









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Opague Tooltips 1.5.5Tired of messy looking tooltips, or squinting when trying to read them? Squint no more!! This mod removes the transparency of the tooltips, making them easier to read! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Cauterize Twr 1.7.4Adds a notification to the player when Cauterize triggers. This includes visual and audio effects. Thanks for playing! Select First Escort 1.7.0Creates a setting under Game Options/Gameplay for selecting the This is intended to allow players to make characters that rely on a certain An advantage of this over addons that allow selecting the escort type when it No Patrols 1.7.2Warning: This addon breaks Orcs campaign. All World Map Patrols have been disabled. Based on Fuck Patrols Addon. Make it work for Orcs campaign. Also eliminate friendly patrols. Why not use Opt-in Adventurers Parties? Overloaded Files: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Turn Tracker 1.7.0Only for Minimalist UI Adds a UI element to display the predicted order of character turns for the next three turns.
NOTE: The game itself is not necessarily consistent about who goes first if two creatures are tied in energy. Items Vault 1.7.6Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Item Link Verification 1.0.2Simple addon to request confirmation before linking items into chat. Possessor Bonus Class 1.7.4Donators/Buyers bonus! ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Turn Log Separator 1.7.6增加回合切换的日志提醒,仅在战斗中生效。在游戏选项-插件界面。 Embers Races for Maj'Eyal Campaign (Last Hope Start) 1.5.5Add Embers Races To Main Campaign, and they start in Last Hope. This includes classes with unique starts (Archmage, Ashes classes, etc). Big thanks to Zeranamu for their addon "Embers Races for Maj'eyal Campaign"(https://te4.org/games/addons/tome/embersraces), and Mex for their addon "Mex's Start in Last Hope"(https://te4.org/games/addons/tome/mex-lasthopestart). All I did was look at Mex's addon to see what they did to make characters start in Last Hope, and made that change to Zeranamu's addon. Be sure to use only this addon, or Zeranamu's original version. You will probably be fine with both, just when testing and both active I had two entries for each Embers race on character creation. Improved Enemy UI 1.7.41. improve the default shockbolt of enemy, making them brighter and easier to find. Improved Combat Text v2 Custom Edit 1.7.5This is a custom edit of the "Improved Combat Text v2" mod. All credit for the original work goes to to the original mod by Codefly
DescriptionThis addon replaces ToME's floating combat text:
Custom Edit
The original addon is great, but I was always frustrated with the excessive amount of floating talent text and other garbage that just wasn't relevant to combat.
Installation:
* For Steam users: subscribe to this mod Remove: or make it easy in game:
Note for LeoMaven or CodeFly
If either of you want to just steal my code and put it in your addons that is completely fine with me. Item Description Filter Plus 1.7.4A modification to yutio's item description filter. I added a lot of item properties he has forgotten and changed how staff is dealed with. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Yeek |
| Class | Berserker |
| Level / Exp | 37 / 99% |
| Size | medium |
| Lifes / Deaths | Killed by Elirin the patchwork troll at level 37 on the 27th Pyre 123rd year of Ascendancy at 17:32 / 1 |
Primary Stats
| Strength | 110 (base 60) |
| Dexterity | 73 (base 60) |
| Constitution | 20 (base 17) |
| Magic | 10 (base 10) |
| Willpower | 34 (base 10) |
| Cunning | 81 (base 23) |
Resources
| Life | -239/962 |
| Stamina | 24/268 |
| Healing Factor | 1.187058885578 |
| Regeneration | 14.541471348331 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +115% |
Vision
| Sight | 10 |
| Lite | 13 |
| Infravision | 4 |
| See Stealth | 29 |
| See Invisible | 27 |
Offense: Mainhand
| Damage | 206 |
| Accuracy | 54 |
| Crit Chance | 49% |
| APR | 12 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 5 |
| Crit Chance | 24% |
| Speed | 1 |
Offense: Mind
| Mindpower | 44 |
| Crit Chance | 41% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +16% |
| Light | +37% |
| Nature | +20% |
| Blight | +15% |
| Arcane | +6% |
| Fire | +9% |
| All | 0% |
Offense: Damage Penetration
| Physical | +10% |
| Light | +35% |
| Nature | +20% |
| Blight | +10% |
| Arcane | +25% |
| Mind | +20% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 32 (38.594633868923%) |
| Defense | 75 |
| Ranged Defense | 75 |
| Fatigue | 0 |
| Physical Save | 43 |
| Spell Save | 23 |
| Mental Save | 44 |
Defense: Resistances
| Acid | + 22%( 70%) |
| Blight | + 12%( 70%) |
| Arcane | + 16%( 70%) |
| Mind | + 15%( 70%) |
| All | + 7%( 70%) |
| Lightning | + 23%( 70%) |
| Light | + 45%( 70%) |
| Temporal | + 18%( 70%) |
| Fire | + 22%( 70%) |
| Physical | + 15%( 70%) |
Defense: Immunities
| Pinning Resistance | 0% |
| Silence Resistance | 40% |
| Confusion Resistance | 100% |
| Knockback Resistance | 30% |
| Stun Resistance | 100% |
| Instadeath Resistance | 100% |
| Blind Resistance | 61% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 488 life over 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 34% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 798% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
