











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
Addons | Items Vault 1.7.0Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. ZOmnibus Lite 1.7.0A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons:
Frequently Asked Questions: Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Possessor Bonus Class 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Dwarf |
Class | Anorithil |
Level / Exp | 37 / 93% |
Size | medium |
Lifes / Deaths | Killed by Xanirin the blinkwyrm at level 37 on the 4th Wealth 123rd year of Ascendancy at 02:22 / 1 |
Primary Stats
Strength | 18 (base 10) |
Dexterity | 10 (base 10) |
Constitution | 59 (base 37) |
Magic | 103 (base 60) |
Willpower | 24 (base 10) |
Cunning | 70 (base 60) |
Resources
Life | 1096/1096 |
Positive | 128/128 |
Negative | 123/123 |
Healing Factor | 1.4551133323991 |
Regeneration | 19.280251654288 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 14 |
Infravision | 5 |
See Stealth | 38.827624371925 |
See Invisible | 59.827624371925 |
Offense: Mainhand
Damage | 42 |
Accuracy | 14 |
Crit Chance | 28% |
APR | 11 |
Speed | 1.00 |
Offense: Spell
Spellpower | 77 |
Crit Chance | 61% |
Speed | 1 |
Offense: Mind
Mindpower | 49 |
Crit Chance | 19% |
Speed | 1 |
Offense: Damage Bonus
Acid | +13% |
Blight | +11% |
Physical | +11% |
Cold | +42% |
All | +6% |
Lightning | +21% |
Light | +65% |
Temporal | +11% |
Mind | +9% |
Darkness | +99% |
Fire | +30% |
Nature | +26% |
Offense: Damage Penetration
Darkness | +56% |
Nature | +56% |
Temporal | +43% |
Mind | +36% |
Fire | +36% |
Cold | +46% |
All | +31% |
Defense: Base
Armour (hardiness) | 14 (35.65183292883%) |
Defense | 57 |
Ranged Defense | 57 |
Fatigue | 0 |
Physical Save | 49 |
Spell Save | 71 |
Mental Save | 55 |
Defense: Resistances
Acid | + 40%( 70%) |
Blight | + 41%( 70%) |
Arcane | + 25%( 70%) |
Cold | + 65%( 70%) |
All | + 21%( 70%) |
Lightning | + 57%( 70%) |
Light | + 34%( 70%) |
Temporal | + 33%( 70%) |
Mind | + 30%( 70%) |
Darkness | + 66%( 70%) |
Fire | + 61%( 70%) |
Nature | + 68%( 70%) |
Defense: Immunities
Stun Resistance | 66% |
Confusion Resistance | 100% |
Instadeath Resistance | 100% |
Poison Resistance | 18% |
Blind Resistance | 96% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 246 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 76 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 709% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
Class Talents
Celestial / Circles | 1.30 |
| 3/5 |
| 2/5 |
| 3/5 |
| 3/5 |
Celestial / Star fury | 1.30 |
| 5/5 |
| 3/5 |
| 4/5 |
| 5/5 |
Celestial / Eclipse | 1.30 |
| 5/5 |
| 3/5 |
| 3/5 |
| 1/5 |
Celestial / Twilight | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Celestial / Sunlight | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Generic Talents
Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 4/5 |
| 1/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Combat training | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Hymns | 1.30 |
| 3/5 |
| 2/5 |
| 3/5 |
| 1/5 |
Celestial / Chants | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Celestial / Light | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Prodigies
| 1/1 |
Effects
talent | Hymn of Perseverance |
talent | Hymn Nocturnalist |
talent | Corona |
talent | Chant of Resistance |
beneficial effect | Increases defense by 7. Mobile Defense |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved Magic by +5. | done |
You failed to protect the lost sun paladin from death by Gluwe the ghoul. Escort: lost sun paladin (level 2 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 5 of Dreadfell. Escort: lost sun paladin (level 5 of Dreadfell)As a reward you improved Magic by +5. | done |
