Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.3 |
| Addons | Items Vault 1.3.0Donators/Buyers bonus! ZOmnibus Addon Pack 1.3.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Nightmare Exploration |
| Sex | Male |
| Race | Yeek |
| Class | Oozemancer |
| Level / Exp | 40 / 18% |
| Size | medium |
| Lifes / Deaths | Killed by Subject Z at level 8 on the 7th Mirth 122nd year of Ascendancy at 12:37 / 54Killed by Subject Z at level 8 on the 7th Mirth 122nd year of Ascendancy at 13:30 Killed by Subject Z at level 8 on the 7th Mirth 122nd year of Ascendancy at 14:16 Killed by skeleton archer at level 10 on the 7th Mirth 122nd year of Ascendancy at 18:59 Killed by degenerated skeleton warrior at level 10 on the 7th Mirth 122nd year of Ascendancy at 19:51 Killed by skeleton archer at level 10 on the 8th Mirth 122nd year of Ascendancy at 13:05 Killed by skeleton mage at level 10 on the 8th Mirth 122nd year of Ascendancy at 14:12 Killed by shadow at level 10 on the 8th Mirth 122nd year of Ascendancy at 16:21 Killed by Bill the Stone Troll at level 13 on the 6th Dusk 122nd year of Ascendancy at 09:04 Killed by shadow at level 17 on the 41st Dusk 122nd year of Ascendancy at 03:27 Killed by Minotaur of the Labyrinth at level 18 on the 49th Dusk 122nd year of Ascendancy at 09:38 Killed by Abalad the Invoker at level 19 on the 54th Dusk 122nd year of Ascendancy at 17:12 Killed by Harot the Bringer of Doom at level 19 on the 54th Dusk 122nd year of Ascendancy at 21:40 Killed by Harot the Bringer of Doom at level 19 on the 54th Dusk 122nd year of Ascendancy at 22:43 Killed by Harot the Bringer of Doom at level 19 on the 54th Dusk 122nd year of Ascendancy at 23:28 Killed by Harot the Bringer of Doom at level 19 on the 55th Dusk 122nd year of Ascendancy at 00:12 Killed by Harot the Bringer of Doom at level 19 on the 55th Dusk 122nd year of Ascendancy at 00:43 Killed by gigantic sandworm tunneler at level 20 on the 57th Dusk 122nd year of Ascendancy at 09:54 Killed by thought-forged warrior at level 22 on the 68th Dusk 122nd year of Ascendancy at 01:47 Killed by shadow at level 22 on the 68th Dusk 122nd year of Ascendancy at 20:20 Killed by Eilinuda the giant ice ant at level 22 on the 69th Dusk 122nd year of Ascendancy at 09:29 Killed by fire drake at level 23 on the 77th Dusk 122nd year of Ascendancy at 01:33 Killed by Layorebeth the snow giant boulder thrower at level 25 on the 1st Time of Equilibrium 122nd year of Ascendancy at 10:27 Killed by Isliwe the lesser vampire at level 26 on the 1st Haze 122nd year of Ascendancy at 01:06 Killed by Veleth the snow giant boulder thrower at level 27 on the 62nd Haze 122nd year of Ascendancy at 10:47 Killed by Vorokira the gelatinous cube at level 27 on the 63rd Haze 122nd year of Ascendancy at 16:52 Killed by Chronolith Twin at level 28 on the 5th Allure 123rd year of Ascendancy at 21:50 Killed by blade horror at level 29 on the 17th Regrowth 123rd year of Ascendancy at 07:35 Killed by skeleton warrior at level 30 on the 21st Regrowth 123rd year of Ascendancy at 14:23 Killed by shadow at level 30 on the 22nd Regrowth 123rd year of Ascendancy at 00:44 Killed by fire wyrm at level 30 on the 22nd Regrowth 123rd year of Ascendancy at 03:39 Killed by fire wyrm at level 30 on the 22nd Regrowth 123rd year of Ascendancy at 06:58 Killed by Khulmanar, General of Urh'Rok at level 30 on the 22nd Regrowth 123rd year of Ascendancy at 14:16 Killed by lesser vampire at level 31 on the 23rd Regrowth 123rd year of Ascendancy at 14:54 Killed by temporal stalker at level 31 on the 26th Regrowth 123rd year of Ascendancy at 06:02 Killed by armoured skeleton warrior at level 31 on the 26th Regrowth 123rd year of Ascendancy at 08:57 Killed by losselhing at level 33 on the 27th Regrowth 123rd year of Ascendancy at 23:27 Killed by Grand Corruptor at level 34 on the 29th Regrowth 123rd year of Ascendancy at 22:43 Killed by Ce'Nuriassra the storm drake hatchling at level 34 on the 36th Regrowth 123rd year of Ascendancy at 01:11 Killed by Lisuma the carrion worm mass at level 36 on the 42nd Regrowth 123rd year of Ascendancy at 16:45 Killed by Arekira the skeleton warrior at level 36 on the 42nd Regrowth 123rd year of Ascendancy at 20:04 Killed by orc pyromancer at level 38 on the 74th Regrowth 123rd year of Ascendancy at 00:24 Killed by orc high cryomancer at level 38 on the 74th Regrowth 123rd year of Ascendancy