Class Talents
| Technique / Berserker's strength | 1.30 |
| 1/5 |
| 3/5 |
| 2/5 |
| 0/5 |
| Technique / Bloodthirst | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 5/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 5/5 |
| Cunning / Dirty fighting | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 2/5 |
| 3/5 |
| 1/5 |
| 2/5 |
| 4/5 |
| 0/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 3/5 |
| Cunning / Scoundrel | 1.00 |
| 2/5 |
| 3/5 |
| 1/5 |
| 3/5 |
Prodigies
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the injured seer to the recall portal on level 5 of Dreadfell. Escort: injured seer (level 5 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the injured seer to the recall portal on level 6 of Dreadfell. Escort: injured seer (level 6 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Daikara. Escort: lost tinker (level 2 of Daikara)As a reward you improved Cunning by +5. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Daikara. Escort: repented thief (level 1 of Daikara)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Scintillating Caves. Escort: repented thief (level 2 of Scintillating Caves)As a reward you gained talent category Cunning / Scoundrel (at mastery 1.00). | done |
You successfully escorted the repented thief to the recall portal on level 8 of Dreadfell. Escort: repented thief (level 8 of Dreadfell)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 4 of Dreadfell. Escort: temporal explorer (level 4 of Dreadfell)As a reward you improved Cunning by +5. | done |
You have been tasked to remove at least one of the threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished the naga invader, Lady Nashva. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within11 lumberjacks have died. | done |
Equipment
| On feet | [vs. pair of rough leather boots 'Samidunarand' (10 def, 1 armour) =def= (On feet)]pair of rough leather boots 'Samidunarand' (10 def, 1 armour) =def= 2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +6(-) Lck +4(-) Dex defense ------ Armor +1 (-) Defense +10 (+2 eff.) (-) Resistance +5%(-) arcane +9%(-) lightning Stealth +6 (-) Healmod +10% (-) Blind Resist +10% (-) Out-of-Phase Defense +15 (-) Out-of-Phase Resistance +15% (-) Out-of-Phase Resilience +15% (-) A pair of boots made of leather. |
| Light source | [vs. watchleader's alchemist's lamp of health (Light source)]watchleader's alchemist's lamp of health 1.0 Encumbrance T3 lite [Ego+] Nature/Master While equipped: defense ------ Life +51.00 (-) Blind Resist +21% (-) Confus Resist +18% (-) other ------- Light +8 (-) See Stealth +12 (-) See Invisibility +11 (-) Track: Puts all charms on 40 turn cooldown Effective talent level: 4.0 Power cost 40 out of 40/40. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 28 for 7 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | [vs. dwarven-steel helm 'Fulerin' (30 def, 8 armour) =def phy= (On head)]dwarven-steel helm 'Fulerin' (30 def, 8 armour) =def phy= 3.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +4(-) Dex +4(-) Cun +3(-) Con offense ------ Damage +6%(-) arcane Ignore resists +10%(-) physical Ignore Armor +5 (-) defense ------ Armor +8 (-) Defense +30 (+7 eff.) (-) Fatigue +4% (-) Resistance +2%(-) physical A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | [vs. Hettadas the Sunroar [power 314] (15 cooldown) (Tool)]Hettadas the Sunroar [power 314] (15 cooldown) 2.0 Encumbrance T3 totem charm [Rare] Nature While equipped: offense ------ Damage +21%(-) light +15%(-) blight Ignore resists +10%(-) blight +25%(-) arcane +15%(-) light defense ------ Resistance +9%(-) light other ------- Light +2 (-) Heal yourself and all friendly characters within 10 spaces for 314 Puts all charms on 15 turn cooldown 100% to increase all damage penetration by 18% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | [vs. gold quartz ring =stn hp= (On fingers, 1 of 2)]gold quartz ring =stn hp= 0.1 Encumbrance T3 ring jewelry [Random Unique] Arcane/Psionic While equipped: offense ------ Damage +16%(-) light defense ------ Resistance +32%(-) light +9%(-) mind Crit Resistance 5.00% (-) Mind save +10 (+4 eff.) (-) Life +40.00 (-) Blind Resist +30% (-) Confus Resist +28% (-) Stun Resist +50% (-) other ------- Infravision +4 (-) See Stealth +17 (-) See Invisibility +16 (-) Rings make your fingers look great! Tap to cycle through comparison choices |
| On fingers | [vs. gold quartz ring =stn hp= (On fingers, 1 of 2)]gold quartz ring =stn cun= 0.1 Encumbrance T3 ring jewelry [Ego++] Psionic While equipped: Stats +9 Cun +6 Wil offense ------ Mindpower +8 (+3 eff.) On-Hit 22 physical On-Ranged-Hit 11 physical Damage +0%(-16%) light On-Hit (Melee): * 15% chance to reduce all saves and defense by 28 On-Hit (Ranged): * 12% chance to reduce all saves and defense by 28 defense ------ Resistance +0%(-32%) light +0%(-9%) mind Crit Resistance 0.00% (-5.00%) Mind save +0 (+0 eff.) (-10 (-4 eff.)) Life +0.00 (-40.00) Blind Resist +0% (-30%) Confus Resist +0% (-28%) Stun Resist +30% (-20%) other ------- Hate-on-crit +1.00 Max hate +8.00 Infravision +0 (-4) See Stealth +0 (-17) See Invisibility +0 (-16) Bleeding Edge: Puts all charms on 20 turn cooldown Effective talent level: 4.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 162% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 62%. Rings make your fingers look great! Tap to cycle through comparison choices |