You failed to protect the lost sun paladin from death by Teppo. Escort: lost sun paladin (level 6 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 1 of Daikara. Escort: lost warrior (level 1 of Daikara)As a reward you improved Constitution by +5. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Dreadfell. Escort: repented thief (level 3 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Daikara. Escort: worried loremaster (level 2 of Daikara)As a reward you improved Magic by +5. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the hall of reflections. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 183. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Thanks to your timely aid, Stire of Derth is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth has completed an elixir of avoidance without your aid. You have aided Stire of Derth in creating an elixir of precision. You have aided Marus of Elvala in creating an elixir of mastery. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs Clear | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() 2.0 Encumbrance T3 feet armor [Random Unique] Arcane While equipped: Stats +5 Mag offense ------ Spellpower +12 (+3 eff.) Damage +7% acid +9% light +5% blight Ignore resists +13% darkness +12% temporal When Hit 4 light On-Hit (Melee): * 10% chance to reduce all saves and defense by 30 defense ------ Armor +3 Resistance +3% mind +15% temporal +3% light +15% darkness Disease Resist +27% Out-of-Phase Defense +12 Out-of-Phase Resistance +12% Out-of-Phase Resilience +15% A pair of boots made of leather. |
Light source | ![]() 0.0 Encumbrance T3 lite [Random Unique] Arcane/Master While equipped: Stats +5 Mag offense ------ Spellpower +23 (+5 eff.) Ignore resists +6% all Ignore Armor +7 When Hit 16 fire defense ------ Resistance +7% fire other ------- Mana/turn +0.20 Max vim +30.00 Light +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | ![]() 3.0 Encumbrance T2 head armor [Unique] Master While equipped: Stats +10 Mag +10 Wil +10 Con offense ------ Damage +10% light defense ------ Armor +6 Fatigue +4% Resistance +10% darkness Blind Resist +60% Confus Resist +60% other ------- Light +6 A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
Tool | ![]() 2.0 Encumbrance T2 torque charm [Rare] Psionic While equipped: offense ------ Damage +15% darkness +24% cold defense ------ Resistance +20% nature Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 22 cooldown Torques are made by powerful psionics to store psionic powers. |
On fingers | ![]() 0.1 Encumbrance T4 ring jewelry [Random Unique] Nature/Psionic While equipped: Stats +3 Cun offense ------ Mindpower +20 (+6 eff.) Ignore resists +5% mind defense ------ Resistance +17% blight +11% nature +5% arcane Mind save +12 (+4 eff.) Life +60.00 Life Regen +13.00 Healmod +13% Poison Resist +18% Disease Resist +17% Confus Resist +43% Stun Resist +30% other ------- Max hate +4.00 Rings make your fingers look great! |
On fingers | ![]() 0.1 Encumbrance T4 ring jewelry [Unique] Arcane While equipped: offense ------ Physical Power +13 (+6 eff.) Spellpower +13 (+3 eff.) Mindpower +13 (+4 eff.) Damage +6% darkness +14% nature +6% all Ignore resists +5% darkness defense ------ Fatigue -8% Resistance +9% darkness +6% light +28% nature other ------- Encumbrance +29 Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
Around waist | ![]() 1.0 Encumbrance T3 belt armor [Rare] Master While equipped: Stats +4 Str offense ------ Physical Crit +2.0% Critical power +15.00% Mindpower +10 (+3 eff.) Accuracy +10 (+7 eff.) defense ------ Defense +17 (+5 eff.) Resistance +6% cold Stealth +11 other ------- Hate-on-crit +4.00 Max stamina +30.00 A belt that goes around your waist. |
In main hand | ![]() 5.0 Encumbrance T3 staff 2H weapon [Random Unique] Arcane Weapon Damage 121% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: Stats +2 Dex +4 Con offense ------ Spell Crit +6% Critical power +42.00% Spellpower +19 (+5 eff.) On-Hit 40 fire Damage +3% mind +20% darkness defense ------ Resistance +6% mind Physical save +8 (+3 eff.) Spell save +8 (+2 eff.) Mind save +7 (+2 eff.) other ------- See Invis +21 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