at 02:34 Killed by Eilinulelaith the giant spider at level 38 on the 74th Regrowth 123rd year of Ascendancy at 03:41 Killed by Warmaster Gnarg at level 38 on the 74th Regrowth 123rd year of Ascendancy at 04:52 Killed by Warmaster Gnarg at level 38 on the 74th Regrowth 123rd year of Ascendancy at 05:50 Killed by icy orc wyrmic at level 38 on the 74th Regrowth 123rd year of Ascendancy at 07:24 Killed by Warmaster Gnarg at level 38 on the 74th Regrowth 123rd year of Ascendancy at 10:56 Killed by orc high pyromancer at level 39 on the 79th Regrowth 123rd year of Ascendancy at 09:22 Killed by orc berserker at level 39 on the 29th Pyre 123rd year of Ascendancy at 05:12 Killed by orc elite fighter at level 39 on the 57th Pyre 123rd year of Ascendancy at 15:26 Killed by orc pyromancer at level 39 on the 61st Pyre 123rd year of Ascendancy at 13:00 Killed by Briagh, Great Sand Wyrm at level 39 on the 61st Pyre 123rd year of Ascendancy at 20:29 Killed by sandworm at level 40 on the 61st Pyre 123rd year of Ascendancy at 23:52 |
| Antimagic | Follower |
Primary Stats
| Strength | 11 (base 10) |
| Dexterity | 9 (base 10) |
| Constitution | 44 (base 47) |
| Magic | 10 (base 10) |
| Willpower | 114.11791786412 (base 60) |
| Cunning | 72.890833675464 (base 55) |
Resources
| Life | 479/479 |
| Equilibrium | 91 |
| Healing Factor | 1.12 |
| Regeneration | 1.848 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +115% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 2 |
| See Stealth | 15 |
| See Invisible | 15 |
Offense: Mainhand
| Damage | 70 |
| Accuracy | 59 |
| Crit Chance | 28% |
| APR | 61 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 68 |
| Accuracy | 59 |
| Crit Chance | 28% |
| APR | 61 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 3.3333333333333 |
| Crit Chance | 19% |
| Speed | 1 |
Offense: Mind
| Mindpower | 71.736803182429 |
| Crit Chance | 32% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 8 (30%) |
| Defense | 20.825 |
| Ranged Defense | 23.325 |
| Fatigue | 3 |
| Physical Save | 36.125 |
| Spell Save | 49.480423750815 |
| Mental Save | 59.817687679619 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Silence Resistance | 75% |
| Bleed Resistance | 75% |
| Confusion Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 100% |
| Poison Resistance | 85% |
| Blind Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental or physical effect and reduce all damage taken by 24% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 606 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 480% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
Class Talents
| Wild-gift / Oozing blades | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Moss | 1.40 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mucus | 1.30 |
| 1/5 |
| 4/5 |
| 4/5 |
| 1/5 |
| Wild-gift / Slime | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 3/5 |
| Wild-gift / Ooze | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Wild-gift / Fungus | 1.50 |
| 4/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Cunning / Survival | 1.50 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.40 |
| 1/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Psiblades |
| talent | Wild Growth |
| talent | Unstoppable Nature |
| talent | Acidic Skin |
| talent | Mitosis |
| talent | Antimagic Shield |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. | active |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Ruins of Kor'Pul. Escort: injured seer (level 1 of Ruins of Kor'Pul)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You failed to protect the lone alchemist from death by emperor wight. Escort: lone alchemist (level 5 of Dreadfell) | failed |
You failed to protect the lost anorithil from death by thief. Escort: lost anorithil (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost anorithil to the recall portal on level 2 of Trollmire. Escort: lost anorithil (level 2 of Trollmire)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 8 of Dreadfell. Escort: lost anorithil (level 8 of Dreadfell)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 7 of Dreadfell. Escort: lost sun paladin (level 7 of Dreadfell)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Daikara. Escort: lost warrior (level 2 of Daikara)As a reward you improved talent Vitality (+1 level(s)). | done |