| Around waist | [vs. noble's rough leather belt of unlife =ded= (Around waist)]noble's rough leather belt of unlife =ded= 1.0 Encumbrance T1 belt armor [Ego++] Arcane/Master While equipped: Stats +3(-) Cun +4(-) Wil offense ------ Against +18% (-)Summoned defense ------ Resistance +6%(-) blight Resist Against +16% (-)Summoned The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
| In main hand | [vs. Crude Iron Battle Axe of Kroll (180% power, 7 apr) (In main hand)]Crude Iron Battle Axe of Kroll (180% power, 7 apr) 3.0 Encumbrance T4 battleaxe 2H weapon Reqs Str 50 [Unique] Master Weapon Damage 180% Range: 1.0x-1.5x Uses 130% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 (-) Critical Rate +10.0% (-) Attack Speed 100% (-) While equipped: Stats +2(-) Dex +2(-) Con offense ------ Damage +10%(-) physical defense ------ Armor +6 (-) Defense +6 (+1 eff.) (-) Stun Resist +30% (-) Knockbk Resist +30% (-) Made in times before the Dwarves learned beautiful craftsmanship, the rough appearance of this axe belies its great power. Only Dwarves may harness its true strength, however. |
| On hands | [vs. Spellhunt Remnants (4 def, 5 armour) =hp= (On hands)]Spellhunt Remnants (4 def, 5 armour) =hp= 1.5 Encumbrance T4 hands armor [Unique] Disrupt/Master While equipped: Stats +8(-) Cun +8(-) Wil offense ------ Mind Crit +12% (-) Mindpower +10 (+3 eff.) (-) Damage +20%(-) nature Ignore resists +20%(-) nature defense ------ Armor +5 (-) Defense +4 (+1 eff.) (-) Spell save +10 (+7 eff.) (-) Life +80.00 (-) Unarmed combat: Weapon Damage 133% Range: 1.0x-1.4x Uses 40% Cun, 40% Dex, 40% Str Damage Physical Ignore Armor +15 (-) Critical Rate +10.0% (-) Attack Speed 83% (-) On-hit +17(-) silence On Hit: 10% Mana Clash level 2 On Hit: * 35 arcane resource burn Can't be worn by those with arcane powers. Destroy an arcane item (of a higher tier than the gauntlets). Uses 1 power out of 150/150 These voratun gauntlets shine brightly beneath a thin layer of wear. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. |
| Main armor | [vs. Ce'Nugalle (37 def, 12 armour) =def= (Main armor)]Ce'Nugalle (37 def, 12 armour) =def= 9.0 Encumbrance T3 light armor Reqs Str 16 [Random Unique] Arcane/Master/Psionic While equipped: Stats +2(-) Cun offense ------ On-Hit 11(-) acid 11(-) fire When Hit 10(-) acid 10(-) fire defense ------ Armor +12 (-) Defense +37 (+9 eff.) (-) Fatigue +8% (-) Resistance +16%(-) acid +7%(-) physical +16%(-) fire +5%(-) arcane +9%(-) lightning Physical save +15 (+5 eff.) (-) Mind save +16 (+6 eff.) (-) Life Regen +4.00 (-) A suit of armour made of leather. |
| Cloak | [vs. Sundream (2 def, 0 armour) (Cloak)]Sundream (2 def, 0 armour) 2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats +3(-) Str +8(-) Cun +3(-) Con offense ------ Damage +6%(-) physical Ignore resists +20%(-) light defense ------ Defense +2 (+0 eff.) (-) Physical save +10 (+3 eff.) (-) Unlife -80.00 life (-) Life +70.00 (-) other ------- Max hate +4.00 (-) Light +3 (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | [vs. Poronor the Brighthacker (Around neck)]Poronor the Brighthacker 0.1 Encumbrance T3 amulet jewelry [Rare] Master While equipped: offense ------ Mind Crit +5% (-) Damage +9%(-) fire Ignore resists +20%(-) mind defense ------ Fatigue -6% (-) Resistance +12%(-) temporal Life +40.00 (-) Life Regen +8.00 (-) Silence Resist +20% (-) Amulets make your neck look great! |
Inventory
healing infusion of the duelist (heal 188; cd 11)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 11 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 188 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the duelist (heal 215; cd 11)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 11 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 215 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
shatter afflictions rune of the sneak (absorb 133; cd 13)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 133 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the wizard (absorb 34; cd 12)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 34 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. Poronor the Brighthacker (Around neck)]Fanged Collar 0.1 Encumbrance T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil offense ------ Mind Crit +0% (-5%) Damage +0%(-9%) fire Ignore resists +0%(-20%) mind defense ------ Fatigue +0% (+6%) Resistance +15% blight +0%(-12%) temporal +15% darkness +15% acid Physical save +15 (+5 eff.) Spell save +15 (+7 eff.) Mind save -7 (-3 eff.) Life +20.00 (-20.00) Life Regen +0.00 (-8.00) Silence Resist +0% (-20%) Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
[vs. Poronor the Brighthacker (Around neck)]wanderer's steel amulet =con= 0.1 Encumbrance T2 amulet jewelry [Ego+] Master While equipped: Stats +4 Dex +3 Cun +4 Con offense ------ Mind Crit +0% (-5%) Move Speed +10% Damage +0%(-9%) fire Ignore resists +0%(-20%) mind defense ------ Fatigue -5% (+1%) Resistance +0%(-12%) temporal Life +0.00 (-40.00) Life Regen +2.00 (-6.00) Silence Resist +0% (-20%) other ------- Stamina/turn +0.40 Amulets make your neck look great! |