On hands | ![]() 1.5 Encumbrance T3 hands armor [Unique] Arcane While equipped: Stats +6 Mag offense ------ Spell Crit +5% Critical power +20.00% Spellpower +12 (+3 eff.) Damage +15% lightning defense ------ Armor +5 Resistance +15% lightning Unarmed combat: Weapon Damage 126% Range: 1.0x-1.4x Uses 40% Str, 40% Cun, 40% Dex Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +10 Critical Rate +4.0% Attack Speed 83% On-hit +20 lightning On Hit: 20% Chain Lightning 2 On Hit: 15% Nova 1 On Spell Hit: 10% Lightning 1 This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. |
Main armor | ![]() 2.0 Encumbrance T3 cloth armor [Random Unique] Arcane/Nature While equipped: Stats +2 Cun offense ------ Spell Crit +8% Spellpower +5 (+2 eff.) Damage +9% fire +12% cold +11% darkness +13% light Ignore resists +5% fire defense ------ Resistance +7% lightning +8% light +8% darkness +26% cold +8% blight +20% fire +3% mind +11% all Physical save +13 (+5 eff.) Spell save +25 (+7 eff.) Mind save +13 (+4 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. This object's appearance was changed to Temporal Augmentation Robe - Designed In-Style. |
Cloak | ![]() 2.0 Encumbrance T3 cloak armor [Random Unique] Arcane/Master While equipped: Stats +2 Mag +1 Wil offense ------ Physical Crit +1.0% Physical Power +3 (+1 eff.) Damage +10% darkness +6% nature Ignore resists +15% cold +7% darkness +25% nature When Hit 2 cold defense ------ Defense +2 (+1 eff.) Fatigue -3% Resistance +15% darkness Stealth +8 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This object's appearance was changed to Cloth of Dreams. |
Around neck | ![]() 0.1 Encumbrance T2 amulet jewelry [Ego++] Arcane While equipped: Stats +2 Mag offense ------ Spell Crit +4% Spellpower +4 (+1 eff.) On-Hit 5 light 7 darkness Damage +11% darkness +5% temporal +12% light +5% physical When Hit: * 6% chance to reduce damage dealt by 25% * 6% chance to blind Amulets make your neck look great! |
Inventory
![]() 0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 14 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 531 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 94 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
![]() 0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 474 damage for 6 turns. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 300 damage for 4 turns. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 Encumbrance T1 amulet jewelry [Unique] Psionic While equipped: offense ------ Mindpower +5 (+1 eff.) On-Hit 5 mind On-Ranged-Hit 5 mind other ------- See Stealth +10 See Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
![]() 0.1 Encumbrance T2 amulet jewelry [Unique] Nature While equipped: Stats +5 Wil offense ------ Mindpower +5 (+1 eff.) defense ------ Affinity +15% nature Life Regen +2.00 Enhances the effectiveness of Meditation by 20% Nature's Touch: Effective talent level: 2.0 Power cost 30 out of 35/35. Range melee/personal Cooldown: 15 Travel.spd instantaneous Is: a mind power and a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 258 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
![]() 0.1 Encumbrance T3 amulet jewelry [Unique] Arcane While equipped: offense ------ Damage +12% light When Hit: * 30% chance to blind defense ------ Resistance +25% light other ------- Light +1 Create a reflective shield (50% reflection rate, 356 strength, based on Magic) for 5 turns. Uses 21 power out of 24/24 Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. |
![]() 0.1 Encumbrance T3 amulet jewelry [Ego++] Nature/Master While equipped: Stats +5 Dex +6 Cun +5 Con offense ------ Move Speed +10% defense ------ Fatigue -8% Life Regen +1.00 Blind Resist +18% other ------- Stamina/turn +0.50 Infravision +3 Sight +2 See Invis +8 Amulets make your neck look great! |
