rd year of Ascendancy at 09:09 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Riva Banari the Thalore Archer level 21
72nd Pyre 123rd year of Ascendancy at 04:39 see stats
The secret city
Discovered the truth about mages.By Riva Banari the Thalore Archer level 15
4th Regrowth 123rd year of Ascendancy at 12:24 see stats
The sky is falling!
Saw a huge meteor falling from the sky.By Riva Banari the Thalore Archer level 15
8th Regrowth 123rd year of Ascendancy at 12:48 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers compound.By Riva Banari the Thalore Archer level 21
71st Pyre 123rd year of Ascendancy at 17:58 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Riva Banari the Thalore Archer level 26
48th Dusk 123rd year of Ascendancy at 03:35 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Riva Banari the Thalore Archer level 18
31st Regrowth 123rd year of Ascendancy at 20:14 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Riva Banari the Thalore Archer level 26
49th Dusk 123rd year of Ascendancy at 01:49 see stats
Log
Riva Banari is no longer sleeping.
Slimy ooze is no longer pinned.
Riva Banari's mind surges with critical power!
Riva Banari is invigorated by the attack!
Riva Banari shrugs off the effect 'Poison'!
Riva Banari HEALS from nature damage!
Poison ooze hits Riva Banari for (2 antimagic), 0 nature, 1 healing (0 total damage) [1 healing].
Talent Scatter Shot is ready to use.
Riva Banari is invigorated by the attack!
Riva Banari's mind surges with critical power!
Riva Banari is invigorated by the attack!
Riva Banari is invigorated by the attack!
Riva Banari is invigorated by the attack!
Riva Banari HEALS from nature damage!
Acid Splash from Cyroriara the brittle clear ooze hits Riva Banari for (4 antimagic), 0 acid (0 total damage).
Numbing Poison from Poison ooze hits Riva Banari for (12 antimagic), 0 nature, 7 healing (0 total damage) [7 healing].
Insidious Poison from Thought-forged warrior hits Riva Banari for (2 antimagic), 0 nature, 1 healing (0 total damage) [1 healing].
Burning from Cyroriara the brittle clear ooze hits Riva Banari for (1 antimagic), 0 fire (0 total damage).
Riva Banari uses Steady Shot.
Riva Banari's Steady Shot hits Poison ooze for 3 lightning damage.
Riva Banari's Steady Shot hits Slimy ooze for 22 acid, 220 physical, 13 lightning, 6 lightning, 3 lightning (264 total damage).
Riva Banari's Steady Shot hits Brittle clear ooze for 3 lightning damage.
Riva Banari's Steady Shot hits Brittle clear ooze for 3 lightning damage.
Riva Banari's Steady Shot hits Cyroriara the brittle clear ooze for 3 lightning damage.
Riva Banari's Steady Shot killed Brittle clear ooze!
Cyroriara the brittle clear ooze activates Deadly Poison.
Cyroriara the brittle clear ooze deactivates Crippling Poison.
You do not have enough ammo left!
Saving game...