[vs. Poronor the Brighthacker (Around neck)]Radhodig the gold amulet =res= 0.1 Encumbrance T3 amulet jewelry [Rare] Nature While equipped: offense ------ Mind Crit +0% (-5%) Damage +0%(-9%) fire Ignore resists +0%(-20%) mind When Hit 4 mind 4 acid On-Hit (Melee): * 10% chance to reduce armor by 10% defense ------ Fatigue +0% (+6%) Resistance +9% acid +0%(-12%) temporal +12% light +17% fire +14% cold +3% lightning Life +0.00 (-40.00) Life Regen +0.00 (-8.00) Silence Resist +0% (-20%) Amulets make your neck look great! |
[vs. gold quartz ring =stn hp= (On fingers, 1 of 2)]titan's copper ring of arcana (+0.12/turn) =con= 0.1 Encumbrance T1 ring jewelry [Ego] Arcane/Nature While equipped: Stats +3 Con offense ------ Damage +0%(-16%) light defense ------ Resistance +0%(-32%) light +0%(-9%) mind Crit Resistance 0.00% (-5.00%) Physical save +6 (+2 eff.) Mind save +0 (+0 eff.) (-10 (-4 eff.)) Life +0.00 (-40.00) Blind Resist +0% (-30%) Silence Resist +23% Confus Resist +0% (-28%) Stun Resist +0% (-50%) other ------- Mana/turn +0.12 Infravision +0 (-4) See Stealth +0 (-17) See Invisibility +0 (-16) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. gold quartz ring =stn hp= (On fingers, 1 of 2)]Blazepython the gold ring =cun= 0.1 Encumbrance T3 ring jewelry [Rare] Psionic While equipped: Stats +4 Cun offense ------ On-Hit 13 physical On-Ranged-Hit 19 physical Damage +6% darkness +0%(-16%) light Ignore resists +25% mind +25% fire When Hit 10 mind 4 fire On-Hit (Melee): * 13% chance to reduce all saves and defense by 28 On-Hit (Ranged): * 14% chance to reduce all saves and defense by 28 defense ------ Resistance +0%(-32%) light +0%(-9%) mind Crit Resistance 0.00% (-5.00%) Mind save +0 (+0 eff.) (-10 (-4 eff.)) Life +0.00 (-40.00) Blind Resist +0% (-30%) Confus Resist +0% (-28%) Stun Resist +0% (-50%) other ------- Hate-on-crit +2.00 Max hate +8.00 Infravision +0 (-4) See Stealth +0 (-17) See Invisibility +0 (-16) Bleeding Edge: Puts all charms on 20 turn cooldown Effective talent level: 2.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 275% weapon damage over 7 turns, and all healing will be reduced by 47%. Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. gold quartz ring =stn hp= (On fingers, 1 of 2)]gold ring 'Quenchcut' =cun= 0.1 Encumbrance T3 ring jewelry [Rare] Arcane While equipped: Stats +2 Str +4 Mag +7 Cun offense ------ On-Hit 22 light On-Ranged-Hit 19 light Damage +16%(-) light Ignore resists +10% mind +25% cold On-Hit (Melee): * 20% chance to reduce all saves and defense by 28 defense ------ Resistance +0%(-32%) light +0%(-9%) mind Crit Resistance 15.00% (10.00%) Mind save +0 (+0 eff.) (-10 (-4 eff.)) Life +0.00 (-40.00) Blind Resist +0% (-30%) Confus Resist +0% (-28%) Stun Resist +0% (-50%) other ------- Infravision +0 (-4) See Stealth +0 (-17) See Invisibility +0 (-16) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. gold quartz ring =stn hp= (On fingers, 1 of 2)]gold ring of the mind (+12%) 0.1 Encumbrance T3 ring jewelry [Ego] Psionic While equipped: offense ------ Damage +12% mind +0%(-16%) light defense ------ Resistance +12%(+3%) mind +0%(-32%) light Crit Resistance 0.00% (-5.00%) Mind save +0 (+0 eff.) (-10 (-4 eff.)) Life +0.00 (-40.00) Blind Resist +0% (-30%) Confus Resist +0% (-28%) Stun Resist +0% (-50%) other ------- Infravision +0 (-4) See Stealth +0 (-17) See Invisibility +0 (-16) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. gold quartz ring =stn hp= (On fingers, 1 of 2)]rogue's gold ring of arcana (+0.14/turn) 0.1 Encumbrance T3 ring jewelry [Ego] Arcane/Master While equipped: Stats +4 Cun offense ------ Damage +0%(-16%) light defense ------ Defense +8 (+2 eff.) Resistance +0%(-32%) light +0%(-9%) mind Crit Resistance 0.00% (-5.00%) Mind save +0 (+0 eff.) (-10 (-4 eff.)) Life +0.00 (-40.00) Blind Resist +0% (-30%) Silence Resist +20% Confus Resist +0% (-28%) Stun Resist +0% (-50%) other ------- Mana/turn +0.14 Infravision +0 (-4) See Stealth +0 (-17) See Invisibility +0 (-16) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. gold quartz ring =stn hp= (On fingers, 1 of 2)]savior's gold ring 0.1 Encumbrance T3 ring jewelry [Ego] Master While equipped: offense ------ Damage +0%(-16%) light defense ------ Resistance +0%(-32%) light +0%(-9%) mind Crit Resistance 0.00% (-5.00%) Physical save +9 (+3 eff.) Spell save +9 (+4 eff.) Mind save +8 (+3 eff.) (-2 (-1 eff.)) Life +0.00 (-40.00) Blind Resist +0% (-30%) Confus Resist +0% (-28%) Stun Resist +0% (-50%) other ------- Infravision +0 (-4) See Stealth +0 (-17) See Invisibility +0 (-16) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. gold quartz ring =stn hp= (On fingers, 1 of 2)]titan's gold ring of perseverance =con= 0.1 Encumbrance T3 ring jewelry [Ego] Nature/Master While equipped: Stats +4 Con offense ------ Damage +0%(-16%) light defense ------ Resistance +0%(-32%) light +0%(-9%) mind Crit Resistance 0.00% (-5.00%) Physical save +8 (+3 eff.) Mind save +0 (+0 eff.) (-10 (-4 eff.)) Life +0.00 (-40.00) Life Regen +2.00 Blind Resist +0% (-30%) Confus Resist +0% (-28%) Stun Resist +24% (-26%) other ------- Infravision +0 (-4) See Stealth +0 (-17) See Invisibility +0 (-16) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. gold quartz ring =stn hp= (On fingers, 1 of 2)]Writhing Ring of the Hunter 0.1 Encumbrance T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con offense ------ Damage +0%(-16%) light defense ------ Resistance +0%(-32%) light +0%(-9%) mind Crit Resistance 0.00% (-5.00%) Mind save +0 (+0 eff.) (-10 (-4 eff.)) Life +0.00 (-40.00) Blind Resist +0% (-30%) Confus Resist +0% (-28%) Stun Resist +0% (-50%) other ------- Infravision +0 (-4) See Stealth +0 (-17) See Invisibility +0 (-16) When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. Tap to cycle through comparison choices |