![]() 0.1 Encumbrance T4 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +13 Lck +4 Con offense ------ Damage +3% blight Ignore resists +5% darkness +15% blight Accuracy +13 (+9 eff.) When Hit 6 blight On-Hit (Melee): * 20% chance to reduce damage dealt by 25% defense ------ Defense +15 (+4 eff.) Resist unseen 13% other ------- Masteries +0.33 Wild-gift/Harmony Amulets make your neck look great! |
![]() 0.1 Encumbrance T1 ring jewelry [Rare] Psionic While equipped: Stats +3 Wil offense ------ Critical power +20.00% Spellpower/crit +4 Damage +12% arcane defense ------ Resistance +18% cold Mind save +6 (+2 eff.) other ------- Mana-on-crit +2.00 Max mana +20.00 Rings make your fingers look great! |
![]() 0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: offense ------ Ignore resists +10% darkness When Hit 4 light 4 darkness defense ------ Resistance +18% acid +9% darkness Life Regen +3.00 Stun Resist +23% other ------- Light +3 Rings make your fingers look great! |
![]() 0.1 Encumbrance T2 ring jewelry [Rare] Arcane While equipped: Stats +4 Cun +4 Mag offense ------ Critical power +15.00% Spellpower +29 (+7 eff.) Spellpower/crit +10 defense ------ Resistance +12% temporal other ------- Mana/turn +0.08 Rings make your fingers look great! |
![]() 0.1 Encumbrance T3 ring jewelry [Rare] Nature While equipped: Stats +2 Dex +4 Con offense ------ On-Hit (Melee): * 10 arcane resource burn defense ------ Defense +5 (+2 eff.) Physical save +8 (+3 eff.) Spell save +6 (+2 eff.) Life +80.00 Silence Resist +20% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Rings make your fingers look great! |
![]() 0.1 Encumbrance T3 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +6 Str +7 Con offense ------ Physical Power +8 (+4 eff.) Damage +18% fire When Hit 2 lightning defense ------ Resistance +6% lightning +3% fire Mind save +7 (+2 eff.) Blind Resist +29% Confus Resist +27% other ------- Infravision +4 See Stealth +14 See Invis +10 Rings make your fingers look great! |
![]() 0.1 Encumbrance T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag offense ------ Damage +25% lightning +25% fire +25% arcane +25% cold Ignore resists +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
![]() 0.1 Encumbrance T3 ring jewelry [Rare] Nature While equipped: offense ------ Damage +16% fire Ignore resists +20% darkness defense ------ Armor +6 Resistance +15% darkness +32% fire Physical save +3 (+1 eff.) Unlife -40.00 life Life +20.00 Rings make your fingers look great! |
![]() 0.1 Encumbrance T3 ring jewelry [Rare] Master While equipped: Stats +8 Wil +2 Cun +3 Con offense ------ Damage +3% light When Hit 6 light defense ------ Crit Resistance 15.00% Life +38.00 Disarm Resist +32% Pinning Resist +30% Knockbk Resist +34% other ------- Light +1 Rings make your fingers look great! |
![]() 0.1 Encumbrance T4 ring jewelry [Random Unique] Arcane/Psionic While equipped: Stats +3 Mag +1 Wil +3 Cun offense ------ Spell Crit +1% Physical Power +12 (+6 eff.) Spellpower +27 (+6 eff.) Mindpower +9 (+3 eff.) On-Hit 14 physical On-Ranged-Hit 17 physical Ignore resists +5% arcane When Hit 2 acid On-Hit (Melee): * 14% chance to reduce all saves and defense by 30 * 20% chance to reduce armor by 44% On-Hit (Ranged): * 14% chance to reduce all saves and defense by 30 defense ------ Resistance +6% acid Spell save +6 (+2 eff.) other ------- Hate-on-crit +2.00 Max hate +9.00 Bleeding Edge: Puts all charms on 17 cooldown Effective talent level: 2.0 Power cost 17 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! |
![]() 0.1 Encumbrance T4 ring jewelry [Ego+] Arcane While equipped: offense ------ Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all defense ------ Resistance +25% acid +14% fire +16% lightning +23% cold Rings make your fingers look great! |
![]() 0.1 Encumbrance T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +8 Str +8 Dex +7 Cun +8 Con offense ------ Physical Power +11 (+5 eff.) Spellpower/crit +8 Damage +14% acid Ignore resists +15% arcane Accuracy +13 (+9 eff.) defense ------ Resistance +28% acid Crit Resistance 10.00% Spell save +3 (+1 eff.) other ------- Light +2 Rings make your fingers look great! |