You have been tasked to remove two threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 180. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed black mamba head. * You've found the needed pouch of luminous horror dust. * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of hardened leather boots 'Harymaldil' (5 def, 3 armour) pair of hardened leather boots 'Harymaldil' (5 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +4 Armour: +3 Defense: +5 (+2 eff.) Ranged Defense: +5 (+2 eff.) Fatigue: +3% Damage when hit (Melee): 4 physical Maximum encumbrance: +30 Stamina each turn: +0.20 A pair of boots made of leather. |
| Light source | survivor's brass lantern survivor's brass lanternInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Physical save: +5 (+2 eff.) Light radius: +2 Healing mod.: +12% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Eye of the Forest (8 def, 0 armour) Eye of the Forest (8 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +8 (+4 eff.) Changes stats: +6 Cun / +8 Wil Changes resistances penetration: +15% nature Changes damage: +20% nature Talent mastery: +0.10 Wild-gift / Moss Mental save: +12 (+3 eff.) Blindness immunity: +100% Infravision radius: +2 See stealth: +15 See invisible: +15 It can be used to activate talent Earth's Eyes (costing 35 power out of 35/35) : Effective talent level: 2.6 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: Using your connection to Nature, you can see your surrounding area in a radius of 9. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
| Tool | The Guardian's Totem The Guardian's TotemInfused by nature Infused by arcane disrupting forces 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 5 When wielded/worn: Damage when hit (Melee): 18 nature slow Changes stats: +10 Wil Changes resistances: +20% blight / +20% arcane Talent masteries: +0.10 Wild-gift / Fungus +0.10 Wild-gift / Antimagic Spell save: +20 (+6 eff.) Mindpower: +8 (+2 eff.) It can be used to call an antimagic pillar for 15 turns, but silence yourself for 5 turns, costing 35 power out of 35/35. This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. |
| On fingers | titan's copper ring titan's copper ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Con Physical save: +4 (+2 eff.) Rings can have magical properties. |
| On fingers | Inertial Twine Inertial TwineCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +5 Changes stats: +4 Str / +8 Wil Changes resistances: +5% physical Changes damage: +5% physical Physical save: +12 (+5 eff.) Knockback immunity: +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
| Around neck | Aeretta AerettaInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 (+8 eff.) Armour penetration: +8 Physical crit. chance: +5.0% Effects on melee hit: * 30 arcane resource burn Changes stats: +6 Wil Changes resistances: +9% blight / +29% mind / +6% lightning Changes resistances penetration: +10% mind Talent mastery: +0.40 Cunning / Survival Critical mult.: +20.00% Spell save: +9 (+3 eff.) Mental save: +15 (+3 eff.) Confusion immunity: +75% Psi when hit: +0.08 Mindpower: +15 (+3 eff.) Mental crit. chance: +1% Amulets can have magical properties. |
| In main hand | Ce'Nerin the Glittersear (116% power, 49 apr, nature damage) Ce'Nerin the Glittersear (116% power, 49 apr, nature damage)Requires: - Willpower 48 Infused by nature Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 Power: 116% Range: 1.1x Uses stats: 72% Wil, 43% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +49 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 18 arcane resource burn On weapon crit: * burns latent spell energy When wielded/worn: Damage when hit (Melee): 4 mind Changes stats: +2 Cun / +10 Wil Changes damage: +5% arcane / +6% light Physical save: +5 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +7 (+1 eff.) Maximum psi: +90.00 Mindpower: +14 (+3 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | rough leather belt 'Lisimina' rough leather belt 'Lisimina'Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +2 (+1 eff.) Changes stats: +2 Cun Spell save: +6 (+2 eff.) Light radius: +1 Size category: +1 A belt that goes around your waist. |