[vs. Crude Iron Battle Axe of Kroll (180% power, 7 apr) (In main hand)]dwarven-steel battleaxe 'Ce'Nyvena' (139% power, 2 apr) =con= 3.0 Encumbrance T3 battleaxe 2H weapon Reqs Str 24 [Random Unique] Nature/Master/Psionic Weapon Damage 139% (-40%) Range: 1.0x-1.5x (+0.0x) Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 (-5) Critical Rate +6.5% (-3.5%) Attack Speed 100% (-) On-crit, radius 2 +8 physical On Hit: + Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: Stats +0(-2) Dex +10 Wil +13(+11) Con offense ------ Physical Power +20 (+5 eff.) Damage +9% blight +0%(-10%) physical Ignore resists +7% physical defense ------ Armor +0 (-6) Defense +0 (+0 eff.) (-6 (-1 eff.)) Life +14.00 Disarm Resist +26% Stun Resist +0% (-30%) Knockbk Resist +0% (-30%) Massive two-handed battleaxes. |
[vs. Crude Iron Battle Axe of Kroll (180% power, 7 apr) (In main hand)]truestriking stralite greatmaul of crippling (169% power, 3 apr) 5.0 Encumbrance T4 greatmaul 2H weapon Reqs Str 35 [Ego++] Master Weapon Damage 169% (-11%) Range: 1.0x-1.5x (+0.0x) Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 (-4) Critical Rate +2.5% (-7.5%) Attack Speed 100% (-) On Critical: + Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +0(-2) Dex +0(-2) Con offense ------ Physical Crit +16.0% Damage +0%(-10%) physical Ignore resists +16% physical Accuracy +13 (+5 eff.) Ignore Armor +12 defense ------ Armor +0 (-6) Defense +0 (+0 eff.) (-6 (-1 eff.)) Stun Resist +0% (-30%) Knockbk Resist +0% (-30%) Massive two-handed mauls. |
[vs. Crude Iron Battle Axe of Kroll (180% power, 7 apr) (In main hand)]Delaroddarin (124% power, 4 apr) 3.0 Encumbrance T3 longsword 1H weapon Reqs Str 24 [Rare] Arcane Weapon Damage 124% (-56%) Range: 1.0x-1.4x (-0.1x) Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 (-3) Critical Rate +3.5% (-6.5%) Attack Speed 100% (-) On-hit +20 blight +15 cold On-Hit, radius 1 +16 blight While equipped: Stats +0(-2) Dex +6 Cun +8(+6) Con offense ------ Damage +0%(-10%) physical When Hit 8 blight defense ------ Armor +0 (-6) Defense +0 (+0 eff.) (-6 (-1 eff.)) Stun Resist +0% (-30%) Knockbk Resist +0% (-30%) Sharp, long, and deadly. |
[vs. Crude Iron Battle Axe of Kroll (180% power, 7 apr) (In main hand)]Strikewire (115% power, 7 apr) 1.0 Encumbrance T3 dagger 1H weapon Reqs Dex 24 [Random Unique] Nature/Disrupt/Master Weapon Damage 115% (-65%) Range: 1.0x-1.3x (-0.2x) Uses 50% Dex, 50% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 (-) Critical Rate +6.0% (-4.0%) Attack Speed 100% (-) On-hit +12 lightning Damage Against +12% Unnatural While equipped: Stats +3 Str +3(+1) Dex +5 Mag +8 Wil +6 Cun +7(+5) Con offense ------ Physical Power +7 (+1 eff.) Damage +0%(-10%) physical Ignore resists +5% physical defense ------ Armor +0 (-6) Defense +0 (+0 eff.) (-6 (-1 eff.)) Resistance +12% lightning Disarm Resist +19% Stun Resist +0% (-30%) Knockbk Resist +0% (-30%) other ------- Psi when Hit +0.08 Sharp, short and deadly. |
[vs. Ce'Nugalle (37 def, 12 armour) =def= (Main armor)]Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour) 2.0 Encumbrance T4 cloth armor [Unique] Arcane Oddly it never produces a hat. While equipped: Stats +5 Mag +3 Wil +0(-2) Cun offense ------ Spellpower +23 (+8 eff.) On-Hit 0(-11) acid 0(-11) fire Damage +20% temporal +20% physical Ignore resists +20% temporal +20% physical When Hit 0(-10) acid 20 physical 0(-10) fire 10 temporal defense ------ Armor +3 (-9) Defense +9 (+2 eff.) (-28 (-7 eff.)) Fatigue +0% (-8%) Resistance +0%(-16%) acid +10% temporal +0%(-9%) lightning +10%(+3%) physical +0%(-16%) fire +0%(-5%) arcane +13% all Physical save +0 (+0 eff.) (-15 (-5 eff.)) Mind save +0 (+0 eff.) (-16 (-6 eff.)) Life Regen +0.00 (-4.00) Temporal Reprieve: Effective talent level: 1.0 Power cost 50 out of 50/50. Range melee/personal Fixed Cooldown: 40 Travel.spd instantaneous Is: a spell Description: Transport yourself to a safe place for 1 turns. Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers. |
[vs. Ce'Nugalle (37 def, 12 armour) =def= (Main armor)]Skin of Many (12 def, 6 armour) =con= 9.0 Encumbrance T2 light armor Reqs Str 16 [Unique] Master While equipped: Stats +0(-2) Cun +4 Con offense ------ On-Hit 0(-11) acid 0(-11) fire When Hit 0(-10) acid 0(-10) fire defense ------ Armor +6 (-6) Defense +12 (+3 eff.) (-25 (-6 eff.)) Fatigue +7% (-1%) Resistance +0%(-16%) acid +0%(-7%) physical +0%(-16%) fire +0%(-5%) arcane +0%(-9%) lightning Physical save +0 (+0 eff.) (-15 (-5 eff.)) Mind save +0 (+0 eff.) (-16 (-6 eff.)) Life +40.00 Life Regen +0.00 (-4.00) other ------- Infravision +3 Masteries -0.20 Cunning/Stealth The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
[vs. noble's rough leather belt of unlife =ded= (Around waist)]hardened leather belt 'Islyta' =def hp= 1.0 Encumbrance T3 belt armor [Random Unique] Psionic While equipped: Stats +0(-3) Cun +3(-1) Wil offense ------ Mindpower +8 (+3 eff.) Against +0% (-18% )Summoned defense ------ Defense +25 (+6 eff.) Resistance +5% arcane +0%(-6%) blight Resist Against +0% (-16% )Summoned Physical save +17 (+6 eff.) Spell save +12 (+6 eff.) Mind save +7 (+2 eff.) Life +80.00 A belt that goes around your waist. |