![]() 5.0 Encumbrance T2 staff 2H weapon [Unique] Arcane Weapon Damage 117% Range: 1.0x-1.2x Uses 110% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Spell Crit +8% Spellpower +12 (+3 eff.) Damage +15% light +15% physical +15% darkness +15% temporal other ------- (+)/turn +0.10 (-)/turn +0.10 Talents +1 Command Staff Cooldown Twilight -1 Moonlight Ray -1 Searing Light -1 This tall staff is tipped with a pitch black sphere that yet seems to give off a strong light. |
![]() 3.0 Encumbrance T3 mindstar 1H weapon [Rare] Nature/Psionic Weapon Damage 95% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +5.5% Attack Speed 100% On-hit +12 acid While equipped: offense ------ Mind Crit +3% Critical power +15.00% Mindpower +6 (+2 eff.) Damage +14% darkness Ignore resists +14% darkness +25% physical Accuracy +15 (+10 eff.) Ignore Armor +3 defense ------ Resistance +14% darkness Unlife -80.00 life Blind Resist +13% other ------- Talents +1 Attune Mindstar Masteries +0.20 Cursed/Darkness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: Stats +3 Str +3 Dex +3 Wil +3 Cun offense ------ On-Hit (Melee): * 20% chance to reduce all saves and defense by 30 defense ------ Defense +25 (+7 eff.) Physical save +12 (+4 eff.) Spell save +10 (+3 eff.) Mind save +11 (+4 eff.) Confus Resist +10% Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% A belt that goes around your waist. |
![]() 1.0 Encumbrance T3 belt armor [Unique] Arcane While equipped: offense ------ Spell Crit +5% Spellpower +5 (+2 eff.) other ------- Vim/kill +4.00 Max souls +3.00 Deal darkness damage equal to your 350% of your spellpower to a target, and, if it kills the target, restores 15% of max hp and all resources (except paradox and equilibrium). Uses 21 power out of 24/24 Rogroth's mouth happened to be about the same size as your waist. Interesting. |
![]() 2.0 Encumbrance T1 cloak armor [Rare] Psionic While equipped: Stats +3 Cun +3 Wil offense ------ Mind Crit +5% Ignore resists +15% mind defense ------ Defense +1 (+0 eff.) Crit Resistance 15.00% Life +80.00 Blind Resist +10% Disarm Resist +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: offense ------ Damage +3% acid +3% fire +6% darkness Ignore resists +5% acid +5% fire When Hit 8 acid defense ------ Defense +1 (+0 eff.) Life +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats +4 Str +4 Mag +4 Con offense ------ Physical Power +15 (+7 eff.) Damage +18% physical Ignore resists +25% mind Ignore Armor +3 defense ------ Defense +12 (+4 eff.) Physical save +10 (+4 eff.) Life +79.00 Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Mana/turn +0.20 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +4 Str +4 Con offense ------ Physical Crit +1.0% Damage +6% physical Ignore resists +5% arcane Accuracy +15 (+10 eff.) defense ------ Armor +3 other ------- Max mana +60.00 Size +1 A pair of boots made of leather. |
![]() 2.0 Encumbrance T3 feet armor [Random Unique] Master While equipped: Stats +5 Str +5 Dex +5 Con +9 Lck offense ------ Damage +7% physical defense ------ Armor +11 Resistance +9% fire Stealth +8 Life Regen +4.00 Disarm Resist +10% Pinning Resist +10% other ------- Infravision +3 Size +1 A pair of boots made of leather. |
![]() 3.0 Encumbrance T3 feet armor [Ego++] Arcane While equipped: Stats +3 Mag +3 Wil defense ------ Armor +4 Fatigue +3% Silence Resist +23% Confus Resist +21% Stun Resist +27% Blink to a nearby random location (rad 7) Puts all charms on 22 cooldown Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 1.5 Encumbrance T2 hands armor [Rare] Arcane While equipped: Stats +9 Dex offense ------ On-Hit 11 temporal On-Ranged-Hit 11 temporal Damage +8% temporal defense ------ Armor +10 Defense +10 (+3 eff.) Fatigue +3% Resistance +2% physical +10% temporal Physical save +6 (+2 eff.) Unarmed combat: Weapon Damage 120% Range: 1.0x-1.4x Uses 40% Dex, 40% Str, 40% Cun Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 83% On Hit: * 9% chance to gain 10% of a turn (3/turn limit) Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 2.0 Encumbrance T3 head armor [Random Unique] Arcane/Psionic While equipped: Stats +5 Cun +4 Wil offense ------ Physical Crit +1.0% Mindpower +4 (+1 eff.) Damage +28% light defense ------ Defense +12 (+4 eff.) Resistance +41% light +12% lightning A pointy cloth hat, very wizardly... |