| In off hand | horrifying living mindstar of venom (112% power, 49 apr, nature damage) horrifying living mindstar of venom (112% power, 49 apr, nature damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural venom should be returned to the wyrm. Power: 112% Range: 1.1x Uses stats: 72% Wil, 43% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +49 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 8 acid / 9 mind / 6 darkness Changes resistances: +10% acid Changes resistances penetration: +15% acid Changes damage: +12% acid / +7% mind / +8% darkness Life regen: +1.40 Mindpower: +14 (+3 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | enveloping cashmere cloak of Eldoral (9 def, 0 armour) enveloping cashmere cloak of Eldoral (9 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +9 (+4 eff.) Changes stats: +3 Cun / +1 Dex Physical save: +7 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Aeryra the woollen robe (0 def, 0 armour) Aeryra the woollen robe (0 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes resistances penetration: +9% mind Changes damage: +8% mind Poison immunity: +10% Silence immunity: +15% Psi each turn: +0.32 Only die when reaching: -40.00 life Maximum psi: +16.00 Mindpower: +6 (+1 eff.) Mental crit. chance: +2% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
healing infusion (heal 50) healing infusion (heal 50)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and poison effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
healing infusion of the psychic (heal 293) healing infusion of the psychic (heal 293)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 293 and cleanse 1 wound and poison effect. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
healing infusion of the sneak (heal 195) healing infusion of the sneak (heal 195)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 195 and cleanse 1 wound and poison effect. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the wizard (resist 23%; cure magical, physical) wild infusion of the wizard (resist 23%; cure magical, physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical or physical effect and reduce all damage taken by 23% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the psychic (697% speed; 5 turns) movement infusion of the psychic (697% speed; 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 697% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
drakeskin leather cap of the depths (0 def, 5 armour) drakeskin leather cap of the depths (0 def, 5 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes resistances: +9% cold Allows you to breathe in: water A cap made of leather. |
7 agate 7 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
8 spinel 8 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 ametrine 6 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine 5 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon 3 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 aquamarine 5 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal 4 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 topaz 9 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 amethyst 7 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
11 onyx 11 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 emerald 7 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 garnet 7 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 quartz 6 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 sapphire 3 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 jade 9 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 turquoise 6 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 ruby 2 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 amber 4 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 bloodstone 3 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
diamond diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
moonstone moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+5 eff.) Physical save: +10 (+4 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+2 eff.) When used to imbue an object: Defense: +10 (+5 eff.) Physical save: +10 (+4 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
pearl pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
126 alchemist agate 126 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
woodsman's dwarven-steel pickaxe (dig speed 32 turns) woodsman's dwarven-steel pickaxe (dig speed 32 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str Changes resistances: +12% nature Changes damage: +5% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Yoo the Yeek Oozemancer level 34