[vs. Sundream (2 def, 0 armour) (Cloak)]Toxinstreak (2 def, 0 armour) 2.0 Encumbrance T3 cloak armor [Rare] Nature While equipped: Stats +0(-3) Str +0(-8) Cun +0(-3) Con offense ------ Damage +18% nature +0%(-6%) physical Ignore resists +25% lightning +25% nature +0%(-20%) light Accuracy +25 (+8 eff.) When Hit 10 nature On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Defense +2 (+0 eff.) (-) Fatigue -7% Resistance +9% lightning Physical save +0 (+0 eff.) (-10 (-3 eff.)) Unlife +0.00 life (+80.00 life) Life +66.00 (-4.00) other ------- Max stamina +22.00 Max hate +0.00 (-4.00) Light +0 (-3) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. Sundream (2 def, 0 armour) (Cloak)]Xerildann the cashmere cloak (2 def, 0 armour) =con= 2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats +3(-) Str +0(-8) Cun +4(+1) Con offense ------ Damage +0%(-6%) physical Ignore resists +0%(-20%) light When Hit 10 mind defense ------ Defense +2 (+0 eff.) (-) Resistance +6% lightning +5% physical +9% nature Physical save +11 (+4 eff.) (+1 (+1 eff.)) Spell save +6 (+3 eff.) Unlife +0.00 life (+80.00 life) Life +78.00 (+8.00) Life Regen +4.00 other ------- Psi when Hit +0.12 Max hate +0.00 (-4.00) Light +0 (-3) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. pair of rough leather boots 'Samidunarand' (10 def, 1 armour) =def= (On feet)]grounding pair of rough leather boots of strife (0 def, 1 armour) =con= 2.0 Encumbrance T1 feet armor [Ego+] Nature/Psionic While equipped: Stats +0(-4) Dex +2 Wil +2 Con +0(-6) Lck offense ------ Mindpower +3 (+1 eff.) Ignore resists +6% physical defense ------ Armor +1 (-) Defense +0 (+0 eff.) (-10 (-2 eff.)) Resistance +7%(-2%) lightning +5% temporal +0%(-5%) arcane Stealth +0 (-6) Healmod +0% (-10%) Blind Resist +0% (-10%) Out-of-Phase Defense +0 (-15) Out-of-Phase Resistance +0% (-15%) Out-of-Phase Resilience +0% (-15%) Blindside: Puts all charms on 25 turn cooldown Effective talent level: 3.0 Power cost 25 out of 25/25. Range 6 Cooldown: 10 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 48% (at 0 Hate) to 162% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 31 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
[vs. pair of rough leather boots 'Samidunarand' (10 def, 1 armour) =def= (On feet)]pair of rough leather boots 'Koruledor' (0 def, 1 armour) =hp= 2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +0(-4) Dex +2 Cun +2 Con +0(-6) Lck offense ------ Critical power +5.00% Ignore resists +25% mind defense ------ Armor +1 (-) Defense +0 (+0 eff.) (-10 (-2 eff.)) Resistance +0%(-5%) arcane +0%(-9%) lightning Physical save +14 (+5 eff.) Mind save +15 (+5 eff.) Stealth +0 (-6) Unlife -60.00 life Healmod +0% (-10%) Blind Resist +0% (-10%) Pinning Resist +10% Out-of-Phase Defense +0 (-15) Out-of-Phase Resistance +0% (-15%) Out-of-Phase Resilience +0% (-15%) A pair of boots made of leather. |
[vs. pair of rough leather boots 'Samidunarand' (10 def, 1 armour) =def= (On feet)]Frost Treads (1 def, 4 armour) =cun= 2.0 Encumbrance T2 feet armor [Unique] Nature While equipped: Stats +4 Str +0(-4) Dex +4 Wil +4 Cun +0(-6) Lck offense ------ Move Speed +20% Damage +15% cold defense ------ Armor +4 (+3) Defense +1 (+0 eff.) (-9 (-2 eff.)) Fatigue +7% Resistance +0%(-9%) lightning +20% cold +10% nature +0%(-5%) arcane Stealth +0 (-6) Healmod +0% (-10%) Blind Resist +0% (-10%) Out-of-Phase Defense +0 (-15) Out-of-Phase Resistance +0% (-15%) Out-of-Phase Resilience +0% (-15%) other ------- Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
[vs. pair of rough leather boots 'Samidunarand' (10 def, 1 armour) =def= (On feet)]pair of hardened leather boots of phasing (0 def, 3 armour) 2.0 Encumbrance T3 feet armor [Ego+] Arcane While equipped: Stats +0(-4) Dex +3 Mag +2 Wil +0(-6) Lck defense ------ Armor +3 (+2) Defense +0 (+0 eff.) (-10 (-2 eff.)) Resistance +0%(-5%) arcane +0%(-9%) lightning Stealth +0 (-6) Healmod +0% (-10%) Blind Resist +0% (-10%) Out-of-Phase Defense +0 (-15) Out-of-Phase Resistance +0% (-15%) Out-of-Phase Resilience +0% (-15%) Blink to a nearby random location (rad 7) Puts all charms on 25 turn cooldown A pair of boots made of leather. |
[vs. pair of rough leather boots 'Samidunarand' (10 def, 1 armour) =def= (On feet)]undeterred pair of iron boots of evasion (3 def, 3 armour) 3.0 Encumbrance T1 feet armor [Ego++] Arcane/Master While equipped: Stats +0(-6) Lck +0(-4) Dex defense ------ Armor +3 (+2) Defense +3 (+0 eff.) (-7 (-2 eff.)) Fatigue +2% Resistance +0%(-5%) arcane +0%(-9%) lightning Stealth +0 (-6) Healmod +0% (-10%) Blind Resist +0% (-10%) Silence Resist +22% Confus Resist +22% Stun Resist +22% Out-of-Phase Defense +0 (-15) Out-of-Phase Resistance +0% (-15%) Out-of-Phase Resilience +0% (-15%) Evasion: (Instant) Puts all charms on 30 turn cooldown Effective talent level: 3.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 21 Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 31% chance to evade melee and ranged attacks and 29 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