![]() 2.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +2 Dex +1 Con offense ------ Damage +3% cold +11% fire Ignore resists +25% darkness defense ------ Defense +1 (+0 eff.) Resistance +16% fire A pointy cloth hat, very wizardly... |
![]() 2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +2 Str +2 Wil offense ------ Spellpower +10 (+3 eff.) Damage +15% darkness Ignore resists +15% blight Ignore Shields +30% defense ------ Armor +1 Fatigue +1% Mind save +6 (+2 eff.) other ------- Max vim +40.00 Light +2 A cap made of leather. |
![]() 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+1 eff.) Mind save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+1 eff.) Mind save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T5 green gem [Plot Item] Nature While equipped: Stats +15 Con Resistance +10% blight Affinity +15% nature Life Regen +2.00 Healmod +30% Item imbue powers: Stats +15 Con Resistance +10% blight Affinity +15% nature Life Regen +2.00 Healmod +30% Stun Resist +30% Latent Damage Type: Nature A lopsided, heavy emerald with murky green clouds shifting sluggishly under the surface. |
![]() 0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 2.0 Encumbrance T1 lite [Rare] Master While equipped: offense ------ Critical power +10.00% Damage +9% darkness Ignore resists +5% physical defense ------ Defense +10 (+3 eff.) other ------- Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 2.0 Encumbrance T1 lite [Rare] Nature While equipped: offense ------ Damage +3% mind When Hit 2 mind defense ------ Resistance +9% mind Life +41.00 other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 2.0 Encumbrance T1 lite [Rare] Nature While equipped: Stats +1 Wil defense ------ Resistance +3% mind +6% darkness Life +40.00 Healmod +15% other ------- Light +3 Infravision +1 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 1.0 Encumbrance lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(75 power, based on Willpower). Uses 9 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
![]() 3.0 Encumbrance T1 digger tool [Rare] Arcane While equipped: Stats +1 Str +1 Mag offense ------ Spell Crit +5% Critical power +10.00% defense ------ Resistance +6% nature +3% darkness Unlife -40.00 life other ------- Max mana +22.00 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
![]() 3.0 Encumbrance T3 digger tool [Random Unique] Nature/Master While equipped: Stats +5 Str +3 Dex offense ------ Physical Power +6 (+3 eff.) Move Speed +10% Damage +6% lightning +9% cold Ignore resists +10% cold defense ------ Fatigue -6% Resistance +3% cold Physical save +8 (+3 eff.) Spell save +9 (+3 eff.) Mind save +7 (+2 eff.) Life +43.00 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 2.0 Encumbrance T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil offense ------ Mindpower +5 (+1 eff.) defense ------ Mind save +10 (+3 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Effective talent level: 3.0 Power cost 17 out of 25/25. Range 7 Cooldown: 6 Travel.spd instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 12 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
![]() 2.0 Encumbrance T1 misc tool [Unique] Nature While equipped: Stats +5 Lck defense ------ Defense +5 (+2 eff.) other ------- Disarm Traps +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
![]() 1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 Encumbrance T1 torque charm [Rare] Psionic While equipped: offense ------ Damage +9% light Ignore resists +10% darkness When Hit 6 light 4 darkness defense ------ Resistance +15% darkness +18% cold other ------- Light +1 Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 22 cooldown 100% to heal for 39. Torques are made by powerful psionics to store psionic powers. |