32nd Regrowth 123rd year of Ascendancy at 14:37 see stats
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By Yoo the Yeek Oozemancer level 33
28th Regrowth 123rd year of Ascendancy at 04:46 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Yoo the Yeek Oozemancer level 38
69th Regrowth 123rd year of Ascendancy at 00:33 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Yoo the Yeek Oozemancer level 36
65th Regrowth 123rd year of Ascendancy at 04:05 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Yoo the Yeek Oozemancer level 19
55th Dusk 122nd year of Ascendancy at 01:25 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Yoo the Yeek Oozemancer level 35
41st Regrowth 123rd year of Ascendancy at 21:24 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun and unlocked Stone magic.By Yoo the Yeek Oozemancer level 26
1st Time of Equilibrium 122nd year of Ascendancy at 21:25 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Yoo the Yeek Oozemancer level 20
55th Dusk 122nd year of Ascendancy at 12:09 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Yoo the Yeek Oozemancer level 26
62nd Haze 122nd year of Ascendancy at 03:37 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Yoo the Yeek Oozemancer level 29
12nd Regrowth 123rd year of Ascendancy at 03:33 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Yoo the Yeek Oozemancer level 10
7th Mirth 122nd year of Ascendancy at 14:54 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Yoo the Yeek Oozemancer level 20
55th Dusk 122nd year of Ascendancy at 01:25 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Yoo the Yeek Oozemancer level 30
18th Regrowth 123rd year of Ascendancy at 07:23 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Yoo the Yeek Oozemancer level 40
61st Pyre 123rd year of Ascendancy at 21:57 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Yoo the Yeek Oozemancer level 21
59th Dusk 122nd year of Ascendancy at 21:20 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Yoo the Yeek Oozemancer level 30
22nd Regrowth 123rd year of Ascendancy at 19:35 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Yoo the Yeek Oozemancer level 36
42nd Regrowth 123rd year of Ascendancy at 03:24 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Yoo the Yeek Oozemancer level 17
41st Dusk 122nd year of Ascendancy at 03:27 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Yoo the Yeek Oozemancer level 12
2nd Dusk 122nd year of Ascendancy at 05:39 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Yoo the Yeek Oozemancer level 27
77th Haze 122nd year of Ascendancy at 00:26 see stats
There and back again (Exploration mode)
Opened a portal to Maj'Eyal from the Far East.By Yoo the Yeek Oozemancer level 40
69th Pyre 123rd year of Ascendancy at 12:42 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Yoo the Yeek Oozemancer level 34
37th Regrowth 123rd year of Ascendancy at 09:02 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Yoo the Yeek Oozemancer level 20
55th Dusk 122nd year of Ascendancy at 09:10 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Yoo the Yeek Oozemancer level 32
27th Regrowth 123rd year of Ascendancy at 05:50 see stats
Log
Quest 'Back and there again' status updated! (Press 'j' to see the quest log)
Sold: Rune of the Rift (582.47 temporal damage, removed from time 4 turns) for 5.00 gold.
Sold: regeneration infusion of the sneak (heal 307 over 5 turns) for 1.18 gold.
Sold: regeneration infusion of the sneak (heal 556 over 5 turns) for 1.93 gold.
Sold: creative vined mindstar (88% power, 17 apr, mind damage) for 1.95 gold.
Sold: 5 lapis lazuli for 58.80 gold.
Sold: Eye of the Dreaming One for 16.00 gold.
Sold: Tree of Life for 16.00 gold.
Sold: hateful dwarven-steel torque of psychoportation [power 37] (30 cooldown) for 0.40 gold.
Sold: Swampraptor [power 437] (10 cooldown) for 4.67 gold.
Saving game...
Saving done.
The merchant carefully hands you: Aeretta
Yoo wears: Aeretta.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is an exit to the worldmap here (press '' or right click to use).
Ran for 16 turns (stop reason: at exit).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is nowhere left to explore.
Yoo deactivates Unstoppable Nature.
Yoo deactivates Psiblades.
Yoo deactivates Antimagic Shield.
Yoo deactivates Mitosis.
Yoo deactivates Wild Growth.
The skin of Yoo starts dripping acid.