[vs. pair of rough leather boots 'Samidunarand' (10 def, 1 armour) =def= (On feet)]pair of dwarven-steel boots 'Eromnir' (0 def, 12 armour) =con= 3.0 Encumbrance T3 feet armor [Rare] Master While equipped: Stats +0(-4) Dex +2 Mag +6 Con +0(-6) Lck defense ------ Armor +12 (+11) Defense +0 (+0 eff.) (-10 (-2 eff.)) Fatigue +3% Resistance +3% acid +5%(-) arcane +0%(-9%) lightning Stealth +0 (-6) Healmod +0% (-10%) Blind Resist +0% (-10%) Stun Resist +20% Out-of-Phase Defense +0 (-15) Out-of-Phase Resistance +0% (-15%) Out-of-Phase Resilience +0% (-15%) other ------- Infravision +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
[vs. Spellhunt Remnants (4 def, 5 armour) =hp= (On hands)]steady drakeskin leather gloves of war-making (0 def, 3 armour) =war= 1.0 Encumbrance T4 hands armor [Ego+] Master/Psionic While equipped: Stats +0(-8) Cun +0(-8) Wil offense ------ Physical Crit +8.0% Spell Crit +10% Mind Crit +11% (-1%) Critical power +9.00% Mindpower +0 (+0 eff.) (-10 (-3 eff.)) Damage +0%(-20%) nature Ignore resists +0%(-20%) nature Accuracy +7 (+3 eff.) defense ------ Armor +3 (-2) Defense +0 (+0 eff.) (-4 (-1 eff.)) Physical save +8 (+3 eff.) Spell save +0 (+0 eff.) (-10 (-7 eff.)) Mind save +7 (+2 eff.) Life +0.00 (-80.00) Disarm Resist +28% Unarmed combat: Weapon Damage 142% (+9%) Range: 1.0x-1.1x (-0.3x) Uses 40% Str, 40% Cun, 40% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +9 Ignore Armor +5 (-10) Critical Rate +17.0% (+7.0%) Attack Speed 100% (+17%) On-hit +0(-17) silence On Hit: 10% Mana Clash level 2 On Hit: 10% Perfect Control level 5 On Crit: 20% Cripple level 5 On Hit: * 0 arcane resource burn Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. dwarven-steel helm 'Fulerin' (30 def, 8 armour) =def phy= (On head)]Glyreravea the iron helm (20 def, 3 armour) =def con= 3.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +3 Str +0(-4) Dex +0(-4) Cun +3(-) Con offense ------ Damage +12% mind +0%(-6%) arcane Ignore resists +0%(-10%) physical Ignore Armor +0 (-5) defense ------ Armor +3 (-5) Defense +20 (+5 eff.) (-10 (-2 eff.)) Fatigue +5% (+1%) Resistance +1%(-1%) physical Skullcracker: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 414.6 Physical damage. If the attack hits, the target is confused (42% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
[vs. dwarven-steel helm 'Fulerin' (30 def, 8 armour) =def phy= (On head)]Polenne the iron helm (0 def, 3 armour) =hp str= 3.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +2 Str +0(-4) Dex +0(-4) Cun +0(-3) Con offense ------ Damage +6% blight +0%(-6%) arcane Ignore resists +0%(-10%) physical Ignore Armor +0 (-5) defense ------ Armor +3 (-5) Defense +0 (+0 eff.) (-30 (-7 eff.)) Fatigue +5% (+1%) Resistance +0%(-2%) physical Mind save +12 (+4 eff.) Life +40.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
[vs. dwarven-steel helm 'Fulerin' (30 def, 8 armour) =def phy= (On head)]Earatohell the Scaldmire (0 def, 4 armour) =con= 3.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +0(-4) Dex +7 Wil +0(-4) Cun +6(+3) Con offense ------ Damage +24% blight +12% fire +0%(-6%) arcane Ignore resists +0%(-10%) physical +15% fire Ignore Armor +0 (-5) defense ------ Armor +4 (-4) Defense +0 (+0 eff.) (-30 (-7 eff.)) Fatigue +4% (-) Resistance +0%(-2%) physical other ------- Max mana +80.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
[vs. dwarven-steel helm 'Fulerin' (30 def, 8 armour) =def phy= (On head)]Issoroddasus the dwarven-steel helm (20 def, 4 armour) =def hp con= 3.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +3 Str +0(-4) Dex +0(-4) Cun +10(+7) Con offense ------ Physical Power +5 (+1 eff.) Damage +9%(+3%) arcane +12% blight Ignore resists +10% blight +0%(-10%) physical Ignore Armor +0 (-5) defense ------ Armor +4 (-4) Defense +20 (+5 eff.) (-10 (-2 eff.)) Fatigue +4% (-) Resistance +0%(-2%) physical Unlife -80.00 life other ------- Stamina/turn +3.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+3 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+3 eff.) Mind save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+4 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+4 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
amber0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
[vs. watchleader's alchemist's lamp of health (Light source)]alchemist's lamp 'Flashsorrow' 1.0 Encumbrance T3 lite [Rare] Arcane While equipped: Stats +4 Cun +3 Wil offense ------ When Hit 19 fire defense ------ Resistance +15% lightning +7% fire +4% physical Physical save +9 (+3 eff.) Unlife -40.00 life Life +0.00 (-51.00) Blind Resist +0% (-21%) Confus Resist +0% (-18%) other ------- Light +4 (-4) See Stealth +0 (-12) See Invisibility +0 (-11) A normal brass lantern, enhanced by alchemy to make it brighter. |
[vs. watchleader's alchemist's lamp of health (Light source)]watchleader's alchemist's lamp 1.0 Encumbrance T3 lite [Ego+] Master While equipped: defense ------ Life +0.00 (-51.00) Blind Resist +24% (+3%) Confus Resist +12% (-6%) other ------- Light +9 (+1) See Stealth +12 (-) See Invisibility +7 (-4) Track: Puts all charms on 40 turn cooldown Effective talent level: 4.0 Power cost 40 out of 40/40. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 28 for 7 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