![]() 2.0 Encumbrance T2 torque charm [Ego+] Psionic Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 22 cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
![]() 2.0 Encumbrance T1 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 116 Puts all charms on 13 cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
![]() 2.0 Encumbrance T3 wand charm [Random Unique] Arcane While equipped: Stats +1 Mag +2 Wil offense ------ Spellpower/crit +10 Damage +6% arcane other ------- Max vim +20.00 Reveal the area around you, dispelling darkness (radius 11, power 87 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 13 cooldown 100% to heal for 72. 100% to gain a 18% chance to evade weapon attacks for 2 turns. 100% to increase all damage penetration by 15% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() 2.0 Encumbrance T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
![]() 2.0 Encumbrance forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
Achievements
By Teppo the Dwarf Anorithil level 12
30th Profit 122nd year of Ascendancy at 03:20 see stats
By Teppo the Dwarf Anorithil level 34
2nd Profit 123rd year of Ascendancy at 02:19 see stats
By Teppo the Dwarf Anorithil level 24
28th Shortage 122nd year of Ascendancy at 14:23 see stats
By Teppo the Dwarf Anorithil level 34
2nd Profit 123rd year of Ascendancy at 03:16 see stats
By Teppo the Dwarf Anorithil level 32
16th Voratun 123rd year of Ascendancy at 21:12 see stats
By Teppo the Dwarf Anorithil level 35
7th Profit 123rd year of Ascendancy at 17:11 see stats
By Teppo the Dwarf Anorithil level 10
17th Profit 122nd year of Ascendancy at 22:33 see stats
By Teppo the Dwarf Anorithil level 20
4th Loss 122nd year of Ascendancy at 05:25 see stats
By Teppo the Dwarf Anorithil level 30
21st Gold 123rd year of Ascendancy at 11:20 see stats
By Teppo the Dwarf Anorithil level 18
8th Dearth 122nd year of Ascendancy at 23:58 see stats
By Teppo the Dwarf Anorithil level 31
45th Stralite 123rd year of Ascendancy at 00:23 see stats
By Teppo the Dwarf Anorithil level 17
23rd Wealth 122nd year of Ascendancy at 04:06 see stats
By Teppo the Dwarf Anorithil level 6
20th Voratun 122nd year of Ascendancy at 06:33 see stats
By Teppo the Dwarf Anorithil level 9
7th Profit 122nd year of Ascendancy at 04:40 see stats
By Teppo the Dwarf Anorithil level 37
2nd Wealth 123rd year of Ascendancy at 19:58 see stats
By Teppo the Dwarf Anorithil level 8
4th Profit 122nd year of Ascendancy at 23:56 see stats
By Teppo the Dwarf Anorithil level 29
20th Gold 123rd year of Ascendancy at 18:31 see stats
By Teppo the Dwarf Anorithil level 23
19th Shortage 122nd year of Ascendancy at 14:16 see stats
By Teppo the Dwarf Anorithil level 16
7th Wealth 122nd year of Ascendancy at 02:38 see stats
By Teppo the Dwarf Anorithil level 37
4th Wealth 123rd year of Ascendancy at 02:22 see stats
Log
Talent Chant of Fortress is ready to use.
Quest 'Escort: lost sun paladin (level 5 of Dreadfell)' is done! (Press 'j' to see the quest log)
Talent Resilience of the Dwarves is ready to use.
Talent Stone Walking is ready to use.
Resting starts...
Rested for 39 turns (stop reason: all resources and life at maximum).
There is a next level here (press '' or right click to use).
There is a previous level here (press '' or right click to use).
You feel mildly anxious, and walk with caution.
Xanirin the blinkwyrm is not silenced anymore.
Saving game...
Saving done.
There is a next level here (press '' or right click to use).
You feel mildly anxious, and walk with caution.
Saving game...
Saving done.
There is a next level here (press '' or right click to use).
There is a previous level here (press '' or right click to use).
You feel mildly anxious, and walk with caution.
Saving game...
Saving done.
A shield forms around Teppo.