[vs. Hettadas the Sunroar [power 314] (15 cooldown) (Tool)]Duvudehor the iron pickaxe (dig speed 19 turns) =lt con= 3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +3 Str +2 Dex +1 Wil +1 Cun +2 Con offense ------ Damage +0%(-21%) light +0%(-15%) blight Ignore resists +0%(-10%) blight +0%(-25%) arcane +0%(-15%) light defense ------ Resistance +0%(-9%) light Life +21.00 other ------- Max stamina +16.00 Light +3 (+1) While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
[vs. Hettadas the Sunroar [power 314] (15 cooldown) (Tool)]Tooth of the Mouth (dig speed 12 turns) 3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5%(-10%) blight +0%(-21%) light Ignore resists +0%(-10%) blight +0%(-25%) arcane +0%(-15%) light Ignore Armor +15 When Hit 10 draining blight defense ------ Resistance +0%(-9%) light other ------- Light +0 (-2) While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
[vs. Hettadas the Sunroar [power 314] (15 cooldown) (Tool)]dwarven-steel pickaxe 'Iveratira' (dig speed 25 turns) 3.0 Encumbrance T3 digger tool [Rare] Master While equipped: Stats +2 Str offense ------ Critical power +15.00% Spellpower/crit +4 Damage +0%(-15%) blight +24% arcane +0%(-21%) light Ignore resists +0%(-10%) blight +0%(-25%) arcane +0%(-15%) light On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Resistance +0%(-9%) light +12% temporal other ------- Mana-on-crit +2.00 Light +0 (-2) Infravision +2 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Heart of the Sandworm Queen0.0 Encumbrance heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Achievements
A dangerous secret (Insane (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By Ukaas the Yeek Berserker level 37
24th Pyre 123rd year of Ascendancy at 12:05 see stats
Against all odds (Insane (Roguelike) difficulty)
Killed Ukruk in the ambush.By Ukaas the Yeek Berserker level 37
22nd Pyre 123rd year of Ascendancy at 16:45 see stats
Bringer of Doom (Insane (Roguelike) difficulty)
Killed a Bringer of Doom.By Ukaas the Yeek Berserker level 22
25th Regrowth 123rd year of Ascendancy at 07:46 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Ukaas the Yeek Berserker level 12
33rd Haze 122nd year of Ascendancy at 20:45 see stats
Earth Master (Insane (Roguelike) difficulty)
Killed Harkor'Zun.By Ukaas the Yeek Berserker level 29
53rd Regrowth 123rd year of Ascendancy at 20:14 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Ukaas the Yeek Berserker level 26
41st Regrowth 123rd year of Ascendancy at 07:44 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By Ukaas the Yeek Berserker level 31
80th Regrowth 123rd year of Ascendancy at 22:48 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Ukaas the Yeek Berserker level 10
23rd Haze 122nd year of Ascendancy at 21:00 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Ukaas the Yeek Berserker level 20
10th Decay 122nd year of Ascendancy at 12:26 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Ukaas the Yeek Berserker level 30
55th Regrowth 123rd year of Ascendancy at 14:03 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Ukaas the Yeek Berserker level 25
34th Regrowth 123rd year of Ascendancy at 09:54 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By Ukaas the Yeek Berserker level 26
42nd Regrowth 123rd year of Ascendancy at 01:35 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Ukaas the Yeek Berserker level 12
28th Haze 122nd year of Ascendancy at 18:04 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Ukaas the Yeek Berserker level 7
1st Haze 122nd year of Ascendancy at 02:27 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Ukaas the Yeek Berserker level 25
35th Regrowth 123rd year of Ascendancy at 18:25 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Ukaas the Yeek Berserker level 18
3rd Decay 122nd year of Ascendancy at 02:53 see stats
Vampire crusher (Insane (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Ukaas the Yeek Berserker level 34
14th Pyre 123rd year of Ascendancy at 12:27 see stats
Log
------Player Action End------
------Game Turn Changed!------
Ukaas has finished recovering.
------Player Action Start------
------Player Action End------
------Game Turn Changed!------
Talent Dirty Fighting is ready to use.
------Player Action Start------
------Player Action End------
------Game Turn Changed!------
Ukaas no longer revels in blood quite so much.
Talent Death Dance is ready to use.
------Player Action Start------
Ukaas uses Infusion: Regeneration.
Ukaas starts regenerating health quickly.
------Player Action End------
Ukaas is half-turned to stone.
Ukaas saw true horror.
------Game Turn Changed!------
------Player Action Start------
------Player Action End------
Elirin the patchwork troll casts Pustulent Fulmination.
Elirin the patchwork troll hits Ukaas for 139 darkness damage.
Elirin the patchwork troll receives 104 healing.
Elirin the patchwork troll throws a finishing uppercut.
Elirin the patchwork troll performs a melee critical strike against Ukaas!
Ukaas resists the stun!
Melee retaliation hits Elirin the patchwork troll for (13 flat reduction), 0 fire, (8 flat reduction), 0 acid, (13 flat reduction), 0 fire, (8 flat reduction), 0 acid (0 total damage).
Elirin the patchwork troll hits Ukaas for 350 physical damage.
Ukaas the level 37 yeek berserker was eviscerated to death by Elirin the patchwork troll on level 1 of Lost Dwarven Kingdom of Reknor.
































































































